Scapeshift

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Rare

Combos Browse all

Scapeshift

Sorcery

Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.

Price & Acquistion Set Price Alerts

MOR

Ebay

Recent Decks

Load more

Scapeshift Discussion

Oloro_Magic on Im a poor modern player ...

12 hours ago

I wouldn't say buying into the best strategy is necessarily the worst thing you can do. The cards that get banned are the ones that remove variance from the game. Splinter Twin, eggs, dredge, those decks came to represent too much of the meta. The best deck in modern doesn't mean they ban a piece, especially if there is hate for it. Take affinity, consistently it has been near or at the top of the modern meta for a very long time now, with that said there is probably less than 1% chance that Arcbound Ravager (one of the key cards to that deck) gets banned.

With this said there are a few cards I would try to stay away from to be safe.

Baral, Chief of Compliance: Arguably makes storm too fast and given Wizards relationship with the mechanic I wouldn't be shocked to see them try to cripple storm again.

Scapeshift: A very powerful combo piece, the deck can work without it but if it gets to a point where it is excessively popular it may be a bit risky.

Street Wraith: Only really applies to Death's Shadow decks but though I personally don't think Shadow will get banned I think there is a possibility this card gets banned to slow it down a bit.

Paradoxical Outcome: Doesn't really see any play in modern however I really think its just waiting to be abused prompting me to buy a few but stay away from building with it.

I would also in your case stick with the mono black agro type deck, maybe add something like Gray Merchant of Asphodel and start making pox or devotion. No point in not having a functional deck whilst collecting cards for a new one, trust me I've been there.

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

3 days ago

First off, while I have very few sources as to the gender of Sasaya, I'm pretty sure she's female.

Second, I'm not entirely sure what you're trying to suggest. Add Scapeshift and Nostalgic Dreams? I mean, I tried Dreams once upon a time, but there are not that many cards you want to get back from the graveyard, and discarding as a cost is a real cost. Even the most forgiving counterspell, say Arcane Denial or Remand, still puts you incredibly down on cards and, while there are comeback mechanisms (Sylvan Library and Life from the Loam, for example), it can still be difficult to come back once you're down.

In terms of utility lands, there's not a lot of non-Forest lands that this deck wants. Mikokoro, Center of the Sea is the only major one I can think of, maybe Ash Barrens or Dark Depths if I was feeling particularly spicy, but other than those I'm not even close to sure what you are suggesting.

Thanks,

-r

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

3 days ago

First off, while I have very few sources as to the gender of Sasaya, I'm pretty sure she's female.

Second, I'm not entirely sure what you're trying to suggest. Add Scapeshift and Nostalgic Dreams? I mean, I tried Dreams once upon a time, but there are not that many cards you want to get back from the graveyard, and discarding as a cost is a real cost. Even the most forgiving counterspell, say Arcane Denial or Remand, still puts you incredibly down on cards and, while there are comeback mechanisms (Sylvan Library and Life from the Loam, for example), it can still be difficult to come back once you're down.

In terms of utility lands, there's not a lot of non-Forest lands that this deck wants. Mikokoro, Center of the Sea is the only major one I can think of, maybe Ash Barrens or Dark Depths if I was feeling particularly spicy, but other than those I'm not even close to sure what you are suggesting.

Thanks,-r

TheRedGoat on Sasaya, Orochi Ascendant Combo (EDH)

3 days ago

You may have the wrong idea about green. I happen to know that Nostalgic Dreams is a very powerful recursion effect for 2 mana, especially if you have lands already in the grave from perhaps a sac outlet like Scapeshift? I would also point out that Sasaya need only have the same named lands for his flip effect, so if you had used a bunch of utility lands that sacked themselves, and popped them back into your hand, then now you've suddenly got the required seven you need to flip him around. Just a thought.

MStranger on Kill It With Mountains - Borborygmos Enraged EDH

5 days ago

I actually tried a Scapeshift package with Valakut, the Molten Pinnacle a while back, but unfortunately it just never seemed to line up right. Usually, Valakut was just a tapped mountain that occasionally did 3-6 damage to someone. This deck has such a high damage output with Bobo that it really just wasn't necessary.

Master_Of_Obscure_Blue_Spells on Temur Man Lands

1 week ago

Okay, Modern is not my strong suit, but this looks like two different decks mashed together. What I see is half of a bad-Scapeshift deck and half of a bad counter-burn deck. However, the deck is called Temur Manlands, so I'll make my suggestions based on that. The first thing I would do is ditch those crappy fatties. Roil Elemental sucks, and should be replaced with 2xPrimeval Titan. I would remove 2xSylvan Scrying for 2XSakura-Tribe Elder. Stormbreath Dragon actually seems fine, and it dodges most removal, but four copies are a bit much, especially since it is a five-drop that has no synergy with the rest of the deck, so I think the right choice would be to take two out for 2xExplore. Also, you have no removal in a format that is all removal. Move those Spell Pierces to the sideboard and replace them with 4xLightning Bolt (or just take them out of the list altogether, since none of your non-land creatures really need to stay and your Manlands will be turned off most of the time). Also, Banefire is kinda ass. Take them out and replace them with 2xBonfire of the Damned and 2xMagma Jet. In order to help with consistency, take out the Temur Ascendencys and the Mindswipes for 4xSerum Visions, and Boundless Realms is WAY to expensive for what is does. Just take it out and add another Urban Evolution. Finally, I think taking out the Rattleclaw Mystics for 3xSearch for Tomorrow and one more Explore. It's probably a good idea to take out an Island for one more copy of Explore, because it helps you get your Manlands out.

These suggestions will help you lower your curve, which is extremely important in Modern. But it seems like a really neat concept, so I hope these suggestions helped!

You're welcome in advance, MOOBS

Starsky2814 on Omnath, Locus of Armageddon v1.7

1 week ago

Podkomorka, I have won in the following fashion in multiplayer:

Turn 1 - Forest, Exploration, land, Amulet of Vigor.

Turn 2 - Lotus Cobra, fetch land then fetch, Crucible of Worlds, fetch from graveyard, Azusa, Lost but Seeking, fetch from graveyard two more times, Phyrexian Altar.

Turn 3 - fetch land from graveyard but don't fetch, Omnath, Locus of Rage, crack fetch land, elemental, fetch from graveyard three more times, six more elementals, sac two elementals for mana, Tooth and Nail entwine for Purphoros, God of the Forge and Avenger of Zendikar, ten plant tokens.

Turn 4 - fetch from graveyard four times, eight more elementals, Scapeshift for 14 lands, or sac the current elementals for finishing damage to not overkill I guess. Ummm gg everyone!

Starsky2814 on Omnath, Locus of Armageddon v1.7

1 week ago

Podkomorka, I have won in the following fashion in multiplayer:

Turn 1 - Forest, Exploration, land, Amulet of Vigor.

Turn 2 - Lotus Cobra, fetch land then fetch, Crucible of Worlds, fetch from graveyard, Azusa, Lost but Seeking, fetch from graveyard two more times, Phyrexian Altar.

Turn 3 - fetch land from graveyard but don't fetch, Omnath, Locus of Rage, crack fetch land, elemental, fetch from graveyard three more times, 6 more elementals, sac two elementals for mana, Chord of Calling entwine for Purphoros, God of the Forge and Avenger of Zendikar, ten plant tokens.

Turn 4 - fetch from graveyard four times, eight more elementals, Scapeshift for 14 lands, or sac the current elementals for finishing damage to not overkill. Ummm gg everyone!

Load more