Panharmonicon

Panharmonicon

Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Set Rarity
Kaladesh (KLD) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Panharmonicon occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Red: 0.28%

Black: 0.16%

Golgari: 0.09%

Panharmonicon Discussion

Tylord2894 on Panharmonicon Triggers with Tribute

3 hours ago

The Tribute ability isn't an ETB trigger. It is a replacement effect. All abilities that say "[This thing] enters as", "As [something] enters", or "[This thing] enters with" are all replacement effects. The reminder text for Tribute on Oracle of Bones states that the Tribute is made as the Oracle enters the battlefield. Because of this, Panharmonicon doesn't affect Tribute.

Hope this helps!!

Teh_Mammoth on Panharmonicon Triggers with Tribute

3 hours ago

With the new Sethron legendary I've been looking at minotaurs and the possibility of adding in Panharmonicon for a giggle.

To my knowledge (correct me if I'm wrong and the rest can be ignored), Panharmonicon can double the triggers of something entering (such as if Fanatic of Mogis etb's with Pan on the field, you get two etb triggers) but I'm unsure on how the Tribute on Oracle of Bones would work.

Would I get:

  1. One trigger for an opponent to put 2 counters on, then get to play 2 instants/soceries if tribute wasn't paid
  2. One trigger for an opponent to put 2 counters on, then get to play 1 instant/sorcery for each instance of tribute wasn't paid
  3. Neither of the above, which if so, can someone kindly explain the result

coolguy0723 on Blink and you'll miss it!

1 day ago

RocketUserPro I'm pretty sure I have a Reclamation Sage somewhere so I'll add that. Thief of Sanity is there mainly because I'm greedy and I get Guardian Project triggers off of it with added value. I did notice when making this deck that the land count is very low and that's why I posted the deck here. I'll consider Master Biomancer but Panharmonicon is a bit out of reach for me right now. Maybe in the future. I'll probably cut Void Winnower once I've made my death and taxes deck. What would you recommend I do for adding lands? Thank you for all of the criticism! It's really appreciated.

Eternaldark866 on Mayael’s Overwhelming Stampede

1 day ago

Recommended additions and reasoning:

Mirari's Wake, Mana Reflection: These come at cheaper mana costs than your Zendikar Resurgent. Drawing a card on the Resurgent is good, but not good enough, since you have to cast the creature. While you likely will have enough mana to do so, it is going to be less common than cheating out the creatures. Additionally, Mana Reflection will work with all permanents, not just land. So your creature and artifact mana will double as well.

Strionic Resonator, Rings of Brighthearth: This lets you copy Mayael's ability. Digging 15 cards for 3 creatures is better than 5 cards for 1...

Exploration, Oracle of Mul Daya, Bloom Tender: all phenomenal sources of ramp. Highly recommend Oracle for the ability to remove land fromt he top of your deck, allowing you to dig that one card deeper... where you will find...

Kozilek, Butcher of Truth: Even if you aren't casting Kozi, you get a massive beater with Annihilator, and as a huge bonus, he helps recycle your graveyard in the event of a board wipe. Nykthos, Shrine to Nyx, Gaea's Cradle: You run a ton of green permanents, and if you take the Mana Reflections from earlier, you double the number of green you get from it. It is a really cool way to generate a ton of mana super quickly. about the Cradle, creature heavy decks can always benefit from it, and again... Mana Reflections doubles it.

Warstorm Surge, Stalking Vengeance: 2 enchantments that give you free damage that you can use as removal for opponent's creatures or nukes to the face. Additionally, fun interaction with the surge and the Blightsteel Colossus I also recommend, the Surge says the creature deals the damage... unblockable 11 infect shoots someone out of the game.

Panharmonicon: In a deck with a ton of creature based ETB effects, this artifact is a must. With the Surge from earlier out, now you get 2 of those triggers.... Eternal Witness: Phenomenal recursion, and can save you by getting back something you need from the graveyard.

Genesis Wave: Now that we have you pumping mana out like a pro, Genesis Wave for 40, and watch as a large amount of unnecessarily large creatures enter the battlefield and turn them sideways because you have...

Urabrask the Hidden: Yeah that's right, get that haste, and if someone tries to flash in a blocker it's useless.

Avacyn, Angel of Hope, Sigarda, Host of Herons, Privileged Position, Vigor: Because nothing says "fun" like having a boardstate that is hard to remove. Additionally, damage to your creatures makes them bigger. Thank you, Vigor.

Craterhoof Behemoth: You play this with 10+ creatures on the board, and you have an automatic 100 damage added to your total.

Tooth and Nail, Kiki-Jiki, Mirror Breaker, Zealous Conscripts: This is an infinite combo as well as the tutor to get it. Tap Kiki, copy the conscripts, use the new copy's trigger to target Kiki, untap Kiki. Tap Kiki, copy the conscripts... Create infinite Zealous Conscripts to attack everyone for yes damage.

Gisela, Blade of Goldnight: Amazing for both extra damage and protection.

Vedalken Orrery: Because playing on your opponent's turn is funny. And your Seedborn Muse really gets to put in work in a 4 player game, on top of the Mayael useage.

Vexing Shusher: Because nobody likes blue. This card is a big middle finger to blue.

Lurking Predators: So your opponent wants to cast things? Maybe you get a free creature for it. Can be quite useful.

Recommended cuts and the reasoning:

Desolation Twin,Krosan Tusker: They don't do enough to better your boardstate in my opinion. Desolation Twin is a 10/10 sure, but other than that, nothing. Chances are, you won't be casting it that much to get the second 10/10 anyways. The Tuskar only benefits you if you cycle it, otherwise it is just a mediocre creature. Additionally, cycling it only gets a basic land, of which you are running very few. This is not a criticism of your land base. I didn't want to touch it too much because my own landbase is significantly more expensive.

Gigantosaurus, Woolly Thoctar: These are just vanilla big creatures, which isn't too bad on it's own, but I like to have creatures that actually DO something more than sit there and look pretty.

Pathbreaker Wurm, Tectonic Hellion, Tyrant of Discord: These guys are all decent, but the Pathbreaker only helps one other creature. The Hellion is cool, but what if you have the most lands? You aren't running Crucible of Worlds, but your opponents might be. the Tyrant is more of a personal preference, I don't like it because of it's random factor.

Rith's Grove: It is a bounce land, without the benefit of tapping for 2 mana like the dual color bounce lands. Not worth running in my opinion.

Pure / Simple: This card is too restrictive. Running the Krosan Grip, Swords to Plowshares, and Path to Exile are all better options. They don't force you to choose multicolor creature, or equipment or aura. They just remove a target.

Tragic Arrogance: I love boardwipes as much as the next guy, but this hits you just as hard as your opponents, and instead of using Invincibility to get through it, you have to sacrifice. Wrath of God would be a much better option in my opinion.

Emerald Medallion, Ruby Medallion: In my opinion, these guys are less useful since you are trying, for the most part, to cheat everything out.

Firemind Vessel, Firewild Borderpost, Wildfield Borderpost: While mana rocks are good, I feel that these guys are far too slow to be running.

Rith's Charm: To me it doesn't do enough by itself to warrant keeping. You have little to no ways of getting it back or making more uses of it, so it is a 1 shot item. I'm sure by now you have noticed I prefer things that have multiple and recurring uses.

Overall, I love it. I love Mayael, and she has been my strongest and favorite deck for a very long time (2012). My current version relies very little on her ability, because I played with a bunch of rather rude people that played Pithing Needle and named her all the time. It was not fun, but building my deck to use her ability as an option, instead of a strategy, changed the way I used her, meaning that the needle no longer leaves my deck dead in the water.

Please keep in mind that my recommendations are just that. if that Gigantosaurus doesn't do anything, but you like it because it's a dinosaur, and you don't want to cut it, you do not have to. I unfortunately gave up all my dreams of having cards I like for flavor, aesthetics, etc, because I decided to build my deck to compete and even stomp on combo and control decks. I have no room for cards that don't serve to better my boardstate as a whole.

Final Note: I will be more than happy to provide further insight and feedback if you have any other questions.

0rc on Derevi Blink Control

2 days ago

Nice! I love playing Derevi. I suggest adding Faeburrow Elder because it’s basically another Bloom Tender, which is obviously amazing in Derevi. I’d add Growing Rites of Itlimoc  Flip (and Gaea's Cradle, if you can afford it). It is also amazing in Derevi. I don’t include Panharmonicon in my Derevi build, but yours would benefit from it immensely. A lot of players shy away from including Brago, King Eternal in Derevi, but I can tell you from experience that it is a good choice. Good luck and nice deck!

Klapmeyer94 on Zacama, Primal Calamity

3 days ago

iNinjy

Oh that was the hardest for me when I redid my Zacama deck. She was my very first commander deck. I definitely had it more creature base (dinos) and adding her to the battle field was just an added bonus. Then I started to thinking about making the deck more centric around her abilities. It has improved the deck in so many ways. I do agree, Panharmonicon would make a great addition to a deck that has several ETB creatures/artifacts. Chronomantic Escape is just beautiful, it's like a never ending goading effect.

Regisaur Alpha is fantastic in a dino tribal centric deck but if you are leaning towards a different style, then Regisaur probably needs to be cut out; same with Domri.

The sacrificing of creatures for card draw is a bit iffy and I only use it to sacrifice Zacama due to my deck being all about her with cards like Boundless Realms, and Traverse the Outlands as ways to just get all of my basic lands out onto the battlefield.

But you're good! I love looking at other players' Zacama decks because she is an amazing commander. I have a soft spot for the dino haha

But using Sunhome, Fortress of the Legion + Zacama, Primal Calamity would be nuts. And if you have a way of going into a second combat phase, you could knock out a player with just commander damage. So I suggest keeping Aurelia on the side if you ever want to switch it up.

Klapmeyer94 on Zacama, Primal Calamity

4 days ago

Very solid deck!

Have you considered adding Illusionist's Bracers and/or Panharmonicon? Both cards are fantastic with Zacama. Another card that I've placed into my deck is Zirda, the Dawnwaker; cuts her abilities down to just one mana each.

Those above are just really nice add-ons if you like messing with her abilities.

Again, your deck is pretty much solid.

Klapmeyer94 on Zacama, Primal Calamity

4 days ago

Hello,

I have to say your deck is pretty solid! I like seeing another Zacama deck that isn't a dino tribal since we all know, Gishath is the better commander for that type of deck.

A really good combo for Zacama that I've found to be quite enjoyable is, Zacama, Primal Calamity + Illusionist's Bracers. This allows you to trigger one of her abilities more than once. Another combo that I haven't done, but read about is, Zacama, Primal Calamity + Panharmonicon. Her ETB will be triggered twice. So even more mana.

Some really great card draws would be: Greater Good, Life's Legacy, and Rishkar's Expertise.

My deck is more centered around ramping and utilizing her abilities to "control" the battlefield. But I really like how you've set up your deck. I hope some of these suggestions help.

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