|Commander / EDH||Legal|
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|Dragons of Tarkir||Uncommon|
|Return to Ravnica||Uncommon|
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Destroy target monocolored creature.
Price & Acquistion Set Price Alerts
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Ultimate Price Discussion
1 week ago
This is a great deck idea. I would recommend consolidating some of your token creating spells to the ones which work best for your deck and adding in some removal. Right now this deck seems slow so you may want to add cards like Fatal Push, Ultimate Price, Abrupt Decay, Declaration in Stone, and/or some cards to ramp your mana faster. Utopia Sprawl and Traverse the Ulvenwald are good for that. Best of luck!
2 weeks ago
Bojuka Bog is a commander all-star. It shuts down opposing decks graveyards without using a spell-slot.
Vampire Hexmage is a great anti-planeswalker card, and is on theme.
Terror would be better off as Terminate. The nonblack, nonartifact part is important in this format a lot of the time. Ultimate Price is better, but definitely not perfect. Thats one to keep an eye on for swapping in the future if you don't like its limitations. Some mass removal is a good idea too, like Mutilate or In Garruk's Wake.
2 weeks ago
For anyone else reading this, Wizards usually makes sure there is at least one 2 drop and one 2 drop in each Standard pool, that act as removal.
Since we have a new Core set coming out very soon I will be surprised if we don't see new replacements for both of those cards.
3 weeks ago
I think you'll be able to answer many questions on your own as soon as you run a couple of matches.
Key to understanding a Magic deck is the format you play it in, every format requires a different understanding of the game and some cards can excel in one format while being essentially dead in another. They key to understanding Modern lies often in understanding the best deck in the format, which currently is Grixis Death's Shadow. If you take at a look at the top ~12 decks in Modern, you'll see that (just my estimate out of the blue, but you get the gist) roughly 90% of commonly played creatures in Modern have a converted Mana Cost of 1-4, meaning all of those are pushable. Push is good for several reasons. Just imagine your opponent plays a Thought-Knot Seer and spends 4 mana on his turn for that, in respone you use your Evolving Wilds or Marsh Flats and use Fatal Push, get a land and trigger Revolt to kill it. You just traded a 1 mana card for a 4 mana card, giving you a lot of momentum and tempo. That is why Fatal Push is pretty insane. Path to Exile is also a great, especially so in Modern. Here is why:
It is a 1 mana spell than kill anything from 1-10 or even more converted mana cost, it is the answer to almost all of your troubles and circumvents even Indestructibles. Sometimes you just need an answer quickly, and 90% of the time this Path will be the answer you are looking for. It hits so much!
Most Modern decks have a very low mana curve, there are some that don't even play anything above 2 Mana. Those decks just don't really benefit a whole lot from the additional land. Even if they do, there is no guarantee that they have a big spell or enough small spells to take advantage. And even if they have that, at least you exiled a threat!
Many, if not most Modern decks are in 3 colors or even more. They run a lot of Fetchlands, Shocklands and Utility lands. Some don't even run more than 1-2 basic lands in their entire deck! If they naturally draw those, the downside from Path to Exile is essentially negated.
By costing 1 mana, you can disrupt your opponent's plan while furthering your own. Example: It is turn 4. Your opponent controls a Falkenrath Aristocrat. You have 3 lands, but haven't found your fourth one yet, so ideally you'd want to play Wall of Omens to dig deeper. But you only have Ultimate Price and Anguished Unmaking in hand. You can choose to dig a card deeper and pray to the heart of the cards (:D) to find your land, or you can kill Aristocrat to preserve your life total and lose a lot of tempo by missing your land drop. With Path to Exile however, you can just do both!. You play Wall of Omens and pass the turn, stopping the opponent on their upkeep step after they untap their lands. At that moment you path their Aristocrat, so the opponent only gains a tapped land and you delay the Path to Exile downside for another turn, buying you more time to find your lands and play your creatures.
3 weeks ago
These are some of the top Standard decks at the moment.
#1 Black Zombies
(there are variants you can search for on this site)
If you were looking for a relatively cheap deck that can win quite a few matches you could try my Worthy Minotaurs.
4 weeks ago
Have a look at my version Tinytaurs and see if anything looks interesting.
4 weeks ago
Alrighty then let's get you all set!
You've got some big things and that's not bad with your commander, but you'll need some cheaper burn spells if Rakdos can really work. With that being said, Lightning Bolt, Lava Spike, Bump in the Night, and Rift Bolt are your best friends. As for land base, try to shy away from basics, but add in as many rakdos duals that don't come in tapped as possible. I'll get you started down below.
While using rakdos, keep in mind that he takes away only colorless mana, so huge eldrazi such as Void Winnower, Ulamog, the Infinite Gyre, Pathrazer of Ulamog, Kozilek, Butcher of Truth, Desolation Twin and It That Betrays can all go out for free if you play it right.
Furthermore, there are some cards that don't work too well in an aggro build like this and could use an upgrade. Take out:
- Strangling Soot
- Rend Flesh
- Wail of the Nim
- Sire Of Insanity
- Falkenrath Noble
- Maggot Carrier
- Tavern Swindler
- Rakdos Guildgate
- Blood Reckoning
- 4x Swamp
- 4x Mountain
- No Mercy
- Blood Crypt
- Ultimate Price
- Vial Smasher the Fierce
- Mogis, God of Slaughter
- Lord of the Void
- Dragonskull Summit
- Bloodstained Mire
- Command Tower
- Opal Palace
- Graven Cairns
- Shadowblood Ridge
- Leechridden Swamp
- Sulfurous Springs
- Chandra, Torch of Defiance
With these changes as well as the ones mentioned above, you'll be well on your way to a hated deck! Good luck!
1 month ago
Perhaps consider Murder over Ruinous Path because it's an instant, which I think is more important for an aggro deck. Though you have Ultimate Price... so.Also I think Harsh Scrutiny has more potential then Duress.But overall I really like the theme here.