Scapeshift

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare
Morningtide (MOR) Rare

Combos Browse all

Scapeshift

Sorcery

Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.

Scapeshift Discussion

xaarvaxus on Yarok EDH ETB Triggers

3 days ago

Nim Deathmantle to save and trigger creature ETB's

Dread Presence could do some work here, especially if you add Scapeshift and/or Splendid Reclamation with Urborg out.

Burglar Rat if you want to really be mean.

Sylvanrush on Maze's End **Golos, Tireless Pilgrim Primer**

3 days ago

Here's my version of the deck, thanks for the inspiration, Enral!:

Golos, Maze Pilgrim

Combos/notes on my take:

  • One thing I didn't realize initially was that that Golos' ability still observes timing rules, so you don't want to activate him on an off turn, as you can't play the lands.

There are some notable differences between our decks, the biggest of which is I don't run Ghostly Flicker - I'm looking for more repeatable flickering via Conjurer's Closet , Tawnos's Coffin and Soulherder - I had considered putting a Gilded Drake to take people stuff and then get back with flickering, but that takes away from the primary purpose of the deck as a Maze's End build.

Again, thanks for making the primer, and hopefully I can offer some ideas back to you or others on their builds.

TheMillKid on Modern Lands Deck

4 days ago

I think Life from the Loam would be great here. This looks like a deck somewhere between Legacy Maverick and Lands, but is unfortunately impeded by both Punishing Fire and Dark Depths being banned in the modern format. I'd recommend against Atarka's Command, as that doesn't really help your deck. Search for Tomorrow is a popular option in the Scapeshift decks. It might be interesting to consider a Naya Scapeshift deck with Knight And Cavalier of Flame as a backup finisher if you cannot get get the Valakut, the Molten Pinnacle trick to work.

Nonetheless, happy brewing!

RingoDingo92 on Omnath, Landdawn

4 days ago

Interesting to see how different our strategies are! I'd suggest more land dump cards like Boundless Realms , Traverse the Outlands and Scapeshift . Playing any one of these with Omnath floods the board quickly.

Honestly, I typically win by using one of the above cards and then killing my Elemental token army I just built (you already have some idea of what I mean since you have Perilous Forays in here). Considering that, I'd also suggest some passive sacrifice outlets like Ashnod's Altar and Goblin Bombardment . The latter may be the sneakiest win condition in my deck. The former can be really great paired with something like Genesis Wave (and then hopefully you run into a haste card like Fires of Yavimaya or Hammer of Purphoros if you don't have one out already). Stalking Vengeance is an underrated card to milk more damage out of killing your own dudes. In the same vein, a couple more board wipes like Blasphemous Act and Chain Reaction can't hurt, and cost less than Obliterate .

Anyway, just a look into how I built my deck's strategy. Putting out an Elemental army is great - if you get a turn to attack with them, that is. Otherwise, I've found the most effective way to abuse Omnath's second ability, and kill my opponents in the swiftest way possible, is to kill my own army.

Boomcat12B on Lord Windgrace - lands - tips welcome

1 week ago

Lord Windgrace is super fun. Here is my version if you would like some ideas- https://tappedout.net/mtg-decks/tectonic-shift-3/?cat=type&sort= Feel free to ask any questions if you have em.

As for your build here are a few ideas for you (Not sure your budget so I'll just throw a variety out there)

Add Amulet of Vigor you have a lot of lands that come in tapped and the amulet will allow them to come in untapped. Plus if you have Azusa, Lost but Seeking (Another suggestion) or any other "play additional land" effect out, you can play a bounce land, tap it to float the mana, bounce it to your hand and replay it to tap it again. When I still ran bounce lands I had 8 free floating mana one game just because of this synergy.

Instead of Clan Defiance maybe Blasphemous Act . It will be a lot cheaper to cast and is a guaranteed board wipe (minus Indestructible and a few Eldrazi/gigantic creatures) you lose the dmg to target player sure but it allows you to board wipe for 1 mana.

Add more green mana producers. Your deck is mainly green, yet your mana distribution is fairly even. This could lead to a lot of games being color screwed. I could be wrong since I have not played the deck, but just looking at the CMC and mana production it looks like color fixing would be a problem more often than not.

Obviously if you have them add some tutors Demonic Tutor and Vampiric Tutor are probably your best bet, but any of the green tutors would not hurt since you are playing a lot of creatures.

Courser of Kruphix will gain you life when you play lands.

Thespian's Stage & Dark Depths is an amazing little combo for Windgrace since you can crack stage to become a copy of depths which immediately triggers depths ability giving you a 20/20 flying indestructible creature. And then you just replay those 2 lands from the graveyard to have them ready from when your 20/20 gets pathed to do it all over again.

Cabal Coffers & Urborg, Tomb of Yawgmoth for free black mana

Prismatic Omen + Valakut, the Molten Pinnacle + Scapeshift to do a large amount of dmg to a player.

I do not run this combo yet because I have been to lazy to order one of the cards but Murderous Redcap + Melira, Sylvok Outcast + sac outlet will give you a wincon to machine gun the table (If you want a combo wincon)

Also Bolas's Citadel is just a great card in the deck. It allows you to freely play cards and look at the top card of your library at any time. It also gives you another wincon witn Sensei's Divining Top and Aetherflux Reservoir

You could also cut your artifact mana ramp. I only run Sol Ring and have found that is enough. You will be playing a lot of lands so you should not really need the ramp like a normal deck would. Might want to look into Expedition Map to go fetch any specific land you might need, as well as Search for Tomorrow , it is a one green suspend land fetch.

That is all I can really think of right now. You have a good base of what Windgrace needs/wants so I just wanted to offer some options to help optimize/streamline it a bit. Hope these helped.

JohnMichaelBushman on LANDS ABLAZE

2 weeks ago

I suggest weaponizing your lands instead. Maybe use Scapeshift + Valakut, the Molten Pinnacle ?

Retsok909 on Windgrace, and the Dominarian Property Market

2 weeks ago

Man Lord Windgrace seems sweet. I've been messing around with building a The Gitrog Monster Land Matters Deck. Having Red gives you access to so many sweet cards you should think about putting in Omnath, Locus of Rage and Decimate .

My Gitrog deck uses The Gitrog Monster to put a bunch of lands in the graveyard and get them back with Splendid Reclamation for a crazy amount of landfall triggers. I'm also considering Scapeshift and World Shaper to do the same thing. Having a bunch of lands in the graveyard makes Worm Harvest amazing too.

Life from the Loam , Ramunap Excavator and Crucible of Worlds would be great to bring back lands from the graveyard or Courser of Kruphix play lands from the top of your deck and gain some life.

Wayward Swordtooth and Mina and Denn, Wildborn let you play two lands a turn. Ob Nixilis, the Fallen seems like a good landfall card and World Breaker seems like such a Chris card.

Kingtalk on Yarok Lobster

2 weeks ago

Lunarbripsaw I had Cloudstone Curio in here for a bit, it ended up being good for utility, but was either a dead card or too slow a lot of the time, good value for sure though. Also contemplated Splendid Reclamation but I'm not using my graveyard enough, same reasoning for not adding in Scapeshift . You can easily build this deck to work with the graveyard more, and if you do I think those cards could have a home in here, but I'm not using my yard enough to justify the include.

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Scapeshift occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.03%