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Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.
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And finally, I recommend taking Dimir Charm for some versatility. It allows you to hose some early game aggro, counter sorceries, and to control the mid to late game draws. I would take it in place of Negate .
Though your deck may not be mill, the minor things add up when combined with Consuming Aberration
Dimir Charm can help set up what you want to take from the top of their library. This deck looks fun. +1
Good to see that you're doing well with Esper Control.
If you check out my Esper Control deck, I explain my reasoning behind Dimir Charm . You can also see what has been working for me. The main deck is pretty much exactly the way I want it, but the sideboard is always under construction.
Thanks for that detailed explanation, kmcree. I've got another Sphinx's Revelation coming, so I think I should be okay on the draw once I put it in. Next FNM I might cut the 2x Azorius Charm for 2x Dimir Charm and see how it goes. I'll have to think about it.
I was looking at your own Esper deck. Just out of curiosity, what matchup do you run Obzedat, Ghost Council against? It seems like it might be a solid sideboard card against another control deck, as it can dodge sorcery removal.
I think I might try 1x AEtherling and 1x Blood Baron of Vizkopa main and then side another Baron. AEtherling has proven to be a very powerful card for me, and it and Elspeth, Sun's Champion are my consistent game winners.
I would also appreciate a +1 on my deck! Thanks for the suggestions!
There are two problems with Counterflux . First, the mana cost is too specific. Leaving two blue open for Dissolve is hard enough. Leaving a red one and two blue open for Counterflux is just too much to ask for each round. Second, if you are in a counter war, the other player can bipass it by countering an earlier card. Since the new card will be on the stack later, it will resolve first. So, yes, Counterflux is technically the best counter in regard to its effects, but the mana cost makes it difficult to cast and it can be bipassed in certain situations. Going with Dissolve ,Psychic Strike , Gainsay , Negate , Essence Scatter , Syncopate or even Dimir Charm is a better option on the average.
After taking another look at your deck, I think that another commentator is right. You do seem to have too many expensive counters in the main. Try Dissolve or Psychic Strike and then complement that with two cost counters or Syncopate .
Ral Zarek is also a mixed bag. Yes, he can be good, but he is lackluster in a deck without much burn. But keep him if you like him. Another creature that you may want to consider is Nightveil Specter . It's fast and you are likely able to cast a lot of the opponents spells that it exiles with three colors. Plus it can be a source of lands for you.
Pilfered Plans is better than Divination as it disrupts scrying. I would add another Mizzium Mortars to better deal with Blood Baron. Dimir Charm is much better than Izzet Charm . It deals with aggro, most of the creatures in MUD, pack rat and much more. It also serves as an effective counter against sorceries and it can disrupt scrying. An Elixir of Immortality helps offset the lack of lifegain of Grixis and helps against control.
As for creatures and planeswalkers, I would add at least two, if not three, more Jace, Architect of Thought and at least two, if not three, Ashiok, Nightmare Weaver . The former is just necessary for card draw and mitigating creature damage. Without him, you just don't have enough draw to compete against control or G/R monsters. The latter is very effective at stealing creatures. I'm also not sure about Niv-Mizzet, Dracogenius . Yes, his abilities or nice, but at 6 mana he is slow to the field and easy to wipe out.
Regarding your sideboard, I would drop Counterflux as you have enough counter already, as well as Skullcrack , which just isn't very effective. Pick up two Lifebane Zombie against green or white match ups and two Stormbreath Dragon against any white control deck. Alternatively, you can main the dragons.
I shall upvote you for playing Grixis. Please see my deck, too. I always appreciate comments.
Definitely test the Baron out. I run him as a 3 of and I've never been disappointed. Started as a 1 of, then 2, and finally threw in a 3rd. He wins me so many games.
As for Dimir Charm , the removal hits tons of big threats, including Nightveil Specter , Mutavault , Master of Waves , Pack Rat , Trostani, Selesnya's Voice , and more. It can also be used to counter an early Thoughtseize , Rakdos's Return , Dreadbore , and more. And finally, the mill part can be really useful, especially with all the scry. Opponent scrys, leaves it, and then you mill it. Or you can use it late game to set up his draw on critical turns, and keep him from getting anything that will allow him to stabilize. Overall, I think it has more utility than Azorius Charm .
|Avg. draft pick||6.71|
|Avg. cube pick||3.32|
|Commander / EDH||Legal|