Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Rare

Combos Browse all



Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.

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Scapeshift Discussion

chatomarro on Who Killed the World?

8 hours ago

Hi, I like this deck, so +1 from me. I have a suggestion for you, though. Scapeshift is a great finisher and should definitely go there. Check out my version here for ideas.

Emzed on Jund Valakut

1 week ago

What is Splendid Reclamation supposed to do? You only have 5 fetchlands and a single cycle-land, so usually 0-2 lands in your graveyard. I wouldn't run that card unless I was certain to reliably get back 3+ lands with it. Another Scapeshift is probably a much better choice.
In a deck that uses Valakut, the Molten Pinnacle to win, all your ramp has to put lands onto the battlefield, otherwise you aren't really accomplishing anything. Wall of Roots doesn't do that, instead it gives your opponent targets for Fatal Push or other removal spells. Search for Tomorrow would be way superior to Wall in your deck.

Rusty_Shackleford on The Gruul-Aid Man of Zendikar

1 week ago

Scapeshift and Ramunap Excavator seem too juicy not to have in this deck.

Oloro_Magic on Gideon of Destiny

1 week ago

Match Reports One:

So as I mentioned earlier I tested your deck against some of the better decks in modern as well as some personal and fringe decks. I will preface each matchup with a brief description of the deck you were facing as well as my own experience facing and piloting them, that will be followed by a match report and general comments, if you have any questions about any of these matchups just let me know.

vs. U/B Turns 1-2

List: Taking All the Turns

My personal modern deck, U/B Turns aims to take as many turns as possible before awakening a Card: Part the Waterveil for the game. Whilst setting up the combo turns will deny its opponent mana and stability in the wake of comboing off.

This is a matchup where instant speed means a lot. As a turns player, any manner of burn decks are really my worst matchup as they can Bolt, Helix, etc all at instant speed in response to Gigadrowse, it's like starting at 10 life. This is what happened in game one, your deck drew into burn spells that stole you the game as I was a turn from comboing off. Game two and three highlighted the need for a sideboard, both games turns was able to play both Thing in the Ice  Flip and have it flip, and Chalice of the Void on one (game 2) or two (game 3). Like most matches with turns it was close but your deck just wasn't fast enough (I also take into account my experience with turns as a contributing factor).

vs. 4-Color Allies 0-2

Allies is a list I have been tinkering with to see what can be done but really my point in testing your deck against a very fringe deck like allies was to see how you hold up against agro. Game one you stood no chance in the wake of a Kabira Evangel pro-red, and 3 Akoum Battlesinger giving two unblockable (because of Evangel) 5/5 Oran-Rief Survivalist all their triggers, it was certain death. Game two you got out-tempoed with the aforementioned Aether Vial. Overall, in the agro mirror it seemed to me like your deck just can't keep up consistently but remember to take that with a grain of salt as the decks I was testing against are largely tuned for competitive play.

vs. U/B Faeries 1-2

A personal favorite deck of mine and one of my favorite tribes, faeries is a deck that was once one of the most dominant decks in magic, however it has lacked a sufficient upgrade for many years now.

Game one got incredibly lucky topdecking Lightning Bolt the turn before losing putting opponent at one and dead to their Bitterblossom. Game two lost to Bitterblossom beats and interaction. Game three got locked out by Spellstutter Sprite basically.

This was also the match where Boros Elite really shined alongside Legion Loyalist, just couldn't beat the interaction.

vs. Titan Shift 0-2

Titan Shift is an interesting deck operating in the upper tiers of the modern format, essentially it aims to kill it's opponent with a multitude of Valakut, the Molten Pinnacle triggers enabled by the card Scapeshift, once it happens you are dead no two ways about it so it's important to move fast in this matchup.

Really not much to say here, game one wasn't fast enough lost to a Scapeshift; game two same story and was slowed down by a Courser of Kruphix gaining opponent a ton of life.

vs. Grixis Shadow 1-2

Personally I consider Death's Shadow to be a midrange deck. Against your deck it's susceptibility against burn shone through as game one constant beats followed by a flurry of burn spells was easily good enough. Game two and three was marked by bad luck on your part with having to mull aggressively both times; sometimes the heart of the cards just isn't there.


Going to try and test against G/R Vengevine a deck that has been popping up around my meta recently, my friends Seismic Swans deck, and Polymorph combo.

Mandalorian on Omnath, Locus of Rage

1 week ago

Valakut, the Molten Pinnacle

Sheltered Thicket

Wooded Foothills

Like Ghost Town, Undiscovered Paradise can ensure you have a landfall trigger every turn

Boundless Realms

Rites of Flourishing



Zendikar's Roil is perfect since it makes elementals

I like to do janky combos like Zuran Orb or Scapeshift + Splendid Reclamation. Also works well with Titania

Parallel Lives

Azusa, Lost but Seeking

Crucible of Worlds

Ramunap Excavator

Cloudstone Curio allows you to pick up lands and replay lands as well as good ETB creatures.

Hull Breach

Mandalorian on UR Valakut Control

1 week ago

Have you thought at all about going Temur for Prismatic Omen, Scapeshift, and Primeval Titan? You also get ramp like Sakura-Tribe Elder, Farseek, and Search for Tomorrow for faster valakut triggers.

sylvannos on Blue Black Unblockable

2 weeks ago

Each of your creatures is unblockable, but then you don't have much to do with that once they get through.

I'd suggest more prowl cards and various swords (Sword of Fire and Ice being the ideal choice). Equipment goes really well with Invisible Stalker.

Earwig Squad is one of my favorites because you can absolutely nueter combo decks (goodbye, almost every copy of your Scapeshift!).

Your deck needs more 4-ofs and better non-creature spells. Dispel is good, so 2 copies is probably enough. I'd play 4 copies of Duress, cut Despise out of the deck entirely, or replace them all with more counterspells or creature removal. Victim of Night

kamelyan on Omnomnom of the angry

1 month ago

I'm not sure if I should insert a slow clap emoji or ask a serious question like "Where's the Crucible of Worlds and Scapeshift?

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