|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
|Promo Set (000)||Rare|
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Destroy target monocolored creature.
Price & Acquistion Set Price Alerts
|Have (25)||Tommuz , ibraJG84 , ironax , Yawkcorb , Archegos , corys , MattN7498 , TThors , itheoryz , PTsmitty , aeonstoremyliver , Joblaska , Famicomania , Kimimaro , CAPT.Shock , frederiklw , Grantley91 , SoggyGecko , TrackerD , CastleSiege , Vasbear1 , kpral , NightLight5454 , DudeMan1031 , Andre_Whales|
|Want (10)||ryuzaki32667 , ElCamino , Syram , CrazyLittleGuy , craileys , macaroniman , vaerth , Bouncytube , Stryfe_ , placeboplatypus|
Ultimate Price Discussion
1 month ago
The sideboard just looks like 15 cards that didn't fit into the 60 card main board.
But focusing on the Mainboard, I would suggest Gifted Aetherborn over Fourth Bridge Prowler. Accompany that with 4 copies of Nykthos, Shrine to Nyx or Cabal Stronghold if you're on a budget. Bump in the Night is good if you are looking for a cheap and easy way to trigger Bloodchief Ascension. I would go with Sign in Blood over Night's Whisper since it can target your opponent and make them lose 2 life in the process. Or if you need gas you can target yourself. I don't know what format you plan on playing this in, but Demonic Tutor is banned/restricted in every format. I would go with Infernal Tutor or just swap it for those Bump in the Nights. Cut Diabolic Tutor. Ultimate Price is OK. I would add a 3rd Bloodchief Ascension in its place. +1 for me. Cool build.
1 month ago
MrKittyPants: You could definitely take out a Smother for a Fatal Push if you're confidant about triggering Revolt. For the 2nd one it's your choice between Go for the Throat and Ultimate Price. I would decide based on your metagame. Take out Go for the Throat if people are playing Affinity, for example.
1 month ago
I completely overlooked spot removal and yes I would personally up the number of spot removal I'd play. Here's a short list of spot removal I'd consider for kresh:
Doom Blade, Go for the Throat, Ultimate Price, Innocent Blood, Vendetta, Slaughter Pact, Chaos Warp, Dismember, Ashes to Ashes, Snuff Out, Terminate, Putrefy, Devour Flesh, Diabolic Edict, and Oblivion Strike ( I suggest this only if your avacyn player plays Iona, Shield of Emeria.). Hopefully some of these will prove to be helpful
1 month ago
1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.
1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.
1x Fog Bank - same as Hover Barrier
1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.
1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.
1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.
1x Wall of Frost - same as Hover Barrier
1x Wight of Precinct Six - Better options.
1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.
1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.
1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.
1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.
1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.
1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.
1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.
1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.
1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.
1x Psychic Spiral - A lot of Mill potential.
1x Talent of the Telepath - seven mill and you get to steal one or two spells.
1x Diabolic Tutor - can never have enough tutors.
1x Mindcrank - This can honestly win the game.
1x Life's Finale - Board wipes are always nice.
1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.
1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.
1x Traumatize - Fuck this card.
1x Soul Manipulation - counter that also mills.
1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.
1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.
Cards you can keep but I personally dont like in the deck:
Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.
Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.
Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.
Thoughtscour - this is realistically just a draw card.
Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.
Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.
Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.
Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.
Cards that should be abused more:
Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.
Broken Cards you can add (may be Expensive):
Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.
Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.
Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.
Extractor Demon - you'd need to run zombies.
Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.
Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.
Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.
Sewer Nemesis - good
Decree of Pain - boardwipes are op
2 months ago
Changes I would suggest:
Things to consider for replacing Walk the Plank: + Feast of Blood + Urge to Feed + Ultimate Price + Cast Down + Doom Blade + Fatal Push + Go for the Throat + Orzhov Charm + Smother + Terror + maybe others
Btw in case you wanted to know about non-blue counter spells lol -> Mana Tithe Would not recommend this but just wanted to show you.
2 months ago
Sorry it took me this long to come by your list, I was swamped with work.
I like the clear wincon path. However I think there is room for improvements:
you're lacking some staples, namely you need Rhystic Study
cut the conditional counters for hard ones/removal; Daze and Mental Misstep have nothing to do here. Dispel is a meta call if you see a lot of instants, and Mana Leak is the best conditional counter so if you can't reliably hit UU this is a solid one and might be Worth a slot. Spellstutter Sprite requires somewhat of a tribal focus, and with oona being your on ly source of faeries, IDK if this would work in a 75%-ish meta
cut the Teferi/Pool combo. it has absolutely no sinergy with the rest of the deck and the pool on its own is very hard to justify. Same is true for Sculpting Steel, it doesn't do enough in a vacuum.
you want more lands, trust me. Rework it; leave at least 37 slots for those and do that when you're happy with the rest of the deck. Also stuff like temple of the false god has nothing to do in here unless you have 38+ lands.
remove footwear; Oona is your wincon, but it doesn't have to be alive for long for you to win and your overall number of vreatures is too low to warrant this kind of space investment.
2 months ago
As soon as I saw Torgaar spoiled, I thought of you haha. Glad to see you didn't disappoint!
Some thoughts, in order of what I think may work best:
Temporal Extortion Would be great to torment your opponents with in this deck.
Hatred and Unspeakable Symbol Would be a great way to give a Souldrinker boost to any creature (not even your own)
Bond of Agony Is another great way to leverage Torgaar to heal yourself
Chainer, Dementia Master Could be another way to get out creatures to sac
Dash Hopes Is a fun control card in a deck like this
Songs of the Damned Could be awesome later in the game
Control-ish: Slaughter, Sheoldred, Whispering One, Season of the Witch, Yahenni's Expertise (great with your CMC), Ultimate Price (may be better than some others in there now)
Recursion-ish: Strands of Night, Grave Betrayal, Haunted Fengraf
Ramp-ish: Razaketh, the Foulblooded, Underworld Connections, Bontu the Glorified
Life: Disciple of Griselbrand, Gonti's Machinations
Defense: Eldrazi Monument, Will-o'-the-Wisp, Yahenni, Undying Partisan
Sorry if any of these are redundant. Great deck, as always!
3 months ago
I assume you want to stay on budget under $100 so I wont say get Liliana of the Veil of course.
Gray Merchant of Asphodel is a great card for mono black basically anything so get this first if anything
If you want to go more than $100 let me know and I can get you the spicy meme cards you need.