Satyr Enchanter

Satyr Enchanter

Creature — Satyr

Whenever you cast an enchantment spell, draw a card.

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Set Rarity
Core Set 2019 (M19) Uncommon

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Satyr Enchanter occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GWU (Bant): 0.85%

Satyr Enchanter Discussion

Cops150 on Can My Deck Succeed?

1 week ago

Really depends on where you want to go with the deck, but I personally would take out counterspells and +1/+1 counters, focusing more on auras and creatures that synergize with enchantments (The Theros sets have a lot of those), I would go for things like Market Festival and Snake Umbra, alongside things like Satyr Enchanter which would all benefit from your commander. I would also take out all of the scry style effects and put in a lot of card draw and ramp, those two things are essential. If you still want to go the +1/+1 counters and proliferate route you might want some more planeswalkers(they benefit from proliferate), just brainstorming.

iNinjy on Goddess Hecate Work Thy Will

1 week ago

If you’re constantly playing games where you draw out your deck, Laboratory Maniac and Jace, Wielder of Mysteries would be good additions. After Theros Beyond Death, Thassa's Oracle can also act similar to Lab man, and can be used earlier to win if you’ve got enough blue devotion on the field.

Depending on if you want more card draw there’s also Verduran Enchantress and Satyr Enchanter.

And if you find your commander gets attacked and rarely gets to use her -7, there are cards like Auramancer, Monk Idealist, and Reviving Melody

Azeworai on Enchantment is the oldest medicine

3 weeks ago

Ah, yes. Enchantress decks are a consistent favourite of mine, much in part due to their potency and resilience.

I've tested well with Ajani Unyielding. It oft draws quite a few cards.

Mesa Enchantress, Setessan Champion, Argothian Enchantress, Commune with the Gods, and Satyr Enchanter are all wonderful.

The newly printed Destiny Spinner is horrendously strong by her own accord.

As for removal: Cast Out, Journey to Nowhere, Kenrith's Transformation, and Stasis Snare are fantastic.

I reckon this to be all from me.

Here is my decklist if you so wish to peruse: Karametra, Enchanting Goddess

May fortune be with you.

tabeltop on Siona, Secretly Wonder Woman

1 month ago

Fangride Huatli is probably the perfect planeswalker for this deck! I'm surprised I haven't seen her on any decklists yet, still early so shouldn't be too surprised. I just wish there was a better way than looping Rancor with something like Satyr Enchanter and Phyrexian Altar to draw cards.

TheLordStormCrow on pioneer enchantress

1 month ago

Mana Bloom can only make 1 mana each turn.

Baffling End only hitting 3 or less comes up occasionally, but not very often. Most of the things we're wanting to hit with it are things in the aggro decks like Knight , Pack Rat , Scrapheap Scrounger , Bloodsoaked Champion out of mono B, anything apart from Glorybringer from mono R, also hits most things from that mono G stompy deck that's been going around. The restriction has been awkward at times, but I also run Cast Out and Prison Realm for bigger stuff, so I often have other options, especially with Idyllic Tutor and Calix, Destiny's Hand to find them when I need them.

I'd personally cut the Satyr Enchanter s altogether, I think that 6-8 card draw dudes is enough tbh, often later in the game, I stop playing more in fear of decking haha.

I've found having the full 4 Sphere of Safety in the 75 has been great. 2/3 in the main depending on if you go down the Idyllic Tutor route to find them more consistently is where I've landed after some testing. It's not the kind of card you want to draw 3 of in any game, and it's not particularly stellar in the control matchup either. Saying that, I'd definitely finish the set in the sideboard for creature decks, because a lot of the time, it's just lights out when it hits, or at least buys a lot of time to get set up more and stabilise.

Here's the link to the discord server (set to never expire so if anyone else comes along and wants to join, they can):

Trizzo2 on pioneer enchantress

1 month ago

TheLordStormCrow Once again thatks for all the advice! First off, if you have 1 cost reducer on the battlefield, you can cast a Mana Bloom for 1 green and have it enter with a counter on it, giving you the green or a white mana back. If you have 2 cost reducers on the field, then it enters with 2 counters on it when you pay 1 green. This essentially gives you an extra mana. I know it doesn't always ramp, but as long as an enchantress is on the field, it's a repeatable-every-turn cantrip that is very often free (if you have a cost reducer) that can fix mana and possible gain you 1 or 2 mana per turn. I can definitly see a few reasons not to run it, but I personally like it.

Second, I do see your point with Cryptolith Rite / Song of Freyalise . I think I still like 2 Songs for a little extra mana/ it's third ability which can help close out games with a gummed-up board through trample damage. However, removing the cryptolith rites seem like a solid move.

As for Baffling End and Seal Away , I agree, but do you have problems with baffling end not hitting big enough threats? I haven't tested it, but the cmc 3 or less clause just seems restrictive to me. Do you find that it consistently is able to hit your desired targets? If so, I will problably switch it in.

On to Setessan Champion . I have just updeted the deck with some Theros cards, and I replaced the Cryptolith Rites and 2 Satyr Enchanter s with 4 Champions. Do you reccomend cutting the Satyrs out entirely for something else? I do like the cast clause against control decks.

I like running all 8 cost reducers because I feel like having multiple on the battlefield help my mana blooms, sigils, and spheres come down faster. They also can help the deck snowball when the enchantresses are out.

Would you recommend dropping a sigil for a 4th sphere of safety?

I would love to get on that discord, my username is Trizzo2. Thanks!

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