Wear / Tear

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Dragon's Maze Uncommon

Combos Browse all

Wear / Tear

Instant

Wear - Destroy target artifact.

Tear - Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

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Wear / Tear Discussion

Kjartan on USA control, needs help

2 days ago

3 Keranos is definately overdoing it.

And if you want Nahiri, you might want an Emrakul, though she is good enough on her own.

Less creatures in general would be a good idea I think.

But 4 of them should probably be Snapcaster.

Also consider Ancestral Vision and Blessed Alliance


For the mana base, Flooded Strand is legal now and should probably replace your Arid Mesas and 1 of your other lands.

Also, Ghost Quarter should probably replace Desolate Lighthouse as your Colorless/utility land of choice.


For the sideboard.

some good includes are Stony Silence, Rest in Peace, Anger of the Gods, Negate, Dispel, Supreme Verdict, Engineered Explosives, Deflecting Palm, Detention Sphere, and Wear / Tear


Here's my UWR deck if you have any interest: http://tappedout.net/mtg-decks/18-05-15-contrololo/

foxboy93 on Alesha, who smiles at death

1 week ago

Its not a bad build for a beginner, however there are some cards I personally don't like, in my many times of testing

Ankle Shanker - Its not a BAD card, but if you reanimate, it doesn't trigger his ability, cause he was never declared as an attacker. Otherwise, its an ok card, but a card like Master of Cruelties would be better and provide a game winning play.

Burnished Hart - With a low curve, Sad Robot is better in the long run. Sure this guy gets you lands, but you are better off running more Signets or mana ramp

Ponyback Brigade - I'm not saying its a bad card, but for the mana you are paying, you aren't getting much value. I'd run something with more utility, like Knight-Captain of Eos, which synergizes with the deck but ALSO creates tokens for blocking or helps to fog the field if someone goes wide. Mogg War Marshal, Noosegraf Mob are other inexpensive (money wise) cards that make tokens as well

Rakka Mar - Other than being recurable, this doesn't really provide you much advantage. a 2/2 that makes a 3/1 isn't overly fantastic.

Behind the Scenes - While it is good, there are much better things you can run. The only creature you don't really want dying is Alesha, so focus more on cards that keep her alive or swing in without issues.

Impact Tremors - Less effective than Purphoros, God of the Forge (though a better "budget" card), I don't see alot of "abuse" you get from it. In my version of the deck, I have at least 9 token producers, two of which are on attack only so I get more value from them. I recommend either going more tokens, or focus more on things of yours dying, like Blood Artist, Zulaport Cutthroat and Falkenrath Noble to start draining life from the opponents.

Mana base is what it comes to for a budget deck. Can't really comment on it too much

One thing that shuts down an Alesha/any ETB focused deck, is cards like Torpor Orb and Hushwing Gryff. While these may or may not be in your meta, having the answers to them is key. Wear / Tear, Disenchant are two artifact AND enchantment removal, and inexpensive (money wise), helping you turn off other strategies or things that are hindering your plan or can slow down people.

Personally I'd remove Mardu Banner, and instead include Fellwar Stone, if nothing else. This gives you another signet like effect, and is low enough CMC to help you get to where you need to go. Non-budget I'd get a Chromatic Lantern as an upgrade

I'd change Day of Judgment to Wrath of God. Personally the anti-regen can really hinder people like Ezuri, Renegade Leader or people who play Asceticism.

~~~

Cards I'd consider adding:

Goblin Bombardment - A combo with Karmic Guide and Reveillark, allowing for infinite damage to kill everyone.

Murderous Redcap - With another sac outlet, this and Anafenza, Kin-Tree Spirit goes infinite, dealing damage to everyone.

Sadistic Hypnotist/Mind Slash - Both of these cards, while can only be used at sorcery speed, can help to disrupt players hands and can help to take them off of cards, without overly affecting your board, depending on whats going on.

Mindless Automaton - Personally I like card draw guys you can use more than once. Mindless Automaton can fuel discard effects, while also adding to the card draw. Even if you reanimate him, he gets blocked, you get to draw a card. Other card draw effects I'd consider are Phyrexian Arena, Greed, Smuggler's Copter ect.

Open the Armory/Steelshaper's Gift - Both help you to get much needed equipment out. Non budget version would be Enlightened Tutor, Stoneforge Mystic ect. Tutors are very much needed to get cards you need, but with enough card draw you can easily offset the loss of "I need X Card" to "I can draw multiple cards and dig into it", or use Viscera Seer to begin scrying to it.

~~~

As noted, the deck seems fine as a whole, but there are some cards I'd change for more consistency. I will link my deck below for reference. I personally really like my current build, and just need to work on tweaking it as I try new things and see what works and what doesn't. Hope this helps!

Foxboy93's Alesha, Who Smiles at Death: "We Are Negan"

sylvannos on Splashing with Fire

1 week ago

I would concur with the others about your sideboard. Soulfire Grand Master really isn't what you want against aggro or in the mirror. Kor Firewalkers backed up by Path to Exile to deal with your opponents' Kor Firewalkers is where you want to go. You also want Path to Exile so you don't just scoop to a Wurmcoil Engine on turn 3 from a Tron player.

I'd probably change your sideboard to look something like:

1x Anger of the Gods
2x Deflecting Palm
4x Destructive Revelry
2x Exquisite Firecraft/Wear / Tear/Rest in Peace/Molten Rain/Sudden Shock/Relic of Progenitus
3x Kor Firewalker
3x Path to Exile

The other thing is, if you're not playing Tribal Flames, there's no reason to play a 4th. color for Bump in the Night. Lose those and go up to 4 Skullcracks and 4 Searing Blaze in the main.

You also don't want basic Forest because of how hungry your deck is for red mana. With Bump in the Night gone, you can cut your black sources and the Forest for additional Mountains or fetch lands.

If you are wanting to build up a Tribal Flames list, you play black for Bump in the Night and blue for Geist of Saint Traft. I play Tribal Zoo myself with Siege Rhino, Noble Hierarch, Tarmogoyf, and Wild Nacatl. I'll post my deck here if you want or you can find it in my profile.

GeminiSpartanX on Puresteel Storm (MDN)

3 weeks ago

I've been testing cheerios in paper since sram got printed, and there's a few things I've learned that might help your deck choices. Firstly, you really need some sort of interaction in the MD, there's just no way around it. Most lists run 2x Swan Song in the main to protect the creatures, since it counters any sort of important interaction from your opponent's side of the field. The 2nd thing I've learned, 2 Grapeshots in the maindeck is a must for game 1's. It decreases your fizzle rate, and in certain situations you'll need to fire off a small grapeshot just to deal with creatures from your opponent's side of the field (like when your creature gets removed and you're about to die, it's mostly a hedge against things going wrong).

I've tried running alternate wincons in the form of additional creatures in this deck, and at least as far as the MD goes they're not needed (Monastery Mentor, Goblin Gaveleer, etc). Your deck is not as well-equipped to win the fair game, and suiting up a goblin isn't great by itself. If you have puresteel out to equip for free, you should be winning via the combo anyway so it's a classic example of "win more".

Your SB is always meta-dependent, but there are a few things that I've found. Dispatch looks really good on paper, but in reality it punishes you for holding your artifacts in hand. If you need to get rid of something before you have the chance to combo off, or if your only creature gets discarded, often you don't want to play out artifacts for no value just to get a slightly better Path to Exile. Path should definitely be in those slots, since it's better in certain cases where you need to get rid of problem creatures (having an Eidolon of the Great Revel resolve against you, you don't want to take 8 damage putting out 3 artifacts then casting the Dispatch just to get rid of it). The extra land from path often doesn't matter since you win so quickly anyway (same theory as using Swan Song, your opponent won't have time to make much use of it). Also discard wrecks this deck, so I'd go up to 4 Leylines in the SB. Echoing Truth is a must-include against opposing leylines and Chalice of the Voids since it gets rid of multiple copies which sometimes comes up. I'd remove the Wear / Tears for them.

There's a lot more I've learned in my testing, but I realize I'm writing a book here so I'll stop lol. If you want to check out my list, here it is: The Honey Nuts Good luck!

AtomicEmpire7 on Jeskai Nahiri

1 month ago

I'd cut a Wear / Tear from the board to make room for the mainboard Anger of the Gods to be moved there, and a fourth Ancestral Vision be added. 4 Ancestral Vision is pretty essential to most Jeskai Nahiri decks. Otherwise, I like it! +1

LordSnow on - Budget Mardu Aristocrats -

1 month ago

Hey! You did a great job. And under $50, that is awesome.

I don't have a whole lot of suggestions to make, you have a really solid start here. I would be interested in knowing how well Grim Haruspex works, it could be good for this. Token's will be the thing you are saccing the most, though you should have enough nontoken creatures to make it still pretty good. Asylum Visitor is another budget option I have seen people use, since it does a decent impression of Dark Confidant. I think its up to preference or how often you find yourself empty handed.

Also, I have found Lightning Bolt to be insanely powerful in this type of deck. So many times, you will be sitting just a few Artist triggers away from winning and you draw the bolt and it finishes the game. It may be worth trying to find room for the other 2.

Rally the Ancestors may have been a good choice, as your deck will be a tad bit slower than the original. Sometimes the extra couple turns can really help make your graveyard extra juicy.

As a budget version, you are going to be a little slower because of the lands, which may hurt against Infect and Affinity decks. The lack of Ghost Quarter will also hurt your game against Infect and Tron. But I think it was a good idea not to include them. Without fetches, getting your colors online is more important. Lack of Path to Exile will also hurt a bit against creature based combos. But aside from that, you should be good to go against most decks. You just need to find a sideboard that works for your meta. Think about stuff like Burrenton Forge-Tender, Tidehollow Sculler, Dictate of Erebos, Kataki, War's Wage, Ronom Unicorn, Wear / Tear, Terminate, Duress and Slaughter Games.

Anyways, these decks are a hell of a lot of fun. I hope you enjoy it!

Kidchaos2084 on To AFFINITY, and BEYOND

1 month ago

Stubborn Denial and Wear / Tear are good sideboard options.

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