Dimir Charm

Dimir Charm

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Choose one Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

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Dimir Charm Discussion

Darkite on MILL

3 days ago

No duskmantle GuildMage or Mindcrank??? I'm shocked. that combo is a lot less expensive than the traumatize/keeningstone combo, its a t4 win at best(the keening stone one is, at best, a win on t7 IF they don't negate/ Tome Scour while the traumatize keening stone is l8r in game. also, damnation fits fine and all due to the lack of creatures but spells like Malicious Affliction can be much more useful. Hedron Crab?Darkslick Shores?Drowned Catacomb?no planes walkers of fetchs?Psychic Drain?Darkness? (anti aggro for sure)Dimir Charm?? (could make it so opponents only draw land)Diabolic Vision?

Noblecrumpet on If EDH wasn't already random and fun enough....

4 days ago

You have plenty of game-state screwers, I would add some ramping artifacts to help you get to those expensive ones. Like Dreamstone Hedron, Sisay's Ring, Ur-Golem's Eye, Sol Ring, Semblance Anvil, Rakdos Charm, Dimir Charm, Izzet Charm, Manalith, Extraplanar Lens, Gauntlet of Power, Caged Sun, Gemstone Array, etc.

Also where is your Choice of Damnations?

Darkite on

1 week ago

!!!!!!!DISREGARD ALL OF MY PREVIOUS COMMENTS!!!!!!Here is My NEW list of cards to be added(I don't change what I have cuz this is my ACTUAL MTG deck. I don't have any of the cards in this list (But ill get them!)P.S. I will take out red. Yes, I know I said I wouldn't, but I will!):

INSTANTS/SORCERIES Glimpse the Unthinkable 2Perplex 1Psychic Strike 1Countersquall 2Psychic Drain 2Dimir Charm 3

CREATURESJace's Phantasm 3Duskmantle Guildmage 1Mirko Vosk, Mind Drinker 1Fog Bank 3Evil Twin 2Lazav, Dimir Mastermind 1

ARTIFACTSIsochron Scepter 2Defense Grid 1 (against those pesky counter decks to give me a turn or two of counter-protection)Mesmeric Orb 1 (Maybe against green or aggros)Mindcrank 2 (DefinitelyKeening Stone 1 (With Traumatize? Oh yes))

LANDDrowned Catacomb 4Darkslick Shores 4Cavern of Souls 2Watery Grave 4Underground River 3

GlistenerAgent on Izzet Good Enough (sighs) sorry...

1 week ago

Dimir Charm is a lot worse. Insectile Aberration  Flip is a relevant threat that it cannot hit, not to mention myriad other 3+ power guys. The counter for sorceries is a little overcosted, and the last ability is nearly useless.

Death_The_Kid on Izzet Good Enough (sighs) sorry...

1 week ago

thanks guys, now how strong is Dimir Charm in modern? I ask because the deck I am working on is U/R shell with black removal and Thoughtseize

Darkite on Creature + Mill = OP?

1 week ago

Idk if the white is rly nescasary. Its useful but i would just use Damnation. sure, it can be countered tho... No Glimpse the Unthinkable? Isochron Scepter? Dimir Charm??? Traumatize even? Mind Funerals in 1v1s

addaff on 2014-11-07 update of Draw Control

3 weeks ago

Thank you very much for your feedback Tingettley. I do like Tezzeret the Seeker , but if you have your Ensnaring Bridge out your creatures won't be able to attack. The reason i like to run Damnation main board is affinity. There has been multiple times that i stabilized myself underneath the bridge with different decks and lost to Arcbound Ravager + Ornithopter shenanigans.

Artifact hate is strong in the modern format because of affinity. This is where Academy Ruins really shines. 1U, tap , and put target artifact card from my graveyard on top of my library. As the game goes on we can bring back any hate that we want, Necrogen Spellbomb to lock them out of the game, or Nihil Spellbomb to clear their graveyard.

To be honest, I've never been fond of Dimir Charm for anything and "pixie sticks" doesn't need any extra tech to fix it's draws. Once we get our opponents on a land draw, we shift focus, and ping away at our draw. Raven's Crime is something you would have to test out. Dakmor Salvage would probably find a way into mix as well. Since your current build has a green splash Life from the Loam is an option, but without blue i think that you would be hurting yourself more than helping. I have to argue that pixie needs 5 land to do whatever it wants. Pop Tezzeret, Agent of Bolas and use Codex Shredder s ability to bring it back to your hand at their EOT.

Modern is dominated by aggro builds. Profane Memento ability stacks which is the reason i stuffed them in the main board. When you run into the control/storm/RDW builds it becomes an easy spot to shove your side board tech into. Storm meets Rule of Law , RDW meets Leyline of Sanctity , and control would probably see Blood Moon .

For green enchantment hate, Back to Nature or Naturalize comes to mind. In my opinion the best hate would have to be Seal of Primordium . It allows the green builds to get cards out of their hand and stay under the bridge. Not to mention it's free and doesn't need to tap to pop

Tingettley on 2014-11-07 update of Draw Control

3 weeks ago

I like the idea behind your version. I also like the Damnation main board. I hadn't really thought of that for mine, as the bridge should do enough work to not attack. I also like the idea of Agent of Bolas as a finisher, although I do like Tezzeret the Seeker for his untap ability. It speeds up the mill clock, and still gives access to mill on your opponent's turn. On top of that, he is also a fetch for any of the millers, and can be a blowout finisher with his ult should the Bridge go away or if you have 5 cards in hand.

I also noticed you made your combo with the ruins to throw off your opponents and make them think they are playing slaver lock.

Some ideas on how to change it up a little bit though, I would go down to a 2 of at the most on the Memento. As nice as having great life gain from milling creatures is, its a dead draw if your opponent runs 5 or less creatures. In its place I would go up either 1 more Pyxis or The Rack. The main reason I suggest the Pyxis is because of cards like Ancient Grudge .

Another thing to remember is because you are playing with blue, you also have the option for Dimir Charm . It may seem a little strange, but it is a removal spell as well as deck fixing for both sides.

Last thought is running Raven's Crime . As strange as it is, the deck only needs 4 mana to play perfectly, and anything beyond that is almost considered a dead draw. Running the Crime gives you an option with said land instead of it just being a dead draw. I would honestly suggest removing 1 Thoughtseize, and putting it in the side.

As for the white splash for basic hate, I am sure between the two of us we can find suitable subs for enchantment hate that are not in white. There is bounce effects as well as board wipe effects: Boomerang /Oblivion Stone , just to name 2.

Other than that, I like the deck. It seems very solid, and I will make my Blue Splash version on here soon and we can compare notes. I really like the Pixie Sticks deck and I bet we can make this a tier 1 deck in no time!

TCGPlayer.com Price

Low Avg High Foil
$0.15 $0.33 $1.23 $1.39

Cardhoarder (MTGO) Price

Normal Foil
0.04 TIX 0.08 TIX
Color(s) Black Blue
Cost UB
Converted cost 2
Avg. draft pick 5.87
Avg. cube pick 3.17

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Uncommon
Promo Set Uncommon

Combos

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