Heliod's Pilgrim

Heliod's Pilgrim

Creature — Human Cleric

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

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Printings View all

Set Rarity
Theros Beyond Death (THB) Common
Ultimate Masters (UMA) Common
Magic 2015 (M15) Common
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Brawl Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Pauper EDH Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
Modern Legal
Pauper Legal
Standard Legal
Pre-release Legal
1v1 Commander Legal

Latest Decks as Commander

Heliod's Pilgrim Discussion

SynergyBuild on Fixing White in EDH

1 month ago

enpc And with newer colorless card draw becoming much better, modern playable Mazemind Tome, EDH specific Endless Atlas, and older Sensei's Divining Top/Scroll Rack always being powerful options!

Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.

And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:

Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale

Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.

Oh, and there is more, just look!

zapyourtumor on This deck is a Real BoP! Turn 2 Kill!

2 months ago

Maybe Heliod's Pilgrim to fetch the aura? Although it doesn't get the abundance

zapyourtumor on Mass Token Massacre

2 months ago

Instead of Finale of Devastation and Cryptolith Rite, I would drop both for copies of Chord of Calling and Collected Company. Coco hits every single one of your creatures, so I would definitely include 4 and see how it plays out.

Although it's far from optimal, you could run a singleton of Elemental Mastery just as an alternative to Presence of Gond. The closest I could get to Midnight Guard is Captain of the Mists, which doesn't work unfortunately. :(

Another alternative I found for consistency is Intruder Alarm. Unfortunately, you can't tutor it with Heliod's Pilgrim so you could add some Idyllic Tutors as well.

TriusMalarky on Mass Token Massacre

2 months ago

If you want to go Midnight Gond combo, my favorite way to do it has been as a Eldritch Evolution toolbox. t1 Llanowar Elves/Elvish Mystic, t2 Evolution into any 3 drop is pretty good.

From there you have

and some other solid value/silver bullet creatures. You also get Eladamri's Call and Glittering Wish. It's a solid deck that can win t3 with a good draw but is also really good at screwing over your opponent's unfair strategy.

Maybe I should actually build it... I would if I didn't have so many other decks to build xD

golgarigirl on Kelsien, the Plague

2 months ago

I like what you've got going so far, but it needs a little streamlining...a little focus. We're going to take a look at how many cards do these things you want to do in your description. Sorry if this gets a little long winded...

If you're going to be giving deathtouch, it would be great to have more creatures that would really benefit from it. To me, that's either more of Kelsien's type...'pingers' as my playgroup calls them...such as Blood Cultist, Goblin Sharpshooter, and Deathbringer Thoctar, OR it's some giant nasties such as Chandra's Incinerator, Inferno Titan or Sun Titan, (but only if they work with the deck). Of the creatures you currently have, only Kelsien and Kalmne really do anything neat with deathtouch, meaning multiples of deathtouch cards are kind of wasted.

By adding more ways to find our deathtouch, we add ways to find other useful things too, and trim the worse deathtouch cards. We can replace things like Gorgon's Head and Flail with Heliod's Pilgrim and Open the Armory, we gain access to way more options, both if we do or do not need deathtouch at the moment.

The Mardu colors are amazing at killing things. Your deck should be able to mow down normal creatures without much problem, so removal that just 'destroy target creature's something is not what we want. You've already got some great exile options, but those are also excellent at dealing with other things, so I'd like to suggest the tried and true Swords to Plowshares and Path to Exile, as well as Crackling Doom for really troublesome creatures. Despark and Generous Gift take care of everything else, and bonus points, Gift gives another creature for you to snipe. Shriveling Rot plays right into your strategy as well.

Like your deathtouch, I would really look at the quality of your reanimation. Is it better to have just a few really good pieces and consistently draw/tutor into it, or a lot and find that there isn't anything worthwhile to reanimate (I've been there)? A lot of these cards cost a bit of mana as well, so I would play some more mana rocks and card draw to help you get online faster. Signets like Rakdos Signet that come down before Kelsien are especially good (and I often run my rocks with Daretti, Scrap Savant, so I can turn them into important artifacts my opponents have destroyed later on). Black Market will also get us there in the long run. I like Torbran, Thane of Red Fell to really bulk up our 'ping' damage, and Sigarda's Aid just because it's awesome. Finally, Thrilling Encore does exactly what you want in this deck, and can even surprise your opponents after a board clear.

Darkshadow9 on $5 Infinite Paladin

3 months ago

@5dollarMTG: Thank you for the deck list! I really enjoy playing this one!

For a few extra bucks, adding a playset of Open the Armory seems perfect for this deck. Fetches both aura and equipment, making it better than Heliod's Pilgrim and Relic Seeker. Also adding a few more Banishing Lights and maybe some Ethereal Hazes would let you survive longer, until having all the combo pieces together. Both instead of the rather slow Kithkin Harbinger.

lagotripha on Auratog Modern

3 months ago

Boggles might not be budget itself, but it contains cards and ideas you can use. I like the auratog/rancor to give (1g +2+2) to auratog, it makes for a great knockout blow even if its fragile- something every budget deck should look for. Mongoose being a backup plan and protection helps a lot with that. I'd still want a plan for spot removal - gatherer's regenerate is nice with push taking the place of path in many cases, but its going to involve keeping an eye on your meta for exile effects.

While sigil is a great card, cutting it would allow you to also cut abor and sprawl for more 1 mana enchantments, massively speeding up the clock.

If you keep it in the sideboard, you'd still have that 'grindy game' tool even if you aren't running it maindeck - you could even go for a full transformative sideboard trying to live in that 4-5 mana space with a Heliod's Pilgrim value package and value-generating answers like Oblivion Ring.

There are some interesting midrange enchantment options that might suit a budget list running elf/sprawl, with Season of Growth and cards like Setessan Training or Shapers' Sanctuary aiming to eliminate the card advantage drawbacks of enchanting stuff. Silhana Ledgewalker and Sixth Sense still kicks butt when it comes to just drawing a card every turn. Abundant Growth and similar might not be amazing in terms of payoff for one mana, but a set of the variants allows you to splash any colour easily, while still fueling auratog. Satyr Enchanter type effects is a payoff that might work, but is a removal magnet and thus ends up reliant on stuff like sanctuary anyway.

Ajani's Chosen and Archon of Sun's Grace point to the 'play lots of enchantments in midrange plan, but once again, the card advantage battle is where to focus.

There are some 'etb matters' enchantments, but making them work is tricker than it sounds- Oath of the Ancient Wood, Setessan Champion, Strength from the Fallen etc.

Ethereal Armor is the powerhouse in boggles for a reason- it might be a nonbo with autatog sacrifices, but the 'count the number of enchantments' effect is really, really good. Also, its cheap. All That Glitters is armour 4-8.

Totem armour is another tool to protect creatures, but at that point you are basically building boggles.

Best of luck with the brew- its a well supported archetype that hasn't made the cut in terms of tier1, but with a little metagaming and planning it'll play well enough to win FNM.

Scallywallwest on Card creation challenge

5 months ago

The card I got was Heliod's Pilgrim.

Blind Hope

Sorcery

Shuffle your library, then name a card type among card types in your deck. Reveal the top card of your library. If you named the card type correctly, you may play that card without paying its mana cost this turn. If you did not name it correctly, put that card into your hand, then draw two cards.

In the midst of darkness, hope is stronger.

Same challenge as SquirrelPenguin.

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