Unclaimed Territory

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type.

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.

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Unclaimed Territory Discussion

MStranger on I like ramping into big dinos

13 hours ago

Additionally, Unclaimed Territory seems kinda poor in a deck where you want to be casting both humans and dinosaurs in addition to sorceries and enchantments. I'd probably try and find room for the aforementioned deserts and maybe more Sheltered Thicket.

Aldozer24 on Grixis Pirates

13 hours ago

[photrox]

Unclaimed Territory added for sure, Fatal Push sitting in the side board depending on how game 1 would go.

As for the Hostage Taker, this deck isn't looking for control but more hard hitting so they're saved for another deck!

photrox on Grixis Pirates

16 hours ago

You need some Unclaimed Territory in this deck for sure. Pirates OH MY! I am not a huge fan of Deadeye Brawler you can get way more control of the game with Hostage Taker. Cut is great removal but not as powerful because its a sorcery and not an instant. Removal to consider: Fatal Push, Vraska's Contempt, or Lightning Strike. Counter abilities are very useful too. Consider Lookout's Dispersal or Siren Stormtamer. Those are my suggestions! You are on your way to a good looking deck.

Skinken on Threat of Amonkhet

2 days ago

I dont understand Wander in Death. You would rather want creatures in the graveyard. Try Chart a Course instead. And you play way too many counterspells. With access to BW you should have the option to remove whatever your opponent plays, rather than counter it. In the ideal world, you have creatures to play early, so you wont hold up mana for counterspells. Try cards like Fatal Push instead. Then put some of the negates and the cancels in the sb.

The mana in this deck is awful. Not playing dual lands, and playing cards like Wayward Servant and Cancel is gonna be horrible. There are solutions that do not require you to go out and invest 50$ in lands, and I'm sure you want to know. The solution, sadly, is to cut some cards. You can choose to cut any of the colors really, but i would cut down on white a little.

Angel of Sanctions is not worth the double white in the cost. Keep one maybe, because it's great to reanimate. Neither Sunscourge Champion or Temmet, Vizier of Naktamun are super important either. What I would do however, is add 4x Unclaimed Territory. That way, you can almost ensure to cast Wayward Servant, by naming "Zombie". If you are missing white mana for Sunscourge Champion or Temmet, Vizier of Naktamun, name "Human". You can even name "Wizard", if you have plenty of black mana, or "God" if desperate. Remember to wait with playing Unclaimed Territory until you have no other lands in hand, or when you need it to hit the curve.

To finish off, this deck idea is very good overall, so have fun playing it! :)

YamishiTheWickedOne on Rakdos Vampires

2 days ago

I was just about to ask how bad mana fixing is in standard right now. In eternal formats it's not hard at all and seeing people screw up manabases never ceases to amaze me. Like what's hard about fastlands, fetches and shocks? In 4+ colors there are so many any color lands now that there are even ones tailor made to specific playstyles. Look at the humans tribal that's doing really well right now. 4 Ziggurat 4 cavern of sauce 4 unclaimed territory, that takes half a second to think of and that's the core of a top tier 5 color deck's manabase.

In standard you don't have that. At best I think you'd have Unclaimed Territory and Aether Hub for 3 color and duals in standard tend to be pretty sparse at all times. So I totally understand if 3 color wouldn't suit you.

Sephestal on Huatli's Dino Squad

6 days ago

I recommend you using Unclaimed Territory for you mana problem, i have a grixis pirate deck, and it's very useful to stabilize the mana base.

Hexcimal on Rakdos Pirate Aggro

6 days ago

I agree on Claim / Fame being an excellent inclusion to the deck list. Both halves synergize well with the current list, and and fit into the deck's curve.

I don't believe I agree with Sunscorched Desert in the land base, and would almost even prefer seeing two additional copies of Ifnir Deadlands instead, among other choices. RDW builds can afford running colorless mana without risking a loss in consistency; however, dual-colored decks will notice the drop, especially if it's aggro and looking to win early. Additionally, you're running a play set of Unclaimed Territory already, which I believe is a good option as they're good for tribal, but only provide colorless mana towards your noncreature spells. The difference may not be significant enough to lose games, though, and the free damage is always relevant, so I may be wrong. Please keep us updated with results!

Furi0uspupa on Glorious Dinos

1 week ago

DarkStarStorm, Lowenstein, Trifas, and Dorotheus. Thanks for the input! I hadn't seen those cmc 3 cards. Frenzied Raptor was there as cannon fodder. I'm putting in Atzocan Seer and Thrashing Brontodon, I'm also going to put Unclaimed Territory, but putting in enough Birds of Paradise to get them early game, is a lot of money. And I'm changing the tags darkstar.... lol.

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