|Commander / EDH||Legal|
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|Commander 2018 (C18)||Uncommon|
|Core Set 2019 (M19)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
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Reclamation Sage Discussion
1 day ago
P.S. I got curious about the change in Artifact hate over time, so I looked it up on MTGtop8.
Here's some data on the Top 20 most played sideboard cards in Modern, each year:
- 2018: Stony Silence #1, Ancient Grudge #5, Nature's Claim #11, Reclamation Sage #16, Ceremonious Rejection #17.
- 2017: Stony Silence #1, Ancient Grudge #6, Nature's Claim #14, Ceremonious Rejection #17, Reclamation Sage #20.
- 2016: Ancient Grudge #1, Stony Silence #2, Nature's Claim #9.
- 2015: Ancient Grudge #1, Stony Silence #4, Nature's Claim #11.
- 2014: Ancient Grudge #1, Stony Silence #9.
If anything, it appears Artifact hate is going up over time, rather than down
3 days ago
GingerLivsMatter I've already got Reclamation Sage to deatroy enchantments, with the upside of also hitting artifacts and leaving a body. And I have negate to deal with control. It generally hits more things than Disdainful Stroke so I'm running it over the stroke.
4 days ago
5 days ago
Darknut My personal favourite permission general is The Scarab God . When I play control, I like having a good mana sink in the zone for a place to throw unused mana held up for instants. I'm not saying its a high tier deck, just my personal favourite.
On top of the mana sink it help you dig through your deck via scry, has a pseudo tax evading ability and the mass life loss is a nice cherry on top if you sprinkle in some Zombie Synergy.
Being able to reanimate creatures at instant speed provides some wonderful flexibility. There is also the major fun factor of countering your opponents creature and then reanimating it for yourself, even if it is just a Reclamation Sage .
6 days ago
She'd also be able to fetch answers like Phyrexian Revoker, Scavenging Ooze, Reclamation Sage, Manglehorn and Ravenous Slime, not to mention do tricks like sacrificing creatures in response to removal.
1 week ago
Some suggested cards by looking at your build:
Reclamation Sage - removal that you can recur.
Acidic Slime - ditto.
Ashnod's Altar - free sac outlet, ramp.
Beast Within - one of best removal spells in green.
Basilisk Collar - gains life, keeps opponents from attacking (death touch makes people weary of losing best attackee, and it becomes a board wipe with sharpshooter or thoctar - death touch, kill a creature repeat.
Below is a list of your non land cards and the role I see them in. I linked the cards that don't serve the end goal of going wide or comboing. I also high lighted cards that are either cost ineffective, or I found lack luster in my builds. Not recommending you cut them, just so you can look at them from another perspective. There are others that would be cut if needed to be more competitive and had the replacements.
1 drop (8).
1x Birds of Paradise - ramp/fix.
1x Elvish Mystic - ramp.
1x Llanowar Elves - ramp
1x Mortician Beetle - ??
1x Skullclamp - card draw.
1x Sol Ring - ramp.
1x Sudden Demise - ?
1x Tempt with Vengeance - ?
2 drop (10).
1x Blood Artist - combo piece.
1x farseek - ramp/mana fix.
1x Goblin Bombardment sac outlet/ combo piece.
1x Impact Tremors - combo piece
1x Rampant Growth - ramp/mana fix
1x Sakura-Tribe Elder - ramp/mana fix
1x Swiftfoot Boots - protection
1x Thought Vessel - ramp/unlimited hand
1x Wight of Precinct Six - ?
1x Zulaport Cutthroat - sac outlet 3 drop (17).
1x Awakening Zone - token producer.
1x Beastmaster Ascension - win con
1x Burnished Hart - ramp/mana fix
1x Catacomb Sifter - token producer/ scry
1x Champion of Lamb Holt - win con.
1x Commander's Sphere ramp/fix.
1x Cultivate - ramp/fix.
1x Eternal Witness - recursion
1x Fecundity - card draw.
1x Food Chain - combo engine.
1x Goblin Sharpshooter - win con
1x Growing Rites of Itlimoc - ramp.
1x Kodama's Reach - ramp/fix
1x Ophiomancer - token producer
1x Quagmire Druid - enchantment removal
1x Reincarnation - recursion
1x Stronghold Assassin - creature removal
4 drop (12).
1x Beast Whisperer - card draw
1x Brawn - give trample.
1x Grave Pact - stax piece.
1x Meren of Clan Nel Toth - recursion.
1x Ogre Battledriver - haste.
1x Parallel Lives - combo piece.
1x Pitiless Plunderer - combo piece.
1x Poison-Tip Archer - combo piece.
1x Purphoros, God of the Forge - combo piece.
1x Shattergang Brothers - stax?
1x Smothering Abomination - draw.
1x Xenagos, the Reveler - ramp/token producer
5 drop (6).
1x Doubling Season - combo piece.
1x Emrakul's Hatcher - token producer.
1x Endrek Sahr, Master Breeder - token producer
1x Mazirek, Kraul Death Priest - can make creatures real big.
1x Mycoloth - token producer
1x Xenagos, God of Revels - haste enabler for prossh.
6 drop (4).
1x Brood Monitor - token producer
1x Deathbringer Thoctar - combo piece
1x Dragonlair Spider - token producer.
1x Inferno Titan ??
7 drop (5).
1x Avenger of Zendikar - token producer.
1x Butcher of Malakir - stax.
1x Hornet Queen - token producer.
1x Sheoldred, Whispering One - recursion.
1x Stalking Vengeance - combo piece?
8 drop (1).
1x Woodfall Primus - removal. 9 drop (1).
1x In Garruk's Wake - removal.
12 drop (1).
1x It That Betrays - ??.
Let me know how this plays for you.
1 week ago
Neither case is a "perfect" lock, but they are pretty close. Both of them can be dealt with via on board abilities. In Omen Machine's case, if they already have access to an answer (Shatter, Reclamation Sage, and the like), they can just use it. Knowledge Pool can be dealt with by cards cast from other zones besides the hand. Flashing back Ancient Grudge for example, or by an uncounterable spell out from under the pool (Abrupt Decay). In reality, though, both would likely prompt concessions as they will quickly know whether they can get out from under it in a reasonable amount of time.
1 week ago
I cut the 2 Motivators and one Scryb ranger which gives me 3 open slots. Im considering cutting one Wall of Roots or the second Kiki-Jiki, Mirror Breaker (should i keep 2 kiki in case i draw one?). Any suggestions what to do with the 3-4 slots? I considered Path to Exile, but being a combo deck there is not many creatures i fear. I also considered some toolbox creatures, but i cant see why i would pod to a Reclamation Sage instead of the kiki combo.