Mana Breach

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Mana Breach

Enchantment

Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand.

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7ED

EXO

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Mana Breach Discussion

Addicted2Edh on A Nightmare to Remember (Crosis, The Purger)

2 weeks ago

Ive added Dissipation Field, No Mercy Propaganda Kazuul, Tyrant of the Cliffs and now that im runing warped devotion im adding more bounce and Storm Cauldron Mana Breach to go along with my Painful Quandary Mind's Dilation Decree of Silence its alot different now and am thinkin of putting Kaervek the Merciless back in i do like your enchantment pain reflection and am considering it

Mandalorian on Budget Zur < 150$

3 weeks ago

Some Zur tagets you may not have considered yet!

Phyrexian Unlife+Solemnity so you can be killed. going below 0 life would require getting infect counters from Unlife, Solemnity prevent that.

Rest in Peace

Solitary Confinement

Copy Enchantment

Diplomatic Immunity

Steel of the Godhead

Mana Breach

Rhystic Study

Necropotence

Karmic Justice

Other good Zur stuff

Hanna, Ship's Navigator

Monk Idealist

Sphere of Safety

Strionic Resonator

LeonSpires on Simic Moonfolk Landfall

3 weeks ago

At Cybersix I'm glad you like the deck. It's a lot of fun to play. Yeah you don't have to run Scapeshift to make the deck work. I wouldn't run Thought Vessel though. Kruphix, God of Horizons gives no maximum hand and tends to stick around after he is cast being an indestructible enchantment. Some cards that I've run in the past that have worked well but I cut for other things are Harmonize, Kiora, the Crashing Wave, Explore, Seer's Sundial, Soramaro, First to Dream, and Mana Breach. If you build the deck I recommend the first non budget things you pick up would be the fetch lands as they trigger more landfall for one land. If you have any questions or need any help just let me know.

andymaul123 on fungkm-mtg

1 month ago

Hi fungkm-mtg! I've never played a hard combo-control lands deck, mostly because the precedent in legacy has lands decks grinding out long games with punishing fire or setting up a Marit Lage.

That being said, there are several options for a WUB based combo-control deck. The first thing that comes to mind is a Seasons Past loop with a tutor and Splendid Reclamation. You'll have do the math and figure out when it goes infinite for your needs, but it's a way to generate infinite mana and/or landfall triggers. Something like Ob Nixilis, the Fallen or Retreat to Hagra would end the game.

I've played with Storm Cauldron and Manabond before, and it's a blast (mine was in a Borborygmos Enraged shell). I'd highly recommend it, because it's incredibly disruptive. There's also Mana Breach and Land Equilibrium. I've always wanted to try this type of archetype, so if you do please keep me posted on its development! I have a foil Roil Elemental that I pulled back in the day that has sat in my box for years waiting for the right shell, and so I'm personally vested in this idea for you.

A lands deck can also feature the Dakmor Salvage and The Gitrog Monster combo. Skirge Familiar will get you lots of mana, as can one of my personal favorites Cadaverous Bloom. Traditionally Tasigur lists use infinite mana to loop Reality Shift to mill the table, but with a big-mana set up I'd run something with more flair like Villainous Wealth. If you're unfamiliar with the Reality Shift loop, a quick google should get you the basics.

You still have access to Dark Depths and a suite of cards to cheat it out in Thief of Blood, AEther Snap, Vampire Hexmage, and Hex Parasite if you want redundancy with Thespian's Stage. Having Marit Lage as a backup is always a good idea.

Walk the Aeons is a personal favorite card of mine, and it's not hard to figure out a way to go infinite with it if you have the support. Azusa, Lost but Seeking and Crucible of Worlds is enough to do the trick.

Lastly, there are the dark ways of Pox and Death Cloud if you want to try stax. I have very little experience in that realm, but figured I'd drop it in case it piqued your interest.

All this thinking about sultai lands has me wanting to build a sister deck to my main one now :P

freakingShane on Breaking (Brago) Bad

2 months ago

After reading Trinisphere again, it makes sense that it doesn't combo with cards like Sanctum Prelate or Chalice of the Void effects. It doesn't change the CMC, rather the mana cost and cost alone. Duly noted!

You have definitely given me some good feedback and inspiration to push this deck into a dedicated Stax deck, Wurmlover, so thank you for that and all of your suggestions/advice!

As for your questions:

  1. A: I think Land Tax is a possible keeper, but at the same time I don't know if it is truly needed. This deck runs a looooot of artifact ramp (which you obviously know) so odds are better than even that you don't have to rely on your lands for mana as much as your artifacts. I'd say that it could either stay or go, but if you have to open a slot, it could go.* (See footnote)

  2. A: That combo is not a bad one, but I don't know if it is as oppressive as the other synergies / packages in your deck. Mana Web on its on is alright, increasingly so with your Winter Orb/Static Orb effects, but it doesn't completely shut down your opponents. The way that Stax decks naturally play out does what you are looking for well enough/better than this in my opinion. (ex. T1 Mana rock(s), T2 Sphere of Resistance/Thorn of Amethyst, T3 Winter Orb/Static Orb, etc.)

I'd say that you aren't/shouldn't be too susceptible to counter magic, so if that would be the main reason for Mana Web + Urborg, Tomb of Yawgmoth I would say you are fine without it!

Footnote: * Land Tax does combo nicely with Scroll Rack, or cards like Land Equilibrium + Mana Breach

Ziembski on In the Lab of the Mad Scientists

2 months ago

Thanks Odysseus_97 for suggestions!

Faithless Looting doesnt seem to add much to the deck. I might add some draw cards, but probably in form of enchantments rather than spells.

As for CMDR2017 curses, I might try them in the future, at least the blue one. They are fun but Im not really into curses in this deck.

Furnace of Rath was replaced by Dictate due to flash. I like using it as surprise doubler, even when Im not directly involved in damage. Doubling damage also often means that Im losing faster.

Pandemonium isnt really helping me and there is always someone in my local meta that have token deck. Too risky.

Sands of Time - I was considering it. Gonna try it out for sure in the future.

Fatespinner / Meekstone / Price of Glory / Pendrell Mists and any other stax card - I dont want to go this path. While people mostly like chaos, noone likes stax and it will make me targeted I guess. At least I wont use such cards for now.

As for Silent Arbiter - I prefer Smoke much more cuz its cheaper and is enchantment. Im keeping it my "sideboard", probably going to use it from time to time.

Confusion in the Ranks it is really asymetrical for token decks. Ends with them having all better creatures.

Riptide Laboratory is expensive but might add it to bounce Arjun when needed.

Mana Breach was included in first version of this deck but it doesnt really do much.

Fevered Visions might be added as additional draw.

Guttersnipe wont really work since I dont go storm way and am not casting many spells. Typicall Arjun deck would surely use it, but its not that deck.

Frenetic Sliver may be not bad but still not worth excluding any other card that there already is in here.

Feel free to comment and ask about help with building Your deck.

Odysseus_97 on In the Lab of the Mad Scientists

2 months ago

I am in the middle of rebuilding my own EDH Chaos deck replacing Jhoira of the Ghitu with Arjun, the Shifting Flame just as you did. My new chaos deck will draw a lot of inspiration from this build. Have to say i have fallen in love with this chaos build of yours wished i had seen it before building the one i have now.

But now that i am retooling the deck, i find some cards that have done some good work and thought i would list them.

Faithless Looting: Might work pretty well in this deck, it lets you draw cards and filter your selection and you can cast it later from your graveyard when you might need a trigger from Arjun, the Shifting Flame

Curse of Verbosity & Curse of Opulence: As the chaos player i often am the target for "Not making the game fun" the curses can help by giving people rewards for attacking other ones than you. The ramp is always nice in commander, also for us with our expensive hard cast cards. The blue gives card draw which will refill our hand and make a larger draw amount occur when triggering Arjun, the Shifting Flame.

Furnace of Rath: Same as Dictate of the Twin Gods 1 less mana, but no flash, just a suggestion.

Pandemonium: A pretty fun enter the battlefield trigger for every creature.

Sands of Time: Dont know how many tap abilities you have in this deck. But this card is one i really love for people always considering every tap they make during their turns.

Fatespinner: Sadly only works on our opponents, but honestly we will almost always skip combat in our turns anyway. Another fun card, can see why it wont fit but sadly its really fun.

Silent Arbiter: Good way to keep yourself alive if becoming the target, and good way to see some swarm decks becoming completely shut down. Silent Arbiter is a decent blocker itself with the 5 toughness which can keep you safe.

Illicit Auction: I think the auction cards are really fun.

Price of Glory: In my old deck there were almost no instant speed cards, there is a good amount in here so this might be a nonbo, but still worth mentioning.

Meekstone: This might be really good in this deck, you only have 7 creatures and only 3 with power greater than 2. And non of those creatures need to be untapped.

Confusion in the Ranks: Another exchange control of special types of cards.

Riptide Laboratory: This is good protection for wizards for board wipes or things like it, this effect is only protection for your commander, but it is a pretty important piece so it might be worth to consider.

Pendrell Mists: A good way to slow down your opponents big army of creatures. You will have a low amount of creatures, making it cheap for you to keep them around.

Mana Breach: Not sure how this will work, haven't really got to playtest it, but seems pretty fun.

Fevered Visions: There seem to be a little card draw theme, maybe this will be there as a small win condition or just a way to help with giving out damage.

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