Wild Growth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Wild Growth

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller gains an additional (in addition to the mana the land produces).

Price & Acquistion Set Price Alerts

C18

7ED

BTD

Ebay

Wild Growth Discussion

Zakkaery on Shrines For Dayys

2 days ago

TeeterDance no problem! Its the nice thing about this site others will help you with the cards you never thought about. Hope it's alright to share a few. Like some other mana ramp suggestions would be Birds of Paradise , Wild Growth , Fertile Ground and Sakura-Tribe Elder (Faster then Oashra Cultivator .) Things to interact with your enchantments and benefit from them would be Mesa Enchantress , Auramancer , Heliod's Pilgrim , Herald of the Pantheon , Verduran Enchantress , Yavimaya Enchantress , and Greater Auramancy . Anyways I hope this deck treats you well, looks like a ton of fun.

Meurth on Sex-Proof Selesnyabians

3 days ago

Serra's Sanctum , but it's extremely expensive.

Nature's Chosen seems good here especially in combination with Wild Growth , Utopia Sprawl , Fertile Ground and even Market Festival .

Selvala, Heart of the Wilds will ramp you a lot but it might give your opponents some draws, which imo is a risk worth taking.

Nature's Will might be cool

SamsWrath on Cats in Steel

3 days ago

A few options you have that could help are: Auriok Steelshaper , Oreskos Explorer and Shalai, Voice of Plenty . They aren't cats but, they would have good synergy with your overall deck construction.

Another great choice for a tribal deck is Coat of Arms .

It never hurts to have more creature tutors--especially in a tribal deck. A few you might consider are: Recruiter of the Guard , Eladamri's Call , Enlightened Tutor , Idyllic Tutor , Altar of Bone , Green Sun's Zenith , Sylvan Tutor and Summoner's Pact .

If you want to go faster you'll need to get more lands out fast and/or mana rocks. That's where green comes in. White has a few spells like Land Tax , Tithe and Oreskos Explorer but, green has stuff like: Burgeoning , Carpet of Flowers , Exploration Utopia Sprawl , Wild Growth , Land Grant , Crop Rotation , Sylvan Scrying , Azusa, Lost but Seeking , Birds of Paradise and Bloom Tender .

Other options for going faster are: Chrome Mox , Grim Monolith , Mana Crypt , Mana Vault , Mox Amber , Mox Diamond and Mox Opal .

Its also not a bad idea to toss in a few more instant-speed removal spells such as: Swords to Plowshares , Wear Away , Sundering Growth , Nature's Claim , Naturalize , Natural State , Dispatch , Disenchant , Afterlife , Beast Within , Crib Swap and Oblation .

bryanedds on Double Dragons

1 week ago

For even more mana, consider the following enchantments -

Wild Growth

Utopia Sprawl

Fertile Ground

Overgrowth

Dawn's Reflection

Market Festival

hkhssweiss on Tasigur's Combo Buddies!!!!

3 weeks ago

FLATSO99

Alright so I gave the deck a couple play tests. 34 lands is decent enough for a control deck, you might want to consider running 35-36 if you don't want to add any low drop dorks. Some card changes I would consider actually would be:

The reason for the changes above is that I noticed for the IsoRev combo, you don't run the unfair mana rocks so getting it to trigger +3 or more mana early game is quite difficult which is why more dorks may be needed. Animate Dead is awkward unless you want to use it to steal other people's shenanigans, but as of now doesn't further your gameplans. Joiner Adept is okay, but doesn't ramp you and fixing mana base isn't too bad when you have dorks. Utopia Sprawl is awkward when you don't have a developed mana base so getting it on a forest is a bit harder, Wild Growth makes a decent change until you have access to fetches and duals. Solemn is usually alright, but with no outlet to constantly draw cards, Windfall would be a tad bit better to fill your grave for delve as well as hand disruption and CA.

I am a bit iffy on Mul Daya Channelers but I can see why it's in there. I just don't like revealing the top card of the library if there is no additional effect that digs you deeper like for ex. Oracle of Mul Daya or Vizier of the Menagerie. If you do switch it out you can use that as a flex spot for more tutors or maybe Green Sun's Zenith/Diabolic Intent.

Aside from that, whether or not it's worth buying is dependent on you. If you love the deck than of course! Imo, when you own the deck and spend the time revising and making it the best to suit your style of play, that's when the true value of the deck comes forth. I have been playing my Teneb and Intet deck since I got into EDH over 4 years ago, they had gone over more than 20 iterations but the journey and memories there are irreplaceable to me and was well worth it.

Hope that helps! ^^

hkhssweiss on Mirri, Dishonorable Duelist

4 weeks ago

Abzkaban

No problem, and I think an enchantment/equipment hybrid would be a great way to use and give Mirri a myriad of options to play with, also it's easy on budget as well!

Here are some possible enchantment cards I would consider using for Mirri:

Some cards I would consider taking out:

So far the cards mentioned above are too high on cost, there are better alternatives, or won't mesh too well. I think if you are going for hybrid, you might have to take out some combat tricks and use a lot more creatures and enchantments to do a tap stax effect. Like using a combination of Winter Orb and Bear Umbra to break parity while constantly tapping down the board with also Static Orb in play. Hmm what do you think in adding a mix of some tap stax artifacts into the mix?

multimedia on Tuvasa Voltron-Enchantress

4 weeks ago

Hey, nice budget deck. Since going for a Voltron theme consider more low CMC enchantments? Get more draw value from these with Enchantresses as well as pump up Tuvasa and give her abilities faster.

Rancor is great with Tuvasa, trample is excellent to give a creature who has a lot of power. Rancor is also nice since it can potentially be recurred which means it can be cast again, more value from Enchantresses. Consuls and Obedience are good because they can potentially take away blockers by your opponents, making it easier for Tuvasa to do Commander damage to a defenseless opponent.


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