|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
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|Have (26)||raymaverick97 , NOGzFTW , Kimimaro , Jpegwun , Falte , Friedrice24 , TehDelta , Regulus1010 , frederiklw , TheDuggernaught , jtaddeo , CampbellStev , MattN7498 , thekingpinBR , ironax , Fiolek , tlhunter07 , ibraJG84 , TrackerD , gildan_bladeborn , Riders_of_Brohan , bakunet , saj0219 , sombrevivo , Supremespeed , rockleemyhero|
|Want (7)||Pylioz , sonnet666 , mafmatician , goodair , ToolmasterOfBrainerd , Clawsun73 , The_Munchkin|
Reclamation Sage Discussion
2 days ago
hoardofnotions, this is great feedback! Thanks a lot. You gave me some great ideas here.
I hesitate with cutting World Breaker somehow since I can use it multiple times and not only once. Also it's effect is uncounterable and the boots are simple but good protection.
But as I take a more precise look at Nim Deathmantle, maybe I have a great idea, too: What do you think about cutting Swiftfoot Boots for Nim Deathmantle since it's also kinda able to protect Omnath ('cause I don't really have a mana problem in this deck). That again opens the doors for using Eternal Witness (which I would swap with Nissa, Vital Force) more than once (either with the deathmantle or Cloudstone Curio + elemental tokens) which also allows to use cards like Beast Within multiple times. This would make World Breaker unnecessary and I could swap it with Beast Within or Reclamation Sage (since the sage is tutorable). Good idea or rather too complicated?
Hanweir Battlements' haste effect doesn't sound bad, I will think about it! I will also add Valakut, the Molten Pinnacle and Stomping Ground as soon as I acquire them. Same goes for Life from the Loam.
I'm still not sure about Sylvan Scrying though. It's a choice between this and more utility which could make the game slower or Rampant Growth which speeds up the game a bit. And up til now I'm more on the faster side for this one
Last but not least, I'm not a huge fan of the cycle lands. I tried Sheltered Thicket for some time but it just didn't convince me.
4 days ago
Thanks for all the suggestions! Elvish Mystic is a quite obvious pick indeed. As for Reclamation Sage and Elvish Visionary, I really don't want to decrease the number of warriors too much since it would limit Bramblewood Paragon's effect; Elvish Visionary is neat though, think I'll put it in the maybeboard and make some tests.
I added 2 Gruul Turf for now since I don't have enough budget to afford other dual rares. The same goes for Ezuri, it's reaally expensive so I hope 1 will be effective enough.
At the moment I'm considering these changes:
+2 other instants (same as above, don't know exactly which ones)
+1 Hunting Triad to compensate the token production
4 days ago
Lots of goodies to consider before Disciple likely. Sitting here looking at:
- ramp (Elvish Mystic, Bloom Tender, Gaea's Cradle, Cabal Coffers/Urborg, Tomb of Yawgmoth)
- midrange-y goodness (Grave Titan, Avenger of Zendikar, Craterhoof Behemoth, Lord of Extinction)
- a Necrotic Ooze combo (Walking Ballista, Phyrexian Devourer, Mikaeus, the Unhallowed/Triskelion)
- dredge package (Golgari Grave-Troll, Stinkweed Imp, Life from the Loam)
- table drain (Gray Merchant of Asphodel, Exquisite Blood, Massacre Wurm)
- attrition package (Merciless Executioner, Fleshbag Marauder, Desolation)
- creature based targetted removal (Reclamation Sage, Caustic Caterpillar, Woodfall Primus)
- stax package (Thorn of Amethyst, Sphere of Resistance, Contamination, Null Rod)
- tutor package (Buried Alive, Birthing Pod, Demonic Tutor, Vampiric Tutor, Sidisi, Undead Vizier)
- better sac outlets (Phyrexian Altar, Ashnod's Altar, Viscera Seer, Greater Good)
- general good stuff (Sylvan Library, Damnation, Mana Crypt)
5 days ago
Reclamation Sage is much better than Zealot!
Elvish Mystic will be slightly better than Arbor Elf because you can still tap it for mana if all you have are pain lands. Also, go up to 4 Karplusan Forest instead of 2 Mountain, and maybe consider adding other duals like Rootbound Crag or Stomping Ground. You really dont want basic mountains here because theyll mess up your opening hands.
Elvish Visionary is a great cheap way to keep the elves coming. Id suggest 4 in place of some more expensive elves.
Id suggest 1-2 Ezuri, Renegade Leader as a good way to use Radha mana and end the game :)
Also I know you want to keep this modern legal, but PLEASE get a playset of Bloodbraid Elf for casual games :P Ill rest easy knowing shes the other reason to go GR elves.
5 days ago
I'm kinda sorta almost there... here's the cards I still need. Most of the cards are bulk. And here's a link to my binder
1x Dusk / Dawn
I'm not picky about sets. Again, here is my binder. Thanks!
1 week ago
First and foremost. This deck is missing some of the key components that are very very neccesary for commander:
You have the Sol Ring , and thats good. And the few land fetching spells. But I reccomend getting creature ramp and at least 3 more mana rocks. Like adding in a Birds of Paradise, Sylvan Caryatid, Yavimaya Elder, and a Wood Elves would speed your game up so much, and give you chump blockers. Mana rocks are also really essential, my favorite are Gilded Lotus, Thran Dynamo, and Darksteel Ingot.
- Card Draw/Card Advantage
This is so important. In a deck like this, I'd automatically include Sylvan Library, Harmonize, Sensei's Divining Top, Worldly Tutor, Chord of Calling, Green Sun's Zenith, and a Tooth and Nail. Necropotence is super good too. Cards equal wins, period. That is why blue is the best color. I'd also consider cards like Soul of the Harvest and Drumhunter, just because your deck is creature based. The way I think about it, if I can't find a way to get more cards in my opening hand, I should not be keeping it.
I'm not gonna get into this, cause someone else did. Just make youre mana base faster. And play cards that cycle/fetch lands out of your library. It is card advantage for days.
Play more creature piece removal spells (like Woodfall Primus , Acidic Slime , Reclamation Sage , and Shriekmaw , just because they leave you with a creature at the end of it all. That 2/1, or 2/2 deathtouch is essential for the early game. Also more instant speed removal will do you good like Hero's Downfall, Abrupt Decay, and Krosan Grip.
Sidenote: Play Eternal Witness if you are playing green. Period.
2 weeks ago
Thanks so much Blue_Flame for all of the sideboard suggestions! I will most likely add all of them to the board, except I will probably go for Trygon Predator over Reclamation Sage because of its repeated ability to get rid of a card, and also giving simic devotion. But to contradict my point it might be better to just use 1 spell to instantly remove a pesky artifact instead of having to wait a turn and have the predator possibly shot down by my opponent's removal. I will probably leave both in the sideboard for different matchups. I also love the synergy with Feed the Clan, this can be super annoying for the burn or aggro player, constantly getting 10 life back. Thanks again for the feedback and tips, it was really helpful!
Pulling a foil Growing Rites of Itlimocis actually ridiculous skoobysnackz, congrats on pulling a 40$ card. Growing Rites is an interesting suggestion and has the potential to be really good, but also to be a dead card. In the games where I am crushing early with only about 2 gods, the card will probably be redundant, but in a longer grindy game it can be really good. It also makes me think that dropping the Arbor Elf + Utopia Sprawl for Kiora's Follower might be a better idea, as it would leave up an extra 4 cards to use, and would also work in synergy with both Nykthos, Shrine to Nyx and Itlimoc, Cradle of the Sun. I would definately only run it as a 1-of like you suggested. I will definitely have to do some testing to see how good it is. Thanks for the suggestion!
2 weeks ago
True, still Reclamation Sage < Qasali Pridemage - since it can only cause problems (IF resolves) after the angel is on the field.
That is a pretty big if considering that the deck is built to counter such threats - and Glorious End doesn't care for Boseiju, Who Shelters All or Cavern of Souls.
However removing stuff like Liliana of the Veil, or Seal of Primordium is a real trouble for U/R decks.
So i am just inquiring about stuff that could get me in real trouble like lilana, at 3 cmc cost - if its not a simple hate card, but something that warps the game if left on the field then i would like to hear about it even more.