|Commander / EDH||Legal|
Printings View all
|Duel Decks: Heroes vs. Monsters (DDL)||Rare|
|Modern Masters (MMA)||Rare|
|Premium Deck Series: Fire and Lightning (PD2)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Figure of Destiny
Creature — Kithkin
: Figure of Destiny becomes a 2/2 Kithkin Spirit.
: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
Price & Acquistion Set Price Alerts
|Have (23)||Duct-Tape-Guardian , Pelli , Xunfor6iv3nX , , mazrimtaim , jstn.mrrtt , golgarigirl , mziter501 , wackozacko , tragic_slip , REV666 , Antiat , pokemate0 , Auriel , Friedrice24 , MrCrazzyc , bakunet , DrLitebur , pskinn01 , brokendwarf , Vasbear1 , mcstang1986 , ironax|
Figure of Destiny Discussion
2 weeks ago
If I was going to build boros aggro on a budget I would play like
20-23 creatures: curving out at like 3-4 mana with stuff like,
and then some basics
The rest of the deck being:
This will give you a functioning deck that you could take to FNM and later be upgraded, your list is great for casual play but unfortunately lacks raw card value to really play in modern
1 month ago
Hey I am long time Aurelia player. Your list is looking pretty solid but I have few changes that I would recommend.
Cut Sram, Senior Edificier low equipment count deck hes not great. Figure of Destiny its a great card but it just takes up too much mana for what it does. Kor Cartographer doesn't have enough board impact for my liking, solemn is ok to keep though. Cataclysm and Obliterate are generally difficult to get into the right situation for, but you can keep them if they work well in your meta. Legion's Initiative and Sigarda's Aid are just never as good as I want them to be. I also wouldn't run Ajani Vengeant hard to protect and just doesn't do that much. Staff of Nin is just too much slow and takes up too much tempo.
In:For additions somethings that I like for this style of deck are Glorybringer, Firemane Avenger, Sunscorch Regent, Steelshaper's Gift, Magus of the Wheel is nice for card draw. Sulfurous Blast and Comeuppance are mvp sunforger targets for me.
If youre looking for more ways to achieve infinite combat steps: Aggravated Assault with either Neheb, the Eternal or Sword of Feast and Famine are usually sure fire ways to do it. You can also mix eldrazi displacer in there, its not as efficient but if you're looking for redundancy it helps.
My 2 best Aurelia decks are right here, you can check them out for inspiration.
Hope these help!
2 months ago
You should probably add more creatures; 16 is a bit light for a tribal deck. Selfless Spirit is quite strong. It has good stats for its cost and can save you from board wipes. If that's too expensive, I'd go up to 4 Mausoleum Wanderers and maybe some copies of Figure of Destiny.
Call to the Kindred is too weak and slow for modern. Most of the time, they'll just kill the enchanted creature in response. Even if it lives, at one it won't be until turn 6/7 until it starts to break even, and by that time, most games have been decided anyway. The same is true for Render Silent. The extra effect rarely matters, 3 quite expensive to deal with just one card, and the color requirements make it especially difficult in your deck, given that you have 4 non uw sources of mana.
2 months ago
I am not generally a fan of creatures such as Figure of Destiny and Student of Warfare that require investment before they get useful . Creature removal is far too easy, so you've essentially wasted a bunch of turns for little actual reward. Since you are playing prowess/burn, I do not think you need to really concern yourself with the late-game--your goal should be to win the game as quickly as possible. If that has not occurred, catching up later is already unlikely.
2 months ago
3 months ago
ZorrosRage Thanks for advice but running GQ would feel much in same as path of exile Would need of running of Leonin Arbiter . I like the way u can just pop Tectonic in turn 4 and just be over with it opponent of needing to fetch land or needing a land drop. Celestial Colonnade Seemed like a prime target for our Tectonic. We can run at 2-3 mana since we got ways to cheat creatures into play by Aether Vial or Preeminent Captain. As our counterparts win-conditions take more of mana. i dont mind that much about them burning themselves over for mana since it makes our win-condition easier.
Was running 2 Militia's Pride last week at local tournament pretty satisfied with the card usually swinging 4-8 dmg per game of dmg into opponent.
I know card draw is a problem cause we really only have 3 ways to draw additional cards just by cycling Surge of Thoughtweft and also we could already at turn 4-6 be playing with no hand cards. GQ and Flag seems to come as of question do we want to sacrifice a bit of slowing opponent down for safer top decks? Also what if opponent is playing Blood Moon ? With tectonic we don't sacrifice that much of our manabase into mountains even though we got Figure of Destiny where to dump red.
Sorry if i feel like kinda of a bonehead towards suggestions, but im pretty sure that i will get 2-3 teegs and 3 borderguard over for next weeks tournament.
3 months ago
wallacethepig first of all thank you! didn't think anyone would notice my deck :P
I considered a lot your suggestions and ended up changing the deck quite a bit. I had decided to go with 4 of each card (I feel more safe that way) but i think now the deck is a bit more consisent. Didn't go with Blessed Alliance or Isochron Scepter cause I didn't know what else to cut out.
Overall what do you think?