Mesa Enchantress

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Rare
2012 Core Set (M12) Rare
2010 Core Set (M10) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Related Questions

Mesa Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Price & Acquistion Set Price Alerts

EMA

C15

M12

Ebay

Recent Decks

Load more

Mesa Enchantress Discussion

hwagner on Seeking Immortality

1 week ago

Thanks for the comments and suggestions Suns_Champion and Pieguy396!

I've removed Nectar Faerie, Replenish, Mesa Enchantress, and Sphere of Safety.

I like the 1 mana cantrips in edh but i did cut Preordain because it is the worst of the 3 in this deck. Brainstorm is really good because we can put back enchantments to search for with Zur later.

I really, really like the Stoneforge Mystic and equipment package. I can agree that it's probably not optimal but i like having my faeries wield swords!!

Search for Azcanta  Flip can easily be cut but Im partial to the card for some reason!

Suns_Champion I've thought about putting Land Tax in but I only have 8 basics in this build!

SketchyScribbler on Sram Auras

2 weeks ago

The main goal is to make sure that I can consistently make sure that threats such as Graceblade Artisan or Kor Spiritdancer and card draw such as Mesa Enchantress and Sage's Reverie, can get the necessary support they need, which is very aura heavy. While I considered running equipment, most Sram, Senior Edificer decks are equipment focused which makes me want to put my own spin on the card. Another thing is that if I split my focus here, I feel the deck will suffer a little in terms of how strong it can be especially when auras are involved.

madgremlin on Modern is Enchanting

2 weeks ago

Verduran Enchantress or Mesa Enchantress?

Comes down sooner than Eidolon of Blossoms...casting an enchantment over ETB has some value, though you lose synergy with Eidolon of Blossoms being an enchantment.

TheDuggernaught on Solar Flare

3 weeks ago
  1. Solar Flare is already the name of deck archetype That focuses on getting Sun Titan, and some Phantasmal Images into the graveyard, playing Unburial Rites to bring back Sun Titan, using his trigger to bring back a Phantasmal Image as a copy of Sun Titan, which then allows you continue to chain into bringing all your Phantasmal Images back as Sun Titans and just generate a massive board of 6/6's.

  2. There are a couple different routes that I can see you taking this deck. As the above user stated, making an enchantments matter styled deck would be great. There are lots of fun prison strategies to you run. You could even try you hand at a sort of "boggles" deck. Bogles is a deck that runs hexproof creatures that you then just stack auras onto and swing. Given the creatures are hexproof, it really limits the ways your opponent can interact with the creature, and it can lead to some pretty fast wins as your creature can get super big very fast. Kor Spiritdancer is often also used in these lists as another beater that benefits from enchantments. Mesa Enchantress is another card that can help fuel your draws and keep your hand full. The second theme you seem to be working with is life gain. Soul sisters and martyr proc lists would be great starting points. Soul sisters is a deck that gain incremental life though things like Soul's Attendant and then wins off the back of Serra Ascendant, and Ajani's Pridemate. Martyr proc is similar, but aims to be much more explosive in its life gain through the interactions between Martyr of Sands, and Squadron Hawk.

RaminMate on Enchantment Control

3 weeks ago

Thanks for the ideas i tried most of those cards already but since I have a lot of enchantments and spells killing creatures I think I wouldn't give a slot you could use for a wrath to a f.e. Mesa Enchantress.Doomwake Giant I haven't thought of though looks like a nice addition.

Snydog17 on Enchantment Control

3 weeks ago

Argothian Enchantress, Femeref Enchantress, Mesa Enchantress, and Verduran Enchantress are all great draw engines that you should include. Doomwake Giant is basically a one-sided board wipe. Sphere of Safety: Oh, you can pay 2 for each creature? How about 8 instead?Skull of Orm: Let's recur that.Replenish: That's a very Nice Bane of Progress you have there. (This card IS a bit pricy.)

Hope that helps!

Tetravirulence on Ur-Dragon

4 weeks ago

It'd be interesting to run an enchantress package with the number of enchantments you have. Cut some fat dragons/bad enchantments and artifacts for:

Otherwise I'd run the most color-useful signets for fixing and Fellwar Stone. Amulet of Vigor if you really want to keep running taplands. Commander's Sphere and Darksteel Ingot are pretty mediocre. Don't know about Herald’s Horn.

Cut the tri-lands for checklands like Dragonskull Summit? Or maybe a heftier reanimator (ie: Reanimate) package to cheat dragons in.

Cheater effects:

Dorks to consider:

Topdeck Ramp:

On theme and maybe useful:

Big beater:

Anti-Artifacts:

Tryhard:

$$$

kamarupa on Barbie Doll

1 month ago

I've tried building decks with Stuffy Doll for years now, looking at what's already been done, searching for cards that make it work decently - it's just not as good as it needs to be. Manabarbs is at least as bad of a wincon. Sure there are really expensive tutors and lands, but it would be pretty foolish to drop $20 a copy for a tutor for a deck that isn't even good. I never said 3 card combos/high CMC wincons means a deck can't have a decent curve. I'm saying that this specific combo isn't very good, that if there were a decent ramp option in boros, it might be more viable. If I could ramp to 6 mana by T4, perhaps Plea for Guidance or some such might be worth it. But I can't. In lieu of a ramp, spells like Oppressive Rays, Oblivion Ring, Phyrexian Unlife, and Ghostly Prison do a decent job of slow the game to grind and make it somewhat possible to maybe get the combo out. I'd like more 1-2CMC spells that fit the theme and the budget, but like I said, they're not out there. Pacifism sucks. Oppressive Rays is way better, and Oblivion Ring is much broader. Journey to Nowhere is in between, and I'd like to include it, but not if it means taking out the variety of things like Unlife, Starfield, Prison. I'm aware of Porphyry Nodes. I don't consider that "budget." Sure, if it were a key component, I'd consider it - but it isn't. Authority of the Consuls is the same.

I was saying for whatever reason, people in my playgroup don't fear Mesa Enchantress [yet]. It's still better than nothing. There are no tutors at a decent price and CMC that are better. Back to Nature is in plenty of sideboards. Myr Battlesphere is a good wincon, better than Stuffy Doll at least.

Your tone suggests you think you've got some kind of understanding of the game and knowledge of spells that I should cow to. The bottom line is that you're suggestions aren't persuasive.

Load more

Latest Commander