|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
Enchantment — Aura
Whenever enchanted land is tapped for mana, its controller gains an additional (in addition to the mana the land produces).
Wild Growth Discussion
1 week ago
Awesome, I really like the idea of adding the Utopia Sprawl and Wild Growth in place of some of the other one! I also entirely forgot Faith's Reward was a card, i like Teferi's Protection but ill have to wait a little bit before i can pick one up lol
1 week ago
Looks like a fun deck!
Hope this helps!
2 weeks ago
Also, I feel that Bear Umbra can be some very powerful conditional ramp for this deck.
3 weeks ago
Psst! Fyndhorn Elves , Boreal Druid , Wild Growth / Utopia Sprawl + Arbor Elf . You're running GSZ+Dryad (yes theres further utility but you listed it under ramp) so why not Arbor+Forest enchanted? Just a thought.
Nice deck though, Id hate to get punched in the face repeatedly by Kamahl cuz I play control decks lol
3 weeks ago
On the infinite mana angle, I would take the land rout too - Wild Growth , Vernal Bloom and other similar effects + Krosan Restorer type untaps + any of your untap effects = an infinite loop. Has the benefit of just being mana ramp on its own.
4 weeks ago
Everything else that is 4+ CMC you should highly consider cutting too. Your average CMC is extremely high at 4.16. Even with land tutor density and high land count, you're going to spend turns 1-4 doing absolutely nothing to advance your game plan. You should consider that not all elementals have the same usefulness for generating a win, so you need to up tutor density and draw effects to smooth out your games. You should also really consider a counterspell package since you have blue.
Myriad Landscape is a nice idea but slow. Cut. I don't like any of your ETB tapped lands, they cost you turns and don't generate enough advantage for it to be worthwhile. I'm not wild about the ravnica bouncelands either, but they can combo with the commander for card advantage, so I think they're worthwhile enough.
I'm not a fan of Bane of Progress or Avatar of Growth . You should run cheaper, guaranteed effects that do those things in those slots. Bane resets its own counters if you blink it, and Avatar helps your opponents as well, neither of them is a fantastic beater.
Greenwarden of Murasa has a nice effect, but you should slot Eternal Witness instead. 3 CMC cheaper so its easier to combo with repeatedly. Greenwarden is tribal and can beat, but anytime you blink it, it can't attack, and its 6 CMC for a recursion effect.
Tyrant of Discord is another similarly flashy card at too high a price. 7 CMC for an unreliable wipe is just not worthwhile. You need your boardwipes to be castable when you're in a crisis situation, not a cherry on top of strong board advantage for a win. Cut.
You run a very high density of creature copys. Spark Double is great because you can copy the commander and get extra draws and counters. Not a fan of Clever Impersonator or Progenitor Mimic . I would much rather see extra creature tutors in those slots to create a strong board state, these copies currently feel like "win more" creatures.
Not a fan of Blasphemous Act either. Run Pyroclasm or similar instead. Easier to cast as spot removal, and 2 damage is enough to take out the majority of threats or creature based ramp/draw that land on turns 1-4. It also doesn't wipe your own board when its cast later. Similarly, Decimate is slow to cast (4CMC sorcery) and can potentially backfire (you MUST choose a target for each, so you may have to choose one of your own). Replace with Naturalize or something similar.
There are certainly some other cards I'd like to see in this build too. Exploration Ghostly Flicker Displace Waterlogged Grove Fiery Islet Lotus Cobra and some counterspells. Also consider adding in some 1 drop mana producers even if they are outside tribal, Llanowar Elves Elvish Mystic Fyndhorn Elves Birds of Paradise Wild Growth Utopia Sprawl
1 month ago
Have you tried Narset's Reversal ? Its so obnoxiously annoying, what are you running instead of it?
Thanks for still brewing Rashmi. I still haven't given up on her yet either.
1 month ago
I like that this deck has beatdown as a backup plan. Maybe consider a slot or two for some artifact/enchantment removal. Marwyn is legendary, so running tutor cards could help free slots while adding utility. Primal Command is a nice toolbox card, and easily castable with all that ramp. Time of Need is cheaper but more limited. Also I don't know how many of these are standard legal :-)
Wild Growth occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
GWU (Bant): 1.07%