|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Uncommon|
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Creature — Satyr
Whenever you cast an enchantment spell, draw a card.
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Satyr Enchanter Discussion
2 days ago
What kind of deck is this? It seems pretty lackluster for an enchantress deck, and there are several cards in here that don't really work for the conventional enchantress strategy. I'm going to assume this is Voltron, given that most of the Tuvasa decks are. So, with the assumption of a Voltron deck I'll recommend things, and if that is not your goal, then let me know and i can adjust my recommendations. The general key to Tuvasa Voltron Enchantress is use enchantress effects to rip through your deck to get enchantments that you can cast to draw more enchantments. So for one, all the enchantresses: Argothian Enchantress Satyr Enchanter Verduran Enchantress Also, we can include effects that directly aid the voltron strategy such as Kor Spiritdancer Sram, Senior Edificer
So now looking at what doesn't super work with this strategy: Archetype of Imagination doesn't really work for this strategy. It's 6 CMC for a constellation trigger and "evasion" while many aura's do this but better. Aqueous Form does this in spades for 1, which is better for netting multiple enchantress triggers a turn. In fact a good number of the creature's here can be dropped, such as Arixmethes, Selkie, Daxos, Elderwood Scion, Omnivore, Slime, and Yavimaya Enchantress. Would probably replace these with enchantresses and a Laboratory Maniac
As far as instants, some other tutors would be good, as well as some tutors that can hit creatures so you can more consistently grab other enchantresses, so Worldly Tutor and Eladamri's Call both reasonably fill that niche. Some counter-magic to stop your opponents from resolving sweepers can also help, especially VS Cyclonic Rift and other such effects that can't be stopped via hexproof or indestructible. Of course, running sweepers of your own is also a good idea.
Skipping lands, cuz improving the landbase is a given, and money is hard.
I would highly recommend adding Estrid back to this. Mask Tokens are actually quite borked when they come down each turn, triggering constellation, pumping Tuvasa, and protecting permanents.
Your Sorceries are... fine. but I would recommend taking out stuff like Martial Coup and Rebirth for good ol fasioned WOG and Austere Command. Citywide Bust also seems good as pretty much none of your creatures fulfill that condition, and the ones that do can be protected or you can just allow to die.
As far as enchantments, pretty much all the mana amp aura's can be dropped. these were in the pre-con for Estrid, but you'd be better off running cantrip aura's in their place. Cantrip Aura's give you another draw, and are cheap, which means you can get through your deck faster. Dictate of Kruphix, Bounty of the Luxa, Ground Seal, Starfield, Ever-Watching Threshold, and Sigil can come out if you want to go full into the voltron strat, though out of those, Sigil can play into the strat.
As far as artifacts, you'll want more fast mana, and probably Alhammarret's Archive for enhancing your value from your draws.
4 days ago
Sacred Mesa gives me enough reason to add back in Fertile Ground. I’m already running Wild Growth. I’ve run all the above mentioned enchant land cards you’ve listed in previous builds of this deck and was never satisfied, even when Estrid, the Masked was the commander. Exploration and Burgeoning offer more towards ramp with inclusion of draw and Land Tax.
I’m already running Satyr Enchanter, Eidolon of Blossoms, Argothian Enchantress, Enchantress's Presence, Mystic Remora, and Sylvan Library, not to mention my Commander is a guaranteed turn 2-3 drop. Also, I can always tutor my enchantress pieces in multiple ways. Inclusion of two additional enchantress cards with double mana costs is not as good as you think.
Aurification and Dissipation Field are actually worthless pillowfort choices as Commander damage or an all out assault can still kill you when up and opponents have possiblility to reobtain their creatures. Taxing effects are often more effective to discourage assaults as well as being cheaper to cast. Elephant Grass is listed on my maybe list, but is not prime choice due to cumulative upkeep and gives no card draw unlike Mystic Remora.
Overall my deck shuts down opponents very effectively so they can’t interact with me, but I can still touch them. Either opponents die to combat damage, Commander damage, or scoop due to lack of ability. I do like that Sacred Mesa that you mentioned.
4 days ago
Earthcraft has a couple more combos that can be easily included here. By using an enchantment like Wild Growth on a basic plains, you can then use Earthcraft to combo with Luminarch Ascension and Sacred Mesa.
For ramp, include enchantments such as Fertile Ground, New Horizons, Utopia Sprawl, Overgrowth, Awakening Zone, and Weirding Wood. These will trigger your tuvasa draws and also will combo with earthcraft, and should probably be included over your signets and Thought Vessel. I would shoot for ten reliable ramp cards and ten reliable draw cards, putting in as many enchantress effects as possible.
Hope this helps! +1
5 days ago
While I like the idea of efficient 2 drop creatures 3 drop enchantments to generate very powerful creatures, I feel like a lot could be smoothed out with some minor adjustments.
Qasali Pridemage is amazing, in that it is a maindeck answer to Ensnaring Bridge, ironworks and Oblivion Stone, along with a playable body, and well worth a look. There are more budget equivalents around, but I've never failed to want pridemage.
On the note of 3 drops though, Satyr Enchanter, Mesa Enchantress, Eidolon of Blossoms and Verduran Enchantress offer major card advantage. For a longer term 'lifelink and disruption' plan, they are no joke.
Good luck, and I hope you get a strong list out of the end of it.
1 week ago
Instead of the clunky 4-drop Eidolon of Blossoms, how about Satyr Enchanter??
I undrstand the Eidolon has better synergy with the rest of the deck, and potential to be cheaper to cast with the Herald, but imo i’m still leaning towards the Satyr being a more reliable option. The cast trigger vs Etb is sometimes relavent also vs control. Thoughts?
2 weeks ago
Thank you! I hope you're all well!
3 weeks ago
EDedan, I totally get what you're saying, and I don't think you're coming across as harsh. I was just saying that what Selesnya is doing as a guild is not well represented in Satyr Enchanter, so Core 19 might not give us a good look at what the other guilds are doing. Selesnya as a color pair is very good with enchantments right now (Legion's Landing Flip, History of Benalia, Dawn of Hope, Divine Visitation, Seal Away, Conclave Tribunal, etc.) and enchantment support (Satyr Enchanter, Sumala Woodshaper, etc.).
I'm real interested in seeing your take Selesnya Knights.
3 weeks ago
A guild can be Good with enchantments as well as being with creatures, i simply Said that i thought selesnya was the best guild for enchantments right now.
I did'nt mean that it was a guild Only for enchantments
I'm brewing right now on a selesnya Knights deck right now because of all great creatures There is in selesnya such as Knight of Autumn and Venerated Loxodon. It's using History of Benalia for making Knight tokens, Conclave Tribunal as "nonland-Removal" and Satyr Enchanter for card advantage because of all the enchantments.