|Commander / EDH||Legal|
Printings View all
|Duel Decks: Heroes vs. Monsters (DDL)||Rare|
|Modern Masters (MMA)||Rare|
|Premium Deck Series: Fire and Lightning (PFL)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Figure of Destiny
Creature — Kithkin
: Figure of Destiny becomes a 2/2 Kithkin Spirit.
: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
Figure of Destiny Discussion
20 hours ago
To begin with, this is probably the most creative deck I have ever seen. That being said, I playtested it and see some minor problems. I will cover all of the problems I see with it, then cover all of the solutions. I really like the concept of this deck, and I want to see it work in an actual game. Problems: This deck isn't going to win from dealing damage, not even close. Therefore, Eidolon of the Great Revel really isn't going to anything what so ever. He is just 2/2 for , and serves no real purpose. The same goes for Dimir House Guard . Like, yes ok, he can regenerate, but there aren't many creatures here to sacrifice. Additionally, I played this deck several times, and not once did I see Vampiric Link be of any use. The most life per attack you can get with it is 2, and most likely your creature dies from it. I just think there could be better cards. Improvements:
During the beginning of the game, you are very vulnerable. You need some smaller creatures such as Typhoid Rats . They can be played turn one and can effectively block almost any creature. Replace Vampiric Link with these, it will help so, so much.
As I said above, Eidolon of the Great Revel is just wasting space, and if you wanted to keep the same converted mana cost, might I suggest Battlefield Scavenger (for cycling faster), Bloodrage Brawler (for an actual blocker), Figure of Destiny , or many more, just not Eidolon.
Dimir could go either way, especially if you make these other changes, so you can sacrifice creatures easier.
Again, overall I love this concept and want to see this work. Please consider the above, and thanks!
1 week ago
Hey I'm a long time Aurelia player, but Im not sure if you keep up to date with this deck. However I played it today, and have some changes that I recommend. First up at the macro level, you have too many 4 drops, not enough mana ramp, and not enough removal. 13 is probably about the correct number of 4 drops to have. Also conceptually, I think its better to play Boros like modern jund, and not modern burn. i.e., as a midrange deck. Because of this I would add things like Land Tax , Gift of Estates or Boreas Charger . Because you need to cut from your 4 drops, I would add a couple of 2 CMC mana rocks, because of how well they play with 4cmc cards. And I would actually add 2-3 6 drops in the deck. When the game goes big you want to be able to go big also, again this does depend on making all of your land drops.
Cards I would cut, Thundersong Trumpeter, Figure of Destiny , Spear of Heliod since i don't think any of these have enough impact. I would also cut Hellrider , probably kalemne, and I would most certainly cut Mind's Eye since it is really bad in aggro decks. For card draw, look at things like Stolen Strategy , Etali, Primal Storm , Magus of the Wheel , Reforge the Soul or Memory Jar .
As far as things to add, I would definitely add Sun Titan , True Conviction and a probably another card or 2 to give additional combats of which there are many. You could also look at adding Thalia's Lancers to make sure you can hit Aurelia, Elesh, or Gisela as needed.
Anyway those are a few suggestions. More 2 CMC rocks, less 4 cmc cards, a few more 6 drops, and it wouldn't hurt to up your land count 1 or 2.
1 month ago
I'd put in 4x Young Pyromancer and take out the Figure of Destiny, 1x Geist of Saint Traft, put the Grim Lavamancer in the sideboard replacing it with Sulfur Elemental, and take out the Brimaz, King of Oreskos
2 months ago
Here are some cards you could consider for this deck Figure of Destiny, Response / Resurgence, Rise of the Hobgoblins, Boros Reckoner, Duergar Hedge-Mage, Wear / Tear, Oketra the True, Brave the Sands, Wrath of God, Blasphemous Act, Pariah's Shield, and Pariah.
3 months ago
A few more heavy hitting options. Bruna in a deck with a high angel and human count is kind of scary. Also if you're going to run her, adding her other half Gisela seems like a good idea because who doesn't love strong mid game plays.
6 months ago
I just made a deck like this so I think I know a little bit about Kithkin cards. First I'm not sure about Figure of Destiny it's not a fast card and Ballyrush Banneret doesn't help it get out faster. Second I feel like Thistledown Liege could be replaced by Honor of the Pure but if it's part of the gimmick of the deck it's good. Also Steel of the Godhead works on two creatures in the deck and is completely unnecessary and you could spend your mana better on your turn. Here is my deck for inspiration Kithkin Militia
7 months ago
First off, let me say that it is really cool that you have a playgroup that does multiplayer modern, only tried it once, and it was super fun.
Your game plan basically revolves around getting multiple copies Isochron Scepter into play, as that is your most consistent source of recurring damage. This makes you particularly vulnerable to artifact hate, one By Force or overloaded Vandalblast and you're out of the game. to counter this I would run 4 copies of Boros Charm in the mainboard, as one of it's would allow you to protect the rest of your permanents- including the scepter which you have placed it on, and the other would help your game plan by burning away your opponent's life. keep the scepter with boros charm up until the end step of the player before you, and then hit someone for 4, and then keep it open to protect your other permanents.
Next, you need a more reliable way of getting to your scepters, red draw spells are... pretty bad. the best one for you would be Faithless Looting I think. cards like Cathartic Reunion and Tormenting Voice could also work, but I personally prefer to choose what I discard, after I have the most possible choices. and flashback is nice too. if you can afford her Chandra, Torch of Defiance's exile ability would work pretty well for getting through your deck faster, as well as just being a really good fit for this deck.
Next, I'd cut out one or two lands, Burn decks keep the mana curve low, so they can continue to cast out their spells with everything they draw... they can't do that if they are mana flooded in the mid game. you want check out this video for getting your land count https://www.youtube.com/watch?v=SMuIezbw_F0 , the guy rambles a little bit, but it is good, well explained, and with solid math.
next, I'm not a fan of Figure of Destiny, you're putting in 11 mana into an 8/8 first strike flyer, that dies to any single kill spell. what I am a huge fan of in a deck like this is Monastery Mentor or budget monastery mentor, Young Pyromancer. these are giving you much better value for the mana you are spending, and it reduces the value of your opponent's spot removal, because they are giving you tokens that would have to either be removed individually, or kill the entire board. (spells copied with the scepter WILL trigger prowess and the token generation of the pyromancer).
I think that's it. Those are my recommendations.
7 months ago
You got something here. I like it.
Iroas, God of Victory is a staple
Chained to the Rocks, Ghostly Prison, lots of more spot removal, Lightning Bolt, Wrath of God, Day of Judgment, Valorous Stance, Planar Cleansing. You don't really control as you do stall them for a couple turns. Ghostly Prison makes it so that they can't attack you without paying mana. Bolt takes out 3 toughness creatures and chained to the rocks is good because its a 1 mana removal and chances are, your playing group doesn't play lots of enchantment removal
You need to go heavier on the creatures. It's boros. They are better with a creature base out. Nobilis of War, Tajic, Blade of the Legion, Iroas's Champion, Boros Swiftblade, Figure of Destiny, Angel of Invention
Brion Stoutarm is decent way at getting use out of a creature dying. Before damage is applied, you tap 1 red and the Stoutarm and deal some damage to their face. Also good for getting that last bit of damage that your creatures couldn't by flinging them right at their face
You need much more mana rocks in your deck. Armageddon is a bitch. Not only this, it helps ramp and mana fix on occasions. I personally won't have less than 6 mana rocks in my commander deck. Boros Signet, Mind Stone, Darksteel Ingot, Commander's Sphere, and Hedron Archive are some I would run.
You should honestly get away from the reservoir unless you are running hard life gain and can afford 40 life and not lose
Figure of Destiny occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.0%