Dimir Charm


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Dimir Charm


Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

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Dimir Charm Discussion

babushkasara on All hail the ancient crab

4 months ago

You do have Drift of Phantasms but more tutors are always good - like Dark Petition or Diabolic Tutor. I don't recommend adding tons of them, but those are some options.

Also, you don't have very much removal in the deck so far, I don't think, and you don't have much recursion. I'd also recommend more land than 29. Mortuary Mire is a good start for two of those.

More suggestions:

ParadoxicalSlacker on i need a second opinion

4 months ago

Cellar Door could be very viable if you use cards like Anticipate or Dimir Charm so you can filter what cards will be at the bottom of your library. And if you want Isochron Scepter to be a key part of your deck, you could activate it every turn.

soupdragons on Duskmantle Mindcrank!

5 months ago

You can probably take the Dimir Charms and the Far / Aways out for Dismember,Mana Leak or Tome Scour. Neat deck, I used to play something very similar.

VelvetVendetta on Control Zur

5 months ago

If you want to increase your clock Copy Enchantment is a very versatile enchantment that can double your Empyrial Armor.

I also testing Dimir Charm as a way to cheat my counterspells count and removal in the same slot, it kills Aven Mindcensor and Containment Priest and in some cases Scavenging Ooze should work well enough for me for those reasons, idk about your particular list tho.

NOTE: Counterbalance worked so damn well in my meta.

Iliac on Tasigur's Heterosexual Garage

5 months ago

"Needs more filtering such as Impulse or Dimir Charm."

Then add them.

Disallow doesn't seem very good, because Cancel isn't good. Putrefy also doesn't seem amazing, because Murder isn't good.

The bounce lands are just bad in almost all cases, because you get set a turn behind. They're like guild gates that you can't play turn one.

For additions, Dismember is a nice card. Chain of Vapor is likewise awesome. Dispel helps protect you when comboing off. Shred Memory is an ok tutor, with fringe benefits if needed. Languish is a nice wipe, as Tasigur doesn't die to it.

cdkime on

6 months ago

Angrath, Minotaur Pirate, is not a legal commander because it is not a creature. Only Planeswalkers which specifically delineate that they can be used as a commander (example: Teferi, Temporal Archmage), or when they start as a creature (example: Jace, Vryn's Prodigy  Flip).

Another rule of commander is that all cards in the deck must exclusively fall within your commander's colour identity. Colour identity includes both the colorus to cast the spell, and all mana symbols in the text box. Even assuming arguendo your commander is legal (though it is not, as established herein), its colour identity would be Red and Black. Thus, you can only play cards with Red or Black colour identities.

I am well aware Boros Reckoner can either be red or white. Its colour identity is both Red and White--as such, it would be illegal with a Rakdos commander.

The following cards, would also fall outside Rakdos' colours, and thus would not be permissible:

You also cannot use any lands which have non-Red/Black symbols in their rules texts. Vivid Creek, Island, Dimir Aqueduct, Dismal Backwater, Swiftwater Cliffs, and Izzet Boilerworks are all no-goes. The same is true of artifacts, so Dimir Signet, Izzet Signet, and Sky Diamond cannot be used. While Fellwar Stone can produce non-Red/Black mana, because it does not have mana symbols in it, its colour identity is colourless, and can thus be used in any deck.

I think that covers everything. There might be more that I missed. I hope this proves helpful.

PickleNutz on Mill by JaeHoshii

8 months ago

Heres a list of modern legal Mill spells that I dont think you have listed in your deck.

(Archive Trap pairs well against enemies who are using fetch lands or tutors, you can also control the effect with cards like Ghost Quarter and Field of Ruin)

To make a decent mill deck youll definitely need to splash black as the most efficient cards for mill are Dimir cards.

Youll also want to use Fetch and Shock lands like Watery Grave and Polluted Delta if you want to attempt competitive level play. I would recommend not doing that though because mill is very inefficient against the meta decks in modern and is considered by most to be too slow.

Hope that helps!

Morpheuskibbe on Millions

9 months ago

Dimir Charm and Glimpse the Unthinkable also lots of things called 'jace'

Personally I don't think Enter the Infinite is a good idea, It mills YOU after all.

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