|Commander / EDH||Legal|
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|Duel Decks: Heroes vs. Monsters (DDL)||Rare|
|Modern Masters (MMA)||Rare|
|Premium Deck Series: Fire and Lightning (PD2)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Figure of Destiny
Creature — Kithkin
: Figure of Destiny becomes a 2/2 Kithkin Spirit.
: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
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Figure of Destiny Discussion
1 week ago
ZorrosRage Thanks for advice but running GQ would feel much in same as path of exile Would need of running of Leonin Arbiter . I like the way u can just pop Tectonic in turn 4 and just be over with it opponent of needing to fetch land or needing a land drop. Celestial Colonnade Seemed like a prime target for our Tectonic. We can run at 2-3 mana since we got ways to cheat creatures into play by Aether Vial or Preeminent Captain. As our counterparts win-conditions take more of mana. i dont mind that much about them burning themselves over for mana since it makes our win-condition easier.
Was running 2 Militia's Pride last week at local tournament pretty satisfied with the card usually swinging 4-8 dmg per game of dmg into opponent.
I know card draw is a problem cause we really only have 3 ways to draw additional cards just by cycling Surge of Thoughtweft and also we could already at turn 4-6 be playing with no hand cards. GQ and Flag seems to come as of question do we want to sacrifice a bit of slowing opponent down for safer top decks? Also what if opponent is playing Blood Moon ? With tectonic we don't sacrifice that much of our manabase into mountains even though we got Figure of Destiny where to dump red.
Sorry if i feel like kinda of a bonehead towards suggestions, but im pretty sure that i will get 2-3 teegs and 3 borderguard over for next weeks tournament.
3 weeks ago
wallacethepig first of all thank you! didn't think anyone would notice my deck :P
I considered a lot your suggestions and ended up changing the deck quite a bit. I had decided to go with 4 of each card (I feel more safe that way) but i think now the deck is a bit more consisent. Didn't go with Blessed Alliance or Isochron Scepter cause I didn't know what else to cut out.
Overall what do you think?
3 weeks ago
You only have 4 pieces of real, actual removal -- for a control deck, especially in white, that's pretty low. Further, you don't really seem to have a finisher. At this rate, the deck will fizzle out by turn 5 or 6, and you'll likely be overwhelemed by opponents. I've kind of fallen in love with Blessed Alliance, personally.
White has some really good finishers. Student of Warfare, Odric, Master Tactician, and Figure of Destiny, to name a few. Honor of the Pure might be good to buff your hatebears, too. As-is, your strongest creature can deal 3 damage in the air, which I don't think is enough. I'd definitely add in a finisher or two. Brave the Elements can also help let you get in hits/protect your creatures. You could also throw in an Isochron Scepter naming Silence for a soft lock that should let you regain control of the field.
On things to cut, I'd get rid of Flickerwisp first. His ability only affects Wall of Omens as far as I can see, so he's not that useful -- especially considering he doesn't have flash. Grand Abolisher is good, but redundant, and you certainly don't need 4 that often. Drawing a third when you have two on the field really hurts sometimes, so I'd consider cutting back on him. Leonin Arbiter falls into the same boat. I'd cut 2 of each. Wall of Omens replaces itself for 2 mana and sits there, which is nice. But, at best, he prevents a creature that deals 3 damage from getting through every turn. If your opponent has 2 or more 3-power creatures, or creatures with evasion, he's pretty useless. I'd cut a few. Mana Tithe is nice, but only in the first three turns of the game or so. Cut a few for Judge's Familiar, Dawn Charm, or Rebuff the Wicked -- or just go one of each.
Best of luck!
3 weeks ago
1 month ago
Have you thought about Scar, Nip Gwyllion, Edge of the Divinity, Figure of Destiny, and Scourge of the Nobilis? Could be great and there are also others in the Shadowmoor/Eventide sets that would work so good in your deck(s)
1 month ago
Make a mono red deck, and have only stuff that cost one or two mana and deals damage like Shock, Lightning Bolt, Gut Shot, Burst Lightning, Chain Lightning, Firebolt, Lava Spike, Pillar of Flame, Wild Slash, and then add stuff like Rite of Flame, and Figure of Destiny. This deck is able to beat even the best mtg players with their own personal decks.
2 months ago
True, although I find that with Mycoloth, Sporesower Thallid and a few buddies I get more than enough saproling tokens. What I need help with the most is defense against flying. For example, just this morning this deck lost to a Figure of Destiny once it got to 8/8. Thanks anyway! And I most definetly will consider a Parallel Lives!
3 months ago
Good day to you, good Pyrowolf,
I think you have some solid ideas. A lot of these cards seem like stand alone cards enhanced by Anafenza, which is always solid, but here are a couple cards that might go well with her +1/+1 counter love: Anafenza, Kin-Tree Spirit, because bolster is still solid, and Anafenza won't be weirded out at all by seeing her own ghost. Armament Corps, possibly. Avatar of the Resolute because why not? Crowned Ceratok, because all big guys like trample. Cruel Sadist, repeatable removal. Enduring Scalelord is mainly there for looks, but can be useful if your opponents lack flying. Juniper Order Ranger. Map the Wastes, for that mana ramp/bolster combo (but not a combo combo). Retribution of the Ancients, repeatable removal. Servant of the Scale, for when you want to make sweet, passionate love to counters. And I'd think he works real well with something like Sandsteppe Mastodon. Warden of the First Tree, one of my all-time favorite cards. Like Figure of Destiny, but not as creepy (or as good).
You should maybe try to utilize Anafenza's graveyard hate as well. Black loves to throw things in graveyards, and she would bounce them into exile. Standard discard effects might be nice, but try: Magister of Worth, although it would likely be condemnation if you've been exiling everything. Duress, nothing fancy, but a classic in my opinion. When you can utilize every usable part of your commander without having too much going on, you know you're heading in the right direction.
And here are some additional solid Abzan-colored cards and lands, too: Abzan Banner, it's in the name. Condemn. Command Tower, useful in any EDH deck except mono-colored. Duneblast, in theory, but it is a 7-drop :\ Beast Within, pretty slick instant-speed removal in green. Evolving Wilds. Farseek, multi-colored ramp that is unaffected by color identity. Golgari Rot Farm, solid if you're not trying to go bankrupt on the mana base. Korozda Guildmage, or similar mana sinks for all of that excessive mana you should have with how long you're enduring. Orzhov Basilica. Rampant Growth, solid, but just be looking for mana ramp. Sandsteppe Citadel, probably a good idea. Selesnya Sanctuary.
Pardon, but I think you could find some more useful/powerful cards than AEther Snap, Burst of Energy, and Burst of Strength. AEther Snap is pretty good, I feel like it'd be too counter-productive here.
Remember to keep an eye on draw cards, even stuff like Read the Bones can give you that needed bit of card advantage.
Lastly, your deck may be asking for quite a bit of time and effort to build up into a glorious threat. It would sure be a shame to see all of it go to waste when some plays Hour of Revelation or something like that. Board wipes are inevitable in EDH, but maybe try to find some remedy to that for this deck. Glaring Spotlight could maybe help a little.
I hope these are helpful, good luck!