|Commander / EDH||Legal|
Printings View all
|Duel Decks: Heroes vs. Monsters||Rare|
|Premium Deck Series: Fire and Lightning||Rare|
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Figure of Destiny
Creature — Kithkin
: Figure of Destiny becomes a 2/2 Kithkin Spirit.
: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
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Figure of Destiny Discussion
19 hours ago
Hey. I like where you're trying to get to with the deck, but as far as the modern format goes, this deck will not line up well. Let's get into why for a little bit.
For starters, aggro decks want to be off the ground much faster than your deck is capable of. I would suggest you play around 12+ 1 mana creatures, to guarantee that you start off quick. Cards like Monastery Swiftspear, Champion of the Perish, Goblin Guide, Figure of Destiny, Judge's Familiar, Legion Loyalist, Rakdos Cackler, Stromkirk Noble, or Thraben Inspector could all be reasonable, depending how much you want to spend.
I would also take any cards that cost more than 3 mana out of the deck. You want to hit the ground fast, and kill them before they can react. I would also cut Renegade Map because doing that turn 1 in modern can make it impossible for you to ever applyu pressure for the rest of the game. I would find a way to put 4 Lightning Bolts and some number of Lightning Helixs in your deck, as well as going up to 4 Boros Charm. Path to Exile is also an excellent card, but runs a bit more money.
Here's an average of how many cards you may expect of each kind in the deck:
25-29 Creatures, 19-21 Lands, 9-11 Spells, 1-2 Enchantments
Hopefully this helped a little bit. I have been playing modern a while now, and like yourself, love deckbuilding.
The link above is a wonderful tool for deckbuilding. You can narrow down a search and look up any card ever printed for magic. If you have any questions, feel free to ask me, I'll try to help any way I can. To tag me in the post just put 2 square brackets around my name on either side (ex. [ [ Logics ] ] but with no spaces).
1 week ago
Is this deck meant to be a casual or a tournament deck? What are your goals or design ideas?
At first glance, the Aether Vial doesn't work in this deck as you have too many different casting costs to make the Vial worthwhile.
I would recommend moving the Trained Caracal and Angelic Destiny to the mainboard to increase your early game creatures. Additionally, you could win a game with just the Angelic Destiny on the Trained Caracal if that was all you had. Making that change would make the Aether Vial a viable sideboard card. Then you could use the Vial when you need to sneak in a Trained Caracal or Mother of Runes under counterspells.
A quick look at Gatherer later, it looks like Hopeful Eidolon, Herald of Anafenza, Figure of Destiny, Elite Vanguard, and Doomed Traveler all look like good fits for the deck. Of course, knowing more about your idea for the deck and what direction you want to go with it would help in recommending changes.
Let me know what you think.
2 weeks ago
While they don't have trample, they can be beastly:
1 month ago
2 months ago
Nice job! The only thing I would say is swap 1 Figure of Destiny for 1 Judge's Familiar as it seems better at helping you control the early game tempo. Maybe also squeeze in Oblivion Ring or some other noncreature removal for some of the artifacts and enchantments that could lock your bigs out of the game. +1 for sure though!
2 months ago
2 months ago
You can also stick in those "At the beginning of your end step, sacrifice this creature" elementals, such as Spark Elemental, Ball Lightning, Hellspark Elemental, etc. (although Ball Lightning may be a little mana-expensive).
For another burn spell, you can try out Grapeshot, however, it only really has good value by turn 3-4 ish, when you can pump out more spells.