|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
|Born of the Gods (BNG)||Rare|
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Enchantment Creature — Hag
Whenever an opponenet draws a card, Fate Unraveler deals 1 damage to that player.
Fate Unraveler Discussion
1 month ago
oh do not cut bottom end removal pieces you might have to cut some top end big things.
yes Rocks as in rakdos signed locket and mind stones and all the things bushido_man96 recommended. Although personally I would lean away from the myrs because they are more likly to get removed, the extra body does not help you much, they suffer from summoning sickness and Rakdos TSS might kill them when he lands.
Cut wise i would probably ditch:
Fate Unraveler Underworld Dreams these cards i would only really put in a deck where you are making them draw cards Nekusar, the Mindrazer for example. really the minor amounds of damage they do is not worth the card slot.
now onto the maybe cuts, this section I'm more hesitant but if you say they work they probably do:
Halo Hunter how often do you see angels?
1 month ago
Head scratchers: Combustible Gearhulk , Fate Unraveler , and the discard effect cards. These two creatures don't really seem to offer you much, and don't really seem to fit the theme of your deck. Instead of the Gearhulk, I'd run more reliable card draw, like Greed , Arguel's Blood Fast Flip, Book of Rass , Necropotence , and maybe even some red wheel effects, like Wheel of Fortune if you can or Magus of the Wheel on the cheap (there are several others, too). I also recommend Sunbird's Invocation , especially with the high curve you have.
I honestly don't think cards like Duress and Inquisition of Kozilek are going to be that impactful for you. I'd consider running options like Meteor Golem , Spine of Ish Sah , and Unstable Obelisk to get rid of enchantments.
Hope this helps!
1 month ago
By adding Mindcrank to the deck, you can go infinite in combination with Bloodchief Ascension . I know Crank is more of a mill-option, but by itself it can already be a major nuisance to many opponents' strategies; especially when they're dependent on top-decking stuff.
Another strategy to keep in mind, is punishing opponents for drawing cards. If you force to discard, naturally opponents will need to draw more cards to still be effective. Also, you can force them to draw more cards and discard them before they're able to do anything with them. Some options for punishing draw could be cards like Underworld Dreams , Nekusar, the Mindrazer (who also forces more draw), Fate Unraveler , Cerebral Vortex , Fevered Visions and Molten Psyche .
Hope this helped. Good luck with your brew!
Mrs and Mr NV_1980
1 month ago
Nekusar, the Mindrazer is not modern legal. Fortunately, there are other critters that do what he does: Kederekt Parasite and Fate Unraveler . If you add both of these, you can make drawing cards very painful for the opponent.
And I think Quest for Pure Flame would work well with this kind of strategy, since it could come down early, and activate as the enchantments ping the opponent, and be used to kill the opponent when you make them draw a bunch of cards, with Cerebral Vortex or Runeflare Trap or whatever.
2 months ago
Hey, nice budget deck. Budget cards to consider adding that can be repeatable sources of life gain or be value when you gain life are helpful especially if they trigger when your opponents play cards:
- Soul Warden
- Soul's Attendant
- Dawn of Hope
- Vizkopa Guildmage
- Pristine Talisman
- Kambal, Consul of Allocation
- Suture Priest
- Crested Sunmare : triggers at the beginning of each end step (yours and opponents end steps) if you gained life that turn.
Cards to consider cutting are some that only give you a one time effect or they're not worth the mana cost:
- Reviving Dose
- Intervention Pact
- Altar's Reap
- Vizkopa Confessor
- Seal of Cleansing
- Consume the Meek
- Slaughter the Strong
You mentioned switching to Kambal as Commander. I think this is a good idea; Kambal is underrated in multiplayer Commander. He effects any opponent when one them casts a noncreature spell that's powerful when you have three opponents. Even if you don't switch I would play Kambal in any Orzhov deck you make. Obzedat can be a singleton in Kambal, but I don't know if you even need him because his mana cost is difficult when playing 28 basic lands and not much color fixing such as Chromatic Lantern .
All my card suggestions can work just as well in a deck with Kambal as Commander. With Kambal as Commander you could combine life gain/budget stax/hate bears. Obviously these strategy will change your deck a lot, but it's worth testing. Budget cards to consider:
3 months ago
Adding black would also let you run cards like Nekusar, the Mindrazer , Fate Unraveler , Kederekt Parasite , etc... as alternate win cons in case you lose your Smothering Tithe. Right now I'm a bit concerned that it's vulnerable to exile when Return to Dust and Merciless Eviction are format staples. Something like Into the Roil or Chain of Vapor would help you rescue your Smothering Tithe in that event. Barrin, Master Wizard would also be excellent for getting added utility out of your treasures.
6 months ago
Admittedly, I'm quite new in the commander area, but 2 cards that come to mind are Fling and Soul's Fire. Also, with all the discard action going on, I'd even consider Underworld Dreams and maybe Fate Unraveler. Otherwise, I really like it. Feel free to check out my decks too, if you'd like.
6 months ago
While I definitely see the enchantment synergy, having curses like Torment of Scarabs that deny your opponents resources and cards like Master of the Feast that give your opponents resources seems non-synergistic. I'd try to focus either on the curse plan or the Fate Unraveler plan to maximize your interactions.
White is a really useful color for a curse deck and is likely to be more effective than blue without more mill cards. It gives you access to the incredibly strong Overwhelming Splendor and occasionally useful Curse of Exhaustion. You can also play Hero of Iroas, Kor Spiritdancer, Sram, Senior Edificer, or Mesa Enchantress instead of Cloud Key. Bitterheart Witch is one way to get a Curse of Misfortunes into play to start the engine, although Heliod's Pilgrim is another possibility.
For a "draw to death" strategy, Unraveler can be supplemented by Underworld Dreams. If you go red, you could use Fevered Visions and Kederekt Parasite instead. This strategy benefits from symmetrical draw effects like Dictate of Kruphix and Howling Mine, or forced draw as you have with Master of the Feast. Having plenty of removal and/or hand disruption is important since your opponents will have more gas to work with. If the chip damage isn't getting the job done, Notion Thief is another great way to break the symmetry.
Fate Unraveler occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%