|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Rare|
|Commander 2014 (C14)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.
|Have (6)||Thunderbeard , metalmagic , orzhov_is_relatively_okay819 , Blue_Flame , , Bluboltar|
Seer's Sundial Discussion
2 days ago
Looks like a fun tribal deck!
Young Pyromancer could help you get some elementals onto the battlefield.
I think Omnath, Locus of Rage could also be fun in this deck.
Hope this helps!
1 month ago
cute idea but i think people will get wise to this after a game or 2 and enchantment removal/ Pithing Needle will shut you down.
I'd suggest implementing a Landfall theme to help support a heavy land count:
Grazing Gladehart , Undergrowth Champion , Lotus Cobra , Embodiment of Insight , Baloth Woodcrasher , Avenger of Zendikar , Murasa Ranger , Oran-Rief Hydra , Turntimber Basilisk , Jaddi Offshoot , Territorial Baloth , Snapping Gnarlid , Snapping Creeper , Scythe Leopard , Rampaging Baloths
1 month ago
One thing I spaced on was draw power and tutors. Mono-Red burn decks always have an issue here. The best I could suggest are:
Gamble ; the card name could not be more direct to the point, but given what we have to work with, it's one of the best tutors in this color.
Cathartic Reunion ; more Crucible shenanigans to be had here. Still good even without it in play.
Wheel of Fortune ; The OG. Only recommended if you have the cash to blow on this thing.
Illuminated Folio ; I'm iffy here, but I'll throw it out, anyway. The only concern with this card is its initial investment and the odds of having mostly land and not enough Red cards in your hand.
Molten Psyche ; more of a hand refresher, but useful nonetheless, as that kind of effect is a burn deck's best friend.
Teferi's Puzzle Box ; not necesserily draw power, but definitely a hand refresher every turn. It keeps opponents frequently mixed up while giving you greater odds of finding anything that isn't a Mountain.
Browbeat ; almost a guaranteed draw because nobody wants to take 5 damage in this format (unless they have lifegain)
Dragon Mage ; a pricer card in terms of CMC, but getting a wheel effect every time you swing successfully is great.
Knollspine Dragon ; another mana-demanding creature initially, but it has a wheel ETB trigger and high p/t to boot.
Skullclamp ; make a Mountain a creature, equip Skullclamp, sac it, draw, repeat.
Scrying Sheets ; only do this if you're up to replacing all of your normal Mountains with Snow-Covered versions.
Mind's Eye ; a higher initial investment, but it has a solid effect.
Seer's Sundial ; great for a deck dependent on always playing land.
Journeyer's Kite ; Repeatable land search. Perfect for the deck.
Mikokoro, Center of the Sea ; gives everyone draw power, but still produces mana when you need it.
Extraplanar Lens ; if you change your Mountains to the snow-covered versions, you will want this. You're going to be sacrificing your lands a lot, so the further those can go in mana production, the better.
Kher Keep ; mostly for defense.
I don't recommend necessarily all of these, rather, browse through them and see which ones you like.
Try not to add too many utility lands. I only suggested the two I did because chances are, you could get away with 2-3 non-Mountain lands, but I wouldn't push your luck.
Your duplication spells can also be used to either counter Counterspell effects and/or duplicate opponent's draw/tutor spells. Try to keep that in mind in your games.
2 months ago
This mono green EDH deck is well out of date and I could use some help updating it to not only be legal but competitive
I feel like the base of the deck is still pretty strong and it only needs a few minor updates here and there, so any and all inputs would be greatly appreciate.
2 months ago
mana rocks, you don't need them in Mono green, so take out Emerald Medallion , Sol Ring (mono green is the only color that doesn't need this card), Lifecrafter's Bestiary ( Beast Whisperer is better for card draw, you don't really need both) and Seer's Sundial for the same reason. Double season might not be good if Nissa is the only thing you are gonna use it for. it's good if you have token generators and stuff like that also, but you can try it out to see if it works for you, you already own the card you said. if it doesn't work out well, you can take doubling season out again and put one of these cards back in or the new Finale of Devastation (Craterhoof behemoth in sorcery form)
3 months ago
@sub780lime that's my wife's deck, honestly if I had full reign over it it'd be 20x more streamlined so...
I didn't realize you had greaves just saw swiftfoot boots so and blanked out.
Prioritize which cards?
Rishkar's is AMAZING!
I understand why, right but here's my thing sure Multani doesn't care where they are BUT your Baloths, Titania, Avenger, Courser, tracker, champion, and if you play Seer's Sundial (which you totall should) care about those lands entering the battlefield. It's a LOT easier to sac them and play them from grave than to return them to hand. Which is why I value that so much. I think you definitely have the card slots to support it, your running a few lackluster cards.
Also I'm not a fan of Selvala... at least not in this deck. It gives your opponents too much of an opportunity to draw cards/answers and leaving you with only one draw off it. Sure her second ability is great, but you tutor up half your lands in a few turns anyways why do you need MORE mana?
Which leads me to Elemental Bond , if you add titania I think you get a lot of triggers and a great draw engine off this card.
3 months ago
I've been on a bit of a mono-color commander kick and after working through a janky living land deck build that wasn't working, I decided to shift to a Multani, Yavimaya's Avatar build since what I was had been putting together could support a lot of the same card base.
The most basic concept is facilitate flooding more land on the board or into the graveyard to build up Multani, Yavimaya's Avatar and still have enough support to include some other wincons when the inevitable happens to Multani, Yavimaya's Avatar .
I really need to assess the fetch mechanic volume here and see if I overdid it. There is some other general utility that I could definitely include such as Seer's Sundial , All Is Dust , Thaumatic Compass Flip, Rhonas's Monument or Growing Rites of Itlimoc Flip.
I look forward to suggestions anyone might have. I've got a large list of excludes on the description and I wonder if any really should be in the deck in favor of something else.
Commander / EDH
SCORE: 1 | 46 VIEWS
sub780lime on Kicker
3 months ago
What about Seer's Sundial for card draw? Mind's Eye is better, but if you are overall lacking, this would help. You could consider Momentous Fall in addition to the Soul's Majesty you already have there. If you want to completely cycle, there is always The Great Aurora , but it's not really cost effective. One more option is Sensei's Divining Top .
If you wouldn't mind returning the favor and you are able, I would appreciate it.
Seer's Sundial occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%