Figure of Destiny

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Heroes vs. Monsters (DDL) Rare
Modern Masters (MMA) Rare
Premium Deck Series: Fire and Lightning (PFL) Rare
Eventide (EVE) Rare
Promo Set (000) Rare

Combos Browse all

Figure of Destiny

Creature — Kithkin

: Figure of Destiny becomes a 2/2 Kithkin Spirit.

: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.

: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.

Price & Acquistion Set Price Alerts

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Recent Decks

Figure of Destiny Discussion

peckarow on Kithkin Nightmare Modern Competitive

1 month ago

I just made a deck like this so I think I know a little bit about Kithkin cards. First I'm not sure about Figure of Destiny it's not a fast card and Ballyrush Banneret doesn't help it get out faster. Second I feel like Thistledown Liege could be replaced by Honor of the Pure but if it's part of the gimmick of the deck it's good. Also Steel of the Godhead works on two creatures in the deck and is completely unnecessary and you could spend your mana better on your turn. Here is my deck for inspiration Kithkin Militia

RenagadeJedi on red white sceptor (the itch it burns!!)

2 months ago

First off, let me say that it is really cool that you have a playgroup that does multiplayer modern, only tried it once, and it was super fun.

Your game plan basically revolves around getting multiple copies Isochron Scepter into play, as that is your most consistent source of recurring damage. This makes you particularly vulnerable to artifact hate, one By Force or overloaded Vandalblast and you're out of the game. to counter this I would run 4 copies of Boros Charm in the mainboard, as one of it's would allow you to protect the rest of your permanents- including the scepter which you have placed it on, and the other would help your game plan by burning away your opponent's life. keep the scepter with boros charm up until the end step of the player before you, and then hit someone for 4, and then keep it open to protect your other permanents.

Next, you need a more reliable way of getting to your scepters, red draw spells are... pretty bad. the best one for you would be Faithless Looting I think. cards like Cathartic Reunion and Tormenting Voice could also work, but I personally prefer to choose what I discard, after I have the most possible choices. and flashback is nice too. if you can afford her Chandra, Torch of Defiance's exile ability would work pretty well for getting through your deck faster, as well as just being a really good fit for this deck.

Next, I'd cut out one or two lands, Burn decks keep the mana curve low, so they can continue to cast out their spells with everything they draw... they can't do that if they are mana flooded in the mid game. you want check out this video for getting your land count https://www.youtube.com/watch?v=SMuIezbw_F0 , the guy rambles a little bit, but it is good, well explained, and with solid math.

next, I'm not a fan of Figure of Destiny, you're putting in 11 mana into an 8/8 first strike flyer, that dies to any single kill spell. what I am a huge fan of in a deck like this is Monastery Mentor or budget monastery mentor, Young Pyromancer. these are giving you much better value for the mana you are spending, and it reduces the value of your opponent's spot removal, because they are giving you tokens that would have to either be removed individually, or kill the entire board. (spells copied with the scepter WILL trigger prowess and the token generation of the pyromancer).

I think that's it. Those are my recommendations.

TheBloopKing on Wait, I can Attack?

2 months ago

You got something here. I like it.

Iroas, God of Victory is a staple

Chained to the Rocks, Ghostly Prison, lots of more spot removal, Lightning Bolt, Wrath of God, Day of Judgment, Valorous Stance, Planar Cleansing. You don't really control as you do stall them for a couple turns. Ghostly Prison makes it so that they can't attack you without paying mana. Bolt takes out 3 toughness creatures and chained to the rocks is good because its a 1 mana removal and chances are, your playing group doesn't play lots of enchantment removal

You need to go heavier on the creatures. It's boros. They are better with a creature base out. Nobilis of War, Tajic, Blade of the Legion, Iroas's Champion, Boros Swiftblade, Figure of Destiny, Angel of Invention

Brion Stoutarm is decent way at getting use out of a creature dying. Before damage is applied, you tap 1 red and the Stoutarm and deal some damage to their face. Also good for getting that last bit of damage that your creatures couldn't by flinging them right at their face

Legion's Initiative, Dictate of Heliod, Spear of Heliod are very good pumps

You need much more mana rocks in your deck. Armageddon is a bitch. Not only this, it helps ramp and mana fix on occasions. I personally won't have less than 6 mana rocks in my commander deck. Boros Signet, Mind Stone, Darksteel Ingot, Commander's Sphere, and Hedron Archive are some I would run.

Swiftfoot Boots and Lightning Greaves are good at utility pieces.

You should honestly get away from the reservoir unless you are running hard life gain and can afford 40 life and not lose

Happymaster19 on Spirited Away: A Paranormal Primer [U/W Spirits]

4 months ago

thebigragoo I think the Conscription combo goes a little too over the top of what the rest of the deck does. Sovereigns is expensive considering we top out at Cryptic Command. And if we accidentally draw Eldrazi Conscription.. Well you probably are dead before youre ever hard casting that.

Figure of Destiny also has some small problems and one big one. The small issues are the non synergy with Cavern of Souls and Rattlechains. The big issue is that you have to spend white on it. Lots of white. I might feel better about it if I had Mystic Gate in the deck so Ill have to test that. Until then, the mana leans more blue for Cryptic Command.

Thanks for your ideas!

DespairFaction on Aurelia, the Warleader - Budget

4 months ago

Hey I am a long time Aurelia player. I like what you've done working on a budget, but heres a few upgrades I would make.

Someone above mentioned Comeuppance its amazing, especially with sunforger. Here are the cards that have been underwhelming for me: Legion's Initiative, Spear of Heliod, Figure of Destiny, Curse of Bloodletting, and Wild Ricochet.

Once you free up those slots, you have some great cards listed in your maybe board I would start with some of those: Gisela, Blade of Goldnight, Hero of Bladehold, and Iroas, God of Victory are all absolute powerhouses. Some other things that I like for this style of deck True Conviction, Open the Armory, Sword of the Animist, and Mask of Memory. Sword and mask do so much work, and they generally dont attract the kind of hate that the more expensive equipments get. Anyway those are my thoughts, here are links to some of my Aurelia builds in case you want to check them out.

Aurelia 45 CreaturesAurelia Weapons of War

Stranification on Army of the Boros

4 months ago

Thanks for the suggestions Darth_Savage

I'll change the lands, but unfortunately Nykthos, Shrine to Nyx would be a bit out of budget. I thought about including Figure of Destiny as one drop, but I wasn't sure if I'd be throwing too much mana on his habilities instead of playing more spells to keep triggering Battlegate Mimic, I think it's stronger than what it looks at first glance. Anyways I could ignore the mimic and add instead the Honored Crop-Captain and Figure of Destiny. Thank you dude.

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