|Commander / EDH||Legal|
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Creature — Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
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Reclamation Sage Discussion
17 hours ago
I forgot to unsubscribe from the thread so I kept getting notifications, lol, but I did realize something else I can suggest:
Is there a reason you're using Glissa Sunseeker over Reclamation Sage? Sage destroys something ASAP, which is important to not have to wait for summoning sickness if you're against something like, say, Arcum Dagsson, because you will most likely need to blow something up if you hope to get to your fourth turn (my Arcum deck consistently goes off and ends games on my turn 3 or 4, so you should at least be able to pop something before then). The more ways to stop uninteractive combos that can win early, the better, right? I get that Glissa is reusable, but if your deck wins relatively consistently between turns 6-8 (when I goldfished your deck in the playtester, that seemed to be a fair estimate) then I don't see the need for something to be reusable and only hit artifacts, not enchantments (when there are some enchantments that royally screw your strategy that need to be destroyed ASAP, too).
Heck, Nullmage Shepherd is one I consistently like better than Glissa. Capable of destroying artifacts and enchantments, and does so relatively well even through wraths in Commander (as 3 other creatures isn't really a difficult metric to meet).
So I'd suggest one of those above Glissa, for sure. Rec Sage is the fastest option of the bunch, though.
Also, I just thought I'd bring something up real quick: I playtested your deck twice and both times Sylvan Messenger whiffed pretty hard (it bottoming Craterhoof hurts). It can only put some out of 33 cards of your deck into your hand, which means there is a decent chance of only grabbing one card off of it at most. Natural Order is the same cost and just lets you go grab whatever big thing you want (my wife usually gets Regal Force, Vigor, or Craterhoof with it, but there can be times when grabbing another card is the better play).
Actually, Natural Order might be better to replace Nissa Revane, as you're not even running Nissa's Chosen anymore (I swear it was in here when I checked last) and life gain for 5 turns into a sixth turn ultimate (which takes until turn 10(!!) at minimum) is pretty bad. Or, at least Garruk, Caller of Beasts or something that actually helps your board state the turns you cast it, unlike Nissa which has to make it through six turns just to ultimate. Garruk/Natural Order would help you find more easily abused sources of lifegain (like Wellwisher + untaps) if you want to kill via Resevoir, while Nissa just seems overall mediocre right now.
2 days ago
Happy i could help :)
Kitchen Finks is a great card and the perfect creature for your needs. Eternal Witness is just as fitting, but limiting yourself to 1-2 copies seems right, since drawing too many of them can be become awkward with nothing meaningful to return. It's just a 2/1, so its ability really has to deliver. Unfortunately, Eldritch Evolution exiles itself upon resolution. (However, there are matchups where it's quite powerful to have Eternal Witnesses returning eachother in a loop whenever one of them dies. But those matchups are too infrequent to justify more than 2 copies in my opinion.)
As for other 3-drop creatures to sacrifice, i am not really sure what the best options are for your colors. Troll Ascetic is a good card for sure, but usually you don't really want to sacrifice it. Wolfir Avenger and Yasova Dragonclaw i'm not a big fan of, both require quite a bit of mana, otherwise they aren't all that great. Carven Caryatid is good if you sacrifice it or not, but such a defensive creature unfortunately doesn't fit well into your strategy. Tuktuk the Explorer can be insane if you can make him die, otherwise it's a 3 mana Raging Goblin. Goblin Ruinblaster seems really good, but it usually requires 4 mana. Rishkar, Peema Renegade, Borderland Ranger or Filigree Familiar might be okay, with the Familiar being the best of the three in my opinion.
As for 5-drops, i like the dragons and Thragtusk a lot, Blitz Hellion i don't have any experience with so i can't judge it, but Urabrask the Hidden isn't quite on the same level as the others i believe. An interactive card like Acidic Slime might be better, since that solves problems the other cards can't handle (like Ensnaring Bridge or Oblivion Stone). A total of 8 five mana creatures seems okay, but i would rather go down than up in number.
Maybe you could fit a Kessig Wolf Run into your mana base, it's quite a nice mana sink. 22-23 lands total seems right though.
I think i would sideboard Forked Bolt to beat aggressive decks, Ancient Grudge against Affinity etc, Magus of the Moon to punish greedy mana bases, and Burning-Tree Shaman to shut down some combo decks.
1-2 Reclamation Sage and the Thragtusk can definitely stay in the sideboard, and Loaming Shaman and Guttural Response can be good tools as well, the other cards i don't think you really need.
2 days ago
Emzed, that seems more narrow than Torpor Orb effects, which see slightly more play than Cursed Totem. Not to mention that even if you were locked down by the Totem, you would need to have exactly Altar of Dementia or Skullclamp to recur Reclamation Sage because your creature sac outlets would be locked down as well.
4 days ago
Sakura-Tribe Elder is for sure a better choice, but you should have Steve in regardless. Because Meren can abuse the graveyard you essentially want to get value off low drop creatures with some sweet ETB affects. One thing you get to abuse with Meren is greens ability to blow up artifacts and enhancements. Green has many creatures that ETB destroy target artifact or enchantment, which is very nice because many decks rely heavy on mana rocks and sick enchantments. Yesterday I was playing a game and I had someone Nevermore my commander not even realizing that I had a Reclamation Sage in the graveyard and my deck being heavy around reanimation of course there was a reanimate spell in hand.
Now the Necrotic Ooze + Phyrexian Devourer + Triskelion I believe it works as Having Necrotic Ooze out and the other two in the graveyard. Reveal the top card of your library from the Phryexian Devourer ability and add X +1 counters to Necrotic Ooze adding to the +3 he already has from Triskelion. Essentially you can respond to the 7th +1 counter being added by removing some with Triskelion's ability not causing you to Sacrifice Necrotic Ooze. This combo I am newer using and have some uncertainty with. I prefer to use the Altar of Dementia + Devoted Druid + Quillspike
1 week ago
Any particular reason that Qasali Pridemage was cut instead of Reclamation Sage? I would think that Pridemage is better than Sage at keeping a lock on opponent's artifacts and enchantments because it can sacrifice itself to be recurred whereas with Sage you need a sac outlet to do the same thing. You can play Pridemage on your turn but hold open the mana on your opponent's turns to potentially destroy something they play during those turns. Lastly, I know in a competitive environment this isn't frequently relevant but Pridemage is a larger creature for the net 3 mana you will end up using that also provides a combat buff for another creature.
1 week ago
I agree with what EmmaMuu said, focus on ramp and not mana rock. (Except Sol Ring)I love Gisela, Blade of Goldnight it's an auto-include in my decks with W and R, alongside Aurelia, the Warleader, that you already have. Arlinn Kord Flip is sweet aswell. Since this is a creature heavy deck I also recommend Reclamation Sage.
1 week ago
The problem on placing the Reclamation Sage on tje main is that not everyone plays powerful artifact or enchantment. However the Qasali Pridemage serves as double purpose which is really good and at 2 cmc at that.
Firebones675 on Elf
1 week ago
You're a bit light on ways to interact with your opponent. If they play something, you don't have a good way to get it off the table. Reclamation Sage is an elf that can hit artifacts and enchantments and Lys Alana Scarblade, Gilt-Leaf Winnower are elves that can deal with creatures. I'd say removal spells, Hero's Downfall, Go for the Throat etc would also be good options as they can hit more creatures than the two other elves i mentioned.