Wild Growth

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Unlimited Foreign Black Border (2EDFBB) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Revised Foreign Black Border (3EDFBB) Common

Combos Browse all

Wild Growth

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces).

Price & Acquistion Set Price Alerts

7ED

BTD

6ED

Ebay

Wild Growth Discussion

Epochalyptik on Stack Related Questions

3 days ago

Some important clarifications to support the above answer:

Llanowar Elves doesn't have a triggered ability. Tapping LE is a cost to activate its activated ability; it doesn't result in a trigger being generated.

The reason mana abilities can't be responded to is that they don't use the stack. When a mana ability is activated or triggered, it resolves immediately. Specifically, mana abilities are any abilities that (1) don't target anything, (2) aren't a loyalty ability, and (3) add mana to a player's mana pool upon resolution. If the mana ability is a triggered ability, it has to trigger from another mana ability (see Wild Growth).

A mana ability is NOT an ability that costs mana.

PandAvs on Providence Found Beneath Her Wings

1 week ago

Oh and some enchantment ramps perhaps -- Utopia Sprawl and Wild Growth

AlphaAuthority on Competitive 5C Constellation

1 week ago

enpc I would rather have two for three, than one for two in EDH - especially when enchantress can't compete on speed, it makes no sense to try and force it into the deck :)

Wild Growth effects are better than birds and other similar dorks. Shaman however I would love to be able to play, but I don't have room and it draws way to much attention before I can value from it. Good suggestions tho.

Scathain on Yisan, the Toolbox Lord

3 weeks ago

Thanks for the suggestions.

Gaea's Cradle is of course way out of my budget, though it is indeed a great card. Seedborn Muse is also much more expensive than I would normally use for the deck, but it might be worth it anyways, as it would allow Yisan to do silly things, and Yisan can of course find Seedborn Muse if he is allowed to live that long.

Temur Sabertooth would be a good way to reset Yisan (in the event he maxes out on verse counters, probably due to some combo with Seedborn muse, Patron of the Orochi, or some such), as well as a nice way to deal with removal and board wipes, so I'll definitely have to consider it.

I'd been debating the merits of things like Elvish Mystic and Llanowar Elves for a while, actually. On the one hand, they make my mana fluctuate due to board wipes (and I try to build around board wipes a fair bit), I would almost never search for them with Yisan, and I run enough 1 and 2 drops that a good chunk of the time I would want to cast something else. On the other hand, they could accelerate my deck by a full turn if they were in my opening hand, which would be nice. I think I'll add one or two of them if I can find a way to do so while still put in all the answers I need without dropping more than a land or two.

Wild Growth would provide the ramp without the board wipe vulnerability, though I worry about the land it is enchanted to being destroyed or my own Bane of Progress killing it (since I tend to search for Bane of Progress as my 6 drop fairly often), so I will probably skip it.

As for Marwyn, the Nurturer, I only run 11 elves in the deck, of which half of those rarely see play, many tend to enter before or instead of Marwyn, and a couple tend to die pretty quickly, so it wouldn't be real useful without Primal Surge, and if I manage to actually resolve Primal Surge, mana really won't be a problem and I should win anyways unless there is a board wipe.

Clyde_Bankston on Yisan, the Toolbox Lord

3 weeks ago

Firstly, Gaea's Cradle, although not budget, is always good. Wild Growth may be more ramp. Seedborn Muse and Temur Sabertooth seem fun. Almost all green decks run Elvish Mystic and Llanowar Elves, so I'm surprised to not see it. For some synergy, Primal Surge and Marwyn, the Nurturer would create an actual beast due the many elves in there. Hope this helps.

PedroMarcello on Black + Green First Pauper Deck

3 weeks ago

Welcome the Pauper format!Your deck seems like if could use some work. Mind if I give a few pointers?
So, your idea is to control the board while ramping into fatties?

Well, to Ramp fast in pauper you can: Arbor Elf and Voyaging Satyr to untap lands enchanted with Utopia Sprawl, Wild Growth, Overgrowth and Fertile Ground.

use the Tron Lands: Urza's Mine, Urza's Power Plant and Urza's Mine and fetch them with Crop Rotation and Expedition Map.

use spell based Ramp: Rampart Growth, Cultivate, Skyshroud Claim, Explore and the honorary Sakura-Tribe Elder.

For Fatties choice you can play:

Ulamog's Crusher, Hand of Emrakul, Aurochs Herd, Fangren Marauder and Breaker of Armies.

As for removal in Black, you might wanna get Diabolic Edict to get those pesky hexproof creatures.

GeneratedQQ on Rafiq the budget

1 month ago

i think u could use some more fast mana like Arbor Elf, Wild Growth, Utopia Sprawl, Birds of Paradise and Avacyn's Pilgrim

TheMadRocketeer on Elves

1 month ago

The change that included the Immaculate Magistrates was as follows.

Out:
2x Reclaim
3x Sylvan Ranger
1x Wren's Run Vanquisher

In:
3x Immaculate Magistrate
3x Wild Growth

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