Bedlam Reveler

Bedlam Reveler

Creature — Devil

Bedlam Reveler costs less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (2) Imartin95 , William_Wilde

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bedlam Reveler occurrence in decks from the last year

Modern:

All decks: 0.14%

Bedlam Reveler Discussion

Xica on Please help upgrading my Golgari ...

1 week ago

Obliterator is great when Path to Exile usage is low to non-existent and counterspells are few and far between.
Thus the card is far from its greatest in today's meta.
(However - contrary to the common misconception - getting to BBBB is easy if you manage to have 4 lands by turn 4, twhen you play a 2 colored eck)

I recommended Shriekmaw as it does something early game, and its absolutely broken with all the "return creature from graveyard to hand" spells in your deck, cards like Liliana, the Last Hope.
Sure, its far less flashy than something than Verdurous Gearhulk, and wins slower - however it keeps the field clear, and gives you time to win.
While you can VERY easily die with a gearhulk in hand before you could ever use it.


Obstinate Baloth is a great hate card against discard decks, for any deck that plays combo, and a "passable" card in the burn matchup.
Sadly hardcasting it is asking a lot.
In the sense that it does too little for its cost, UNLESS you want to simply stall a little to win with something like a lethal scapeshift.


In the era where Gurmag Angler, Thing in the Ice  Flip & Bedlam Reveler are running around the card is surprisingly squishy, to win the game.
And does too little at helping you achieve that goal, beside being a body.



Unless you run something like elves, i owuld stay away from God-Eternal Rhonas. Its a great improvement there as a recurrable pump effect in face of all the counterspells and discard.
However in this deck, its only good when you are already winning anyways, and does little to nothing in any other case.

nUKe13 on nUKe13 Mardu Pyromancer

3 weeks ago

fasmith718 that's sweet to hear you killed it at a paper event! I've been competing on MTGO and doing decent. Kaya, Orzhov Usurper has been a popular discussion point in that discord that I shared in the description. I, personally, am not a fan of planeswalker cards, but that's the aggro in me. Kaya, Orzhov Usurper is good as a recurring grave exile threat, and as a small cmc creature threat. However, Kaya's Guile can be at instant speed, adds to grave for Bedlam Reveler and can force opponent to sacrifice an expensive creature (which has come in hand against Primeval Titan, Gurmag Angler, Bedlam Reveler, and other big creatures we find it difficult to remove at instant speed. As for the synergy with Leyline of the Void, I agree that that could close out games really well IF opponent lets Kaya, Orzhov Usurper get there. Generally, you don't judge a planeswalker based on ultimate alone, but you do bring up very strong points. If you like the synergy, and it works for you, keep it! Keep reporting back to us on how it works for you. Also, as for Chalice of the Void, I usually use Kolaghan's Command or Wear when I know opponent uses it. Usually, Mardu Pyromancer can work at the 2 or 3 cmc range really well, until artifact hate is found. Opponent usually doesn't have 6 mana super early to use Chalice of the Void to counter 3cmc spells.

YamishiTheWickedOne there are new Rakdos lists that use Lightning Skelemental, Kroxa, Titan of Death's Hunger, Dreadhorde Arcanist, and Seasoned Pyromancer to absolutely blaze through opponents. I think I've generally seen them forgo to also threaten with Blood Moon and Magus of the Moon. They are somewhat susceptible to early interaction and grave hate, so that's why I've kept my list this way. That being said, Unearth doesn't work here super well, since most creatures are not 3 cmc or lower pre-sideboard. I actually just did a league and I found myself not needing more card draw. I had plenty of threats and just had to "toolbox" and figure out which I needed to cast at that moment.

Thank you for your comments! Please feel included and encouraged to critique and suggest anything else to the deck, or even the primer to make it better! :)

usaDiabetic on Izzett dead?

1 month ago

This reminds me of the Bedlam Reveler decks from a while back.

Not a huge fan of glimpse in the list, seems like it will tax your graveyard too much. Maybe Chemister's Insight or Radical Idea in that slot? Maybe even go 4 copys of Rad Idea and cut 2 Phoenix. Either way list looks fun. Cheers

gato91 on izzet prowess BURN

2 months ago

Hi, in your image of the deck it's a Bedlam Reveler but you don't have it in your list, in a prowess deck it's useful to use 1-2 copies to do a hand refill. Another suggestion in the main list it's to include Dig Through Time or Treasure Cruise, I prefer the Dig over Treasure, because can search deeper the 2 sparks or threats you need to finish the game and it's instant speed.

For your side I suggest the following cards, but remember that you must adapt it according with the metagame of where you play:

  • 2 Abrade - Can be used to hit creatures and artifacts.
  • 2 Aether Gust - can buy you enough time to kill you opponent.
  • 2 Dive Down - protect you creatures and count for prowess
  • 2 Sorcerous Spyglass - Can Give you information and turn off walkers and troublesome abilities.
  • 2 Tormod's Crypt - Graveyard hate always important, normally it's better use Grafdigger's Cage but turns off the Arcanist.
  • 2 Lava Coil - Removal that exile
  • 2 Mystical Dispute - Cheap counter vs control
  • 1 Negate - Cheap counter vs heavy non-creature spell decks.

Magnanimous on Need Help With First Pioneer ...

3 months ago

Suggestions on how to build:

You need to think much more clearly about what your payoff will be. In Modern, the established Orzhov Tokens deck has plenty of generators, but wouldn't be nearly as powerful without cards like Intangible Virtue , Windbrisk Heights , and Legion's Landing  Flip. Another payoff is that token generators are "creature" spells without being creature spells and synergize well with Bedlam Reveler and Young Pyromancer . The 8-whack style of pure aggression using the extra bodies to your advantage also works

I also agree with Boza that three colors is difficult on a budget. Another good option is going for 75% one color and splashing for the really good cards outside that color. I think you should cut black and may be able to focus on red depending on how it ends up.

Specific suggestions for this deck:

From what I saw, you really like aggressive red creatures that also create tokens. I think a good place to start would just be capping the curve at three mana and filling the deck with cheap aggressive cards. So cut anything above three mana and Impact Tremors and Dragonmaster Outcast . My favorites from your deck: Legion Warboss , Hanweir Garrison , Goblin Rabblemaster , I like many of your two-mana choices, but I think testing will decide whether you need immediate board presence with Goblin Instigator effects or the possibility of a larger board presence later with Skyknight Vanguard effects.

My suggestions: Reckless Bushwhacker (aggressive and cheap payoff card), Launch the Fleet (flexible generator), Venerated Loxodon (payoff card/bomb that you should be casting for one mana), Brimaz, King of Oreskos (just fine in this deck), Zealous Persecution (I know I told you to cut black, but this honestly seems good enough to splash for), and Legion's Landing  Flip (good early, great late).

nUKe13 on nUKe13 Mardu Pyromancer

3 months ago

JacenSolo29 I think there are a few things: 1) Mardu Pyromancer has fallen out of majority usage, 2) the build has morphed (no Young Pyromancer and 4 copies Bedlam Reveler , and 3) I think TappedOut may have fixed/updated its ranking system.

Ardeo on Gruul Prowess

3 months ago

I've already considered both of those cards, yes. Become Immense is very powerful with Dreadhorde Arcanist . But both cards use up cards in my graveyard, so I'm not sure if the deck can support both. Maybe I'll play a single copy, so my opponents have to consider it or die to it.

Bedlam Reveler is too slow for the deck in my opinion, but I might be wrong. Right now, I want the deck to be as fast as possible, so I'm not running Reveler(s).

I sure will have fun playing the deck, but I sadly didn't have much chance playing it, just a single match with a slightly different version so far.

Silverdrake on Gruul Prowess

3 months ago

I don't think my brain would've ever combined the words 'gruul' and 'prowess', yet here I am loving the idea. Maybe consider 1-2 Bedlam Reveler in case your cantrip plan doesn't work out, or 1-2 Become Immense as a finisher?

Whatever you decide to do, good luck and have fun!

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