Ruinous Path

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal

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Set Rarity
Battle for Zendikar Rare
Promo Set Rare

Combos Browse all

Ruinous Path

Sorcery

Destroy target creature or planeswalker.

Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Ruinous Path Discussion

bellz76 on B/G LandFrog

6 days ago

I love the Monster! A few budget suggestions that I can make are:

Splendid Reclamation- why get your lands back just 1 at a time? Bring them all back at once- lots of triggers on the Retreat and landfall creatures, and lots of sac fodder for the monster.

Drownyard Temple- What's better than a land you can sac every turn? How about 1 that can return to play and be sacked again next turn.

Nissa, Vital Force- She only costs $4, and plays pretty nicely with the Monster. Starting loyalty is 5, so you +1 when she comes out and ultimate her next turn. Now you're drawing cards for lands entering play and the graveyard.

Aside from these cards, I think you need more creatures in the deck. You have so much stuff that is great when the monster is out, but what about when he's not out? You need more win conditions.

You can probably replace the Sylvan Scrying with something like Grapple with the Past. Helps you find a land early, or puts a land in the yard when the monster is there, or returns the monster when he's been killed. Also, combos really well if you do play the Reclamation. I mean, what land are you going to get? If you really want to search for a land, you've got the Fork... and it seems Fork is better for your deck.

I would also try and play some cards that let you draw more cards. Live Fast is an easy one, or you could play Merciless Resolve. With the Monster on the table, it says " pay 3, sac a land, draw 3 cards"- at instant speed. Succumb to Temptation is also another instant speed draw spell.

Lastly, you need some removal. Murder is cheap and get's the job done. Grasp of Darkness is a little more, but it is really good. Ruinous Path is cheap right now, and can get Planeswalkers too.

Anyway, as a fan of the monster, I hope you find success with the deck. I also hope this comments helped.

Unmask_Art on R/B Vampire Aggro

1 week ago

Perhaps consider Murder over Ruinous Path because it's an instant, which I think is more important for an aggro deck. Though you have Ultimate Price... so.Also I think Harsh Scrutiny has more potential then Duress.But overall I really like the theme here.

Adamram1985 on Blue Black Control (will sell NM for 180)

1 week ago

The Ruinous Path are an alt win con? Maybe throw a Sphinx of the Final Word in the side for control matches?

Whiskerbro on 1st place at PPTQ Esper Control

2 weeks ago

This deck has way too many wraths and walkers, not enough direct removal. I'd go up 4 Fatal Push for sure, you need cheap ways to interact with your opponents early plays, and go down to 3-4 total wraths. I'd also consider changing up your walkers, Ob Nixilis Reignited is a very good lategame play that doubles as removal. I'd also add Ruinous Path or Never//Return or mainboard Anguished Unmaking as additional unconditional removal that hits walkers and creatures.

clark1424 on DIMIR Zombies "COMPETITIVE" AMONKHET

2 weeks ago

I don't have never to return. Well, i think Ruinous Path kinda just do the same job. The awaken is much powerful quite frankly.

Against control, i really don't need Dispossess since i can beat them (yep even with a set of Sweltering Suns) with recursion. Been fighting and winning 80% of the time against UR control.

This was esper zombie deck but i find it difficult to deal with marvel decks without counter spells. Negate and Ceremonious Rejection would do the job for me against marvels. Without marvel itself, Ulamog, the Ceaseless Hunger is pretty much a dead card since they're pretty much low in land count.

systip on DIMIR Zombies "COMPETITIVE" AMONKHET

2 weeks ago

clark1424You may want to look at running a Dispossess or two (did not see in main board or sideboard list). This has been very good for me against Marvel to stop it before it gets going. Also when running against control decks that use Torrential Gearhulk. I run two in the sideboard.

Voldaren Pariah  Flip is a nice card, wish I had more of. Never / Return in place of Ruinous Path for the aftermath.

Tsaan_de_Malice on Demons of the Forest

2 weeks ago

I really like seeing decks on here that people have thought "Y'know i just wanna try that" instead of their take on tournament placing decks. So mad props to you mate!

This deck follows a similar vein to one that I used to run so heres a couple of my suggestions:

I like how you are adding demons for creature or card advantage, double down on that! I would drop both Reaper from the Abyss for either two more Indulgent Tormentor or a pair of Bloodgift Demon. Why Bloodgift? Because its another card with a draw effect but can also be used to deal a critical 1 damage to the opponent. Plus if someone uses Sever the Bloodline on your Tormentor then Bloodgift wont die as well :)

Elves and other token decks make big showings in most casual or non-competition modern gamedays. Sideboarding a Demon of Dark Schemes or 2 could make all the difference against those decks if you can play him before 2 or 3 lords pump on the little guys.

Vraska the Unseen always looks like a fun planeswalker to run, but unless you can keep her alive AND hit with the token she is just a good defense as your opponent spends a turn killing her. Playing big stompy creatures means you arent likely to have too many little blockers to save her life so I would have to say drop her and add Garruk Wildspeaker. This Garruk can untap lands, notably the ones enchanted with Weirding Wood or a Golgari Rot Farm. He also gives you a chance to trample some big damage at your opponent.

If you do decide to keep Vraska the Unseen in this deck then i would suggest adding a Rogue's Passage as an inabler for her tokens. Adding it mainboard means that you can also let a few cheeky demons through.

Griselbrand is a powerful demon. Not neccessary or particularly powerful in this deck, but if your opponent knows your playing it then they will at least be trying to take it out. So its up to you about its use as a bluff/powerhouse. I personally wouldnt play him though.

However Lord of the Void is a BEAST if he goes well. I would add one to sideboard to play if your opponent is also playing a slow deck.

Both Ob Nixilis, the Fallen and Ob Nixilis, Unshackled deserve play in your deck, fallen most of all. The more lands you get the more he hurts! And Unshackled is a good sideboard card against particularly tutor-y decks.

As far as the rest of the support goes you have put heaps of thought into the balance! Its real nice! I would switch Explosive Vegetation for Harrow personally, as I have an attachment to the card and also because it means you can follow it with a Farseek or Sakura-Tribe Elder. It ends up being slightly faster than Explosive vegetation in this sense, but maybe you dont like the waste, and thats reasonable. Also seeing as you arent playing any dual lands (by the way if you get a chance, play some dual lands) Farseek is worse than Rampant Growth. So definitly switch them :)

I LOVE Fungal Sprouting. It just so fun to be playing a stompy creature deck and suddenly have a spawn fest. But because this deck is a little slower, Fog might be more valuable as it can save your life earlier.

Black kill spells are the center of all my real life decks so looking at them in conjuction In Garruk's Wake, Doom Blade and Putrefy are worth less than they are individually.

What do i mean by that? Well Both Doom Blade and Putrefy are good at what they do for sure! But In Garruk's Wake is just too slow for modern, as by turn 3 or 4 you will need to clear your opponents board. However it does kill creatures. so i would break In Garruk's Wake into two parts, the board wipe Damnation (or equivalent) and the planeswalker slaying Hero's Downfall. You could use Ruinous Path for its awaken bonus but i think its too slow at sorcery speed. With that, Doom Blade has its downside as you noted about not hitting black creatures; Ta-Da! Hero's Downfall hits them :)

SO my suggestion are

Sideboard- +2 Demon of Dark Schemes- +1 Lord of the Void- +2 Ob Nixilis, Unshackled- +2 Ob Nixilis, the Fallen- +3 Fungal Sprouting (Why lose a fun card?)

I realise this a lot of text, but I didnt just want to throw card names at you, i wanted to let you know why I would suggest things. This ends up being nothing like what i play but all my suggestions are based on what i saw you thinking about, and my practices as a Black dominant player. Hope i helped or gave you ideas :)

Argy on Destroy the Gatewatch

2 weeks ago

Dopesmoker Awaken is a mechanic that takes some time before you get a decent payout.

Disallow is a strictly better Scatter to the Winds, and Never / Return is a strictly better Ruinous Path.

I am still considering whether I need dedicated Planeswalker removal in the Sideboard instead of Liliana, the Last Hope.


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