|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander Anthology Vol. II (CM2)||Rare|
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Rare|
|Commander 2014 (C14)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.
Price & Acquistion Set Price Alerts
|Have (39)||Wolfebladeelite , orzhov_is_relatively_okay819 , accioali , ironax , Dr.Jackel , REV666 , Lindough , DrPopular , Antiat , frederiklw , Grantley91 , thetechzombie , ecurps , RPG_FOX , GoldGhost012 , Vasbear1 , Fineontheoutside , sneferie , Pelli , bakeraj4 , silvereh , marcus638 , , Reliva , duff87 , rikertchu , Epidilius , TheAnnihilator , mziter501 , Va1mar , bpiser95 , itheoryz , Cazaz0816 , Loading_Error , Zelpoke , bennybubbles , Bluboltar , Swamy ,|
|Want (20)||superlangbein , GarethGrey , Jelatinator , richardmv , tjaptjaptjeroe , esono , san0j , Lokotor , bassgdae , aisthetikos , obitus , CosmicFungus , Killerclan117 , Killingfool , chucklebot , Kurush , AntiheroFOREVER , Limette23 , harbinger1221 , Mahtimatonen|
Seer's Sundial Discussion
14 hours ago
Vedalken Orrery, Thought Vessel, Solemn Simulacrum, Sea Gate Wreckage, Paradox Engine, Tamiyo's Journal, Elixir of Immortality, Witchbane Orb, Seer's Sundial, Myriad Landscape, Ash Barrens, Thaumatic Compass Flip, Sensei's Divining Top go well in almost every deck
3 weeks ago
for your consideration: Tireless Tracker Nissa, Vastwood Seer Flip Nissa, Vital Force Nissa, Worldwaker Explosive Vegetation Seer's Sundial Vivien Reid Yavimaya Elder Rampaging Baloths Baloth Woodcrasher Khalni Heart Expedition Tunneling Geopede Turntimber Basilisk
1 month ago
You could look into running Ulvenwald Hydra as a win con and it can fetch one of your special lands. Rhystic Study, Tolaria West, Seer's Sundial, Stroke of Genius/Mind Spring, and Urban Evolution. Maybe even adding 4 or 5 basic lands will help too.
1 month ago
I would recommend cutting non-synergistic cards like Xantcha and Loyal Guardian. Also, the creatures that are just big when you have lots of lands, like Centaur Vinecrasher, Crash of Rhino Beetles, Multani, Rubblehulk, Scute Mob.
Add in good ramp like Kodama's Reach and Skyshroud Claim, and stuff that gives extra land plays like Azusa, Lost but Seeking, Exploration, Oracle of Mul Daya, Storm Cauldron, Burgeoning. Splendid Reclamation, Crucible of Worlds, and Ramunap Excavator can return cards from the graveyard.
You might want Amulet of Vigor and Stone-Seeder Hierophant to untap all the lands that come in tapped or effects that put lands in play tapped. Seer's Sundial can give you more card draw, and Horn of Greed should draw you more cards than opponents get. Spells like Reforge the Soul will draw you cards while also filling your graveyard.
2 months ago
Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.
Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.
Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.
Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.
All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.
3 months ago
I have the following parts and pieces to an almost copy and paste version of JLK's Shadowborn Apostle deck.
20x Shadowborn Apostle lp
8x Shadowborn Apostle mp
1x Vampiric Tutor lp
1x Athreos, God of Passage lp
1x Grave Titan lp, Japanese
1x Dark Ritual foil Near Mint Masterpiece Series: Amonkhet Invocations
I am mainly trying to get rid of all 28 shadow born apostles hahaha.
I recently made an Omnath, Locus of Rage deck that seems pretty awesome, I'd love to be able to trade/sell at TCG Low for most of the more expensive parts and pieces I need:
Secondary List: 1x Azusa, Lost but Seeking 1x Eternal Witness 1x Green Sun's Zenith 1x Knollspine Dragon 1x Lotus Cobra 1x Shattering Spree 1x Stomping Ground 1x Tooth and Nail 1x Vesuva 1x Vexing Shusher 1x Worldly Tutor
If you'd rather purchase some items, I accept PayPal. If you are looking for filler, here are some 0$-5$ cards I require: 1x Collective Voyage 1x Darksteel Garrison 1x Explosive Vegetation 1x Gruul Signet 1x Harrow 1x Hunting Wilds 1x Perilous Forays 1x Rampaging Baloths 1x Reap and Sow 1x Regrowth 1x Rites of Spring 1x Seer's Sundial 1x Summer Bloom 1x Courser of Kruphix 1x Crop Rotation 1x New Frontiers 1x Protean Hulk 1x Ramunap Excavator
I know this is very comprehensive - thanks for hanging in there!
4 months ago
You definitely need at least 5 more lands if you ever want to cast Omnath, Locus of Rage. Go down the Seer's Sundial and some combination of planeswalkers and maybe some of the embodiments, as your lands can die in combat. Also, Ground Assault isn't necessary because you already have enough removal. In there places you could play Azusa, Lost but Seeking, Oracle of Mul Daya, or Courser of Kruphix. The first 2 allow you to play Ghost Quarter over and over from the graveyard if you have a Ramunap Excavator out making you able to blow up some of their lands and trigger landfall multiple times. For the mana base, if you want it to be budget, just take out a couple of basics and add 4 Rootbound Crag and 4 Ghost Quarter. If you want it to be competitive, run 2 Windswept Heath, 4 Wooded Foothills, 4 Ghost Quarter, 4 Stomping Ground, and the rest basics.
4 months ago
First, cool deck! I was excited for Tatyova when I first saw it, and this is why. Also, you could try Roil Elemental, it draws a lot of removal but when it sticks it’s crazy. You can also play Seer's Sundial for card draw. In this deck Turntimber Basilisk can wipe out swaths of your opponents board after you cast a good ramp spell. Also, I’m not sure if your aware, but it says this deck has 101 cards, so you can cut one more as well.