Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They’re still lands.
|Have (2)||CompleteWaste , metalmagic|
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|Commander / EDH||Legal|
Latest Decks as Commander
Sylvan Awakening Discussion
2 weeks ago
Whirlwind This is a situational bordwipe that will usually be a dead card in your hand. Depends on your meta though. If flyers are a big problem from one player, then the best removal is player removal I say.
Sylvan Awakening You’ll generally want to use your mana for Ezuri, not for lands.
Naturalize You’ve got quite a bit of this kind of destruction anyway. You can cut the worst one.
I’d also suggest running more basics to make better use of Extraplanar Lens. I’m not a fan of Zhalfirin Void, and since you can just regenerate your blockers, Maze of Ith and Labyrinth of Skophos seem unnecessary. I do like Labyrinth, though, since you can remove blockers and let damage trample over, but with that much mana you could also just activate Ezuri again. Probably get more damage in that way, too. If you need them to deal with voltron commanders, they are pretty useful, then. Just try to keep track of how many times the pesky creatures have hexproof to see if it’s worth it to run the lands.
1 month ago
Not a fan of Ant Queen honestly... if they had deathtouch or something else besides just being a 1/1 maybe but I don't like it here. I'm also convinced that Vedalken Orrery has a place in this deck, simply so that your opponents have less time to react to your plays.
Also I think you should play Tooth and Nail, I recently realized that Avenger of Zendikar can be a win in combination with a few other creatures. In my Windgrace deck I realized AoZ and Purphoros, God of the Forge just kill players and what's better than having them both enter play at the same time? Fetching them from my library! For you it'd be AoZ and Craterhoof Behemoth as a "surprise, bend over!" especially if you could cast Sylvan Awakening first...
1 month ago
precociousapprentice: I'm a little confused by the end of your comment and I wanted to understand what list you're running and if I could see the list as well for clarification. My takeaway was that you're running your variation of her and I am absolutely honored :).
Hyrax Tower Scout: As I've mentioned in my last update, this card is just amazing and I wholeheartedly agree with your stance on it. I just need to come up with 2 slots that won't spike up my AVG cmc. So far, adding this and Kogla, the Titan Ape would definitely replace Cloudstone Curio as a more reliable contingency. I'm actively looking to slot this in, so stay tuned, the moment I figure it out it's going in. :)
Destiny Spinner: Before this card came out I would stay up at night trying to justify Elemental Uprising, Natural Affinity, or Sylvan Awakening just so I could animate the cradle lands during explosive Crop Rotation turns. At the end, those cards were deemed useless since they did nothing outside of animating cradle lands. Then Destiny Spinner was printed and it gave us everything we wanted out of Elemental Uprising, WHILE being a counter that can block Tymna the Weaver. So, I'm super happy I could put you on to its applications.
Emerald Medallion: I have to say, one of the selling points I got when it came to removing it was its uselessness during draw-out turns and BOY has that been a good selling point. I hate drawing this when I rather have a creature. I low-key miss it, but it hasn't crippled the deck in the slightest.
Eldritch Evolution/Natural Order: I've had this discussion before and these two are unfortunately non-negotiable, we love straight to the field tutors that can practically get us anything in the deck.
Tangle Wire: as you've stated, it's a perfect way to slow the game down to our level and to add to its inherent ability to break parity, the Flash mechanic puts us further ahead by allowing us to flash in spells during the tap trigger.
1 month ago
Nice deck, love a good “lands matter”
My only experience is with a sultai lands matter but some good cards that brought me value were Kamahl, Fist of Krosa, Sylvan Awakening, and Nature's Will if you are playing the aggressive side. Looks like you have all the good staples
+1 for me
2 months ago
Blue is the key interaction color, black is good too, but green is effectively a mandated color. Loam is the best grindy value engine, and effectively says "permanents" instead of lands in this format. On it's own that is op, dredge makes it beyond busted. Scapeshift is a strong wincon too, but manlands, Field of the Dead, and Dark Depths/Thespian Stage all work.
Remember unlike legacy where that's a 1 hit win, in this format it does take two hits. I enjoy Awakening of Vitu-Ghazi, but I enjoy it because it can hit hard on end-steps and just has the haste value. Against Field of Ruin you can toss it on a basic, but putting it on a Lumbering Falls or Raging Ravine, maybe even a Celestial Colonnade, so if you activate them they get really buff.
Secure the Wastes, Sylvan Awakening, Finale of Glory, etc. Can win as well, trust that a lot of decks have numerous wincons they can run, and while when entering the game without creatures it seems hard, its certainly not impossible. The goal is to build around the card advantage of the game.
Life from the Loam is overpowered because of this, and the fact countering it doesn't stop the engine. There aren't a ton of these type of card advantage engines without most permanent types, and that's why the few we have are valuable, and while Ponder, Brainstorm, Preordain give card selection, advantage is hugely in need, so when looking through what you want, here are the following pieces of card advantage:
Hymn to Tourach and Gerrard's Verdict both are cheap ways to grind out value by 2 for 1ing an opponent from cards, it's no engine, but it functions well to disrupt whatever your opponent has going on. Be scared of Misdirection or Divert as they can blowout this style of card advantage, and are highly valuable pieces of "anti-interaction", but even a Veil of Summer can be a seriously bad turn for this card.
Sorry, started writing this I need to follow up later, hope this gives a brief intro!
2 months ago
Try cutting Might of Oaks for Larger Than Life even though it gives -3/-3 compared to Might of Oaks, it does give trample against a creature that might block your creature and will probably kill the blocker.
2 months ago
Rasaru: I see why you compare Exploration and Burgeoning. I think the biggest downside of the latter is that you cannot play lands from your graveyard. I found that to be a very relevant drawback many times.
I am not a big fan of flashy alt wincons. If you ever get to the point that you could win with these cards you are WAY behind the curve. I don't see any problem trying them out in your own build though!
I'm going to check out your list now and let you know what I think!
_Arra_: I think the combo is pretty amazing for sure, the problem is that Sylvan Awakening is kind of a dud on it's own. I agree that burn is a good focus though. I won two games this weak without even attacking!
2 months ago
If I play Sylvan Awakening to turn all of my lands into creatures (until my next turn), then pass my turn (until it comes back to me), my land/creatures would disappear at the beginning of my upkeep. However, if I had Epic Struggle on the board, and sylvan awakening had met the wincon of 20+ monsters on my upkeep.. would I win? or would the land/creatures disappear before Epic Struggle triggered?