Destroy target monocolored creature.
|Have (2)||kpral , metalmagic|
|Want (5)||EmanRuoy88 , baron_voldaren , CyberRamos , TheAsianMongoose , io4nnis|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Dragons of Tarkir (DTK)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ultimate Price occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Ultimate Price Discussion
2 weeks ago
If you're looking for budget options, you could replace Thoughtseize with Duress, Specter's Shriek, Despise, Harsh Scrutiny, Agonizing Remorse, or Divest. Even Brain Maggot or Kitesail Freebooter would work. Those also work as replacements for Thought Erasure. Dig Through Time can be replaced with Treasure Cruise or Drawn from Dreams. Fatal Push could be swapped for Murderous Cut, Doom Blade, Cast Down, Ultimate Price.
For the lands, you can always run cards like Dismal Backwater, Dimir Guildgate, or Submerged Boneyard to replace some of the pricier dual lands and Evolving Wilds or Warped Landscape to take care of Fabled Passage.
2 weeks ago
Looks fun! I love budget building! I'd consider running Tomebound Lich in place of the Barrier of Bones and/or House Guildmage, I'd also consider Chemister's Insight in place of the winged words since A) it's an instant (meaning you can hold it up for the end of your opponents turn in case they play something that you need to counter instead) and B) you can do it a second time in the late game. You're running a lot of creature bounce which seems a little silly to me when you have access to black's real creature removal - I'd consider Tyrant's Scorn, Drown in the Loch, Cast Down, or Ultimate Price in place of most/all of your creature bounce spells. For a little bit more money you could look at running 1-2 copies of Eat to Extinction to help take care of planeswalkers, indestructible creatures, and creatures that return from grave. For a big finisher I might consider Lochmere Serpent - it can draw you cards, it can gain you life, it can be unblockable, and it kills in just three attacks. Not to mention the flash means you can wait to play it until the end of their turn to see if there's something important you need to counter/kill instead, and you don't have to worry nearly as much about them killing it the turn you play it. And it can come back from the yard, AND it has graveyard hate built in! Of special note, since exiling the 5 cards from your opponent's yard is part of the effect, not the cost, they don't actually need to have 5 cards in their yard for you to activate it - they only need one!
1 month ago
Plz forgive if this is a stupid thing to ask: Is synergy a must have for competitive play? I’ve had mixed results with this mono black aggro deck over the past 5 or 6 weeks. Any comments/criticisms from anyone more experienced than me (everyone ha!) are appreciated.
2 drop -Order of Midnight x2
Sideboard is a couple more removals, green countermeasures, and planeswalker removals
If this was a stupid question, I’m sorry for spam. TY for taking the time to read.
1 month ago
I'd try and work on getting 4-ofs of the better mill cards to improve your consistency. Use 4 Breaking / Entering, 4 Mind Funeral, 4 Thought Scour, 4 Archive Trap. Go down the 2 Pilfered Plans, the Altar of the Broods, the Tormod's Crypt (the crypts are more a SB card), and a few creatures (spectors or lobotomist). Work towards trading or saving for a set of Glimpse the Unthinkables since they're one of the best mill spells ever printed. Then I'd cut the non-crab creatures for some black removal spells like Dismember, Fatal Push, or the more budget ones like Doom Blade, Ultimate Price, or Grasp of Darkness. In this deck, Drown in the Loch might be one of the better removal spells you could run that can also counter important things after turn 3 or so. Merfolk Secretkeeper is a great budget mill card that gives you blockers against creature decks that also mills. I'd run 4 of those before any other non-Hedron Crab creature, and maybe before Tome Scours to be honest. Visions of Beyond should be the only card-draw spell you need in a modern mill deck, so I'd add that to your maybe list at least. I don't know if you're trying to get the entire deck under a certain budget, or if you're just slowly trying to accumulate the best mill cards that you can, so hopefully some of my suggestions help. It's been a while since I sleeved up a mill deck, but the last time I did it looked something like this. I would definitely change some things about it, but it might be a good starting point for you depending on how competitive you want to be.
2 months ago
3 months ago
It's tougher on a budget, since some of the best answers to big creatures in that style of deck are Grave Pact, and Dictate of Erebos, but it's manageable. If you can't fit those into the budget, Butcher of Malakir and Attrition are less expensive and can help, and since you'll be able to keep up on cards pretty easily with Yawgmoth's draw ability, you can afford to run a few targeted removal spells like Hero's Downfall, Murder, Murderous Cut, Ultimate Price, Doom Blade, Vraska's Contempt, Victim of Night etc, all of which can answer problematic creatures when needed.
4 months ago
Here's some recommendations for cheap/casual reanimator from my experience building/playing these kinds of decks with friends:
- More efficient reanimation mechanisms. Gravewaker has a really steep cost for what it does, I'd run 1 maximum. Cards like Apprentice Necromancer and/or Doomed Necromancer are cheap alternatives that let you reanimate much sooner.
- Self mill and/or discard outlets. Need to get your fatties into the graveyard before you can reanimate them. Morgue Thrull and Necromancer's Assistant are good for self-mill and can block to buy time. Something like Abandon Hope might be fun for discard + disrupting their hand.
- Look for "enters the battlefield" triggers on your reanimation targets. Dread Cacodemon doesn't make the best target since it only triggers when cast from hand. Something like Myr Battlesphere is a fun reanimation target with 'gains haste/sac at end of turn' type reanimation spells since it's 4 direct damage, swings for 8, and leaves behind behind 4 1/1s (also a great reason to play Dread Return, a super busted reanimation spell that is banned in modern and only costs a little over a dollar!). Or maybe Sundering Titan to kill a ton of lands. Both are also easy to cast late game being colorless.
- Consider being more heavily black, and have more of a balance between counterspells and removal. If you are primarily concerned about creatures and are in black, removal is far more flexible than counter spells. There's tons of 2 mana black removal spells, many cost about a dollar for a playset of 4, (Doom Blade, Ultimate Price, Walk the Plank, and Victim of Night all come to mind). I'd also advise against highly specific counters like Annul, as they have a good probability of being dead cards.
5 months ago
Yeah no problem at all! Kalitas is quite expensive for a budget version but is a good addition nonetheless. Viscera Seer is another good sac outlet. Vile Rebirth is also quite better than Shamble Back not to mention it's instant speed and not a sorcery which personally, in decks like this I try to avoid them as much as I can. You can also find alternative budget removal that can be proven to be just as good Ultimate Price, Go for the Throat, Terminate and Dismember are good candidates. I believe with a full playset of Priest of the forgotten gods and Falkenrath Aristocrat this deck has already received a major upgrade! Very cool deck! Keep it up!