Ground Assault


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Gatecrash (GTC) Uncommon

Combos Browse all

Ground Assault


Ground Assault deals damage to target creature equal to the number of lands you control.

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Ground Assault Discussion

Drknative on Red/Green Landfall

3 months ago

samuelmood11 I like the idea so I reduced Mina and Denn, Wildborn by 2 and add Ground Assault by 2. I do feel the Tireless Tracker would add some sort of deck control but it feels that it will be at the cost of the early game.

samuelmood11 on Red/Green Landfall

3 months ago

The problem with landfall decks, is that they run out of cards in hand faster than most anything. You'll run out of options in a couple of turns, and your strategy is as predictable as any to someone who knows their stuff. I would suggest Tireless Tracker to give you at least SOME form of card advantage that takes advantage of the mass amounts of lands you'll be flooding the board with. Also, be careful with the 4 copies of Mina and Denn. Because of the Legendary Creature rule, you'll end up with one sitting dead in your hand more often than you might like, so it's not advised you side in all of them. And that being the case, you might as well reduce the number to free some space for a spell like Ground Assault, which can help clear un-wanted blockers away, and synergizes well with your landfall. Hope this helped. Otherwise, great deck! I'm a landfall fan myself, so I'm glad to see other people taking their own shots with it.

DarkLaw on Hour of Devastation Spoilers

4 months ago

clayperce I suppose it depends on where you live.

Struggle // Survive is cool. I liked Ground Assault, this is an instant. I don't think it is quite good enough though. Likewise for the other one.

Doomfall is mostly interesting because it doesn't target or send to the graveyard, so it screws over Progenitus and the original titans quite nicely. Other than that, I think To the Slaughter is probably better.

Rules question: Torrent of Venom. Can the opponent sacrifice the targeted creature if it would die from the counters?

TuesdayTastic on Super Smash & Burn

4 months ago

Ok, Round 2.

So you want to build a classic Timmy deck and ramp up to big creatures, and kill with big creatures. Seems like a solid strategy. Here are my suggestions.

First, go all in on land ramp or creature ramp.

With land ramp, cards such as Explosive Vegetation, Explore, and Cultivate are your best friends. If you are doing this you'll need to run a land count that is roughly around 25-28 lands, in order to facilitate you pulling them all out of your deck. You will then want up to 1/6th of your deck to be payoff cards. (Based off of a quick look at a typical tron deck). Creatures such as Rubblehulk and Zendikar Incarnate get tons of value off of the higher land count. Ground Assault can be a powerful removal spell provided you have enough lands. Savage Twister can also be used as a boardwipe, that you can control the strength of. Rampaging Baloths is also a card that can seal the game for you. And one swing off of Baloth Woodcrasher after an explosive vegetation can mean lethal.

Creature ramp on the other hand is a little different. You can play less lands, up to 22-24, as long as you are playing enough 1 mana dorks. An interesting thing to note about 1 mana dorks is how they speed up your gameplan. If you play a dork on turn 1, then on turn 2 you will have 3 mana, essentially gaining a turn over your opponent. If you play a dork again, on turn 3 you should have 5 mana. (Assuming you are hitting your land drops). In this case cards such as Explosive Vegetation aren't as good, because you won't be able to play in on turn 2, and on turn 3 casting it will leave you with one unused mana. So you want to build the curve of your deck so that it takes advantage of this by having a turn 1 dork such as Llanowar Elves, a turn 2 dork that costs 3 such as Greenweaver Druid, and on turn 3 play a six drop such as Terra Stomper or Soul of the Harvest. (By the way, this same principle applies to the land deck because Cultivate will get you to 5 mana on turn 4, and Explosive Vegetation will get you to 6.) I would also recommend making this deck mono colored, and use your removal in cards such as Prey Upon.

The third option is to go full on Tron. The urza cycle of Tron lands can get you to 6 mana on turn 3 with just the lands. It is all colorless mana however. Tron is a very powerful deck arcehtype, and is even Pauper legal. Here's a pauper list that might give you ideas on how you could do something similar if you decided to go down that route.

There are a lot of different ways to take this deck, but the important part is deciding on where you are going to take it and sticking with it. You can have mana dorks in your lands list but it might not run as well, and vice versa for anything else. You have to choose what you want and work to narrow it down into something that is cohesive. Good luck with your deck, and let me know which route you take! I might end up making the other list haha!

Remember, you can always order your list online. Most of the cards in this strategy should be fairly cheap, and shouldn't break the budget.

GolgariGravedigger on Landfall Combo Deck

6 months ago

Oh I forgot, Ground Assault might be good as a sideboard card for removing large creatures.

feyn_do_alduin on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

7 months ago

for example, I run a decent quality Omnath, Locus of Rage build, in response they started running Ground Assault and Acidic Soil to one-shot me after i've gotten to critical mass. the only way to get around it is to bolt the guy who played it until he's dead before the card resolves

CrazyGood-MTG9797 on Jund

10 months ago

Ground Assault!?!

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