Bedlam Reveler

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Related Questions

Bedlam Reveler

Creature — Devil

Bedlam Reveler costs less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

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Bedlam Reveler Discussion

Kogarashi on Questions about the stack

1 day ago
  1. Bloodbraid Elf remains on the stack until the card you cascade into is resolved (at the very least), so you can still counter it once you know what card is being cascaded into.

  2. If Scavenging Ooze's ability is being activated in response to Kolaghan's Command, then it will resolve first and exile Snapcaster Mage before the Command is able to return it to your hand. However, a spell only "fizzles" when all of its targets become invalid. The other mode you chose for Kolaghan's Command still has a valid target, so that part still resolves. The part returning Snapcaster to your hand is simply ignored.

  3. The cost of Bedlam Reveler is paid when it's put on the stack, before priority is passed, including all cost-adjusting effects. Using Nihil Spellbomb to exile the Reveler's controller's graveyard won't change its cost after the fact, so Bedlam Reveler still resolves and enters the battlefield.

ParadoxicalSlacker on Questions about the stack

1 day ago

I have a few questions regarding the stack, I have these instances come up in my games.

Example 1: I have Logic Knot in my hand and my opponent casts Bloodbraid Elf and the card they cascade is Tarmogoyf. Can I counter Bloodbraid Elf after they announce what card they cascaded to or is it too late?

Example 2: My opponent plays Scavenging Ooze, I have Snapcaster Mage in my graveyard and I cast Kolaghan's Command to return Snapcaster Mage to my hand and deal 2 damage to Scavenging Ooze, they respond with the creature's exile ability. Is the creature exiled or put into my hand? And if it's exiled is Kolaghan's Command countered or will it still deal 2 damage and resolve?

Example 3: I have Nihil Spellbomb on the battlefield, my opponent has 6 instants/soceries in their graveyard and casts Bedlam Reveler, I respond by using Nihil Spellbomb ability, now Bedlam Reveler costs 6RR and he doesn't have enough mana. Does Bedlam Reveler still resolve and enter the battlefield? If not, is it countered?

Thank you for your help!

clentdc on RUde Young Pyromancer

3 days ago

Remand - Currently a staple in the deck, removed recently to playtest Mishra's Bauble as a means to flip Delver of Secrets  Flip and better leverage the top of my deck. Also a good way to trigger prowess later for Soul-Scar Mage, Bedlam Reveler, or Monastery Mentor if I ever play him. Would require a much more control-intensive build but would be rewarding in a certain meta.

Risk Factor - Probably a 2 of, will playtest soon

Izzet Charm - early foundation for the deck, great options and the cost is fine.

TheSurgeon on Searing Flesh

4 days ago

LonelyDonkeyKong- your suggestions are good and well intended, but I have a few issues with some of the choices for the MB:
Pyromancer Ascension- while this would offer resources, it only copies the spells that are cast, and do little for the archetype of the deck as the copies don't trigger the Pingers.

Guttersnipe and Bedlam Reveler are simply too much for their effects.

Grapeshot is absolutely viable, but I have not committed to it yet, as I would like to test how long and consistent the storm chains play.

With that being said: no, the haste cards are not doing much for the deck itself, but do proc the Pingers, and offer the cantrip, which is the sole purpose of this deck, and also allow Grim Lavamancer to do his job late-game immediately for the kill. Believe me, they belong in here for one reason or another.

Young Pyromancer feels like a sideboard card as the first game should be a full-throttle speed kill, while noting weaknesses against the opposing deck.

Thanks for the suggestions! I'll consider them further as the deck gets tested. I'm still waiting for cards to assemble the deck, after that, you bet I'll be tuning the numbers.

LonelyDonkeyKong on Searing Flesh

4 days ago

I think Lava Spike is fine in the deck. If you wanted to upgrade I would think about swapping some creatures out for upgrades instead. Since the biggest anti-synergy I see here is your creatures that ping opponents for spells cant attack. So having the haste cards doesn't help. So I would either add in Pyromancer Ascension, Grapeshot over some of the 1 mana haste draw cards.

I wouldn't add in Browbeat since Risk Factor is almost strictly better. But I don't think you need that card. You will be hitting hard and hopefully be killing your opponent before that really matters.

Other cards that are not too expensive to consider would be Guttersnipe for more damage, Young Pyromancer for the ability to block and attack wide and Bedlam Reveler to refuel.

ShadyWonderBoy on Blue Moon Thing in the Ice

5 days ago

Cereal_Killer I do have to agree with you 4 cryptics were a bit Much and risk factor just wouldn't be as consistent. And I think I run enough cantrips that I wouldn't need to use Bedlam Reveler.

Silverdrake on Blue Moon Thing in the Ice

5 days ago

Consider a couple Bedlam Revelers. Cheap and effective threat that refills your hand after you've run out of gas, plus it doesn't get bounced by Titi flipping!

PTsmitty on Making Grixis Pyromancer

1 week ago

I am trying to see if making a Grixis Pyromancer deck is viable now that Mission Briefing is out. I was thinking Briefing could work in this shell since Bedlam Reveler would like the extra instant in the yard, it would allow for my to get access to a removal spell in my graveyard similar to Snappy, and it would allow for me to filter the top of my deck a little bit. Here is the Modern Grixis Pyro build that I have started with it. I played tested a few times on here and I am thinking I have too many options for filtering/drawing with me running x4 Looting/x4 Scour/x1 Opt/x3 Briefing. Any advice is very much appreciated. Thanks

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