|Commander / EDH||Legal|
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Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They’re still lands.
Sylvan Awakening Discussion
1 week ago
Hey, you're welcome. Fauna was just reprinted in Ultimate Masters, she's now a $5 card :)
I think Wave is worth playing because it's a damn powerful card, but I would cut most instants and sorceries for more permanents to make Wave better. This does make Young Pyromancer worse therefore I would cut him. Cards like Dragon Fodder and Krenko's Command are fine, but they're one shot spells that only give you two tokens. You can replace these with other creatures or permanents that give you repeatable tokens even if those cards are more mana. Nest Invader and Mogg War Marshal are other examples of permanents that could replace Fodder and Command.
Cultivate and Ranger's Path are fine cards, but I think they can be cut for creatures who land ramp because then you get two things, a land and a creature to devour. For instance Farhaven Elf can replace Cultivate. Solemn Simulacrum at $5 might be too expensive price, but he's an example that could replace Ranger's Path or Explosive Vegetation . Skyshroud Claim is a much better card than both Path and Vegetation. Another example is Garruk, Primal Hunter could replace Rishkar's Expertise because Garruk's -3 can be a repeatable first part of Expertise. Garruk however might also be out of your price range.
Gilded Lotus , Gruul Signet , Mind Stone can be cut for one drop mana dorks. Altar of the Brood and Hardened Scales can be cut for more dorks. Scales only interacts with three cards in your deck: Thromok, Mycoloth and Avenger. These are however two of the best cards here, but Scales doesn't do anything else for any other creatures for that reason I would cut it.
High CMC creatures who make tokens when they ETB can also be good cards, but only if you have easy ways to recur them or blink/bounce them. Of course there are exceptions such as Avenger. Cards that can be repeatable sources of tokens even if they cost more mana to play are more desirable. Pia and Kiran Nalaar is kind of lackluster here because not playing artifact strategies and the card only gives you two tokens. As a one time four mana play it's not good. Temur Sabertooth is a way to bounce a creature and play it again, it's excellent with the many green creatures who have strong ETB abilities such as Fierce Empath , Reclamation Sage , Eternal Witness , Wood Elves , etc.
Duskwatch Recruiter Flip and Fauna Shaman should make creatures the priority because these cards only interact with creatures and the interaction is very good since they're engines to get creatures. Priest of Titania is one of the best mana dorks in Commander, if you have her add her especially if adding other mana Elves.
Another strategy to experiment with Thromok is making your lands creatures since then they can be devoured. Living Lands , Life and Limb , Nissa, Vital Force , Sylvan Awakening . When devouring your lands you also wants ways to reanimate them: World Shaper , Ramunap Excavator , Splendid Reclamation .
Shaper has synergy with devour since he has to die to reanimate your lands. Living Lands curves into Thromok giving you devour fodder. The nice thing about Living Lands is your Forests are still lands, they can tap for mana, but they're also creatures who can be devoured.
Land reanimation is good with landfall and landfall is a part of the strategy of repeatable token creation. If you're choosing to add one drop mana dorks then Forests become more important than Mountains thus a higher number of Forests than Mountains.
1 week ago
If you make your commander Tatyova, Benthic Druid , you can get Faerie Conclave , Treetop Village and Lumbering Falls . Then you could add all the colorless man-lands such as Mishra's Factory and Mutavault . I also use Sylvan Awakening in my version of the Tatyova deck myself.
1 week ago
Also be sure to include cards like Sylvan Awakening
2 weeks ago
3 weeks ago
Avenger of Zendikar Cultivate Zendikar's Roil Exploration Rubblehulk Titania, Protector of Argoth Nissa, Vital Force Traverse the Outlands Sakura-Tribe Elder Sylvan Awakening Harrow Seer's Sundial Lotus Cobra Undergrowth Champion Azusa, Lost but Seeking Multani, Yavimaya's Avatar Eternal Witness
1 month ago
Deadman5six you don't have that many options to replace wheel of fortune.. Thats the whole problem. I think your best options that are not on a creature are Reforge the Soul or Wheel of Fate and then I would still prefer Reforge the Soul over the wheel that everyone sees coming.
1 month ago
1 month ago
Holy shit, this deck is solid. Thank you VexenX for making this decklist. It's one of the best decks I've played in a long long time. Especially things like Gaea's Cradle go absolutely bonkers in this deck and really keep the ball rolling.
mpereira86 I've been playtesting almost this exact list for the past weeks. (Only thing I'm missing is a Mana Crypt, so replaced that one with a mana vault. I did change a few things since, like I said, our meta is a bit on the control heavy side. Boseiju, Who Shelters All is an absolute must, making all my ramp uncounterable. Tonight I used my Boseiju to play Tempt with Discovery to fetch my Cavern of Souls and the control player was done for. This deck has easily acces to those kinda lands and I never have the feeling I'm missing Rhythm of the Wild or something like that.
I've also cut Boundless Realms cause it felt like too much of a ramp. I often already had too much land out, that it generated no more value or it ramped so hard that it made all my other ramp spells dead cards or my fetches completely useless. For me it felt like it was more a disruption of synergy then it was actually providing a lot for me. I've replaced it for a Crop Rotation cause searching for A land card provides almost infinite more value.
I've cut 2 forests to go for a Wasteland and Boseiju, Who Shelters All . Since in my opinion when I dropped Boundless Realms I also felt more comfortable going down 2 basics. Next to that looping Wasteland + Strip Mine with a Ramunap Excavator and any of the 2 land drops a turn cards makes a real problem for your opponents.
I've also cut Evolving Wilds cause I have the feeling running 8 fetches is more than enough. I've replaced it with a Sylvan Safekeeper wich is absolutely retarded in any land matters deck. And often forces your opponents into a boardwhipe cause they can't remove only Omnath. And boardwipes are just fine :)
Sylvan Awakening occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%