Mesa Enchantress

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Eternal Masters Uncommon
Commander 2015 Rare
2012 Core Set Rare
2010 Core Set Rare
Planar Chaos Rare

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Mesa Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

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Mesa Enchantress Discussion

Miracles-and-Charms-of-Alara on BW Enchantress

3 days ago

Hello, my children of Magic! My name is Alara, and I have come to seek the aid of those of the knowledgeable. As the title portrays, I am thinking of BW Enchantress (non-competitive) featuring Mesa Enchantress, constellations creatures Underworld Coinsmith and Grim Guardian and perhaps Atheros, God of Passage and/or Heliod, God of the Sun. Tell me your input of what to include in this deck idea.

Kyle_Munzy on Erebos and Athreos: How to lose friends 101

1 week ago

I think the enchantment idea is fun but I don't get all of the 1 ofs. It seems that with so much variety and only 1 tutor you'll never be drawing into what you need when you need it. I think the deck needs Idyllic Tutor or just shave off a lot of the very conditional cards in place of 4 ofs of the better ones. For example Things like Burnished Hart and Teysa, Envoy of Ghosts seem like weak links, but things like Mesa Enchantress and Eidolon of Blossoms provide great value.

Yawgmoth73 on G/W Enchantress-Prison deck

1 week ago

Just curious as to why your enchantress deck has no enchantresses. Is the Eidolon posing as that? There are three actual enchantresses you could use for your deck if you wanted.Yavimaya Enchantress, Verduran Enchantress, and Mesa Enchantress...all modern legal. Rancor might be a good inclusion. If you can afford them, Stony Silence and Rest in Peace as well as Leyline of Sanctity is good against targeted effects. Privileged Position is also interesting.

Daedalus19876 on Consulate of Terror

1 week ago

Hey! Sorry it took me a while to look this over :(

When I look over an EDH deck, I generally consider a few factors - mana base, removal, card draw, win-cons, etc. Let's take a quick look through those:

Your lands are distributed in proportion to your spells, which is good. Your curve basically starts at 3 mana, which is something to be aware of (since it shares a slot with your commander, you will frequently have to choose between casting your commander and casting something more aggressive from your hand), but it allows you to play more tapped lands. Overall, though, I generally don't play more than 37 lands in any EDH deck, so that could clear up some space for you. Perhaps put a few cheap mana rocks like Orzhov Signet and Mana Vault in those slots...

Ancient Den and Vault of Whispers seem odd here - I try not to play them in EDH unless I'm heavily into Metalcraft or something, because it's easy for them to be destroyed by your opponents' Vandalblast or Shatterstorm. I'd cut them to be honest unless I'm missing something.

You have a large number of removal pieces - mostly hitting creatures, but at least a few of them hit non-creatures as well. Overall, you've hit most of the important ones, with a few exceptions:

I'd say the three cheap ones you're missing are Oblation, Go for the Throat, and Anguished Unmaking. I'd personally put them in over Tribute to Hunger (gives your opponents too much choice), Condemn (too conditional), and Fragmentize (also too conditional).

Your exiling enchantments are fine, though I'd try to pick up a copy of the new Amonkhet one with flash (Cast Out, I think?).

Here's where your deck seems weakest. You basically don't have any card draw here (Read the Bones is the only dedicated option). While your curve is high, which somewhat mitigates that (your spells have high impact-per-card), I'd try to find space for a LOT more card draw.

There are too many good card draw options for me to list them all (just google "Orzhov EDH card draw"), here are a few outstanding options: Necropotence, Mind's Eye, Mesa Enchantress, Harvester of Souls, Well of Lost Dreams...

I'm a bit uncertain what your win-cons are, to be honest. Kambal's draining effect may get them within range, but you don't have many ways to hit them for the last, say, twenty damage.

Aetherflux Reservoir is always a good win-con of course, but I feel like this deck could use something like Karlov of the Ghost Council or Archangel of Thune to finish out games. Or you could add Exquisite Blood for the famous combo...

Overall, the deck seems fun! There are a few cards I might cut, though, to make way for more card draw and win-cons: Tainted Remedy (very situational), Memoricide (depends too much on meta), Sphere of Safety (you don't have enough enchantments, and Ghostly Prison is often better), Retreat to Hagra (too low-impact), Bloodbond Vampire (too much mana for its effect), Butcher of Malakir (too much mana, too few creatures), and Opaline Unicorn (there are better ramp options).
I hope this helps! :) Feel free to tag me if you need any more help. Also, a longer description helps people make suggestions ;)

failurechild88 on sonnet666

2 weeks ago

Hi sonnet666,

I think I should specify sets before we go further. I'm definitely down to get a trade going though...

I have:


you have:

you have (lower priority):

I'm interested in as many of these as we can potentially trade for, thanks!

Penthoplayer on Please Hold (Oloro Stax)

3 weeks ago

I'd take out Sheoldred for Mesa Enchantress. Sheoldred is expensive to cast, while with all those Enchantments, the Enchantress will draw you cards.

vibrabones on Bruna, Auramancer

3 weeks ago

It seems like you're trying to build Bruna as a Voltron commander, so you'll want to focus your cards around her. You won't really need basic creatures like Serra Angel; consider replacing them will creatures that have more helpful abilities for Bruna, like Sram, Senior Edificer, Mesa Enchantress, Umbra Mystic, and Aegis Angel. As for enchantments, I have a few suggestions that you haven't included here: Sigil of the Empty Throne, Gift of Immortality, Spirit Mantle, Sphere of Safety, Spectra Ward, and Flickerform. You'll want to run a couple of counterspells, like Counterspell and Rewind, to protect you from your opponents' spells.

EDHREC is a great, wonderful website that offers lots of helpful card suggestions for every possible commander, including Bruna! I would highly recommend checking it out for further suggestions to refine and improve your deck. Good luck with your deckbuilding!

BeaudaciousGiebs on Cage em up

3 weeks ago

With any enchantment deck, constellation cards are incredibly useful, such as the previously mentioned Harvestguard Alseids and Skybind.

Other very useful abilities are those that get you things for noncreature spells, like Student of Ojutai, Myth Realized, and things with the prowess ability.

Journey to Nowhere is a pretty good removal control card.

If you are cool with splashing another color, Yavimaya Enchantress was the driving force of my own enchantment deck from a while back. No matter how much control you may have, creatures are kinda needed to be out sooner. Other good enchantment related creatures include Argothian Enchantress (bit pricier), Blessed Spirits (so gosh darn cute yet sad), Celestial Ancient (doesn't really solve speed issue), Herald of the Pantheon, Mesa Enchantress, and Verduran Enchantress. You never realize just how useful plenty of card draw is until you end up solely topdecking.

Also, from personal experience, I would advise cutting down on some lands to about 21 and balancing out the important cards. Sphere of Safety is insanely cool in this deck, as would Ethereal Armor be, but with only a single copy in the deck your odds of getting it at all are slim, so you want to make sure you have a decent chance with at least 2-3 in the deck, because they do stack.

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