Sylvan Awakening

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Sylvan Awakening

Sorcery

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They’re still lands.

Sylvan Awakening Discussion

Murphy77 on Simic Climb

17 hours ago

I have found the quickest way to get +1/+1 counters on your creatures is to play Biomancer's Familiar with Growth-Chamber Guardian and Incubation Druid . This means almost instant flipping of Hadana's Climb  Flip. Jiang Yanggu, Wildcrafter and Simic Ascendancy then help to create back-up win conditions, while Nissa, Who Shapes the World gives you all the mana you could want.

I would keep Pelt Collector and Roalesk, Apex Hybrid , but Siren Stormtamer is so much easier to cast and almost as effective as Frilled Mystic and the explore package (12 cards) may actually slow you down.

My recommendations for this deck would be:

-2 Nissa, Who Shakes the World , +2 Jiang Yanggu, Wildcrafter

-4 Frilled Mystic , +3 Siren Stormtamer , +1 Stony Strength

-4 Jadelight Ranger , +4 Biomancer's Familiar

-4 Merfolk Branchwalker , +4 Simic Ascendancy

-4 Wildgrowth Walker , +3 Evolution Sage , +1 Stony Strength

This combination should give you super-rapid growth of your creatures power with +1/+1 counters and an alternative win-con with the effect of Simic Ascendancy . I would look to have Sylvan Awakening in the side-board to be able to swing with an army of 2/2's after using Nissa's ultimate effect.

I suppose that we could design the sideboard so that we could swap out the adapt and the explore themes, but I would prefer some control options.

Stalkton on Earth Benders Arise

5 days ago

You might have to do a specific search to get them all but I know Rude Awakening and Sylvan Awakening should help. Liege of the Tangle and Life and Limb could help too.

Chhris on It's the Maze's Endgame now

1 week ago

cool deck +1 Maybe Terra Eternal to protect the lands, and Sylvan Awakening for alt win con.

Hypersonic Dragon will let you cast Scapeshift at instant speed, which will be cool to do in your oppenents end step, just before your turn. might make it harder to stop.

FullmetalWes on Living Land

1 week ago

I'm surprised to not see Sylvan Awakening , any reason you're not running it? I feel like Wayward Swordtooth or Wilderness Reclamation could be sweet. Looks like it would be a lot of fun to play. +1 from me!

draaien on Tatyova Moon Landing

1 week ago

I agree with pretty much all you are saying, was looking to cut some ramp in general to be honest cutting the signet seems like the best cut. In my testing i have noticed that 'small' ramp is ok but the deck really gets rolling once i have my 'big' ramp like Scapeshift or Splendid Reclamation so Boundless Realms seems to be perfect.

The Beastmaster Ascension combo sounds nice but i am probably gonna cut Sylvan Awakening in commander it seems pretty meh as it requires some additional set-up.

I very much agree with that tatyova needs protection but i would like that protection to be on theme so Sylvan Safekeeper is the card i am looking at for the moment, that being said even more protection sounds nice to be honest. The Soratami Rainshaper is pretty nice as well but just not enough.

I feel like you might be underestimating Retreat to Coralhelm it is amazing int this deck if i have some tap to put land in play card out as it allows infinite landfall. For that reason i am looking to add a Sakura-Tribe Scout aswell. With Ghost Town i can get infinite landfall triggers on my opponents end step. If i have any bounce effect i can get it whenever. With the Saprazzan Cove or the Rushwood Grove and the Stone-Seeder Hierophant it gives me infinite mana. At worst it allows me to have some psuedo card draw if i can't protect my commander. It is probably the best card in my deck at the moment. This might sound like magical Christmas land but I would say i go infinite with the card in about half of the games i play when playing new people as it is a bit of lesser known combo i think. When playing people who know the deck it gets targetted more than tatyova.

Sinken on Tatyova Moon Landing

1 week ago

Personally, I think I would run both Regrowth AND Praetor's Counsel to be honest. Either Lightning Greaves or Swiftfoot Boots could also be considered, since she's pretty kill on sight.. Deprive has a nice synergy with the commander, but I don't think it's worth running it over normal Counterspell (which is very cheap) anyway. Though maybe Deprive + Counterspell is better than Disdainful Stroke .

Also if you can get your hands on Boundless Realms , that card is insane. I see it's in your maybeboard.. my friend plays it in his tatyova deck, and whenever it hits the battlefield it's just sick. Scapeshift too.. and I really love Nissa, Vital Force in my Meren deck, and I assume it'd perform similarily here, seeing as you only need to activate her twice to get a really good emblem

Then there's of course the Beastmaster Ascension + Sylvan Awakening or Rude Awakening combo that's pretty nice

Also maybe cut Simic Signet ? I think both Cultivate and Kodama's Reach are better, since the signet is ramp but not land, so it doesn't draw you a card Retreat to Coralhelm is also kinda weak I feel. I mean it's nice, but it takes up a card slot and it kinda doesn't do that much

That's a lot of cards... but I do really love Tatyova. One of my favorite commanders I think, and so many different ways to use to ramp :D

VexenX on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

2 weeks ago

Guerte: It seems like we agree with just about everything here.

These changes lower my avg CMC quite a bit. This only matters for early game of course, butcause we can cast any card we want once that ball gets rolling. This just leaves Circuitous Route as the odd man out. Do you think these changes make since, or would you do it differently? DO you think there is another card that could be cut for a third Explosive Vegetation ? I don't think you play it for the fact you can fetch a guild-gate, but just for the fact that it does the same thing as Explosive.

Are you feeling low on bombs? Normally a bomb is just icing on the cake for this deck. More or less a quicker win. If you want a ruthless bomb at a high CMC I would go with Tooth and Nail over most others. It is not my style though.

Cherrymanga on Nissa's Bant Land Stompy

2 weeks ago

I like most of these ideas, and think i'll run with a few.

I still think my Jiang Yanggu, Wildcrafter allowing Emmara, Soul of the Accord to tap for mana idea can be great for going wide fast and i'm keeping that in the deck, but i've also thrown in the Pelt Collector and Sylvan Awakening and cleaned up a lot of the one-ofs that i was using for late game bombs and tricks.

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Sylvan Awakening occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%