|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
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Curse of Verbosity
Enchantment — Aura Curse
Whenever enchanted player is attacked, draw a card. Each opponent attacking that player does the same.
Curse of Verbosity Discussion
3 weeks ago
Changes made on 9/26/19:
Further refined the mana base by removing some basics. Removed Traverse the Outlands in favor of Gilded Lotus since the lotus makes mana the turn it is played, and we can play less basics this way.
Even though I would love to see it shine, Kavu Predator got the axe. I just don't see him having much of an impact.
5 months ago
For mana ramp I would add in Smothering Tithe , I’d get ahold of one anyways even if you don’t put it in the deck since it is just such a good card.
Sphere of Safety is another Ghostly prison like effect to make attacking more difficult for your opponents.
5 months ago
7 months ago
Creatures to cut:
Merfolk Looter - doesnt give overall card advantage for 2 mana + only once each turn
Seafloor Oracle - not that many merfolk attacking
Merfolk Branchwalker - doesnt drop a land and only draws if land revealed
Deep-Sea Kraken - only a 6/6 for either 10 mana or a long delay that can be prepared for
Merfolk Mistbinder - not enough merfolk to make the +1/+1 impactful
Inkwell Leviathan - 9 mana for a beatstick, no real extra effects but several keywords
Cursecatcher - 1 drop potential counter, but only costs 1 to stop it
Reef Worm - useful blocker but requires dying to be highly useful - could be better to use for 3 mana
Merfolk Trickster - can stop ability based creature going off in a turn, but only once till end of turn - situationally useful
instants to cut:
Grapple with the Past - not much other non-land graveyard interaction so limiting
debate on most the counterspells - better ones in slot but depends on price/availability
enchantments to cut:
The Mending of Dominaria - not enough sacking of lands to make value, can lose you other cards
Curse of Verbosity - helps opponents too, may be better in slot but still potentially decent card draw
Ordeal of Nylea - 3 turns to activate so slow but gives double land drop
maybe sorceries to cut:
Beneath the Sands - better in slot for 3 mana maybe
Karn's Temporal Sundering - again, better extra turns in slot - depends on price/availability
Lord_Grimm on Hexes
8 months ago
Eidolon of Rhetoric , Replenish , Arcane Laboratory , Solitary Confinement , Mystic Remora , Rule of Law , Unquestioned Authority , Suppression Field , Energy Field , Edge of Divinity, Standstill , Curse of Verbosity
9 months ago
10 months ago
I'm with Nexys here, I'm loving this deck. I might suggest some curses! It'll lead to a really fun dynamic, and attacks will be much more frequent. Cards like Ludevic, Necro-Alchemist, (Kraum, Ludevic's Opus is also good), Curse of the Nightly Hunt is devastating, Goblin Spymaster serves much the same purpose as the above, Curse of Opulence gets the chaos going early, Curse of Verbosity is mutually beneficial, and Minds Aglow, Tempt with Vengeance, and Tempt with Reflections can all help you feed off of the group's efforts.
11 months ago
But then, if youre playing commander its a 4 player games in a 100 deck setup, meaning there will be approximately 40-50 spells with a recurring castable commander per player (35+- lands, 10+- mana rocks), thus the game would have a maximum of 200++ spells. A 15 counter spell, well 30 if you can bounce it back with Snapcaster Mage or ect, seems redundant no?. a different story if you play 1v1 commander or if you're playing Baral, Chief of Compliance as the commander.
So essentially counterspell is great if you used it at the right time on the right spell, but over counterspelling spell in a commander deck might be a waste of card slot.
a few suggestion comes to mind,
Build a fortress:
Might give you time by minimizing incentive for opponents to attack you,
Be the threat or be full control until you have your combo pieces
How about playing storm count instead, since Niv-Mizzet, Parun says whenever you play spell you draw a card than deals 1 damage. Storm is a spell on its own meaning if your storm counter is 5 you get a copy of that spell 5x, thus niv will proc 5 times, and if your friend want to counter the spell they have to use 5 counter spell thus niv will proc 5 more times.
Keep in mind Braids of Fire only give you that mana on upkeep, not throughout your turn.
i cant fully explain everything in the comments but heres my niv deck Niv-Mizzet, the Wizard Lord, it evolve in a way throughout my commander career.
Hope it helps, Go Izzet league!!!!
Curse of Verbosity occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%