|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Mythic Rare|
Combos Browse all
Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
|Have (4)||gosora , robbnoble , Noobly , orzhov_is_relatively_okay819|
|Want (4)||ThirdOf5 , philktoken8998 , curtturtle , Ram0se95|
1 day ago
4 days ago
Wow this is really coming along! Never doubt the power of mighty Groot!
Not sure if you need another dork but Priest of Titania is always a star. Especially if your opponents like using the elvish dorks too.
Keep up the great work buddy!
2 weeks ago
So without knowing your budget I'll give you a few ideas across all price ranges. To begin I would work on your mana base. Switch out most if not all of your tapped lands for lands that come into play untapped. Especially fetches because Windgrace allows you to really abuse fetch lands by using them multiple times to trigger landfall effects. Play a fetch for land for turn, crack it and grab another land put it onto the battlefield, then plus Windgrace to bring it back and crack it again. That is a bare minimum of 4 landfall triggers in one turn. Plus fast lands will speed up your deck overall and allow you to play more cards each turn.
Next I would suggest adding some cards that would allow you to play multiple lands per turn. Burgeoning , Azusa, Lost but Seeking are two that you could look at. Also cut a land card you will be fine running at 40 lands. Scapeshift is a must have. It will allow you to trigger Gitrog and Omnath all at the same time.
Overall your deck does not look to bad, especially for it being your first build. Taking out tapped lands and adding fast lands will give you th most bang for your buck and you will see a huge improvement in how it runs just by doing that. (As a side note if you get Amulet of Vigor and play a bounce land while being able to play more than one land per turn you can tap the bounce land to float the mana, then bounce it and replay it to get extra mana.
Without knowing how competitive your play group is the only other things I would suggest would be adding more Tutors (Always a good call in any deck) and maybe adding some combos so you do not have to win by just doing Dmg. Here is my Windgrace deck if you want to take a look to get some ideas. Tectonic shift I play in a competitive play group with decks that can win as early as turn 3. While my windgrace deck is slow (Most green ramp decks are) it is extremely powerful and can hold it's own assuming noone combos off before I get going (Usually around turn 5 or 6). When i play it at my LGS against most other decks it is usally one of the strongest decks in the store and we have pretty good turn outs for EDH. If you have any questions or what not feel free to ask me and I will help you out.
2 weeks ago
With any 5 color gate deck ramping to the end is your friend. in that regard i would suggest firstly adding in Gateway Plaza as i don't see that gate. id also consider some gate specific ramp like Circuitous Route ,and District Guide come to mind. a pretty out of nowhere win con i like to use in my gate deck is to get out at least 10 lands and use Scapeshift to force all the gates in. one thing you'll want to probably have more answers for is nonbasic land hate as with all gate decks thats where you get truly boned.
3 weeks ago
Wedjat Since Rest in Peace is quite popular in my playgroup dredge would be risky, but I'm sure Life from the Loam could do some work still. With only 3 landfall creatures Scapeshift often won't do enough, I'd rather have Perilous Forays as the most synergistic card.
majorappliance I've tried Goblin Bombardment and it's a bit clunky. Besides Avenger of Zendikar there are no mass token producers. Phyrexian Altar allows stronger plays with the Horde and only costs 1 more. The tapping ponies are interesting but they also tap your other creatures, leaving you vulnerable to the next opponent when you flash one out with the Horde.
CMaz That's true, one of the reasons I included Phyrexian Altar . By itself the combo also produces infinite plant tokens, and with Omnath, Locus of Rage infinite lightning bolts. I'll update the description thanks!
3 weeks ago
In the ideal world I would like to see Three Visits put into modern horizons, but would absolutely settle for Nature's Lore . The reason I would like to see that would be for Scapeshift decks. Wizards isn’t interested in printing efficient ramp in standard anymore. We get things like Nissa's Triumph or Hour of Promise . Either they are high costed and into play, or just get put into hand at low costed and the land is always tapped. I want efficient ramp into play untapped.
1 month ago
Since you're red green, you could pretty easily throw a Valakut package in there.
Valakut, the Molten Pinnacle , Thespian's Stage , Vesuva , and Scapeshift . Gives you extra value from playing Mountain s and gives you a game winning combo. Combos really well with landfall guys like Omnath, Locus of Rage , Rampaging Baloths , and Lotus Cobra .
A few other cards that could help with that strategy, Boundless Realms as a second Scapeshift effect. Also, great with the landfall dudes. Hour of Promise and Tempt with Discovery to grab Valakut + Thespian. Prismatic Omen helps a whole lot, but doesn't do much outside of the combo except ease color generation. Since most of these are instant/sorceries they work with your Commander's ability as well.
I'm also a Gruul commander player. I run a Borborygmos Enraged deck, and it's a bit of a lands matter / burn deck. Hence my suggestions, lol.
1 month ago
Scapeshift occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.03%