Pestermite

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Lorwyn (LRW) Common

Combos Browse all

Pestermite

Creature — Faerie Rogue

Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.

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Pestermite Discussion

Feyamius on Ertai, the Controlly

6 days ago

I'm building an Ertai deck as well that follows these considerations:

  • I want to counter stuff, and I want to counter it with Ertai

  • If Ertai can't counter stuff, that's probably because I've got nothing to sacrifice. I still want to counter, but I need sac fodder, too. That's why I run otherwise quite bad spells like Geist Snatch and Summoner's Bane. Or, if I don't have a counter spell at hand, I can cast a carddraw spell in response and let Talrand, Sky Summoner, Docent of Perfection  Flip or Metallurgic Summonings do the rest.

  • It's better to never stumble in this kind of situation, so when Ertai counters stuff, I want a new thing on the board immediately to sac it next time. It's like Lullmage Mentor was made for that job in this deck.

  • Another reason I couldn't counter stuff with Ertai may be because he's tapped. I don't want that. He shouldn't be tapped. So I run Deceiver Exarch, Pestermite, and Village Bell-Ringer that I can flash in to untap Ertai - and to serve as sac fooder for his counter ability. How convenient!

  • Again, it's better to never get in this situation. So I gave him a nice little wand: Thornbite Staff. Whenever we sac a creature to counter something, Ertain untaps again immediately. When Lullmage Mentor is on the field, we have a nice little engine here. The Mentor works quite good with Intruder Alarm instead of the Staff, too.

  • Intruder Alarm works equally well with our emergency counterspells. If Ertai is tapped and therefor can't counter stuff, we counter with e.g. Summoner's Bane, get a dude, this entering the battlefield triggers the Alarm and untaps Ertai.

  • Friendly reminder: I want to counter stuff. I don't want to destroy or exile stuff. That's not my thing with this deck. So even if I missed countering something I don't like, I return it to hand, so I can counter it later. Capsize is your best friend in this deck, even if it is a bit boring. Just as Cyclonic Rift. I still have to find something cool and synergistic here.

Pieguy396 on Riku's Forces

2 weeks ago

Hey there Cool deck you have here! Just based on some of your includes, like Tooth and Nail, Cryptic Command, etc. it looks like you dont have a particularly constrained budget, so my suggestions will reflect that. Also, Riku is typically a fairly combo-based deck, and based on the fact that you have Palinchron in your deck (a card that goes infinite with your commander), Im also going to assume that your playgroup is OK with winning by combos. If those are incorrect assumptions, feel free to ignore me.

OK, lets talk additions.

Mandalorian on Riku the Doubler

2 weeks ago

I don't think you currently have a way to have infinite turns since Part the Waterveil exiles itself on resolution and Walk the Aeons requires sacrificing lands to buy back. Here are some ways to go infinite with Riku

Eternal Witness+Conjurer's Closet+Walk the Aeons

Cast Walk the aeons, end step Conjurers Closet targets Witness, Witness gets back Walk the Aeons, take extra turn, repeat.

Sage of Hours+Sandsteppe Mastodon+Roaring Primadox or Conjurers Closet

Put 5 counters from Mastodon on Sage of Hours, remove counters to take another turn, next turn upkeep return Mastodon and recast, repeat. Or end step Conjurers Closet target Mastodon and bolster Sage of Hours again, repeat.

The oldest infinite turns combo that's ever existed is expesive but efficient if you can afford it. Time Vault+Voltaic Key

Tap Time Vault, take extra turn, untap Time Vault with Key, repeat.

Other infinite combos you can do in Temur colors

Presence of Gond+Intruder Alarm for infinite tokens

Splinter Twin or Kiki-Jiki, Mirror Breaker+Deceiver Exarch or Pestermite or Bounding Krasis or Zealous Conscripts for infinite copies or Combat Celebrant for infinite combats.

Ex. Put Splinter Twin on Pestermite, token copy of Pestermite untaps original Pestermite with Splinter Twin on it, tap again to make another copy, repeat

Squirrel Nest+Earthcraft+Goblin Bombardment for infinite damage

Make a squirrel, tap squirrel to untap land with Nest on it, and then sacrifice tokens for damage

Hive Mind+Summoner's Pact or Pact of Negation or Pact of the Titan

Cast Pact, then each opponent is forced to cast a pact, on upkeep if they are playing the color of the pact and are unable to pay the upkeep cost they die.

Hope this gets the brewing juices flowing!

Ghillie on Sure Hit

3 weeks ago

Spenzerr I'm not going to replace my Royal Assassin with straght kill spells, at least for the time being. Also, Pestermite hasn't got cipher, so I'm not going for it either. But the other ones are interesting, thanks :-)

Spenzerr on Sure Hit

3 weeks ago

Have you thought about Marang River Prowler? I think that would be better than Inkfathom Infiltrator because it gets cheaper with Frogtosser Banneret and can also come back from the graveyard. Also I think the Royal Assassin needs to be just a straight up removal spell like Grasp of Darkness or Fatal Push. Maybe also some utility with a Bident of Thassa. Pestermite would probably be better replacing another creature and Hands of Binding.

Pieguy396 on [Budget] Turn 8 win with Maelstrom Wanderer

3 weeks ago

I'd recommend Zealous Conscripts instead of Pestermite; there's usually a lot of blue hate at the table, and you don't want your Pestermite to get Red Elemental Blasted :)

soccerboy98 on Kess Reanimator.

3 weeks ago

Victimize seems insane here... Buried Alive and kess can flashback Victimize sac her get Kiki-Jiki, Mirror Breaker Pestermite

Shleptar on Bouncing Faeries Everywhere

1 month ago

Built this deck. Loads of fun to play. Your friends get tired of it real quick. I squeezed in some Pestermites, they felt pretty good but maybe unnecessary. Mained Serum Visionss, great card in this deck. Gives cheap card draw and helps get your board built quicker. Fairly budget too! Great work man.

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