Panharmonicon

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Panharmonicon

Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Panharmonicon Discussion

Bchong on Breya

11 hours ago

you need to put in all of the 1 mana blue draw spells and Mystic Remora, Fabricate, Enlightened Tutor

Sen Triplets she is too hard to cast and she dies anyways or she becomes a huge hate magnet...i cri everytime she dies.

All Is Dust--->you usually don't need boardwipes just put in targeted removalTeferi's Protection---> just put in a some kind of counterspellCryptic Command too hard to castPithing Needle don't mainboard this unless you know that it will hit somethingDuplicant this is bad just play regular removalReturn to Dust get cheaper removal like DisenchantPanharmonicon don't need thisGilded Lotus run some other mana rocks like Thran DynamoSpellskite run something else

Bchong on Breya

12 hours ago

You should put in Spell Pierce or Negate instead of one of your counterspells, generally you don't have to be worried about people paying for it or countering it. Most of the scary people that you usually are worried about tap out...or just counter their mana rocks...

throw in literally every 1 mana blue draw spell it will make your deck more consistent...Brainstorm Gitaxian Probe Preordain Ponder

get Mystic Remora

takeout all the bouncelands just put in regular lands

your combos are too convoluted...they aren't good...go for easy combos like Nim Deathmantle + Ashnod's Altar + breya... you seem to have a weird reanimating version of this

you have a lot of scary but nonetheless dead cards...Wurmcoil Engine, Tezzeret, Master of Metal, Magister Sphinx, Thopter Engineer, Steel Hellkite, Decree of Pain, Nevinyrral's Disk, Magistrate's Scepter, Trading Post, Panharmonicon, Mirrorworks, Temple of the False God, Combustible Gearhulk, Counterflux, Baleful Strix

Put in draw spells and removal/disruption instead...Fragmentize, Swords to Plowshares, Blind Obedience, Dispatch, Ethersworn Canonist

or just some other eggs...cantripping artifacts... like this...not an exhaustive list. Conjurer's Bauble, Chromatic Star, Chromatic Sphere

ideally in a combo deck you should...in a non super competitive deck... go off turn 6 or 7 easily.

BuzzKi11 on Roon Blink

12 hours ago

Taeguk, I've read your comments more closely. That Birthing Pod, Felidar Guardian combo does look insane. I feel like I really want a way to more consistently get Birthing Pod into play. Any thoughts on Fabricate or tutors in general? I've acquired a Wargate which could be good as well. Other than ramp and creatures you don't seem to run them in your deck. Could also be used to grab Panharmonicon.

Im used to mana rocks as ramp and colour fixing I need to adjust and trust the green ramp cards a bit more.

Mana Base. Partly for budget reasons, partly for pre-con laziness. Im not on the Wastes bandwagon yet, since I so far only have one card that needs colourless mana, and thats in an activated ability. I feel like I need to get a number of games under my belt before having a good opinion. As I said, the mana base is weak and I will upgrade it over time as I gain experience with the deck and become willing to pay for fetchlands, etc. I dont like lands that come into play tapped, there better be a big upside. Faerie Conclave , Rupture Spire, Secluded Steppe, Transguild Promenade are coming out. I dont really like the bounce lands very much, but they along with Seaside Citadel are staying in until I acquire better fixers. Opal Palace is staying in for now, it comes in untapped, gives me colourless mana and can fix in a pinch. Im eying the signets and the Caravan for the chopping block. Goldfishing the deck I think I may actually might have too many mana sources which is pretty strange. Ghost Quarter is going in (Strip Mine is better of course but I dont have one). Land destruction, Blood Moon and the like are not big concerns in my meta so Im not too worried about non-basic lands. Temple of the False God Im on the fence about. It feels great to play on turn 4 or 5, awful before that, meh turn 6 and beyond.

Youre probably right about Rite of Replication, but dammit I dont care what you say, Im not taking out until I cast it at least once before I take it out!

Day of Judgment is possibly on its way out? Its probably not great in this deck but feels odd not to have a board wipe. Something else maybe?

Win Conditions. Yeah I need one. The deck looks super fun to durdle around but I probably need more than Armada Wurm.

In:
Reflector Mage finally! I swear there is something wrong with the law of supply and demand in the world when it took my so long to track down this 50 cent card.
Prairie Stream
Island
Forest
Plains

Out:
Cultivator's Caravan It's a fun card, I'm sad to see it go.
Secluded Steppe I won't miss you.
Rupture Spire
Transguild Promenade

TaegukTheWise on [Competitive] Roon of the Hidden Value

17 hours ago

Have you thought of using Cathars' Crusade, Call for Unity, or even Meadowboon instead of Master Biomancer? or is that too high a CMC for your meta? If that is the case I can very much understand why Panharmonicon isn't in your deck, either that or you don't know what to cut. Although I am getting a stax vibe.

SlimJim83 on Arcanis Clues

1 day ago

I need some help with a mono blue Arcanis the Omnipotent deck. I was looking at cards I have just lying around and noticed that I have pretty much all the interesting clue cards from Shadows Over Innistrad. Tamiyo's Journal, Fleeting Memories, Erdwal Illuminator, and Trail of Evidence. It adds up to some decent card draw and mill synergy but I was wondering if anyone knows about some really good mono blue token artifact strategies. Yes, Panharmonicon is on my buy list.

Thanks in advance.

anditthas on Golgari Explore Deck

4 days ago

Hi, I created a similar deck some time ago Explore

you could utilize Supernatural Stamina and Panharmonicon to trigger explore multiple times

jaylawlerrr on Exploring intensifies

4 days ago

lol yes i can see this getting out of hand pretty quickly. I've thought about trying to do something like this with winding constrictor & collected company for Frontier. I really like this deck, i mean its all about having fun, and this platform is all about deck building. I hate all of the non-constructive criticism...if you brew a different version of a deck, especially a pretty good one, people tend to try and lean you towards building the "established" version of it. If everyone built the same deck, this website wouldn't be needed.

Anyways, post-rant: Very cool deck, I like it a lot. I know Paradox Engine is expensive to cast (and clearly you won't need it competitively) but i think casually it would be awesome here too since Rishkar will make everything a mana dork. Panharmonicon would be brutall!

Nethereon on Trespassing Phantasm

5 days ago

If you're playing a deck like this, I highly recommend Dowsing Dagger and Panharmonicon. Pan is worth the 4 mana because not only will it double your Hunted Phantasm trigger but the Trespasser's Curse triggers are doubled per creature. Later, you can equip your Phantasm and get a Lost Vale to cast a massive X spell (I like Torment of Hailfire or Exsanguinate as my go to fireball).

If you're worried about getting overrun, I run Leyline of Singularity as a hedge. The legendary clause will slow you down a bit, but it stops Lingering Souls tokens, multiple D-Shadows, Tarmoturds, etc. You will still gain the benefits of the Curse triggers, but they won't maintain the benefit of imposed "downside" of the hunted creatures before they legend rule themselves.

I've had some fun with the deck; still needs some work though. I hope these suggestions inspire some successful improvements. Best regards.

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