Mesa Enchantress

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Rare
2012 Core Set (M12) Rare
2010 Core Set (M10) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Related Questions

Mesa Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

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Mesa Enchantress Discussion

Suns_Champion on Uril: You Ain't Seen Nothing Yeti

2 hours ago

Hi! I have some experience with a voltron deck so hopefully I can help you out!

Like the ramp in the form of Auras/enchantments. Extra combats are nice too! Glad you have Chandra's Ignition in here!

Assault Suit and Tajuru Preserver should go in. Great ways to deal with what I feel is voltron's biggest weakness, sac effects.

I won't suggest anything to help buff him, because usually that's not the problem. But be aware there are other options out there :)

Sram, Senior Edificer, Mesa Enchantress, Eidolon of Blossoms in order of importance. Card draw. Is. King.

Faith's Reward might be a good thing to hang on to if you can't draw the protection you need. After a boardwipe you get all your stuff back.

Chromatic Lantern is beneficial even with the optimized mana base.

Was going to suggest some cuts put it all looks pretty good, so that's up to you, the person who plays it! Good luck!

enpc on The Misty Mountains Cold

3 days ago

Lightning Greaves is bad here - you don't want to give your commander shroud. you're much better of just running Brave the Sands which gives vigilance.

You don't have enough permanents to warrant running Martyr's Bond.

Kira, Great Glass-Spinner seems bad in an equipment deck. paying equip costs twice is not fun. And other than GAAIV your creatures aren't high priority targets.

You're a little light on card draw. Impulse, Gitaxian Probe, Dig Through Time and Mystic Confluence are good card advantage pieces. Also Mesa Enchantress.

You need more counterspells. Five is not enough for the kind of control deck you're playing. Swan Song, Mindbreak Trap, Unsubstantiate, even Arcane Denial and Memory Lapse aren't bad inclusions.

multimedia on Atraxa Enchantress EDH

2 weeks ago

Hey, Enchantress deck with no Enchantresses ;)? This is Atraxa enchantment Voltron not Enchantress.

The Enchantress strategy is based on drawing cards by playing enchantments. This is a fine strategy with Atraxa because as a Voltron Commander playing enchantments is not only making her very scary, but also drawing you cards. Voltron means loading her up with enchantments.

These are the Enchantresses:


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If you would like further help I'm happy to help,

Good luck with your deck.


PartyJ on Karametra, God of Harvests EDH

2 weeks ago

Hello,

saw your deck and since I am a huge fan of Selesnya colors I had to take a look.

I am an EDH fan playing these colors, so did you consider these cards already:

I play a Sisay deck, that is truely powerful and fun to play. If you are interested to play some extra ramp spells, then check my deck. It has a seperarte ramp list, which has some nice targets for you too if interested.

Hope I could have been of help for you.

Best wishes for 2018!

PJ

cdkime on Keeping it Low-Key

3 weeks ago

I play Karona as a commander (Pinball Wizard - Karona, False God EDH), and the first question I have to ask is why did you pick her? She has plenty of strengthsaccess to five colours, the ability to deal commander damage multiple times per roundbut her drawbacks are substantial. Personally, I play her because I love cards that are both great and terrible at the same time, and she certainly fits that bill. For a curse-based pillowfort deck, I would probably recommend Child of Alara as the commander. It is a bit more defensive, allowing you to set up your curses while players avoid attacking you with big creatures, and also is dangerous to block, lest it explode. That said, I understand if you want to keep Karona, and my below suggestions will be in that light.

The description in my own deck list explains why I picked many of the cards I did, which you might find helpful. My deck uses a heavy enchantress theme to Voltron a powerful Karona, capable of dealing lethal commander damage to multiple players before she returns to my side. It is quite fun, though a tad different than what youve posted here. I will post some of the more useful suggestions below.

  • Cut Vow of Malice and of Duty. They add nothing substantial to Karona, and there are better boosting auras.

  • I did not find Greater Auramancy to work well with Karona. Yes, it protects your enchantments. Yes, it protects Karona, as long as she is enchanted. That said, Karona works best when you pile a bunch of enchantments on her, and swing for absurd damage--Greater Auramancy got in the way of this.

  • Removal is powerful in any deck, and there are some wonderful enchantment based removal spells. Darksteel Mutation, Song of the Dryads, and Imprisoned in the Moon render enemy commanders useless, without bouncing them to the command zone. Oblivion Ring and its kin are also powerful cards to have.

  • I am incredibly concerned about your mana base. I run 38 lands with Karona--a number I fiddled around with fairly extensively. Granted, I run fewer artifact ramp cards (in favour of enchantment ramp), but 27 still seems far too few. Your lands are also fairly slow, but that's a budget issue, so I will not address it.

  • Cards that interact with enchantments would be a good addition. I run Argothian Enchantress, Eidolon of Blossoms, Herald of the Pantheon, Mesa Enchantress, Verduran Enchantress, and Sigil of the Empty Throne. Each works wonderfully alongside the many low-cost enchantments in my deck--Sigil of the Empty Throne in particular provides a powerful alternate win condition.

  • Armadillo Cloak is a nifty little card which is akin to lifelink, but will gain you (rather than your opponents) life anytime Karona attacks. It even adds trample! Hooray!

  • Vorinclex, Voice of Hunger is one of the best cards ever printed. He can help you quickly ramp into Karona and any accompanying auras or enchantments you wish to toss.

  • Sovereigns of Lost Alara gives Karona a +1/+1 boost when you have her attack, and also cheats out new auras to enchant her with. Wonderful card.

  • Defense of the Heart is a great card, particularly if one of the creatures you cheat out is Vorinclex.

nibsey on Karametra and the four Enchantress's (EDH)

4 weeks ago

It was the first battle for my newest commander Karametra, God of Harvests this evening in a three player game against two pre-con commander decks; Oloro, Ageless Ascetic and Arahbo, Roar of the World.

My first hand had two lands, Sol Ring, New Horizons and Mesa Enchantress... ideal start and didn't look back.

The victory was sealed with the loss of only one life point.

ZendikariWol on Energy of Damnation

1 month ago

Sorry nvm that's blue. Still tho, Ancestral Mask, Celestial Ancient, Graceblade Artisan, Greater Auramancy, I might be building Uril EDH, Herald of the Pantheon, Helm of the Gods, Idyllic Tutor, Kruphix's Insight, Mesa Enchantress, Mirage Mirror, Nomad Mythmaker, Sage's Reverie, Sram, Senior Edificer, Sphere of Safety, Verduran Enchantress all interact with enchantments in fun ways. Sphere of safety is especially devastating.

multimedia on Suns_Champion

1 month ago

Hey, you asked for my advice on your Zur deck. You've put a lot of time and effort into it and the deck description is easy to read and understand very nice work. I've never seen Zur used with Alarm as a win condition combo. Very creative idea, well done, upvoted. For a first deck with combo you've gone combo crazy!

The idea is great the problem is the combos need to be streamlined, too many combo cards not enough synergy between all cards in the deck and not enough universal good Commander cards. You don't need to jam all the possible combos into a deck it's overkill. Consider trimming Combo #1, Combo #2 and cutting Combo #3? A lot of combo cards you're playing are only good with other combo pieces as part of a combo. These cards are not good by themselves or have synergy with the rest of the cards in the deck other than the combo they go with. Because of all the combo cards I see problems with playing a normal game of Commander.


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Your deck is very creative as a first deck with combo, you have a good grasp on the archetype. But you're going combo crazy which in my opinion will hinter gameplay much more than help it. It's more practical to pick a few combos that include cards that have overall good synergy with the entire deck not to use so many cards just because they're part of a combo.

Good luck with your deck.


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