Mesa Enchantress

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Rare
2012 Core Set (M12) Rare
2010 Core Set (M10) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Related Questions

Mesa Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Price & Acquistion Set Price Alerts

EMA

C15

M12

Ebay

Mesa Enchantress Discussion

Cloudius on Sram, the auramancer

3 days ago

I'd recommend focusing on Aura and adding a few key Equipment to support, or vice versa. Trying to run both may stretch the deck too thin and lack focus.

Card Draws and Tutors

Mesa Enchantress is a great card, as a redundancy for Sram, to help with card draw since card draw effects are rare for mono white decks.

Idyllic Tutor though restrictive, is the rare few enchantment tutors out there.

There are plenty of equipment tutors available should you chose to go that route though.

Alternate Wincon

Sigil of the Empty Throne is a useful alternate Wincon if you're able to keep spamming auras/enchantments and provide you with some blockers in the air.

Recursion

Replenish is useful recursion for your enchantments but use with caution. If someone removes all your creatures while this is on the stack, you'd be left with no choice but to put even the "good" auras on your opponents' creature(s) instead.

Open the Vaults a symmetrical spell that benefits your opponents too and cost 2 CMC more than Replenish. Worth considering if you need more redundancy for Replenish or play in a mass destroy heavy meta.

Second Sunrise Imho, it's a "Winmore" and very situational. Just putting it here so you've more options.

Board Wipe

Magus of the Balance is an interesting card as it doesn't affect enchantments and artifacts. If you run a Voltron strategy, chances are, you're usually the player with the least creature on the battlefield.

Winds of Rath is a necessary board wipe that excludes your enchanted creature(s).

Ramp

Being mono white, we've to rely entirely on artifacts to ramp us.

Mana Crypt casting cost that provides per turn, I'd gladly take the damages!

Pearl Medallion help makes your white spells cheaper.

Caged Sun Mirari's Wake without the need for Green.

Chrome Mox Good to have but not absolutely critical.

Driemer84 on Bantchantress Voltron

2 weeks ago

I’d try to fit in all the enchantress effects you can. One of the main reasons to play enchantments is the absurd amount of cards you draw from Argothian Enchantress, Mesa Enchantress, Enchantress's Presence, Verduran Enchantress, and Eidolon of Blossoms. The good news is most of them are cheap.

Cards like Ephara can come out. You only have 16 creatures so an enchantress effect is going to net you so many more cards.

Helix Pinnacle can come out. Without infinite mana or Serra’s Sanctum/mass mana production, it’s a super slow win con.

You can upgrade cards like Oblivion Ring to Grasp of Fate.

Are you going for a voltron strategy? I’d add a purpose to the deck in the description. That can give people browsing a better idea of what you may help you out.

Cloudius on estrid, the masked remix

2 weeks ago

You're pretty low on ramp spells. Enchant Land spells like Utopia Sprawl, New Horizons , Market Festival and Gift of Paradise synergise well with Estrid's 1st ability giving you the much needed ramp.

Energy Field and Luminarch Ascension provide you some protection and the latter churns out Angels once online. It can be potentially a wincon on its own, and act as a redundancy for Sigil of the Empty Throne.

Aurification is a really under-rated card that saved me from certain defeat many times.

Imho, the "Loyal" creatures are not worth the slots and can be replaced.

I'd recommend the full set of Enchantress if you're truly devoted to the enchantment theme - Argothian Enchantress, Mesa Enchantress, Verduran Enchantress.

There're plenty of possible suggestions. Perhaps you can let us know which direction you wish to take the deck so the suggestions can be more focused.

Good luck have fun!

Soldrand on Noob Ramp Deck

2 weeks ago

Hi, I'm the anon from /edhg/ who was gonna take a look at this deck.

In my playtests with the deck, I've found that the early turns can be a little slow. You have too many lands that EtB tapped, in my opinion. I would recommend removing Khalni Garden in favor of a basic land. I would also recommend adding some more lands. You don't have a ton of mana rocks, and your average CMC is pretty high. I found myself being mana screwed more than once.

I also think that you're not going wide enough for Beastmaster Ascension. I would get rid of Attune with Aether because you have nothing to spend the energy on.

An important thing to note is that Karametra's ability does not specific basic Forest or Plains, so you can run Scattered Groves and Canopy Vista and fetch them with Karametra. This will help with some of your color fixing.

Lastly, there is a lack of draw power in the deck. You can ramp really hard, but if you can't refill your hand, you'll have nothing to spend the ramp on. Mesa Enchantress and Solemn Simulacrum are the only two cards that say "draw a card", and Solemn Simulacrum needs to be sacrificed to get the one card.

If you have any questions, feel free to ask me.

Frd123 on Estrid, Hit and Run

3 weeks ago

Your deck have one more card than allowed. It is 100 cards including commander. The way you are listing you have 101 cards.

Wouldn't Kestia, the Cultivator be better for the build you want to make? You can run other cheap enchantment creatures in order to trigger its effects.

You could run Curious Obsession, Ophidian Eye, Curiosity, Sixth Sense, Keen Sense and Snake Umbra. And for a global effect Coastal Piracy.

I suggest using Mesa Enchantress.

Another good suggestion is using prowess creatures such as Seeker of the Way and Monastery Mentor. Or even Myth Realized.

Another good enchantment for providing unblockability is Flickering Ward.

Polupus on Esper solemnity combo

4 weeks ago

I think you might be better off putting the combo into a controlling shell using Opt or Anticipate to dig for your pieces instead of trying to draw them off of Mesa Enchantress.

Zur the Enchanter is also modern legal and this looks like the perfect home for him. Run some utility enchantments like Ghostly Prison or Detention Sphere and I think your combo could take off.

Really interesting idea +1 from me

sovietolga on Tuvasa Flash Rector

1 month ago

Great build! I'm a long time player of enchantress and I would like to ask your thoughts of the exclusion on the following cards:

  1. Mesa Enchantress&Verduran Enchantress
  2. Replenish
  3. Survival of the Fittest
  4. Greater Auramancy & Sterling Grove
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