Figure of Destiny

Figure of Destiny

Creature — Kithkin

: Figure of Destiny becomes a 2/2 Kithkin Spirit.

: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.

: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.

Figure of Destiny Discussion

Peoyogon on Exalted Arbiter

1 month ago

How consistent are you able to find Arbiter? While not exactly the same, you could add a couple Crawlspaces to add redundancy since that mechanic is important for your deck to thrive. You could also run Wall of Glare + Indestructibility or Inviolability to hold out until you get Arbiter. That same indestructibility could also protect your lone attacker later on. Figure of Destiny could also be a good mana sink if you find that your games go long and you need a beefier attacker.

PookandPie on Ghave That Bitch an Infinite Combo [Primer]

4 months ago

Cauldron of Souls doesn't do any infinite persist combo without a way to untap it.

When a permanent changes zones (IE, is moved from the battlefield to the graveyard) it is a new instance of permanent, and has no memory of its previous state- the game uses last known information to even know it has persist. As a general rule of thumb, counters, abilities granted until end of turn, etc., tend to go away if a creature dies/comes back or is blinked/flickered (my favorite example being if you were to cast Brave the Elements naming black then Momentary Blink your Figure of Destiny later in the turn for whatever reason, your Figure would come back as a 1/1 no matter how many level counters were on it previous and would not have protection from black).

Oracle text ruling regarding Cauldron of Souls:

https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=446916

"If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, the returned creature will not have persist."

hungry000 on That's the Spirit! (Budgeted Spirit Tribal)

8 months ago

If your budget is $250, you have quite a bit of room for upgrades, though I won't fault you for saving some money. If you were to upgrade that far I'd make these changes:

-4 Figure of Destiny , -2 Vapor Snag ; +2 Topplegeist , +2 Spectral Sailor , +2 Supreme Phantom

-1-2 Selfless Spirit , +1-2 Unsettled Mariner

-4 Unsubstantiate , +4 Remand

-1 Dovin's Veto , +1 Spell Pierce

-4 Mana Leak , +4 Path to Exile

Last_Laugh on Little Rey of Ishine (Reyhan/Ishai 2.74 cmc)

11 months ago

@KibaAlpha - I hate level up with a passion lol. They got inspiration for the mechanic from Figure of Destiny which 'levels up' at instant speed... sorcery speed neutered the mechanic imo.

Aclaus on Just attack

1 year ago
  1. Leonin Warleader for Junk Diver - diver has very little board pressure , unless your in a very specific situation this little guys not guna do much
  2. Kor Firewalker for Thundersong Trumpeter - very nice upgrade to stop big blockers or to stop big atraxas from swing at you lol,
  3. Loyal Cathar  Flip for Archetype of Courage - one extra colourless to add a very nice board presence, now when people double block for menace u can usually first strike down one of the blockers immediatly

a few more creatures i would like to see squeeze in would be

  1. Archangel of Tithes
  2. Aurelia, Exemplar of Justice
  3. Captain Lannery Storm .

i would suggest either Hammer Dropper and perhaps a 1 drop like Doomed Traveler or Figure of Destiny or even the Opaline Unicorn . the figure seems good but u gota sink alot of mana into him and u would rather be playing creatures then sinking into him

a few suggestions for land upgrades, this one is about 8 bucks but an upgrade none the less Rugged Prairie and i also suggest looking at these. Make sure not to add any more tapped lands unless you remove a few first, too many tap lands with aggro is not good for a fast start

  1. Sejiri Steppe
  2. Command Tower
  3. Windbrisk Heights

multimedia on

1 year ago

Hey, you've added lots of good cards since the last time I commented on your deck at the beginning of this month. Nice job streamlining and narrowing down your strategies. Looks like you cut Jor Kadeen, good job fighting the urge :)

The 10+ cards to consider cutting:

Lots of redundancy is something you don't have deck space for in your deck therefore I would start with cutting cards that are redundant. Basandra and Flail are less needed since you've added Abolisher. When you have such little deck space for a Sunforger package of instants Stance doesn't do enough, Boros Charm and Plowshares are better options. Sword of BnM is the least good Sword since opponents have 100 card libraries and graveyards are a huge resource for most Commander decks. Crusader and Paladin are similar and I think Paladin is better because of soulbound, he can pair with Aureila and double strike Aurelia is good.

Aurelia EoJ, Reckoner, Figure, Avenger and Tajic are fine creatures, but that's all they are. There's nothing really special for your strategies here about these cards. In a game you would be better off drawing and playing other cards. Liege has a nice repeatable ability, but I don't think you need it and it's lackluster for a five drop.

mrdehring on

1 year ago

Solid list, I build a deck like this using basically every charm I could find and slowly took them out the add in good cards. Eventually I just started playing Siege Rhino as a finisher and that was where this deck took me. I like your idea for a build to say no mono and see what happens. Enjoy the journey. A few thought from my experience building with this commander.

Ramos, Dragon Engine works well with some extra +1/+1 counters on it. Opal Palace is a land you probably want to add and Forge of Heroes might help you if you aren't afraid of the colorless mana. You may even want to slide in a Corpsejack Menace to get those counters going.

Anguished Unmaking , and Vindicate are solid cards. Can you make room for an Utter End ? For other removal I always liked Crackling Doom .

A few card advantage things you may want to look into Conflux , Rashmi, Eternities Crafter , and Etherium-Horn Sorcerer .

I don't have any strong thoughts on what to cut from your list. There seem to be some cards that you may be forcing into the deck to get more colors: Saskia the Unyielding , Kynaios and Tiro of Meletis , Knotvine Mystic , Counterflux , Nissa, Steward of Elements and Lord Windgrace . Each one of these cards is an answer to certain situations, but I'm not sure which ones you like/use often.

Just to clarify, Jodah, Archmage Eternal is an alternate way to cast the spell; it does not put 5 counters on your commander. Since most of your spells aren't really high costed you may want to cut the archmage.

Also I noticed you aren't abusing hybrid Figure of Destiny is a solid one-drop and can grow if your colors are right. Another thing to abuse are cards like Fieldmist Borderpost , you don't run a lot of basics, so this may not be a thing for you.

DragonChampions on Dig Your Own Grave

1 year ago

To begin with, this is probably the most creative deck I have ever seen. That being said, I playtested it and see some minor problems. I will cover all of the problems I see with it, then cover all of the solutions. I really like the concept of this deck, and I want to see it work in an actual game. Problems: This deck isn't going to win from dealing damage, not even close. Therefore, Eidolon of the Great Revel really isn't going to anything what so ever. He is just 2/2 for , and serves no real purpose. The same goes for Dimir House Guard . Like, yes ok, he can regenerate, but there aren't many creatures here to sacrifice. Additionally, I played this deck several times, and not once did I see Vampiric Link be of any use. The most life per attack you can get with it is 2, and most likely your creature dies from it. I just think there could be better cards. Improvements:

I personally like to run Go for the Throat over Victim of Night . I would have one in the deck and one in the sideboard, just for the various scenarios.

During the beginning of the game, you are very vulnerable. You need some smaller creatures such as Typhoid Rats . They can be played turn one and can effectively block almost any creature. Replace Vampiric Link with these, it will help so, so much.

As I said above, Eidolon of the Great Revel is just wasting space, and if you wanted to keep the same converted mana cost, might I suggest Battlefield Scavenger (for cycling faster), Bloodrage Brawler (for an actual blocker), Figure of Destiny , or many more, just not Eidolon.

Dimir could go either way, especially if you make these other changes, so you can sacrifice creatures easier.

Again, overall I love this concept and want to see this work. Please consider the above, and thanks!

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