|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
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Reclamation Sage Discussion
3 days ago
I think Eldritch Evolution's got serious potential for sure. A card that lets us turn a Bird into Magus of the Moon, right after an an opponent Inquisitions away our Blood Moon? Yeah, I'll take some of that!
I've tested Joshua's build pretty extensively (goldfishing and maybe 8 matches now) and yours just a little bit (2 matches so far), so here are some initial thoughts:
- I like 3x Evolutions better than 2x. Being able to tutor up exactly what we want is superb, and 3x increases our chances of doing that. It also increases our chances of being able to do it twice in a game, which is a blast. E.g., My favorite play so far with the card has been vs. a Burn player who had me at 2 life. I evolved an Elf into Kitchen Finks (up to 4 life) to barely hold on, took a Bolt to the face (back to 1), but then top-decked another Evolution, which got me a Finks-with-Persist and a Thragtusk (up to 8 life), and eventually the win.
- I'm not sure what the right number of Creatures is though ... it absolutely rots to have an Evolution in hand and no targets on the board.
- I'm 100% with you on Merfolk Branchwalker, lol. That said though, but I really like the idea of something like Scavenging Ooze in the main. More than once, I've wanted to evolve a random Token into a 2-drop, or wished I had a 2-drop I could evolve into a 4-drop ... sure, we can go 3-drop into 4-, but it seems like a waste :-)
- I'm not a big fan of Acidic Slime in a "normal" build, but I love it with Evolution. It's just perfect for taking out stuff like Ensnaring Bridge, Oblivion Stone, and Leyline of Sanctity in the late game. Though Reclamation Sage or even Manglehorn might be better.
- Another toolbox card I'd like to try: Oversoul of Dusk. Also something big, fast, and tramply, like Thornling or maybe Ball Lightning/Groundbreaker.
- I had one game where I got to live the dream of Furystoke Giant as a finisher, with a couple random creatures and a ton of Plant tokens from Nissa, Voice of Zendikar. Furystoke is very situational though, so while it obviously worked for Joshua, I would need to test it (a lot) more before recommending it.
More to follow, as I get a few more reps in ...
In the meantime, draw well!
4 days ago
While the main plan of knightfall is to out value and out tempo our opponent, some of the cards that are used for this purpose are pretty toolbox-y. However, this isn't the main theme of knightfall. Therefore, I definitely don't plan to play more than 1x Eldritch Evolution, but that 1x is Not the flex sideboard spot (That's Courser of Kruphix and Reclamation Sage).
Eldritch Evolution is reasonable against fair, non-blue decks, but mostly, it's there for combo decks (Knightfall's worst matchups). Due to the sheer number of creatures in this deck, there is usually some creature that helps out in the matchup and is worth tutoring for. While you could try something like Chord of Calling for this reason, Chord of Calling is usually at least 2 turns slower.
It might be a little easier to say a few matchups that I'd bring it in for (not a full list): Affinity, Burn, Jund, Junk, Tron, Lantern Control, Dredge, Infect, Elves, and Living End. If you look at that list, Burn, Tron, Elves and Living End can be some pretty challenging matchups. The card does a bit more than double duty.
Affinity is a pretty favored matchup. For reference at the Modern Open, I played 4 matches against them and lost 1 game (albeit, I usually lose a few more game 1s). This seems to happen for a few reasons.
The biggest reason is because of Spell Queller. Spell Queller stops a relevant spell while being bigger (before buffs) than their fliers. Of course, it can also be flashed in before blocks with no spell on the stack. Therefore, I can not stress enough how much of an all-star this card is.
The main plan is just to stall as long as you can and make as many favorable trades as possible. Hopefully, you can create enough of a board state where they lose too much by attacking (aka a board stall) and Knightfall rarely loses from a board stall.
Therefore, so long as you don't draw too many Scavenging Ooze and Voice of Resurgence and they don't have a super speedy draw (Mox Opal...), then game 1 can be pretty close. Of course, post-board Knightfall becomes favored.
-3x Scavenging Ooze, -3x Voice of Resurgence, -2x Retreat to Coralhelm for +1x Eldritch Evolution, +2x Izzet Staticaster (Best Card and generally what Eldritch Evolution finds), +2x Kitchen Finks(The gain 2 life and +1 power sells me on it over Voice of Resurgence even at the cost of one mana (Mostly because both suck in this matchup)), +1x Manglehorn, +1x Reclamation Sage, +1x Reflector Mage
Post-Board, around 1/3 of the deck is removal. Of course, once again, the goal is to stall for as long as possible. Once again, the longer the game, the higher the probability that knightfall wins.
4 days ago
Hey there! This looks like a pretty sweet Ezuri build! While I can't be certain, I would guess that you generally find yourself with just a few cards in hand, and that you usually play all of your creatures and then have a hard time recovering from a board wipe, right?
While that guess could be way off, it looks like a lot of your deck is very strong when you're ahead, but rather weak when you're behind. First of all, you appear to be a little low on ways to interact with your opponents. With Ezuri, you want a lot of creature-based interaction. Reclamation Sage, Acidic Slime, and the like can be very strong. AEther Adept, Mist Raven, Man-o'-War, Venser, Shaper Savant, and Voidmage Husher are all options to deal with your opponents' creatures, albeit temporarily.
However, not everything can be creature-based. I see that you already run Krosan Grip, which is absolutely a strong card, but I would also add in some of my favorite removal spells: Nature's Claim, Natural State, Pongify, and Reality Shift are all great ways to deal with annoying things on the cheap. Beast Within is also great.
You also want some number of board wipes. With Ezuri, bounce-based board wipes are great, as they allow you to re-trigger Ezuri's ability. Evacuation, Devastation Tide, and Curse of the Swine are all great for this.
In addition, you have ways to draw cards, but they either draw you a ton of cards (such as Fathom Mage), or don't draw you any cards. I would recommend adding in a couple of cards that just draw you cards, no matter what else you have on you board. Fact or Fiction is a great card for this, as is Opportunity.
Now, Ezuri presents a little bit of a problem with this, because Ezuri specifically cares about creatures, and your deck doesn't have a lot of ways to function if you can't play a lot of creatures. I would recommend staying away from cutting creatures as much as possible (other than the duplicate Bane of Progress), and instead start by cutting cards like Simic Charm, Journey of Discovery, Verdant Confluence, probably a land or two (I find 37 is a comfortable number for a Blue/Green deck), etc.
Finally, some general suggestions. Some of these are already on your maybeboard, but these are ones that I would highly recommend adding:
- Sakura-Tribe Elder is an amazing ramp card that also triggers Ezuri
- Coiling Oracle replaces itself or ramps you, and likewise triggers Ezuri
- Same with Solemn Simulacrum
- Mulldrifter is just amazing
- Hornet Queen triggers Ezuri five times, and also makes you annoying to attack
- Master Biomancer gives counters to everybody
- I don't think I need to explain Hardened Scales
- Finally, Sage of Hours gets you infinite turns with Ezuri out (and five experience counters), so if you want a combo finish, it doesn't get any easier than this.
In any case, I really hope this helps. If you want my help again in the future (or have any questions about what I said above), feel free to leave another comment on my profile. Enjoy!
1 week ago
Budget green staple Commander cards to consider:
As far as finishers it's pretty hard for your opponents to beat a fast Jin-Gitaxias, Core Augur.
1 week ago
Honestly I can't believe I've excluded Acidic Slime and Reclamation Sage, I guess I have so many toolbox decks I just assumed they'd be in there. I'll definitely have to work them in, since I've already been brutally punished several times for not having one of those buddies. Slime also adds a crucial second 5 cmc creature for the Birthing Pod chain!
1 week ago
Little known fact: Stonehewer Giant gets around shroud! Though I can see you're not really into equipment :/
Torpor Orb is your mortal enemy, so if someone you know starts to run this card, I highly recommend running either, Krosan Grip, Return to Dust, Sylvan Reclamation, Caustic Caterpillar, or Aura of Silence since it wombo-combos with Sun Titan
1 week ago
Hey, no Swords with voltron strategy? I wouldn't suggest them if this deck was budget, but it doesn't look like it is.
Other equipment that's good are the Rings. They can continuously put counters on Skullbriar. Kalonia is best because of trample:
Green Commander staples that are great in any deck playing green:
Golgari Commander staples:
You can take more advantage of Skullbriar to sac with cards that make all players sac a creature:
Good luck with your deck.