Mana Breach

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Seventh Edition Uncommon
Exodus Uncommon

Combos Browse all

Mana Breach

Enchantment

Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand.

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Mana Breach Discussion

Winterblast on Augustin's $t4ks (4000$ Solution/Stax)

6 days ago

Yes, it's awesome youngfischer...firstly these lands are fetchable and secondly I can play the land and use the cycling later because of Mana Breach and Overburden and with Crucible of Worlds it's even better. celestial colonnade has a really high activation cost and comes into play tapped, which is both bad for a manland...the 4/4 body is irrelevant because these lands are not suitable for a quick kill anyway, they mostly serve as recurring blockers. Colonnade also has a ridiculous price because it's played in modern and standard and here it's definitely not worth that high price. Maybe when it's out of standard it makes sense to buy one, but I don't know which of the lands it could replace. Mishra's Factory because it flies? Blinkmoth Nexus because it's a bigger blocker? Any other land that comes into play untapped? Is it better than any of the lands in the deck at all?

Winterblast on Stax, the magic cure

2 weeks ago

I don't think Llawan, Cephalid Empress or Fog Bank are worth playing, you could also remove Wall of Denial...you have 40 life, so aggro isn't as much of a problem as it is when playing stax in other formats. Most aggro decks also have some combo included in case they run against too many protective permanents they can't remove. I don't think a card that is "just a good blocker" has any value in realistic matchups.

I would replace Crawlspace with Ensnaring Bridge because it's more effective (and your commander can always attack after you draw your card for the turn). maybe think about removing the artifacts that have activated abilities completely if you want to play Stony Silence and add Null Rod for an additional card with the same effect. Overburden seems a bit odd because it helps the opponents against Winter Orb and Static Orb - it's a great card, but only if your mana denial plan is based on bouncing/destroying lands instead of having them stay tapped. If you go for land bouncing I can recommend Mana Breach (super effective! you could get rid of Arcane Laboratory because mana breach also punishes players for playing too many spells per turn), Land Equilibrium, Ward of Bones, Words of Wind and Sunder.

In general I think it's best to focus on one or two types of lockdown and build around these. If you do a bit of this and a bit of that everything is there but weak. I would say the tapping locks are the easiest to escape because you leave everything intact and only disable certain permanent types...if the tapping card is gone, everything works again. The most effective locks are those that constantly make you lose cards permanently, for example Mana Vortex, Smokestack, Possessed Portal. You have to choose what suits your playing style best and then focus on that plan with your whole deck.

JaysonSunshine on Brago Lockdown

3 weeks ago

How are you think of updating for Protean Hulk landscape? Seems like Rest in Peace should come in and perhaps Grafdigger's Cage. I was thinking of taking out Mana Breach -- how have you liked it?

With Rest in Peace in, what are your thoughts on including Helm of Obedience?

Winterblast on Please Hold (Oloro Stax)

1 month ago

I play Stax is various variants myself and I can only suggest reducing your land total and replacing them with mana artifacts for 0-1 mana...and use all of the ones legal for commander: Mox Diamond, Chrome Mox, Mox Opal, Mana Vault, Grim Monolith, Voltaic Key, Lotus Petal. You become much faster and avoid your own land destruction easily.

I would also Play Talisman of Dominance and Talisman of Progress, Coalition Relic too (maybe instead of the Signets because they can produce mana themselves without paying 1 first).

Land Equilibrium is my all time favourite because it completely stops the game for everyone relying on lands. After a mass removal on lands no one can put a land into play unless you do - with lots of mana artifacts you won't ever need to do this and that's it then. Perfect synergies are Overburden, Mana Breach, Sunder (and the bounced lands can even be used for Card Advantage with Scroll Rack). It would require some adjustment of your mana base, especially adding all the mentioned artifacts, but it's a play style most opponents can't deal with. Maybe you can find some more ideas in my deck Absolutely Static Stax

Academy Rector is great with so many enchantments in the deck, especially to get out a killer Card like Humility. Nether Void, The Abyss and Consulate Crackdown are also nice to bring into play unexpectedly.

Winterblast on Enchanting Esper Tax

1 month ago

You could start with cutting all the mediocre planeswalkers and enchantments that are not doing anything for creating a lock (because you say that is your plan here).

You should have a look at these cards:
TAX: Sphere of Resistance, Thorn of Amethyst, Trinisphere, Nether Void, AEther Barrier, In the Eye of Chaos, Thalia, Guardian of Thraben, Spelltithe Enforcer

UPKEEP: Smokestack, Tangle Wire, World Queller, Pendrell Mists (if you don't already have The Tabernacle at Pendrell Vale), Mana Vortex, The Abyss

MASS REMOVAL: Armageddon, Ravages of War, Cataclysm, Sunder, Wrath of God, Damnation, Toxic Deluge

SLOWDOWN: Land Equilibrium, Ward of Bones, Overburden, Mana Breach, Ghostly Prison, Propaganda, Humility, Words of Wind, Thalia, Heretic Cathar

...There are so many cards that can effectifely create REAL locks, but I can't see how this current list could do that. I think you should cut a lot of irrelevant creatures here, because the most powerful lock pieces are enchantments and artifacts. Usually people can't run as many removals for these card types to prevent all of them from staying on the table, if your deck is full of that stuff.

Unrealityisreal on Absolutely Static Stax

3 months ago

Thanks for the fast response. I can see what you mean about bouncing lands: Mana Breach, Overburden, Sunder, etc. It makes sense that Winter Orb would underperform.

How has Mana Web been in the deck? I have played that in my Grand Arbiter Stax list and was not that impressed. It was good against control players since it forced them to tap out, otherwise it didn't have much effect.

What cards would you recommend in place of Jitte? Would Static Orb be beneficial in this list?

Octrate on Most Obscure/unknown commanders/cards for the ...

4 months ago

Do you like Sunder? Do you like unusual and very underplayed commanders? If so, then try out one of my favorites: Patron of the Moon. This surprisingly synergistic and unique commander can combo off or play it safe with cards like Storm Cauldron, Flooded Shoreline, Overburden, Thwart, Gush, and Mana Breach. Bonus round: Chain of Vapor, Ovinomancer, Uyo, Silent Prophet, Trade Routes, and Amulet of Vigor.

I'll be posting my list soon.

Winterblast on

4 months ago

I would include something (or rather quite a few cards) against enchantments and artifacts because there's enough in blue that is NOT counterspells that can completely ruin a midrange aggro deck. Land Equilibrium, Overburden, Mana Breach, Pendrell Mists, Propaganda, Sunder...and don't forget about Ensnaring Bridge!

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