|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Common|
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Creature — Faerie Rogue
When Pestermite enters the battlefield, you may tap or untap target permanent.
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|Have (11)||ironax , Mousemke , pskinn01 , rockleemyhero , damo_rox , ibraJG84 , fireborne1986 , NOGzFTW , TehDelta , Unlife , darthnuchi|
1 week ago
3 weeks ago
If you play UR pyromancer definitely do NOT play breach / emrakul. You won't draw it consistently enough for it to win games, but you will draw pieces of it often enough for it to dilute your main game plan.
Tron and Eldrazi are friggin boring. If you enjoy interaction play something else.
If you play a twin-like deck, play Kiki-Jiki. Lightning bolt has been replaced by Fatal Push, which can't kill Kiki. And it allows you to play Deceiver Exarch / Pestermite rather than forcing a white splash. I'd also like to point out that Deceiver Exarch blocks Bloodbraid Elf without dying. Oh yeah, and Jace is easy to play as a backup wincon / value engine. Moreover, the UR manabase enables mainboard Field of Ruin or Blood Moons, allowing an acceptable Tron matchup. The biggest drawback is that you can't win until turn 5 and have to tap out to do so. Other Jace decks might be a problem. The best way to beat other Jace decks is to sideboard out the combo, play more efficient counterspells like Dispel and Negate, and chip away with your flash flyers and Bolt-Snap-Bolts.
3 weeks ago
I've got more time now so here are my thoughts. First and foremost, Kess, at it's best, is often the head of a dedicated Kiki-Jiki, Mirror Breaker combo deck. If you're playing vs pretty decent players who understand a thing or two about the format and are ok playing at a pretty high level of power, this isn't something to worry about. On the other hand, if you're just playing at your local shop and people frown on combos, especially fast and resilient ones in decks with basically no other win cons, you might not want to go extra turns and some control stuff. After all, you really don't want to sever relationships or drop a ton of money into a deck only to find out people at your store plan to shank you in the parking lot.
Anyway, I'm going to assume your group is ok with high levels of power an will be pitching Kess to you as a dedicated fast combo general. When I say that, I mean as a general who aims to win very quickly through some minor disruption but will often struggle vs groups that pack tons of efficient and early hate. The reason Kess is such a great general is because the Kiki Jiki combo is incredibly resilient. As long as your yard is open to you, you can push the combo live from both your hand and from your yard. This opens up a ton of different lines of play for you and makes it incredibly difficult for your opponents to tell how they should react to you.
Still, because you're on budget, you're going to have to build a little bit on the slower side. I recommend going more control heavy than the average Kess list. For a great example of a kess deck, check out this list..
As for your combo package, limit it to just this:
Keep in mind that with kiki and deceiver in the yard, just using Phyrexian Delver is good enough to combo for the win.
For your deck, you want about 10 to 14 sources of ramp. Unlike in most decks, rituals like Cabal Ritual and Dark Ritual are fine, but I wouldn't go beyond those two. The rest of your ramp needs to be cheap and preferably untapped. The signets and Talismans are awesome, Fellwar Stone, Everflowing Chalice, Mind Stone, etc. I also really like Nightscape Familiar.
Your best bets for reanimation are;
Finally, since you're on a reanimate plan anyway, it pay to have like one really good fatty that you can bring out. I like Jin-Gitaxias, Core Augur. In my group, I've stolen away so many games by flashing in Notion Thief, going to my turn, reanimating Jin-Gitaxias, Core Augur, and casting Wheel of Fortune.
Overall, kess is a blast to play. The games tend to be short because you either assemble the combo fast or die. Every game feels like a mad rush to assemble a contraction through some ridiculous means and since you have so many different lines of play and avenues to push for the win, the deck never gets old for me.
BTW, the competitive meter on tappedout is a joke, don't trust it.
These are my general thoughts. Feel free to ask questions.
1 month ago
27 lands seems pretty light. Do you have trouble getting enough mana? Pestermite and Deceiver Exarch could give you the instant win when used with your Kiki Jiki or Splinter Twin, unless you are intentionally avoiding doing that to your play group.
1 month ago
1 month ago
So far I've played this in 7 competitive matches and have found Archetype of Imagination to come in clutch many times. Flying Creatures really hurt this deck and have a defensive tactic against them has played out really well along with a very easy way to get by chump blockers.
If anyone has any insights on other Win Cons / Combos to include please share them.
Any other mana dorks that should be included?
1 month ago
Match Report 01/16/2018
Games 6 - 5
Matches 2 - 2
Match 1 - Win - Merfolk
The Modern non budget version of Merfolk. It was pretty scary most of the time. I needed to both gain life to stay alive and draw into Day of Judgment because the fish could get real big with all the lords. I took a hit for 45 damage in game 2 and eventually won with two sweepers. Both wins I was only a handful of life away from losing.
Match 2 - Win - Goblins
Woah... Another creature strat. But Goblins is a full on wide plan with less lords than Merfolk. This game was a bit easier without Aether Vial on the other to help them rebuild after my Wrath's.
Match 3 - Loss - Kiki
Introducing - The new Splinter Twin Combo that cost 5 mana instead or 4 - Kiki-Jiki, Mirror Breaker. Game 1 I lost to the combo. Game 2 I won with Nevermore on Kiki and a second copy on Pestermite. Then proceeded to beat down. Game 3 I lost on the last turn of extra turns to the combo. I could have tied the match. I was holding my Path to Exile to use on Kiki instead of the Deceiver Exarch or the Pestermite on the battlefield, and mistakenly used Declaration in Stone on the double Snapcaster Mages. If I had removed the two combo creatures already on the battlefield, he would not have had enough mana to both play Kiki and a untapper on the same turn and win.
TLDR - Remove Combo creatures as soon as possible.
Match 4 - Loss - Esper Ojutai
Lost to Kevin again with the Dragonlord Ojutai. I did win the first game when my Proclamation of Rebirth engine came online. But the 2 next games I just had nothing. Never drew a Martyr. I've lost a lot to this deck but I feel like I've never really had the good draws against it so I'm not discouraged. I proved I can win some games at least.
Huge Crowd this week with 16 people. All kinds of decks. It was awesome.
1 month ago
Very cool brew and commander.
Have fun brewing!