Choose one Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.
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Dimir Charm Discussion
1 week ago
I believe my meta may be very different than yours - boggles is around regularly, having said that your points do seem valid.
Not multiple mill spells against control, multiple fog effects to stay in the game.
Dimir Charm for example won me several matches the other night against Gifts Ungiven - having the extra counter sorcery spells in there really saved me the match, I was able to force Iona into her hand rather than have it hit the grave, it also kills 90% of what I saw at my most recent tournament (so many combo decks), but I suppose in saying that I must concede that Darkness would be better in slot than ensnaring bridge. Guess I need to get my hands on some.
The decks I played against at the most recent tournament were Melira combo, Gifts Ungiven, Affinity and Bant Company. Jund isn't a thing at my LGS, it was middle of last year, but not any more. Having said that many of these decks were fetching, or in the case of Affinity, runs few lands which makes them better targets for Mind Funeral, I just worry at how frequently it was hitting for 5 as I said.
You find milling 13 for 2 at instant speed underwhelming!? Dang!
1 week ago
plusmental thanks for your comment.
As for the control matchup, it is so good (a good reason to play this deck, actually) that what defence card you run is not relevant: you can easily afford to have 7 dead cards (your fogs) in the matchup, and you can still switch them post side.
Of what you have to draw multiples? Of mill spells against control? That is not a problem, since they hardly put any pressure and they cannot run a lot of counters. Of fogs against aggro? The deck should be built so as to win after the first fog (or to cast another one, in case).
It is impossible to lose against dredge with all your fogs and grave hate. I see an argument for Ensnaring Bridge against reanimator, but a fog against Griselbrand is pretty effective and at 3 mana you also have Crypt Incursion, but you should be dead in any case on turn 3 (you should not be able to cast Ensnaring Bridge in any case.
Aura is quite even preside, and near impossible post side. I understand you have Ensnaring Bridge and they need to draw a removal fo it, but you (almost surely) need to draw your own removal for Leyline of Sanctity meanwhile: it is at best even post side and Aura is not widely played, so it not really a great reason for running Ensnaring Bridge. As for playing Surgical Extraction on their answer to Ensnaring Bridge, you are assuming that they are not diversifying their answer, that you are milling (against a Leyline of Sanctity), that you mill a specific card played in few copies, that they haven't drawn it meanwhile and already destroyed your Ensnaring Bridge, all thi assuming too that you drew an early Set Adrift and an early Ensnaring Bridge with sufficient lands (and a mill spell for Set Adrift). These requirements are not realistic.
In general against other decks, even when the stars align and you meet the relevant conditions I just remebered, pointing Surgical Extraction at their answers to Ensnaring Bridge only works half of the time because near half of the aggro decks run Ancient Grudge. So this plan is heavily flawed, and we have better to do anyway.
I find Archive Trap pretty underwhelming on its own; I would never pay 2 mana more for this effect.
Dimir Charm. I have an hard time figuring how to make a 2-mana defence card work since you have that spot on the curve crowded. And it does not solve any problem at all.
Hope you have a good mill. ;)
2 weeks ago
I considered turning to a fog focussed deck myself but my concern was the control match up and that you have to draw multiples. When facing decks like dredge, boggles or reanimator it seems easier to Surgical Extraction away their artifact removal.
I found that Mind Funeral rarely hits enough to be worth it so I tended towards the artifact strategy of Mesmeric Orb which you have covered in detail and I have paired this with Manic Scribe. I did use to run Trapmaker's Snare x 2 for grabbing Archive Trap or Ravenous Trap from the board, and it worked well, I just found I needed more utility.
A card that is worthy of a look due to its versatility is Dimir Charm. I have found a number of times keeping up the two mana for this card has been worth it.
Good to find another competitive mill player.
3 weeks ago
Any thought's on Dimir Charm as another way to stack your own deck at instant speed? Seems like you could do it to either control opponent's draw by playing it at end of their upkeep, or set up your miracle by casting at end of their turn.
1 month ago
3 months ago
Bovine073, I believe that Izzet Charm would be too powerful if it could counter any spell, unless it cost 3 mana, which would defeat its purpose, and the same is true of Dimir Charm, as well, although I do believe that it could counter instant as well as sorcery spells and still be balanced.
3 months ago
If Izzet Charm did not have 'noncreature' written on it, it would be played far more than it is now, I think. There are more examples with Dimir Charm (ie. change "sorcery" to something else or boost the power).
4 months ago
Thanks appreciate it, I like the idea of Patriarch's Bidding since it would bring everything of mine back but could backfire since most decks are themed that I run into. You are more than welcome to take a look at my other decks since i'm just starting putting my decks on here. I already have two cards that I want to take out which is Dimir Charm and Visions of Brutality. Maybe's that I would take out is Sutured Ghoul and Royal Assassin