|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Common|
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Ground Assault deals damage to target creature equal to the number of lands you control.
Ground Assault Discussion
BGlad on Land Drops
1 week ago
Thanks austintayshus for your help with the recommendations. It makes sense to include a few ramp spells, but I looked at Nissa's Pilgrimage instead because of my forest heavy deck, and possibly getting another land into my hand with spell mastery. Ground Assault was a great add, I was missing a single target, effective kill spell. I was looking around and found Undergrowth Champion which seemed to make perfect sense in my deck, where I'm looking for a small creature thats hard to remove. Primeval Titan is fine with my friends (don't know why because it is so overpowered in this format). Again thanks austintayshus, you've made my deck a lot more competitive.
1 week ago
Hey, just a heads up, Primeval Titan is banned in commander, but if your play group is okay with it, keep it. There's a reason it's banned :).
I would also replace some of your sorceries with more creatures so that you can use Mina and Denn's second ability a little more.
Lastly, I'd recommend the following cards:
Khalni Heart Expedition for quicker ramp
Scute Mob can become a big beater
Vinelasher Kudzu and also smash in the late game.
Ghalta, Primal Hunger can definitely smash, and with a few creatures already in play, he becomes wicked cheap to cast
Avenger of Zendikar can be pretty fun.
Ground Assault can be good spot removal when you have a bunch of lands
Hope this helps! If you need some suggestions on what to cut let me know!
2 weeks ago
Bojuka Bog could be useful if your meta has a lot some graveyard recursion.
Vinelasher Kudzu could be fun?
Ground Assault could be good spot removal for the deck?
Hope this helps!
3 months ago
Abundance Primeval Bounty Retreat to Kazandu Seismic Assault Burgeoning Khalni Heart Expedition The Mending of Dominaria Rites of Flourishing Expedition Map Sword of the Animist Traverse the Ulvenwald Journey of Discovery Nature's Lore Farseek Ground Assault Nissa's Renewal Broken Bond The Great Aurora Hour of Promise Skyshroud Claim Nissa's Pilgrimage Verdant Confluence Rampant Growth Animist's Awakening Scapeshift Boundless Realms Sylvan Scrying Explosive Vegetation Struggle Realms Uncharted Crop Rotation
11 months ago
Borderland Explorer (unless you have a reason to discard)
Domesticated Hydra (just a big body, you can do better)
Both Embodiments (put your lands at risk for removal spells and dont add too much power overall unless you have a full awakening synergy)
Tunneling Geopede (too small of an effect unless you have a way to truly abuse it)
Hammer of Purphoros (what aspect are you trying to abuse with it?)
Ground Assault (Try to find instant speed removal)
Lay of the Land (in two color deck, not really needed)
Font of Fertility (not great ramp, if you want something that could be played for 1 or 3, look for search for tomorrow)
Retreat to Kazandu (again, a very small effect, unless you want to run more fertilid effects [that is a cool synergy if you want to go that way])
Retreat to Valakut (just too small, need more widespread effects, especially at 3 mana)
Searing Blaze (doesnt hit too much and better to try unconditional kills)
1 year ago
Cut Springsage Ritual into Nature's Claim Guttural Response Into Pyroblast Add Elvish Mystic I think u can easy cut Reliquary Tower Terastodon Is always good U NEED to play Bane of Progress Fun land that u can play is Arena Cards that u can cut are Magmatic Chasm Crash Through Ground Assault Rubblebelt Raiders
And if u want to play BIG COCK DECK then u need
1 year ago
You definitely need at least 5 more lands if you ever want to cast Omnath, Locus of Rage. Go down the Seer's Sundial and some combination of planeswalkers and maybe some of the embodiments, as your lands can die in combat. Also, Ground Assault isn't necessary because you already have enough removal. In there places you could play Azusa, Lost but Seeking, Oracle of Mul Daya, or Courser of Kruphix. The first 2 allow you to play Ghost Quarter over and over from the graveyard if you have a Ramunap Excavator out making you able to blow up some of their lands and trigger landfall multiple times. For the mana base, if you want it to be budget, just take out a couple of basics and add 4 Rootbound Crag and 4 Ghost Quarter. If you want it to be competitive, run 2 Windswept Heath, 4 Wooded Foothills, 4 Ghost Quarter, 4 Stomping Ground, and the rest basics.
1 year ago
Honestly I would drop Ajani and Dakkon. Splashing 3 colors for 2 cards is a bad idea. You could run Hull Breach, Decimate, Explore, Exploration, Dryad Arbor, Ground Assault, Atarka's Command, Skarrg Guildmage, Lithatog, Xenagos, the Reveler.
Green has a plethora of land grab.
Red has a plethora of destruction.
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