Seer's Sundial

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2015 (C15) Rare
Duel Decks: Zendikar vs Eldrazi (DDP) Rare
Commander 2014 (C14) Rare
Commander 2013 (C13) Rare
Worldwake (WWK) Rare

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Seer's Sundial

Artifact

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

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Seer's Sundial Discussion

Profet93 on Azusa, Lost but Woke

1 day ago

Comicaz

Thank you for your suggestions. Vernal Bloom is a must. Will go in.

I was thinking of adding Nissa, Vastwood Seer  Flip, I just don't know if it's enough impact, but I'll definitely try it out if I find room.

Krosan Tusker and Sylvan Ranger seem kind of weak to warrant an inclusion.

Rude Awakening was another card I was thinking of adding. Definitely must go in.

Garruk Wildspeaker is interesting, but I like Kamahl, Fist of Krosa a lot more. You get the overrun effect and deter boardwipes for just 2 more mana.

Green Sun's Zenith is very good, will add once I find room

Rishkar's Expertise I thought about for a while, I put in Garruk Primal Hunter for a Soul's Magesty type of effect, but Rishkars does seem a lot better. Will add.

Shamanic Revelation is more for a token deck I feel. This deck doesn't go wide. The only time I can see it's use is with Kamahl.

Natural Order is pretty good. I feel like I need more green creatures to get use out of it. That's why I want to add Terastodon or some other big green dude which can be tutored with Natural Order or Green Sun's Zenith.

Song of the Dryads and Beast Within are great, I will add them once I find room.

Regarding the cuts....

Garruk, Primal Hunter for Rishkar's Expertise. Very similar effect to his -3.

From Beyond for Vernal Bloom. Vernal bloom is much more impactful.

Boundless Realms is my FAVORITE CARD of the deck and helps you ramp and thin your deck. Will always be kept.

Seer's Sundial for Nissa, Vastwood Seer  Flip. Helps me get a forest to the hand and can eventually flip to do more work. Test inclusion

Genesis Hydra for Terastodon. The hydra is nice but I have had some bad experiences during the playtest.

Woodland Bellower for Rude Awakening. Bellower has been underperforming with it's limited creature tutoring.

Genesis Wave is WAY TOO GOOD to be cut. Most of the deck is permanents and this card does SERIOUS work.

Comicaz on Azusa, Lost but Woke

2 days ago

Hello, as an Azusa player myself here are some recommendations...

First and foremost I'd play a lot more basic Forests and add Vernal Bloom.

Since you're already playing Exploration, Ramunap Excavator , and such, I'd also play Nissa, Vastwood Seer  Flip, Krosan Tusker, and Sylvan Ranger to keep the lands flowing in your hand and avoid having 1 card in hand turn 3 scenarios.

Rude Awakening can be a finisher and when it's not it allows explosive turns with all the mana doublers

Speaking of mana doublers often times Garruk Wildspeaker can be played for free with his +1 ability and allows for an Overrun-type effect the next turn he comes into play, which can be a win con

Kamahl, Fist of Krosa is also great in keeping boardwipes in check, or finishing games.

Green Sun's Zenith is just my favorite creature tutor in green

Rishkar's Expertise because the value of this card is huge.

Shamanic Revelation can be quite good in some cases.

Natural Order, i would play that card. It's too good to pass.

And here are some of the best spot removal in green : Krosan Grip, Song of the Dryads, Beast Within.

As for the cuts, my personal choices would be Garruk, Primal Hunter, From Beyond, Boundless Realms, Seer's Sundial, and i would choose between the genesis cards and some of the eldrazi that requires casting. They do not synergize well and my choice would be to cut Genesis Hydra and Genesis Wave.

Hope this helps, all of these recommendations comes from my playtesting, but is still personal since my playgroup is probably different from yours.

Have fun

JustAn0ther on Zacama's Cacophony of Catastrophe

1 week ago

even though Zacama can destroy artifacts and enchantments with its ability, it still might be a good idea to pack cards like Austere Command, Return to Dust, Swords to Plowshares, and others just to have removal that's not "sorcery speed" (needing to cast your commander if it dies). Since you're playing big fatties you can also try out Pyrohemia to make sure your opponents don't get little annoying baby creatures. Beyond that you can also mess around with cards like Cloudstone Curio and lower CMC ramp creatures like Farhaven Elf to go infinite with your commander for mana. In the same boat is also Temur Sabertooth. If you wanted to ramp up the ramp even more, you can also throw in cards like Tireless Tracker, Seer's Sundial, Rampaging Baloths, Omnath, Locus of Rage to take advantage of that. Also you can try using enrage creatures with >3 toughness to trigger them on each turn with Zacama's damage ability, so something like Ripjaw Raptor, Silverclad Ferocidons, or Trapjaw Tyrant could be really strong. And speaking of the damage ability, Basilisk Collar.

MagicalHacker on Mono red card advantage

2 months ago

Since I didn't get a direct answer, I am just going to infer that you want cards that cost at most 5 mana and cards that cost at most 8 dollars (you mentioned Staff of Nin and Mind's Eye which almost make it but don't).

Not knowing the rest of the deck and if you have lots of creatures in it (where Skullclamp and friends would be fantastic), here is a list I found of cards that should help after looking through MagicalHacker - List of All Draw Cards (Steady), my resource of all available efficient cards that let you repeatedly gain card advantage:

Take a look at that previously linked list to see exactly what can and can't work for you, and I'm sure that you'll find more than enough cards to do what you want. :)

Coward_Token on Gahiji: Forever War

2 months ago

Glad you could extract something useful from my questionable ramblings, have some more:

For the purpose of ramp, would you consider Mana Echoes? Now hold on, I know this isn't a tribal deck, but from what I can see there's a decent amount of overlap when it comes to the subtypes of the large quantities of creatures your cards can generate, either for yourself or others (it works in either case):

List Show

Obviously the exact amount of mana you'll get will probably vary a lot between both different turns and games, but I think on average it will be pretty high. (If you do decide to get Mana Echoes, also switch Beast Within for Crib Swap. Less arms dealing but much more ramp. If you want to amplify ETBs I guess you could also include a championing changeling creature.) The fact that you'll get some extra mana during other people's phases might be a little awkward though, but you could maybe use some combination of Symbiotic Deployment, Carnage Altar, Slate of Ancestry, Book of Rass, (Mind's Eye) and Inheritance as card advantage mana sinks (in that category there's also Seer's Sundial, Mangara's Tome and your old friend Mentor of the Meek, although I don't think they're very reliable on turns other than your own). (On a related note, I assume you've already looked into Pursuit of Knowledge, Abundance and Sylvan Library?)

Finally, mandatory killjoy condescension: This might be a silly question, but is Mystic Barrier still giving you a net positive of enjoyment? The reason I'm asking is that while I can see why the card is fun from a broad perspective, it seems to me that it conflicts with the two main aspects of the deck, which I think would make things less fun since it limits the escalating purpose of the deck. (Man, do I sounds square right now.) First of all, one person is forced to attack only you, which conflicts with the pillow fort cards' point of encouraging the opponent to go for someone else, which also kinda means any tokens they've been given go to waste for the purpose inter-enemy damage. Second, escalating curses like Curse of Opulence become less powerful when they can't pain a target on someone, which both detracts from the previously mentioned inter-enemy damage, the relative deterrence of your pillow fort (why attack someone with Ghostly Prison if you can get Gold from a cursed player?) and your own ability to broadly benefit from such general chaos both directly and indirectly. I'm well aware the deck is more about entertainment than winning all day every day, so it's not irrational to keep the card if it's doing you more good than harm, but I think it's worth considering. (Also, since you've got Academy Rector you could potentially replace the Barrier with a single overcosted but powerful & fun enchantment that works in line with the deck, like Sandwurm Convergence, Zendikar Resurgent, Lurking Predators or even Vicious Shadows.)

That's all, hope reading that didn't take too much of your time and you'll be able to squeeze something good out of it, keep up the good work

miracleHat on Lost in the Woods with Azusa

2 months ago

Seer's Sundial + Tireless Tracker -> Regal Force + Recycle. This is a better and cheaper draw spell. Recycle synergies with Courser of Kruphix and Oracle of Mul Daya (if you choose to add them), Regal Force can stabalize a dicey board position.

Lifeforce + Seedtime -> Asceticism + Genesis Wave. Lifeforce and Seedtime are cute, but won't do what you want them to do. Asceticism deals with most removal fairly efficiently and Genesis Wave wins on the spot.

Waker of the Wilds -> Kamahl, Fist of Krosa. the Overrun on a creature will be worth more than having the option to create slightly larger lands.

Nissa, Vital Force -> Garruk, Primal Hunter. Drawing a lot of cards and/or getting his ultimate off wins the game (stabilizes board position at the very least). Everything else looks good!

Ender666666 on Nissa MGC (Mono-Green Control)

2 months ago

So I'm considering my options and am tempted to cut Seer's Sundial in favour of Ifh-Biff Efreet.

Thoughts?

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