|Commander / EDH||Legal|
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|Battle for Zendikar||Rare|
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Destroy target creature or planeswalker.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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|Want (2)||mindfulvet , BlueMageBrandon|
Ruinous Path Discussion
6 hours ago
No, a Planeswalker will die when it's Loyalty Counters fall to 0 much like the way creatures die when their toughness is 0.
EDIT: It is true that Indestructibility protects your creature from dying to combat damage, but that's because they are marked for the damage. If they lose Indestructible, the marked damaged will apply and then kill them. Having a Planeswalker's Loyalty go to 0 is like giving an Indestructible creature -1/-1 counters and causing their toughness to be 0.
2 days ago
As for walker control... There's just nothing good enough. Ruinous Path and Never / Return just aren't fast enough imo... If my meta is still filled with Gideons then I'll consider it, but as of now I'd rather focus on outvaluing them.
5 days ago
I changed a bit. Now the deck works smoothly. I took Scrapheap Scrounger out because he cannot block...--Cut / Ribbon is in the sideboard. Flameblade Adept and Supernatural Stamina are in. It really works to my satisfaction.--Still i am not totally satisfied with removal and the land mix.--I could board in Grasp of Darkness or even Ruinous Path but "the stamina" is a good mix between Blossoming Defense and Built to Smash. It can save you a creature or give e.g. the adept the certain extra damage.
5 days ago
You should never put something legendary in x4 (unless it has a crazy effect when coming or leaving board) so you should remove at least 1 hapatra.
You are using channeler initiate and blisterpod which are supposed to ramp but your curve is very low, you should add some high curve creatures. I suggest Honored Hydra since its recursive so you can also use it as sacrifice material.
And i also suggest it cause it has natural trample, which lead us to the point that red isnt relevant in the kind of deck you are trying to do (and you don't need trample when you have menace).
There is also a 3ccm bg eldrazi uncommon from bfz which could be good. Or the Zulaport Cutthroat. But they may not really fit with what you're trying to do since they work better in a sacrifice only deck while your is more of a midrange goodstuff.
Hope it will help you.Gl hf.
1 week ago
I think some of your card choices are interesting. I am not sure why you are running immolating glare over Grasp of Darkness or Murder. Also, I do not see the purpose of Thraben Inspector and Declaration in Stone except for maybe Scrapheap Scrounger. I think Anguished Unmaking is a sideboard card and Ruinous Path should be a 2 or 3 of main board instead. If you are running inspector for the clue to draw a card, I would think Painful Truths would be better if you added aether hub's to your mana base so you can converge for 3.
1 week ago
I'll leave the rest of my 2-cents here, but this discussion should probably be moved to a different thread. I personally like having diverse sets of removal and not one catch-all like Hero's Downfall as it allows for diversification of decks. I'd say that depending on the deck, one could argue that any of To the Slaughter, Ruinous Path, Anguished Unmaking, or the new one could be considered more powerful.
However, I think wizards has done a poor job of supplying colors outside of black with adequate PW removal. White and Red occasionally get a decent answer printed (i.e. Banishing Light or a decent burn spell), but that is rare. Though I hope Cast Out can fill the void in White. Green and Blue pretty much just have to rely on other colors, creatures, or counter spells, which are all inefficient.
Regardless of the removal though, I think the main issue is Wizards getting too PW happy. We don't need new ones every set, and they don't need to be playable, but that is just my opinion and a different discussion entirely.
1 week ago
Your 2x Ruinous Path in the sb should be Never / Return instead.
I'm super conflicted about keeping Transgress the Mind in the main. I think it can be argued that they should be moved to the side in order to make room.
Having one more goblin could be justified in the coming meta.
I'm also thinking about the blue god being in the main. The fact that it's a 3 drop is super powerful. Though I will say that against some matchups, Keeping ourselves at 6 cards is going to be difficult. We're going to want to use spells.