Bloodsoaked Champion

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Bloodsoaked Champion

Creature — Human Warrior

Bloodsoaked Champion can't block.

Raid: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.

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Bloodsoaked Champion Discussion

Wallamin on Rakdos Burn - Hyper Budget

11 hours ago

Hi, as a fellow Rakdos Burn Player I'd like to offer a couple of suggestions to improve the deck, while still staying low on budget. I would cut most of the Three-Drops to improve the overall speed of the deck, killing the opponent quickly is the main advantage and appeal of playing any Burn List.I would especially lower the number of expensive creatures, the Guttersnipes in particular, but I think the Elementals and the Shredfreaks could be replaced as well.

Suitable replacements include Bloodsoaked Champion, Vicious Conquistador, Firedrinker Satyr, Zurgo Bellstriker, Soul-Scar Mage, Harsh Mentor and maybe Spike Jester.

I personally also feel that a Dark Confidant-like card benefits the Strategy and is one of the main draws to include Black in Burn. There are a variety of creatures that provide a similar effect and are very budget-friendly: Blood Scrivener, Asylum Visitor, Pain Seer, Ruin Raider. However, I had the most success with Glint-Sleeve Siphoner, which has menace to boot, supported by Gonti's Machinationss and Aether Hubs. Removing these creatures will be a high priority for your opponents, making Claim to Fame very powerful, bringing back your card advantage-tools.

I would also relegate the Terminates to the Sideboard and instead play Searing Blood in the Main, especially since you are running a playset of Graven Cairns. On a similar note, Sign in Blood could also be considered, since it does not only provide further provide card draw, but can be aimed at the opponent to deal 2 damage to the opponent in a pinch.

In terms of spells, I would definitely improve the number of Lightning Bolt-Effects. Shard Volley, Collateral Damage and Burst Lightning are fine options. And since you are willing to also play Sovereign's Bite, you might want to look into Two-Drop Burn Spells as well: Lightning Strike, Searing Spear, Incinerate, Incendiary Flow are all serviceable Burn. I would not cut the Bump in the Night for Sovereign's Bite, though. One Mana Burn is so much more important than the three Life gained. Playing both should be good, though.

And finally, I would drop the Lootings and Duresses from the Sideboard. You rarely have the time to spend your first turn looking at their hand, despite it being basically the only answer Rakdos has to cards like Worship or enchantments in general. I feel it is just too much of a tempo loss. And you can just make them lose life with Bump instead of dealing damage to them anyways. Instead I would propose you look into Molten Rain to fight Tron- and Utopia Sprawl-Decks and add more Rakdos Charms or Smash to Smithereens to fight artifacts.

Red_X on Steal and Sacrifice

2 days ago

A couple of comments on the deck. First, you're running some cards that are just overall weak or don't do enough in your deck. Dominus of Fealty is going to be very difficult to play on or near on curve for a BR deck, and doesn't do enough when it is on the board. Vexing Devil doesn't really work for your deck because you don't have enough direct damage to make the 4 damage threatening. Dire Fleet Daredevil, Nightveil Specter, and Hell's Caretaker are all slow cards that don't really justify themselves in your deck (dire fleet could make the final cut, but it would require other cards to make it work and I think your money and card slots are better spent elsewhere). Second, if you don't draw both halves of your deck it can just collapse on itself, and the deck does absolutely nothing against non-creature decks. I would recommend putting in sacrifice fodder such as Bloodsoaked Champion, Mogg War Marshal, Pawn of Ulamogand Doomed Dissenter. This both makes your sacrifice outs live if you don't have your stealing cards, and allows you to apply pressure if you don't have creatures to steal. Anything that produces tokens, has undying/persist, or has a good death trigger will work for this. If you can fit an infinite combo into here, I would, but I don't know if BR has one, especially a budget one. Like the idea.

enpc on Blade of the North Star: Najeela EDH

1 month ago

That's fair about Earthcraft - When I was typing it I didn't see that Najeela gave stuff haste. In that case Cryptolith Rite (which you already have) is abundantly better.

Trophy Mage is really good - my only point with Stoneforge Mystic is that you can just put the sword straight into play with her. Also she gets Skullclamp and Helm of the Host (which you don't run but seems really good at churning out tokens with your commander). But por que lo nos dos? (queue Old El Paso Music).

Which leads me to my next point, mexican food. Scratch that, reaching critical mass. The deck seems to have a lot of protection effects and mana doubling effects, however there aren't actually that many warriors in the deck. And the first time Najeela swings, you get 1 token. I think you'd be better off with slightly less protection effects and more ways of getting early warriors into play to get your engine online. Bloodsoaked Champion is a one drop beater that you can recur, Mardu Strike Leader makes a warrior token and lets you dash it the turn after you play Najeela so it can attack. I think increasing your denisty of token generating effects/warrior in general, getting to combo will be easier. You can also help yourself by increasing your tutor count (if that's the direction you're heading).

Also, you already have Rootborn Defenses, but Sundering Growth seems good to. Especially aginst cards like Ghostly Prison which effectively shut down your combo.

I hope this helps, sorry if it's a bit all over the shop.

Force_of_Willb on Shade of the Past

2 months ago

There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).

If i was to build i would try out something like this: Creatures (in order or preference):

1 - drops (8): Gravecrawler ($) or Bloodsoaked Champion / Dread Wanderer (budget) - recursion, threats that continue late game and can recover after a sweeper (maybe even one you cast yourself)

Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)

Typhoid Rats - unfavorable to block, trades favorably on defense late game

Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)

Vampire Lacerator, Guul Draz Vampire, or Cryptbreaker, Diregraf Ghoul - choices if you build vampires or zombies

2 - drops (8): Bloodghast, Scrapheap Scrounger - recursion threats

Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense

Most modern decks use Dark Confidant $$$ - some budget options to help draw cards could include Glint-Sleeve Siphoner, Pain Seer

3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.

if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.

Ruin Raider and Grim Haruspex can hep draw you cards to keep you gassed.

4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.

For zombies you could try a combination of Gray Merchant of Asphodel and Korlash, Heir to Blackblade as the legend multiples rule doesnt really count against him. Grave Titan could be an option too.

Vampires the choice is Vampire Nocturnus

Budget considerations include values cards like Nekrataal/Ravenous Chupacabra or Desecration Demon which has seen some success before.

For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.

For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important

ClockworkSwordfish on Out comes the big boy

2 months ago

You might like swapping out some of your one-drops for things like Gravecrawler, Bloodsoaked Champion or Dread Wanderer - they aren't exactly impressive, but at least they can easily come back if you're planning to feed them to a big creature. Dread Return is useful if one of your big creatures are immediately killed - especially since its Flashback functionally lets you play them for free from your graveyard as well.

TheDuggernaught on Sacrifice Control

3 months ago

Well, I would start off by saying there are two primary archetypes for sacrifice decks. Rally and Aristocrats. Rally lists focus on filling your graveyard with 2-3 cmc creatures, reviving them with Rally the Ancestors and the sacrificing them all -- likely with 2-3 Blood Artist effects in play to win. Aristocrats lists tend to focus less on 'combo' and more on 'synergy', and try to gain advantages through sacrifice effects. There has been some blending between the two archetypes recently, but I still feel they are distinct enough to be different.

There are then color combinations within each of the archetypes. Rally is often done in or . Aristocrats lists are often or . However with 3 color mana bases often comes a higher costs as fetch lands and shock lands are not always cheap. Two color mana bases are often fairly affordable, and you often can get away with no shocks or fecthes. With that being said, the first suggestion for a creature I would suggest is...

Bloodghast. However, he works best with fetch lands. In a pinch, you could use Terramorphic Expanse and Evolving Wilds, but they can feel pretty slow. But the ability to sacrfice Bloodghast, play a fetch land to return him to play, sacrifice him, sacrifice the fetch land to place another land into play to return Bloodghast to play so you can sacrifice him again -- that can add up to a lot of value.

Along similar lines, Gravecrawler can also generate a lot of advantage if you are playing enough zombies to have one in play with a fair level of consistency. Relentless Dead and Cryptbreaker can put in a lot of work with this guy.

While not all in black, Doomed Traveler, Tukatongue Thallid, Lingering Souls, Kitchen Finks, Bloodsoaked Champion, Mogg War Marshal, Sacred Cat, Voice of Resurgence, Tidehollow Sculler, Blisterpod, Bitterblossom, Orzhov Pontiff, Elenda, the Dusk Rose, and Keldon Marauders can all be sacrificed for good value.

As far as sacrifice engines go, Falkenrath Aristocrat, and Cartel Aristocrat are the namesakes. But Nantuko Husk, Bloodthrone Vampire, Greater Gargadon, Hidden Stockpile, Viscera Seer, Tymaret, the Murder King, Ayli, Eternal Pilgrim, Kalitas, Traitor of Ghet, Bontu the Glorified, Mind Slash and Teysa, Orzhov Scion are all good ways to keep sacrificing permanents. I also like Fleshbag Marauder, Sidisi's Faithful, and Sidisi, Undead Vizier, but they only sacrifice one thing upon etb.

Value is also important to consider as there are a number of cards that fit well within these lists, but do not necessarily read 'please sacrifice me', or 'sacrifice all the things.' But, they can certainly give you the gas to pull ahead. Blood Artist and Zulaport Cutthroat's advantages can be obvious in a deck like this. Additionally, Eternal Witness, Dark Confidant (or Asylum Visitor for budget), Phyrexian Arena, Smuggler's Copter, Collected Company, Return to the Ranks, Eldritch Evolution, Abzan Ascendancy, Liliana, Heretical Healer  Flip, Grave Pact, Lord of the Undead+Nameless Inversion (also works well with any other zombie) might all have places in different shells.

These are just a cards that might be interesting. I don't want to build your deck for you. But if any of those cards piqued your interest, I can certainly throw out some additional ideas that play well with the cards you liked.

NayrSlayer on mm that's a spicy meat-a-ball-ahhhhhhhhhhhhhh

3 months ago

A nice attempt at building a Rakdos colored deck, but unfortunately Rakdos does not fit as the commander. Usually Rakdos, Lord of Riots is about dealing decent amounts of damage through instants and sorceries in order to drop giant colorless creatures (usually Eldrazis) for cheap or free. If you want to go that route, Most of the deck would have to be scrapped in order to pursue that strategy.

However, since I imagine this is more of a deck that you put together with cards you had lying around, it might be better to simply change the commander to someone that fits the deck a bit better. From what I can see, the cards that you have seem to be centered around a lot of small guys that either rush down your opponent or sit back and lob damage with abilities. Since your opponents will probably be able to kill off a decent amount of these little guys, you might want to consider Tymaret, the Murder King or Lyzolda, the Blood Witch so that you can get sac them before they die otherwise to get more value.

With this change, you could definitely put Rakdos, Lord of Riots in the deck so that you still have that massive 6/6 in your deck and I would also recommend Malfegor for another big guy with a psuedo board clear. Then, I would recommend putting in a lot of cards that come back like Reassembling Skeleton, Bloodsoaked Champion, and Tenacious Dead as well as any cards you can find with Undying or Persist.

There are a lot more potential cards that could make the deck better that I can't type them all out, but I would recommend looking at EDHREC's website for the commander you chose for some inspiration. I hope this helps and I wish you the best of luck!

matzi8qr on Regents (B/W Sac)

3 months ago

Funny aspect, I really like it. Why not throw a Nyx-Fleece Ram or Soulmender, though? They're pretty much gain life each turn. Secondly, Abhorrent Overlord can work really well, sacrificing your Bloodsoaked Champion (which I would trade out for Oathsworn Vampire), and if you want to risk Awakening Zone, you can use your Eldrazi Tokens to snag a green mana.

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