|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Rare|
|2012 Core Set (M12)||Rare|
|2010 Core Set (M10)||Rare|
|Planar Chaos (PLC)||Rare|
Combos Browse all
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
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Mesa Enchantress Discussion
3 days ago
I'd recommend focusing on Aura and adding a few key Equipment to support, or vice versa. Trying to run both may stretch the deck too thin and lack focus.
Card Draws and Tutors
Mesa Enchantress is a great card, as a redundancy for Sram, to help with card draw since card draw effects are rare for mono white decks.
Idyllic Tutor though restrictive, is the rare few enchantment tutors out there.
There are plenty of equipment tutors available should you chose to go that route though.
Sigil of the Empty Throne is a useful alternate Wincon if you're able to keep spamming auras/enchantments and provide you with some blockers in the air.
Replenish is useful recursion for your enchantments but use with caution. If someone removes all your creatures while this is on the stack, you'd be left with no choice but to put even the "good" auras on your opponents' creature(s) instead.
Open the Vaults a symmetrical spell that benefits your opponents too and cost 2 CMC more than Replenish. Worth considering if you need more redundancy for Replenish or play in a mass destroy heavy meta.
Second Sunrise Imho, it's a "Winmore" and very situational. Just putting it here so you've more options.
Magus of the Balance is an interesting card as it doesn't affect enchantments and artifacts. If you run a Voltron strategy, chances are, you're usually the player with the least creature on the battlefield.
Winds of Rath is a necessary board wipe that excludes your enchanted creature(s).
Being mono white, we've to rely entirely on artifacts to ramp us.
Mana Crypt casting cost that provides per turn, I'd gladly take the damages!
Pearl Medallion help makes your white spells cheaper.
Caged Sun Mirari's Wake without the need for Green.
Chrome Mox Good to have but not absolutely critical.
3 days ago
Adds: Satyr Enchanter, Mesa Enchantress, Courser of Kruphix, Sunpetal Grove, Glacial Fortress, Hinterland Harbor, Kor Spiritdancer, Canopy Vista, Eidolon of Countless Battles, Shalai, Voice of Plenty, Prairie Stream, Market Festival, Irrigated Farmland, Corrupted Conscience, Aegis of the Gods, Plea for Guidance, Flooded Strand, Windswept Heath, Gift of Paradise, New Horizons, Abundant Growth, Eidolon of Blossoms, Solemnity, Sigil of the Empty Throne, Unbridled Growth, Omniscience,
2 weeks ago
I’d try to fit in all the enchantress effects you can. One of the main reasons to play enchantments is the absurd amount of cards you draw from Argothian Enchantress, Mesa Enchantress, Enchantress's Presence, Verduran Enchantress, and Eidolon of Blossoms. The good news is most of them are cheap.
Cards like Ephara can come out. You only have 16 creatures so an enchantress effect is going to net you so many more cards.
Helix Pinnacle can come out. Without infinite mana or Serra’s Sanctum/mass mana production, it’s a super slow win con.
You can upgrade cards like Oblivion Ring to Grasp of Fate.
Are you going for a voltron strategy? I’d add a purpose to the deck in the description. That can give people browsing a better idea of what you may help you out.
2 weeks ago
Energy Field and Luminarch Ascension provide you some protection and the latter churns out Angels once online. It can be potentially a wincon on its own, and act as a redundancy for Sigil of the Empty Throne.
Aurification is a really under-rated card that saved me from certain defeat many times.
Imho, the "Loyal" creatures are not worth the slots and can be replaced.
There're plenty of possible suggestions. Perhaps you can let us know which direction you wish to take the deck so the suggestions can be more focused.
Good luck have fun!
2 weeks ago
Hi, I'm the anon from /edhg/ who was gonna take a look at this deck.
In my playtests with the deck, I've found that the early turns can be a little slow. You have too many lands that EtB tapped, in my opinion. I would recommend removing Khalni Garden in favor of a basic land. I would also recommend adding some more lands. You don't have a ton of mana rocks, and your average CMC is pretty high. I found myself being mana screwed more than once.
An important thing to note is that Karametra's ability does not specific basic Forest or Plains, so you can run Scattered Groves and Canopy Vista and fetch them with Karametra. This will help with some of your color fixing.
Lastly, there is a lack of draw power in the deck. You can ramp really hard, but if you can't refill your hand, you'll have nothing to spend the ramp on. Mesa Enchantress and Solemn Simulacrum are the only two cards that say "draw a card", and Solemn Simulacrum needs to be sacrificed to get the one card.
If you have any questions, feel free to ask me.
3 weeks ago
Your deck have one more card than allowed. It is 100 cards including commander. The way you are listing you have 101 cards.
Wouldn't Kestia, the Cultivator be better for the build you want to make? You can run other cheap enchantment creatures in order to trigger its effects.
I suggest using Mesa Enchantress.
Another good enchantment for providing unblockability is Flickering Ward.
4 weeks ago
Really interesting idea +1 from me
1 month ago
Great build! I'm a long time player of enchantress and I would like to ask your thoughts of the exclusion on the following cards: