Curse of Verbosity
Enchantment — Aura Curse
Whenever enchanted player is attacked, draw a card. Each opponent attacking that player does the same.
Price & Acquistion Set Price Alerts
Curse of Verbosity Discussion
1 month ago
Yo. I'm liking what I;m seeing for the most part. May I ask what you hope to accomplish with only 5 lands? As far as recomendations, I'd go for Curse of Verbosity. It's a pretty good drawing card and it seems like it would be good here since you seem to want to win by combat damage with your zombies and the like.
3 months ago
Not to be too cheeky zjepsen, but if you are adding blue, Cyclonic Rift, various counterspells like Mana Drain and Cryptic Command, various Clone effcts especially like Stunt Double and Clever Impersonator, and steal effects like Control Magic and Bribery all top the list. Also check out Domineering Will, Energy Field with Rest in Peace, and especially Curse of Verbosity. Your list is pretty good, but I would not really be interested in Isperia, Supreme Judge. For that much mana you should either win the game of become immortal, not just provide a mild deterrent to attacking you. I would play Platinum Angel over it.
RobotCowhand, you should unpack that a bit. Grand Abolisher is awesome, and is a pretty frequent add when I am ditching a card for some reason. It has been in and out of the deck probably close to a dozen times. It is awesome against counterspells and permanent answers that have to be answered in the moment, but it can be played around, and I never feel like I have to have it to win, even if I feel safer when I have it. I frequently win at instant speed and on their turn, and when I don't it is pretty frequent that it is with non-Hasted creatures, so the only thing Grand Abolisher stops is counterspells. What situations do you find yourelf in that would require it over something else the deck has? What decks beat you, and how do they keep you from winning? How does Grand Abolisher stop that? I would love to learn about situations I don't really encounter.
3 months ago
It certainly doesn't list all Curses as banned in every format. I have Curse of Verbosity in several of my EDH decks and it checks out just fine. Please be specific and link to cards with errors you've found and the formats/decks they're showing as illegal.
The error is TappedOut's, it is because the database is maintained manually by a very small group. Errors like this are common when new sets are launched, please report them as you find them in the tapped out forum. Specifically, in the incorrect card data thread.
4 months ago
Glad to see more Karona around. She's such a fun commander to play. If i may allow myself a few suggestions:
Rafiq of the Many Karona + any one of the vows + Rafiq lets you OHKO an opponent with commander damage.
There's also a few very interesting curses you could play with. Curses synergize well with propaganda effect. Propaganda punish opponents who attacks you, Curses rewards them for attacking someone else. If i were you, i'd take a look at them and especially those that give you the same benefits than your opponents when they triggers them, such as Curse of Verbosity, Curse of Opulence, Curse of Disturbance and Curse of Vitality.
There's obviously other curses that could be helpful, but these ones fit very well in your pillowfort gameplan.
Good luck in turning your opponents against each others :)
5 months ago
Okay. This is gonna be a brief one because I'm not really great at control but something I do specialize in is voltron.
Try some Stubborn Denial or Disdainful Stroke. Good, cheap conterspells. Settle the Wreckage is a legend against aggro. The vows (like Vow of Duty) are a really good choice for dealing with threats. Maybe you could do with a few of the curses (like Curse of Verbosity) to displace attackers.
5 months ago
What about Propaganda as a "you can't attack me"?
Or maybe some extra incentives by way of Curses? Curse of Bounty is nice, and Curse of Verbosity is too. I'd stay away from Curse of Inertia, though; the other players too often turned to me with the ability.
Ah, but I remember sneaking over a Curse of Echoes on a control player; locked him out on casting counter spells! That's more of a chaos card; I was just reliving old memories.
6 months ago
It's difficult to overstate how happy this makes me. Now. Kindred Discovery could be sweet, though I'm sure you've already considered it. You might also benefit from some curses? Curse of Verbosity is some extra draw, Curse of Bounty can be really good, and Curse of Predation can make some small bears quite scary. Thought Vessel and Spellbook are nice. Horn of Greed is super underrated, as well.
The card you might like most of all, however:
Call to the Kindred. More bears every turn? Yes please!
6 months ago
Why is Ulamog, the Infinite Gyre in this? I mean he's a strong card but I don't see the synergy. Also besides Niv-Mizzet, the Firemind and The Locust God, I'm not seeing much of a win-con in case you cant get those cards. I think that you might want to invest in a strong combo. Here are some cards that I think would do you good: Curse of Verbosity, Ophidian Eye Rhystic Study (Personally I think that this is a must), Talrand, Sky Summoner, Niv-Mizzet, Dracogenius (him comboing with himslef I think can be nasty) Azami, Lady of Scrolls, Jin-Gitaxias, Core Augur, Staff of Nin. I think that as far spells go you have them down but you are definitely missing some good creature synergy.