Wear / Tear

Wear / Tear

Instant

Wear:

Destroy target artifact.


Tear:

Destroy target enchantment.


Fuse (You may cast one or both halves of this card from your hand.)

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Dragon's Maze (DGM) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Wear / Tear Discussion

doctorstrangedays on You Can't HANDLE the Troops

2 weeks ago

Oh wow, thanks so much for providing these details jakeyuki12! This is a lot of food-for-thought so thanks for that. You hit the nail on the head for Heliod, God of the Sun, I am going to take him out for a Selesyna build I am working on. Commander Eesha is a total pet card haha. I used to run a soldier tribal deck back around Odyssey block and used Eesha to great effect. I used the bones of that deck to make this one, so there are definitely some leftovers in here. This was one of my first Commander decks so I am glad it is getting some fine-tuning to keep up with my meta. I sat down and took a look at what cards I had available to make some swaps and came up with:

Hedron Archive out for Boros Locket

Thran Dynamo out for Boros Cluestone

Return to Dust out for Wear / Tear

Kalemne, Disciple of Iroas out for Ballyrush Banneret

Heliod, God of the Sun out for Skyknight Vanguard

I am going to playtest this in some games tonight to see how it goes and adjust from there. I think next steps for me is to look at adding in additional card draw (I'm thinking I need to a Skullclamp to start). Thanks again for taking the time and for the help, it means a lot.

jakeyuki12 on You Can't HANDLE the Troops

2 weeks ago

At an initial glance, here are my thoughts for possible cuts- I'm guessing you run Heliod, God of the Sun for Vigilance and the blocker, but otherwise doesn't synergize with your soldiers. Seeing that Iroas already makes blocking really hard, Commander Eesha seems not needed, although I'm guessing that might be a pet card. While Kalemne, Disciple of Iroas is a big soldier and a flavor win, it's just a beefy body with keywords in this deck- not much taking advantage of the experience counters. I think you could replace these with good soldiers at other parts of the curve, and seeing that you feel it takes time getting out the gate, probably earlier on the curve.

In other places I think swapping Return to Dust for Wear / Tear is an easy swap (unless the exile part is crucial). I haven't had the chance to test out the new Valakut Exploration but it might be better than Outpost Siege as much as I love the siege (ol' reliable). Seeing you already have a ton of anthems I think Door of Destinies can be trimmed (I tend to not like it anyways in tribal decks that can make tokens). While I do think Hedron Archive and Thran Dynamo tend to be underrated, in this deck where your 4-cmc is crowded and your commander is at 4-cmc they might not work out. They might be worth cutting for cheaper mana rocks.

JuQ on

1 month ago

Spellbinder doesn't look in this deck. You only run 7 instants and it just won't work with three of them Lapse of Certainty, Reiterate and Reverberate as stack will never have any other spell by the time trigger resolves. You get a partial success with Red Elemental Blast and Pyroblast You can destroy blue permanents but not counter spells and I feel thats what you expect to do with them.
Then If you manage to imprint Wear / Tear theres no problem, but what you really want to do is to imprint the Savage Beating to go for the infinite combat phases.
I wonder if it really deserves a spot in the deck just because it has a strong interaction with one of the other cards in the 99. If you happen to draw the Savage Beating then you can easily fetch the Spellbinder but if you draw the Spellbinder it will be a dead card in your hand for most of the game.

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

1 month ago

mikeb388:

It really depends on the situation though I will say that I believe the card comes in against me regardless. Basically, if I am relying on mana created via Pentad Prism or Phyrexian Unlife then yes, an early Wear / Tear can be really effective and slow me down to the point where you can put on enough pressure to beat me. Keep in mind though you have to have the clock to back up your removal or else I can always rebuild.

With this said there are scenarios where Wear / Tear will not feel very good against the deck. Notably against Lotus Bloom if I have Angel's Grace and Ad Nauseam. When the Lotus Bloom comes off of suspend it is correct to attempt to blow it up (generally at upkeep), but if I have the combo the Wear / Tear really is just a way to force me to go for it then and there. Now if you have a counter to back up the Wear / Tear then this line has the potential to be very good and I have to play more conservative, but more often than not its ineffectual and acts more like a check on whether I have it. If I don't, again you need to back up the clock before I get to the mana I need.

All in all though to provide a quick answer, yes Wear / Tear is solid against Ad Nauseam but does come with its drawbacks and can look silly sometimes depending on the situation.

Vale,

Oloro

Poseidon31 on Mardu Reanimator

1 month ago

Damping Sphere against Tron and Storm. Fulminator Mage against Tron and other Decks with special lands, like an Azcanta. Infernal Reckoning against tron or Eldrazi. Pithing Needle or Murderous Rider against Planeswalker heavy decks. Nihil Spellbomb against Dredge or just for grave hate. Ashiok, Dream Render for grave hate. Damping Matrix against Affintiy/Eggs. Dash Hopes for surprise Counter Magic (I Like this alot, espacially in aggro styled decks). Spellskite against Burn, Boggles or Infect. Abrade against Artifacts. Disenchant against Artifacts and Enchantments. Leave No Trace against Enchantments. Kambal, Consul of Allocation against Burn or Control. Collective Brutality against Burn or Control. Rakdos Charm against creature heavy decks like Elfes or Tokens or Artifacts or for grave hate. Wear / Tear against Artifacts or Enchantments. Crumble to Dust Against Tron.

Depends on your meta, what decks you want to side against and what do you need in addition to your main 60. Which Match ups are bad for you and ho to play against that. I play the following Sideboard in my Mardu Vehicle Deck: 1x Chandra, Torch of Defiance 1x Collective Brutality 3x Duress 2x Kambal, Consul of Allocation 1x Nahiri, the Harbinger 2x Nihil Spellbomb 1x Rakdos Charm 1x Settle the Wreckage 2x Wear 1x Wrath of God

DemonDragonJ on Righteous Wrath

2 months ago

I have replaced Wear / Tear with Duergar Hedge-Mage, because, while it is nice to be able to destroy two permanents whenever one could cast an instant, having a creature is generally better.

I also have replaced two lands in this deck with two additional copies of Hearthfire Hobgoblin, since I was getting mana-flooded too often when I played this deck, but I do not expect that I shall have that problem as frequently, now. The average converted mana cost of this deck is now 2.71, but that is not a major increase from what it was, before.

DemonDragonJ on Wear/Tear or Duergar Hedge-Mage?

5 months ago

In my red/white deck, I have two copies of Wear / Tear, but I am contemplating replacing them with Duergar Hedge-Mage; both cards have the same mana cost, and the former is an instant, but the latter provides a creature, so it is a difficult decision to make.

What does everyone else say about this issue? Which card is better for my deck?

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