Ultimate Price

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Dragons of Tarkir Uncommon
Return to Ravnica Uncommon
Promo Set Rare

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Ultimate Price

Instant

Destroy target monocolored creature.

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Ultimate Price Discussion

ramuzzini on

1 week ago

This is a great deck idea. I would recommend consolidating some of your token creating spells to the ones which work best for your deck and adding in some removal. Right now this deck seems slow so you may want to add cards like Fatal Push, Ultimate Price, Abrupt Decay, Declaration in Stone, and/or some cards to ramp your mana faster. Utopia Sprawl and Traverse the Ulvenwald are good for that. Best of luck!

lilgiantrobot on Vamps and things

2 weeks ago

Due to its flip ability, Elusive Tormentor  Flip counts as a creature, so its not legal in this deck sorry.

Swiftfoot Boots and Lightning Greaves are your best friend when you need your commander to stick around. People do not like having their creatures stolen!

Bojuka Bog is a commander all-star. It shuts down opposing decks graveyards without using a spell-slot.

Vampire Hexmage is a great anti-planeswalker card, and is on theme.

Terror would be better off as Terminate. The nonblack, nonartifact part is important in this format a lot of the time. Ultimate Price is better, but definitely not perfect. Thats one to keep an eye on for swapping in the future if you don't like its limitations. Some mass removal is a good idea too, like Mutilate or In Garruk's Wake.

Faithless Looting is more good draw in , and Phyrexian Reclamation lets you reuse your creatures.

Argy on Worthy Minotaurs

2 weeks ago

For anyone else reading this, Wizards usually makes sure there is at least one 2 drop and one 2 drop in each Standard pool, that act as removal.

Grasp of Darkness replaced Ultimate Price and Declaration in Stone replaced Valorous Stance.

Since we have a new Core set coming out very soon I will be surprised if we don't see new replacements for both of those cards.

casmiel on *Finished?* Angels and Demons

3 weeks ago

I think you'll be able to answer many questions on your own as soon as you run a couple of matches.

Key to understanding a Magic deck is the format you play it in, every format requires a different understanding of the game and some cards can excel in one format while being essentially dead in another. They key to understanding Modern lies often in understanding the best deck in the format, which currently is Grixis Death's Shadow. If you take at a look at the top ~12 decks in Modern, you'll see that (just my estimate out of the blue, but you get the gist) roughly 90% of commonly played creatures in Modern have a converted Mana Cost of 1-4, meaning all of those are pushable. Push is good for several reasons. Just imagine your opponent plays a Thought-Knot Seer and spends 4 mana on his turn for that, in respone you use your Evolving Wilds or Marsh Flats and use Fatal Push, get a land and trigger Revolt to kill it. You just traded a 1 mana card for a 4 mana card, giving you a lot of momentum and tempo. That is why Fatal Push is pretty insane. Path to Exile is also a great, especially so in Modern. Here is why:

  1. It is a 1 mana spell than kill anything from 1-10 or even more converted mana cost, it is the answer to almost all of your troubles and circumvents even Indestructibles. Sometimes you just need an answer quickly, and 90% of the time this Path will be the answer you are looking for. It hits so much!

  2. Most Modern decks have a very low mana curve, there are some that don't even play anything above 2 Mana. Those decks just don't really benefit a whole lot from the additional land. Even if they do, there is no guarantee that they have a big spell or enough small spells to take advantage. And even if they have that, at least you exiled a threat!

  3. Many, if not most Modern decks are in 3 colors or even more. They run a lot of Fetchlands, Shocklands and Utility lands. Some don't even run more than 1-2 basic lands in their entire deck! If they naturally draw those, the downside from Path to Exile is essentially negated.

  4. By costing 1 mana, you can disrupt your opponent's plan while furthering your own. Example: It is turn 4. Your opponent controls a Falkenrath Aristocrat. You have 3 lands, but haven't found your fourth one yet, so ideally you'd want to play Wall of Omens to dig deeper. But you only have Ultimate Price and Anguished Unmaking in hand. You can choose to dig a card deeper and pray to the heart of the cards (:D) to find your land, or you can kill Aristocrat to preserve your life total and lose a lot of tempo by missing your land drop. With Path to Exile however, you can just do both!. You play Wall of Omens and pass the turn, stopping the opponent on their upkeep step after they untap their lands. At that moment you path their Aristocrat, so the opponent only gains a tapped land and you delay the Path to Exile downside for another turn, buying you more time to find your lands and play your creatures.

Argy on ThrillingThriller

3 weeks ago

These are some of the top Standard decks at the moment.

#1 Mardu Vehicles

#1 Black Zombies
(there are variants you can search for on this site)

UR Control by OAFMCNAMARA

Ken Yukuhiro's BG Energy (Top 4 PT AKH)

If you were looking for a relatively cheap deck that can win quite a few matches you could try my Worthy Minotaurs.

A lot of the cards won't rotate out in the upcoming rotation. Those that do, like Grasp of Darkness, Wizards will likely print something else for that spot like Ultimate Price.

Moby_Copperfield on Little cow men (Minotaur tribal)

4 weeks ago

I put a copy of Hazoret's Monument into my version of this deck to reduce the cost of slot of the Minotaurs and provide card filtering. Another option is Bontu's Monument as well.

Have a look at my version Tinytaurs and see if anything looks interesting.

I'd also suggest replacing Ultimate Price with Smother if you can get a copy.

Snap157 on Rakdos; Burn It Down

4 weeks ago

Alrighty then let's get you all set!

You've got some big things and that's not bad with your commander, but you'll need some cheaper burn spells if Rakdos can really work. With that being said, Lightning Bolt, Lava Spike, Bump in the Night, and Rift Bolt are your best friends. As for land base, try to shy away from basics, but add in as many rakdos duals that don't come in tapped as possible. I'll get you started down below.

While using rakdos, keep in mind that he takes away only colorless mana, so huge eldrazi such as Void Winnower, Ulamog, the Infinite Gyre, Pathrazer of Ulamog, Kozilek, Butcher of Truth, Desolation Twin and It That Betrays can all go out for free if you play it right.

It's also important to keep in mind that the ability only impacts creatures, so super expensive things like Din of the Fireherd, Subterranean Tremors don't belong.

Furthermore, there are some cards that don't work too well in an aggro build like this and could use an upgrade. Take out:

replace with:

With these changes as well as the ones mentioned above, you'll be well on your way to a hated deck! Good luck!

Unmask_Art on R/B Vampire Aggro

1 month ago

Perhaps consider Murder over Ruinous Path because it's an instant, which I think is more important for an aggro deck. Though you have Ultimate Price... so.Also I think Harsh Scrutiny has more potential then Duress.But overall I really like the theme here.

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