Bedlam Reveler

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon Rare

Combos Browse all

Bedlam Reveler

Creature — Devil

Bedlam Reveler costs less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

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Bedlam Reveler Discussion

cplvela0811 on Why hasn't Mardu found a ...

1 day ago

InnerFlame:

I see exactly where you are going. I too have considered a graveyard based shell, comprised around Young Pyromancer, Faithless Looting, Lingering Souls, Gurmag Angler (in lieu of Tas), and the removal based on meta. Fatal Push, Path to Exile, Thoughtseize, and the like included. I have seen people use Bedlam Reveler instead of delve creatures. It is an interesting concept.

TheAlexGnan on Why hasn't Mardu found a ...

3 days ago

Now that al this is said and done, i think i'm gonna brew up a list with heavy hand disruption, cheap removal, Faithless Looting, Young Pyromancer and Bedlam Reveler. I may post results here if i get around to it. Mardu tempo for the win

hungry000 on The Myth of the Horrors

1 week ago

thx for the compliment! Obviously Snap and Cryptic aren't very budget, but another reason I wouldn't usually run Snap at least mainboard is because it drives down the number of instants and sorceries I can play, which makes all three of the main win-cons less consistent and powerful. It's also kind of an anti-synergy with Bedlam Reveler. Cryptic Command is powerful, but you don't get to 4 mana, or 3 blue, very often with this deck. and yeah, Path should definitely be in the mainboard, probably as a 2 or 3 of.

Juha on Aggro and Discard served with Card Draw

1 week ago

Thanks for the comment, Asmodeo!Agreed. This deck should be or , but I just don't have the cards.

There will be grave-hate in the second game and it will hurt: Noxious Revival, Faithless Looting, Spite of Mogis and Bedlam Reveler. As an answer I've been thinking about sideboarding the deck into a simple burn deck.

I like Forked Bolt over Wild Slash.

Noose Constrictor just doesn't grow enough, but I like Become Immense! It will need fetch lands to really work, though.

Asmodeo on Aggro and Discard served with Card Draw

1 week ago

First off, I like the deck.

Scondly:Some enchantment removal in the side for Rest in Peace that would impair both Bedlam Reveler and Spite of Mogis? Why not Lightning Axe? Sideboard Blood Moon is a good idea too. It seems that both Anger of the Gods and Pyroclasm in the side are a little too much AOE. Also, I would switch Forked Bolt for Wild Slash or some other Lightning Bolt - like spell.

Finally, I suggest the splash in green for Noose Constrictor and Become Immense. (N.B.: I take this suggesiton for a standard deck I built back than, if it can help you: http://tappedout.net/mtg-decks/02-05-17-shadow-of-the-grave/)

...Hope this was of some help, Good luck developing and playtesting it.

N4kk1 on building instant/sorcery burn

1 week ago

Bedlam Reveler Is good finisher, but normal naya burn is way to go if you want it to be seriously good/Competitive.

CommanderNeyo on UR poultry seasoning

1 week ago

Have you considered Bedlam Reveler instead of Cryptic Serpent? His power and toughness is naturally lower, but the card draw he provides is very strong, especially since you generally play him after you have already emptied your hand.

Durkle on Modern Solid Tokens

2 weeks ago

I feel like you have to think about what you really want to be doing. It's a cool idea, but I think it's having a bit of an identity crisis right now. I'm just gonna throw a few thoughts out there, take them how you will.

Gonna start with what I believe to be unnecessary. First off, Archangel seems extremely out of place to me. This isn't really a life-gaining deck by any stretch. You have a grand total of 7 cards that gain you life, and if you're ever at the point where pumping your guys with archangel is relevant, you're probably already winning anyway. Plus you really want to keep your dude count low where you can so you get maximum value off YP and mentor. That said, I also think you could shave the grandmasters. Your manabase isn't especially painful and you certainly don't NEED to gain life, and I feel like you'll almost never be rebuying cards. I certainly don't think it's bad, but I might cut it back to 2.

Also not a huge fan of faithless looting. Good in theory, but it's just card disadvantage. Yeah you get card selection, but it hardly matters, nor does the 3 mana recast. I would like it a lot more if you plan on throwing a Bedlam Reveler or 2 in here, which could be really good if you ever start running out of gas.

I'm also gonna go out on a limb here and say that I think Impact Tremors is a trap, not to put anyone down. It's a card that sounds good on paper, but it doesn't actually advance your board. Yes it can do some cool things, but again, if you're making enough tokens to make the damage from the tremors relevant, you're winning anyway. It's a card that's much more well suited in a deck like Norin Sisters where the board is advanced innately. You really can't afford to expend your mana or dilute your draws or with things like this, because believe me, it's gonna feel a lot better casting a boros charm or another YP than dropping a spell that doesn't meaningfully affect the board.

I think this deck REALLY wants black honestly. Not a huge splash, but Lingering Souls and to a lesser extent Zealous Persecution seem too good to pass up. You could certainly afford it in your manabase too, as long as you have enough fetches, you only really need to play like 2 black sources.

While I'm on the subject of manabases though, it seems really sub-optimal in its current state to be honest. I like the number being at 22 or 21, but the actual selections and numbers seem wonky. I'm just gonna go ahead and throw out what I think would look better and go from there.

  • 4 Plains
  • 1 Mountain
  • 4 Arid Mesa
  • 3 Marsh Flats
  • 3 Sacred Foundry
  • 1 Godless Shrine
  • 1 Blood Crypt
  • 4 Inspiring Vantage
  • 1 Vault of the Archangel

Extra basic is free because your color requirements aren't strenuous, more fetches for consistency/black splash, and Inspiring Vantage seems like a no-brainer. It'll almost always enter untapped and it's completely painless. If you don't plan on splashing black, I'd still keep the fetch/shock numbers the same but cut the black shocks for 2 clifftop retreats and the vault for another plains. Vault might be bad anyway, but man if you ever get to 4 mana with a bunch of dudes on board it gets nuts.

Aside from all that, I'll just throw out there that Rally the Peasants seems like a good 1 or 2 of. Potentially 2 spell casts and pumps the crew for a lot. Also it's instant speed, which is nice.

That's about it from me. Hopefully some of the things I said were helpful. +1 from me, good luck sir

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