Dimir Charm

Dimir Charm

Instant

Choose one Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

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Dimir Charm Discussion

SasukeUchiha on Mill Your Mind Out

1 week ago

Mind Grind can easily be replaced by Mind Funeral since for 3 mana Mind Funeral does what Mind Grind takes 6 mana to do. Archive Trap is better than Traumatize when hard casting in 99% of your games, so you change one Traumatize for an Archive Trap. I might add one Creeping Tar Pit just to give you another win-con if mill doesn't work. I would personally change one Psychic Drain for a Jace, Memory Adept. To help deal with tron decks and man-lands, as well as trigger Archive Trap, you could add two Ghost Quarter. I would change two Cyclonic Rift for two Mana Leak since it is more useful to counter stuff in the early game than to return it to your opponents hand (unless you use Remand). I would also take out the other Traumatize and one Psychic Drain into some sort of card draw such as Inspiration, Jace's Ingenuity, or Think Twice. I would add Inquisition of Kozilek or Thoughtseize maybe take out two Dimir Charm, and one Tome Scour. These are just what I see would make the deck a lot more competitive, and run a lot more smooth.

uargaroth on Mono-Black Infect (Modern Competitive)

1 week ago

Have you considered splashing blue for Dimir Charm and Treasure Cruise? I think those cards are very powerful in the current modern meta. Also, I would play Darkblast over Disfigure, as it is repeatable and fills up your graveyard for Pike.

Eretoryi on 2014-12-06 update of Postmodernism, bringing ...

2 weeks ago

You are right, LittleLeaf, five sweepers plus targeted removal is overkill. I will need to thin them out somewhat. I'll see what I can figure out. My problem is that I love all of my different sweepers so much, haha.

  • You have explained the purpose of a sideboard in a completely new way to me, that is a great perspective. I would say that you need to add a qualifier to your statement, though. You play twice as many sideboarded games, as long as you win two games and lose one every match. It's really not a big deal, anyways.
  • Because of your reasoning, I could see moving Rakdos Charm to the side. The reason I play Contaminated Ground is to work against land-dependent strategies, like Valakut and UrzaTron decks. Maybe three is too many. Again, I will see what I can do.
  • I will definitely take the time to retest Mana Leak. Maybe I just haven't had a good experience yet. I will also try out Olivia Voldaren because, hey, I have one, and she has been a star in older Grixis control decks.

  • BlatantLizard, I tried all of the charms in my early days. I literally played two of each in the mainboard. Unfortunately, I found myself never choosing any option but draw/discard on Izzet Charm and destroy two power or less creature on Dimir Charm. Because of this, I figured that Terminate was better than Dimir Charm, and that Dig Through Time, Jace, Architect of Thought, Remand, and Electrolyze were all together better than Izzet Charm.

    Quicken is a decent card, although I will be extremely hard-pressed to find room for it. Thanks for the suggestion, I will see what I can do!

    Thank you very much for the discussion, LittleLeaf and BlatantLizard. Grixis solidarity, indeed!

    BlatantLizard on 2014-12-06 update of Postmodernism, bringing ...

    2 weeks ago

    Quicken would be a nice fit here. At worst, it's a one mana cycle and it only gets better from there. Izzet Charm acts as a counter, spot removal, or looting while Dimir Charm serves a fairly similar role, allowing you to counter, kill or find what you need while fueling Dig Through Time. It can even let you sabotage the opponent of you're worried about a certain top deck.

    xlaleclx on How Charming

    2 weeks ago

    Dimir Charm sees a bit of legacy sideboard play

    BrandonJamesCAC on Just for fun - Favorite ...

    2 weeks ago

    I find charms to be really fun and generally, at least moderately useful.

    What are your favorites? Not a technical breakdown of meta and "which is best" just the ones you love to see.

    Mine are Dimir Charm mainly because when I use the library spell, I really need it and the counter sorcery and small kill spell are helpful too.

    and Selesnya Charm even though not the best, I like that you can flash in a creature and kill a fatty.

    railwaystation on grixis friends

    3 weeks ago

    The thing that I don't like with Jace Beleren + Notion Thief is that you're probably using two turns to draw three cards and put a 3/1 body on the board, and that's pretty slow. But yeah, playtest and keep playtesting to find out what you like.

    Despise is kinda narrow, modern has a lot of combo things like pod, scapeshift, and twin that you'd really want to hit the non-creatures. But it works very nicely against aggro given how cheap it is.

    A thing you could do that I found worked (on a low budget too) is to use things like Dimir Charm, Psychic Strike, and counterspells/killspells with Extirpate and Surgical Extraction to pick out things you don't like and leave all of them dead for good. I drafted up a deck that was ~$70 with no pains/fetches, and it 2-0'd storm, soul sisters, and rdw. I had Master of Cruelties + any way to deal 1 damage as my win con, a little janky but works. But that's a completely different deck that apparently uses grixis colors haha.

    Color(s) Black Blue
    Cost UB
    Converted cost 2
    Avg. draft pick 5.87
    Avg. cube pick 3.17

    Legality

    Format Legality
    Legacy Legal
    Vintage Legal
    Commander / EDH Legal
    Modern Legal
    Duel Commander Legal

    Printings View all

    Set Rarity
    Gatecrash Uncommon
    Promo Set Uncommon

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