|Commander / EDH||Legal|
Printings View all
|Modern Horizons (MH1)||Uncommon|
|Masters 25 (A25)||Common|
|Premium Deck Series: Fire and Lightning (PFL)||Uncommon|
|Masters Edition II (ME2)||Uncommon|
|Deckmasters: Garfield vs. Finkel (DKM)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
Destroy target artifact or land. It can't be regenerated.
6 days ago
I have been AFK testing this new variant of Mardu Pyromancer and I think I have the ratios and inclusions that bring back that old familiar feeling of Mardu Pyromancer! I want to address some of the previous comments that I have now archived. Everything here on is brand spanking new!
JacenSolo29 I want to address some of the suggestions you made. As you can see, I actually did include one of them, so thank you for the suggestion! Kaya's Guile is a magnificent midrange/control inclusion that just fits perfectly in the sideboard against grave decks (few and far between, but still existent) and against burn for the life gain, edict/sacrifice effect, and chump blocking token. I usually bring it in in place of Kolaghan's Command or Bedlam Reveler for extra sustain. Honestly, a perfect inclusion for Mardu Pyromancer that just screams: "I do Orzhov things"! As for Monastery Mentor , it is always on my radar. I want it to work, but it just seems like an extra Young Pyromancer and always feels a turn late. I want to keep working on it, but it just doesn't fit, especially with being a splash color in the overall theme of the deck, it needs more testing.
YamishiTheWickedOne I want to try to address all your previous comments, that are under the first "update" tab. First, Seasoned Pyromancer is straight GAS. Literally, the nuts and the perfect breath of life that the deck needed to remain competitive. It's so good, that I've even seen it in Jund and Grixis Control decks as a sideboard option for card draw. Honestly, we need the full 4 copies and I would never EVER side out any of them!
YamishiTheWickedOne I tried Dreadhorde Arcanist , and it works well if you max out on every 1 cmc drop, like Inquisition of Kozilek , Thoughtseize , Fatal Push , and Path to Exile . However, since Faithless Looting got the ban axe, we need Ransack the Lab for card draw and it is 2 cmc and doesn't fit well with Dreadhorde Arcanist . It's an honest maybeboard card, but with the current build, it doesn't work.
YamishiTheWickedOne Blood Moon delays the inevitable against big mana decks. We need proactive choices that don't stall, like Fulminator Mage , Molten Rain , or Pillage . I've opted for Pillage so as to also kick some artifact behind, like Tron's plethora of artifacts and the occasional Affinity, since we can also destroy their manlands. Also, having sorcery spells help for all our creatures to trigger some type of additional VALUE advantage, minus Hazoret the Fervent .
YamishiTheWickedOne as for Yawgmoth, Thran Physician ... I don't like it, personally... it feels very "win-more" and doesn't work with the consistent in all the cmc of the cards. Besides, Plague Engineer literally takes a Phyrexian dump all over Human and other tribal decks. Yawgmoth, Thran Physician might need more testing, but I have not been excited to play him on turn 4 compared to other cards and combinations. Maybe one day he will be "emergency ban worthy" (really funny reference since I also was a Yugioh player before MtG), but as for now, he's "meh".
Thank you all for being so interested in the build and keeping the comment section alive and thriving! I appreciate the support and the enthusiasm! Here's to the future of Mardu Pyromancer!
1 week ago
Thanks Snowmen1 !
I've just take a look at yours and they're actually pretty similar^^
I understand your preference for Fulminator Mage as you run 3 Unearth and no Blood Moon , but i personally like Blood Moon and the flexibility of Pillage . Concerning Ghitu Encampment , i'm not sure it's really better than Lavaclaw Reaches . I have to give it a go !
Hazoret is here to close the game faster. I often miss some clock and honestly, even if i appreciate the CA of Seasoned Pyromancer , i wonder if i will not return to Goblin Rabblemaster as he always was a efficient win condition.
I saw you also run Funeral Charm and it's pretty uncommon ! It's a pet card of mine but it competes with Reckless Charge as o one-of. I love the versatility of Charm but Dreadhorde Arcanist with Haste is insane !
2 weeks ago
Hey Hi all. I used to have a R/G Land destruction deck here that had 29 +1's, likes, that was standard Format.
Then I changed it, to a modern deck, and it got +19 +1's,likes at another site.
Then I changed it again, and post it here again.
It can get out a Deus of Calamity , on, by turns 1,2,3.
It destroys lands on turns 1,2,3.
The deck destroys Jund, Tron, Kiki Chord.
I have worked a hard a long time on this deck.
So I posted the deck, as a kind of example, template, Primer, with a semi kinda, sorta, semi article like deck description.
Also I am trying to build one of the best Land Destruction decks possible.
And I want to help those in the community to be able build the best land destruction deck possible.
So please view, read, etc, the deck, when want to.
Also please comment on, about the deck on, at the deck, when want to.
Also when,if you like the deck, please like, +1 the deck, when, if you like deck.
That would, will help me, others assess the deck.
Also if the deck does NOT get enough +1's, it would probably get ignored.
I plan on buying the cards for this deck,then playing the deck at competitive FNM's, PTQ, etc.
SCORE: 1 | 13 COMMENTS | 133 VIEWS
2 weeks ago
Why? because a KEY combo play in this deck ia:
T1:Land drop bird if have one.
T2: Land. Either tap bird for 3 mana, then drop Liquimetal Coating , and 1 cmc artifact destroyer, and destroy 1 land. OR remove 1 Simian Spirit Guide , from the game, add 1 red mana, tap 2 lands for 2 more mana, drop Liquid Metal, and 1 cmc artifact destroyer, and destroy 1 land on turn 2.
I cant do that with a 2 cmc artifact destroyer.
Also Reckless Air Strike allows me to destroy a 3/3 flying creature or to destroy a artifact, for 1 cmc.
2 weeks ago
Nevermind about my previous question, comment.
I finally found a deck, with Hogaak in it(Casual Deck)
While Hogaak is AWESOME, can get out turns 2,3,4, and win turns 3,4,5,6,consistently.
And my Land Destruction on turns 1,2,3, with Boom/bust, Pillage , Liquimetal Coating , and Primal Command , and Incendiary Command , would nuke lands on turns 1,2,3, make it harder to get stuff out. Then nuke your 2/2's with incendiary command, so that cant use them to convoke out Hogaak. And use Primal command to shuffle your graveyard back into your libary, then use eternal witness to reuse Primal Command to shuffle your graveyard back into your library again, so rhat you wouldnt be able to use your graveyard to delve Hogaak out.
And even if get Hogaak out, I would just either Wrecking Ball destroy Hogaak, or use Liquid Metal Coatings to turn Hogaak into a Artifact, then destroy him with Oxidize, Pillage, etc.
Hogaak is easily dealt with, and shouldnt be banned, unless can get him out on turns 1,2 very consistently, which I dont think can be done YET. If that can be done, then he should be banned.
BGlad on Land Drops
1 month ago
Thanks multimedia for the comment. At this moment I’m pretty solid with my creatures, but I’d like to be working on my land base, I think I’m going to cut 2 Forests and 1 Mountain for Cryptic Caves , Field of Ruin (instead of Ghost Quarter because I believe the symmetry is worth the 2 colorless), and Blast Zone . The spell that I had been looking to cut had been Pillage , and I can’t believe I overlooked Chaos Warp a red commander staple.
2 months ago
Well, first of all, this deck is sweet. I am a huge fan of B/R midrange in general, and this list certainly has a lot of things going for it. Anyone running Sword of Light and Shadow in their maindeck instantly has my respect.
In terms of what you want to do with the sideboard, my thought is maybe replace some of the artifact hate with Pillage . It consolidates space in your sideboard by taking Fulminator Mage slots too, so you could conceivably fit in more Plague Engineer .
Idk, though. It’s just a thought. List seems pretty solid as is.
2 months ago
This looks like a fun deck! Leonin Arbiter doesn't play well with your fetches, though. You have a couple of choices here. You can leave them in, and switch to Inspiring Vantage and go up on Sunbaked Canyon ; or take them out and use something like Crucible of Worlds .
Also, since you're Red and White you might consider Ajani Vengeant .
ALSO, Pillage should probably be in this deck, at least the
Pillage occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%