Dimir Charm

Dimir Charm


Choose one Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

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Dimir Charm Discussion

Nebulocity on On The Prowl

2 days ago

Maybe Dimir Charm for countering the large board-wipe spells (most of which are sorceries, I think)?

rox5tar on Its not that bad, is ...

5 days ago

Well, i have to admit, Countersquall is pretty decent when it comes to removal, but Dimir Charm does give 3 options on what to do, which is nice if I cant remove my opponents creatures.

Nef on Its not that bad, is ...

5 days ago

Dimir Charm is kinda meh. I really only like the counter clause of it and at that point Countersquall is more optimal. Black has so many more options when it comes to creature removal.

rox5tar on Its not that bad, is ...

5 days ago

What about Dimir Charm? It may not be as good as Silumgar's Command, but it does have a lower CMC and it kind of fits the title pf "No Friends Aloud".

Morac on Tiny Dredge

1 week ago

Double checked, and you are totally right about Vesuva.

I don't think my creature count is high enough to reliably trigger Nether Shadow, and a large chunk of those creatures don't stay in the graveyard for very long. Is a single Narcomoeba strong enough? It only recurs once, and it's only a 1/1. Hm. Might be worth some testing.

Dryad Arbor is very interesting. Can get it back with Life from the Loam and search for it with land tutors. Seems like a good replacement for Vesuva.

Give the Life from the Loam gameplan, I do quite like Gemstone Mine in this deck. I kinda see your point with Lotus Vale, as it doesn't actually increase your mana count on a turn, and it may put some useful utility lands in the bin. Maybe I should replace it with either another basic or another manland like Assembly-Worker or Mutavault.

I might replace Darkblast with Dimir Charm. The extra dredge is nice, but it isn't a very powerful effect.

klone13 on Tiny Dredge

1 week ago

So i mean i don't think vesuva and dark depths creates the marit lage. In modern Dimir Charm has won me essentially the game with my sultai control deck. I feel like DRS should be main boarded b/c he can lock down graveyard, and even if he doesn't lock down the strategy, you still benefit from all three of its abilities. Also what about Narcomoeba and/or Nether Shadow? I also don't like Gemstone Mine and Lotus Vale here. Consider Dryad Arbor (which is not good against burn) and Birds of Paradise.

Morac on Tiny Dredge

1 week ago

By not a thing, do you mean the meta is shaped against it, or that there is a technical reason it no longer works? If it's the former, that's why I'm trying to back the deck up with recurring threats (which, as a plan, could arguably use some more work), but if it's the latter I need to do some major reconstruction.

Spellskite in the board is a very good call. Definitely adding it in.

Not sure if Dimir Charm does enough, though the flexibility is definitely attractive. I think Deathrite Shaman may work against the recursion mechanics that I'm developing. Maybe as a sideboard card?

thehat on The King of Tapping

1 week ago

Review from the Advertise your Deck! forum:

"The reason you should not use it for a creature is because of Blind Obedience, because of this enchantment every creature hits the battlefield tapped, so again extra counters for your Gideon's Avenger."

I don't think this works this way. Wording on Avenger is 'becomes tapped' and wording on Blind Obedience is 'enters the battlefield tapped'. While still good control, I don't think that Avenger gets any more counters.

There used to be a lot of control decks back in 4th ed when Icy was a power card. Haven't seen anyone try to run it recently and I agree that Tumble Magnet may be a better fit, but I think I would take a different approach entirely to this and one that might not break the bank.

I see 2 avenues:

I would look at dropping Tideforce, Lawkeeper, and Blustersquall, Merciless eviction, and Blind Obedience to make room.


The Training Grounds route gives you an enchantment subtheme that you could use to fill out the deck with utility enchantments like:

It also lets you abuse cards like Ethersworn Adjudicator which is just awesome.


I like the ghostly flicker version as it lets you run a lot more control cards that give you a better chance at an endgame against more competitive decks.

Synergy with Deathbringer Liege:

Good Flexibility:

This avenue also gives you good synergy with all of the in color Titan's, which could be included as finishers. Frost Titan seems especially strong

Color(s) Black Blue
Cost UB
Converted cost 2
Avg. draft pick 5.87
Avg. cube pick 3.21


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Uncommon
Promo Set Uncommon

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