|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Uncommon|
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Creature — Satyr
Whenever you cast an enchantment spell, draw a card.
Satyr Enchanter Discussion
5 days ago
Hello! Saw the deck pop up in my feed and as I already had a curse based Zur the enchanter deck i thought it might be fun to give your deck a spin.
I play primarily online and in budget, so I had to make some changes: The fetch lands were outside my pricing limitations, so Bloodstained Mire was replaced with Swamp , Flooded Strand replaced with Evolving Wilds , Horizon Canopy replaced with Bountiful Promenade , Polluted Delta with Terramorphic Expanse , Verdant Catacombs with Cabal Coffers , Wooded Foothills with Golgari Rot Farm , and I kept Windswept Heath as I already owned one. For anyone reading this, realize that removing fetches drastically alters the pacing and mana fixing of the deck, but also saves hundreds of tix. I kept Serra's Sanctum in, even though it was outside my price range, as there was no suitable replacement.
With no other notable changes I begin my playtesting: Game 1: kept 3 lands ( Krosan Verge + filter land + Woodland Cemetery ) Utopia Sprawl , Satyr Enchanter , the game quickly spiraled out of control with 1 player mana screwed and the other two playing token-based strategies. game ended with Teferi's Protection into Replenish to avoid a board wipe and stick Opalesence for lethal.
Game 2: A slow clunky hand led to my first mulligan which yielded 3 lands, Eidolon of Blossoms and 2 bad enchantments. brutal flooding let to discarding 4 lands by turn 6 after 2 tymna attacks for 1 and 2 cards respectively: this is not likely a reflection on the deck but MTGO's shuffler. flood happens. after awhile became archenemy, got my board wiped by Cyclonic Rift with no way to keep most of my enchants in hand on cleanup and had Replenish hit by Dissipate causing a huge setback. Having Mana Tithe in the deck would have been an enormous boon in this situation, and at worst it's a one-of one cost spell that occasionally completely hoses a play.
While I highly doubt 2 games are enough to see everything a deck has to offer, from what I have seen thus far it performs well, feels fun to play, and is fairly consistent. In my second game I could have played around counter magic, but I wasn't expecting exile specifically. It might be worth finding room for Riftsweeper and Mana Tithe but if the deck performs this way without the fetches you're probably on to something great.
2 weeks ago
jconeil1988 Thank you for the feedback! As for your creature base suggestion, I think you're totally right, if I were going the route of a bogles deck I would certainly want 2x Slippery Bogle , 4x Gladecover Scout , and 4x Kor Spiritdancer . However, my idea with this deck was to make a deck inspired by bogles, but also keep the -1 colorless mana for enchantment spells synergy given by Danitha Capashen, Paragon and Herald of the Pantheon and possibly x1 to x2 Satyr Enchanter . I know bogles is far more competitively effective and certainly far more streamlined, but I felt the -1 colorless mana would be fun and allow me to play higher cost enchantments.
But I also feel like this initial version of my deck doesn't capitalize on that -1 colorless mana synergy enough to make it an effective part of the deck. I was certainly thinking about taking out all the creatures except possibly x4 Slippery Bogle , 4x Gladecover Scout , and 2x Kor Spiritdancer x1 Danitha Capashen, Paragon and x4 Herald of the Pantheon . This would leave a little bit of room to add x1 or x2 Shalai, Voice of Plenty ! I have to say that is a great recommendation!
I don't think my deck is quite the right place for a Dryad Arbor, though. From my understanding that creature land is played in bogles 1. because bogles runs fetch lands, and 2. because bogles suffers from taget player sacrifices a creature effects. My deck doesn't run any fetch lands, nor does it suffer anywhere near as bad from sacrifice effects, especially if I can get Sigil of the Empty Throne into play. That's also why I have a second Sigil of the Empty Throne in the sideboard, to switch out for Sphere of Safety if im having to sacrifice too often.
I also forgot to put the one Path to Exile in my aquireboard. Its the only card in the decklist I do not yet own. However, I actually really love my Seal Away for what its worth. It's perfect for the -1 colorless mana synergy, sometimes costing the same as Path but is instant speed with only the drawback of being applicable to tapped creatures, which isn't very concerning in my opinion.
As for the land, I was thinking about running 23, but I think that might be the lowest I'd go without significantly upgrading my mana base, especially since I want to upgrade this deck to better synergize with the -1 colorless mana abilities by adding more high-cost enchantments.
Some possibilities I've been thinking about were x1 Snake Umbra instead of, or perhaps in addition to x1 Keen Sense especially if I'm going to be taking out the draw from Satyr Enchanter , or also Bear Umbra although it is a bit pricy, so I would likely only consider getting one. Whatever the case, I certainly appreciate your feedback! Thank you!
3 weeks ago
Hello, thank you for your suggestions. KayneMarco im know that im lack of tutors, Enlightened Tutor is on my short list. Plea for Guidance is to expensive. Strionic Resonator dont synergize well with other cards, and 2 mana can be use better with other spells.
1 month ago
1 month ago
In terms of your maybeboard, it kind of looks like you want to build an enchantress deck. Being in white and green is a good place to be for that subtheme. Consider Argothian Enchantress , Enchantress's Presence , Mesa Enchantress , Satyr Enchanter , Verduran Enchantress , Guardian Project , Greater Good , Colossal Majesty , Elemental Bond , and Three Dreams as your draw package. Rhythm of the Wild , Ghostly Prison , Smothering Tithe , Zendikar Resurgent , Mirari's Wake , Courser of Kruphix , Burgeoning , Exploration , Sphere of Safety , Sunbird's Invocation , Aura Shards , Blind Obedience , True Conviction , Song of the Dryads , Darksteel Mutation , Grasp of Fate , Mana Reflection , Cast Out , Xenagos, God of Revels , Frontier Siege , Abundance , Duelist's Heritage , Defense of the Heart , Carpet of Flowers , and Unquestioned Authority become attractive.
1 month ago
griffstick Thanks for the sharing the experience. That was really insightful. Were the games you played 1 v 1 or multiplayer format?
I play 3 recursion spells (in the process of acquiring a 4th - Salvage ) just in case the key cards get removed/countered.
My choice of pingers was mainly for the flavor and funkiness, since I like quirky and unique decks.
I fully agree with you that adding in loads of Counterspell, would make this deck more consistent and less susceptible to disruption. However, I'm not a big fan of Counterspells, especially in a casual format like pauper EDH, as I believe in letting others do their thing.
Interestingly, I recently recommended Satyr Enchanter to a friend in my play group as a good Pauper EDH commander. I'm looking forward to the match up with him after what you said above. I'd come back and share with you how the game(s) went if we managed to squeeze in a few games soon. Cheers!
1 month ago
Hey! Welcome to the world of deck building!! I hope you enjoy your stay. For a first attempt at deckbuilding I will say this is quite impressive, you have avoided the primary mistake I see a lot which is over saturating on 1-of's. In making my suggestions I am going to assume that you are trying to stick to a budget.
First off, do you have an idea of what format you are going to be playing? Is it just casual? I ask because bar Counterspell this deck is modern legal.
The first major upgrade I can see is replacing the Orbs of Warding with Thunderstaff which is just cheaper and easier to cast on curve, and likely 2 at that cutting a land, in fact I would go down to 23 lands, 30 is going to result in quite a bit of flooding. To make up for the hexproof lost you can play a 1 of Witchbane Orb .
Moving on to creatures (with the cut lands we would have 4 extra slots still) I would cut the Blazing Archon for a Silent Arbiter ; I know the effect is slightly different however the body on Arbiter makes it effective and easier to cast, plus you don't really need to be swinging with multiple Angels a turn in the late game to win. I would also cut the 4 Suture Priest as they don't add too much to the deck, and make some space for enchantments and more prison like creatures, Burrenton Forge-Tender , Eidolon of Rhetoric , and Kami of False Hope all come to mind as options.
The counters I don't see as necessary, sure they are fine but I would prioritize removal over anything, so ideally Path to Exile , but cards like Declaration in Stone , Oblivion Ring , and Journey to Nowhere make solid replacements.
On to the enchantments themselves, I would cut one Privileged Position (thats 5 free slots), two seems a bit much considering it doesn't do a ton. With the blank slots I would up both Ghostly Prison and Sphere of Safety to 4 each as they truly are your best cards. With the 3 remaining slots I would consider a couple of 1-of's as alternate win-cons such as Sigil of the Empty Throne and Starfield of Nyx . With the last slot Runed Halo (which has fallen all the way to $4 from $30) is a card I would consider as it can answer that one big problem you cant stop.
Another consideration you may want to undertake is dropping the blue and instead adding green, Satyr Enchanter would function well here, providing you with an engine for the long game. Another consideration could be Overwhelming Splendor which admittedly is just funny.
The mana base is fine, although it could use an upgrade, for budget reasons I assume fetch lands are out of the equation, however a couple utility lands cannot hurt such as Memorial to Genius , Kabira Crossroads , and 4 Ghost Quarter .
I wish you the best of luck! If you need any help or clarification just tag me in a comment.
2 months ago
Wow those cards were never on my radar. They are all really good cards. Vizkopa Guildmage is not that fast.
Valduk, Keeper of the Flame is fast. Voltron with Enchantment cards ones that care about power mostly.
I don't remember seeing a Viridian Longbow he uses lots of fight style cards.
Stinging Shot is in there because there are a few flying decks running around and it has cycling.
Ulamog's Crusher is so good I should put it in every deck.
I like the first strike idea but he uses combat tricks with Vine Mare as well. Vine Mare is probably the hardest one to beat. The ways I've beaten him when he has Vine Mare was outlasting him until he was top decking.
I'm gonna add the ramp cards you suggested including some of the removal you suggested. Do you have any other suggestions?
Also what's your thoughts on blood rush effects like Rubblebelt Maaka
Satyr Enchanter occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.85%