|Commander / EDH||Legal|
Printings View all
Combos Browse all
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (7)||Azdranax , Kiortio , CastleSiege , Neos272 , TheDuggernaught , thetechzombie , Justinaut|
|Want (6)||pskinn01 , Dadaman11 , AlucardZain , GeminiSpartanX , Turtlelover73 , Auriel|
2 days ago
Hey there! Thanks for the questions! I'm currently working on a rework of this primer as the metagame (and deck) have shifted a bit to accommodate the reentry of Bloodbraid Elf as well as Jace, the Mind Sculptor's first steps into the wide world of Modern! The list has changed just a little, and I expect the primer is going to just a smidge, as well (especially in the sideboard/metagame area). I've definitely come down a land to accommodate more spells.
At the behest of a friend in the Faerie Conclave on facebook, I'm currently testing Ancestral Vision in Tempo again. My findings to this point still reflect my notions listed in the primer. Drawing AV late feels SUPER aweful, especially when you'd just much rather dig for a Fatal Push. I've come off my Ghost Quarters entirely as Tron has slowed to a crawl. Bumped back to my fourth Darkslick Shores which still feels clunky. I'm considering checking into Pendelhaven for that 24th land spot. Though recently I've been seeing folks on 23. In control! It's quite absurd, really; given the overall lack of draw we have as compared to some other decks.
This list as it stands right now technically isn't legal until April, unfortunately. But I'm going to be glad to welcome Jace, the Mind Sculptor back into the folds of UB Faeries where he rightfully belongs. There's a ton of talk about how cards like Collected Company and Scapeshift are overall better strategies/win conditions than Jace. But methinks folks are underestimating what a deck utilizing JTMS is going to do with him. Sticking him on the board after already having built an army with Bitterblossom is going to be devastating. Mark my words!
As for Spell Snare, it really is a personal call. Tarmogoyf is rising in popularity again thanks to Jund getting much better. And I still can't think of any great deck in modern that doesn't play useful two-drops that we can just let slip by. Not to mention, I've inspired a local player towards the build and so now have to answer Bitterblossom on the other side of the table.
6 days ago
2 weeks ago
Usually, you would think ramping your opponent is a bad thing. But it is not:
Usaually, people with top modern decks play few basics, there are times where you wouldnt ramp the opponent.
even if you do, the CMC of most modern decks is so low that aving more lands does not matter.
4+ CMC cards that do not either put you incredibly ahead (Cryptic Command, Collected Company) or outright win the game (Scapeshift) are unplayable in the format due to number 2. It is always better to two-spell rather than cast 1 with a questionable benefit.
2 weeks ago
Darklord1135, for some reason the website won't allow me to tag you.
One of the win conditions is Maze's End! And it can be very powerful and difficult to disrupt in this deck. I'm running things like Crop Rotation and Scapeshift to make the combo happen quite quick! This is supported by a lot of ramp cards and things like Amulet of Vigor and Splendid Reclamation.
All of these cards I currently own and actively play with from my collection, and I've found that these dials contain my most important colours. So while not optimized, these work the best in slot while allowing enough room for the 11 cards needed for a Maze victory as well as basic lands for ramping cheaply, and a couple utility lands that help tremendously.
3 weeks ago
Frank_Glascock- Yeah, I've been focusing on Modern lately for the Pro Tour, so I haven't been playing much EDH. I'm actually running both Farseek and Sylvan Scrying in my build since I'm still lacking a few staples for the deck (Crucible of Worlds and Scapeshift among others). I actually run Scrying in place of Crop Rotation since I don't like saccing the land (if I don't have Ramunap Excavator in play), so if were me, I'd cut the crop rotation instead of the scrying to bring the Farseek back in, but it's personal preference as to which one you like better imo.
4 weeks ago
I think the following would be good bets at rare or mythic:
4 weeks ago
Tarmogoyf (maybe one more printing will get him into the sub-$50 range)
Some of these are just for edh reasons, but I feel like I could build anything in modern if I could just finish my set of Chalice of the Voids and get the set of goyfs.
1 month ago
for more mana fixing and landfall triggers you can run Crop Rotation or Harrow also you can run this Scapeshift also if you run any of them Knight of the Reliquary is good with them and fetch lands also Crucible of Worlds and Strip Mine flows well together also maybe Elvish Piper and Vorinclex, Voice of Hunger