|Commander / EDH||Legal|
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If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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2 hours ago
Iona, Shield of Emeria is a good way to keep people in check. Whenever a power shift happens, blink her and tame the power-hungry player. It's important to know that Panharmonicon won't trigger-Iona's 1st ability technically isn't triggered.
9 hours ago
You want to add some, let's say, theme to your deck; you're running some aura tutors, but just a few of aura's to tutor. Also the curve on this list huge and the thing that are expensive aren't doing that much as they should.There are really cheap and really fun cards that like to be abused by that blink effects such as: Mulldrifter, Cloudblazer, Stonehorn Dignitary, Solemn Simulacrum, Man-o'-War, etc. (Hope you get the idea). Brago is an excellent general for Panharmonicon aswell, as it can double the triggers of your ETB effects. I would also include some more counter spells and removal aswell!
11 hours ago
This deck is awesome, love the between quality abusers of Panharmonicon coupled with the ETB off of Path of Discovery. If you are looking for suggestions I'd definitely move your Duress's into the sideboard in favor of some single target removal. Both Walk the Plank and Moment of Craving would be pretty decent options (though I'd definitely go with Moment of Craving if your local meta has a lot of fish swimming around). If you want to keep a hand disruption spell Harsh Scrutiny could help you deal with creature-based decks and could be swapped out during match-ups against Control.
I'd also recommend Hour of Glory as a budget option to Vraska's Contempt as it can do some work for you against all the gods, dragons, and phoenixes running around. Maybe move Golden Demise to the sideboard and go down a copy of Arguel's Blood Fast Flip to make room for a two of?
So far as your creature base is concerned I do like the idea of Dread Wanderer as an early drop that can get a lot of value in the late game after you've set up your Path of Discovery and/or Panharmonicon. I'd personally move Deadeye Tracker to the sideboard, to be brought in for the match-ups he really shines in.
Congrats again on making a super fun looking deck, and I hope I provided some good advice!
11 hours ago
trey12321: Thanks for the suggestions! I've considered both Chupa-thingy's we have available pretty extensively (who doesn't love that we have freakin' chupacabras around?) but was mainly concerned with adding more four drops to what is admittedly a pretty small mana base. Of the two I think Lurking Chupacabra would have the most potential as its not unreasonable for the deck to be able to explore twice and kill a Hazoret the Fervent with it. I'm looking to take the current iteration I have to my LGS for the upcoming weekend and seeing how it performs.
Panharmonicon definitely has my vote for the most fun Magic card, and exploiting it is probably one of the more enjoyable times to be had in Standard. My reason for excluding it in my initial list are threefold: 1) to keep my curve as low as possible to keep the mana base functional, 2) because I feel like it competes with Path of Discovery when it comes to generating explore triggers, and 3) I currently only have the one copy. It's definitely a card I love to see, and I need to get my hands on a few more copies so I can give it for a spin.
Thrashing Brontodon is probably one of my favorite dinosaurs currently in standard due to how much value it represents. A 3 / 4 Qasali Pridemage is always worth taking a look at, and I'd love to experiment with it. Unfortunately that would mean attempting to tear them away from the girlfriend who currently runs all of our copies in her dinosaur deck. Maybe she'll allow me the privilege of borrowing one or two to experiment with sometime, though I'm not counting on it.
I agree that Shadowed Caravel is probably the weakest payoff currently in the list, and is likely to be the first on the chopping block. At the same time, it has managed to steal me a game or two following a board wipe. In the end its one of the cards I'm most aggressively looking at for changes and may be where I find room for a Chupacabra or two. Enter the Unknown on the other hand has actually been pretty impressive. Having this in a hand that would otherwise be flooded with payoffs is a godsend (especially when targeting a Wildgrowth Walker) and its pretty aggressively costed for just . But I totally understand that it can also be a dead draw or something that immediately gets binned to an explore trigger at times.
Your deck looks super fun to play, Arguel's Blood Fast Flip definitely looks a lot better when you're gaining life off Wildgrowth Walker! I'll take a closer look and leave a few thoughts on it for sure!
12 hours ago
I'd suggest you rethink your lack of inclusion of Panharmonicon alongside considering Ravenous Chupacabra and Lurking Chupacabra. If your board is wiped and they have big creatures or a bunch of small ones, topdecking either 'cabra with a Path and Pan on the field is very much more appetizing, not just a "win-more" condition anymore.
Golden Demise is also a solid sideboard card at the very least; it's easy to get your own creatures above the threshold.
My own fairly budget version is here, in case you wanted to check it out: Explore This!!! 'Cabra party~!
12 hours ago
I'd consider running some Ravenous Chupacabra, Lurking Chupacabra and Panharmonicon. They all synergize really well with the rest of the deck, and you can pick and choose which 'cabra works better for your opponent. I mainboard X3 Ravenous and X2 Lurking, with the rest in the sideboard.
My version is here: Explore This!!! 'Cabra party~!
It's still under construction and I have yet to acquire the more expensive cards, but feel free to take a look!
13 hours ago
I've made a similar deck and have been scrolling through the lists to see what other people do and how I can improve my own, and I think you've got some pretty obvious cards to throw in.
For removal Ravenous Chupacabra is an extremely solid option, not to mention Panharmonicon synergizes really well with it. Lurking Chupacabra is also an option based on the explore mechanic itself. I personally run X3 Ravenous and X2 Lurking, and I sideboard in and out the X4 sets of them based on the nature of my opponent's creatures.
Another really solid one-time removal is Golden Demise. I have X1 in my main board with X3 sideboarded for white-weenie decks, and the reason it works so well is that most of your big/important creatures are out of range for it if you don't have the cities blessing.
You're also missing out on Path of Discovery. I know it doesn't seem to do much since it doesn't actually change anything the turn it's played, but it makes Walker trigger off of itself, gives your Chupacabra's explore and works perfectly with Panharmonicon. It's worth the turn for the set-up, and you can afford to go somewhat low early on because of your lifegain potential. Quite a few of the games I win I go low enough to even trigger Arguel's, but end up with 30+ life.
Throwing some Duress and Kitesail Freebooters into your sideboard would help if you have problems with counterspells/mass removal, and Thrashing Brontodon is one more to cast then Naturalize, but also triggers path and is a really solid sideboard card as well.
Animation Module has been recommended to me several times, and it gives a lot of value with Rishkar, Peema Renegade and Path of Discovery. I'll test it out and let you know how it goes, but it's a thought. If you wanted to try it I'd recommend dropping Enter the Unknown; it's a 1 cost that can never be cast on turn 1 and gives needless ramp as you've got nothing that costs more than 4 in the deck. If it drew as well then maybe, but as it is it's severely underpowered.
2 days ago
I have in my Roon deck most of what solarbeam said together with.
Brago, King Eternal, Eldrazi Displacer, Galepowder Mage
Reclamation Sage, Duplicant, Solemn Simulacrum, Satyr Wayfinder, Thragtusk
Wall of Blossoms, Wall of Omens all of the best "enters the battlefield, draw a card".Scrivener, Mnemonic Wall
Ghostway, Eerie Interlude
Displace, Ghostly Flicker, Illusionist's StratagemVanish into Memory
Hallowed Moonlight, Containment Priest, Sundial of the InfiniteThran Dynamo, Worn Powerstone
Sage of Ancient Lore Flip has an "enters the battlefield" ability and packs quite a punch if transformed.