Unclaimed Territory

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon
Promo Set (000) None

Combos Browse all

Related Questions

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type.

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.

Unclaimed Territory Discussion

TheBloopKing on Morophon Dragon Tribal EDH

4 days ago

Fist of Suns doesn't cheat out creatures for 0. Fist of Suns replaces what you can pay, not the CMC. Morophos effects the CMC.

28 land is way too little. Bane of Progress , Planar Cleansing and cards that remove artifacts destroy your game. Reliquary Tower , Ash Barrens , Unclaimed Territory , Haven of the Spirit Dragon , Path of Ancestry are all land that should be in the deck.

Goreclaw, Terror of Qal Sisma fits the theme, and gives all the dragons that don't have it trample

Sarkhan Unbroken , Sarkhan, Dragonsoul , Sarkhan, Fireblood , and Sarkhan the Masterless to protect them are some planeswalkers who help dragons.

Hypersonic Dragon ... if you had any sorceries like Wrath of God , and Crux of Fate instants and adds a haste creature

You need removal. Vindicate removes the Propaganda that destroys your swinging. Crackling Doom removes the opponents biggest creature. Assassin's Trophy and/or Putrefy removes a endless-combo piece. Swords to Plowshares removes indestructible. Removal is crucial to advancing your own game.

Crosis, the Purger , and Ramos, Dragon Engine are 2 dragons I play

Temur Ascendancy is a card that helps you draw more, and the haste on dragons is amazing

Taigam, Ojutai Master is my last consideration. Makes sure your dragons hit the battlefield.

kamarupa on UW spirits

4 days ago

Metallic Mimic , Anafenza, Kin-Tree Spirit , & Grateful Apparition seem to pair up well with each other. Tezzeret's Gambit fits with them as well. Venser, the Sojourner seems like a possible fit, too, though his CMC isn't ideal. I'm guessing you'd get more mileage out of Dovin, Grand Arbiter . Unclaimed Territory or Ancient Ziggurat seem like possible land additions.

Sideboard ideas: Blessed Alliance , Nevermore , Revoke Existence (super against stuff like Hangarback Walker , etc) Ratchet Bomb , Pithing Needle , Elixir of Immortality , Shalai, Voice of Plenty and Teyo, the Shieldmage are cheaper than Leyline of Sanctity , Celestial Purge

bitterblossom125 on

1 week ago

To be more specific about why I don’t run Cavern of Souls and Unclaimed Territory :

They interfere with casting Necropotence , the mana cost of which is the sole reason we can’t go bananas with the nonblack utility lands.

Even if I didn’t run enough tutor to see necropotence a lot, I still wouldn’t run unclaimed territory. The fixing isn’t much more helpful than a basic swamp since our vampires are heavily black, so its probably not worth being colorless sometimes and being yet another nonbasic. I think the second ability on cavern makes it better than a swamp even though our deck runs so few vamps worth countering. I would run it if not for necropotence.

bitterblossom125 on

1 week ago

Cut Oathsworn Vampire for Cruel Celebrant . Don’t see myself recasting oathsworn very often and something had to go.

Cleaned up the manabase. I ran too many colorless utility lands because the deck is primarily black. However this made it too hard to cast Necropotence or cast multiple cards.

Out: Vault of the Archangel , Cavern of Souls

In: 2 basic swamps

I never use vault and am never happy to draw it. Casting cards is always better. Vault has slight value as a threat but is usually no better than Wastes .

Cavern is Command Tower about 2/3 of the time, but it can really cause problems when it counts, which is why I never ran Unclaimed Territory . The uncounterable creatures ability is not very helpful as our vampires are mostly trash and we would still get a token anyway. Some vampires are worth countering but aside from Champion of Dusk I would actually prefer they counter a vampire since that increases the odds of resolving something important later on.

multimedia on Scarab's Army

1 week ago

Hey, nice first Commander deck, lots of good cards here :)

My advice is to improve the manabase. 10x Island is a lot when the majority of the early game Zombies you want to play are black especially one drops. Instead of 10 Islands add more Dimir dual lands to have more black sources while also having blue sources. Urborg, Tomb of Yawgmoth would also help.

I see Command Tower in the maybeboard; it's the number one card to add to your deck. Thankfully it's not expensive :) Because of budget concerns if you have to cut some cards to clear enough price for dual lands than I would do that. Cards such as Phenax, God of Deception , Rite of Replication , Coat of Arms . These expensive cards are good, but they aren't vital to the Zombie strategy. Other lands to consider adding:

Other ways to help to get blue mana are by adding some mana rocks:

Buried Alive is good with Scarab tutoring for three creatures and putting them into your graveyard to then exile with Scarab or reanimate. Wonder is good with Buried giving Scarab and all your other creatures flying. Gravecrawler and Prized Amalgam are also good with Buried because they can be reanimated.

Cards with mana costs are going to be problematic to cast because there's so many Swamps in the manabase. The exception is God-Eternal Kefnet because it's a powerful Zombie. My advice is to cut the other double blue cards such as Cancel and replace them with alternative single blue mana cost cards or all black cards. For example, Arcane Denial or Negate can replace Cancel. Good luck with your deck.

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Unclaimed Territory occurrence in decks from the last year

Standard:

All decks: 0.2%

Modern:

All decks: 0.14%

Commander / EDH:

All decks: 0.05%