Appeal // Authority


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Appeal // Authority



Until end of turn, target creature gains trample and get +X/+X, where X is the number of creatures you control


Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gains vigilance until end of turn.

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Appeal // Authority Discussion

Stazeeee on Join the light side

2 weeks ago

Appeal / Authority and Aethersphere Harvester could work well in this deck. I like the inclusion of Shapers' Sanctuary in the sideboard. TBH I didn't even know this card existed, and kinda wish I had known about it before now.

Variux on Elves of Dominaria

1 month ago

Instead of Approach for the Selesnya version, what about Shalai, Voice of Plenty? She can protect all of your Elves and she is fairly resistant to removal as well. Protect Marwyn, use Marwyn's mana to generate counters with Shalai's ability, and so on and so forth.

Cards to keep in mind here are definitely Radiant Destiny, Huatli, Radiant Champion, and Appeal / Authority. I'm not entirely sold on RG yet because there isn't a super huge payoff to dump the mana in to that both Marwyn and Radha generate. Hopefully we get a few more filler Elves, otherwise I think that in Core 2019 we'll get a few missing pieces as well.

mrbuech on Shalai's GW tokens DOM (Updated)

1 month ago

One card I would suggest is Cultivator of Blades. It gives you a really nice target for Appeal / Authority or Huatli's -1.

Freezingfist on GW Kitties

1 month ago

Cool build, OTTOmatic!

Appeal / Authority seems like a mainstay in a lot of the tribal cat lists.

Authority of the Consuls feels like a sideboard card. Great against aggro, but I'd think that your Sacred Cats could get you into the late game where Regal Caracal can start stabilizing. I'd bring in Blossoming Defense mainboard.

I'd also consider some kind of sweeper, just as a safety valve. Fumigate is always solid, since a lot of your threats have the potential to Embalm or Eternalize. Could always run Dusk / Dawn since it has Aftermath utility as well.

Just some quick thoughts. Hope it helps!

mrbuech on Every Day I'm Pummelin'

1 month ago

Another card you might consider is Appeal / Authority. I would replace two copies of Larger Than Life with it. Same speed, but less mana cost and it can potentially give you that extra bit to swing for lethal in the late game.

Maliande on Double double

2 months ago

I'm running a similar deck and have a few suggestions of cards that work really well in that deck:

Combo with Sidar Kondo - Avenging Druid - Centaur Rootcaster - Grenzo, Havoc Raiser - Spawnwrithe - Bower Passage - Chaosphere - Dense Canopy

Benefit from having many creatures - Ashnod's Altar - Nullmage Shepherd - Odric, Master Tactician - Hour of Reckoning - Nissa's Expedition - Appeal / Authority - Glare of Subdual (very powerful) - Eldrazi Monument (I know, puts your creatures over 2 power. But if you're flying and indestructible, who cares about details like that) - Cathars' Crusade (same luxury problem as Eldrazi Monument, and same solution)

Punish your opponents for having high power creatures - Fell the Mighty - Solar Tide - Meekstone - Noetic Scales - Elspeth, Sun's Champion

Generic goodstuff - Path of Ancestry (how are you surviving with so little land in the first place?) - Krosan Verge (if you put in the big dollar land cards, might as well fetch them. plus, it ramps too!)

Shyvana_ on Crazy Cat Menagerie, RIX update [Primer]

2 months ago

That's pretty much how I run my cat deck, Pickacantaloupe, but, I have like 10 non-cats because Oketra the True is the God of cats, so, she obviously works so well in a cat deck, Resilient Khenra is incredible with an Appeal / Authority on a double strike creature because you add 4 (+2/+2) damage in addition to the massive hit with Appeal. I've never had a game run long enough to get a combo of an Adorned Pouncer token with a Resilient Khenra token, but, if I did, it'd be ridiculous because you get an 8/8 double strike in the later game, then you hit that Authority

Pickacantaloupe on Crazy Cat Menagerie, RIX update [Primer]

2 months ago

So after a long time with my cat deck I really don't like Feral Prowler. I go 4 of on Sacred Cat, 4 Adorned Pouncer, 4 Pride Sovereign, 4 Prowling Serpopard, 4 Metallic Mimic, and 4 Regal Caracal. I find that the rest of the deck is personal choice at this point, and what I mean is, I see most people run these cats. Could be me, but I like my playsets of cats, and the ones present are great. My own paper and MTGO cat deck also include Huatli, Radiant Champion cause she's so good here. The rest are combat tricks/extra ways to draw. The ones I see for you are fine, once again. I like the Verdant Rebirth, but I don't run it myself. Do you not like Blossoming Defense? I realize it works for spot removal, but I find nowadays an extra combat trick or two can push you for the win. I use Shapers' Sanctuary myself, but only as a 1 of, and another in the sideboard. In my current deck my combat tricks are 2 Blossoming Defense, 1 Appeal / Authority, 3 Cast Out, and 1 Prepare / Fight. It's weird but it works. I'm starting to like these spell cards that work from your graveyard, it may make your opponent switch into extra graveyard hate, which is great since this is more tempo/aggro. 2 Radiant Destiny, 1 Shapers' Sanctuary, and 2 Huatli, Radiant Champion are the only non-cats other than the combat tricks.

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