Sage's Reverie

Sage's Reverie

Enchantment — Aura

Enchant creature

When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.

Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Fate Reforged (FRF) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sage's Reverie occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Sage's Reverie Discussion

KidEnkidu on Bruna Voltron?

4 weeks ago

Considering you're running things like Sage's Reverie and Word of Undoing, it's probably worth it to have a Reliquary Tower.

Raff Capashen, Ship's Mage is a solid way to get Bruna on board on the end step before your turn, giving her pseudo-haste. Might even be worth running that new Crashing Drawbridge, you really want to be swinging with Bruna the turn your play her.

Emyron on Gruul Enchantments. Yes, this a thing now.

4 weeks ago

lukewulf, I never did think of Battle Mastery, so thanks for the suggestion. I went ahead and swapped it in over the Illusionary Armors.

While Sage's Reverie is a great card, I feel it doesn't work too well in this strategy. For one, I try to deal just enough damage to kill opponent (unless I'm backed against a wall and will lose next turn), so me pouring all of my aura's onto Harold is very rare, so the Reverie would be very ineffective there. Second, card advantage is actually a downside as I really just want to hit my two creatures and dump everything into the yard for Harold to recur.

And I did consider Spectra Ward when I was first building this deck, but it's basically a Holy Mantle on steroid, but also four times the price. The prot all colors is amazing, and I did like it in the prototype I made, but I really just need unblockable, and the power increase is the same so Holy Mantle does what I need it to.

Thank you for the suggestions, and seriously Battle Mastery is crazy, I really appreciate that one.

Deadpoo111 on Bruna, Light of Absolution

1 month ago

I would highly suggest Flickerform and Sage's Reverie ! The cards are crazy

griffstick on How to design white card ...

1 month ago

Mesa Enchantress , Bygone Bishop , Puresteel Paladin , Sram, Senior Edificer , Kor Spiritdancer , Sage's Reverie , Mentor of the Meek , and Dawn of Hope . All these are where white is going with card draw. And they are the strongest mono white card draw methods.

xaarvaxus on Naya Bogles

2 months ago

Some cards that I use in my Bruna deck that could have applications here in Uril:

Flickerform , Empyrial Armor and Sage's Reverie offer protection, buff and buff/card draw.

Soltari Visionary is a great, nearly 100% unblockable creature that acts as some additional removal.

Umbra Mystic gives all of your auras totem armor. This felt lackluster until I saw how much of my opponents' resources it could consume as they focused on trying to eliminate it and anything else enchanted.

Heliod's Pilgrim and Three Dreams ...why make do with just any old aura you happen to draw? Go get your best ones. I usually fetch Eldrazi Conscription but Bruna also can cheat it into play so the CMC isn't such of a concern.

Could use a little more removal. Either Path to Exile or Swords to Plowshares and Winds of Rath as another boardwipe.

Joe_Ken_ on Poor mans Tiana Auras

3 months ago

Since you are trying to keep to a budget I will make sure to only suggest some more budget cards.

Battle Mastery will give your creature double strike, pretty much doubling her damage output and Scourge of the Nobilis will give her lifelink, +2/+2, and an ability to pump mana into her for a big increase in damage.

Sage's Reverie is a card draw aura with also giving a big boost to power to your commander.

Gift of Immortality (is a little more expensive) will bring your commander back after it is killed so you can attach all your auras back on.

Eidolon of Countless Battles is another one that will give you a lot of power for each aura you control while also doubling as another creature.

Felidar Umbra More umbras never hurt since they will help your commander dodge board wipes and targeted removal, also lifelink is very good to have in Voltron decks since you won't always be able to block easily.

Prowler's Helm is an equipment that is good to make your creature pretty much unblock able until you run across a defender themed deck.

Nomad Mythmaker will get you back some enchantments in your graveyard in case they ever do get stuck in there.

Faith Healer if you ever just have nothing to do with your mana then sacrificing your auras for life gain and having them come back with Tiana's ability is a good thing to do to keep you in the game.

Burnished Hart is good for mana ramp as well as Oreskos Explorer and Kor Cartographer

Lastly since I can't recommend cards all day I would suggest Totem-Guide Hartebeest as another tutor for aura cards in your deck.

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