Electrolyze

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Modern Masters (MMA) Uncommon
MTG: Commander (CMD) Uncommon
Guildpact (GPT) Uncommon
Promo Set (000) Uncommon
Promo set for Gatherer (PSG) Rare

Combos Browse all

Electrolyze

Instant

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.

Draw a card.

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IMA

MM2

MMA

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Recent Decks

Electrolyze Discussion

Murphy77 on Bedlam Moon

2 weeks ago

Blood Moon is great, turning your opponent's non-basic lands into mountains. It works well against anything except mono-red decks. Unfortunately your own land-base is also mainly non-basic lands. 6 Islands and 15 Mountains would really not help you deck.

You have no way of casting Manamorphose so it becomes a permanent dead card in the hand.

I would simplify: 9 Mountain and 12 Island will provide a more stable mana-base that works well with Blood Moon, then try the following instants;

2 Cryptic Command (which is a great utility card if you can pay the ),

2 Electrolyze (damage and card draw),

2 Remand (negation and card draw),

3 Abrade (damage or removal),

3 Lightning Strike,

3 Unwind (effectively a free Negate),

3 Spell Pierce,

3 Opt (Scry and card draw)

I think that I would tend to stick to the 3 copies of; Bedlam Reveler, Snapcaster Mage, Thing in the Ice  Flip, Roast, Serum Visions

You might then need to re-balance your mana-base. Cards that I would consider are; Disallow, Sin Prodder, Fevered Visions

ECPracticeSquad on Esper "Turtle" Control

3 weeks ago

That's why I run a main deck copy of Engineered Explosives, along side the Supreme Verdict, with additional copies of Engineered Explosives, Supreme Verdict, and Settle the Wreckage in the board. I've been debating on switching the second verdict for a Wrath of God, but I haven't come across too many matches where regeneration is a huge issue. Since this deck isn't playing a lot of discard, is trying to be as instant speed as possible, and doesn't have the same luxury/versatility as Jeskai with Lightning Bolt, Lightning Helix, and Electrolyze, it needs all the cheap removal it can get. Thus, the 4 Path to Exile, 4 Fatal Push, and 2 Spell Snare, not including flashing them back with Snapcaster Mage. On the upside, this deck is really good at molding to its matchup. Thanks to the type of removal I run side boarding is pretty easy.

Angry_Fister on UR Control/Burn (RELEASE THE TITI)

1 month ago

A one of Electrolyze could be fun

TheBloopKing on UR Control/Burn (RELEASE THE TITI)

1 month ago

Silverdrake Electrolyze is too expensive for 2 damage and drawing a card. I'm really trying to keep the curve really low to speed up the flip of Thing in the Ice  Flip and dropping Bedlam Reveler.

Lingering Souls is a problem to an extent, but I'd say spot removal is a bigger problem. Pyroclasm is a good consideration. That handles token, pyromancer and aggro decks really well

Manamorphose will be in the deck when I decide to drop $12 per card.

Silverdrake on UR Control/Burn (RELEASE THE TITI)

1 month ago

You could probably use an Electrolyze or two in the board, seeing as how Lingering Souls tokens are prevalent in the format and chump titi all day long. Added benefit of chewing through dorks like Noble Hierarch and Birds of Paradise. Pyroclasm also does a good job at this, though it has the disadvantage of not replacing itself and the inability to go face in a pinch. Something to maybe consider for the mainboard is Manamorphose. Doesn't lose a card out of your hand and doesn't cost any mana, but removes ice counters, triggers prowess, and puts another instant in your yard.

Kjartan on Red White Blue

1 month ago

DaddyDailey8810 Saying that it's pointless to include a card if you can't have more than 1 of them, is like saying it's pointless to own a car if it's not a Ferrari.

Guess it doesn't matter now that this is a modern deck. (I assume it used to be vintage.)

On another note, if you want to make this deck better, it could probably use some streamlining.

You probably don't want to play Boros Charm and Disallow in the same deck. Choose whether you want to be an aggro, or a control deck.

Alternatively, you could keep something relatively close to this, and make a tempo deck. Cut down on your most expensive and slowest cards. Make a better mana base, with probably around 18 lands, some basics, some fast-lands and more fetches, and you're good to go. Look into cards such as Delver of Secrets  Flip, Spell Queller, Serum Visions, Mana Leak, Electrolyze, Young Pyromancer, and Spell Pierce (Since you like 4-ofs so much, I'm giving you a fair warning now, you probably shouldn't play more than 2 Spell Pierce or Electrolyze.

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