Figure of Destiny
Creature — Kithkin
: Figure of Destiny becomes a 2/2 Kithkin Spirit.
: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
Printings View all
|Duel Decks: Heroes vs. Monsters (DDL)||Rare|
|Modern Masters (MMA)||Rare|
|Premium Deck Series: Fire and Lightning (PFL)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Figure of Destiny occurrence in decks from the last year
Latest Decks as Commander
Figure of Destiny Discussion
2 months ago
yeah I have to agree with LeaPlath, stuff like Firedrinker Satyr and Figure of Destiny aren't that good in aggro decks, because they don't really fit the theme. Also, Ball Lightning on first glance looks like a really good card cause it can potentially hit for 6 points, but aggro is also all about tripping your opponent up with there targeted removal, and ball lightning can't really be removed. I also think that burning tree emissary, and also cards like Manamorphose should be used in this sorta deck, because of a big curve. Also vexing devil is kind of just like a better ball lightning, because of the low cost, and its target for removal so that you can put out your torban safely.
5 months ago
Mutate is a really interesting mechanic that I expect to find a place in modern, even if it never reaches tier 1. Modern already has some wild 1 drops, and attaching, say Parcelbeast to a Steppe Lynx can start looking cool- its just a question of the right combination being found to power the deck.
I'd focus on low cost mutate cards, 1 drops to mutate them on that either protect a powerful mutate effect or multiply it, and mana dorks as backup mutate targets.
Auspicious Starrix will likely win you the game if your opponent cannot remove it. Gemrazer to back that up will offer a lot of blowout potential. Most of the lower tier mutate creatures could work with the right synergy picks in the rest of the list.
In terms of 1 drops to examine, Glistener Elf and Slippery Bogle for efficient voltron, as well as less conventional voltron like Spikeshot Elder or Vector Asp, Young Wolf returns all its creatures seperated to the battlefield with +1+1 counters, Blistercoil Weird and legendary spell recursion point to a jeskai spellslinger, Signal Pest+ a white go wide list, Arcbound Worker/Servant of the Scale/Simic Initiate/Hardened Scales and +1+1 counters could get pretty out of hand.
Hedron Crab land drop mill is a cute option, Permeating Mass will make people call for the judge, but isn't actually any good. Some +1+1 counter synergies will likely let you abuse some mechanics like Devoted Druid's untap, if you can find the combination.
Keyword piles like Banehound Healer's Hawk, abilities like Figure of Destiny or 'conditional' P/T boosts like Scute Mob could make for a decent beatstick if you can spend two cards on it - Gnarlwood Dryad, Toolcraft Exemplar Wild Nacatl, Loam Lion could all find places in some lists,as they are already efficient and pushing them out of kill range for lightning bolt/anger of the gods may be relevant.
Mortician Beetle with the bat strapped to it is a great casual clock.
None of these are crazy effecient, but building a list of sixty cards that all sorta work together is the heart of brews like this.
All told though, its a bit of a mess where the best bet is to pick two colours with 2/3 mana mutates, and throw them on creatures which protect them while hunting for stirix. Trying to stretch into more colours will pressure a budget manabase very hard. Keeping to mostly green with basic searching to fix for a second colour will ease that process a lot- especially with dorks like Avacyn's Pilgrim or Elves of Deep Shadow.
6 months ago
Have you thought about Figure of Destiny ? You have quite few turn 1 plays and this kithkin is never a dead draw.
7 months ago
How consistent are you able to find Arbiter? While not exactly the same, you could add a couple Crawlspaces to add redundancy since that mechanic is important for your deck to thrive. You could also run Wall of Glare + Indestructibility or Inviolability to hold out until you get Arbiter. That same indestructibility could also protect your lone attacker later on. Figure of Destiny could also be a good mana sink if you find that your games go long and you need a beefier attacker.
10 months ago
Cauldron of Souls doesn't do any infinite persist combo without a way to untap it.
When a permanent changes zones (IE, is moved from the battlefield to the graveyard) it is a new instance of permanent, and has no memory of its previous state- the game uses last known information to even know it has persist. As a general rule of thumb, counters, abilities granted until end of turn, etc., tend to go away if a creature dies/comes back or is blinked/flickered (my favorite example being if you were to cast Brave the Elements naming black then Momentary Blink your Figure of Destiny later in the turn for whatever reason, your Figure would come back as a 1/1 no matter how many level counters were on it previous and would not have protection from black).
Oracle text ruling regarding Cauldron of Souls:
"If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, the returned creature will not have persist."
1 year ago
If your budget is $250, you have quite a bit of room for upgrades, though I won't fault you for saving some money. If you were to upgrade that far I'd make these changes:
1 year ago
1 year ago
- Leonin Warleader for Junk Diver - diver has very little board pressure , unless your in a very specific situation this little guys not guna do much
- Kor Firewalker for Thundersong Trumpeter - very nice upgrade to stop big blockers or to stop big atraxas from swing at you lol,
- Loyal Cathar Flip for Archetype of Courage - one extra colourless to add a very nice board presence, now when people double block for menace u can usually first strike down one of the blockers immediatly
a few more creatures i would like to see squeeze in would be
i would suggest either Hammer Dropper and perhaps a 1 drop like Doomed Traveler or Figure of Destiny or even the Opaline Unicorn . the figure seems good but u gota sink alot of mana into him and u would rather be playing creatures then sinking into him
a few suggestions for land upgrades, this one is about 8 bucks but an upgrade none the less Rugged Prairie and i also suggest looking at these. Make sure not to add any more tapped lands unless you remove a few first, too many tap lands with aggro is not good for a fast start