Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Combos Browse all


Creature — Faerie Rogue



When Pestermite enters the battlefield, you may tap or untap target permanent.

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Pestermite Discussion

SaberTech on Ancestral Animar

18 hours ago

Even without Tarnished/Quarry, I haven't had many issues with pulling off the RRR for Kiki. Sometimes it has meant using Pestermite/Deceiver Exarch to untap a red source to net that third red mana, but overall its fairly easy to manage if you think ahead a little while deciding which lands to fetch for.

And I agree with JMCraig about Ainok being the flex slot for Scavenging Ooze if you are expecting to be up against Breakfast Hulk type shenanigans. The Ainok is mostly in there as an extra answer to Torpor Orb, which might pop up as a meta option to help deal with decks like General Tazri; Breya, Etherium Shaper; and Sidisi, Undead Vizier. For that sort of effect though, I think that you are more likely to see a Hushwing Gryff from a BloodPod player than a Torpor Orb.

JMCraig, what's your experience on the likelihood of someone running a Torpor Orb? Your meta regularly has to deal with your Animar deck, so do people in your meta play it often or do they opt for other type of disruption instead?

kinematik on Ancestral Animar

2 days ago

Greetings guys, as a fellow Animar player I greatly enjoy these discussions of various card options. Any thoughts about adding Birthing Pod? With the Kiki combo included, there are Pod lines of play that can use either Deceiver Exarch or Pestermite to get to Ancestral Statue using 5 generic mana, 6 life and a 2-drop creature. Or if we already have the Statue, we can get Purphoros, God of the Forge for the win. We can also just Pod into the Kiki combo or anything else if necessary.

I realize that a drawback to this is using additional mana that can't be reduced by Animar, but I feel that it could be worth it. Also, I know it's usually not considered for Animar but any thoughts on adding Mana Crypt to enable some extra free mana when needed?

SaberTech on Ancestral Animar

6 days ago

I run Signal the Clans in my deck, but only because I don't own copies of Sylvan Tutor or Gamble.

There is enough redundancy in the deck that StC is pretty good at grabbing you something useful, with some cards being easier to tutor for than others. It's also nice that it is a tutor that puts the card in your hand as opposed to the top of your library. With the selection of tutor creatures like Recruiter that the deck runs, what I've found is that StC is better for finding the auxiliary win-con parts of our combos but has a rougher time with the core combo cards like Statue and Kiki. Like I've said before, those 4-5 CMC creature slots are kind of awkward to tutor up.

Ballista is easy to tutor up since you can pick it, Imperial Recruiter, and Trinket Mage as your choices. If either the recruiter or mage is already on the field then you can substitute the slot for Purphoros or Shrieking Drake.

Pestermite, Deceiver Exarch, and Recruiter will snag you something to combo with Kiki.

Looking for a 6 CMC creature like an "Enchantress" creature or Eldrazi? Pick the one you want + Recruiter and Fierce Empath.

So in those cases, how lucky you are equates to how much colored mana you will end up spending to get the card you want. That's not necessarily a bad thing though because sometimes you want those tutor creatures on the board and extra counters on Animar for whatever play you are going for.

You are right about the Spellshaper + Ancestral Statue + Brutalizer Exarch package being the best option for just snagging the Statue. And yes, you will probably have to wait a turn to get the Statue if it isn't the one selected, but you would have also had to wait a turn if you had drawn a Worldly Tutor instead of StC anyway.

If you aren't concerned about hiding your primary combos, then depending on what is in your hand you could pick Statue + Kiki + either Recruiter (aiming for Kiki combo) or Spellshaper (aiming for Statue) or Brutalizer (to keep your options open). That selection is definitely a telegraph to your opponents regarding what you are up to though.

Your card options if you need some creature removal are a little limited. You tend to have to rely on Ballista as a tutor option. Recruiter, Mon-O'-War, Gilded Drake, Ballista, Trinket Mage (for Ballista), and Empath (for Ulamog) are your options to choose from.

Dealing with artifacts or enchantments is a little easier. Recruiter, Ainok, Caterpillar, Reclamation Sage, Brutalizer, and Empath (for Brutalizer or Ulamog) are your options.

The removal of Cloudstone Curio and Earthcraft from this list cuts a little bit into the versatility that StC could offer because having either of those already on the board would open up the creature options that would be worth selecting with StC. You would have been able to pick pieces from multiple combo lines and could just go with whichever line you got the support card card for.

So my overall opinion on the card is that I think it's usable, but not quite as good as the tutors that are already in the deck. Although, I suppose a Pros/Con argument could be made regarding Gamble VS StC, because both of them are situational in different ways. At the very least, StC doesn't annoy me as much as Chord of Calling does.

enpc on Next "EDH Tribal Series" Tribe

1 week ago

Darkshadow327, DruneGrey: if you're going to build tribal rogues I would actually rock something like Marchesa, the Black Rose as your commander. WHile not a rogue herself, grixis gives the deck a lot more oompf. You also have access to stuff like Splinter Twin and Kiki-Jiki, Mirror Breaker who work really well with Pestermite.

SynergyBuild on Kesstermite

1 week ago

You should run Buried Alive and Phyrexian Delver. If you yard the Kiki-Jiki, Mirror Breaker, Pestermite, and Phyrexian Delver, you can reanimate the delver, to reanimate Kiki-Jiki, then tap Kiki-Jiki to copy delver, bringing back Pestermite, which untaps Kiki-Jiki, going infinite.

Intuition can bring up similar lines.

SaberTech on Ancestral Animar

3 weeks ago

I've had horrible luck with running counterspells like Pact of Negation and Force of Will because I keep finding myself in situations where they wind up being unplayable. I ended up taking them out and started leaning more heavily on what instant speed tricks I could muster.

Luckily, most of the commonly used counterspells that people run at a cEDH level don't stop creature spells. The most prominent ones that Animar has to worry about are Mana Drain, Pact of Negation, and Force of Will. Without counterspells of your own in hand there isn't much you can do about Pact or FoW but they are somewhat situational so you can guess the likelihood of someone being able to cast one or not. Mana Drain is something that you can kind of deal with though, especially since someone leaving up just two blue mana sources is a decently strong telegraph. In those instances, if I'm looking to combo off, I might cast Pestermite either at the end of the opponent's turn or during my upkeep to tap down one of their blue sources.

Kiki is also one of the reasons I have Scryb Ranger in my deck. Aside from providing mana fixing and ramp by bouncing land to be replayed and untapping mana dorks, I can flash it in to untap Kiki in response to removal. This has saved my combo on a number of occasions.

I've managed to combo off with Kiki on turn 3, but it requires Lotus Cobra. Turn 1) Land + Mana elf. Turn 2) Cast Lotus Cobra, then drop and crack a fetch to get 3 mana and play Pestermite. Turn 3) Drop a land, get a mana off the Cobra, then tap your elf and lands to play Kiki. It's definitely a "luck of the draw" sort of win, but I've pulled it off a couple of times.

SaberTech on Ancestral Animar

3 weeks ago

Yep, the Recruiter is awesome with Kiki. If you have Recruiter on the board already, and both parts of the Kiki combo already in hand, what I like to do is cast Kiki first and tap it targeting the Recruiter. At that point your opponents may be assuming that you plan to dig for a Pestermite so they might either A) attempt to kill the Recruiter in response to deny you the tutor effect; or B) attempt to kill Kiki to cut off your combo but still give you the opportunity to tutor for something once the spells and effects resolve. In either case, you've baited their instant speed removal and can cast the Pestermite in your hand in response, allowing you to combo off.

If the Pestermite is somehow dealt with though, you still get to keep Kiki if they went with option A. If they went with option B then you can either tutor up Eternal Witness to get Kiki back to try again next turn or you can instead chain into the Shrieking Drake + Phyrexian Metamorph game plan.

If your opponent's aren't trigger-happy with their removal, they might wait to see what you tutor up first. In this instance, they are probably planning to kill Kiki in response to you playing the Pestermite that they assume you are tutoring for. However, since you already have the Pestermite in your hand, you can use the tutor effect to just grab the Witness or Metamorph.

I really like this setup because it is both resilient and allows you to pivot into alternative options quickly. Your opponents will probably need to have multiple instant speed answers available that one turn to be able to stop you, and that's without you having any protection of your own available.

SaberTech on Ancestral Animar

3 weeks ago

I agree that Birthing Pod is a bit clunky, but it is also a card that your opponents have to answer quickly. A lot of Animar's utility creatures are at 2 CMC, creatures that tutor are at 3 CMC, and combo cards are at 4 and 5 CMC. If you can cast and activate the Pod on the same turn, you are likely to be advancing your board state in a significant manner. Running Kiki combo means that you can go straight from a 2 CMC creature to Pestermite, untap the Pod, then trade in the Pestermite for either Glen Elendra Archmage or Ancestral Statue all in one turn. The Archmage also gains extra utility in that you can use Pod twice on the same turn to grab Zealous Conscripts (used to untap Pod) and Kiki. If Spellseeker is in the deck, you would also be able to Pod into Spellseeker to grab Glimpse of Nature or a counterspell, and then Pod Spellseeker into Ancestral Statue the next turn to hopefully win.

Pod is still a bit situational though, and if I cut the Conscripts then I think that I would lose about half the reason to run Pod. That's why the both of them are high on my "Possible Cuts" list.

And regarding Cloudstone Curio; while I agree that it is difficult to tutor for, I don't really see it as a card with much baggage. You don't need morph creatures in the deck for it, because cards like Cloud of Faeries, Peregrine Drake, and Beastcaller Savant can set up infinite loops with it as well. But it is still a card mostly dependent on Animar to achieve infinite combos, so if you are looking for a fast combo that doesn't need Animar as a component then the Curio doesn't help much in that regard.

If you see the Curio as a "sacred cow" in the deck and opt to remove it, you may also have to look at Peregrine Drake as well. Peregrine Drake is fantastic as a type of "ritual" effect in Animar and can net you ridiculous amounts of mana, but it looses a significant part of its win potential without Curio. So if you label the Curio as a Sacred Cow, then I think you'll have to do the same for Peregrine Drake.

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