Bedlam Reveler


Format Legality
Standard Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eldritch Moon Rare

Combos Browse all

Bedlam Reveler

Creature — Devil

Bedlam Reveler costs less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 47%

0.75 TIX $1.22 Foil


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Bedlam Reveler Discussion

GabeBurch on Exodus 10 - The Locust God

1 day ago

AstroGrumpyCat: Open Into Wonder is a great suggestion - I'll definitely add 2 (maybe 3?).

Cathartic Reunion outranks Tormenting Voice for sure, and that's an easy swap.

I would have to say that the cost reduction of Baral, Chief of Compliance is probably better than the card draw of Seeker of Insight. Switched them out.

Smuggler's Copter is currently banned in standard.

Expedite and Renegade Tactics both look pretty good. I will definitely consider them.

Zondarian: I agree about Bedlam Reveler. I though about replacing it with Enigma Drake, but there's not enough instants/sorceries to justify it. Bedlam Reveler does dump your hand and draw you three, but I don't know if that's enough for what will likely be a 4-5 drop.

mavoricke on fling the thing

1 day ago

Should try Bedlam Reveler. With the build the way it is it looks like your running out of cards real quick

Zondarian on Exodus 10 - The Locust God

2 days ago

Never considered Fevered Visions into Mirage Mirror. Seems like potentially a really good ability. It's hard to see the upside to Bedlam Reveler when you are only playing 12 triggers imo.

shinobigarth on Mardu Tokens

3 days ago

Bedlam Reveler doesnt belong in this deck. Put a couple Brutal Hordechiefs in instead.

You also have a lot of extra burn, removal and hand disruption that gets the deck away from tokens and more into control. If you want it to be tokens, you should have more spells that make tokens, and put your disruption into the sideboard. In a token deck, you want to amass tokens, and then be swinging with the Hordchief out. Maybe even a Hellrider or two, as the more creatures you swing, the quicker they die.

Zhorus_The_Bauqret on Lightning Fast Control Combo

4 days ago

I made a very similiar deck like this, and it was a lot of fun to play. However maybe you should consider not running fateful showdown, and maybe more creatures, such as Torrential Gearhulk, or Thing in the Ice  Flip, or Stormchaser Mage, or maybe even Bedlam Reveler for the same effect as fateful showdown. Also maybe you should run less counters and more burn, if you are just keeping it budget. Adding a bit more damage should pave way for an easier win con, instead of just relying on Enigma Drake. Compelling arguments doesn't seem to fit either, maybe run Disallow or Void Shatter or Censor in its place.(assuming you are able to get those) All in all cool deck idea, and welcome to Magic the Gathering deck building :D

Henchley on Red Green Instant Boost

6 days ago

I'd look at Colossal Might instead of Confront the Unknown and maybe take out Tireless Tracker and Mirrorwing Dragon as well. Instead you could look at Burning-Tree Emissary and maybe a few Bedlam Reveler or Ghor-Clan Rampager. The land balance could be a lot more towards the red side especially if you take out a couple more of those green cards out.

You could also look at a few cards that give bonus damage to all of your creatures.

tedaboy159 on First Foray Into Standard - ...

1 week ago

Curator of Mysteries does not fit here I don't think. I would run more copies of Bedlam Reveler. Cathartic Reunion is great for these decks.

Faytl on First Foray Into Standard - ...

1 week ago

The first Standard deck I've ever built, and I'm obviously a little unfamiliar with the format. Not looking to be super competetive, just have a deck that can hold its own at an FNM. Playtested it a bit and the deck seems to have kind of a bad matchup with black decks in particular, since Grasp of Darkness kills my Drakes very easy.

Intention of the deck is aggressively drop instants/cycle them to draw into your threats, those being Enigma Drake, Cryptic Serpent, and Bedlam Reveler, Drake in particular. I've reached a maximum of 11 power with Drake, and on average I've been hitting 7.

Use Censor, Magma Spray, and Sweltering Suns to alleviate early aggro, and use Fevered Visions for good early damage.

Any advice more experienced Standard players can give me would be great; really looking forward to playing with this deck some more.

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