Dimir Charm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Dimir Charm

Instant

Choose one Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

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Dimir Charm Discussion

Iliac on Tasigur's Heterosexual Garage

3 days ago

"Needs more filtering such as Impulse or Dimir Charm."

Then add them.

Disallow doesn't seem very good, because Cancel isn't good. Putrefy also doesn't seem amazing, because Murder isn't good.

The bounce lands are just bad in almost all cases, because you get set a turn behind. They're like guild gates that you can't play turn one.

For additions, Dismember is a nice card. Chain of Vapor is likewise awesome. Dispel helps protect you when comboing off. Shred Memory is an ok tutor, with fringe benefits if needed. Languish is a nice wipe, as Tasigur doesn't die to it.

cdkime on DO WHAT YOU WANT CAUSE A PIRATE IS FREE

1 week ago

Angrath, Minotaur Pirate, is not a legal commander because it is not a creature. Only Planeswalkers which specifically delineate that they can be used as a commander (example: Teferi, Temporal Archmage), or when they start as a creature (example: Jace, Vryn's Prodigy  Flip).

Another rule of commander is that all cards in the deck must exclusively fall within your commander's colour identity. Colour identity includes both the colorus to cast the spell, and all mana symbols in the text box. Even assuming arguendo your commander is legal (though it is not, as established herein), its colour identity would be Red and Black. Thus, you can only play cards with Red or Black colour identities.

I am well aware Boros Reckoner can either be red or white. Its colour identity is both Red and White--as such, it would be illegal with a Rakdos commander.

The following cards, would also fall outside Rakdos' colours, and thus would not be permissible:

You also cannot use any lands which have non-Red/Black symbols in their rules texts. Vivid Creek, Island, Dimir Aqueduct, Dismal Backwater, Swiftwater Cliffs, and Izzet Boilerworks are all no-goes. The same is true of artifacts, so Dimir Signet, Izzet Signet, and Sky Diamond cannot be used. While Fellwar Stone can produce non-Red/Black mana, because it does not have mana symbols in it, its colour identity is colourless, and can thus be used in any deck.

I think that covers everything. There might be more that I missed. I hope this proves helpful.

PickleNutz on Mill by JaeHoshii

2 months ago

Heres a list of modern legal Mill spells that I dont think you have listed in your deck.

(Archive Trap pairs well against enemies who are using fetch lands or tutors, you can also control the effect with cards like Ghost Quarter and Field of Ruin)

To make a decent mill deck youll definitely need to splash black as the most efficient cards for mill are Dimir cards.

Youll also want to use Fetch and Shock lands like Watery Grave and Polluted Delta if you want to attempt competitive level play. I would recommend not doing that though because mill is very inefficient against the meta decks in modern and is considered by most to be too slow.

Hope that helps!

Morpheuskibbe on Millions

3 months ago

Dimir Charm and Glimpse the Unthinkable also lots of things called 'jace'

Personally I don't think Enter the Infinite is a good idea, It mills YOU after all.

Illusificate on idk

4 months ago

Replace Despise with Dimir Charm

goblinguiderevealpls on Kess, Dissident Mage Thunderstorm

4 months ago

Anyways, if you are playing in a casual group id recommend mode spells for versatility

Rakdos Charm

Izzet Charm

Dimir Charm

Crosis's Charm

Grixis Charm

Fiery Confluence

Mystic Confluence

Cryptic Command

Incendiary Command

Profane Command

Silumgar's Command

Kolaghan's Command

All of these in graveyard allow you to adapt to all sorts of situations

Counterflux

Vandalblast

goblinguiderevealpls on Ramos the Voltron Spellslinger

4 months ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells

Manamorphose

Gitaxian Probe

Shadow of Doubt

Brain Freeze

Grapeshot

Brainstorm

Ponder

Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony

Reiterate

Increasing Vengeance

Painful Truths

Ramp

Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual

Turnabout

Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor

Gamble

Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

takeaseathoney on Collateral Damage

7 months ago

so, i don't play mill decks, but here's some cards i would include maybe

Thought Scour seems efficient, you might want 4 copies. extra credit for being instant speed; you can hold on to it until the end of your turn, to wait for an opportunity to counter something.

Nephalia Drownyard might be good if you decide to run a splash of black in here too. there's a lot of good black mill cards.

Psychic Strike for instance, or Grisly Spectacle. or Dimir Charm.

Jace's Phantasm for board presence

Mirko Vosk, Mind Drinker <3

Phenax, God of Deception

Jace, Memory Adept if you wanna pull out the big guns

Mind Sculpt

Tome Scour

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