Heliod's Pilgrim

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Magic 2015 (M15) Common

Combos Browse all

Heliod's Pilgrim

Creature — Human Cleric

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

Heliod's Pilgrim Discussion

Ruffigan on PDH Fusion Complete

1 month ago

Heliod's Pilgrim would be great. Might also consider Path of Ancestry over one of your tap lands even though you don't have any other elementals.

multimedia on Bantchantress

2 months ago

Hey, other than one aura, Ancestral Mask , your deck is setup to use Estrid as a Commander more than Tuvasa.

Tuvasa is strongest when she's attacking doing Commander damage. What makes her powerful is she's both an enchantress and beat stick for Commander damage from the Command Zone. With Tuvasa as Commander consider low mana cost auras that can make her a real threat? Rancor , Ethereal Armor , Daybreak Coronet , Steel of the Godhead , Favor of the Overbeing , etc. Want to get enchantments onto the battlefield fast to pump Tuvasa, but this goes against the extensive pillowfort strategy.

The pillowfort strategy with combos requires a lot resources and time to setup and that's in Estrid's wheelhouse not Tuvasa. Tuvasa can still benefit from some pillowfort cards such as Blind Obedience and Authority of the Consuls since these cards help to clear blockers for her to attack. Aura of Silence , Energy Flux , Stony Silence are also quite good since they shut down artifacts and artifacts aren't part of your strategy. Tuvasa can also benefit, but much less than Estrid, from low mana cost land auras. Unlike Estrid who wants all the land auras to take advantage of her +2, Tuvasa doesn't need them all, just the low mana cost ones that create ramp (Growth, Sprawl, Fertile).

Many creatures are less needed when playing Tuvasa as Commander because she's the creature you want to focus on and enchant. All the other enchantresses as well as Sram, Senior Edificer and Kor Spiritdancer (aura enchantresses) and Heliod's Pilgrim are all the creatures you need. Rather than big creatures consider instead splashy cards that interact with auras/enchantments: Retether , Three Dreams , Wargate , Plea for Guidance , Aura Thief .

Good luck with your deck.


multimedia on Daxos The Returned and Spirits of Enchantments

2 months ago

Hey SSK, nice to see you're now playing Commander :)

Several really good cards here, but I think you're going to have trouble getting enough experience counters fast enough for Spirits created by Daxos to matter. Daxos is a slow Commander, to increase the speed of getting exp. counters consider some low mana cost enchantments that can return themselves back to your hand to be cast again with either an ability or when they go to the graveyard.

Budget cards ($4 or less each) to consider adding:


Cards to consider cutting:

  • Kabira Crossroads
  • Orzhov Guidgate
  • Deadly Tempest
  • Spear of Heliod
  • Intangible Virtue
  • Necromancer's Covenant
  • Marshal's Anthem
  • Dictate of Heliod
  • Celestial Archon
  • Nighthowler
  • Teysa, Envoy of Ghosts
  • Archetype of Finality
  • Orzhov Cluestone
  • Stasis Snare

Most of these are high mana cost cards. I don't think you need all these anthem effects for tokens since the main source of tokens comes from Daxos and those tokens should already be big with high power/toughness.

Good luck with your deck.


BOXES_O_MOXES on Hatchling pEDH

3 months ago

Flooremoji Thanks for reply. I may consider swapping the Heliod's Pilgrim for a Totem-Guide Hartebeest . As of the moment most of the creatures act as chump blockers that had some special ability. I find it easier to recast the Pilgrim due to the lower CC. So as good as the bigger butt on the Hartbeest looks I like not having to over extend. To recast the pilgrim at 3 compared to 5 for the HB seems more solid. It leaves mana open to cast the aura I fetch with it. I have thought about the HB though in the past though.

Ruffigan on Father and Son

3 months ago

This is a really interesting deck! Here are some ideas I have that I think would make the deck run better:

Hope this is helpful!

Flooremoji on Battlewise Hoplite Voltron PEDH

4 months ago

Armillary Sphere is great vaule, and ia almost always helpful. Maybe you could add more duals or cycle lands for you manabase? I noticed you wern't using Rhystic Study and Mystic Remora , is there a reason (to slow)? Edicts are a beating, maybe add more creatures. ( Heliod's Pilgrim and Totem-Guide are great always.) I would take out Downpour for either Flood or Rhystic Deluge . Force Spike is probably to soft a counter in PDH, Daze would be better on turn 2, but want's basic Islands. Counterspell may be your best bet. Hope this helps!

P.S. how much GY hate do you run? Relic of Progenitus is always great.

Zakkaery on Shrines For Dayys

4 months ago

TeeterDance no problem! Its the nice thing about this site others will help you with the cards you never thought about. Hope it's alright to share a few. Like some other mana ramp suggestions would be Birds of Paradise , Wild Growth , Fertile Ground and Sakura-Tribe Elder (Faster then Oashra Cultivator .) Things to interact with your enchantments and benefit from them would be Mesa Enchantress , Auramancer , Heliod's Pilgrim , Herald of the Pantheon , Verduran Enchantress , Yavimaya Enchantress , and Greater Auramancy . Anyways I hope this deck treats you well, looks like a ton of fun.

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Heliod's Pilgrim occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%