Sage's Reverie


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Sage's Reverie

Enchantment — Aura

Enchant creature

When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.

Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Price & Acquistion Set Price Alerts



Recent Decks

Sage's Reverie Discussion

zwells3 on Edifice Machinations [[EDH]]

6 days ago

Howdy! I'd like to recommend Sage's Reverie and Daybreak Coronet!

ExtraEasy on Mono-White Wizards

1 week ago


I like the look of this!

Some minor changes: I dont think your 3 auras and creatures that get auras out of them are really worth it. Either look to some better auras or get away from this strategy. I suggest Sage's Reverie and/or Spirit Mantle.

Id put 3 field of ruin and 3 ghost quarters in for 6 plains to help challenge opponents land bases.

Your sideboard could use some love: 2x Burrenton Forge-Tender 2x Oblivion Ring 2x Return to Dust 4x Leyline of Sanctity 3x Wrath of God 2x Rest in Peace

PookandPie on Brave. Stupid, But Brave. (Sigarda Solo Voltron)

2 weeks ago

Cartouche of Strength is better than at least one of your other auras. 6 damage to any creature is pretty huge, plus it gives needed trample.

No Sage's Reverie seems weird considering this deck has so few ways of drawing cards, plus it also makes Sigarda huge.

Leyline of Lifeforce seems very unnecessary when you have Cavern of Souls and could just Sylvan Scrying for that, considering you run exactly one creature in the 99.

Hunter's Insight might be reasonable here. You run Hunter's Prowess, but let's be honest, this deck doesn't seem to have a lot of avenues to produce card advantage. It's 2 mana less than Soul's Majesty, in any event.

I feel like Armageddon, Cataclysm, and Catastrophe could have opportunities here. Sigarda is hard to address, as is, but global effects still hit her, such as board wipes, mass exile, and mass bounce. These cards would make it substantially more difficult for your opponents to hit you with these cards, which are Sigarda's one weakness, while you beat them down.

JuQ on My Name is Uril

4 months ago

You would really get value from the rest of the enchantress pack, as many of them as you can afford Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Femeref Enchantress and also Sram, Senior Edificer and Kor Spiritdancer because it's not just an enchantment deck, but an aura deck.

Focus on low mana auras that provide Uril some kind of evasion or protection, not just size, Uril will grow on its own Shield of the Oversoul, Runes of the Deus, Unquestioned Authority, Cartouche of Strength, Snake Umbra and other totem armors.
Also great options Faith Unbroken and Sage's Reverie not really evasion or protection, but card draw is always so good and exiling on an aura is great utility.

Beebles on Sigarda, Host of Dreaming Will

4 months ago

Nice! Green suns zenith is a great way to replace an enchantress. Used to run that as well at some point. Good fit.

I agree about snake umbra. I think it is too expensive for what it does. It's basically Keen Sense + pay 2 for totem armor... It does provide you draw in the form of an aura, so that can be relevant if you run Heliod's Pilgrim or another aura tutor when you need more cards, but I prefer Sage's Reverie for that situation.

Soul's majesty is nice, but I think Rishkar's Expertise is the better equivalent. I really like that card. But basically anything that cares about a certain power on the board combos well with Sigarda.

Good luck with your list and see you later!

SaltySpecula on zur voltron

5 months ago

Not bad! May want to change to EDH type and you have to add your landbase. I'd suggest 36 lands, so you'll need to cut a few others.

I'd also suggest some extra support cards, specifically Retether and Three Dreams.

3 or less CMC value cards to consider ( not auto-includes, just value to consider )

Blessing of Leeches lose 1 life on your upkeep, unlimited regenerate creature. Too powerful not to include.

Asha's Favor Vigilance, First Strike

Aspect of Gorgon +1/+3 and Deathtouch

Cartouche of Ambition Lifelink and a -1/-1 counter on a creature of your choice.

Awesome Presence Offensive version of Propaganda.

Cho-Manno's Blessing Protection from colour of choice. Good for preventing damage and becoming unblockable.

Chromatic Armor Protection from colours of choice on the fly for mana.

Cloak of Mists Unblockable

Crab Umbra Pay 3 mana to untap Zur and it has totem armor.

Curiosity Draw cards when Zur deals any damage.

Daily Regimen 2 mana to put a permanent +1/+1 counter on creature as many times as you want.

Daybreak Coronet Bit more expensive, but 2 mana, +3/+3 first strike, vigilance and lifelink.

False Demise Cheat death once.

Glistening Oil infect for 2 mana.

Infinite Authority punishes opponents and rewards you with +1/+1 counters if they attack or block you.

Invisibility unblockable

Kithkin Armor 1 mana unblockable by power 3 or greater and sac the aura for prevention of damage to zur from one source

Pemmin's Aura On demand 1 mana shroud for turn and 1 mana to untap zur

Pretender's Claim tap down all lands defending player controlls

The 5 scarabs Red Scarab Blue Scarab Black Scarab Green Scarab White Scarab

Sadistic Glee +1/+1 counter every time any creature dies.

Shade's Form Pay 1 black as many times as you want to give creature +1/+1 until end of turn and when creature dies, return it to the battlefield under your control.

Skeletal Grimace +1/+1 and pay 1 black to regenerate this creature.

Sleeper's Robe Fear and draw a card when you deal combat damage

Strange Augmentation +1/+1 base, potentially +3/+3 for one mana if you have a few different types of cards in your graveyard.

Sultai Runemark +2/+2 deathtouch

Traveler's Cloak Draw a card and Zur gets landwalk for a land type of your choice.

Triclopean Sight Untaps Zur, gives him +1/+1 and vigilance.

Unholy Strength 1 mana +2/+1

auto-includes:Pariah Save's your ass. Pair with indestructability to ignore damage.

Auramancer's Guise +2/+2 for each enchantment. Very overpowered.

Entangler Zur can block all the creatures.

Righteous Authority Esper has +1/+1 buff problems. This will buff Zur significantly and give you additional card draw. With blue and black in your arsenal, card draw shouldn't be a problem.

Sage's Reverie Big +1/+1 buff and big card draw. Play late to mid game to turn Zur from a wimp into one shot killer.

Suns_Champion on Must...Have...Enchantments... |Uril EDH

5 months ago

Hi friend! Good look so far! Some thoughts:

Sram, Senior Edificer will draw you some cards. Sage's Reverie was a fav of mine from Narset.

Open the Armory will find you an Aura you need.

Some haste enablers might be good. Fervor, Need for Speed, Fires of Yavimaya, Hammer of Purphoros?

Finally, Sun Titan hits 60% of your deck.

Cut suggestions: Divine Reckoning, Blessing of the Nephilim? That's all I got lol

Good luck! Can't wait to play against it!

ZendikariWol on

7 months ago

Sorry nvm that's blue. Still tho, Ancestral Mask, Celestial Ancient, Graceblade Artisan, Greater Auramancy, I might be building Uril EDH, Herald of the Pantheon, Helm of the Gods, Idyllic Tutor, Kruphix's Insight, Mesa Enchantress, Mirage Mirror, Nomad Mythmaker, Sage's Reverie, Sram, Senior Edificer, Sphere of Safety, Verduran Enchantress all interact with enchantments in fun ways. Sphere of safety is especially devastating.

Load more