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|Ultimate Masters (UMA)||Uncommon|
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
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- All creatures get -1/-1 until end of turn.
- Destroy target enchantment.
- Regenerate each creature you control.
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Golgari Charm Discussion
2 weeks ago
This list looks casual, so Painful Truths and Urban Evolution might find a home here. If you need more draw power, Concentrate and Tidings are there for you. // I would take out Gruul Signet and Simic Signet for Fellwar Stone (4-5 color mana rock) and Commander's Sphere (can replace itself in the late game). // You may take a look at Golgari Charm, Abzan Charm, Bant Charm, Naya Charm and Boros Charm. Charms can be really versatile, while being cheap (mana- and money-wise).
3 weeks ago
Hey, consider adding sac outlets? Creatures or other cards that have an ability to sacrifice a Sap:
- Ashnod's Altar
- Deathspore Thallid
- Vitaspore Thallid
- Viscera Seer
- Carrion Feeder
- Evolutionary Leap
- Krav, the Unredeemed
The nice thing about these cards are they are all repeatable sac and most have no mana cost activations to sac a Sap. Ashnods is not a budget card, but I'm suggesting it because it's very good with Slimefoot since you make colorless mana when you sac a creature. Skullclamp is amazing draw with 1/1 Sap tokens or sac outlets.
Budget lands to consider:
- Command Tower: one of the best lands in Commander.
- Llanowar Wastes
- Tainted Wood
- Hissing Quagmire
- High Market: sac outlet.
Other Sap themed cards to consider adding:
- Druidic Satchel
- Tendershoot Dryad
- Sprout Swarm
- Scatter the Seeds
- Saproling Migration
- Sporecrown Thallid
- Necrogenesis: exile your opponent's creature in their graveyard to make a Sap.
Cards that give you a repeatable source of Saps for no or little mana cost are very good: Satchel/Tendershoot/Mycoloth/Necrogenesis
Other cards that have good interaction with Saps to consider:
Other good support cards:
- Eternal Witness
- Golgari Charm
- Beast Within
- Golgari Signet
- Seasons Past
- Nature's Claim
- Kodama's Reach
- Pitiless Plunderer
- Deathrite Shaman
- Elves of Deep Shadow
- Elvish Mystic
- Fertile Ground
- Read the Bones
- Diabolic Intent
- Lifecrafter's Bestiary
Intent is not a budget card, but I'm suggesting it because it has a very powerful effect when you sac a Sap.
I offer more help. If you like some of these suggestions I can help you to make cuts.
Good luck with your deck.
4 weeks ago
This is actually a pretty cool list - a lot of it synergizes well with the sacrifice theme and there's a strong Meren shell here.
Some potential additions:
Plaguecrafter is an insane uncommon from GRN - strictly better than others with the same effect. I'd have as many of the effects as possible, so a third doesn't hurt.
Board wipes in general. I don't think I see any, and board wipes are the "Get Out of Jail Free" cards of Commander. If you're behind, they let you catch up with opponents. Some ideas: Living Death (solid card - we've already seen what this can do, and in your deck, a deck with lots of ETB and sac value, this is just good), Decree of Pain (hefty CMC, but the card advantage this gives you is insane), Black Sun's Zenith (gets around indestructibility, -1/-1 counters are a pain for everyone). You do have some dictate effects (i.e. Dictate of Erebos) which can function as indirect board wipes, but it's a win-more type of board wipe. Dictate effects are still amazing - don't get me wrong.
Spore Frog. Oh god. It's Spore Frog. The single most frustrating card for most decks facing Meren. It's one CMC, gets you a free counter on Meren each turn, saves you from combat, and then is revived for further use. Somebody tries to exile it? Sacrifice it in response. They still get fogged. Just make sure to save it for instant speed - that is, wait until their turn to use it.
Viscera Seer. One of the most important things for sacrfice decks is ways to sacrifice creatures. Viscera Seer is amazing at this. Just like Spore Frog, it gets you a counter on Meren each turn and a free scry. Not only this, but it gives you ways to sac creatures at instant speed for no cost - just a great effect!
Buried Alive fetches you anything you want. Want a Spore Frog? Sure. Want to fetch out Protean Hulk to pull out an infinite combo win? You betcha.
Speaking of Protean Hulk, I don't think newer players realize how utterly insane this card is. There was a time when this thing was banned in commander - it's a seriously broken card. There's a whole list on r/CompetitiveEDH about this card's infinite combos: https://www.reddit.com/r/CompetitiveEDH/comments/67czr7/protean_hulk_combos_by_color/. Considering including one in the deck. Though a little out of your price range for now, one of the most reliable and flexible is Mikaeus, the Unhallowed and Walking Ballista. They both enter play at the same time (since X = 0 for Walking Ballista if you pull it out of your deck with Hulk, you can pull it and Mikeaus [whose cmc = 6] at the same time, since 6 + 0 = 6) , and since X = 0, Walking Ballista immediately dies due to state based effects, which then brings it back with a +1/+1 counter from undying. Remove the counter, deal 1 damage to a player, return the ballista, repeat forever! You win by pinging your opponents to death! Well actually it doesn't work. Since Mikeaus gives non-humans +1/+1 in addition to undying, Walking Ballista will still be a 1/1 after the counter is removed. If you have a sac outlet out (such as Viscera Seer), you can sac Walking Ballista after removing the counter to fuel the combo, and have it go infinite. This is one of the Protean Hulk combos, and is probably the most fair one (and I'm using 'fair' losely here - Protean Hulk is still fetching a win nearly every time it dies). Plus, a Hulk combo gives you a reliable win condition to defeat your opponent with.
Fecundity. I don't know why I don't see this card played more. Despite the symmetrical effect (that is - both you and your opponents drawing cards), you'll be making the most advantage off of it. Spore Frog now draws you an extra card each turn - so does Viscera Seer! Not to mention that it just helps the sacrifice player overall more than others.
Black Market. Oh boy. So much mana. 'Nuff said. I love this card. Mana is super valuable in Commander, as in all formats, and this card gives it in the bucketload.
Beast Within or Krosan Grip or Nature's Claim. Beast Within is probably the one I would use, but I just think you might want a spot removal for enchantments. I don't see any other way besides Golgari Charm, which is meh for it at best, in your deck to deal with them, and they are an important card to be able to destroy. Plus, the versatility of Beast Within is just really good - destroy target permanent.
Birthing Pod. Yeah, this is on the pricier side, which is why I added it at the end. It's another broken card, and is banned in modern but still has a pricetag because of its commander play. It tutors for things, which is a great effect in Magic.
Diabolic Intent. Dunno. Just seems pretty good. Never really used it.
Some potential cuts:
Champion of Stray Souls offers a Living Death impression, but not a good one at that. It's really expensive to use and I don't think it's in your best interests to keep it, as it's a six CMC fattie that doesn't really contribute to your plan.
Cloudthresher. Damnation and Wrath of God and Toxic Deluge and Evacuation and Blasphemous Act and Merciless Eviction all do more than just touch flying creatures, and cost the same or less. They might not be in your colors, but as you're in Black, you have access to the single best board wipes in the game. One that touches only flyers and only does 2 damage (a low amount in commander) is pretty underwhelming.
Caller of the Pack. Generic big dumb green fatty. Dunno. Guess it's fine? It's more or less Vanilla, despite having myriad, and contributes nothing to your plan as the tokens it creates aren't even sacrificed - they go into exile.
Banshee of the Dread Choir has the same problem as with Caller of the Pack. Just a semi-vanilla card that doesn't really do anything for you.
Dread Summons feels more like a mill card? Doesn't really have much in the way of sacrifice, besides the 2/2 bodies. I think there are much better cards for this slot.
Golgari Charm. It's fine, but not great. Beast Within is better.
Wretched Confluence. Again, it's fine, but there are better cards for this slot.
Hope this helps. The deck seems pretty solid - you've got a good Meren shell, and I look forward to seeing the finished deck!
1 month ago
Read the Bones: Honestly, the place I need card draw in this deck is to rebuild after getting my board wiped, which is why I've emphasized permanents that provide consistent card draw rather than one-time effects. I have enough tutors in this deck that I rarely feel starved for cards.
Mask of Memory: Could be a very good idea! I'll test it here, I've loved it in several other decks. Not a fan of Skeleton Key or the auras - the former is just generally a bad card IMO, and when using the auras it's dangerously easy to get 2-for-1'd.
Bazaar of Baghdad: Yeah, no, not gonna pay that price tag. Not to mention that the deck isn't GY-focused enough to mitigate the card-negative aspect.
Skeletal Scrying: I think you're emphasizing the role of discard effects in this deck way too much. The deck doesn't put much in GY, and I don't like paying 1 mana per cards, especially with a highly conditional effect. I concur with OptimalGreen on this.
Whispersilk Cloak: Can be a good card in the right circumstance, and I've had it in this deck at certain points, but my current meta has more mass removal than spot removal. Probably won't help much at the moment.
Underrealm Lich and Izoni, Thousand-Eyed: I'm... not sure how either of these helps, at all? Neither does anything for my deck's goals, and they drive my curve into the stratosphere. Not a fan of such conditional, low-impact card draw.
Concordant Crossroads: I've considered it. But with my combos, Obelisk Spider or Blood Artist usually fulfill the same "win instantly" role, and are much easier to tutor for with my creature-specific green tutors. Note that this does NOT help with the Earthcraft/Squirrel Nest combo.
Viridian Corrupter: Another card that's been in and out at certain points. While the fact that he can't hit enchantments is a problem, the bigger issue is that people almost never attack me in this deck, unless they have flying (expendable, deathtouching snakes are a wonderful deterrent for attacks).
Fauna Shaman: Nah. Not repeatable, suffers from summoning sickness, dies to creature wipes and a couple global -1 counter placements.
Vedalken Orrery: I really do not like this card, honestly, especially since I need to cast certain spells before or after combat in this deck. People think it's good, but it just draws hate and gives little actual advantage. I'd rather run protective spells like Golgari Charm and Heroic Intervention.
Ad Nauseam: The issue here is that this deck has a lot of very high-cost spells that are meant to be cheated onto the battlefield (such as Craterhoof Behemoth). Ad Nauseam is best for decks with huge numbers of 0-drop spells, and I don't want to pay an average of 2.5 life per card, alas :/
Phyrexian Tower: I have considered this actually. Jury's out on whether Ifnir Deadlands is good enough - it's been intermittent, not bad - but the honestly bigger problem is that I hate the newer art on it.
Thank you both for your thoughts!
1 month ago
ZendikariWol, while I appreciate the "criticism" you make a lot of arguments against yourself here.
You said that Butcher of Malakir should be dropped because I don't need to dictates on the field; then you follow that by calling Liliana, Heretical Healer Flip fragile and that there are no defenders with flying which Butcher is. May not be huge, but definitely a defender with flying.
You claim that Midnight Reaper "if all goes well, will kill (me)", when the entire point of the deck is to sacrifice creatures as you pointed out while berating me for having Mazirek, Kraul Death Priest. Using Reaper as a draw engine for a turn or two isn't going to end the game for me, and I don't plan on keeping him on the field forever.
Pathbreaker Ibex is a MF all-star in this deck and wins games for me all the time. And with Lord of Extinction on the battlefield tends to make the "five creatures, even with the boost... smaller than all your opponents" massive creatures and a force to be reckoned with.
Some things you mentioned are true: Golgari Charm is a garbage card and I've been looking for something in it's stead; probably Assassin's Trophy. Skullbriar, the Walking Grave shouldn't have a place in this deck. However the point of green (as far as I've ever heard) is to cheat giant creatures onto the battlefield and end the game. My creatures in total from 0-3 drop are 19 while my creatures from 4-7 are 20. In total my cards from 0-3 drop equal 36 while my cards from 4-7 equal 29. If you look up an official how to build a mana curve you will see that my mana curve is almost on point on what is suggested. I agree that there are a lot a creatures on the upper end of the spectrum, however this is commander and the curve isn't going to be exact. The deck cheats in giant creatures with Meren's ability; that's the point. I appreciate criticism when it's criticism. What you did was essentially attack my deck and point out what you think are flaws. Again, I'm sure some things could be tweaked and I could definitely get some smaller creatures onto the battlefield, but you should learn to approach what you consider criticism with a little more tact.
1 month ago
Hey! I have some criticisms, and of course a deck to link below. For now I'll focus on cuts, but if you'd like I could also talk about cards to potentially add.
Before we move on to specific cards, there's an overarching problem I'd like to address; the mana curve. You have next-to-no one drops, and you have SO many four+ mana plays! Try to get your curve down a touch.
Butcher of Malakir, while good, is seven mana. You only really need one Dictate of Erebos effect on the field, and if you're running this right, then you should absolutely be drawing enough cards to get to it quickly even if you only have two (DoE itself and Savra, Queen of the Golgari).
Ghoulcaller Gisa is fine, but only if you have plenty of high-power creatures. Your deck is only reanimating one creature per turn (which I'll talk about more if we get into inclusions) and it can be EITHER a large creature OR a utility creature, most of the time.
Gonti, Lord of Luxury is nice, but as I have learned, 1) it's not really worth the cost if you also have to cast the card you choose, and 2) something about having their spells stolen really rubs people the wrong way. It tends to draw hate.
Mazirek, Kraul Death Priest is 1) going to die very quickly, and 2) not going to do a ton anyway. Do you wanna sac your creatures? If so then those counters are going to be strictly temporary and not enough to do a whoke ton.
Midnight Reaper, if all goes well, will kill you. You will be sacrificing enough creatures that it will drain you out of the game. If all goes well, anyway.
Mycoloth doesn't make it to your upkeep. Not only that, but once you drop something like that, people perceive you as a threat for the rest of the game.
Pathbreaker Ibex is a great card, but it isn't going to do anything when you have like five creatures on the battlefield. Those five creatures, even with the boost, are still gonna be smaller than all your opponents'.
Rune-Scarred Demon? There are better tutors at much less mana.
Skullbriar, the Walking Grave is terrible in this deck. You have no way to put counters on it! Yeah, combat I guess, but that's not very effective. You'd be better served by Reassembling Skeleton, I think.
Viridian Zealot's mana cost is really clunky and its ability is not that great. There are just better creatures who do the same thing.
How many creatures are you attacking with per turn that makes Eldrazi Monument good??
Golgari Charm is not that great here.
Greater Good is usually just discarding cards and drawing one or two cards.
1 month ago
1 month ago
I have 4 swamp and 4 Forest. I use Natural Affinity to make all lands 2/2 creatures. I follow with Bontu's Last Reckoning to wipe the board of all creatures and lands. Can I use a Golgari Charm to regenerate all my creatures on the stack?