|Commander / EDH||Legal|
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|Promo Set (000)||None|
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As Unclaimed Territory enters the battlefield, choose a creature type.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.
Unclaimed Territory Discussion
4 days ago
Fist of Suns doesn't cheat out creatures for 0. Fist of Suns replaces what you can pay, not the CMC. Morophos effects the CMC.
28 land is way too little. Bane of Progress , Planar Cleansing and cards that remove artifacts destroy your game. Reliquary Tower , Ash Barrens , Unclaimed Territory , Haven of the Spirit Dragon , Path of Ancestry are all land that should be in the deck.
Goreclaw, Terror of Qal Sisma fits the theme, and gives all the dragons that don't have it trample
You need removal. Vindicate removes the Propaganda that destroys your swinging. Crackling Doom removes the opponents biggest creature. Assassin's Trophy and/or Putrefy removes a endless-combo piece. Swords to Plowshares removes indestructible. Removal is crucial to advancing your own game.
Temur Ascendancy is a card that helps you draw more, and the haste on dragons is amazing
Taigam, Ojutai Master is my last consideration. Makes sure your dragons hit the battlefield.
4 days ago
Metallic Mimic , Anafenza, Kin-Tree Spirit , & Grateful Apparition seem to pair up well with each other. Tezzeret's Gambit fits with them as well. Venser, the Sojourner seems like a possible fit, too, though his CMC isn't ideal. I'm guessing you'd get more mileage out of Dovin, Grand Arbiter . Unclaimed Territory or Ancient Ziggurat seem like possible land additions.
Sideboard ideas: Blessed Alliance , Nevermore , Revoke Existence (super against stuff like Hangarback Walker , etc) Ratchet Bomb , Pithing Needle , Elixir of Immortality , Shalai, Voice of Plenty and Teyo, the Shieldmage are cheaper than Leyline of Sanctity , Celestial Purge
1 week ago
They interfere with casting Necropotence , the mana cost of which is the sole reason we can’t go bananas with the nonblack utility lands.
Even if I didn’t run enough tutor to see necropotence a lot, I still wouldn’t run unclaimed territory. The fixing isn’t much more helpful than a basic swamp since our vampires are heavily black, so its probably not worth being colorless sometimes and being yet another nonbasic. I think the second ability on cavern makes it better than a swamp even though our deck runs so few vamps worth countering. I would run it if not for necropotence.
1 week ago
Cleaned up the manabase. I ran too many colorless utility lands because the deck is primarily black. However this made it too hard to cast Necropotence or cast multiple cards.
In: 2 basic swamps
I never use vault and am never happy to draw it. Casting cards is always better. Vault has slight value as a threat but is usually no better than Wastes .
Cavern is Command Tower about 2/3 of the time, but it can really cause problems when it counts, which is why I never ran Unclaimed Territory . The uncounterable creatures ability is not very helpful as our vampires are mostly trash and we would still get a token anyway. Some vampires are worth countering but aside from Champion of Dusk I would actually prefer they counter a vampire since that increases the odds of resolving something important later on.
1 week ago
Hey, nice first Commander deck, lots of good cards here :)
My advice is to improve the manabase. 10x Island is a lot when the majority of the early game Zombies you want to play are black especially one drops. Instead of 10 Islands add more Dimir dual lands to have more black sources while also having blue sources. Urborg, Tomb of Yawgmoth would also help.
I see Command Tower in the maybeboard; it's the number one card to add to your deck. Thankfully it's not expensive :) Because of budget concerns if you have to cut some cards to clear enough price for dual lands than I would do that. Cards such as Phenax, God of Deception , Rite of Replication , Coat of Arms . These expensive cards are good, but they aren't vital to the Zombie strategy. Other lands to consider adding:
- Underground River
- Watery Grave
- Tainted Isle
- Morphic Pool
- Darkwater Catacombs
- Unclaimed Territory : can help to cast Kefnet.
- Ash Barrens
- Esper Panorama
- Fetid Pools
Other ways to help to get blue mana are by adding some mana rocks:
Buried Alive is good with Scarab tutoring for three creatures and putting them into your graveyard to then exile with Scarab or reanimate. Wonder is good with Buried giving Scarab and all your other creatures flying. Gravecrawler and Prized Amalgam are also good with Buried because they can be reanimated.
Cards with mana costs are going to be problematic to cast because there's so many Swamps in the manabase. The exception is God-Eternal Kefnet because it's a powerful Zombie. My advice is to cut the other double blue cards such as Cancel and replace them with alternative single blue mana cost cards or all black cards. For example, Arcane Denial or Negate can replace Cancel. Good luck with your deck.
Unclaimed Territory occurrence in decks from the last year
All decks: 0.2%
All decks: 0.14%
Commander / EDH:
All decks: 0.05%