Enchantment Creature — Hag
Whenever an opponenet draws a card, Fate Unraveler deals 1 damage to that player.
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Fate Unraveler Discussion
1 week ago
Dark Deal is a slightly weaker wheel but that effect is still might be worth it. Temple Bell also could be useful as far as on command card draw.Kederekt Parasite is a almost as good Fate Unraveler but usually with all the enchantments and signets that are mostly forgotten it should be online most of the time.Seizan, Perverter of Truth is also very cool.
1 week ago
Nekusar is real good since he brings cards like Phyrexian Tyranny, Fate Unraveler, and Underworld Dreams to the table. However, he is a bit of a one trick pony. If you sit down with a Nekusar deck, your opponent's are going to instantly know what your strategy is, and most people don't take kindly to it. Though Niv-Mizzet tends to draw about as much hate due to the combo potential with cards like curiosity.
Also a card I forgot to mention earlier Psychosis Crawler.
1 month ago
@ SIES_Abzan Sorry I haven't got back to you sooner! It has been a long week for me, so I hope it's fine that I am responding a little bit later than I would have liked :) Before I get into cuts, I do want to go over a few more cards which should definitely be considered. This will probably make my list of cards to cut longer, but I definitely forgot some cards you should add to your deck!
Felidar Sovereign - I didn't realize you were running a lifegain sub-theme, but since you are, this card is almost a must. It can win games out of nowhere and gives you a way to win that doesn't involve combat. Test of Endurance - Same as above except the life threshold is 50, rather than Felidar Sovereign's 40 life. Austere Command - While it is a little expensive (both in mana cost and real-world money), Austere Command provides a board wipe that is always relevant and incredibly versatile in its uses! Aura of Silence - Amazing artifact/enchantment hate that is also an enchantment itself. This card has won me so many games in my own decks! Sphere of Safety - Discourages your opponents from attacking you and scales incredibly well with all the enchantments you are running. Ghostly Prison - A cheaper, but ultimately less effective Sphere of Safety; still worth consideration though! Rest in Peace - A piece of graveyard hate that can be incredible depending on your meta and the amount of black decks that see play. Exploration - Absolutely amazing enchantment that helps you ramp and makes for a great turn 1 or 2 play! Ajani, Mentor of Heroes - A great planeswalker who synergizes with both your lifegain and voltron gameplans! However, it might be a little outside of your budget. Winds of Rath - Another synergistic board wipe that protects your creatures while killing those of your opponents! Unflinching Courage - Great aura that provides lifelink and trample, two very relevant abilities for your deck!
Humbler of Mortals - Too expensive for the effect he provides :( Plus, you should try to lower the number of creatures you have in favor of more enchantments. Fate Unraveler - Doesn't synergize with what your deck is trying to do and will most likely aggravate your opponents, rather than win you games. Brain Maggot - An underwhelming creature, which frankly sucks in commander as it doesn't scale well in multiplayer. Dictate of Erebos - Your deck isn't trying to sacrifice creatures in order to abuse effects like this, so I would just get rid of it in order to make room for a more synergistic enchantment card. Treasury Thrull - I feel like it is just too slow and expensive to be good for a deck like this. Benefaction of Rhonas - A pretty bad draw/tutor card if you ask me. I would replace it with either Abzan Charm, Idyllic Tutor or Sterling Grove!
That's all I have for now, contact me if you have any more questions! Good luck!
1 month ago
1 month ago
Love Nekusar! He's a lot of fun to play.
Spiteful Visions would be great here.
Teferi's Puzzle Box is an Auto-include .
I'd add more wheels like
1 month ago
Thanks so much for the input, both of you! I'm down for either direction with the deck. dotytron, I think mattman856 was trying to go more heavily leaning towards making them have a larger hand size and killing them with cards like Ebony Owl Netsuke, Gaze of Adamaro, Sword of War and Peace, etc. Currently, both work well together in the deck. However, dotytron, I think was more correct in the original theme and it not leaving. The other kind of evolved from the first, if that makes sense.
dotytron, Toil / Trouble was actually in the original standard version of the deck. Decided to take it out because of speed. I'd love to see it come back if there's room for it. Cerebral Vortex I've been having a hard time thinking of where to slot it. I just recently learned of it myself. Removing Damnable Pact is definitely an option (theoretically the same slot). I guess I don't see how it best fits. Where were you thinking. Also, I've never actually heard of Niv-Mizzet, the Firemind until you posted it. Do you think it's too big though for Modern? I'm interested to see what you'd take out and slot in, in general.
mattman856, the Tezzeret the Schemer were really added as replacements to Tezzeret, Agent of Bolas (who I wont lie, I have a soft spot for). But to be honest, it hasn't faired well. I thought it'd be a good addition alongside making Fatal Push a little bit better when I needed it. Disciple of Deceit + Smuggler's Copter works great when it happens. The Kederekt Parasite also offers another early crew member for the vehicles. If it's speed the deck is worried about, it provides something there. I'm all for putting Fate Unraveler back into the board.
Tezzeret the Schemer can definitely come out. He's been meh.
2 months ago
Hi, took a look at the deck and I think I see a few swaps:
Some cards to consider adding:
+Bojuka Bog Likely someone in your meta has a graveyard based deck, and this is a very low cost way to greatly damage them. Especially since you will be fueling them with all your discard. For that matter, adding Nihil Spellbomb or Relic of Progenitus could be wise too.
And a few things that might not be pulling their weight here:
-Otherworld Atlas This seems just too slow. Charging it once makes a Temple Bell that etb tapped and costs 4. Charging twice is a really slow Font of Mythos. Charging three times is...three turns of nothing. If there were a heavy proliferation theme, then maybe.
-Laboratory Maniac Are you decking yourself before opponents are dying? If you've gone through 99 cards, or even 80, the opponents should be at -40 life or less. They'll also be damaging each other too. In the unlikely event someone maintains positive life, you'll probably deck them before yourself anyway if they played any of their own card draw. If you still worry about it, Time Reversal and Day's Undoing can replace two of your other wheel effects.
-Omniscience This just isn't the deck for this card. Yes all your Howling Mines can refill you each turn, but pretty much nothing in your deck is card advantage, so you can't drop this and storm through your library or anything like that. At the point you hit 10 mana you can pretty much cast 3 spells + play a land each turn anyway, so Omniscience only has value after you have ten mana, and if you draw more than 1+(mana available/averageCMC) cards per turn. At every other time (so way too often) it's dead.
-Nicol Bolas, Planeswalker Sure he's powerful in a generic way, but he doesn't synergize with the deck, and I think he's next on the chopping block because of his cost.
-Magus of the Jar Having summoning sickness and costing five makes this questionable to me.
-Leyline of Anticipation Another generically powerful card, but you know what else is generically powerful? Signets.