Wild Growth

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition Common
Beatdown Box Set Common
Classic Sixth Edition Common
Fifth Edition Common
Ice Age Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common

Combos Browse all

Wild Growth

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces).

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Wild Growth Discussion

cgomes on Competitive Marath (GRW, Naya combo)

1 day ago

@Winterblast: Thanks for taking the time to take a look at the deck. Regarding your comments, I talked about Cryptolith Rite in the 'single card discussion' section of the deck description. Briefly, the card is okay but not good enough to make the cut. Creatures with summoning sickness can't tap for mana, so contrary to Earthcraft, it probably won't allow us to produce degenerate mana during the same turn you cast CRite. Also, Earthcraft usually produces more than one mana because of the mana doublers in the deck (e.g., Wild Growth) and we need untapped creatures for earthcraft and Chord of Calling.

I should have explained the role of Skyshroud Elf more in depth. It's not there just to avoid blood moon-type effects; it can do that, of course, but its primary role is to convert mana from cards like Gaea's Cradle, Earthcraft, etc., into mana we can use to cast our general and win cons. That's the reason I wrote that skyshroud should not be meta-dependent--I'm pretty confident that it's a must for this deck.

As you mentioned, however, there is a couple of enchantments and artifacts that can be somewhat problematic for creature-based decks (Humility is a very good example, so thanks for bringing that to my attention.) I've thought about that and the existence of those cards is one of the reason we have cards like Nature's Claim and Beast Within. Interestingly, none of the cards you mentioned will affect the the Purphoros storm kill as long as you can storm under such conditions, which is not that hard tbh. The really problematic cards are the ones that don't allow us to keep a bunch of tiny creatures on the board (e.g., Elesh Norn, Grand Cenobite, Spreading Plague). But then again, we have multiple ways of answering those cards and win the game.

evanawesomer on Xenagos The God of War

2 days ago

I really like this deck and I think I might build something similar since I have many of these cards, including the commander, already. If I were you though I would include more mana dorks and land enchantments currently you are only running Elvish Mystic as a manadork but you can add Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Beastcaller Savant, Zhur-Taa Druid, Sylvan Caryatid, Voyaging Satyr, Deathrite Shaman, Gyre Sage, and Arbor Elf. You can also run cards like Wild Growth, Overgrowth, Fertile Ground, Utopia Sprawl, Dictate of Karametra, and other land enchantments which interact very well with Voyaging Satyr and Arbor Elf which can untap an enchanted land. Also, with such a small number of instants and sorceries Primal Surge would destroy any opponent. You could try throwing in some removal as well such as Beast Within and cards that allow creatures to fight your opponents creatures. These can come out of nowhere and decimate your opponents thanks to Xenagos, God of Revels. these could include Epic Confrontation, Prey Upon, Nessian Wilds Ravager, Polukranos, World Eater, Pit Fight, Savage Punch, and Setessan Tactics. You shouldnt include all of these cards but go with whichever ones in each category that you like

ace247 on Green mana ramp

6 days ago

Here is a list of ramp cards from my Omnath, Locus of Mana Commander Deck:

And here are some also very effective, but more expensive options:

I would recommend removing:

  • Archers' Parapet, since you don't run black and a 0/5 wall isn't great.
  • Gift of Paradise, since paying 3 mana for only one extra mana per turn is not ideal and there are better ramp options.

Here is my full Omnath Deck if you would like to see more options:

Omnath, Glutton of Mana (Budget)

Hope this helps.

baermudas on Control and card advantage without blue? Oh yes!

1 week ago

Because it's a target for Wasteland and I don't want to lose a with Wild Growth enchanted Savannah.

Winterblast on Omnath, Locus of mana

2 weeks ago

I would recommend using pump spells that are either free to cast (Invigorate, Mutagenic Growth) or very cheap with a huge effect (Become Immense, Berserk). You want to spend as little mana as possible to make Omnath as big as possible, best with trample as well.

Triumph of the Hordes could do a great job as well, just like Pathbreaker Ibex, which is one of my favourite cards in EDH aggro.

With so few artifacts in the deck I would definitely play more global artifact hate, such as Null Rodand Molder Slug.

You also might want to check out the other mana elves for cmc 1, for example Fyndhorn Elves, Boreal Druid...the card search will help! Utopia Sprawl is yet another Wild Growth but Abundant Growth does NOT produce additional mana, it just fixes the colour (which you don't need in this deck)

cmsrDPM on expropriation

2 weeks ago

Unfortunately neither Winter's Grasp nor Wild Growth are modern legal. You could run Beast Within.

Or you could just have this deck be a casual deck. More power to you for running land destruction.

Thorbogl on Mono-Green Devotion

1 month ago

Forgot it, just replace Wild Growth with Utopia Sprawl, and your deck is modern

Sgtpopnfreash on Weeb Lethality

1 month ago

Also You have a birds of paradise but you dont have any of the other cheaper 1 drop mana rampers? 39 lands is a lot. One land could be Wild Growth. Another could be Crystalline Crawler that should be in every aatraxa deck I think. Your 1/3rd green so adding an Elvish Mystic and Llanowar Elves seems good. You also can run alot of cheap 2 drop rocks. You have 4 colors add the signets. All of them, seriously they are the best rocks for the price. Also White super friends usually = Oath of Gideon.

You really only need 32-34 lands unless your curve is busted to all hell and yours looks pretty good. The lands that enter tapped are un-ideal but if your playing casual it works. You need some ramp though man. Rampant Growth and Crop Rotation are good if you need a color your missing.

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