Ruinous Path

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare
Promo Set (000) Rare

Combos Browse all

Ruinous Path

Sorcery

Destroy target creature or planeswalker.

Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Price & Acquistion Set Price Alerts

BFZ

000

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Ruinous Path Discussion

HackSlice on BG Sacrifice

1 month ago

You need Hero's Downfall instead of Murder or even Ruinous Path if you want

Master_Of_Obscure_Blue_Spells on Please, Please, Please HELP (FNM ...

1 month ago

1x Canyon Slough, 1x Smoldering Marsh.

I was sifting through some stuff and was thinking maybe just Mono Black with lots of value creatures?

Something like 3x Glint-Sleeve Siphoner, 1xTorment of Hailfire, 1xYahenni, Undying Partisan, 1x Kalitas, 4xHeir of Falkenrath, 4x Gifted Aetherborn, 4x Bearer of Silence, 1x Wastes, 1x Evolving Wilds, 2x Trial of Ambition, 2x Cartouche of Ambition, 4x Reaver Drone, 2x Harsh Scrutiny and 1x Smothering Abomination, maybe some Bone Pickers, Ruinous Paths. I also like Retreat to Hagra.

I probably need more removal + hand disruption like you said. And maybe 1x Claim / Fame.

Thoughts?

Ballzanya on Black/White Control Deck

1 month ago

Also, Hero's Downfall is just better than Ruinous Path. Sorin, Solemn Visitor, or Sorin, Lord of Innistrad are better in modern than the six cmc one. Path to Exile and Fatal Push seem like necessary removal spells in the format for these colors, but if you don't want to shell out the cash for them, I can understand that. You do get Go for the Throat, Murderous Cut, and Condemn as more budget options though.

Attila on Bloodlust

2 months ago

Ruinous Path maybe a good choice, as it has a higher CMC than your other two removal spells, making it slower. Also because you already have two other removal spells and deathtouch creatures/spells in your deck, that can act as removal as well. That and your flyers should be able to deal damage to a planeswalker.

Give it a try. Playtesting a deck is really the best way to test a deck's mettle.

Rzepkanut on Carnival of Hell

2 months ago

Hey, cool looking deck! I love seeing decks built around obscure legends. I see you are interested in making the deck have more late game staying power. I suggest some more effective removal and card draw, while focusing on cards that get better as the game progresses whenever possible.

Removal:

Card advantage:

Some +1/+1 counter / commander synergy cards:

Also I think adding a few more mana rocks couldn't hurt either. Even just colorless ones. Happy gathering!!

SmokeyBear15 on Amonkhet God of Zombies

2 months ago

Never//Return might be a good choice, in that it is solid removal (comparable to Ruinous Path, and later let's you remove something from their graveyard AND get a zombie token. I really like how Dark Salvation also works as zombie generator and targeted removal. These help you control the board while also fueling your desire for zombie tokens. Downside is that they are sorcery speed.

And Rise from the Tides could potentially be a 1-of wincon after you have a lot of your instants and sorceries in the graveyard, of which you have plenty.

I disagree with Westvale Abbey  Flip as useful here, unless you want to use it as a potential mana dump to make tokens if you end up with extra lands untapped. But at 5 and 1 life per 1/1 token (that isn't even a zombie), it's kinda not great here. If you've already generated enough zombies to transform it into Ormendahl, Profane Prince  Flip, then that means either Lili or The Scarab God are already going well and you want to keep your zombie count high.

averagenovice74 on Amonkhet God of Zombies

2 months ago

I see where you are going and it's pretty cool. My only suggestion is that a swap of Dispel with Disallow SB/MB. You really have only 3 strong answers to protecting your win cons of liliana and T.S.G. with being Negate main board. Dispel doesn't catch cards like Cast Out, Never//Return, Ruinous Path, Stasis Snare or even hand disruption like Transgress the Mind or Lay Bare the Heart. You might snag them with a Censor but you have a stronger backup with Disallow so why risk it?

+1 though.

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