|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Core Set 2019 (M19)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
- Does Hushwing Gryff effect cards that are not yet in play (on the battlefield)?
- Reclamation Sage vs Archetype of Endurance
- Exiling cards from graves in response to them casting it
- Is this infinite loop possible? (Reveillark + Saffi + Fiend Hunter + Sacrifice + ETB creature)
- Copy interactions concerning: *cast* and *entering the battlefield*
Creature — Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
|Have (5)||orzhov_is_relatively_okay819 , Brutus1 , Taki117 , shinbatsu , rockleemyhero|
|Want (6)||Mortiferus_Rosa , SkylordAleksander , ruitcys , beastboyrolf23 , __juanthebeaver27 , calovr|
Reclamation Sage Discussion
1 hour ago
Aren't Zoo and Stompy the same thing? Large creatures that usually either have trample or gain trample?
I know Zoo, traditional, is a lack of synergy. Just a bunch of titanic creatures who each impact the boardstate on their own way.
Usually we might think if creatures like Avenger of Zendikar , Ruric Thar, the Unbowed , and Glorybringer but there are smaller creatures too, such as Predator Ooze , Reclamation Sage , and Kird Ape .
But at their core, the reason you have highly impactful creatures is so you can overwhelm and push through all defenses once you drop something to give them all trample.
Stompy is sort of, in my opinion, a subset of Zoo where you focus a bit differently. Zoo seeks to use one-shot creatures who impact their board with immediate presence whereas Stompy probably looks to sling and stack spells and abilities such as Rancor , Titanic Growth and Titan's Strength .
So I mean I guess they are different? But Stompy is really just a subset of Zoo.
1 week ago
Well first off, are these the only commanders you’re considering or are you open to other options? Storrev, Devkarin Lich could be quite a but of fun you’re looking for something a lil more casual. Gyrus, Waker of Corpses is... not terrible ig?, Karador, Ghost Chieftain is awesome, Muldrotha, the Gravetide adds a lot of variety (especially with her new subcommander Yarok, the Desecrated !),
Is Jarad, Golgari Lich Lord really that hard to cast?? How much land ramp/colored rocks are you running? Turn 2 Golgari Signet or Rampant Growth or Nature's Lore gets him out on turn 3 for sure. Not to mention any fetch. There’s a litany of spells and rocks that can ensure you can drop him 100% of the time on turn 4.
Varolz, the Scar-Striped may be better than he seems. He basically transforms redundancy into a win condition. If you have Acidic Slime and Reclamation Sage that’s two counters. Any cards that you’re not using? Make ‘em power and toughness. Still, he’d suit ya better in the 99 of... actually, Storrev, Devkarin Lich . But he’s apparently not on your radar and Varolz is not a reanimator.
3 weeks ago
Trying to lower my curve a lil. Iffiest swap: Slime for Mangara.
3 weeks ago
Reclamation Sage , Wood Elves , Springbloom Druid , God-Eternal Rhonas , Retreat to Hagra , Tatyova, Benthic Druid , Coiling Oracle , and Eternal Witness (It's Gavin BTW) Maybe Baleful Strix and Mulldrifter
4 weeks ago
Linked here from the Facebook group and as this comment got longer, I figured I'd leave it here for easier parsing than on Facebook itself.
Okay, so taking a look at this, I notice one thing right off the bat: Your deck only has 7 or so ramp spells in it (I may have missed a couple).
Animar turns top decks into fuel if they're creatures, so it's the one time I would recommend not running mana rocks. I mean, you still can, but you should run a decent assortment of dorks that let you land Animar turn 2. You currently only run Birds of Paradise.
Llanowar Elves , Elvish Mystic , Fyndhorn Elves , etc., would be better than your mana rocks. I dropped Sol Ring entirely because it doesn't help Animar "go off" so to speak, since I always need colored, not colorless, mana.
Burnished Hart could easily be removed for one of the above- it takes 6 mana to get 1 land. Sure, you can play it for free, but the activation cost is still an issue. Rishkar, Peema Renegade (2 * +1/+1 counters on Animar for casting her, plus turn another thing into a dork is niiiiiice), etc., would be more beneficial for the mana spent and better utility overall.
Warstorm Surge, Primeval Bounty, etc., aren't necessary. Surge has both Purph and Ballista which outperform it during the combo with Ancestral Statue- 3 payload is a bit much since the deck is predicated on you obtaining 1 card (so you're running 3:1 payloads to combo pieces that let those payloads outright win). Animar just doesn't want to pay full retail cost for that effect when Ballista is free and Purph is R.
Vedalken Orrery is largely a do-nothing card. Casting at instant speed is fun but Animar doesn't have to- something that just outright makes your stuff uncounterable would be a better use of mana than Orrery if playing around counters, and if playing Orrery to be cute... Animar isn't cute. You can combo quick and dirty through things like Dosan the Falling Leaf and Gaea's Herald.
The Swords are oddly placed. 5 mana to get a limited effect isn't great when your Commander lends himself better to enabling sheninagans with Prime Speaker Vannifar , Tishana, Voice of Thunder , Brutalizer Exarch , Generous Patron , Imperial Recruiter , Beast Whisperer (you run Primordial Sage and Soul of the Harvest- Whisperer is a straight upgrade to one of those, but I run all 3), Wall of Blossoms , etc.. Rhystic Study wouldn't be out of place either. Most of the above when combined with Animar and Temur Sabertooth/Cloudstone Curio make a phenomenal draw engine to get you what you need.
So, to summarize everything up:
1x Elixir of Immortality 1x Gruul Signet 1x Izzet Signet 1x Sol Ring 1x Sword of Feast and Famine 1x Sword of Fire and Ice 1x Sword of the Animist 1x Vedalken Orrery 1x Primeval Bounty 1x Warstorm Surge 1x Burnished Hart
1x Llanowar Elves 1x Elvish Mystic 1x Fyndhorn Elves 1x Sakura-Tribe Elder 1x Wall of Roots 1x Rishkar, Peema Renegade 1x Beast Whisperer 1x Imperial Recruiter (or some other tutor, they help) 1x Rhystic Study or some other draw source 1x Vannifar, Tishana, some other draw source.
If you have issues with your spells getting countered, cut something for Gaea's Herald or Dosan the Falling Leaf , or both. You could probably cut 1 land and a fatty like Utvara Hellkite who take way too long to do anything on their own in order to fit these in.
There are a few random improvements that can be made, like changing Plaxcaster Frogling to Spellskite , or swapping Hoard-Smelter for Reclamation Sage , but that can be saved for another time. More ramp and more draw engines will definitely help more than anything else. I even run Trophy Mage to get Cloudstone Curio, but that's a jank play. Spellseeker to get Weird Harvest to get Ancestral Statue and Walking Ballista in the same turn is where it's at lol.
Anyway, this was a long, loooong comment, but I hope it helps you out, man.
1 month ago
First you should note that cast and enter the battlefield are not the same thing. Riku's cast trigger relates only to instants and sorceries, while his second ability is creature related and triggers on a nontoken creature entering the battlefield.
Using your examples this results in the following: You cast Desolation Twin and get 10/10 token that enters the battlefield. It is a token and thus does not trigger Riku. Then Desolation Twin resolves and enters the battlefield, triggering Riku. You pay and get a copy of Desolation Twin . Total of 3 10/10 creatures.
You cast Reclamation Sage and it resolves. It enters the battlefield triggering Riku and its own ETB. You order them in whatever order you like as they are simultaneous but say sage ETB ot top. You blow up an artifact, then pay and create another copy of Reclamation Sage , which enters as well and puts its own ETB on the stack and blows up another artifact. Total of 2 Reclamation Sage and 2 destroy artifact triggers.
You cast Progenitor Mimic it resolves and you choose to become a copy of Desolation Twin as it enters. It doesn't trigger any on cast trigegrs from the object being copied. It is nontoken however and upon entering the battlefield triggers Riku, you can now pay and make another copy of Progenitor Mimic having enter as another copy of Desolation Twin . Total of 3 10/10s (1 original, 1 from progenitor and 1 from progenitor token.)
1 month ago
I have a few questions regarding the copy ability.
So I am building a deck around Riku of Two Reflections and I was wondering about the second ability concerning creatures with the keyword When you cast and enters the battlefield.
For example if I copied a Desolation Twin - Would the ability be activated twice resulting in 4 creatures with 10/10?
Thanks for any help :)
1 month ago
Yes, my list is very outdated. I will change it soon. Can i ask you what is so good about World Breaker ? I don't get it. His hability is on cast, it won't activate when you pod or reanimate him. I use Reclamation Sage instead. It is because he hit lands and is a big body?
Reclamation Sage occurrence in decks from the last year
All decks: 0.03%
All decks: 0.03%
Commander / EDH:
All decks: 0.15%
GW (Selesnya): 0.73%
GU (Simic): 0.81%
RG (Gruul): 1.23%
RUG (Temur): 2.05%
BUG (Sultai): 0.72%