Pestermite

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Lorwyn (LRW) Common

Combos Browse all

Pestermite

Creature — Faerie Rogue

Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.

Pestermite Discussion

Alkadron on Weavers of Lore and Ley

1 week ago

On the one hand: I'm excited to see Huddle Up in more decks than just mine.

On the other hand: it's objectively a bad card and probably shouldn't be in a deck unless you're trying to lean into group hug.

Consider Pestermite or Breaching Hippocamp instead, which offer more ways to go infinite with Displace/Flicker.

dingusdingo on Why isn't Aetherworks Marvel played ...

1 month ago

Holy moly I don't even know why I post on these forums sometimes.

Alright, lets take a peek at the arbitrarily linked and now tangential Scute Mob . I'll even give us the benefit of the doubt that we untap on turn 3 with 5 lands to trigger the ability. Its unlikely you will get a turn 3 trigger for scute mob, as scute mob takes your turn 1, and there are no ramp cards that give 3 lands into play for 2 mana (with one small exception Summer Bloom but that means you're holding 1 scute mob, 1 bloom, and 5 forests in starting hand, or that you draw them by start of turn 2, so 7 specific cards of a 9 card hand).

  1. You play scute mob
  2. You swing with a 1/1, you've dealt 1 damage
  3. You swing with a 5/5, you've dealt 6 damage.
  4. You swing with a 9/9, you've dealt 15 damage.
  5. You swing with a 13/13, you've dealt 28 damage
  6. You swing with a 17/17, you've dealt 45 damage.
  7. You swing with a 21/21, you've dealt 66 damage.
  8. You swing with a 25/25, you've dealt 91 damage.
  9. You swing with a 29/29, you've dealt 120 damage.

So assuming no blockers, no combat tricks, and no pumps from you, as well as getting the trigger starting turn 3, its taking 9 turns to kill the table. This also assumes your damage spreads all nice and evenly with no damage being wasted as overkill on a player.

Now compare to

  1. Pass turn
  2. Pass turn
  3. Play Laboratory Maniac
  4. During your upkeep, play Demonic Consultation and win on draw step.

And a bonus one

  1. Pass turn
  2. Pass turn
  3. Deceiver Exarch or Pestermite or Village Bell-Ringer
  4. Pass turn
  5. Kiki-Jiki, Mirror Breaker , combo and win.

Yeah dude, Scute Mob is a noobtrap card, just like Sunbird :/ Its a threat, but its such an inefficient and bad threat that other people will win faster and easier than you with either of these cards. That's why its removal bait.

bossomus on 130$ Niv-Mizzet Spellslinger and Casual Combos

2 months ago

Just to say it, I personally hate infinite combos. I try to avoid them in my decks (except for long, over-complicated ones); however, if you're looking to do better and win harder and faster, then Parun is perfect.

I know that this will raise your budget by a little bit, but if you're looking for combos to win off of, I would suggest adding Kiki-Jiki, Mirror Breaker to your deck as well as a few combo pieces to go along with him. I'll list a few combo pieces:

I think that all of those also work with Splinter Twin which is a bit cheaper.

Enter the Infinite is also quite good. If you have Parun out, you deal a lot of damage with his ability. Usually, it's easiest to cast that spell if you have Omniscience which then allows you to play your whole deck for free. Easiest way to win from there is to play Jace, Wielder of Mysteries and +1.

The only other thing I can recommend is more wheels I suppose that's not just straight upgrades (I understand that budgets are a thing lol). Wheels allow you to find your combo pieces faster while also allowing you to do some damage with Parun. If you really want to make your wheels that much better and are willing to really extend on the budget, you could add Mind Over Matter and Dream Halls .

I'd make sure you actually enjoy playing infinite combos as well as make sure that you have an extra deck with you if you play a lot of the cards I recommended. A lot of people (myself included) don't enjoy games that last as long as shuffling your deck.

Regardless, best of luck with your deck!

Boza on Worst Format Ever

2 months ago

Kiki-Jiki, Mirror Breaker - rare dude Pestermite - common dude Gruesome Fate - common sorcery

Only 3 cards needed.

Heck, only one card is needed - Emrakul, the Aeons Torn - your opponent will never have a turn.

Dead213End on Izzet Infinitely Winning Combos

3 months ago

Combos I Saw In This Deck: Kiki-Jiki, Mirror Breaker + Deceiver Exarch / Palinchron / Pestermite

This is definitely a casual deck. I think the creator is using cards he actually has. Because there's a lot of combos missing.

Missing Compliments Kiki:

Deadeye Navigator + Peregrine Drake / Palinchron Nephalia Smuggler + Peregrine Drake / Palinchron Palinchron + Phantasmal Image Sakashima the Impostor + Peregrine Drake / Palinchron

Ghostly Flicker + Gilded Lotus + Dualcaster Mage / Narset's Reversal

Isochron Scepter + Dramatic Reversal

All the mages like Trinket Mage for the 1, 2, and 3 drop artifacts.

Mind Over Matter is busted in this kind of deck

enpc on Why are the Signets So ...

5 months ago

dbpunk, I thought the line was:

T1 -> Island , Mana Crypt , Simic Signet , Mana Vault

T2 -> Mountain , Maelstrom Wanderer , cascading into Pestermite and Kiki-Jiki, Mirror Breaker and proceeding to sic Lassie on your opponents

Pfffttt, turn 3...

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Pestermite occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%