Creature — Satyr
Whenever you cast an enchantment spell, draw a card.
|Want (2)||I-cast-a-spell-on-you , Draynrha_JC|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Satyr Enchanter occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.85%
Satyr Enchanter Discussion
5 days ago
Boggles might not be budget itself, but it contains cards and ideas you can use. I like the auratog/rancor to give (1g +2+2) to auratog, it makes for a great knockout blow even if its fragile- something every budget deck should look for. Mongoose being a backup plan and protection helps a lot with that. I'd still want a plan for spot removal - gatherer's regenerate is nice with push taking the place of path in many cases, but its going to involve keeping an eye on your meta for exile effects.
While sigil is a great card, cutting it would allow you to also cut abor and sprawl for more 1 mana enchantments, massively speeding up the clock.
If you keep it in the sideboard, you'd still have that 'grindy game' tool even if you aren't running it maindeck - you could even go for a full transformative sideboard trying to live in that 4-5 mana space with a Heliod's Pilgrim value package and value-generating answers like Oblivion Ring.
There are some interesting midrange enchantment options that might suit a budget list running elf/sprawl, with Season of Growth and cards like Setessan Training or Shapers' Sanctuary aiming to eliminate the card advantage drawbacks of enchanting stuff. Silhana Ledgewalker and Sixth Sense still kicks butt when it comes to just drawing a card every turn. Abundant Growth and similar might not be amazing in terms of payoff for one mana, but a set of the variants allows you to splash any colour easily, while still fueling auratog. Satyr Enchanter type effects is a payoff that might work, but is a removal magnet and thus ends up reliant on stuff like sanctuary anyway.
Ethereal Armor is the powerhouse in boggles for a reason- it might be a nonbo with autatog sacrifices, but the 'count the number of enchantments' effect is really, really good. Also, its cheap. All That Glitters is armour 4-8.
Totem armour is another tool to protect creatures, but at that point you are basically building boggles.
Best of luck with the brew- its a well supported archetype that hasn't made the cut in terms of tier1, but with a little metagaming and planning it'll play well enough to win FNM.
1 week ago
I'd also think about the "Enchantress" creatures for card advantage: Argothian Enchantress, Eidolon of Blossoms, Enchantress's Presence, Mesa Enchantress, Satyr Enchanter, Verduran Enchantress, and Setessan Champion. They can really help you set up an unbeatable engine, and then your opponents need to focus on either dealing with your creatures OR your Shrines.
2 weeks ago
I believe this was the main one you wanted me to look at. Looks good, you've got your game plan set and have made simple lines to get to it. Though I would probably incorporate more of the enchantress cards for consistent card draw.
2 weeks ago
Carte à rentrer :
All That Glitters uber buff pour deux
Ancestral Mask uber fort
Archon of Sun's Grace juste fort
Calix, Destiny's Hand swag + straight synergie
Celestial Ancient zone boost (ptet un peu faible)
Destiny Spinner bonnes state et bonne protec
Ethereal Armor fort
Gift of Paradise mana versatile
Heliod, God of the Sun reasons
Mesa Enchantress moteur de pioche fort
New Horizons mana ramp
Oath of Teferi combo commander
Open the Vaults revive hard
Satyr Enchanter moteur de pioche fort
Season of Growth gros moteur de pioche
Setessan Champion moteur de pioche fort
Siona, Captain of the Pyleas wonderwoman in da place
Starfield Mystic combo direct
Starfield of Nyx peu partir en couille vite
Verduran Enchantress pioche (ptet un peu faible)
Eutropia the Twice-Favored bonne distrib de puissance je pense
Cartes sorties :
Boon Satyr trop basique
Cold-Eyed Selkie aucun interet
Daxos of Meletis je le vois pas marcher vraiment
Dictate of Kruphix bof
Dismantling Blow meh removal
Eel Umbra trop basic
Elderwood Scion interessant ptet en side
Empyrial Storm trop cher pour son effet
Epic Proportions un peu cher pour l'effet surprise prefere mettre du solide
Genesis Storm trop cher pour son effet
Ground Seal mouais
Loyal Drake mieux à mettre peu de synergie
Loyal Guardian combo pas
Loyal Unicorn interessant mais peu synergique
Myth Unbound interessant mais y a mieux à rentrer
Ravenous Slime interessant mais peu synergique
Reclamation Sage un peu faible pour un removal
Soul Snare y a mieux en removal
Spawning Grounds meh - overcost
Vow of Flight j'aime pas l'idée de le mettre en face (ptet en multi side)
Vow of Wildness j'aime pas l'idée de le mettre en face (ptet en multi side)
1 month ago
WUBRG87 Cool, Ethereal Armor is a great fit for an Alela deck.
I noticed in your description that some enchantress cards are in your other deck. That makes sense, and personally I am not a fan of the really expensive ones.
None of these creatures are legendary, so you could consider adding Soul Foundry. In one game I used Soul Foundry to Exile Satyr Enchanter, and I was able to get about 5 of them out. That was a little excessive, but I pretty much refilled my hand whenever I cast an enchantment spell.
The downside is it is pretty slow at the start, but one it gets rolling the possibilities are endless.
1 month ago
Well. Here's what I got on white.
Sigarda's Aid is terrific if you have a lot of auras. Ethereal Armor also gets better the more enchantments you have. Technically, there are 3 more enchantress cards: Satyr Enchanter, Verduran Enchantress, and Mesa Enchantress.
Alseid of Life's Bounty adds to the enchantments on the field and can be used to save a creature or get damage through. Hyena Umbra is good if they aren't running exile or -1/-1 effects. Pentarch Ward can be good as well. Shield of the Oversoul will make a Bogle indestructible. Privileged Position protects everything else.
Deafening Silence can slow down your opponents (Eidolon of Rhetoric and Rule of Law are a higher cmc versions) and Shapers' Sanctuary can at least let you draw. Ghostly Prison can be used against aggro decks.
Cards I didn't mention before: Rancor = Amazing, Unbridled Growth is mana fixing but not ramp like Utopia Sprawl. Hydra's Growth is strong but you have to slow them down a lot for it to work. Sixth Sense is card draw if you consistently hit.
In the end you can play whatever colors, I just think red offers the least and isn't necessary due to the hybrid mana of Obosh, the Preypiercer.
2 months ago
Thanks for the card suggestions xram666!
I've never seen Kyren Negotiations before, it's pretty sweet! I really wish it hit creatures too, it would've been such a spicy include! I'll keep in on the maybe board for now.
I have a tough time running too many auras because even with all the protection I have in the deck it's not uncommon to have tana removed twice by turn 10.
Divine Visitation is certainly one of the cooler cards that has come out recently. I used to have it in the deck but I've pulled it out recently. I noticed that when had it in my hand, I had better things to cast until the game was over or until I was top decking. I definitely forgot to put it on the maybeboard though, it's certainly worth remembering.
Thanks again for taking the time to write all those down!!
2 months ago
- Cryptolith Rite is allways nice with tokens
- Kyren Negotiations is an enchantment and makes good use of the tokens but as it only hits palyers it is maybe to not good enough
- Ancestral Mask and All That Glitters could be useful with all the enchantments you run
- Divine Visitation is just nuts in a token build
- Gahiji, Honored One is political, pump your commanders and the hole team.
- Satyr Enchanter is another 3cmc enchantress.