Pestermite

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Lorwyn (LRW) Common

Combos Browse all

Pestermite

Creature — Faerie Rogue

Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.

Pestermite Discussion

SaberTech on Ancestral Animar

3 days ago

@PhotonGalaxy Most competitive Animar lists have put aside the Kiki-Jiki line due to a lot of people thinking that the in Kiki's cost is too mana intensive in Animar's splash color to be efficient. There is also the general idea that Pestermite and Deceiver Exarch aren't strong enough cards on their own, so their inclusion is a weak option outside of the Kiki combo.

I still include the Kiki package because I personally can't stand all of my winning combos to be dependant on Animar. In my experience, I win most often with the Neoform line because the mana for it is a lot easier to manage than the Kiri-Onna line, but I don't have an optimized land base so that is probably a factor. Getting Ancestral Statue + Beast Whisperer to draw my deck comes in at a far less common 2nd place as a winning line for me, and comboing with Kiki-Jiki only comes up every now and again.

If you still want to include Kiki in your deck, it would help if you post a decklist and link to it. It's a bit hard to suggest what you could take out if there is no way of knowing what is already in there.

hungry000 on Faerie Tempo

1 month ago

Pestermite is the quintessential tempo faerie. I'd play a good number of them, probably in Latchkey Faerie 's spot but that's up to personal preference.

hungry000 on Song of Faeries

2 months ago

Oh, and a few thoughts:

TaegukTheWise on Grixis [League of Super Evil] Control

2 months ago

Wandering Fumarole is a main board pick for me, mainly due to the low density of creatures that control decks usually carries, so a land that can turn into a win condition against other control decks, or a blocker against more aggressive decks is very much needed. I would trade it out for Lavaclaw Reaches due to the fact that its colors are a lot easier to get to and add to your deck based on how wizards seems to not like the enemy color pairings but its also more expensive than a pick I would rather use over lavaclaw: Mishra's Factory , since it can be a very cheap attacker that allows you to keep up counter magic more effectively and turn it into a 3/3 after summoning sickness passes when you need to block. on the topic of lands City of Brass does more harm to you than good, especially against aggressive matchups, or storm.

I don't know about Volrath's Stronghold in a deck that doesn't: A: have very many creatures, and B: is not focused on a creature combo like Kiki-Jiki, Mirror Breaker and Pestermite . And even then you have Kolaghan's Command to get back a threat anyway. If you want better recursion against a good portion of decks that's repeatable and punishes aggro decks look for The Scarab God , or if you want a cheap walker that can do that, look for Liliana, Death's Majesty , she makes 2/2 zombies while putting stuff in the bin for Tasigur, the Golden Fang , and reanimates something like Platinum Emperion after an Abrade .

Red Elemental Blast seems like a very specific pick, I'm wondering what kind of meta garners that kind of pick, but i'm not judging.

Liliana of the Veil is a good card, however I don't see how she fits with the decks overall strategy, yes she discards fueling delve, and makes an opponent sacrifice a creature, but resolving her doesn't win the game in the way Jace, the Mind Sculptor does, nor does she have the broad utility that you need for her to be that good in this type of deck. She's not good for card advantage and in fact it enables reanimator strategies where she's played in and helps decks that are more efficient than you are get ahead, and her creature removing capabilities are hindered by opposing tokens (which in that case I recommend Pyroclasm ). she's a good card, but she doesn't do that much for you.

Stifle is more of a tempo pick, but if it works it works, however if your looking for a better version that has more of a control outlook try Disallow .

So if you're stuck on what points to put in, I would do the following assuming you either have the card or don't care about price: Ancestral Recall 7, Dig Through Time 1, and either Treasure Cruise , True-Name Nemesis , or Mana Drain 1 = 10. Otherwise, you can stick with Demonic Tutor and try using the tutors fairly instead of using it for a combo: Demonic Tutor 3, Vampiric Tutor 3, Dig Through Time 1, Treasure Cruise 1, True-Name Nemesis 1, Mana Drain 1 = 10. However if you want to try adding combo to your list cheaply, like I have with my Grixis control deck with Kiki combo your two points for treasure cruise and true-name would instead go to Mystical Tutor at 2. However there's still at least one more point spread, which does involve combo and changing some of your deck's dynamics and cards to support it which can hedge into dedicated combo or a control shell to protect it, and again if you don't care about price: Time Vault 6, Demonic Tutor 3, Dig Through Time 1 = 10. To find the time vault deck, go through my page and go to "recently viewed" and look for "Grixis Vault control" from the Canadianhighlanderdatabase.

That's all for now, but I might comment again based on whatever feedback you need.

CyborgAeon on Vannifar Evolution 101 *Competitive*

3 months ago

So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.

I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.

Most hulk piles use roughly the following cards: flash>hulk>body double & viscera seer>karmic guide>Reveillark This is a very basic, fairly efficient hulk-pile. It uses six dead cards, of which are not massively interchangable, and will usually suck in hand except for in fringe cases.
Most cEDH decks require a 5 card MAX in order to win. Whereas (and this is no slight on your part) vannifar lists use far beyond that efficient number of slots in order to play like it's a real pod deck.

It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.

Icbrgr on Pithing Needle: What to name?

3 months ago

Exactly... because Naming Splinter Twin itself didn't work but naming the combo creature like Deceiver Exarch / Pestermite was the next best thing because Twin gave the creatures activated abilities.

I have a hunch that Birthing Pod / Splinter Twin are going to be unbanned soon...

Icbrgr on Pithing Needle: What to name?

3 months ago

Pestermite was something to name when Splinter Twin was a thing.... I like the spyglass idea though for being in my shoes not knowing what to name... but with some study I Believe the needle is a superior choice.

APPLE01DOJ on Pithing Needle: What to name?

3 months ago

If you're not familiar enough with the meta to know what to hit simply run Sorcerous Spyglass instead.

BTW Pithing Needle doesn't hit Pestermite . An activated ability has ":" in the text.

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Pestermite occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%