Pestermite

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Common
Lorwyn Common

Combos Browse all

Pestermite

Creature — Faerie Rogue

Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.

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Pestermite Discussion

AltSilhouette on Spirited Away [Modern U/W Spirits]

20 hours ago

This deck is a blast to play! It's everything I wanted from faeries, but more.

I'm wondering what you think of Nebelgast Herald. It's pretty much the spirit version of Pestermite, but triggers for all spirits. Do you think there's room for x2?

SaberTech on Ancestral Animar

1 week ago

So after racking enough counters on Animar with the Hoverguard combo, I'm guessing that you just bounce back Metamorph, copy Imperial Recruiter again, then tutor and cast Walking Ballista for the win? That's the simplest line I can currently think of to kill multiple opponents in one turn.

And yeah, I've been looking at Brutalizer Exarch. It's sending me on a bit of a nostalgia trip, because I had included it back in my first version of my Animar deck.

Mad World Rising is my current Animar list, but there are a number of cards that are due to be replaced. Bloodbraid Elf, Venser, Shaper Savant, and Slithermuse only occasionally give me the value I would like from them, and Duplicant is a recent addition that I'm still not sold on. Brainstorm has done good work for me but may not be worth including now that I finally have a Sylvan Library for the deck. Priest of Titania is another recent inclusion that I'm second-guessing. I'm going to keep the Kiki-jiki package for the now because Pestermite and Deceiver Exarch have integrated themselves into how I like to pilot the deck.

So if you are up for giving me some suggestions; lets say I freed up 6 slots in my deck by removing the cards I mentioned above, based on your experience what would be your top six recommended cards that I should include that I don't already have?

SaberTech on Ancestral Animar

1 week ago

Thanks for the reply!

So what would your thoughts be regarding having the Kiki-jiki combo in Animar? I know that a number of people consider it too slow and awkward with its mana requirement, but it does come with the benefit of being a 2-piece infinite combo that doesn't required Animar on the board. Cards like Eldritch Evolution and Vizier of the Menagerie have also gone a long way to making the combo more accessible.

Kiki-jiki combo pieces do take up a number of slots though, and can warp how the deck plays. Pestermite and Deceiver Exarch tie in well with Cloudstone Curio combos but they also make you compromise deck space that could go to other functions like more ramp, card draw, or silver-bullet cards like Scavenging Ooze.

When I first saw your list, I was surprised that it did not include Wirewood Symbiote because I thought it was a powerhouse for netting extra value and Animar counters with cards like Rishkar, Peema Renegade, Elvish Visionary, and Reclamation Sage. Would you say that there just aren't enough elves in the deck to make the Symbiote's inclusion worthwhile, or was it excluded for another reason?

sylvannos on Saheeli Rai

1 week ago

@EpicFreddi: I'm surprised that list doesn't have Heart of Kiran, a way to sac permanents, or some other way to remove a loyalty counter from a planeswalker. Heart of Kiran + Sun Titan + Saheeli Rai. You remove a loyalty counter to animate Heart of Kiran, -2 Saheeli Rai to copy Sun Titan, then bring Saheeli Rai back to the battlefield and repeat. That's a cool deck! One of the better Modern versions I've seen.

Part of the issue with the Saheeli Rai + Felidar Guardian combo in Modern is that it doesn't operate at instant speed like Splinter Twin + Deceiver Exarch/Pestermite. That was what made Splinter Twin so brutal was the fact you can just lose at any moment your opponent has access to and .

When trying to go off at sorcery speed, you have to cast Felidar Guardian/Saheeli Rai during your main phase, pass the turn, and hope you untap with one of them in order to go off. That gives your opponent an opportunity to play Abrupt Decay, Maelstrom Pulse, Path to Exile, fetchland + Fatal Push, a couple of Lightning Bolt(s), and so on.

In other words, all of the removal Splinter Twin would face, and then more removal on top of that. Not to mention, you have to tap out on your turn, so your opponent is free to laugh at you when they combo off and kill you when you pinged for damage and scry'd once.

HezTheGod on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

ajacobik, Erebos, God of the Dead is essentially just a mono-black draw commander, he really isn't that powerful as lifegain is not as important in multiplayer EDH. Ertai, the Corrupted on the other hand has access to two more colors, has an ability that can combo with dies triggers, combos with Mind Over Matter and Paradox Engine, and has built in interaction with your opponents. Ertai, the Corrupted is by far the more powerful commander between the two and deserves his spot in tier 3, the same can't be said of Erebos, God of the Dead.

On a side note I wholeheartedly believe that Arjun, the Shifting Flame is NOT a tier 4 general. He may not be as powerful as some other storm commanders but his ability is not one that can be ignored. His Mindmoil ability combos very well with Alhammarret's Archive and Thought Reflection which can be used to draw your entire deck and win with Laboratory Maniac. Having Arjun as your commander will usually let you see your entire deck just by cycling though it. This makes him one of the best commanders for a Splinter Twin/Pestermite and/or Deceiver Exarch/Kiki-Jiki, Mirror Breaker as well as numerous other combos in izzet. Due to his cycling ability he makes an excellent storm commander because you can constantly cast the cards you need to and get rid of the leftovers.

I believe the most competitive list I have (the one I put on the cEDH subreddit) is here: Arjun, Flame on!

It operates by storming off with Alhammarret's Archive, Paradox Engine, and/or other draw or mana positive effects then win with Laboratory Maniac or Aetherflux Reservoir it can do this (with or without Arjun) as early as turn 3.

It is for this reason I believe Arjun is probably a tier 2.5 commander and if not, at least tier 3. He certainly does not deserve tier 4 because competitive builds with him are viable.

darter0111 on Flashy Faerie Trickery

2 weeks ago

Watery Grave I avoid because of the life loss with Bitterblossom. I don't run Sunken Hollow because i lack many basic lands because of the dual lands. Polluted Deltas are for filling graveyard and thinning out the deck(something anyone who plays mtg can tell you). No Ramp/Cheap draw/scry? Not always necessary, goal is to stall them until beating them down with fliers. Should I mention how smuggler's copter offers looting? because looting is better than Serum Visions, which is worse than any other card choice in here. My card advantage will come from Ancestral Vision when I get the money for them. Tip, Don't tell people how to build their deck, say it's cool, you like the idea and offer suggestions. Sure, kinda low land count, pretty low cost stuff for the most part. Plus, I hate drawing lands when i don't need them. As for Pestermite, rtfd (description instead of card).

PixelatedScarecrow on Flashy Faerie Trickery

2 weeks ago

Ya gotta be running at least like 2 dual lands to fetch with your Polluted Deltas, or else they're basically a much worse dual land. The best one by far is Watery Grave, but if you really can't spend that extra $20-$30 dollars (which I recommend you do, the other options are so much worse and if you end up playing blue/black again you're almost always going to use them, or worst comes to worst they're easy to trade away) maybe Sunken Hollow or even if you really have to Fetid Pools but these options are SO much worse. I would honestly just run more lands because 21 is really low especially for a deck with no ramp/cheap draw/scry (Serum Visions for example). If I were to make any changes it'd be -2 Pestermite (since without a combo it's honestly not a great card) and +2Watery Grave, but if you're content on keeping the land count the way it is I'd just take out 2 islands for Watery Grave.

Sargeras on Assassin's Creed

1 month ago

Interesting deck, so +1 from me, here's my 2 cents.

  1. There are some cards that are great in Commander that fit your theme! Among these are Whispersilk Cloak, Rogue's Passage, Cloak and Dagger, Swiftfoot Boots, Invisible Stalker, Shadowmage Infiltrator, Thalakos Deceiver, and Quietus Spike.

Coastal Piracy also comes to mind.

Paragon of Fierce Defiance should really be Fervor, because if you are going for a haste enabler, you might as well play the best one.

The next cards I'm going to suggest aren't exactly on theme, but I think they do enough in your deck that they should be included regardless, as they have such powerful synergy with what you play.

Among these cards are Levitation, Deceiver Exarch/Pestermite since you run Splinter Twin, Silent-Blade Oni, Dire Undercurrents, Counterspell, Negate, Crawlspace.

If you want any more suggestions feel free to let me know!

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