Mesa Enchantress

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Rare
2012 Core Set (M12) Rare
2010 Core Set (M10) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Related Questions

Mesa Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Price & Acquistion Set Price Alerts

EMA

C15

M12

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Mesa Enchantress Discussion

Saljen on Tuvasa the Enchanted

1 day ago

Get yourself a copy of Helm of the Gods and Ancestral Mask. Shield of the Oversoul and Diplomatic Immunity are also great on your commander. You don't really need a ton of good auras for your commander to shine, since any enchantment buffs him up.

Cyclonic Rift if you've got an extra still.

Hanna, Ship's Navigator and Sun Titan are good graveyard recursion.

Heliod, God of the Sun + Worship = you cannot die

Satyr Enchanter, Verduran Enchantress, Mesa Enchantress for more draw.

Seal of Primordium is good artifact / enchantment removal that also triggers your enchantment stuff.

Words of Wind is good if you start drawing too many cards.

Sphere of Safety and Ghostly Prison seem to be missing. Propaganda too.

Nevermore is good, as you can call the name of someones commander and they can't play it until Nevermore is gone.

Lignify and Darksteel Mutation are good commander removers, and general creature removal.

kamarupa on Phyrexian Unlife/Solmenity

2 weeks ago

Prison decks are definitely played in Modern. I suggest you edit your description to say "modern" in every instance you wrote "standard" - they are not the same thing. Below are some spells that fit the theme. There are obviously many others. I suggest you try a deck search here on TappedOut for Modern Prison decks (use Advanced Search function)

Some spells to consider:

Removal: Oppressive Rays, Journey to Nowhere, Cast Out, Seal Away

Wincons: Starfield of Nyx

Creatures: Tragic Poet, Mesa Enchantress,

Lands: Scavenger Grounds

Other spells: Authority of the Consuls, Personal Sanctuary, Myth Realized, Nevermore

dudesquirrel on Estrid, the Masked *Chain Veil*

3 weeks ago

You should run additional enchantress effects like Argothian Enchantress, Verduran Enchantress, and Mesa Enchantress. Turning enchantments into cantrips is crazy good when you aren't into he mood to Combo off. And with combo in mind, you can easily make an arbitrarily large number of nutty buddies with Squirrel Nest and The Chain Veil and a few of your Enchantment ramp spells. Just keep plus-ing Estrid and ult her when you hit critical Squirrel mass. Good luck!

Karzalar on Sex-Proof Selesnyabians

4 weeks ago

Hey, long time no see!

Back with a few suggestions for you.

Why not Nevermore to block the already low-enough cards that could deny you a victory with Sigarda? Name either their commander, or, if they play those colors...

Blue : Cyclonic Rift Black : Merciless Eviction, Black Sun's Zenith White : Descend upon the Sinful

...or any combo piece if you know enough of the mtg possibilities.

Also, Satyr Enchanter is a better Mesa Enchantress, Femeref Enchantress can be good too.

Nylea's Colossus is a big beater with enchantment upsides.

Vow of Wildness doubles up as a pacifism of sorts for the enemy and a nice boost for you, same for Vow of Duty.

Hope you find something you like in those!

Snap157 on Tuvasa, Altered Reality

1 month ago

Earthcraft has a couple more combos that can be easily included here. By using an enchantment like Wild Growth on a basic plains, you can then use Earthcraft to combo with Luminarch Ascension and Sacred Mesa.

As a general tip for enchantment decks, I would include the other ones such as Satyr Enchanter, Verduran Enchantress, and Mesa Enchantress. These will provide reliable draw for an engine

For ramp, include enchantments such as Fertile Ground, New Horizons, Utopia Sprawl, Overgrowth, Awakening Zone, and Weirding Wood. These will trigger your tuvasa draws and also will combo with earthcraft, and should probably be included over your signets and Thought Vessel. I would shoot for ten reliable ramp cards and ten reliable draw cards, putting in as many enchantress effects as possible.

I really like your pillowfort aspect of the deck, and would also include Aurification, Elephant Grass and Dissipation Field.

Hope this helps! +1

lagotripha on Order of the Jade Lotus [CHEAP & BRUTAL]

1 month ago

While I like the idea of efficient 2 drop creatures 3 drop enchantments to generate very powerful creatures, I feel like a lot could be smoothed out with some minor adjustments.

Run some budget 1 mana removal. Oust is good if you don't have path. Condemn is very playable. Smite isn't awful, just bad (if you have trample).

Qasali Pridemage is amazing, in that it is a maindeck answer to Ensnaring Bridge, ironworks and Oblivion Stone, along with a playable body, and well worth a look. There are more budget equivalents around, but I've never failed to want pridemage.

Running a few more 2 drops like Auratog or Herald of the Pantheon also opens up Renegade Rallier- a body and card advantage is not bad.

On the note of 3 drops though, Satyr Enchanter, Mesa Enchantress, Eidolon of Blossoms and Verduran Enchantress offer major card advantage. For a longer term 'lifelink and disruption' plan, they are no joke.

In terms of enchantments, I've run Alpha Authority/Aspect of Mongoose to punish players tapping out, Unflinching Courage may be a bad Armadillo Cloak, but its still ok

Good luck, and I hope you get a strong list out of the end of it.

DRmagic2017 on Fun with Enchantments

1 month ago

Hello! I also bought "Adaptive Enchantment" and I'm thinking about some changes now. What do you think about adding Shielded by Faith to protect your commander? Other ideas: Mesa Enchantress for additional card draw, Archetype of Courage and Archetype of Endurance (I like their abilities), Thassa, God of the Sea to make your commander unblockable, Cyclonic Rift to remove threats.

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