|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Mythic Rare|
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Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
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14 hours ago
Paper, and Tron was originally my nightmare, paying for my Rune Snags and still obliterating my loops, but I sleeved up a pair of Field of Ruins for the mainboard and a Ghost Quarter sideboard in case of Scapeshift, which I only know one person plays at my LGS.
Otherwise, Jeskai contol is a bit of a game of luck, and my matchup against aggro is, favored me, but still rough, my best matchup are the decks like Abzan and Jund, the real midrangy decks that a good loop with Academy Ruins will grind to death.
Affinity and Lantern Control are a lot of fun. I have a white splash for Dispeller's Capsule for a lock against them, blowing up their mana, creatures, equipment, the whole thing. Making it 4-color is actually pretty good, sinc ewhite has the best sideboard options IMO. Path to Exile is a good addition too.
Nox.LD on Jund Lands
1 day ago
2 days ago
Lots of great suggestions and I'll try to address each one.
Bojuka Bog perhaps gives me the most anxiety when piloting this deck, so granting myself hexproof would be incredibly useful. I really like Witchbane Orb for that reason too, but I feel like it's too costly to get out in terms of mana because I'd have to spend one of my earliest turns getting it out on the field for it to be worth anything which distracts a bit from the gameplan and it may not even stay on the field which makes it quite an investment into resources just to prevent a Bojuka Bog threat. Thing is, I can normally recover from Bojuka Bog rather effectively, because I usually just start putting specific combo pieces in the graveyard at a time, and if someone exiles those pieces from my graveyard, I move onto the next combo and try to assemble it. By the time I find a way to dump my whole library into the graveyard, I'm already going to combo off and Bojuka Bog won't be able to interrupt the combo on my turn unless they can Scapeshift with a Leyline of Anticipation out on the battlefield but that would be some roundabout tech. I'll still try to find a slot for Witchbane Orb for testing, thank you for the suggestion.
Lightning Greaves and Swiftfoot Boots are cards that I specifically left out of the build because I didn't want to use equipment anywhere in this deck. Instead I have a solid graveyard package for Lazav and Ooze to hit for protection. Specifically fulfilling the same role as the equipment mentioned, I have Invisible Stalker and Cephalid Inkshrouder who protect Lazav from being targeted.
Lastly, I will start off by saying right away that Intuition is definitely going to be worked into the build. I forgot it was even a card and it just seems like the perfect tutor for this deck. Now I have considered Yawgmoth's Will before, but I opted against it since I would be risking exiling my creature(s) that I reanimate with it, and if they are important combo pieces but I don't end up comboing off then that's bad news for me. Snapcaster Mage is great, and I had him in mind for the original draft of this deck, but I haven't quite decided if or how I will fit him into the build. Mystical Teachings seems a little mana intensive for what it is and for that reason I don't think I would need it.
6 days ago
ItsJerry I think you could also run Scapeshift with all the landfall creatures, the latest reprint is not too bad. Crucible of Worlds of course could be a great addition. I will try them as I have both and see how it changes the deck.
1 week ago
Hey. Green stompy isn't my thing. I'll give you a control mind set for creature decks.
You need to draw more cards.
This new card Beast Whisperer is perfect for the big creature player. Play your mana dork and draw from it. It means you aren't wasting a 1 mana 1/1 late game. It becomes an effective play by refilling your hand. Beast Whisperer isn't legendary so you can have multiples of them. I think its an excellent enabler. To the point that I might run 4 in a deck.
Having mostly creatures is fun and if you do run mostly creatures and want to find early board presence then the new mythic Nullhide Ferox is perfect. It will still allow a few cheaper spells midgame and 1 or 2 big spells late game. I always want something like Naturalize at least in my sideboard.
I think there will be another decent fight card soon. Look for that. And other removals. Anti flying in your sideboard and extra hexproof creatures for control or burn.
Honestly the best addition would be an Aggressive Mammoth. Take out 2 Ghalta since it relies on field presence and replace them with this guy so that you can push your Gigantosaurus over the top of basically everything. The Mammoth comes in the free green decks for new players. Shouldnt be hard to come by.
That's about it. Maybe some instant protection or if you wanna run Scapeshift as a 2 off so you can thin your deck out and have pure gas with your new creature draw engine. Who knows.
I really do believe that the more cards you see than your opponent in Magic, the better your odds of winning become. It will allow you to play more of your strengths and more quickly. Add in 2-4 more mana dorks and lose a little power. Getting that power as quickly as possible is your best shot. All of my tips are your back up plan.
1 week ago
Best advice I have for you right now is to restructure your deck for standard rotation. We are losing all sets from Kaladesh to Hour of Devastation.
For a more positive note, I play landfall for brawl. Its fun. But your colors aren't optimal over all. It would be better to drop white and red and play with black and blue, if you want tricolor, or just Black, for bicolor.
Black and Green will be a big powerhouse with the Golgari guild in the newer sets based on Ravnica. Golgari enjoys all the fun from black, removal and recursion, with the stability of green, timely ramp and strong creatures. There will be several new cards that focus on graveyard play in the BG colors so it would be amazing to really capitalize on those effects by pairing them with the Explore mechanic of Ixalan. Cards like Jadelight Ranger or Merfolk Branchwalker will allow 1 of 2 things. Either you see more land in the hand or you can see more power in your Graveyard.
The other option is Blue Green which is similar but less powerful in my opinion. There is the extra draw and control power of Blue but you lose most of your recursion effects and abilities and there is almost no true removal. So in my mind its not the maximum effect.
I suggest looking into cards like Scapeshift ,Crucible of Worlds, and World Shaper to truly maximize land capacity and to help filter your deck out. Those are the best cards at what they do in standard. They can make or break you though if you time them wrong so limit the deck to maybe 2 offs instead of play sets.
The next, and probably last, suggestion would be to find better finishers. You have Multani, perfect for what you are trying to do, but he is not enough alone. I might add in 2 or 3x Ghalta, Primal Hunger and maybe something that helps me find my lands or key deck components like Commune with Dinosaurs.
Good luck and keep brewing!
1 week ago
I'll be honest, you kind of come off as the bad guy in this story. If I were in their shoes, I think I'd be pretty frustrated as well--not at the losing, as that's simply a part of Magic, but at the taunting before you kill one of their creatures, the laughing "like an idiot", and the mockery when your opponent does concede the game.
Based upon your report, it sounds a bit like he was a bit of a sore loser, but you were far from blameless in his behavior.
This actually does work. Items entering the battlefield simultaneously see one another and can trigger off one another. This is why Scapeshift + Valakut, the Molten Pinnacle is a pretty dangerous combo--you can fetch both a Valakut and a number of mountains for a significant amount of damage.
603.6a Enters-the-battlefield abilities trigger when a permanent enters the battlefield. These are written, “When [this object] enters the battlefield, . . . “ or “Whenever a [type] enters the battlefield, . . .” Each time an event puts one or more permanents onto the battlefield, all permanents on the battlefield (including the newcomers) are checked for any enters-the battlefield triggers that match the event.