Wild Growth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Wild Growth

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller gains an additional (in addition to the mana the land produces).

Wild Growth Discussion

OptimalGreen on Toxic Relationship: Hapatra EDH | *PRIMER*

1 hour ago

I'm curious why take out Utopia Sprawl over Wild Growth ? It seems more versatile even though it's targets are more limited.

Winterblast on Najeela's Hulk Pod Project (cEDH Primer)

1 week ago

Recently I have tried using Summoner's Pact instead of manglehorn for additional speed. The risk of killing myself if I use it early and get stopped had previously kept me from using this card but maybe my meta could use more speed instead of more hate.

Also debating a swap of Wheel of Fortune and Frantic Search . Maybe then also Fyndhorn Elves for Wild Growth ? Utopia Sprawl might be too unreliable because it requires a forest but actually I do have quite a lot of forests.

The slots for mindcensor, manglehorn, energy flux and how many of these cards I play are details but hard meta choices for me. I'm really not sure what is worst against the decks I will have to fear most in our tournaments.

Inkmoth on Yeva Draw-Grow

1 week ago

Good morning, gentlemen!

CyborgAeon: I'm really glad you like the deck! I'm also very happy to hear you've been playing it! Let me know how your games have gone, so that continue to improve upon the list. Glad I could show you Dryad Arbor 's practicality in tandem with Fetches, it's truly come in handy (to a point it's essential).

Brown Ouphe - It's neat that it can stop Isochron Scepter , however, I can't instant speed cast it to stop scepter unless Thousand-Year Elixir is on the field. Otherwise, I have to hope the scepter player plays into it. It's the primary reason Ouphe Vandals is enticing, even though 4 mana for that effect is.... clunky? My testing hasn't found him too useful YET (not giving up hope, I like this card). Not aware of what YMMV means, sorry.

Soren841: It's not your Windgrace deck, it's more of a heavy control deck that works its way up to MLD or T&N into Kiki+Zealot. I will see if my buddy would be willing to post it for you guys.

The fundamental difference between Yisan and Yeva, is that Yeva is literally just a Vedalken Orrery with flash in the CZ, whereas Yisan has value built in. Yeva relies on what's in hand in order to do anything.

Shaman of Forgotten Ways - My experience with this card is phenomenal and he's probably a main-stay for the forseeable future. While the deck has the ability to put everyone in a situation where scooping is the only viable option, you sometimes need to kill the table on the spot and Shaman is the main and most effective way to do it. His requirements to pop off are entirely negligible, since you're at infinite mana when he's being used for that purpose.

Voyaging Satyr : Satyr works in this context cause he's extremely cost efficient and the deck runs every Cradle land+ Crop Rotation , Wild Growth , Utopia Sprawl , and Ancient Tomb . He can fly under the radar until he needs to be exploited all while remaining a 2 drop dork. The problem with Satyr's friends is that I need to commit a land slot to pull off anything worthwhile and the deck only has one land tutor and 31 lands. Last but not least, my combo dorks are quite plentiful, so I can't even begin to wonder how much of a struggle it would be to find 2 slots for even one of them.

Thanks for the comments, guys!

clayperce on Modern Horizons Announced

2 weeks ago

I'm a Land Destruction fan too, and hoping for something like ...

As an aside, Shivan Wumpus is terrible in Modern. When ahead, it's just a win-more, and when behind, our opponent is more than happy to sac' a land, ruin out next draw, and keep beating face.

rofldiekatz on Arahbo's Endless Pride (Aggro)

2 weeks ago

Hey hkhssweiss, is there a reason you chose Nature's Lore and Rampant Growth over Utopia Sprawl and Wild Growth ? They are faster and play into your enchantment theme.

XaiLo on Karametra Creatures

3 weeks ago

I never understood why so many people build Karametra as an enchantress deck. Her strength is clearly Creatures and Landfall! So I'm glad you are running Courser of Kruphix , Lotus Cobra , Emeria Shepherd , Emeria Angel , Rampaging Baloths , Admonition Angel , Tireless Tracker , and Avenger of Zendikar .

But in a deck that takes so much advantage of landfall, why only 1 fetchland? If you added more fetchlands, and then Azusa, Lost but Seeking , Ramunap Excavator . . . suddenly your Lotus Cobra is getting you 6 mana per turn completely for free, Rampaging Baloths is dropping 6 beast tokens per turn completely for free. Plus the extras you'll get for playing creatures and triggering Karametra.

Obviously fetchlands plus Karametra/Creatures triggers will run you out of basics to fetch. But when that happens you should be so far ahead that you can find a wincon.
If you put in Quirion Ranger , Scryb Ranger , Jungle Basin , and Karoo , and you don't even need lands in your deck to keep getting the land drop triggers.

If you wanted even more land drops you could of course run Wayward Swordtooth , Oracle of Mul Daya , Llanowar Scout , Sakura-Tribe Scout , Walking Atlas , probably others I can't think of off the top of my head.

More ways to take advantage of so much landfall: Retreat to Kazandu , Grazing Gladehart , Oran-Rief Hydra , Retreat to Emeria , Stone-Seeder Hierophant (toss in a Wild Growth , Utopia Sprawl , or Overgrowth and watch what Stoneseeder can do in this deck!)

Fetchlands Available to G/W: Terramorphic Expanse Evolving Wilds Myriad Landscape Flooded Strand Bloodstained Mire Wooded Foothills Blighted Woodland Bant Panorama Esper Panorama Grixis Panorama Jund Panorama Naya Panorama Marsh Flats Verdant Catacombs Arid Mesa Misty Rainforest Terminal Moraine Thawing Glaciers

MJS154 on MJS154

3 weeks ago

NyxDragon, thank you! I know Wild Growth is not modern, but I am going to get rid of it anyway. I honest have always played casual until a few months ago I started commander, so modern/standard are new for me. Thank you :)

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Wild Growth occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.35%

Golgari: 0.11%

GWU (Bant): 1.07%