|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Common|
|Commander 2017 (C17)||Uncommon|
|Dragons of Tarkir (DTK)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Goblin Shaman
Dragon spells you cast cost less to cast.
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Dragonlord's Servant Discussion
1 day ago
Félix-Antoine, thanks for the suggestions. I don’t know if you’ve read my profile or seen any of my other decks, but I build budget, and my cap is about $80. I think that splashing another in general would put the deck above that limit, so I’ve thought about splashing in the past, but refrained from doing it. I would say that yes, red dragons on their own would be weak, because on their own they have almost nothing early game. That being said, I have ways to speed up dragons so I can have time to play them. There’s a lot of ramp here, with playsets of both Sol Ring and Dragonlord's Servant, so the speed isn’t really an issue. Second, I don’t know if you’ve ever played multiplayer, but do you know how hard it is to control 4 different people at once? That’s the reason why I don’t, and never have played control. Based on that, Inwould say that, at least for multiplayer, Subterranean Tremors is a much better spell, as it hits everyone’s early game creatures, rather than just one person. So, I don’t mean to sound rude or anything, but it is probably better than the spells you have suggested, just for multiplayer at least. In 1 v 1 matches, I might take your advice, but in multiplayer, that might just hinder me. Also, if I really need that creature removal from Royal Assassin, I have Spit Flame to cover that base. So many thanks for the suggestions, but I think I’m going to have to pass on those specific ones. However, I will certainly think about adding a little bit more controlling elements into the deck. Good luck with your own deck, and Happy Deckbuilding!
4 days ago
I was playing Gruul Dragons (Casual / Modern) and did the following:
- T1: Land, Birds of Paradise
- T2: Land, Generator Servant
- T3: Land, sac Generator Servant, tap lands and Birds of Paradise, play Savage Ventmaw, swing for 4, add , play Savage Ventmaw
- T4: Land, play Dragon Tempest swing with both Savage Ventmaws for 8, add , tap out my lands, cast Howl of the Horde, cast See the Unwritten, reveal top 24 cards and bring out 6 more Dragons and deal tons of non-combat damage and win the game.
Reign of Atarka
Legendary Enchantment - Dragon (This way, it can cost less via Dragonlord's Servant and Dragonspeaker Shaman, while also getting bigger via Crucible of Fire and calculating into Dragon Tempest, Scourge of Valkas, Utvara Hellkite, Atarka, World Render, and all the other cool Dragon spells)
Whenever you cast a Dragon spell, you may pay an additional . If you do, this enchantment becomes a 6/6 red Dragon creature with Flying and Haste until end of turn.
Whenever this enchantment becomes a creature and deals combat damage to an opponent, you may reveal a Dragon card from your hand and put it onto the battlefield.
Moving away from the story cards of our personal life, make a support card for your favorite tribe. Non-legendary is the only rule. We do a lot of Legendary creatures here. Let's get away from that for a moment.
1 month ago
I took out Dragonlord's Servant for Herald's Horn because it does the same thing and also has occasional card advantage. I like Coat of Arms over Door of Destinies because you can hold on to Coat and use it like an Overrun. Plus Door of Destinies has a ramp up time and has the cast problem like Sarkhan's Unsealing. I've been thinking about taking out Dragonspeaker Shaman for another dragon. Since I already have a 2 cost reducer with Urza's Incubator. I have a Blade of Selves in my paper deck (idk why it isnt on here I'll have to double check my list) so thats why I run Spawn of Thraxes.
The biggest challenge so far with this deck is the lack of card draw. I have Wheel of Fortune in another deck but I don't think I want that type of effect because I don't have graveyard recursion. But everytime I've used Dragon Mage, he has over performed. I'm thinking about testing Howling Mine and Font of Mythos.
1 month ago
Thanks for the feedback clayperce!
- I've actually looked into adding one of the Sarkhan planeswalkers to the deck since he's a bit of a dragon manic. But I'm currently looking at Sarkhan, Dragonsoul from the M19 planeswalker decks. It feels better to buy a complete deck with a planeswalker in it than buying a single card for the same price.
- Taurean Mauler looks amazing and I'm definitely going to replace Dragon Egg with it. Since Taurean Mauler is every creature type should it still trigger Dragon Tempest and benefit from Dragonlord's Servant right?
- I've looked over these lands in the past but I've refrained from adding them to the deck due to their price tag. I actually have a private "deck/card list" here on Tappedout that contains cards I've looked at in the past and liked, but not added to a deck for one reason or another and the lands you suggested are saved in that list. Although Game Trail wasn't that expensive so I'll consider adding a few of those. Temple of Abandon would probably be better than Timber Gorge if nothing else.
- I've been meaning to add some kind of legendary dragon to the deck but like you say I'm not sure either what I would take out. Although I think I would prefer Lathliss, Dragon Queen over Verix Bladewing as it would combo nicely with my favourite, Archwing Dragon.
Thanks again for the feedback and suggestions!
1 month ago
I play a little FNM, but I mostly play with some teachers and students at my school. This deck works by casting big bombs early in the game using Catalyst Elemental for quick mana and Dragonlord's Servant to make the dragons cheaper. The second most important element is the use of Dragon Tempest and Scourge of Valkas for removal so you will almost always be doing damage each turn. The best part is that you can play multiple of both which really stacks up the damage. The use of Sarkhan, Fireblood will assist in casting dragons and triggers the ability of Sarkhan's Whelp which will do some additional removal.
1 month ago
1 month ago
How competitive are you trying to be? Would you prefer to play with what you like, or are you trying to work up to playing in competitive tournaments? Here's a list to take a look into for Skred dragons that won an open:
A couple points I want to say is that I disagree with what people are saying about Blood Moon. It is an amazing card that can completely hose some decks. It can seem like a wasted card sometimes (mono-colored decks, they fetch their basics before it's played, ect). However, look at the list I sent you and let me know just how competitive you want to be. I may have better suggestions after that.
Being that your playing big dragons, you will probably need to go to 23 or 24 lands. One of the biggest problems you will have is keeping a hand. Dragons' weakness is that you will most likely only be playing one a turn, and you have no early game presence. One of the ways around that is to play early game removal in the form of Lightning Bolt, Skred (if you play Snow-Covered Mountain), Draconic Roar and Anger of the Gods or any variants of those (Sweltering Suns, Kozilek's Return, ect).
Another problem you have is if you hand becomes empty, you start top-decking. Red is not known for drawing well. Some of the ways around this are Relic of Progenitus, Mind Stone, Chandra, Torch of Defiance, Chandra, Pyromaster and of course the best thing for dragons Sarkhan, Fireblood.
Dragon Tempest is a spicy include. I'm not sure how I feel about it, but I like the thought of it. I think it would be interesting to playtest. One of the reasons that makes it obsolete is that the most playable dragons already have haste.
As far as dragons go, the ones I think that are the most competitive for modern are Stormbreath Dragon, Thunderbreak Regent, Thundermaw Hellkite, and potentially Glorybringer. I know that some people are saying that Glorybringer is too slow, and the exert is something that isn't worthwhile in modern. I disagree. The 4 damage has become much more relevant with the newer decks. Granted, I wouldn't play 4, but one or two may be viable. Also, I believe Stormbreath Dragon is superior to Thundermaw Hellkite. I play my own version of Skred red, and I cannot think of any situation where the 1 damage was more relevant than the pro-white. I have won A LOT of games because my opponent's Path to Exile was as dead card because of Stormbreath Dragon.
I think you should take into account all the suggestions thus far and remake your deck, proxy (or buy) and playtest. Go to your LGS on whatever day they play modern and start trying your deck. That will show you what works and what doesn't. If you have any questions just ask. Here's my Skred deck that I've been playing for over 6 years now. This list isn't the same list I started (I've gone through many transformations), but it is a decent competitive mono-red list. I'm not dragon specific though.
Sorry if this was too long. Just laying my initial thoughts.