Enchantment — Aura
Whenever enchanted land is tapped for mana, its controller gains an additional (in addition to the mana the land produces).
|Want (4)||mrcrow85 , VillarrTheBastard , zachbkon , Tsal|
Printings View all
|Mystery Booster (MYS1)||Common|
|Commander 2018 (C18)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Wild Growth occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
GWU (Bant): 1.07%
Wild Growth Discussion
6 hours ago
Gaea's Cradle + Finale of Devastation is a good finish with Earthcraft + Squirrel Nest and it gives the creature it pulls in haste. If you pull in Regal Caracal, it gives you 1 attacker for each player that they have to deal with or lose the game (and you lifelink too)
Based on this, I would run Crop Rotation instead of Wild Growth (I would if i owned a Gaea's Cradle) and an Expedition Map instead of Leafkin Druid. The Expedition Map also increases your Mox Opal hypergeometric probability. Don't forget they both also pull Inkmoth Nexus into play if you draw the Gaea's Cradle or need to refuel infect to eliminate an opponent.
Day of Judgment seems wrong, Wrath of God is same but just better, Terminus has the advantage of getting rid of indestructible and a potential cost. I usually just use the swords to get protection, if you clear the board, and then play a Lost Leonin it becomes a sole creature threat for removal.
I see Presence of Gond in the maybeboard, assuming thinking of pairing it with Midnight Guard to make infinite 1/1 elf creatures? It's not bad, but Line 1) Infect T2/T3, 2) Infinite Squirrel, not sure you need a 3) Infinite Elf (but really fun). Midnight Guard + Presence of Gond is easier to tutor than Squirrel Nest + Earthcraft as well because 1 is a creature (unfortunately not a creature for Green Sun's Zenith). Also the creatures are untapped in this combo, vs. tapped Squirrels so a Concordant Crossroads can be a win, could be your potential line 3 for CMC6.
I've personally been avoiding non-T1 lands, if the game is only T4 (or less), Reflecting Pool and Sunpetal Grove going to hurt me in the long run. Luckily they both T2 lands so they aren't that bad, I really like Reflecting Pool too, so can't hate on either of those. The only exception I make is Hall of the Bandit Lord, the way I justify it, is Concordant Crossroads is , where Hall of the Bandit Lord costs to play but maintains 1 card advantage lol. It's a tough justification, but I think it's needed for the early infect multiplier, assuming I T1 Hall of the Bandit Lord.
I like Bronzehide Lion and Snake Umbra going a protection model for your Lost Leonin. With Bronzehide Lion, keeping the open incase they want to remove a vanilla 3/3 (6/6 with Arahbo so he can put a timer/pressure on a player or cause them to defend instead of tutoring a win) just seems wrong though. Snake Umbra might not work, because most removal in Commander is exile not destroy, but the draw is ok. If it was or and recurred like Rancor I would like it, at CMC3 it's just too slow for me and doesn't give the right protection (hexproof).
I mean the deck should work solid, I know how consistent my T2/T3 infect can be, and I can recover in mid-game with swords or combo out, if the game continues. None of our combos are Thassa's Oracle + Demonic Consultation or Omniscience + Enter the Infinite, but we can infect those players who don't engage blockers early.
Your advantage is that Squirrel Nest + Earthcraft is CMC5 whereas my Heliod, Sun-Crowned + Walking Ballista is CMC9 (yuck). My advantage is I can tutor my pieces a little easier. I really like the deck.
At 20 AF's your 20% to T1 use a Mox Opal, your at 16 T1 playable now (excluding exo and swords but adding inkmoth). Expedition Map seems critical. Wish I had a Mox Diamond too. At 20 AF, <=3 AF is 95%.
Could use a Tooth and Nail as a finisher similar to Finale of Devastation since we can't tutor it, wouldn't take too much to build a combo for that. Academy Rector possibly could be a win, but we dont have Omniscience or Sac outlets lol.
How have you found Pride Sovereign? I could never get it to work fast enough to be of value. PS Spike Feeder is awful lol, life does nothing for me, and the only way to kill with infinite life is AF which is impossible to tutor in Selesnya lol.
Keep up the research following the deck now, see if we can continue to innovate, and with an initiative to strengthen in all formats, maybe we'll get something useful. With Rin and Seri, Inseparable, I'm assuming there may be some more GOOD playable cats to pump us up!
1 day ago
Daedalus19876, thx for your answer!
Yes, only Yawgmoth is weak against removal spells and Linvala, Keeper of Silence especially...
Why I've focused on speed is there are many hi-speed decks in meta game Japan like Inalla, Archmage Ritualist.
But actually, now game speed become slower because of Thassa's Oracle and Flash banned, so I think I should consider about other combos like your deck. I once used some other sub-combos, so I will try to use again them. Your Ivy Lane Denizen seems nice! and I'm thinking about Champion of Lambholt because this is almost Woodland Champion and combination with Hapatra appears to be nice.
2 days ago
take2da2: Another full-foil Hapatra deck? Sweet :D I'm still working on it, but I might get there soon! Not looking forward to grabbing that Judge Cradle, though.
It seems like we have a lot of strategies in common -- this is definitely a combo list as well, though I didn't go quite as heavily on Yawgmoth alone. I'm not running the Undying combos, just because I don't want to make Yawgmoth my ONLY wincon (and the undying creatures are bad without him) -- though I am running those undying combos in my list with Yawgmoth in command zone (Message from Surgeon-General Yawgmoth Re: COVID-19, though it needs updates).
I use Wild Growth because it's less fragile than another mana dork (I get board wiped a LOT), and because it allows ridiculous interactions with Earthcraft. Plus, it doesn't have "summoning sickness" -- on turn 2, I can use one land to enchant the other, and immediately get the mana back, making Wild Growth essentially a 0-mana form of ramp. I should probably run Utopia Sprawl too...
Please continue to spread the Gospel of Hapatra to the world! Haha.
I'd love to talk further -- we chose a lot of similar strategies, but there's definitely differences between how our decks play. I seem to be running more removal and interaction, to deal with stax pieces and slow down other combos, while you intend to focus on speed above all else (your interaction is almost entirely defensive).
3 days ago
I'm just saying that your deck has an abundance of creature based ramp, and while you do have some artifact and sorcery ramp, there doesn't seem to be a downside to swapping some of the dorks for the Talisman cycle(Talisman of Impulse, Talisman of Curiosity, Talisman of Creativity), Nature's Lore, Skyshroud Claim, Wild Growth, and other fast ramp cards that aren't creatures.
3 days ago
Hello, I'm also Hapatra player and actually her servant. (I build Hapatra fully-foil too.)
Your list is so nice! I think your Hapatra can play both Combo and Beat-down strategy.
I've almost only focused on Combo. (http://tappedout.net/mtg-decks/cedh-hapatra-vizier-of-poisons-edh-commander/)
I'm Japanese player, so I'm so glad to know Hapatra goes worldwide!!!
1 week ago
It's been surprisingly consistent so far, to the point that I took out most of the other cheat-stuff-into-play effects.
The main way to turbo-ramp is tutoring out Lotus Field+ Deserted Temple and land enchantments like Wild Growth. I can usually ramp into Golos, Tireless Pilgrim turn 4, and tutor a combination like that onto the field by turn 6 or so; those 3 cards give 7 Mana on their own, and I can start activating my commander.
1 week ago
Hey, Regal Behemoth may out of the price range, but it's a Dino to have for ramp to curve into Gishath and it has trample. It's not a Lizard it's a Dino, it was errata to Dinosaur three years ago when Ixalan was released. It's an expensive price Dino, but try to make room/budget for it.
Quartzwood Crasher is new budget Dino from Ikoria who's very underrated. It can create many powerful Dino tokens with trample. It has trample and so does Gishath, Ghalta, Zacama, etc. It's pretty bonkers with Ghalta. And gives excellent Dino value for five mana when it has haste from Regisaur Alpha. Quartzwood scales very well and can get out of hand quick for your opponents since it and the token it creates have trample. Rhythm of the Wild is another haste enabler for Dinos and it also protects them and Gishath from being countered when cast.
Elemental Bond can trigger to draw any time a creature you control with 3 or more power enters the battlefield, this includes when a token is created. Bond for a three drop over the course of a game can draw you a lot of cards with Dinos. It's good with Quartzwood. Congregation at Dawn can tutor for and setup the top three cards of your library to be Dinos for when you attack with Gishath. Fierce Empath is not a Dino, but it's a budget creature tutor for one of your best big Dinos, it's worth including especially if you add Regal.
I see Farseek and Nature's Lore, but I only see Stomping Ground dual land that they can search for. That's the advantage of these spells is they can ramp with a dual land which is also color fixing. Cinder Glade and Canopy Vista were just reprinted in Commander 2020. I would make room/budget for these two dual lands. Sheltered Thicket and Scattered Groves are two more budget lands that have two different types. Other budget land upgrades are: Exotic Orchard, Battlefield Forge, Fortified Village, Ash Barrens, Naya Panorama.
Wild Growth, Fertile Ground and Trace of Abundance are three more land auras for ramp and these are upgrades because they're less mana to cast. Beast Within and Generous Gift are versatile instant removal spells in Commander because they can destroy any permanent and giving your opponent a 3/3 doesn't matter much when you have much higher power Dinos.
Good luck with your deck.
2 weeks ago
How is your early ramp? Most competitive decks run things like Wild Growth, Utopia Sprawl, Carpet of Flowers, other 1 cmc dorks etc, rather than Skyshround Claim, Cultivate, etc. (Three Visits is another nonbudget card that I think is better than Cultivate in a competitive combo deck. There's also Arcane Signet, Talisman of Unity, Fellwar Stone, Mana Crypt, etc)
Would it be possible to shave off some combo lines, focus on only the best ones, and free up more slots for ramp and maybe removal/interaction like Nature's Claim or Veil of Summer or Rebuff the Wicked.
I totally get why this deck doesnt run hate bears like most competitive GW decks would. But on the other hand, I worry about it not having enough removal for OPPONENTS' hate pieces which could stifle the combo.