Reclamation Sage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2014 (C14) Uncommon
Magic 2015 (M15) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Price & Acquistion Set Price Alerts

M19

CM1

C14

Ebay

Recent Decks

Reclamation Sage Discussion

klaudiohmm on Ruric Thar EDH

2 hours ago

SynergyBuild, thanks for your comment and suggestions!

I built this deck a long time ago and did some changes recently. About your suggestions, I totally forgot the Birds of Paradise and, of course, it is a good addition (entering in the battlefield early in the game, blocking flyers and maybe winning games with some Kessig Wolf Run effect).

About Manglehorn, I think this worth a test at least. I don't know if the "artifacts enter the battlefield tapped" effect is more relevant than the versatility of destroying artifacts when I want to (with Thrashing Brontodon) or destroying enchantments (with Reclamation Sage). My meta isn't too competitive, I don't have to worry with Mox Diamond and these kind of cards.

About the 1-CMC-mana dorks, I also have doubts. Would you suggest cards to remove from the deck for the inclusion of those dorks? I don't have any idea of what to remove to consider these inclusions.

About Primordial Sage, unless I'm forgetting a shenanigan with it, I think Soul of the Harvest is better, having more power and toughness than Sage and being an Elemental, which benefits Omnath, Locus of Rage.

For Elvish Piper, considering that I included the Eldrazis recently and it can surprise the opponents cheating creatures in the battlefield in Instant-speed, maybe it worth the slot, but I still think that Elvish Piper is too much slow, given that the deck don't give haste frequently to my creatures.

LoneCrusader399 on Believe In Your Elf!

3 days ago

You can hit Reclamation Sage off of Lead the Stampede, so I'd play that over Krosan Grip in your sideboard.

I don't think Nissa Revane is where you want to be, Elves wants to win quicker than she allows. I'd cut her and the Nissa's Chosens, play 4x Elvish Clancaller, 2 more Elvish Archdruid and 1 more Ezuri, Renegade Leader. I'd also cut Imperious Perfect and Elvish Champion for Dwynen's Elite to make the go-wide plan better. If you wanted to keep some of the extra lords, I'd cut all eight of the enters the battlefield tapped lands, but overall play 2 fewer lands. Those etb tapped lands will cost you games by slowing you down.

If you ever decided to go for a bigger budget, play 3-4x Chord of Calling, 4x Heritage Druid, 4x Collected Company and 1x Craterhoof Behemoth.

SynergyBuild on Protean Chromium, Elder Dragon

5 days ago

Ey!

Now one question, how about Enduring Ideal, it is a repeatable tutor, that can be used to toolbox out a win.

Dovescape will normally be protection, and then use Humility to stop creatures, then Moat or Reverence to stop being attacked.

This will shut off basically everything except Ulamogs or other eldrazi-styled effects from stopping you.

A Caustic Caterpillar or Reclamation Sage are basically the only effects that can stop you from winning after your first fetch, an ulamog or other stupid eldrazi is basically all that can stop you after your second, what you can fetch from there is Zur's Weirding and Words of Worship every turn you gain 5 life, and each opponent will slowly mill while you don't, you have to pay 6 life to do this, so you will lose 1 life per mill for each opponent. Daybreak Coronet and other such effects will allow you to buff a 1/1 you control, and swing out gaining a lot more life back, and slowing kill everyone through damage or mill.

The combo would take 6 total cards (Enduring Ideal, Dovescape, Humility, reverance/Moat, Zur's Weirding, and Words of Worship) and the whole combo is fetchable and protectable over the course of one turn cycle, 7 mana, and one tutorable card.

Sound fun? I am unsure if this deck wants this, but it could be fun.

Makyran on Vaevictis the Dire, Only Permanents

6 days ago

Since you came and helped me out, I will return the favor!

Cards that could be replaced:

Acidic Slime: I personally feel Reclamation Sage just outshines the slime. For 2 more mana, all you're getting is deathtouch and the option of destroying lands, which our commander is already capable of doing himself (if needed).

Nevinyrral's Disk: I personally don't like all that much. This has a lot to do with the fact it comes in tapped, and the fact that I prefer Pernicious Deed. If you don't feel like you need this, it could very easily be replaced!

Warchief Giant: This card I would argue could be replaced. The other two are more impactful when they connect. However I realize he is a personal fav of yours, but it's a possibility ;)

Scavenging Ooze: I don't think you need both this and Deathrite Shaman.

Elixir of Immortality: I personally don't see much use for this. If you want the option of putting stuff back in your library, I would instead put in Haunted Crossroads from your maybeboard (since I assume you're intending to save creatures with it!). Also, the shuffle means you have technically lost access to them anyway, when they rightfully belong on top of our deck!

Expedition Map: I assume you have this in here to fetch Volrath's Stronghold. It otherwise doesn't have that huge of an impact! I would trade it for the bigger Ulvenwald Hydra in your maybeboard!

All artifact ramp over 4 mana: I personally would replace all of them with 2 mana signets and Fellwar Stone. That means you will rarely come into a situation where you can't cast one!

Sifter Wurm: I believe this card could be replaced as well!

Inclusions to maybeboard:

Hua Tuo, Honored Physician: He does the same thing as Haunted Crossroads just on tap.

Viscera Seer: Nice sacc and top deck filter!

Aetherworks Marvel: Since you have a little energy theme going already, this could be another fun inclusion!

Blade of Selves: What's better than myriad creatures? Having myriad on everything!! XD

Mazirek, Kraul Death Priest: I just really like the idea of this card in the deck, with us saccing opponents permanents and our own!

Greater Good: Can potentially draw an absurd ammount of cards, espcially if you include Ulvenwald Hydra.

Price of Glory: If you really hate that everyone else playing at instant/flash speed. We don't really have that many ways to interact with players on their turns anyway! :P

Aggravated Assault and Combat Celebrant: Extra combats, extra upgrades from Vaevictis Asmadi, the Dire. Can also work as a panic button when you pull out a something big for your opponent! :P

Xenagos, God of Revels: Our dragon is now a 2 turn clock!

Hope this helps making the deck even more awesome!

multimedia on G/R/W midrange (Trying to improve)

6 days ago

Hey, when playing Llanowar Elves you want more than nine sources of green from lands that can ETB untapped turn one. You also don't want the same number of basic Mountains as Forests. Consistently you want to have a Forest more than a Mountain in your opening hand. Consider 9x Forests and 5x Mountains?

Consider moving Vine Mare to the sideboard replacing it with Jadelight Ranger? The tandem of explore Branchwalker and Jadelight is great with green, they help to find red sources of mana. They give green selection and card advantage in the early game.

I'm part of the 4x main deck Blossoming Defense crowd. I think the card is a huge reason to play green. It's very good vs red especially protecting against Chainwhirler's ETB or combat or Earthshaker/Crasher/Glorybringer's abilities. It's even better now because of Thorn Lieutenant. You're playing Hungering Hydra Defense is great to protect it; easier to get counters from damage on it when it's pumped and protected. Defense can also be a blowout for one mana against four mana Vraska's Contempt. Consider 4x Defense and 4x Abrade? Moving Spray to the sideboard?

Speaking of sideboard I don't see one. A big part of getting better at deck building is utilizing the sideboard. If you're playing in a specific meta at FNM then the sideboard will be much different than if you're planning it for an overall Standard meta. In my opinion the most important cards to plan for with the sideboard for an overall Standard meta are: Nicol Bolas, the Ravager  Flip, Scrapheap Scrounger, Teferi, Hero of Dominaria, The Scarab God, Seal Away and Lyra Dawnbringer. 4x Abrade main deck helps a lot against a lot of threats in Standard like Chainwhirler, Siphoner, Grace/Malice, God-Pharaoh's Gift, Heart of Kiran, etc. 4x Defense main deck helps against all the two for one removal that's in Standard Glorybringer, Chandra and Teferi.

Good sideboard card options to consider (in no order):

Good luck with your deck.


enpc on World Breaker Hulk

1 week ago

While I really like the include of Reclamation Sage, I think you're going to have a catch 22 situation with flash Hulk. As the Hulk needs to actually die in order to tutor the cards, if Rest in Peace or Leyline of the Void are in play you'll never actually get the tutor in the first place to fetch rec sage.

While I think you could still leave it in (as you can EE or GSZ into it), the Hulk line won't be there.

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 week ago

Bearmagus:

If you need a second Minister of Pain, it is definitely something to consider. In general I wouldn't think you would need more than one outside of special circumstances, such as lots of tokens in your meta, or your playgroup packing lots of grave hate (where need to ensure a backup win condition in case Minister of Pain gets exiled).

If you only pick one, I still think Minister of Pain is the better choice, because:

  1. Minister of Pain automatically loops with itself (don't need a sac outlet, just need Meren)
  2. Minister can be used as a free sac outlet for another key creature (i.e. Mindslicer or Reclamation Sage)
  3. Single- is preferable to double-.

On the other hand, if combat is very relevant for you, or you have more sacrifice engines you need to feed, then Plague Mare might be a better meta call (though in general, imo the advantages of Minister outweigh those of Plague Mare)

multimedia on U/W Tezzeret Control M19

1 week ago

Hey, interesting ideas. If you're right--I think you are about Bolas/Scarab midrange and red aggro still dominating Standard until rotation--why do you think that combining Tezzeret with Teferi is a winning strategy? Goblin Chainwhirler will be a part of both these dominating decks and Tezzeret gets wrecked by him.

I just don't think Tezzeret interacts well with Teferi. He seems really good with Karn, but not Teferi. Both Teferi and Tezzeret are the same CMC and Teferi is so much better for control. Two five drop Planeswalkers is not what control wants especially since Teferi is a control engine by himself without needing other cards (artifacts). If you think red aggro is still going to dominate then that's another reason not to play Tezzeret because this adds another five drop to the mana curve who's quite bad when facing Chainwhirler.

I suggest as a way to fight both these possible dominating decks--instead of adding Tezzeret--bring back Approach of the Second Sun. Play more Seal Away, Cast Out and Ixalan's Binding. Chainwhirler is keeping green at bay until post rotation making playing these enchantments safer. They're quite good at stopping Bolas and Scarab because enchantment removal is nonexistent in these decks. Post rotation could be much different and Reclamation Sage could wreck Azorius with lots of removal that's enchantments, but until rotation I think you're safe.


Tezzeret is the most interesting card in your deck. You have the right ideas with using Treasure Map  Flip and Fountain of Renewal with Tezzeret, but he wants a much more dedicated artifact strategy. This way you can consistently 0 him the turn he's played. Having a 5 loyalty Planeswalker and drawing two cards is good. Much better than a having a 1/1 flier and a 6 loyalty Planeswalker.

Dimir seems good with Tezzeret with more artifacts like Metalspinner's Puzzleknot, Sorcerous Spyglass, Walking Ballista, Fountain, Map. Cards that care about artifacts like Herald of Anguish, Tezzeret the Schemer, Sai, Master Thopterist, Contraband Kingpin, Metallic Rebuke, Battle at the Bridge and Karn. The problem is that Dimir is already occupied in Standard until rotation with midrange. There's no reason to play Dimir competitively with artifacts until rotation since midrange with Scarab is already proven to be dominate.

Dimir is a guild in Guilds of Ravnica--Azorius is not. Dimir will have support in the set and the entire current Dimir midrange deck except Contempt rotates out of Standard. This leaves an empty spot for a new Dimir strategy which hopefully the mana curve of Fountain/Map/Sai/Karn/Tezzeret can fill. Post rotation Azorius with removal as enchantments might be vulnerable to Reclamation Sage; if this is the case so will an artifact strategy with Tezzeret. Tezzeret is a great card to brew around for post rotation, but I think until rotation too many cards outmatch him.


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