|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Devil
Bedlam Reveler costs less to cast for each instant and sorcery card in your graveyard.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
Bedlam Reveler Discussion
1 day ago
One card you should have is Monastery Swiftspear . It's one of the premier burn cards in every format in which it's legal. I'd cut Viashino Pyromancer to fit them in, but pretty much anything else in the deck is worth cutting for them. Just try to get four copies.
If you made your deck more spell-heavy, you could turn it into a Mono R Prowess-type of deck that uses Monastery Swiftspear , Soul-Scar Mage , Runaway Steam-Kin , and Bedlam Reveler as main win conditions. That deck generally wins with fast creature damage rather than burn, but I still recommend looking up some lists for reference.
Also, Wild Slash is better than Shock.
3 days ago
In a multiplayer format a card like Guttersnipe can be good, in 1 vs 1 it is less so. Here is the problem, Guttersnipe is a terrible draw off the top of your deck, it's a three spell which doesn't particularly impact the board when played on curve and is easily removed. Compare it to Bedlam Reveler you are never paying the full mana cost for the Reveler and when you play it, it restocks your hand. Which brings me to Electrostatic Field, like Guttersnipe this doesn't do much, although it is a decent blocker. An equally good blocker is Thing in the Ice Flip or to go wide Young Pyromancer which gives you a body with each spell.
1 week ago
One thing I’ve noticed that your deck is very counterspell heavy, with 11 in the main deck; in general, from personal experience, decks that are heavily counterspell based aim to control the tempo of the game, slowing their opponent’s game plans while advancing their own. However, the quality of counterspells aren’t great in your deck and get very quickly outclassed (see Izzet Charm / Quench as opposed to something like Absorb / Frilled Mystic ) and there aren’t any flash threats present in your deck that aren’t cheap counterspells. Looking at Azorius and Simic Flash, they hold up the threat of counterspells, but also have ways to apply pressure in case there is no need to counterspell, such as Nightpack Ambusher and Archangel Avacyn Flip. While you have Cryptic Serpent and Enigma Drake , playing those on curve prevents you from holding up counterspells, and every turn later they’re played allows your opponents to go over your game plan, and potentially beat you. Maybe adding something like Young Pyromancer or Thing in the Ice Flip would be better than Curious Homunculus Flip, as one can generate a huge battlefield and the other can provide a huge threat and tempo shift. Bedlam Reveler can also be better late game, as even though you have to tap on your turn for it, it can help refill your hand. Improving the quality of counterspells with cards like Ionize and Mindswipe could make your deck much better late game, and maybe adding more flash threats like Elder Deep-Fiend , Brazen Borrower and Brineborn Cutthroat could help apply more pressure to your opponents. Cards like AEtherize to act as a pseudo Settle the Wreckage could be a great idea as well. Of course, this kind of Izzet Flash deck not be the goal of your deck; in that case, perhaps remove Quench and Izzet Charm , as these kinds of counterspells are only really good early game and are dead draws later on.
2 weeks ago
Inkmoth well, yeah but my deck is entirely build around abusing that prowess mechanic and, since Monastery Swiftspear , Soul-Scar Mage and Bedlam Reveler (among others) are cards that powerfully influence the orientation of the deck building. You can see there are a lot of decks with the same tematic: mono red prowess, izzet prowess and wizard prowess, for instance.
3 weeks ago
If you are just looking for something that feels like this, check out the 'tempo' archetype. The archetype in blue/red is traditionally called 'delver' (after Delver of Secrets Flip ). Delver itself isn't pioneer legal, but since other staples of the deck are avalable, its worth tinkering. Cards like Bedlam Reveler for hand refills, Monastery Swiftspear doing swiftspear things, and lots of 1 mana instants/sorceries. Bounce spells are decent in this list, because you try to kill your opponent before card advantage matters. Since Treasure Cruise and Dig Through Time are still unbanned, you should play some number of them. It may become a 'wizards' archetype to support Wizard's Lightning and Wizard's Retort , but there are questions over whether Stormchaser Mage and Soul-Scar Mage are worth it.
Have a look for any deck with a good mtgo showing or tournament finish in pioneer if you want to dig into specifics, and remember that you will need to plan around whatever other decks are doing in the format, including sideboard.
3 weeks ago
Chandra's Triumph should be replaced, it's IMO not even worth a Sideboard Slot.
This deck looks like the Modern Prowess deck, but you've choosen Chandra ToD as top end. I'd play Bedlam Reveler instead or the Acolyte of Flame as a 2 of main and move ToD to the board vs control.
Recommended Mainboard changes:
Overall the deck looks like a promising starting point for a pioneer burn deck, but some tuning is needed! Keep it up!
1 month ago
1 month ago
I was going to give you lots of comments about this deck until I realised it would just be easier to link you to one of my old ones.
I think there are so many better burn and draw spells to use in this format (apart from Bomat Courier , which I think should stay).
If you don't have time to look, the take aways are:
Satyr Firedancer gives extra value
Exquisite Firecraft sits well on a burn curve
Magma Jet gives you Scry + burn
Although Stormy Stormbreath is one of my favourite cards, he feels too slow here.
Good luck with your build.
Bedlam Reveler occurrence in decks from the last year
All decks: 0.14%