Seer's Sundial

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Rare
Duel Decks: Zendikar vs Eldrazi Rare
Commander 2014 Rare
Commander 2013 Rare
Worldwake Rare

Combos Browse all

Seer's Sundial

Artifact

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

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Seer's Sundial Discussion

hoardofnotions on Most underrated commander of all time

1 day ago

Cultivate, Kodama's Reach, Ranger's Path, Hunting Wilds could be more ramp spells

Momentous Fall, Hunter's Prowess, Soul's Majesty, Restock, Revive, Seasons Past could be more card draw

Fierce Empath is really good with woodland bellower.

possible cuts could include

predatory focus. This could be Thunderfoot Baloth or some other Overrun

font of mythos, howling mine, otherworld atlas - maybe run Horn of Greed, or Seer's Sundial

I have a ramp deck I've been working on as well that could use another set of eyes on if you don't mind, Radha, Butcher of Keld. Thanks!

Ruby_Rule on Simic Moonfolk Landfall

1 week ago

Boundless Realms triggers landfall multiple times while thinning out your deck. Seer's Sundial is good for card advantage. Sunstone and Constant Mists will halt aggro decks in their place and buy you valuable time. Dust Bowl will help deal with annoying non-basic lands. Also Sunstone, Constant Mists, Dust Bowl, Blighted Cataract, Blighted Woodland and World Breaker all work well with Crucible of Worlds and Ramunap Excavator. Simic Growth Chamber is also good.

PookandPie on Dragon Boys 2: Electric Boogaloo

3 weeks ago

Solid card draw:

Rhystic Study. Either you get cards or your opponents slow themselves down. Either way, you profit.

Phyrexian Arena is a free card every turn after its cast. Fairly strong, which is one of the reasons why its run by so many EDH players.

Mind's Eye, or if that's too expensive, there's Seer's Sundial if your meta isn't extremely fast.

Garruk, Primal Hunter is decent draw in green. He drops tokens and can draw cards if you have one of your larger dudes out.

Sylvan Library is excellent. Works best with shuffle effects, however. I find it worth a mention, at the least.

Cyclonic Rift is really good. I'd strongly recommend you run it. Not a draw card, it's just stupidly powerful in casual EDH.

Misc Suggestions: Your curve is absurdly high for only 34 lands. I see that you have 8-10 or so accelerators, but your mana curve is extremely high. I'd recommend removing Overwhelming Splendor (Humility effects more than one player in a multiplayer game). You only have 3 dragon creature cards, and things like Utvara Hellkite need a lot more support before they can function as a solid win condition. Since you don't really have that many dragon cards, I'd recommend just removing them altogether. Fusion Elemental could go, too, since he's a 5 mana do nothing card (8/8 with no abilities isn't worth 5 mana in a 40 life format).

This deck is being pulled in a lot of directions simultaneously. Anointed Procession is here- but you only have, what, 4 token producers in the whole deck? I count 2 in Planeswalkers (Sarkhan's minus and Sorin's ultimate), and two of the dragons. That's not nearly enough to warrant running a token doubling card that, without any of them, is worthless. That's really a card for Ghave, Guru of Spores, not Child of Alara.

If you want to do tokens, Avenger of Zendikar is better than any token producer you already have. Deadeye Navigator with Avenger is great- 1U to make more plant tokens is huge. You can add Peregrine Drake to make infinite tokens and win, if your playgroup allows infinites. If your playgroup does not allow infinites, I'd recommend using Deadeye and Avenger anyway because they're extremely strong together even without going infinite. With Deadeye (or other blink cards, if you'd like to run them), Mulldrifter becomes a powerful draw engine, as does Prime Speaker Zegana.

Burgeoning seems like it'd be better at ramping you than many other cards in the deck. You could probably drop Heartbeat of Spring or Dictate of Karametra for it, because doubling your opponents mana seems really bad (let's say you have 5 lands, I have 4, and each other opponent has 4. You get ten mana, but the mana your opponents gets adds up to 24 that can potentially be used against you. Mathematically, you're only hurting yourself by casting that card even if it does let you cast a Dragon early- mind it doubles the mana your opponents get to kill off said dragon). With Burgeoning, you untap with 4-5 mana on turn 2, still, which is especially good for only one mana.

Nathanaiel on She protec but she also attac

3 weeks ago

You definitely need more carddraw, likely in form of artifacts, see Seer's Sundial or Mind's Eye. Considering you're playing equipment tutors, you may also think about Sword of Fire and Ice depending on your budget.

Perpetual on Mayael command

1 month ago

For my taste, you have too many cards that benefit your opponents just as much as they help you. Archangel of Strife could be Thunderfoot Baloth or Elesh Norn, Grand Cenobite. Borderland Explorer could be Sylvan Ranger or Borderland Ranger or Civic Wayfinder. Ghirapur Orrery and Rites of Flourishing could be virtually any card draw engines that helps only you: Drumhunter, Garruk's Packleader, Magus of the Library, Primordial Sage, Mind's Eye, Seer's Sundial, and Staff of Nin all come to mind. Collective Voyage could be Cultivate or Nissa's Pilgrimage.

The next problem is that you are light on land. I use less land than most people, and you are at least 2 lands short for me, probably more like 3-4. And two of your lands don't produce any mana, meaning you would need even more. You could replace Evolving Wilds with Naya Panorama or Krosan Verge, or just add them at the expense of a creature or enchantment. You have all sorts of conditional taplands and Grand Coliseum, so replacing one of them with (or just adding) Jungle Shrine doesn't seem like a bad idea.

You are also light on spot removal, a trap I have fallen into more than once. Terastodon would probably have a home in your creature mix, and Fade into Antiquity, Krosan Grip, or even just Naturalize would not be a waste of space.

Oloro_Magic on Epic Angel Midrange

2 months ago

White card draw is a tricky thing but I feel there are better options than devoting spots to Cloudshift. Mesa Enchantress could work; Mind's Eye is a bit steep but effective. Seer's Sundial, Staff of Nin, Thraben Inspector. Your deck could also use Mentor of the Meek, if some of the more expensive cards are taken out like we talked about this guy may be the best card draw source as playing a Wall of Omens now yields two draws. It may be something worth playtesting.

Austin_Smith_of_Cards on Temur Land Fall

3 months ago

Also Seer's Sundial is a card draw engine that triggers on landfall; forgot about that one.

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