Sylvan Awakening

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Sylvan Awakening

Sorcery

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They’re still lands.

Price & Acquistion Set Price Alerts

DOM

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Sylvan Awakening Discussion

fuster on Mana flooding is a good thing?!?!

1 week ago

redace10 I actually do like your suggestion for Multani, Yavimaya's Avatar. Originally, I left it out because it was 6cmc, but now that you've presented your argument for him, I do want to try testing him in place of Psychosis Crawler.

Alchemist's Refuge basically just makes anything I would want to cast an extra 3cmc (I do have to tap Refuge for the ability), which I often don't have. Plus, it's another colorless source and I do need to watch how many colorless sources I run in here. I certainly don't want to swap out a dual color fixing land for it.

Sylvan Awakening seems cool but I'd rather run Rude Awakening because of the untap clause and hold a counter for any potential mass removal. I also don't think Brainstorm is the right cut here. It's very useful in the early game when I'm trying to set up my engine, or later in the game if my draw engine gets crippled. If I didn't run as many shuffle effects as I do I would agree with you, but as it sits the hand sculpting power is great here.

I can get a land cycling engine going but most of the time I don't have lands hitting my graveyard often enough to justify Titania, Protector of Argoth. I'd rather run Multani instead.

I'd also run something like Beast Within over Reality shift because I can hit artifacts, enchantments, lands, and planeswalkers with it. I'd personally rather have the versatility over the exile clause. If I did switch out Counterspell for something though, it would be a Mana Drain.

redace10 on Mana flooding is a good thing?!?!

1 week ago

Nice Tatyova deck, kudos on keeping out combos. I have a few cards that may or may not interest you...

Multani, Yavimaya's Avatar- it's more than just a dumb beater, I love that its ability to recur itself can fuel additional land drops, and it counts lands in your graveyard as well in play. Flying looks like a real weakness of this deck too. Multani looks like a higher impact card than say psychosis crawler.

Alchemist's Refuge - vedalken orrey effect on a land, a great way to suprise opponents and give threats psuedo-haste. I'm unsure which land would go for it however. Yavimaya's coast maybe? Tough call.

Sylvan Awakening- the indestructible bit sells it for me. With a lot of lands and an overrun effect(from say Garruk or Craterhoof), this card can win games. The card to swap for is trickier. Perhaps brainstorm? Feels kind of like a waste in a deck with all this draw power. Ponder and Preordain are better imo, brainstorm feels like a safe cut.

Titania, Protector of Argoth- on the pricier side, but this looks well suited for this deck. Lots of land-graveyard interaction here. If Multani doesn't work for you, maybe this for psychosis crawler.

Reality Shift - a pet favorite card of mine, I don't know why this card doesn't get more love. Path to exile for non-white decks, there is no other card in simic's bag of tricks that does this. The manifest effect can quite often act as a 2-for-1 too, keeping all sorts of cards stuck on the field as a 2/2. The card to swap? Counterspell looks fairly uncompelling, at least compared to the other counters in the deck.

Hope this was helpful, and not too too wordy ;)

BahGringo on People Lands Plus Board Wipes

2 weeks ago

Some Card Suggestions.

WhichKing on Karametra- Ramping Up copy

2 weeks ago

Consistency means two things.

The first is redundancy of effect. The more cards you have of a similar effect, the more reliably you can access it in a game. Check out the 8x8 model and think of what effects you wish to be able to access every game. (Please do include removal as one of the effect groups!)

The second is draw (which should be included in one of the 8x8 effect groups). The more draw you have, the more cards you can see in each game and the more effects you get to access. GW is quite weak on draw effects, but there are some notable cards like Sylvan Library. Since you're playing a stompy creatures kinda deck you can also consider Elemental Bond, Garruk's Packleader, Soul of the Harvest, Drumhunter, Triumph of Ferocity etc.

You also need to pick cards good for your gameplan. If your main game plan is to beat down with stompy creatures you do not need much land. Putting too many creatures above 6 mana would wreck your curve (I recommend making most of your force the 5 mana range). What are you planning to use Karametra for then? You can put a landfall theme (but there aren't really too many great landfall cards) or maybe you can put in some really powerful X-cost spells that give your deck inevitability in the late game. For example, a huge Decree of Justice, Gelatinous Genesis, Genesis Wave, Entreat the Angels, maybe even direct burn like Squall Line! Sylvan Awakening after somebody wraths the board also seems sweet!

DiLimiter on Yidris, Landmaster!

3 weeks ago

I'll admit that Hedron Crab hasn't exactly put in the same amount of work that any of the other Landfall triggers have and at the end of the day, it's just a pet card. Getting it out as a turn 1 play has been the best experience for it so far and, if it doesn't draw removal, then I'm able to reliably ramp from there. It's only milled someone out once, and it took multiple plays of Oboro, Palace in the Clouds to get those final few cards milled.

The likes of Squandered Resources and Zuran Orb would both be unarguably better for the deck, but this is built from stuff that I mostly already owned and Squandered Resources has shot up in price recently while I just haven't gotten around to getting a Zuran Orb.

As for Sylvan Awakening, I'm kinda just on the fence about including a second affect like that. I'll have to test it out sometime.

Thanks for checking the deck out and the suggestions Huntluther!

Huntluther on Yidris, Landmaster!

3 weeks ago

How has Hedron Crab ended up working here? Even with Scapeshift does it end up being able to mill someone out or is it for self mill?

Also have you considered Zuran Orb or Squandered Resources? Both are excellent with Titania, Protector of Argoth

Sylvan Awakening might also work here for a pseudo second copy of Rude Awakening (admittedly not as good as the entwined Rude Awakening but still pretty good)

I absolutely love lands decks and yours looks pretty sweet

Natalbee on Maze Runner

4 weeks ago

Thanks, BoyToy!.

You're right - Murmuring Mystic is just too slow, and it's not something I want to cast on Turn 4. And I thought Might of the Masses would be cool with Awakening, but by itself it really does nothing, so I'm thinking of reworking the deck a little. I might turn it into Kicker Control with heavy mana ramp and Fight with Fire/Sylvan Awakening as finishers.

What do you think about Multani, Yavimaya's Avatar as a big, reusable creature? It can also bounce the Gates to trigger Guild Summit again.

And that's a good idea about the mini board wipe against aggro. I'm thinking of maybe using Deafening Clarion instead, so that my land creatures and Multani can get me some life back.

Natalbee on Maze Runner

4 weeks ago

Hey Malikin! I agree about the kicker spells. I have another deck with a Kicker theme and I'm thinking of merging the two together. In this deck it really feels like I'm just ramping into a kicked Fight with Fire, which isn't terrible, but that's all there is haha

Maybe I'll turn it into Kicker Control - with the mana ramping, controlling kicker cards like Fight with Fire and Blink of an Eye, and Sylvan Awakening as an alternate win-con...

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