mtg, mtg cards, magic the gathering, gaming, geeks

MTG Deck Builder
Dimir Charm

Dimir Charm


Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

Acquire Dimir Charm

Set Price Alerts

Dimir Charm Discussion

IzuKorasu on My personal mind reaper library

1 day ago

This is more of a counter library, I have Circu, the Mind Remover which is focused more on putting an opponents mind to good use with cards like Praetor's Grasp or Acquire and getting bonuses from mill like Mindshrieker

Undead Alchemist and Talrand, Sky Summoner both give your inst/sorc spells some backup in the creature token department.

Dimir Charm is actually a strong control card, first giving the option of a limited counterspell for some threats. Then giving you the option to blow up walls, or utility creatures that your opponent is using. Lastly and best of all, it lets you decide what your opponent draws next turn (added control) and what 2 cards to discard. Both taking cards out of their deck and helping you use the counter spells more efficiently (or can be used on yourself to help you draw what you need) all on one card. While Fact or Fiction can give you needed cards into your hand, your opponent knows what cards you can use and the pile you choose says alot about your hand and your plans.

well that's about my two cents, either way looks like an interesting deck unless you mill an Eldrazi, also commander is a format with exactly 100 cards (99+general) so your a little over.

cjk191997 on Everybody gets a Mill!

1 day ago

Mirko Vosk, Mind Drinker is a must at lease a one of and Dissolve is better than Psychic Strike no doubt and i would look into Elixir of Immortality less doom blade more Hero's Downfall also lose the Traumatize by the time you get the mana you're dead also it needs more removal such as Disperse or Cyclonic Rift and maybe Devour Flesh or something of the black removal variety and i think this needs Dimir Charm kills pack rats kills greens mana ramp and also kills lots of agro cards and the looking at the top three cards is huge but a different thing you could do is run Deathcult Rogue for a different win condition because noone runs rogues and if you ran him you could use Paranoid Delusions with the cipher

Draugo on Can someone explain to me ...

2 days ago

I would rule that since Alex did not in any way indicate that he was holding priority and there's no reason for him to do so and that since Dimir Charm can only be effective before any of the abilities resolve Bob has to cast it in response to the first activation rewinding back the three after that leaving the mana from those three activations in Alex's mana pool. There is no ambiguity to intent. No held priority was declared and so no priority is being held. And since this is an acceptable tournament shortcut we are not rewarding anyone for bad play.

Devonin on Can someone explain to me ...

2 days ago

So lets get a case then, Draugo

Alex controls Nylea, God of the Hunt and Squire

Alex says "I activate Nylea 4 times targeting Squire" and taps land sufficient to add 12GGGG to his mana pool.

Bob says "In response, I cast Dimir Charm choosing 'Destroy target creature with power 2 or less' targeting Squire

Dimir Charm resolves.

Alex suggests that he was using a shorthand, and that each instance resolved before Alex activated the next one, and so by the time Bob cast Dimir Charm, Alex's Squire was a 7/8 with one last activation of Nylea on the stack, and that only by rewinding the game to before the first instance resolved (meaning Alex gets back the 12 mana they had tapped to pay for the other 3 activations) for this to work how Bob wants.

Bob calls a judge and say that because Alex said they activated it 4 times, that they were holding priority because you can't activate multiple things before any resolve while not holding priority. Bob suggests that if Alex had asked if there was any response to the first activation, or simply activated it once without stating the intention to activate it multiple times, paying for it multiple times, that might make sense, but that Alex should not be rewarded for bad play by activating the ability multiple times before passing priority.

You rule that Bob is wrong? What do you rule? The game rewinds to when Alex has only paid the activation cost of Nylea once and then proceeds? Each one -did- resolve, and now Dimir Charm fizzles for lack of legal target?

Planeswalker27 on Bant Control

5 days ago

This deck looks solid, the only thing i'm concerned about is the lack of removal, i find that a 2 mana removal spell early game can REALLY help in the long run. I personally use Dimir Charm but since you're not in black, Reprisal or maybe Selesnya Charm ? That's all I can think of off the top of my head. Other than that this deck looks like it could rival even some top tier decks! Hope this helped! ~Planeswalker27

iriveanu on First Standard Deck since Odyssey

5 days ago

Hello! Been a long time since last play.

i'm thinking of building a standard deck with cards i currently have :

Land: 4xDrowned Catacomb 2xRogue's Passage 4xWatery Grave 8xIsland 8xSwamp

Creature:4xJace's Phantasm 4xWight of Precinct Six 4xConsuming Aberration 2xAvatar of Woe 4xHedron Crab

Planeswalker: 2xJace, Memory Adept

Sorcery: 4xMind Sculpt 4xBreaking / Entering 4xMemory Sluice 4xTome Scour 4xMind Funeral

Instant: 4xCounterspell 4xPsychic Strike 4xDimir Charm 4xThought Scour

Artifact: 2xTrepanation Blade 2xGrafdigger's Cage 4xCodex Shredder 1xKeening Stone 2xChalice of the Void

Total 91 cards. I would like to build my deck with 60ish cards if possible, which cards should i add/throw? As you can see, the theme about this deck is about milling and using creatures to synergize with milling theme..

Any feedback or suggestions will be very well appreciated. Thanks!

GoofyFoot on List of Modern Sideboard Staples

2 weeks ago

for land, Cavern of Souls is very useful as well, and I even know some who like things like Ghost Quarter in the SB. if you are running a non-activated ability based deck, Suppression Field is fantastic. Kataki, War's Wage is pretty boss for artifact removal. Counterspells like Spell Pierce and/or Condescend are strong too. Timely Reinforcements is a great sideboard card, and all the Ravnica charms save Gruul Charm , and maybe Dimir Charm are super strong as well.

RosstheELF on 2014-07-21 update of Keranos's Perfect ...

3 weeks ago

So far I havnt had much land truble but if I start I'll addanother land. For Thoughtseize I don't have any but I might try to get a few. For card draw I'll try the cards you mentoned but when m15 comes out I might just use Jace's Ingenuity . What are your thoughts of me switching out Dimir Charm for Bile Blight so I have more instant speed removal. I plan im getting some downfalls soon. Price

Low Avg High Foil
$0.12 $0.34 $0.99 $1.7
Color(s) B, U
Cost UB
Converted cost 2
Avg. draft pick 6.71
Avg. cube pick 3.32


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Uncommon
Promo Set Uncommon