|Commander / EDH||Legal|
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Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.
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|Have (8)||Sparky41 , Kiortio , Azdranax , CastleSiege , Neos272 , TheDuggernaught , thetechzombie , Justinaut|
|Want (6)||Dadaman11 , AlucardZain , CrazyLittleGuy , GeminiSpartanX , Turtlelover73 , Auriel|
6 days ago
I've been working on Tatyova recently as well, here are some things I've seen success with.
Scapeshift, Splendid Reclamation, and Boundless Realms are all huge bombs, especially with Lotus Cobra or Amulet of Vigor. I'm running Alchemist's Refuge + Laboratory Maniac just because sometimes these cards generate too many draw triggers.
Fetchlands are amazing.
Earthcraft is not a fair card.
1 week ago
@Crashdasher, I used to run Valakut, the Molten Pinnacle when I ran 7 mountains when Mina and Denn, Wildborn was in the deck but found it lackluster even with the ability to bounce mountains back to my hand to replay. Only running 1 Valakut, the Molten Pinnacle just doesn't do enough in multiplayer. If you're running a more red heavy Omnath variant then I think it could work for some incidental damage but not worth the slot in this variant in my opinion. You'll almost always want to get better lands with your Scapeshift anyway.
1 week ago
I love maze's end! If you want an "I win the game" card, you should include Scapeshift and Deserted Temple. Once you have 10+ lands in play, you can just scapeshift for the remaining mazes and untap Maze's end with deserted temple to activate on the same turn to win. I run a more lands focused version. You should definitely check my deck out!
1 week ago
Not a bad list, I do have a few suggestions though.
First, get Mikaeus, the Unhallowed in here. You already run the other 2/3 of an infinite kill-the-table combo (Walking Ballista and Protean Hulk). Your opponents quickly realize they can't boardwipe or kill the Hulk or you can usually win on the spot and it protects the rest of your boardstate.
Cephalid Coliseum, Fauna Shaman, and Survival of the Fittest (available in gold border for MUCH cheaper) are all great ways to selectively fill your grave. Golgari Grave-Troll and Stinkweed Imp are a bit less selective but still good options here.
I'd also replace Reclamation Sage with with Caustic Caterpillar. Scapeshift and Second Chance feel out of place here. I'd replace Scapeshift with Crop Rotation or Expedition Map. Second Chance I wouldn't run without some serious life manipulation like Necropotence and even then it's a bad card outside of comboing with it.
Feel free to check out my list for ideas. Feedback, upvotes, and ideas are appreciated. Muldrotha's Madhouse - No Infinite
1 week ago
The "one of the 99" approach makes recommendations a little tricky, but I think we can remedy some of the speed issues in broad terms.
Twilight Mire for starters. The filters are among the most versatile of the dual lands, allowing you to turn into . I don't see any mention of a strict budget so I can't help but recommend Bayou, though I doubt I'm cluing you in on any hot tech there. Verdant Catacombs can pull your shockland (or Bayou), which is another slot helping with all those triple blacks and double greens.
Your current ramp suite is pretty much just the 3 most efficient ramp spells, Ring, Elder, 2 semi-ramp highly killable critters in Deathrite and Ghast, and two situationals in Ashnods and Ritual. 9 may seem like a fair chunk of your deck, but in reality it's 5 true ramp slots, which is pretty anemic. You aren't really counting on ramping at all when you shuffle up, it's just something you luck into in a timely manner sometimes.
Myriad Landscape is steady ramp in a land slot. Dryad Arbor can turn Green Sun's Zenith into a cheeky first turn ramp spell. Skyshroud Claim is the strongest of 4 drop ramp spells not named Tempt with Discovery. Scapeshift can pull out Urborg, Tomb of Yawgmoth and Cabal Coffers in one turn. Ulvenwald Hydra can pull nonbasics on top of providing a body.
Mana Crypt and Worn Powerstone are real powerhouses. Double colorless might seem unhelpful on paper with a general with 4 colored mana symbols in his casting cost and half a dozen spells, but I'm sure I don't have to tell you how amazing it is to have Sol Ring out there.
Without building to combo out and with at my disposal I'd lean even harder into ramping than I've described above, but this seems like good start toward getting this deck rolling more consistently in the mid to late game. 10 suggestions with half of them being land slots is about as painless as you can get, but I can go on if there's any other area you feel the deck could be bolstered in.
1 week ago
As for most of the other cards, I have considered. The cards I want in the deck are to either advance the boardstate, draw cards, or set me up to get ahead quickly and efficiently. From my games so far, Scapeshift would often fetch up only about 8-10 lands when I would want to cast it, which could get scary when my library is getting low or I would rather draw an answer or a win condition. Splendid Reclamation I'd be more in favour of since it'll gain me the lands that go to the graveyard without worry of failing to find in my library. I forgot about Myriad Landscape, Nissa, Vital Force and Crucible of Worlds. Of the cards you suggested, I think those are the ones I would add, possibly Mana Breach, Walk the Aeons, and Labman if I can find the space.
Thanks for your comment!
2 weeks ago
I was able to cram 2x Scapeshift and 2x Prismatic Omen into my knightfall list and have success. I am sure tossing Ramunap Excavator and Azusa, Lost but Seeking in the mix would be fair. Most CW Company lists I have seen run 1 Azusa and 2-3 Excavators. So I would either go 1 Azusa and 3 excavators or 2 Azusa, and 2 Excavators. I would personally lean towards the 3 excavators as I feel as though he is generally more useful.I would also maybe want to look at Aven Mindcensors then? At least in the side? Mindcensor is just so good at turning your Path to Exiles into the best removal in the format, and Ghost Quarters into strip mines -- all while retaining your ability to search. And then Tireless Tracker... But that might just be transforming the deck into GW Company splash blue for Retreat, lol.