Force of Vigor

Force of Vigor

Instant

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.

Destroy up to two target artifacts and/or enchantments.

Browse Alters

Trade

Have (2) Azdranax , orzhov_is_relatively_okay819
Want (1) Rabu

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Force of Vigor Discussion

MrBodi88 on Stax Green?? Really?? (cEDH)

1 week ago

UPDATE:

Removed:

Kraul Harpooner Nature's Claim

Added:

Heroic Intervention Force of Vigor

The Force of Vigor is great to interact with early explosive opponent turns. So if I am playing 3rd or last, and someone before me drops a Sol Ring , Mana Crypt , Mana Vault , Mystic Remora then I can interact without having any mana up.

Heroic Intervention is there just to add some protection against boardwipes, or even targeted removals.

bl4sh on Ghave Ad Nauseam/Earthcraft

1 week ago

Hi RylandL! That's quite an interesting list! Could you explain to me why you play Three Visits instead of another dork? Also why play Collector Ouphe over Aven Mindcensor ? Ouphe blocks some of our combo lines and there are not many removals in the deck. Have you considered adding Force of Vigor ? What about Toxic Deluge ? Thank you.

multimedia on Back to the trees (Nemata EDH)

2 weeks ago

Hey, don't see very many Nemata decks.

Consider building around the idea of making infinite green mana? With infinite green mana + Nemata + Fecundity you can draw your deck since Nemata is a mana sink and a sac outlet. Blasting Station can be a win condition with infinite tokens from Nemata without needing to attack. Temur Sabertooth also can be a win condition without needing to attack or without Nemata. Sabertooth is a good card when you can make a lot of green mana.

Cards to consider adding:

Equip Mantle to Selvala/Marwyn/Joiner to make infinite green mana. Guardian + Sabertooth + Selvala/Marwyn/Joiner is another infinite green mana combo and Guardian is pump for tokens. The idea is to make infinite green mana and with Fecundity + Nemata draw your deck until you find Station or a card that can cheat Station onto the battlefield.

An option for a win condition with infinite green mana without Nemata is Sabertooth + Acidic Slime to destroy all your opponents lands and mana rocks. Sabertooth is good with Hydra since Hydra can be a repeatable way to cheat an enchantment or artifact onto the battlefield. Hydra is like Wave, but is a creature which is easier to tutor for/recur then Wave.

Force is a very good instant removal spell for green in Commander. Snow-Covered Forest are better with Extraplanar Lens because your opponents have to have a Snow-Covered Forest on the battlefield to get the ramp bonus. A normal Forest won't give them the bonus and it's much more likely that your opponents have a Forest and not a Snow-Covered Forest.

I offer more advice, good luck with your deck.

Rabid_Wombat on Smashy temur with a splash of “no you don’t”

2 weeks ago

Hey man , First off I'd ditch three basic lands for the following:

Sarkhan Unbroken - Great for card draw + mana-fixing and pumping out Dragon Tokens.

Dragonlord Atarka - because he is a total Boss, great for blowing up Walker's and acts as an extra Wincon.

Cyclonic Rift Get a good board state happening and Cyclonic wins games.

A few more Counterspells would be sweet too - Stubborn Denial , Counterspells and Temur Charm are ideal.

You will probably need some more Enchantment/Artifact hate too so you don't get shut down by Stax effects:

Krosan Grip , Hull Breach and Force of Vigor are great.

Surrak be all about the Creatures winning you the game..I'd add around there more mana dorks cause you gotta ramp for the big guys to hit the table early, drop six Instants and Sorceries. Talking about dudes like Elvish Mystic , Somberwald Sage , Birds of Paradise .

And finally, get rid of the Frostfang, Feldon, Scaretiller & Niv-Mizzet for a couple more big stompy dudes like Inferno Titan , Genesis Hydra , Terastodon and Soul of the Harvest .

Hope that helped, look forward to playing against the deck bro :D

StopShot on StopShot

3 weeks ago

@sam171z, I've never built in golgari colors or green more specifically so my advice might not be the best.

Based on your deck you might find Arbor Elf helpful.

There's a lack of removal in this deck and you might find these cards helpful: Dismember , Go for the Throat , Sinister Concoction , Thrashing Brontodon , Sylvok Replica , Force of Vigor .

Skullclamp is a really good card draw source especially if you pair it with Bloodghast and fetch-lands. Dark Tutelage is another option if you don't mind the life loss. Mirri's Guile seems to also be pretty strong with shuffle effects like fetch-lands.

Pattern of Rebirth seems like a really strong tutor effect for you.

Melira, Sylvok Outcast might be a good inclusion as you can win the game with her + Devoted Druid + Walking Ballista / Bloodrite Invoker .

Hope this helps you.

Inkmoth on Nylea, Shoot for the Stars (cEDH)

3 weeks ago

GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.

These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.

I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.

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