Wear / Tear

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Uncommon

Combos Browse all

Wear / Tear

Instant

Wear - Destroy target artifact.

Tear - Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

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Wear / Tear Discussion

x12721 on The Gold Standard (5-Color Blades)

2 days ago

Wear / Tear for sideboard hate.

Thylian1 on Smugglers Soul

1 week ago

Ok, I like the main deck a lot more, the only thing I would consider changing is 4 Springleaf Drum. As for the SB, I would cut Silent Gravestone, and Cyclonic Rift. Gravestone is worse than Rest in Peace. Also, Hurkyl's Recall is only good against decks like yours, so unless the meta is lots of artifact based decks like Affinity, you don't need it. As for replacements, you NEED cards to deal with Stony Silence, I think the best answer is Wear / Tear.

enpc on The Most Temp

4 weeks ago

rob_shifflett: Thanks for the feedback and the upvote!

I was questioning whether or not to include Isochron Scepter in list. It's nuts by itself but it also brings the alure of adding Dramatic Reversal which makes Shu Yun a one shot kill. It's one of those "once you have one you may as wll just add the other" card. But I can see the appeal of scepter even by itself. I will add it and Fabricate to the maybe board for now.

I had Sunforger in my first pass of cards but ultimately chose not to run it. Did you have good experiences with it?

I run the keyrunes becuase they can become creatures with Jeskai Ascendancy to let me keep fueling cantrips - though I'm not sure if the package is worth keeping TBH. while I like the buff/cantrip, it's the main reason for running Alhammarret's Archive and if I replaced all of that with a Paradox Engine I may be able to open up slots. Though the benefits of the cards even outside of combo are good. Thoughts?

Flame Jab is just in there as a way to turn lands int otriggers, but I'm thinking of cutting it for Wear / Tear. Silver-Inlaid Dagger feels really strong, +3/+0 and with double strike it's a huge permanent buff for 3 mana total. But again, I'd be keen for specific thoughts on it.

What do you mean by shooting myself in the foot? too few or too many lands?

I'm trying to steer clear of making the deck too controlly. I play too many draw-land-go control decks and I wanted this list to be more active than reactive.

Is Kraum really that good? I feel like Jori En, Ruin Diver would give me about the same level of value for a lot cheaper. I get that I don't have to play spells to draw cards but wouldn't he inclusion of a second wheel be enough?

Same with Bruse, sure he gives double strike but so does my commander. The lifelink is nice but I'm not sure how necessary it is. What's the added benefit of him over just paying two mana?

odolcino on Ur Not Gonna Like This Beat Down

1 month ago

too many artifacts and enchantments, not enough removal, and you need more removal at instant speed likeUtter End, and better artifact and enchantment removal like Wear / Tear, or Vandalblast, Ancient Grudge isn't the best artifact removal in all 5 colors.

Dreno33 on Zacama Control EDH

1 month ago

Hey man. I started making mine nearly a week ago with the same exact intentions.

A few things I am surprised I don't see in here that I thought you should consider.


I'm a fan of exiling things as I see recursion far too often. I would consider adding some mass graveyard hate as it will DEFINITELY hurt your opponents more than you.


What to remove?

  • Izzet Chemister - WAY too slow and vulnerable. So man better cards to add before him.

  • Ulvenwald Hydra - Big dumb creature with no evasion. Not what your deck is about. If you need more ramp, pick something cheaper. There are plenty more options.

  • Evangelize - It's a cool effect, I guess. But the fact that THEY choose makes this terrible. You are trying to cast board wipes, why spend a turn casting this with buyback when you are going to kill it soon anyways?

  • Mizzix's Mastery - cool, but more for storm. Casting more than one mass boardwipe is redundant. I like it only for the ramp, but make sure your ramp fits well with your manabase (aka. not running out of targets on your recasts)


If you want to check out mine for comparisons, feel free. Also, I grabbed Wear / Tear and Slayers' Stronghold from you. Thanks :)


Zacama, Primal Control

Commander / EDH* Dreno33

149 VIEWS | IN 1 FOLDER


solarbeam on Brisela Control

1 month ago

You're really going to want to go up to at least 24 lands with the Brisela plan and Sphinx's Revelation. Swords to Plowshares over Path to Exile, you can also run OG Counterspell. Consider Fragmentize, Disenchant, and Wear / Tear to be able to address artifacts and enchantments.

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