Ultimate Price

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Dragons of Tarkir Uncommon
Return to Ravnica Uncommon
Promo Set Rare

Combos Browse all

Ultimate Price

Instant

Destroy target monocolored creature.

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Ultimate Price Discussion

Whiskerbro on Mill and Controll (Budget<45€)

2 days ago

Grisly Spectacle is really very bad and Destroy the Evidence is even worse. I'd suggest running dedicated removal and mill separately instead. Glimpse the Unthinkable is fantastic, but if you're on a budget it is probably out of the question. For mill spells, consider Breaking / Entering and Mind Funeral. For removal, Doom Blade and Ultimate Price are pretty good, or something more expensive like Fatal Push if you can afford it. Manic Scribe would be a much more fitting creature for the deck, who combos pretty well with Phenax. If you can afford 'em, get your hands on as many Shelldock Isles as you can. That card is fantastic in a mill deck, especially one like yours with higher cost spells.

Overall Suggested Changes:

-4x Fog Bank

-2x Dream Leash

-3x Grisly Spectacle

-3x Pilfered Plans

-2x Psychic Strike

-1x Dimir Doppelganger

 

+3x Manic Scribe

+4x Mind Funeral

+3x Doom Blade

+3x Night's Whisper

Busse on The "Face-Walker" Problem

3 days ago

As a B/G player, bounce and direct damage are unavailable to me. Few options not counting Ultimate Price.

We still don't have that many options to manage PW appropriately. And by that I dont mean "pay 1: exile target emblem or PW", but a sorcery or instant that removes counters or something like that wouldn't hurt the game.

musicman3310 on Life is full of surprises

4 days ago

I could see Felidar Sovereign from a tutor + all your life gain for a win but it's a 6 drop. I could suggest Fatal Push, Ultimate Price, Go for the Throat, Victim of Night, Grasp of Darkness, Gideon's Reproach, Celestial Flare, and Suspension Field for quicker removal. (That's all I can think of right now)

Bluefire016 on Rakdos aggro control

6 days ago

Nice deck Chompiemage264. +1

Running Rakdos gives you the run of some of the better removal. I would suggest switching out Murder and Ultimate Price for Terminate(3) and Dreadbore(2). Not only are they unconditional removal, but Terminate also nullify's regeneration, and even though it is sorcery speed, Dreadbore can hit Planeswalkers which can be very helpful. I would also suggest running a full playset of Lightning Bolt because it is just a great, efficient card. One mana to remove weaker creatures, and also punch in for extra damage straight to the player. Hopefully this has helped some.

Jerkoid on [Community Discussion]: What makes a ...

1 week ago

I think there absolutely exist cards that are outright better in any situation. I've got a couple criteria for a good card:

  1. Cost. Of course, this is important. There is a reason Doom Blade is so much better than Murder.

  2. Power. As in overall strength of the card. Easier to see in creatures; a strong creature has power/toughness equal to its cost, a very strong one has P/T higher. It's harder to see with non-creatures, but a powerful card is one with a powerful effect.

  3. Threat. Can the creature end the game really fast if left unchecked? Does this enchantment give me an inevitable win if it stays on the field for long enough? Would this combat trick completely upset the board state in my favor? Good cards need to have an immediate effect on their own. Even the slow ones should force your opponent to change their plans to deal with them.

  4. Resource control. Does the card get you access to other cards, or to the correct cards? Or, does it give you an edge in terms of resources over your opponent? Examples include card draw, scry effects, loot effects, land ramp, and 2-for-1 removal like Bile Blight or creatures packaged with removal like Polukranos, World Eater.

  5. Flexibility. If the card can deal with multiple situations, or deals with a wide range of threats, it's better. Ultimate Price is better than Doom Blade because it hits more creatures. The card is also better if it can deal with multiple board states: stalled, winning, losing, etc.

  6. Empowerment. How well does it enable other powerful cards or mechanics? This is especially important for cards that could potentially combo. Example: Second Sunrise, which is outright useless in everything but Eternal formats, where it's the backbone of the Eggs deck. Another example: Deathrite Shaman, which is so good at making any G/B deck work better that it belongs in just about every one, despite not doing anything flashy on its own.

  7. Reliability. Does the card trip over itself so hard that you never find a good situation to use it, like the atrociously-designed Rattleclaw Mystic? Or, do the effects meld well with the card's intended purpose, like Jace, Vryn's Prodigy  Flip? Basically, can you always be sure of the card doing its job?

  8. Mind games. Finally, does the card force your opponent to play differently just knowing that you use it in your deck? Half the strength of Counterspell-type cards or combat tricks is that you can bluff them with open mana, forcing them to change their plays.

Dragoncraft01 on Infect Deck

2 weeks ago

Glistener Elf would be great in this deck. Also, if you are going to use any budget growth effects, I would recommend Giant Growth over Titanic Growth because paying a whole extra mana for only +1/+1 isn't really worth it. Pistus Strike may be just a little to narrow to be able to effectively use. The poison counter is nice, but if your opponent never has any flying creatures, the card is completely dead. Maybe something like Murder, Doomblade, or Ultimate Price might be better? Also, for lands, Evolving Wilds is cheap mana fixing, and since you don't usually have a turn one play anyway, is great to play turn one. It helps make sure you have the right colors and thins out your deck. Also, Become Immense is probably the best pump spell in the game, and maybe you can fit a copy or two in the list, especially if you use Evolving Wilds. Invigorate is also a very strong pump spell that is also budget. Since you use infect, them gaining life doesn't matter.

Be-Bad-And-Play-Mill on Mantissa Mill

2 weeks ago

I like it, though I wouldn't run Ultimate Price, when I have significantly more success with Smother. It can't hit anything over 3 CMC, sure, but they can't regenerate, and the pacing of most Modern decks don't run many creatures over that 3 CMC mark. Plus, I'd spend like 15 bucks on the Tron lands and switch to mono blue.

xyr0s on Vampire control sacrifice

2 weeks ago

Maybe it could be built a bit like merfolk?

-2 lands, -3 Ultimate Price Add 4 Aether Vial and 1 Mirror Entity. There's a slight conflict between vial and Gatekeeper of Malakir, as you don't get to pay its kicker. But you do get around counterspells, and can do a few surprise plays (like vialing a Vampire Nocturnus in response to a lightning bolt.

Still adding more tribal: How about Mutavault?

While it's not a real lord Drana, Liberator of Malakir is not bad. Don't know what to cut for that one, though.

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