Golgari Charm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Golgari Charm

Instant

Choose one —

  • All creatures get -1/-1 until end of turn.
  • Destroy target enchantment.
  • Regenerate each creature you control.

Golgari Charm Discussion

Hellsing on Official missing/incorrect card/token thread

3 weeks ago

Gruntykins Adding those now. Weird thing is that Golgari Charm is listed on the set page (CM1), but does not refer to the set when viewing the card on it's own page under "printings".

Gruntykins on Official missing/incorrect card/token thread

3 weeks ago

CM1 (Commander Anthology 1) is still missing a bunch of stuff. Golgari Charm , Golgari Rot Farm , Golgari Signet , and Grim Backwoods .

JohnKenish on What's Yours is Mine now

3 weeks ago

Perhaps rather than Vraska the Unseen , I'd go with Black Sun's Zenith .

And without a way to get things back from the graveyard, Grisly Salvage doesn't seem worth it. Instead maybe use Carnifex Demon or Flourishing Defenses .

Also adding blue would give access to things like Deepglow Skate , Skeleton Ship , Vedalken Anatomist , Fuel for the Cause , Corrupted Conscience , Viral Drake , Thrummingbird , and most importantly, Inexorable Tide . Add Thassa, God of the Sea to make your creatures unblockable, while giving a scry each turn, and it seems like it should be an easy.

So overall, I think the deck would be better dropping either dropping green completely and replacing it with blue, or dropping cards like Vraska the Unseen , Golgari Charm , Putrefy , and Scuzzback Scrapper and replacing them with the blue cards mentioned above.

eliakimras on The Great Depression Tazri Budget 40$

2 months ago

This list looks casual, so Painful Truths and Urban Evolution might find a home here. If you need more draw power, Concentrate and Tidings are there for you. // I would take out Gruul Signet and Simic Signet for Fellwar Stone (4-5 color mana rock) and Commander's Sphere (can replace itself in the late game). // You may take a look at Golgari Charm, Abzan Charm, Bant Charm, Naya Charm and Boros Charm. Charms can be really versatile, while being cheap (mana- and money-wise).

multimedia on Slimefoot, the Stowaway

2 months ago

Hey, consider adding sac outlets? Creatures or other cards that have an ability to sacrifice a Sap:

The nice thing about these cards are they are all repeatable sac and most have no mana cost activations to sac a Sap. Ashnods is not a budget card, but I'm suggesting it because it's very good with Slimefoot since you make colorless mana when you sac a creature. Skullclamp is amazing draw with 1/1 Sap tokens or sac outlets.

Budget lands to consider:

Other Sap themed cards to consider adding:

Cards that give you a repeatable source of Saps for no or little mana cost are very good: Satchel/Tendershoot/Mycoloth/Necrogenesis

Other cards that have good interaction with Saps to consider:

Other good support cards:

Intent is not a budget card, but I'm suggesting it because it has a very powerful effect when you sac a Sap.

I offer more help. If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.


kylbeon on sacrificefedit

3 months ago

This is actually a pretty cool list - a lot of it synergizes well with the sacrifice theme and there's a strong Meren shell here.

Some potential additions:

  • Plaguecrafter is an insane uncommon from GRN - strictly better than others with the same effect. I'd have as many of the effects as possible, so a third doesn't hurt.

  • Board wipes in general. I don't think I see any, and board wipes are the "Get Out of Jail Free" cards of Commander. If you're behind, they let you catch up with opponents. Some ideas: Living Death (solid card - we've already seen what this can do, and in your deck, a deck with lots of ETB and sac value, this is just good), Decree of Pain (hefty CMC, but the card advantage this gives you is insane), Black Sun's Zenith (gets around indestructibility, -1/-1 counters are a pain for everyone). You do have some dictate effects (i.e. Dictate of Erebos) which can function as indirect board wipes, but it's a win-more type of board wipe. Dictate effects are still amazing - don't get me wrong.

  • Spore Frog. Oh god. It's Spore Frog. The single most frustrating card for most decks facing Meren. It's one CMC, gets you a free counter on Meren each turn, saves you from combat, and then is revived for further use. Somebody tries to exile it? Sacrifice it in response. They still get fogged. Just make sure to save it for instant speed - that is, wait until their turn to use it.

  • Viscera Seer. One of the most important things for sacrfice decks is ways to sacrifice creatures. Viscera Seer is amazing at this. Just like Spore Frog, it gets you a counter on Meren each turn and a free scry. Not only this, but it gives you ways to sac creatures at instant speed for no cost - just a great effect!

  • Buried Alive fetches you anything you want. Want a Spore Frog? Sure. Want to fetch out Protean Hulk to pull out an infinite combo win? You betcha.

  • Speaking of Protean Hulk, I don't think newer players realize how utterly insane this card is. There was a time when this thing was banned in commander - it's a seriously broken card. There's a whole list on r/CompetitiveEDH about this card's infinite combos: https://www.reddit.com/r/CompetitiveEDH/comments/67czr7/protean_hulk_combos_by_color/. Considering including one in the deck. Though a little out of your price range for now, one of the most reliable and flexible is Mikaeus, the Unhallowed and Walking Ballista. They both enter play at the same time (since X = 0 for Walking Ballista if you pull it out of your deck with Hulk, you can pull it and Mikeaus [whose cmc = 6] at the same time, since 6 + 0 = 6) , and since X = 0, Walking Ballista immediately dies due to state based effects, which then brings it back with a +1/+1 counter from undying. Remove the counter, deal 1 damage to a player, return the ballista, repeat forever! You win by pinging your opponents to death! Well actually it doesn't work. Since Mikeaus gives non-humans +1/+1 in addition to undying, Walking Ballista will still be a 1/1 after the counter is removed. If you have a sac outlet out (such as Viscera Seer), you can sac Walking Ballista after removing the counter to fuel the combo, and have it go infinite. This is one of the Protean Hulk combos, and is probably the most fair one (and I'm using 'fair' losely here - Protean Hulk is still fetching a win nearly every time it dies). Plus, a Hulk combo gives you a reliable win condition to defeat your opponent with.

  • Fecundity. I don't know why I don't see this card played more. Despite the symmetrical effect (that is - both you and your opponents drawing cards), you'll be making the most advantage off of it. Spore Frog now draws you an extra card each turn - so does Viscera Seer! Not to mention that it just helps the sacrifice player overall more than others.

  • Black Market. Oh boy. So much mana. 'Nuff said. I love this card. Mana is super valuable in Commander, as in all formats, and this card gives it in the bucketload.

  • Beast Within or Krosan Grip or Nature's Claim. Beast Within is probably the one I would use, but I just think you might want a spot removal for enchantments. I don't see any other way besides Golgari Charm, which is meh for it at best, in your deck to deal with them, and they are an important card to be able to destroy. Plus, the versatility of Beast Within is just really good - destroy target permanent.

  • Birthing Pod. Yeah, this is on the pricier side, which is why I added it at the end. It's another broken card, and is banned in modern but still has a pricetag because of its commander play. It tutors for things, which is a great effect in Magic.

  • Diabolic Intent. Dunno. Just seems pretty good. Never really used it.

Some potential cuts:

  • Champion of Stray Souls offers a Living Death impression, but not a good one at that. It's really expensive to use and I don't think it's in your best interests to keep it, as it's a six CMC fattie that doesn't really contribute to your plan.

  • Cloudthresher. Damnation and Wrath of God and Toxic Deluge and Evacuation and Blasphemous Act and Merciless Eviction all do more than just touch flying creatures, and cost the same or less. They might not be in your colors, but as you're in Black, you have access to the single best board wipes in the game. One that touches only flyers and only does 2 damage (a low amount in commander) is pretty underwhelming.

  • Caller of the Pack. Generic big dumb green fatty. Dunno. Guess it's fine? It's more or less Vanilla, despite having myriad, and contributes nothing to your plan as the tokens it creates aren't even sacrificed - they go into exile.

  • Banshee of the Dread Choir has the same problem as with Caller of the Pack. Just a semi-vanilla card that doesn't really do anything for you.

  • Dread Summons feels more like a mill card? Doesn't really have much in the way of sacrifice, besides the 2/2 bodies. I think there are much better cards for this slot.

  • Golgari Charm. It's fine, but not great. Beast Within is better.

  • Wretched Confluence. Again, it's fine, but there are better cards for this slot.

Hope this helps. The deck seems pretty solid - you've got a good Meren shell, and I look forward to seeing the finished deck!

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

3 months ago

cleandeceit, OptimalGreen: whistle A lot to respond to here! Going through in order...

Read the Bones: Honestly, the place I need card draw in this deck is to rebuild after getting my board wiped, which is why I've emphasized permanents that provide consistent card draw rather than one-time effects. I have enough tutors in this deck that I rarely feel starved for cards.

Mask of Memory: Could be a very good idea! I'll test it here, I've loved it in several other decks. Not a fan of Skeleton Key or the auras - the former is just generally a bad card IMO, and when using the auras it's dangerously easy to get 2-for-1'd.

Memory Jar: Pass, far too slow. It's a powerful card, but this is the wrong deck for it (Memory Jar works better in a deck with a huge number of 0 and 1 drops).

Bazaar of Baghdad: Yeah, no, not gonna pay that price tag. Not to mention that the deck isn't GY-focused enough to mitigate the card-negative aspect.

Skeletal Scrying: I think you're emphasizing the role of discard effects in this deck way too much. The deck doesn't put much in GY, and I don't like paying 1 mana per cards, especially with a highly conditional effect. I concur with OptimalGreen on this.

Whispersilk Cloak: Can be a good card in the right circumstance, and I've had it in this deck at certain points, but my current meta has more mass removal than spot removal. Probably won't help much at the moment.

Underrealm Lich and Izoni, Thousand-Eyed: I'm... not sure how either of these helps, at all? Neither does anything for my deck's goals, and they drive my curve into the stratosphere. Not a fan of such conditional, low-impact card draw.

Concordant Crossroads: I've considered it. But with my combos, Obelisk Spider or Blood Artist usually fulfill the same "win instantly" role, and are much easier to tutor for with my creature-specific green tutors. Note that this does NOT help with the Earthcraft/Squirrel Nest combo.

Viridian Corrupter: Another card that's been in and out at certain points. While the fact that he can't hit enchantments is a problem, the bigger issue is that people almost never attack me in this deck, unless they have flying (expendable, deathtouching snakes are a wonderful deterrent for attacks).

Fauna Shaman: Nah. Not repeatable, suffers from summoning sickness, dies to creature wipes and a couple global -1 counter placements.

Vedalken Orrery: I really do not like this card, honestly, especially since I need to cast certain spells before or after combat in this deck. People think it's good, but it just draws hate and gives little actual advantage. I'd rather run protective spells like Golgari Charm and Heroic Intervention.

Bear Umbra: I like the protection and discard much better on Sword of Feast and Famine, not to mention the fact that it sticks around after the creature dies.

Viridian Longbow: Heh. That's amusing, and I'm tempted to find a slot. I'd cut Ulvenwald Tracker for it, but that lowers my creature count even further for Survival of the Fittest...

Ad Nauseam: The issue here is that this deck has a lot of very high-cost spells that are meant to be cheated onto the battlefield (such as Craterhoof Behemoth). Ad Nauseam is best for decks with huge numbers of 0-drop spells, and I don't want to pay an average of 2.5 life per card, alas :/

Phyrexian Tower: I have considered this actually. Jury's out on whether Ifnir Deadlands is good enough - it's been intermittent, not bad - but the honestly bigger problem is that I hate the newer art on it.

Thank you both for your thoughts!

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Golgari Charm occurrence in decks from the last year

Commander / EDH:

All decks: 0,03%

Golgari: 0,51%