Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.

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Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare
Morningtide (MOR) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Scapeshift occurrence in decks from the last year


All decks: 0.07%

Commander / EDH:

All decks: 0.03%

Scapeshift Discussion

enpc on Why Won't Wizards Reprint?

2 days ago

Gidgetimer: Okay, so once you factor in conversion rate, it's pretty comparable. Commander decks are $60 AUD here.

TriusMalarky: Fair enough. Lands definitiely are a pain and where the vast majority of deck improvement funds go. At least in formats like commander, yo ucan leverage cards like Nature's Lore and Farseek in conjuction with the shocks (which are actually at a really good price right now) whereas it's harder to devote card slots to ramp in modern unless you're playing something like Scapeshift.

That being said though, it does mean that you have to be less picky with what deck you're playing if you want to compete. I mean you have some flexibility with dual coloured decks - G/W hatebears is a good example of this since you don't want fetches anyway. But you will still struggle to some extent unless you're willing to try stuff like mono white weenies or RDW. Again, it does depend on your playgroup - if everyone is in the same boat then slower decks aren't as big a problem.

If you only have a tight budget for hobbies, then not buying boosters is absolutely the right way to go - unless you just want bulk cards then you end up spending about the same or less just buying/trading for stuff you need. So you're doing the right thing there.

Unbekannt4998 on Mr_Engineer

5 days ago

Hey there, I read your comment and wanted to explain some of the things you were critizising. Yes, you are correct, there are different strategies in the deck, but there are only 2 main strategies: the value engine with landfall, and the land destruction theme. They are intended, as you can figure out. But the artifact hate, as you were calling it, is just for stopping your opponents, since your deck is based around lands, you are basically saying no to artifact ramp (and a bit of tap-creatures too).

Now to the Amulet of Vigor: Since I am playing that much basics and ramp regarding basics, and they are mostly come in tapped, it's amazing if I get it out turn1 and just start to escalate, because every land comes now in untapped. And there is Scapeshift :D

Regarding the landcount, I never had any problems with that, I dunno xD

Your deck has 2-3 cards I never thought about, or didn't know, so it definitely was an inspiration for me, thank you about that!

Best regards, Unbekannt4998

Brutal_B on Omnath - Elemental Lands

1 week ago

Playing lands like Raging Ravine might benefit you. If it dies, it triggers Omnath. Then you can play it from the graveyard via your Ramunap Excavator or Crucible of Worlds. Wakeroot Elemental? Liege of the Tangle? War Elemental? Vastwood Zendikon? Koth of the Hammer looks interesting.

Weird_Frisbee on Omnath, Locus of Raves

1 week ago

I am always happy to see another Angry Om deck, i've been working on my list, OMNATH CRUEL GRUUL, for about 2 years now and i do have some suggestions:

1) Stalking Vengeance does work when your elementals die, so much damage can be outputed, and with a Craterhoof ETB on them, the damage is catastrophic. Which is handy if you're in a gummed-up boardstate or have to deal with Propaganda-like effects.

2) I heavily suggest Cavalier of Flame, for 5 mana, this elemental does alot at every stage. Draw, team haste and pump, and a death damage.

3) I'm not sure how you feel about it but Triumph of the Hordes will also win you games.

4) Since you have Crucible of Worlds effects, I would include Strip Mine, the ability to replay it will bring you massive value.

5) You do have Scapeshift and fetches, so i also recommend Splendid Reclamation and/or World Shaper to really abuse the lands that end up in the yard.

Godd luck, keep kicking butt!

CodeKain on It's a Small World

1 week ago

Oh I forgot, how about some cards to return all lands from your graveyard into play? Things like Splendid Reclamation or The Mending of Dominaria; they drastically improve your Scapeshift performance as well. And I can't see Courser of Kruphix, it's just amazing with effects that provide extra land drops, and it mitigates some of the self-drain caused by fetchlands.

ServerWizard on

1 week ago

Caerwyn on Warp World

2 weeks ago

I wouldn't use Read the Bones. You need other cards to be able to cast it, and it's not a great card to begin with. Growth Spiral and Explore might both be better options for draw as they also field you more lands. You're also incredibly light on removal and other control elements--a death sentence given how high the mana cost of your win condition is.

You should look into Modern Scapeshift decks. Scapeshift is a lower-tier competitive deck that wins through Valakut, the Molten Pinnacle and massive land drops. Scapeshift is going to be a more powerful deck than yours, using a much more efficient card than Warp World, but the decks should still give you some ideas that might be helpful here.

DeinoStinkus on Zendikar Rising

3 weeks ago

Yeah, but I'd say as the Guilds block goes out of Standard, they'll unban it. Scapeshift is no longer a problem without M19. Plus, it wouldn't be that different from Rampaging Ferocidon.

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