|Commander / EDH||Legal|
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|Modern Masters (MMA)||Common|
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Creature — Faerie Rogue
When Pestermite enters the battlefield, you may tap or untap target permanent.
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10 hours ago
While I agree that Imperial Recruiter's primary job now is to help facilitate the Kiki combo, I've still found some uses for the Phyrexian Metamorph line. I don't often use it as a way to get Animar to lethal, but instead I use it as an emergency recovery button.
So lets say that I've cast the recruiter to fetch Kiki. I play Kiki and activate it to copy the recruiter. There are a few decisions that the opponent can make here, but lets say they kill Kiki in response to the activation. If you think you have the time, you can use the recruiter copy to get Eternal Witness to get back Kiki and try again later. But if your opponents are putting on a lot of pressure, you may not have the time to go that route. So this is where the option of pivoting into the metamorph comes in, assuming you have that blue mana that you were going to use for casting Pestermite and one green mana available. You don't need to use the line to max out Animar; you just want to get him up to 9 counters, fetch Fierce Empath by cloning recruiter, and cast it to get an Eldrazi that you can cast for free to either exile the two most pressing cards on the board or to try and draw into more gas. If you don't have that green mana, the line can still grab you Walking Ballista, which can sit around on the board with a handful of counters and threaten to kill off cards like Laboratory Maniac if you think one of your opponents will be looking to combo off that way on their next turn.
All of that is only if one of your opponents is a bit trigger happy though. Usually the best option for them is to either kill the recruiter in response to the Kiki activation or at least wait to see what you tutor up first. However, if they kill the recruiter then you still have a Kiki for combo and value potential. If they wait, it gives you the option of tutoring up Spellseeker and casting it to get Worldly Tutor. Worldly tutor now gives you a bunch of options for how you might combo off next turn, since you can still get Pestermite or you can just go for Ancestral Statue. Kiki on the field can act as protection from removal for the statue by being able to make a copy to bounce the original back to your hand at instant speed.
The metamorph line is one of the faster (non-ancestral statue) ways to get an Eldrazi out if it is already in your hand, and in this situation the metamorph will allow you to either cast the Eldrazi twice or allow you to cast the eldrazi and hold back the metamorph to copy the recruiter again later. An early Ulamog is usually a good way to bait out removal like Swords to Plowshares while also possibly exiling lands to put an opponent off of one of their colors.
So yeah, I like the options that the metamorph offers, but I understand the argument for its exclusion from an efficiency perspective. It's just a quirk of my play style that I enjoy having a couple of versatile cards in my deck that can keep my opponents guessing and possibly give me a way to squirm out of a tight situation.
2 weeks ago
Lucky they hold value well. It's not like you're burdened by useless cards. Very strange of you to put literally thousands into a format you're not very familiar with, however.
My biggest mess up? Uhhh. I suppose it has to do with my competitive Grixis splinter twin EDH deck. A few years back, the list wasn't recognized by the cEDH community or anything and myself and some other people came up with it independent of one another. Basically it's a dedicated combo list that uses the highly redundant Kiki Jiki + Deceiver Exarch combo. The list works because the combo has many functionally identical cards, many of which can be cast from the graveyard as well as from the hand. This makes the deck incredibly resilient and capable of pushing for wins from multiple angles.
This list originally used Sedris, the Traitor King as its commander. I was really happy with my list and played with it for years until Kess, Dissident Mage was printed and prompted me to take another look at the deck.
To my absolute horror, I noticed I had originally completely neglected Phyrexian Delver from my list. The reason this matters is that casting or reanimating Phyrexian Delver can reanimate Kiki-Jiki, Mirror Breaker. You can then tap Kiki Jiki to copy the Delver to reanimate Pestermite which then untaps Kiki Jiki. You can then use Kiki to create infinite hasty Pestermites.
FOR YEARS, I HAD USED Victimize AS ONE OF THE EASIEST WAYS TO WIN QUICKLY WHEN I COULD HAVE SIMPLY BEEN USING THE DELVER THAT WHOLE TIME!
To make things worse, I even spoke authoritatively about the deck and helped champion it as a worthwhile deck to play even before the printing of Kess and had left my lists public for others to peruse as an example. I guarantee some people have laughed at me for this mistake over the course of the last few years.
3 weeks ago
I've used my own Gilded Drake to steal back Animar on more than a few occasions. I've also used Phantasmal Image and Phyrexian Metamorph to clone the Drake (or Animar itself if the Drake is no longer around). I don't think I've had to resort to using Man-o'-War to bounce it back to my hand yet, although I've always kept it in mind as an option.
3 weeks ago
If you buried alive a Kiki-Jiki, Mirror Breaker, Pestermite/Deceiver Exarch and a Phyrexian Delver, if you reanimate the delver, to reanimate Kiki-Jiki, tap him to copy the delver, bringing back the mite/exarch, then untap Kiki-Jiki, you win the game by making infintie copies of Pestermite/Exarch.
SynergyBuild on Roon
3 weeks ago
That wins turn one, you fetch a Kiki-Jiki, Mirror Breaker, Phyrexian Delver, Pestermite, reanimate the Delver, to reanimate Kiki-Jiki, copy the delver, return the mite, Pestermite + Kiki-Jiki, Mirror Breaker to win.
The deck Grixis Twin can win a a ton of ways turn one, so can flash-hulk, and food chain tazri, etc.
You honestly gave the second worst example for a deck to win fast with Teferi, it is a stax deck, Blood Pod is a tad bit worse, it is a beatdown stax build, so even a perfect god hand might not win with it turn one.
The stax lock you gave takes way longer than turn 4 to pull off, and infinite removal won't affect storm, so I don't know why you think that stops your opponents, Winter Orb can shut off a table on its own, that is what stax is, not a combo. Tangle Wire slows down a tables tempo a ton. Smokestack might take some time, but it works, Armageddon single-handely has won many a game. Stax is about those cards, not Acidic Slime.
Armageddon, Ravages of War, Catastrophe, Cataclysm, Ruination, Decree of Annihilation (cycle it), Sphere of Resistance, Thalia, Guardian of Thraben, Thorn of Amethyst and the like are real stax cards. A 3 card combo that costs 11 mana (not including Palinchron's cost, it is kind of free.) isn't what turns a deck into a stax deck.
I said a control deck should run 30+ answers, none of the decks I mentions after were control, I apologize, that was on me. Control is a cEDH strategy, in the way it is in Tier 2-2.5, but I was only talking tier 1 lists, so it didn't fit there, I apologize again if I didn't mention that.
Yes, Roon is a tier 2.5 list on that tier list, I respect that entirely, you know the decklist that was mentioned there? Prison Can Roon Your Life, a stax deck, you know what cards it runs? Thalia, Guardian of Thraben, Vryn Wingmare, Thorn of Amethyst, Sphere of Resistance, and do you know what it doesn't run? Acidic Slime, Deadeye Navigator, Palinchron, cards like that.
Hokori and Seedborn Muse are good cards, I will give you that, honestly, my suggestions are one of two, turn the deck into Prison Can Roon Your Life, or something of similar competitiveness, like Bant Flash + Protean Hulk, or drop the "competitive" hub.
3 weeks ago
Two stax lists, a midrange list, and five combo lists, all are tier one, and this had not won a single game against them.
I understand that "Competitive is far more than rushing through the first turns for a win, it about gaining of hold of every advantage the deck offers with the given hand and draws." I started this by going over the three competitive archetypes, combo, stax and control, this lists offers about nothing to all three of those archetypes.
Your list runs no powerful combos, no stax locks, and extremely little control. Your commander synergies very little with the deck, and runs no ramp, minimal card draw, and bad countermagic.
Lets take a look at this deck considered competitive:
The best you can do is a Tome Scour, of course this won't mill the card on top, as they did it on your end step, but whatever.
Wow, you have all of 1 card that is actually castable turn 1. Half of your non-land cards require 4+ mana to cast. Many cEDH decks require 3 or less mana to cast every spell in their deck. You run all of 0 pieces of ramp, and no efficient way to win a game against those decks cosnidering even your commander won't cheat them out until turn 8 on your curve.
That is fine though, that means you aren't a fast-paced combo build, it doesn't mean you are not competitive though, stax and control can be great decks, that win very late in the game, turn 8-20 occasionally are when they win.
Stax decks attempt to shut out their combo opponents, you opponent over with Food Chain + Eternal Scourge trying to make infinite mana? Sphere of Safety shuts them down. Try to go off with turns in Narset, Enlightened Master, Stranglehold that. Trying to beat my face in with Blood Pod, Moat that. Then I will go off with infinite flying Pestermite tokens turn 13 with Kiki-Jiki, Mirror Breaker after all of you can't do anything.
What does this deck have in terms of stax?
Well, it has War Tax, which require mana that you cannot efficiently use against a Blood Pod deck, as they will stax you out before you them, Armageddon and Ravages of War are a blowout to this deck since you don't run artifact or creature mana. Propaganda would be a better choice, despite not being good enough a choice to make this deck competitive.
Opposition and Aphetto Grifter are decent options for token builds with tons of creatures, on the upkeep of an opponent's turn, you tap down all of their lands, it is pretty good, but as this deck can't do that before it will die, they aren't very good at a competitive table.
Frozen AEther this is truely the best stax you run, it can stop some Kiki-Jiki, Mirror Breaker combos, slows down other peoples mana in terms of dorks, rocks, and lands. It is also good as it doesn't affect you, if you could run a Sol Ring, Mana Crypt, Mana Vault or anything to make it come down before your opponents win, then it might be useful.
Fatespinner at least it is in your tribe, otherwise it would just occasionally deny 1 or 2 damage, any time a player needs combat, they win that turn. If they do, they you deny a card, and die immediately after, otherwise they take away a combat they wouldn't need anyway.
Orbs of Warding good card if it was a couple mana less, or you could control/stax a game to pull it off, otherwise it doesn't need to be here.
All in all, you aren't a stax deck, you run little to no good stax cards, the few you run that sees play require ramp.
Well, I guess this is a bad cEDH deck, or control. You run 21 spells that could be used as removal or countermagic, 10 that are 4 or less mana. This is awful for a control deck, unless they are Force of Will and just look like 5 mana, or you run a lot of ramp, sadly neither are true.
Again, this is not a bad deck, simply a casual one, not cEDH material. That is why your list isn't competitive, yes, I have run a spellshaper tribal Damia deck at state level play, not a tournament at state level, just a game at a grand prix side event. That deck isn't good, but it is fun. State level play means nothing. cEDH is actual competitive decks, unlike this one, playing at the upper echelons of the format, in fact, it is so different compared to normal EDH, that is it called cEDH.
This may be winning games where you play, but I have tested it, and I implore you to sit down next to some good stax and fast-paced combo players, against $5600 The Gitrog Monster builds, $6000 General Tazri builds, $5000 Teferi, Temporal Archmage builds, and tell me this deck will win a game against them.
You are wrong, not based on my own opinion, but with playtesting a deck that supposedly wins by turn 10 at the slowest, goldfishing it.
I have yet to see another deck in ALL OF CEDH, that goldfishes a win, or complete stax lock down past turn 6, ever.
Your deck is misleading by using the hub "competitive", all I want is for you to remove it.
4 weeks ago
Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.
Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.
Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:
- Ramp up to Animar.
- Protect Animar.
- Place counters on Animar.
- Cast game ending creatures for cheap or free.
- Draw cards to allow us to do 1 through 4.
Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.
Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.
Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.
Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)
Unnecessary on a computer, very helpful on a phone.
- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.
- Zhur-Taa Druid creature ramp & burn. $
- Bloom Tender creature ramp. !$!
- Coiling Oracle ramp or card draw. $
- Cyclonic Rift removal or 1-sided board wipe. $$$$
- Explore ramp and card Draw. $
- Sakura-Tribe Elder creature ramp and color fix. $$
- Sylvan Caryatid creature ramp and color fix. $$
- Beastcaller Savant creature ramp and color fix. $$
- Kiora's Follower creature ramp or vigilance on a stick. $
- Rattleclaw Mystic creature ramp and color fix. $
- Walking Atlas potentially free creature ramp. $
- Simic Charm so versatile. $
- Lightning Greaves Protection and quick haste for a large creature. $$
- Spellskite For those , & removals. $$$
- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $
- Sage of Fables Emergency card draw. $$
- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $
- Guided Passage One of the best card draw and pick your poison spells ever. $$
- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$
- Cloudstone Curio An auto include if you can afford it. $$$$
- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $
- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$
- Solemn Simulacrum Free ramp, chump blocker and card draw. $$
- Faerie Artisans It doesn't look like much, this is card can get crazy. $$
- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$
- Silent Arbiter Protection against swarm decks. $$
- Xenagos, God of Revels Game ender. $$
- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $
- Deepglow Skate Potential huge ramp for just . $$$
- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$
- Consecrated Sphinx All the card draw. $$$
- Deadwood Treefolk Repeatable creature recusion. $
- Steel Hellkite Situational, but very deadily against token decks. $
- Great Oak Guardian Great, quick surprise block when tapped out. $
- Pathbreaker Ibex Quick, game ender. $$
- Thunderfoot Baloth Setup for getting past defenses. $$
- Scourge of the Throne Depending on the situation, can be deadly. !$!
1 month ago
If the meta is more creature-based, I'd suggest, Norn's Annex, Kazuul, Tyrant of the Cliffs, Ensnaring Bridge (Keeping your hand at 3 cards so Aurelia, the Warleader can attack, but most things can't is pretty good), AEther Flash, Authority of the Consuls, Sphere of Safety, Lightmine Field (great in voltron), Meekstone, Torpor Orb/Tocatli Honor Guard/Hushwing Gryff (great vs Pestermite/Deceiver Exarch paired with Kiki-Jiki, soulbond like Deadeye Navigator, allies, Jeleva, Nephalia's Scourge, Breya, Etherium Sculptor, Sidisi, Brood Tyrant, Sidisi, Undead Vizier, Selvala, Heart of the Wilds, Craterhoof Behemoth, Derevi, Empyrial Tactician, Mairsil, the Pretender, Reaper King, Sharuum the Hegemon or any other ETB effect.)