Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

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Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Core Set 2019 (M19) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2014 (C14) Uncommon
Magic 2015 (M15) Uncommon
Promo Set (000) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Reclamation Sage occurrence in decks from the last year

Standard:

All decks: 0.03%

Modern:

All decks: 0.03%

Golgari: 0.29%

Commander / EDH:

All decks: 0.15%

Green: 1.11%

Golgari: 0.66%

GW (Selesnya): 0.73%

GU (Simic): 0.81%

RG (Gruul): 1.23%

RUG (Temur): 2.05%

BUG (Sultai): 0.72%

Reclamation Sage Discussion

KaraZorEl on Glittering Company

6 days ago

I am so glad to see Project Melira alive and well. :)

For me personally, I would take out Hexdrinker and Carrion Feeder in favor of Wall of Blossoms or Wall of Omens.

Murderous Rider is a bit mana-hungry. I personally prefer Mindslicer in order to hose control decks.

Walking Ballista and Shalai don't make a lot of sense, unfortunately.

Try Reveillark, Sun Titan, Eternal Witness, Reclamation Sage, or Gaddock Teeg.

Kor Firewalker is an easy way to hose red decks, which usually gave Melira builds the most trouble (and are more popular online than in person).

I personally prefer Gavony Township over Castle Lochtwain. You don't really want to cause yourself to lose life. Your opponents will do that for you regularly enough.

Assassin's Trophy or Abrupt Decay work better than Despark.

You probably won't play much of Wheel of Sun and Moon....for a better multi-colored option to wish for, try Varolz, the Scar-Striped

kingtuf on GOOD beans

1 week ago

I'd say drop cards like Ghalta, Primal Hunger, Reclamation Sage, Springbloom Druid. Hexdrinker, Fertilid.. basically anything that's too tribal-adjacent for different options. I know Animar is your commander, but turning creatures like Reclamation Sage or Springbloom Druid into an instant speed option like Krosan Grip or Harrow respectively allows you to play more interactively. Since you're in blue colors now, throwing in a Counterspell or three would help keep your beaters safe from people who would rather see them dead... AEther Snap would be a pretty rough hit if it went uncountered! Also, card draw options that rely on a creature's power are very good in a deck like this. Rishkar's Expertise, Return of the Wildspeaker, Life's Legacy, Greater Good or Momentous Fall all turn your board state into card advantage or provide ways to turn a negative situation into a positive one. Finally (and I'm sure this is coming soon) but you would probably want to fix your mana base to accommodate Temur colors. Being able to cast your commander is always a nice part of the format. :) One other mana rock you may be interested in if it's not too expensive for you is Doubling Cube. I've always found it to be fun in hydras myself. Hope something I said here helps. I'll be around if you want to discuss the deck more!

rychu on BRGW Commander EDH

1 week ago

For myself and others, how to optimally pilot the deck

Philosophy behind the deck, ideally should be played with 2+ other players.

You are a hard to kill end game boss, blue is boring busted and broken and is also expensive. Try to go for cards that will keep your hand healthy since we are not running blue so think how much you can squeeze out of one card for maximum value.

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If you are good on mana the first couple of two card instant win combos will both require Heliod, Sun-Crowned. Be sure to use the activated ability on the other combo piece by giving them lifelink Walking Ballista normally played from hand and normally will need to be cast for 4 colorless mana. Heliod, Sun-Crowned can also combo with Triskelion cost 6 colorless mana and can be cast straight from library or graveyard to play without dying unlike Walking Ballista.

Walking Ballista will want cards like Demonic Tutor , Congregation at Dawn better yet Shared Summons

while Triskelion will want cards like Defense of the Heart , Tooth and Nail with the added 2 colorless for entwine (if it's already in hand just pick a different creature and still summon the creatures you want in hand.)

The next big combo piece requires Dockside Extortionist to get the mana engine running if low, if you are netting 4 or more treasure tokens you can go infinite with Eldrazi Displacer if the treasure tokens remain you can stop mostly all creatures as they hit battlefield or are entering combat for a lockdown by blinking the creatures in an early enough response.

A third piece combo to draw your deck with is Korvold, Fae-Cursed King sacrifice enough treasure tokens to draw your whole deck and play Revel in Riches and then Final Fortune.

Other three piece card combo include Oketra's Last Mercy , Felidar Sovereign into Final Fortune, lastly Wall of Blood , Near-Death Experience into Final Fortune.

Oath of Druids Best way to cheat in creatures, take advantage of Forbidden Orchard

Shifting Shadow will still work even if you are trying to destroy an indestructible creature during upkeep reveal the next creature while still keeping the previous one. Can be easily retrieved if no graveyard hate.

Sun Titan can even get a land into play

Jarad, Golgari Lich Lord+Wall of Blood if you have higher health than all opponents.

Thespian's Stage or Mirage Mirror+Dark Depths 20/20 flying indestructible legendary token combos with Mayael's Aria , I ended up cutting Vampire Hexmage

Green Sun's Zenith ramp for a single forest zero cmc Dryad Arbor or get rid of a huge threat with Reclamation Sage

Crop Rotation into Glacial Chasm in critical moment before losing the game from combat damage. Exactly 31 life can buy up to 5 turns consecutively (2,4,6,8,10)

Elvish Reclaimer does the same thing, also get Riftstone Portal into graveyard as it helps against Blood Moon

Chromatic Lantern can negate damage lands and lands with downside and can make useless lands useful.

Urborg, Tomb of Yawgmoth+Cabal Coffers maximum ramp the reason to try to run less artifacts.

Birthing Pod you can sacrifice zero cmc token creatures for a one drop ect.

IATEAREPUBLICAN on Uro/Creature/control

1 week ago

Also, I personally like Reclamation Sage over Acidic Slime, personally. If you like the utility to destroy a land, that's all good too.

Azeworai on The Warriors Follow

2 weeks ago

Rankle, Master of Pranks tends to be one of the better engines in the deck, allowing for sacrifice, eating at each players' hand, and drawing cards in a pinch. Winding Way is one of the cards that permits the deck to run so few lands (only 31), so I am not too comfortable cutting it.

Woodland Bellower can only find green creatures, which is only a secondary colour of the deck. It can notably find Eternal Witness and Reclamation Sage, but not much else.

Catacomb Sifter is an interesting one. I often find it gets me quite a bit of value, but I could see cutting it pretty easily. Falkenrath Noble can also be lacking, but effects that gain life every time something dies tend to be sought out in-game.

For fodder, I want to primarily have a low curve early game, being turns one through three, then play a sacrifice outlet and draw engine turns three and four. What you suggest is a little too expensive for what this deck currently does.

Pitiless Plunderer is fine, but a 1/4 for four is not appealing, especially in a deck that is not very mana-hungry.

Korvold, Fae-Cursed King is going in here over Smothering Abomination, but I simply do not have one yet.

Wiggyman on Hot Chicks with Fat Dudes

2 weeks ago

Oh man, I didn't expect that to be a real edit you made. I think it'll work great! Now that you did it:

Easy replacements for Nature's Claim are Knight of Autumn and Reclamation Sage, so those might be a good include. Any replacement for Beast Within will obviously be much worse, but Meteor Golem and Mold Shambler are what I can think of off the top of my head. And I honestly can't think of anything to replace Natural Order or Tooth and Nail.

Other things: You're running 16 noncreature spells. Nikya of the Old Ways might limit you a bit, but I think it has enormous potential and might be worth a look.

I've also found that Captain Sisay is busted in this kind of deck if you have $15 that you're willing to spend.

I still love the deck!

Azeworai on Animar Elemental Tribal

2 weeks ago

Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.

Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.

Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.

Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.

Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.

I would perhaps include more elementals and/or more creature tutors. Perhaps specific creatures for situations, such as Collector Ouphe and Reclamation Sage.

If budget so allows, Thassa, God of the Sea, Rhystic Study, Sylvan Library, and Cyclonic Rift are as good as they are played.

Specific to your deck, Vivien, Champion of the Wilds just seems lovely.

Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.

I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.

Some counter magic is always great; Supreme Will, Counterspell, and Forbid are some favourites of mine.

That shall be all from me!

I do have a couple of tribal decks along the same route as this if you so wish to peer upon them: Eladamri, Leader of Skyshroud The River Anew

Good luck and happy casting.

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