|Commander / EDH||Legal|
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|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
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- All creatures get -1/-1 until end of turn.
- Destroy target enchantment.
- Regenerate each creature you control.
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Golgari Charm Discussion
2 weeks ago
Heywallisface, thank you very much for your comment!
I haven't even thought about Grisly Salvage and Vigor Mortis as a combo. Usually I discard Corpsejack to the Troll, and then bring it back with Vigor Mortis for that additional counter (which usually means three counters). So first choice is Kalonian Hydra. At CMC 5, it may not be the most powerful choice, but I'd think it'd be quite the game ender.
I've also thought about the Death's Shadow/Varolz combo, but the Shadow's price tag is quite something. Then again, so's the price tag on all the good dual lands, and since they're going to be in the deck as well...
Golgari Charm has been in the mainboard since Day 1, and stayed there because my local meta (read: my flatmate's decks) run many tokens and enchantments. But you're right, it's a Sideboard card.
Strangleroot Geist can only get counters once, and he needs to die for that to happen, so he's not really that efficient. Experiment One I've also considered. Its regenerate ability is quite nice, but Evolve is too slow and unreliable for my taste, and he lacks something in the form of getting over blockers. Scavenging Ooze lacks protection and something like Trample or Menace, but its definitively a very good sideboard card.
Again, thank you for your suggestions. I'll make some proxies, do some testing... punt my friend's Eldrazis to the moon.
3 weeks ago
3 weeks ago
I feel like to take full advantage of these above cards, maybe do the Varolz, the Scar-Striped with Death's Shadow combo (to make room maybe ditch Corpsejack Menace and Winding Constrictor, cause they don't look like they particularly speed up the counter-engine by anything massive... they add more counters but slow everything down it the process casting them so the net gain is "meh").
Consider moving Golgari Charm to the sideboard too - it's only particularly useful in matchups where there are enchants to destroy or you're against tokens/board-wipes (and your important creatures can regen themselves anyway). So not really a good draw in 80-90% of games. Experiment One could be a good replacement as it's fast and could be another great target to chuck counters on. If you don't like the idea of the Experiment, Strangleroot Geist could be a decent choice as well, or Scavenging Ooze.
1 month ago
Vincentc1 I've won quite a couple games through Revel in Riches especially if you count in the times where it manafixed me and or allowed me to play something I else couldn't have payed for. The biggest surprise in the deck has been Dragonlair Spider for me though. Getting those 1/1 blockers each time and opponent casts a spell is just insane for this deck. I liked the look of Golgari Charm and Heroic Intervention I'll side board em and test it out. Been kinda looking for Fogs with an Edge and these sure look like they'd do that.
I have multiple playgroups, this deck is more for at the kitchentable with beers n friends. I got 3 decks that are somewhat too solid to play after a bunch of beers because of how competitive they can be and just demolish themed decks.
Marchesa, the Black Rose EDH, Hentai, the Corrupted ReAnime.tor and The Scorpion God makes minds Rot. are my more feared decks. And I generally like to play something more lighthearted after I do a match with one of those. This deck being one of those more lighthearted ones. I also have another with Xenagos, God of Revels as commander. Wich basically lets me punch one person out of the game and then I get hated out of the game. This one I play more politically as I just keep cursing the player that is just then winning at the time making people incentivised to attack em. Or I give away other goodies like Humble Defector.
1 month ago
Vile-Wesker, nice deck I like the Revel in Riches in here, have it win you a game before ? Overall, how's your deck perform and what is your meta ? I would love to play cards like Bitter Feud,Sower of Discord,Avatar of Slaughter, but it always end up being a situation where suddenly I have two opponents and the third one just stay there as a spectator and laught seeing the ennemy smash me... hahaha. Does that situation happened to you once ?
Do you fell like sometimes you need more than 2 boardwipes or if creature just massively dies to combat ? And is there a lot of target removal in your games ? Cause I love to Golgari Charm my creatures from nowhere or even if it's from another deck that needs a little bit protection, Heroic Intervention all my permanent in play in response to mass boardwipes. At least it save me from one of the many everyone play. Heroic Intervention is a little higer than 5, but is an amazing response to keep for the late game when you are one turn away from winning. The other card is just nice flexibility for response to terrible enchantment, wipe plants token of whatever token my enemy have and mostly, protect my dudes. Good work and thank for the suggestion the card is already in the deck !!
1 month ago
I really like heartless summonings style decks and this deck seems really solid, my only suggestions would be some sideboard tech.
Maybe instead of Damnation in the side, you could run Ritual of Soot because your stuff is going to be way bigger than theirs even if ritual doesn't kill it, while also allowing you to do a one-sided wipe.
1 month ago
suppose I have Ramos, Dragon Engine on the battlefield and I play a Simic Signet what happens? Also does a spell like Golgari Charm copied with Cloven Casting put counters on Ramos, Dragon Engine twice?
2 months ago
@TheRangaRanger Thanks! It has won me games in unconventional ways before, and I hope the changes I have made speed it up more to keep up with some of the faster decks in my meta. Still some playtesting to do and changes to make. I hope it does wonders for you!
To your point about the Golgari Charm, I originally considered it for the 1.0 version of this deck, but decided not to include it for several reasons: I have some strong enchantment removal in the deck already (more couldn't hurt, but I am sufficent right now with that I have), the regenerate mechanic wouldn't work how I was hoping it would with the tokens,as they just become tapped and do not die. The -1/-1 is really great for mass removing the Saprolings, but I figured I have enough instant speed sac mechanics in the deck to remove my Saprolings, even with a creature like Sporecrown Thallid in play. So for me its not ideal, but if you wanna run it by all means go right ahead!