|Commander / EDH||Legal|
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|Return to Ravnica||Uncommon|
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- All creatures get -1/-1 until end of turn.
- Destroy target enchantment.
- Regenerate each creature you control.
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Golgari Charm Discussion
2 days ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
3 days ago
Surgical and Thoughtseize are sort of a package deal that combine well with counters to make it extremely hard for combo decks to win. Thoughtseize and Surgical also make a surprisingly good plan vs. Tron, since they actually have relatively few threats that aren't cleanly answered ny Path/counters (well, unless Karn comes down on T3). RiP is actually not that great against dredge since they have Ray of Revelation and Abrupt Decay/Golgari Charm to desroy it, but a well-timed Surgical really is lights out. Death's Shadow decks tend to be very favorqbke for Esper, but Alliance is great and still worth playing a lot of.
As for no Stony Silence, Affinity tends to be a favorable matchup too (tho not as favorable without Spell Snare), so I would only run it if Lantern Control is a consideration. Purge is there for exiling Lilianas, Blood Moon, Keranos, Nahiri, Death's Shadow creatures (partiularly Grixis' delve threats), and other random crap like Koth.
1 week ago
Not quite on Golgari Charm (I wish, though). It only works on creatures on the battlefield. The official rules text is "regenerate means the next time this creature would be destroyed, it isn't. Instead, tap it and remove all damage from it and remove it from combat." So it only works on creatures on the battlefield, but it'll save your team from some boardwipes and spot removal
1 week ago
landofMordor Golgari Charm can regenerate every creature in my graveyard? That sounds like an amazing card to add so that I can get my -1/-1 creatures back into the field and get more tokens. As for Blossoming Defense, I have a similar function with Echoing Courage but I suppose that could work just as well.
1 week ago
2 weeks ago
3 weeks ago
Obviously BUG hold a lot of powerful spells, especially in the form of removal in BG, so with a build of the obvious delver, probably goyf, and some other flex spots in creatures (bob, snap, tasigur/ angler, other) and plenty of spot removal/added counters, could it be a contender in the current field. Obviously a list would need tinkering, but mainboard Golgari Charm gets rid of the problem of Lingering Souls blockers (which I see as a main holdback for the deck). Like you said rothgar13, this isn't legacy but modern still has many avenues to be explored since there is a lot of movement in the deck field. Im not saying this could be a tier one with Zooicide, affinity, etc but it could maybe hit tier 1.5 with the proper build. Thoughts?
1 month ago
Glissa, the Traitor, Surgical Extraction, Rishkar, Peema Renegade, Gyre Sage, Treasured Find, Golgari Charm, Vines of Vastwood, Shaman of the Pack, Collected Company, Armorcraft Judge, Champion of Lambholt, Maralen of the Mornsong, Gilt-Leaf Palace, Ezuri, Renegade Leader, Elvish Piper, Imperious Perfect, Immaculate Magistrate, Joraga Warcaller, Eternal Witness, Heroic Intervention, Putrefy, Abrupt Decay, Eyeblight Massacre, Smother, and Damnation are all cards you could consider as well.