|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Promo set for Gatherer (PSG)||Rare|
|Promo Set (000)||Uncommon|
Combos Browse all
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
Draw a card.
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2 days ago
How are Electrolyze and Gideon, Ally of Zendikar working in this deck? I understand that Gideon is able to provide a new 2/2 each turn, breaking a stall, but Electrolyze is inefficient removal and draw. Also, Jeskai Charm seems like a dud - heavy on the mana base, and you'll probably only use it as another Boros Charm.
Here are some recommendations for replacements - you don't have to take my advice, though.Instead of Electrolyze, use Spell Snare, Thing in the Ice Flip, Young Pyromancer, Swan Song, Chained to the Rocks, or Kataki, War's Wage. If none of these appeal, try Spellskite.
5 days ago
your on the low side/end for control for sure... but you are running 2x Search for Azcanta Flip in the mix so i think your alright.... i tend to have 24 lands for control which is also low but a mana base for 3 color decks is a very tricky thing especially if you dont want to auto lose to Blood Moon. I aim for 24 lands in total and try to come up with as many practical cantrips as possible with things like Spreading Seas/Serum Visions/Electrolyze.
1 week ago
Personally, I think Fire/Ice costs a bit much, so I don't think it will make it in. Electrolyze's value may depend on the creatures your playgroup plays, but the possibility of it picking off one or two creatures and replacing itself gives it a high ceiling of value.
1 week ago
1 week ago
Electrolyze was one of my favorite cards to play when I ran a budget jeskai control. Highly recommend it.
1 week ago
I really like this concept, a well earned +1 to you sir.
I have a few suggestions for you too. The first being Curiosity, and although it is not an instant or sorcery to trigger your Gelectrode, Guttersnipe, or Thermo-Alchemist, it does offer some early insurance to keep gas in your hands every time your enchanted creature deals damage. Electrolyze also can serve some good utility in here, as it can double as removal and a cantrip. Lastly, I am a huge fan of Opt since it's an instant speed cantrip that allows you to scry before you draw a card.
2 weeks ago
Shell refers to the rest of the deck. Tempo, Draw-go, etc.
An example of a tempo shell that plays counterspells in modern is 'Delver'. The namesake card is Delver of Secrets Flip, and it aims to play Delver turn 1, and possibly another threat on turn 2 or 3, then use counterspells and other spells like Lightning Bolt to stop the opponent from doing anything meaningful. In such a deck, counterspells like Spell Snare and Mana Leak are very good because they don't cost very much mana. If you counter their Tarmogoyf with a Spell Snare and then pick off their Liliana of the Veil the next turn with Mana Leak, then you're in a good spot to win. However Delver decks don't run Cryptic Command because it costs too much mana. It can't be cast until turn 4, which is problem if you need to be countering things on turns 2 and 3. Other popular cards in delver are Young Pyromancer, if playing UR Delver, and Tasigur, the Golden Fang, if playing Grixis Delver.
A draw-go shell is Jeskai Control. It combines the power of counterspells with the flexibility of burn spells like Lightning Bolt, Lightning Helix, and Electrolyze. The burn spells can be used to kill small creatures out of an aggro deck, or they can be used to burn the opponent directly against a big deck like Tron. They try to win with burn spells or powerful cards like Jace, the Mind Sculptor and Celestial Colonnade. Other cards they play include Path to Exile, Supreme Verdict, and sometimes Spell Queller.
Also I can't believe I forgot about Negate. It sees a good amount of play as a 1-of in UWx decks.
3 weeks ago
Scalding Tarn you can go without. Just play Polluted Delta and Flooded Strand. Frankly, fetching mountains isn't very important. Colonnade is harder to go without, but Wandering Fumarole is fine for LGS play. Snap is a little more critical, along with the rest of the deck. I don't know of any budget decklists, but the hardest part will be your mana. For 23 lands, I don't think you can safely trim to cheaper than the following:
- 4x Flooded Strand
- 4x Polluted Delta
- 1x Hallowed Fountain
- 1x Steam Vents
- 1x Sacred Foundry
- 2x Glacial Fortress
- 3x Wandering Fumarole
- 3x Island
- 1x Plains
- 3x Field of Ruin
And that alone will cost you around $200, or a little less if you're a savvy trader/purchaser. You really should have 2 copies of each blue shock, but it shouldn't come up often enough to matter.
For the 37 spells, it's a little trickier. Snaps will be $300 alone, so probably can't play those. Same for Jace. Maybe try a spell suite like this:
- 1x Torrential Gearhulk
- 2x Snapcaster Mage
- 4x Spell Queller
- 2x Nahiri, the Harbinger
- 2x Cryptic Command
- 2x Logic Knot
- 1x Negate
- 1x Spell Snare
- 4x Path to Exile
- 4x Lightning Bolt
- 3x Lightning Helix
- 2x Electrolyze
- 1x Supreme Verdict
- 1x Sphinx's Revelation
- 1x Secure the Wastes
- 2x Opt
- 4x Serum Visions
Admittedly, I have not played Jeskai in paper ever and my only playing experience is playtesting it against my own modern deck. Because of that, this list will be bad. I do not know how to build Jeskai, so there's probably some serious problems. With the disclaimer out of the way, it's probably still a decent starting point. With the 2x Snapcaster Mage, it's a little under $350, which would give a total deck price of $550. The sideboard shouldn't cost too much. There are enough options that you can likely get away without Engineered Explosives or Runed Halo.