|Commander / EDH||Legal|
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|Dragon's Maze (DGM)||Uncommon|
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Wear // Tear
Destroy target artifact.
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
Price & Acquistion Set Price Alerts
Wear // Tear Discussion
6 days ago
Warrior Creatures to Consider:
Devoted Crop-Mate like a weird Alesha
Hidden Dragonslayer decent removal
Ironclad Slayer if you are playing a lot of equipments
Malakir Cullblade gets bigger
Champion of the Flame if you go super heavy on the equipment
Garna, the Bloodflame save the creatures from a boardwipe? Not sure how it will do in action
Kazuul, Tyrant of the Cliffs pillowfort and some bodies
Taurean Mauler -technically a warrior
Burnished Hart ramp and can be brought back by Alesha
Gisela, Blade of Goldnight -got reprinted in Master 25 so its cheaper and will get reprinted again in Commander anthology II but that one will be foil so not sure if that will affect price
Grenzo, Havoc Raiser goad is amazing and his second ability is nice if you have mana to spend
Equipment to Consider:
Sunforger one of the best equipments in these colors, fetch your removal
Kusari-Gama mini boardwipe if they block
Artifacts to Consider:
- Gilded Lotus just got reprinted so its cheaper now
- Fellwar Stone our play group usually has your colors
- Oketra's Monument cast a warrior, get a warrior
- Throne of the God-Pharaoh
- Mardu Ascendancy
- Dictate of the Twin Gods you have both gods in deck, so why not?
- Berserkers' Onslaught
- Gift of Immortality
- Behind the Scenes since some of your creatures have low-ish power, although might such with all the anthem effects you have
- Pain Magnification just a fun card
- Kindred Boon
- Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
- Read the Bones
- Open the Armory
- Disrupt Decorum tapped out won't link this for some reason
Instants: (sticking with four or less Cmc for sunforger shenanigans)
- Rogue's Passage
- Sunhome, Fortress of the Legion
- Unclaimed Territory
- Path of Ancestry kinda pricey now tho
Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.
3 weeks ago
Why not run the best grave hate, Rest in Peace if you can?
If you have access to white, you can run Fragmentize/Disenchant/Revoke Existence/Wear / Tear over Abrade!
(it allows you to deal with enchantments too, which can be relevont on some bad days, when you come up against boggles, blood moon, control that can go insane with Search for Azcanta Flip... etc.
I would also recomend playing some sort of card filtering or card advantage engine, be it Painful Truths, Survival Cache, or Faithless Looting, since it helps you find the answers you need.
You could also run some manlands, which can be alternative win conditions if your creatures are killed, and can be helpful in some matchups since they have all sorts of useful abilities, like lifegain.
1 month ago
4xShard Volley is pretty aggressive. I've found that the life gain from Lightning Helix and the utility of Searing Blaze are often vital in a burn deck. I would suggest dropping the Shard Volleys for a 2-2 split of helix and searing blaze.
On another note, is Damping Matrix supposed to be Damping Sphere or just a budget replacement for Stony Silence? Also, though I understand the feeling that it you would want to keep it purely RW, I think Destructive Revelry is just too good (and so much better than Wear / Tear. A one-of Stomping Ground in the main board is what I have seen people use to play the side board revelry. Ghitu Lavarunner is cute and enables the wizard stuff, but I might even say that Grim Lavamancer is better? not sure about this one though. with 18 creatures in the deck, it is hard to say for sure if it will be a 2/2 on turn 2 every time. Even if it is, not sure it isnt still worse than Goblin Guide despite the synergies with Wizard's Lightning (4x Soul-Scar Mage and 4x Grim Lavamancer might be enough).
Just a thought, if you're into the attacking with wizards thing, izzet might be the better color paring with Stormchaser Mage and the new and shiny Adeliz, the Cinder Wind. That way you get access to all the cantrips (Opt, Serum Visions, Slight of Hand) to prowess up your dudes and dig through your deck for a Temur Battlerage or something along those lines.
1 month ago
1# - Don't use basic mountains. Blood Moon makes every nonbasic into plains, thus you should run Plains & swamps + your non-basics. Otherwise you will leave yourself wide open to that enchantment. And it will deny you from casting Unburial Rites from the graveyard (while making Lingering Souls into something like Krenko's Command). Fetch lands help you as they can act can get you to your basics if you get them on the field before blood moon
2# - If you want the ability to reanimate non-artifact creatures, there are candidates that are a lot stronger, like Iona, Shield of Emeria, Griselbrand, Jin-Gitaxias, Core Augur. And for reanimating artifact creatures, there are better reanimation spells like Trash for Treasure
3# - You MUST have some way to answer graveyard hate. Luckily there are plenty of option in mardu colors, that accomplish this, i mean cards like Wear / Tear
4# Lightning bolt is not a removal spell. Sure sometimes it can kill creatures. But we are living in the world of Thought-Knot Seer, Hollow One, Gurmag Angler & Thing in the Ice Flip (these days Tarmogoyfdoesn't stand out that much) - thus lightning bolt is good for "bolting the bird" but not much else. You play white, PLEASE play the best 1 cmc removal spell, Path to Exile
5# If you don't get anything of discarding cards, i would advise against running 4x Cathartic Reunion, as they require you to discard 2 (which can be a problem if the game goes long), and if it gets countered you can get into a lot of trouble (if you discarded something important (like a reanimation spell), because you needed to pay the cost, to discard something you wanted to reanimate), play more Tormenting Voice - and i would add 1x Reverberate in place of 1 of those loot spells, as it can mean twice the cards drawn, or can act as a counterspell, if you copy the opponent's counterspell with it.
6# Run more than 4x reanimation spells! Those are your win conditions, if you don't get to them you are like a fish on land.
1 month ago
EXOSURE, thanks for answering the queries while I was at work! I think Thalia, Guardian of Thraben is an excellent sideboard piece - even possibly a wonderful piece of mainboard hate. I also agree with Wear / Tear and a few other suggestions. I'll play around with it. Again, your advice has been invaluable. If I was to play with Genesis Chamber in the sideboard - I'd probably throw in Norin the Wary for that ridiculous bounce synergy that spews a myr per turn. He's another 1 cmc legend as well.
ersatz_olorin, thanks for the suggestion! I didn't know about the existence of that particular goblin and it does have synergy, but as mentioned already, it's quite a defensive play for a deck that really wants to close the game by turn 3.
Dorotheus, I made the same mistake when I started brewing this deck - it's a bummer!
1 month ago
Yeah, I can see why keeping Kuldotha Rebirth could be nice. I've been able to consistently flip Kytheon with hasty creatures (Goblin Guide, Bomat Courier, Dashed Zurgos) so I haven't found too much need for the go wide plan, but I'll test out lists with both cards. The big problem I was having with the deck is that the Mox-base is a little inconsistent, and so I ended up cutting Rebirths and some Grenades to add more legendaries and artifacts, but now I'm worried I won't have the reach I need to close out the game. I'll let you know how my testing goes.
If you do keep Kuldotha Rebirth, a card to consider is Contested War Zone, which can be an extra Signal Pest trigger and seems super sweet.
As for the sideboard: I am sucky at sideboarding in general but here are my thoughts. Thalia, Guardian of Thraben seems like an easy inclusion which meshes with our gameplan really well. I'd probably put in Abrade/Smash to Smithereens or Wear / Tear over Ancient Grudge, or Shattering Spree if we hate affinity. I think one copy of Selfless Spirit could be a nice addition since boardwipes ruin us. Electrickery seems pretty cool, and I think maybe Tormod's Crypt over Relic could be a cool addition to pump up the 0 cost artifact count. Path to Exile is always a nice addition to take out Goyfs and likesuch.
Some ideas stolen from similar decks I've seen: Genesis Chamber helps us play a "go long" strategy against control decks, which is nice. I think Ethersworn Canonist might be better than Damping Sphere versus storm, and I think the Tron matchup looks good enough anyway.
Alesha, Who Smiles at Death is another interesting long game card, but is maybe too slow and too susceptible to removal, but it could be sweet.
1 month ago
Looking for Input on some cards in the maybes to fix a problem with Zur and Prosh. I feel Wear / Tear is weaker than the creatures since Im unable to tutor for it.
1 month ago
Sword of D&D
Overall seems okay, would heavily recommend using the very powerful U/W/R engine to look at putting in more artifact/enchantment removal. Wear / Tear Vandalblast Shattering Spree, so that you can actually survive to turn 5.