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I myself will definitely just add +2 Doom Blade .
I totally agree with you man. Personally, I've never felt at ease with using one-of cards in a deck because of the statistical probabilities that work against you there, but the idea of the Transmute mechanic really got my imagination going here.
Many of the one-of cards in this deck are actually performing the functions of another card, but with a more specific purpose. Consuming Vapors is taking the slot for my fourth Drown in Sorrow , while Dimir Charm is my third Doom Blade , and Tribute to Hunger is my third Far / Away . Drawing these one-of cards instead of the main versions won't normally cause me any trouble, and having some specific answers to Transmute for later can really help the deck take advantage of special situations.
This decklist would look a lot tidier if I were to replace these special cards with their main counterparts, but it would also be much less flexible, and not nearly as fun. Toolbox decks like this one are enjoyable because they test your skill as a deck pilot, and can often be played over and over again without getting stale. These factors have made even tournament decks like Melira Pod very popular.
The shell here can also be heavily modified to suit your own needs, so tinkering with it is a really great deckbuilding exercise.
Again, force of habit, Curse of the Swine got auto added. I AM running back so there is better removal if it becomes an issue. I'll remove it, for now.
Sakashima is in there to clone my general, getting 2 dudes when a guy hits the graveyard makes me think that he's worth it, but that's just me.
I'm not sure if the Blood Speaker is worth it if you only have three demons. The others I'd think don't belong are Silent-Blade Oni and Curse of the Swine . I think that Dimir Charm doesn't have enough of an impact on the board state. Sakashima the Impostor doesn't really fit into this deck. Time Stop also seems a little strange. Stitched Drake isn't really good.
By the way, what is your win con in this deck?
Looking good. +1.
I second carpecanum's comment about buying a pre-made deck. Eternal Bargain comes with a fair amount of the cards you have in here, and you can sell/trade what you aren't going to use for the cards you want. It will most likely save you money in the long run.
Rather than signets, I'd recommend Azorius Charm , Orzhov Charm , and Dimir Charm . They cost an additional mana, but you can easily get these cards into play in the format, and they all have additional uses. Though if you run Muddle the Mixture , it would be nice to be able to tutor for your signets. Something to think about.
I hate giving suggestions without providing feedback about what you might replace things for, but you have a better idea of the strategy you're going for, but some other great EDH cards in these colors are Dovescape , Enchanted Evening , Greater Auramancy , Sphere of Safety , Bloodchief Ascension , Cyclonic Rift , and probably a bunch of other stuff I can't think of at the moment.
Good luck and have fun. I really like what you have here.
hey renkai, ive tried a bunch of creatureless mill builds and for my taste i usually find the sorceries that only mill like Tome Scour are dangerous because they dont affect the board state. most of the time when my creatureless mill builds win is when they just lock everything down first and worry about the milling later. Codex Shredder Grindclock Mind Grind are all win cons that you can use in fewer slots to leave more slots open for 'controlling' to happen. Negate Dimir Charm Izzet Charm Ulcerate Bile Blight Drown in Sorrow Ashiok, Nightmare Weaver Liliana Vess Mizzium Mortars etc. also i usually the find Crypt Incursion main board material, its also generally a 'win con' in the sense that I think Ive seen my creatureless mill decks win almost 95% of all games in which it goes off and gains 20 or something.
i ususally prefer Augury Owl over omenspeaker for modern because the difference in their abilities to block i find not as important as the increased scry and evasion for offensive. Invisible Stalker over the triton probably too, keeping key tools like that on the board in modern is very difficult and important. definitely worth an extra colorless. Indulgent Tormentor might not really have what it takes for modern. 5cmc and bolt-able and he doesnt affect the board the turn he enters play. he feels pretty standard-and-done to me. Nekrataal could be an interesting sideboard play in that slot because you could retraction helix on your agent of fates to drop the nekrataal again to take out two creatures with one helix. Herald of Torment is good enough to get some work done. remember he can be bestowed on the agent to a) trigger heroic and b) give the agent evasion and swing for 6 over the top that turn. bident is too slow for serious modern usually. just go Serum Visions even Foresee at that 4 drop slot. 3 aqueous form might be too many. try 2 maybe, perhaps even just 1, drawing two in a row is a loss probably and an opening hand with two of them is very very questionable. the danger with those supplemental auras like that is that they cant get any work done themselves if you draw too many of them and increase your chance of getting 2-for-1'ed if they take out the creature wearing it.
Tormented Hero and Spiteful Returned could potentially plug in here and get some good work done as well. they are fragile and offensive minded, but hero gives you something else to hit with your strings when theres no agent on the board or they have no creatures and returned can be bestowed on the agent late game to trigger him too. you probably need more than just 4 mizzium skins to keep the agents alive though. whenever ive tried to run agent in modern, he just gets blasted off the board right away. Negate Spell Pierce Mana Leak could help. oh! the better of the two dimir 3drop counterspells: Soul Manipulation dont forget about Dimir Charm either. its definitely not my favorite of the guild charms, it requires some special circumstances to really shine, but i still find it quite playable. last thing i can think of probably is Far / Away . doesnt help you too much with the heroic, but its just such a strong strong dimir card that its worth considering most times probably.
|Avg. draft pick||6.71|
|Avg. cube pick||3.32|
|Commander / EDH||Legal|