|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
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Creature — Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
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Heliod's Pilgrim Discussion
1 week ago
Yeah, though they are mostly going to be Auras. The bonus is that being in white gives you access to Heliod's Pilgrim and Totem-Guide Hartebeest and you have access to multiple reanimator enchantments like Angelic Renewal, Unhallowed Pact, and Shade's Form. Also stuff like Journey to Nowhere, Oblivion Ring, Gossamer Chains, and Oubliette.
2 weeks ago
First generation was actually just a theoretical build. Now this version will actually be played against friends.
Condition for selecting seagulls (creatures) they must have flying absolutely or else be extremely good like Heliod's Pilgrim which let's me fetch any removal/pump aura spell when it enters the battlefield.
2 weeks ago
Thanks for the suggestions! Yes, I have seen Heliod's Pilgrim... and I can't tell you a good reason why it wasn't in the deck other than I don't really like playing a lot of tutors. It is now in the deck. Boonweaver Giant and Auratouched Mage are a backup plan if Sram is attracting too much hate. The plan is to grab Flickerform, then try to stabilize by grabbing one of the indestructible auras or Spectra Ward and Pariah. (Then go voltron from there)
In my initial list, I did have Detainment Spell, however it is not very good in my meta. There is Angry Omnath, Meren, Rashmi, Oloro, Animar and Athreos... all of which have triggered abilities. If people start playing commanders with activated abilities, I will look into it again.
2 weeks ago
Hi. few suggestions:
Have you seenHeliod's Pilgrim? is nice tutor, faster than Boonweaver Giant.
What about Detainment Spell depending on your meta it could be relevant if there any Thrasios, Tasigur, Oona, or another commander with an activated ability.
1 month ago
First, i'm sorry by my english. Second, i'm sorry by my magic's skills. Well, let start.
The deck's premisse is "I want to have a angel 4/4 with fly hitting my enemy in their face".To do this, we will use Geist of Saint Traft, he is a creature costly one/white/blue with hexproof, "Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat", and a body 2/2. The only problem with this card is in the last party: he is a 2/2. So it's very easy to be killed by a blocking creature. For correct this we will use Steel of the Godhead. Our geist enchanted with this will become a 4/4 creature with lifelink, unblockable and whenever attacks put a angel 4/4 flyng and atacking too.
So, mission completed! But, wait... We can do better. Invocation of Saint Traft permit us enchant a creature to do the same thing the geist does. And, maybe you heard about him, maybe not, but Invisible Stalker is the right blue-guy if you want to attack your enemmy without reaction. Costly one/blue for a creature with HEXPROOF AND UNBLOCKABLE, you will pay two mana for a creture that, if enter the battlefield, can be stopped only for a global distruction or a saccrifice order. The only problem is he is a 1/1, but our propose is enchant he with Invocation of Saint Traft, and now we have our angel 4/4 hitting our enemy and one turn before if we used the saint traft.
This is very fun, we have two combinations to do the samething we want, Saint Traft and Stell of Godhead & Invisible Stalker and Invocation of Saintraft. And the best party of this is in the two case we use a Aura. We already saw a GW Aura and a BW Aura. It's time for a UW Aura.
We use Ethereal Armor to buff our creatures for each aura we have AND give him FIRSTSTRIKE (the Stell of Godhead give unblockable for us Geist, but this in the mostly cases protect him enough), Cartouche of Knowledge allow us to give +1/+1 and fly to a creature AND draw a card (that is awesome), One With the Wind is a generic aura: +2/+2 and fly.
To protect us and buff the Ethereal Armor, we use Journey to Nowhere and Detention Sphere. In the deck we use two of each, but the Detention Sphere is best in the mostly cases. You will use journey if have a deck that wins early and with a creature. In the other cases you will use Detention Sphere: exile all permanents with the same name. With that you can exile a enchantmant that make a combo, remove two or three creatures with the same name or clean a board with Tokens. Yeah, detention sphere is pretty better than journey.
Still to protect us we have Hindering Light, anull a spell that target us or, usually, one of ours enchantments. And you draw a card. Talking about draw a card, we have Ephara, God of the Polis, that is awesome in our deck. Like the other gods, she is a legendary enchantment creature with subtype God, indestructible and isn't a creature while your devotion for heir colors is less than 7. She is a enchantment, so she will buff our Ethereal Armor, we have a lot of enchantments, so is easy to she becomes a creature, but the best of this god is your effect: "At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.". As we have a creature entering the field every turn, thanks to Saint Traft and your enchantment, we will bough a additional card on opponent's turn.
Know, let's talk about three cards that do similar things: Auramancer, Enlightened Tutor and Heliod's Pilgrim. These three cards get enchantments for us: Auramancer recover a enchantment from cemittery, Enlightened tutor search our library for an enchantment, and Heliod's Pilgrim search our library for an aura card. Alone, the best of them are the Enlightened tutor, cost only one-white mana and you can do this in instant speed, for... I don't know, but instant speed is cool. So, why we use 1 auramancer, 3 heliod's pilgrim and zero enlightened tutor?
The motive is Call to the Kindred. Cost 3/blue mana, enchant a creature and at the beginning of your upkeep search the top five cards of your library and put a creature card that shares a type with enchanted creature on the battlefield. If we enchant Heliod's Pilgrim with this, and we can search this card when she enter's the battlefield, every turn we can put for free a creature card on the battlefield, because all our creatures, with exception Ephara, shares a type with Heliod's Pilgrim. This is awesome if you are in a field with much deck control and time. That is my case. Now, with that aren't you case, you will preffer to use enlightened tutor, change the 3 heliod's pilgrim and the call to kindred for 4 of them. But, if you field have much blue-decks that counter your's enchantments, change the heliod's pilgrim for more 3 Auromancers, that way you can recover the enchantments that gone to the cemiterry. For black-decks that force you to sacrifice your creatures, its better the strategy of Call to the Kindred + Heliod's Pilgrim .
Last but not least, we have Hero of Iroas. That card be white don't make sense to me, one time Iroas are Boros, but be happy that is white. Cost one/white for a creature with body 2/2 that makes all your auras cost's 1 less, and have heroic - put a +1/+1 counter on it is awesome. It's no the better card on the deck, buts your effects are awesome. If your enemy can't destroy your enchantments, try to change one or two Hindering Light for more Hero of Iroas.
Know, lasts considerations. The first is why we use only two Seraph Sanctuary. I try to use 4 of them, to gain more life every time the effect of Saint Traft activate, but the life gain don't compensate the fault of blue/white mana. After some tests, two are the best amount for the deck. The second, Anointed Procession. You can use them if you don't want to do the combo Call to the Kindred + Heliod's Pilgrim . With this in battlefield, whenever the saint traft activate his effect you will have two angels attacking your oponnets. That's strong, but the times this card makes you win the game... Well, with me that card never was the reason to me win. Normally, if your oponnet can't stop your creatures, destroy your enchantments or something like this, have one or two angels don't make great difference. So, i prefer the combo pilgrim-kindred. And last, if you are facing a Burn, just put into the deck Lifelink. Cost one-white and gives lifelink for your creatures. This is normally enough to compensate the life take by burn.
1 month ago
A way i have been trying to get card advantage in my monowhite deck is by abusing etb with Cloudstone Curio and/or Recruiter of the Guard. For exemple, i use the recruiter ability to get Stoneforge Mystic, which nets me Sword of Fire and Ice or Mask of Memory. If i have Sram, Senior Edificer (which i can get with the recruiter and Thalia's Lancers) i go for Heliod's Pilgrim with the recruiter so i can tutor for Flickering Ward, which makes a card advantage engine with sram, and also serves as protection and a way to give a creature "unblockable". My deck is voltron, so i don't care as much about keywords as you, tho. You can check the list here if you want http://tappedout.net/mtg-decks/oketras-truth-1/
1 month ago
Hey, consider cutting lands? You don't need 45x lands that's overkill, 36-38x Plains is enough. You could cut the lands for more cheap mana cost equipment, all are budget:
These are all 0 mana cost artifacts, great with Sram and Puresteel Paladin as draw.
Here's more suggestions:
- Open the Armory
- Heliod's Pilgrim
- Loxodon Warhammer
- Mask of Memory
- Ethereal Armor
- Spirit Mantle
- Auriok Steelshaper
- Leonin Shikari
Armory and Pilgrim are great budget tutors. Warhammer and Mask is nice budget equipment. Armor and Mantle are powerful low mana cost auras. Conviction is good because you can bounce it back to your hand and play it again to draw again. Steelshaper and Shikari are good support creatures.
Some white budget Commander staples to consider adding are:
- Swords to Plowshares
- Return to Dust
- Day of Judgment
- Mother of Runes
- Knight of the White Orchid
- Oblivion Ring
- Sun Titan
Good luck with your deck.
1 month ago
kbrhnd, I still haven't gotten around to purchasing this deck yet, so I am unsure of how well it will work where I play. One thing I can say is that my goal is to only utilize permanents in this deck to keep it in line with my other enchantment list. So while Open the Armory is out, Heliod's Pilgrim is certainly something I'll test. It might be a way to grab Contaminated Ground or some other utility options that find their way to the sideboard. I do also want to stick with the bestow package though, and they can't be tutored with a Pilgrim. Swapping out Bitterheart Witch now is a possibility too. It's hard to say whether it's preferable to spend 8 mana over two turns or 5 mana over a variable number of turns to get Curse of Misfortunes. In general, though, a witch being too expensive will probably mean that the curses are also too expensive. You can only be lucky enough to have Hero of Iroas some of the time. Luckily, my meta does tend to be on the slower side.