Sylvan Awakening


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Sylvan Awakening


Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They’re still lands.

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Recent Decks

Sylvan Awakening Discussion

SufferFromEDHD on Tatyova, Divine Lands

20 hours ago

Dude... This is a great Simic lands list. Heavy on landfall with strong support cards. Nothing major I would change about this. I'm going to make a few suggestions just to streamline your land theme.

Deprive over Arcane Denial.

Overburden is a great piece of stax tax that is irrelevant to you.

Tolaria West self explanatory.

Natural Order! Too many great targets. If you add this, Dryad Arbor and Green Sun's Zenith turn into an efficient package. Early Vorinclex is a game ender.

Tireless Tracker, Life from the Loam, Splendid Reclamation, Sylvan Awakening and Trade Routes from your maybe board are worthy of the mainboard.

ERoss8 on cards similar to living plane?

3 weeks ago

Ambush Commander, Hunting Wilds(kinda), Living Lands, Rude Awakening, Sylvan Awakening all animate large chunks of your lands at a time (as well as those already mentioned). Other effects, primarily in green, then red, animate one land to a 4/4 or 5/5 or so. I did a scryfall advanced search for text includes “land” “creature” and “still”, as to search for this effect without landfall abilities that create tokens. You can poke around at it more if you want.

BaneOfLordran on ...And the horse you rode in on

1 month ago

This sounds crazy because it is a tad more conditional than the artifact that works all the time, but it def has a bigger pay off. PLay two Sylvan Awakening...Works early game to give a bit of pressure, and if you can afford em both, the indestructible means its a one sided land blow out... For sure expensive, but sounds so sweet to pull off.

vomitpile on Sylvan Turbo

1 month ago

Good on you, that's a big undertaking in modern. Maybe try Lotus Cobra? That card does crazy stuff with extra lands being played. Splashing for red would give you more interaction like Lightning Bolt and Molten Rain effects, and finishers like Banefire, black would be useful for Fatal Push and other effective removal, Ob Nixilis, the Fallen and my favorite baby boy The Gitrog Monster. White would give you strong sideboard options, Knight of the Reliquary and Renegade Rallier, with other random creatures that could help lean in a more aggressive direction. Blue tends to be the weakest color to pair with green for stuff like this besides Bring to Light style decks or amulet titan, since it only helps control and draw cards and doesn't really have its own payoffs. I would consider splashing some other color as a way to help close games, Sylvan Awakening is very strong when you have 10+ lands but leaves you vulnerable to something like Terminus, which is seeing more and more play lately. Adding more midrange creatures can help you survive the early game also, things like Tireless Tracker which also counts as card draw, and Courser of Kruphix offers life gain and is sort of a backup Oracle of Mul Daya. You could also consider Wayward Swordtooth as an aggressively costed ramp creature. Something like Hornet Queen and Obstinate Baloth are strong sideboard cards and Summoner's Pact is useful for finding those silver bullet creatures when you really need them. I threw a lot at you, I really like big mana and play titanshift primarily so those are all things I've considered for similar decks to yours. Good luck and happy brewing!

bernardofox on Omnath Locus of Good Stuff

1 month ago

I would try to use Scapeshift its a nice spell to generate a lot of elementals and if you combo with Sylvan Awakening you can make a lot of damage out of nowhere and Purphoros, God of the Forge it's not a bad addition either. I would remove Nissa, Worldwaker,Rubblehulkand Stalking Vengeance.

n0bunga on CTRL-G

1 month ago

Yeah I love Claim as well but I don't think more ramp is super necessary.

If you wanted the all lands become something route, Sylvan Awakening seems like what you were thinking of.

I also think the Zendikar enchantment is better than Papa Clex, but I do like him quite a bit. Creature removal is just a lot easier.

hydrothermia on Treasure Plane(t) - Oct. '18 to Sept. '19

1 month ago

@multimedia theoretically I could easily drop white(Cleansing Nova and Profane Procession  Flip in the mainboard and Invoke the Divine and Tocatli Honor Guard in the sideboard) and go B/U/G(Sultai) with Broken Bond or Slice in Twain as sideboards and Sylvan Awakening, could give me another temporary creature option, or Vona's Hunger and Vraska's Contempt as mainboards.

But at this point I might be overthinking the whole thing, so I should probably take a minute to step away from it for a little while and then come back to it to see if I really want to change it THAT much.

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