Golgari Charm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Golgari Charm

Instant

Choose one —

  • All creatures get -1/-1 until end of turn.
  • Destroy target enchantment.
  • Regenerate each creature you control.

Golgari Charm Discussion

KSULongneck on Regeneration and -1/-1 Effects

5 days ago

Can a creature whos been reduced to 0/0 via -1/-1 effects like Golgari Charm or Massacre Girl be regenerated? I know regeneration removes damage but these effects aren't damage, nor are they permanent counters...

M_Malcom on Splashing green on grixis deck

1 week ago

Golgari Charm is a Swiss army knife. Ooze is meh because you have to devote a green and thus you could only eat once (maybe twice if you’re lucky) per turn.

QKey on Emissary of Salt

3 weeks ago

I like about Careful Consideration that it can target myself. I run some cards, that are not very good in particular matchups. For example Damnation ist not good versus control. I like to have ways to get rid of those cards. Being instant is another huge plus for the Careful Consideration over many other similar cards. That said, Wheel and Deal is a cool idea, i try to find room for the card :)

@ God-Eternal Kefnet : I totally agree, but atm i do not run both 6/6 demons and in my opinion being 6/6 is better then being 4/5. Its for me similar to running Gurmag Angler over Tasigur, the Golden Fang . The added bonus is nice to have, but often not relevant.

Golgari Charm is a great out versus many problematic cards. -1/-1 gets rid of an opposing True-Name Nemesis , Sai, Master Thopterist token, Loyal Apprentice and its token, many other red aggro cards, Bitterblossom tokens (or Bitterblossom itself), buying a turn versus Yuriko, the Tiger's Shadow , killing a lot of cats in Arahbo, Roar of the World , killing mana dorks, etc...

There are also a lot of enchantments that are very problematic for this deck. For Example: Blood Moon , Hall of Gemstone , Song of the Dryads , Opposition , Treachery , Stasis , Search for Azcanta  Flip (getting out of the lock), Parallax Wave , etc...

I think i have never used the third mode :)

Nissa, Vital Force is a good answer to a planeswalker, blocks like a champ, closes games and is incredible fast on her ultimate. The -3 is sometimes also nice, but not as relevant as the other two modes.

Aheb on Emissary of Salt

3 weeks ago

I see you've made huge changes in your build to adapt your lgs meta, back to counterspells and disruption tools ? Bringing disruption I can understand Careful Consideration but doing some research I have found this Wheel and Deal isn't it a better version ? Or maybe both could be included if there's engouh room ?

And about God-Eternal Kefnet I don't see only as a way to cast copies of instant and sorcery but also a good and resiliant beater.

There's two cards I'm not sure to understand in your build Nissa, Vital Force and Golgari Charm , I mean they're good cards but which mods are really relevent here ?

griffstick on "Menace" to Society

1 month ago

Yea you are right. But it's worth mentioning. Also useful in a situation where they might have Asceticism or Golgari Charm so regenerating them may not work as well. Undying and persist this is useful against that too

notorius-B.D.A.W.G on Ertai's Meddling Permanents

1 month ago

OK thanks for clearing that up. The choices, including targets remain locked-in, so if the enchantment Golgari Charm was targeting is no longer on the battlefield (has been flickered etc), then the Golgari Charm copy will fizzle due to illegal targets right.

Thanks for the help guys.

Kogarashi on Ertai's Meddling Permanents

1 month ago

Delay specifically grants the spell suspend and gives it counters. When the last time counter is removed, it'll be cast again, triggering anything that looks for when spells are cast, and allowing different modes to be chosen. Additionally, Delay will trigger things like Baral, Chief of Compliance that look for spells being countered, while Ertai's Meddling doesn't actually counter the spell.

Let's say you're casting Golgari Charm , and have a Demon's Horn on the battlefield. When you cast Golgari Charm , you gain 1 life from the Horn, and choose "Destroy target enchantment."

If your opponent uses Ertai's Meddling on your Charm, with X=3, then you exile it with 3 delay counters on it. At the beginning of each of your upkeeps, you remove a delay counter, and when you remove the last, you move Golgari Charm back to the stack copying the previous choices made. You aren't casting it, so Demon's Horn doesn't trigger, and since it's copying the previous version, you can't choose one of the other two modes, only destroying a target enchantment.

Now let's say your opponent used Delay instead. It's countered, first off, so something like Baral will trigger. Second, it's exiled with three time counters and gains suspend. Again, you remove counters at the beginning of each of your upkeeps, and when the last is removed, you cast the spell without paying its mana cost. You can choose a new mode and/or new targets, and it will trigger Demon's Horn again.

If your spell was Bond of Agony instead of Golgari Charm , then Ertai's Meddling allows it back on the stack with whatever value of X you'd previously used. Delay , on the other hand, makes you cast it without paying its mana cost, which means X must be 0.

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Golgari Charm occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Golgari: 0.51%