Pestermite

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Common
Lorwyn Common

Combos Browse all

Pestermite

Creature — Faerie Rogue

Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.

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Pestermite Discussion

magicarp03 on Help with 5-color?

1 hour ago

My commander is just going to be Child of Alara because it provides a good backup if hulk somehow doesn't work.

My combo is this:1. get Protean Hulk in play.

  1. Have it die blocking some guy's creature.

  2. Get the dies trigger and go find Karmic Guide and Viscera Seer.

  3. Karmic Guide reanimates Protean Hulk, which then gets sacrificed to Viscera Seer.

  4. using the trigger, go and get Body Double, which enters as a copy of Protean Hulk

  5. Sac the Body Double, which goes and gets Reveillark.

  6. Sac the Karmic Guide, then sac Reveillark, which gets back Karmic Guide and Body Double, which copies Protean Hulk, and the Karmic Guide reanimates Reveillark.

  7. Now simply repeat the following:

8A. sac Karmic Guide, then Body Double, which goes and gets any creature in your deck.

8B. sacrifice the Reveillark, which brings back the other two, which brings back Reveillark

  1. Get all the disrupting creatures, then get Kiki-Jiki, Mirror Breaker and Pestermite and swing for infinity squared.

pbharris3 on Budget Mono U Faeries

2 days ago

Thanks for the input!

I had been thinking about adding back another Pestermite but I was thinking of dropping a Quickling for it instead. Quicklings are good when there are creatures to bounce but are unplayable when my board is empty.

I've been happy with 3 but maybe 2 Favorable Winds is fine. I definitely don't want to cut more than that. A problem with this deck is that there isn't enough power in the 1/1s to close out a game fast. Sure, I can play the controlling game but its just a matter of time before there just aren't enough counterspells to hold an opponent's (often much larger) threats back.

The Ninja of the Deep Hours suggestion seems to be a common one. It just seems to me that it's only good enough for 1 sneaky draw and afterwards its pretty easy to block/kill. Maybe that's just enough reason to add it in. I've never played with it so I'm just going off pure speculation (shame on me). Also I'm a bit of a purist when it comes to making my Tribal decks so I've tried to keep it all Faeries so far. I guess if lots of people have success with it then it may be time for me to test it out :)

Where would you make a cut for some Ninjas? I hesitate to take anything out because I've been pretty happy with the overall composition. Yes, I've been told that Zephyr Sprites aren't great but I like to have them for a Turn 1 play (if I don't have Miscreant) with the option to hold up Spellstutter Sprite to catch a 2-mana spell instead of 1-mana one on Turn 2. Or drop a Turn 2 Quickling for a bit more early damage or blocking if necessary. It can even just be an extra Faerie to Champion or bounce so we can avoid an opponent's attempt to 2-for-1 me on resolving a Mistbind Clique or Quickling later in the game. Even so, they appear to be the most obvious place to begin making cuts

DHWorlds on Budget Mono U Faeries

2 days ago

One of the advantages of this deck over oher tribal strategies is the Tempo/control aspect of it, everything is either One-drops or has flash. So your main strategy is to leave mana Up so that you can respont to your opponent's threats. Taking Out pestermites over Favorable wind is doable BUT i guess you may need to rethink the numbers, i would leave 2 Pestermite and 2 Favorable Winds.

A card suggestion for you to add/test is Ninja of the Deep Hours. the fae-ninja archetype is Old but functional for a reason. the Ninjustu ability generates insane value in a deck that everything Flies, has ETB effects AND flash. 2-3 of the Ninja would be very very interesting in your build. :) +1 for me.

Firebones675 on Token Upkeep

5 days ago

Looks good! Here are a couple catagories of cards I think you need more of though.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like 2-3 in my decks. Martial Coup also fits your token theme.

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast.

Also not sure how you feel about infinite combos but you have a couple cards in your deck that are combo pieces like Presence of Gond and Splinter Twin

the combo piece you are missing is Intruder Alarm. (it's also good by itself with your commander since you can untap everything at will if you need to)

I don't think Midnight Guard is a good card by itself like alarm is, but that goes infinite too.

Presence of Gond+ Intruder Alarm=infinite tokens

Presence of Gond+ Sliver Queen+Intruder Alarm+ creatures that tap for a total of 2 mana also do it. ( if you add more creatures that tap for mana and can generate excess mana this way you create infinite mana in addition to infinite tokens)

Intruder Alarm also goes infinite with the Splinter Twin already in your deck. (Kiki-Jiki, Mirror Breaker can be a second twin)

Both kiki and splinter twin also go infinite with Deceiver Exarch and Pestermite

Scorprix on

1 week ago

Deadeye Navigator on flickers creatures, so it won't work with Gilded Lotus. The article said you'd flicker Deceiver Exarch or Pestermite to untap the lotus, and neither of those cards are in your deck.

Peregrine Drake is also not modern legal. It was printed in Urza's Saga, which is too old to be modern legal, as everything legal in modern must have at least one printing in a set in Eighth Edition or later, which drake does not.

TaxCollector on Purple Haze (Grixis Faerie Dust)

2 weeks ago

Given the blackguard only synergizes with the Bitterblossom, I would personally go with a different faerie, possibly Scion of Oona, Oona's Prowler or even Pestermite etc... just my opinion though. sweet build +1

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