Curse of Verbosity

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon

Combos Browse all

Curse of Verbosity

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, draw a card. Each opponent attacking that player does the same.

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Curse of Verbosity Discussion

Messias on Breya's axe-wielding drones

2 weeks ago

Thinking about replacing Curse of Verbosity with Infiltration Lens since it's an extra artifact in the 99 and easier to recur.

ZendikariWol on A Devastating Lack of Situational Comprehension

1 month ago

I'm with Nexys here, I'm loving this deck. I might suggest some curses! It'll lead to a really fun dynamic, and attacks will be much more frequent. Cards like Ludevic, Necro-Alchemist, (Kraum, Ludevic's Opus is also good), Curse of the Nightly Hunt is devastating, Goblin Spymaster serves much the same purpose as the above, Curse of Opulence gets the chaos going early, Curse of Verbosity is mutually beneficial, and Minds Aglow, Tempt with Vengeance, and Tempt with Reflections can all help you feed off of the group's efforts.

leven110 on Niv-Mizzet Loves his Spells

2 months ago

Hi Tomagotchi, yup i do agree with Sinken, but my gosh thats the most anti fun playgroup i ever met XD.

But then, if youre playing commander its a 4 player games in a 100 deck setup, meaning there will be approximately 40-50 spells with a recurring castable commander per player (35+- lands, 10+- mana rocks), thus the game would have a maximum of 200++ spells. A 15 counter spell, well 30 if you can bounce it back with Snapcaster Mage or ect, seems redundant no?. a different story if you play 1v1 commander or if you're playing Baral, Chief of Compliance as the commander.

So essentially counterspell is great if you used it at the right time on the right spell, but over counterspelling spell in a commander deck might be a waste of card slot.

a few suggestion comes to mind,

Build a fortress:

Propaganda Curse of Opulence or Curse of Verbosity Fatespinner ect.

Might give you time by minimizing incentive for opponents to attack you,

Be the threat or be full control until you have your combo pieces

How about playing storm count instead, since Niv-Mizzet, Parun says whenever you play spell you draw a card than deals 1 damage. Storm is a spell on its own meaning if your storm counter is 5 you get a copy of that spell 5x, thus niv will proc 5 times, and if your friend want to counter the spell they have to use 5 counter spell thus niv will proc 5 more times.

A few storm card; Flusterstorm Grapeshot Hindering Touch Brain Freeze

Keep in mind Braids of Fire only give you that mana on upkeep, not throughout your turn.

i cant fully explain everything in the comments but heres my niv deck Niv-Mizzet, the Wizard Lord, it evolve in a way throughout my commander career.

Hope it helps, Go Izzet league!!!!

generalrenard on Group Hug and/or Politics in ...

2 months ago

For incentives to attack opponents, the curses from commander 2017, eg Curse of Verbosity, do a good job of incentive, and the friend and the cards from battlebond that have assist or the friend/foe cards are very political.

FiveEightFiveBC on The Ur-Dragon

2 months ago

Curse of Opulence, Curse of Verbosity, Dreamstone Hedron, and Mirror of the Forebears are where I would start to look for better options. The curses are too conditional on your opponents' choices for them to be reliable. Dreamstone Hedron gives you colorless mana, and you really want to increase your chances of casting each of your spells, so producing colored mana is really important, and especially having flexible colored sources. Mirror of the Forebears can turn into your best dragon, but you have many legendary dragons which will not work with it, and I think you'd rather slot in more ramp or card draw to increase your consistency.

I would consider the following cards:

Manalith, Chromatic Lantern, Mystic Remora, Traverse the Outlands

Also, there are many guides that have been created on YouTube where others give their opinions on how to upgrade the C17 Draconic Domination deck. Some recommend expensive cards, so you might be interested in looking up "budget" upgrades for the preconstructed deck if you have a more restricted wallet.

Just_A_Friend on Varina 1.0

4 months ago

Yo. I'm liking what I;m seeing for the most part. May I ask what you hope to accomplish with only 5 lands? As far as recomendations, I'd go for Curse of Verbosity. It's a pretty good drawing card and it seems like it would be good here since you seem to want to win by combat damage with your zombies and the like.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

6 months ago

Not to be too cheeky zjepsen, but if you are adding blue, Cyclonic Rift, various counterspells like Mana Drain and Cryptic Command, various Clone effcts especially like Stunt Double and Clever Impersonator, and steal effects like Control Magic and Bribery all top the list. Also check out Domineering Will, Energy Field with Rest in Peace, and especially Curse of Verbosity. Your list is pretty good, but I would not really be interested in Isperia, Supreme Judge. For that much mana you should either win the game of become immortal, not just provide a mild deterrent to attacking you. I would play Platinum Angel over it.

RobotCowhand, you should unpack that a bit. Grand Abolisher is awesome, and is a pretty frequent add when I am ditching a card for some reason. It has been in and out of the deck probably close to a dozen times. It is awesome against counterspells and permanent answers that have to be answered in the moment, but it can be played around, and I never feel like I have to have it to win, even if I feel safer when I have it. I frequently win at instant speed and on their turn, and when I don't it is pretty frequent that it is with non-Hasted creatures, so the only thing Grand Abolisher stops is counterspells. What situations do you find yourelf in that would require it over something else the deck has? What decks beat you, and how do they keep you from winning? How does Grand Abolisher stop that? I would love to learn about situations I don't really encounter.

FancyTuesday on Aura Curses -- Banned?

6 months ago

It certainly doesn't list all Curses as banned in every format. I have Curse of Verbosity in several of my EDH decks and it checks out just fine. Please be specific and link to cards with errors you've found and the formats/decks they're showing as illegal.

The error is TappedOut's, it is because the database is maintained manually by a very small group. Errors like this are common when new sets are launched, please report them as you find them in the tapped out forum. Specifically, in the incorrect card data thread.

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