Wild Growth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Wild Growth

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller gains an additional (in addition to the mana the land produces).

Wild Growth Discussion

sorinmarkov2000 on Drunk Uncle in the midst

1 week ago

Awesome, I really like the idea of adding the Utopia Sprawl and Wild Growth in place of some of the other one! I also entirely forgot Faith's Reward was a card, i like Teferi's Protection but ill have to wait a little bit before i can pick one up lol

austintayshus on Drunk Uncle in the midst

1 week ago

Looks like a fun deck!

You could swap out some of your land and artifact ramp for enchantment ramp like Dawn's Reflection and Utopia Sprawl and Wild Growth for more enchantress synergy.

Also Enchantress's Presence is a good card for this deck. And Retether can help you recur your auras after a boardwipe. Lastly, Faith's Reward is a great answer to a boardwipe.

Hope this helps!

austintayshus on Uril the Facestomper

2 weeks ago

I think since you're playing green, you're probably better off replacing Burnished Hart with Dawn's Reflection . You could also use Utopia Sprawl and Wild Growth and Overgrowth and Weirding Wood .

Also, I feel that Bear Umbra can be some very powerful conditional ramp for this deck.

Nerdytimesorwhatever on Om nom Trample

3 weeks ago

Psst! Fyndhorn Elves , Boreal Druid , Wild Growth / Utopia Sprawl + Arbor Elf . You're running GSZ+Dryad (yes theres further utility but you listed it under ramp) so why not Arbor+Forest enchanted? Just a thought.

Nice deck though, Id hate to get punched in the face repeatedly by Kamahl cuz I play control decks lol

Cloudchaser.Kestrel on EVERYBODY PARL(T)AY

3 weeks ago

Realm Seekers ?

On the infinite mana angle, I would take the land rout too - Wild Growth , Vernal Bloom and other similar effects + Krosan Restorer type untaps + any of your untap effects = an infinite loop. Has the benefit of just being mana ramp on its own.

dingusdingo on [[Primer v1.0]]-Omnath, the Angry Wet Jelly Bean!

4 weeks ago

Thoughts

Cut Krosan Grip Zendikar's Roil Maelstrom Wanderer Sunbird's Invocation Blasphemous Act for sure.

Add in Nature's Claim Rhystic Study Mystic Remora Worldly Tutor Natural Order

Everything else that is 4+ CMC you should highly consider cutting too. Your average CMC is extremely high at 4.16. Even with land tutor density and high land count, you're going to spend turns 1-4 doing absolutely nothing to advance your game plan. You should consider that not all elementals have the same usefulness for generating a win, so you need to up tutor density and draw effects to smooth out your games. You should also really consider a counterspell package since you have blue.

Myriad Landscape is a nice idea but slow. Cut. I don't like any of your ETB tapped lands, they cost you turns and don't generate enough advantage for it to be worthwhile. I'm not wild about the ravnica bouncelands either, but they can combo with the commander for card advantage, so I think they're worthwhile enough.

I'm not a fan of Bane of Progress or Avatar of Growth . You should run cheaper, guaranteed effects that do those things in those slots. Bane resets its own counters if you blink it, and Avatar helps your opponents as well, neither of them is a fantastic beater.

Greenwarden of Murasa has a nice effect, but you should slot Eternal Witness instead. 3 CMC cheaper so its easier to combo with repeatedly. Greenwarden is tribal and can beat, but anytime you blink it, it can't attack, and its 6 CMC for a recursion effect.

Tyrant of Discord is another similarly flashy card at too high a price. 7 CMC for an unreliable wipe is just not worthwhile. You need your boardwipes to be castable when you're in a crisis situation, not a cherry on top of strong board advantage for a win. Cut.

You run a very high density of creature copys. Spark Double is great because you can copy the commander and get extra draws and counters. Not a fan of Clever Impersonator or Progenitor Mimic . I would much rather see extra creature tutors in those slots to create a strong board state, these copies currently feel like "win more" creatures.

You should consider some more 2 CMC spell ramp to help curve into a turn 3 commander. Nature's Lore and Three Visits are both great includes, there's also Rampant Growth for budget.

Not a fan of Blasphemous Act either. Run Pyroclasm or similar instead. Easier to cast as spot removal, and 2 damage is enough to take out the majority of threats or creature based ramp/draw that land on turns 1-4. It also doesn't wipe your own board when its cast later. Similarly, Decimate is slow to cast (4CMC sorcery) and can potentially backfire (you MUST choose a target for each, so you may have to choose one of your own). Replace with Naturalize or something similar.

There are certainly some other cards I'd like to see in this build too. Exploration Ghostly Flicker Displace Waterlogged Grove Fiery Islet Lotus Cobra and some counterspells. Also consider adding in some 1 drop mana producers even if they are outside tribal, Llanowar Elves Elvish Mystic Fyndhorn Elves Birds of Paradise Wild Growth Utopia Sprawl

Nerdytimesorwhatever on Competitive Rashmi Control

1 month ago

Abundant Growth seems a bit better than Wild Growth in a control deck you wanna draw cards and have access to blue in, right? Is there a reason you're running Wild Growth instead?

How have you liked Growth Spiral ? It feels like a worse Three Visits to me, though I like the card draw, especially with Rashmi out.

Have you tried Narset's Reversal ? Its so obnoxiously annoying, what are you running instead of it?

Thanks for still brewing Rashmi. I still haven't given up on her yet either.

dingusdingo on Gyre Fire

1 month ago

I used to have a similar deck back in the day that ran Arbor Elf with Wild Growth and Utopia Sprawl to ramp the mana instead. Here are some takeaways I've learned from decks like this

  1. You need an engine card to untap your mana producers. Early Harvest for lands matter, Vitalize is a really great choice for creature related strategies.

  2. You want big value mana producers. Marwyn is a great choice for ramping extra mana, but also check out Priest of Titania and Elvish Archdruid .

  3. Card draw helps to stabilize. Harmonize is a neat choice for mostly green. So is Regal Force or Rishkar's Expertise

I like that this deck has beatdown as a backup plan. Maybe consider a slot or two for some artifact/enchantment removal. Marwyn is legendary, so running tutor cards could help free slots while adding utility. Primal Command is a nice toolbox card, and easily castable with all that ramp. Time of Need is cheaper but more limited. Also I don't know how many of these are standard legal :-)

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Wild Growth occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.35%

Golgari: 0.11%

GWU (Bant): 1.07%