Unclaimed Territory

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type.

: Gain .

: Gain one mana of any colour. Spend this mana only to cast a creature spell of the chosen type.

Browse Alters

Trade

Have (2) GeminiSpartanX , Azdranax
Want (8) Guy_Inkognito , Capt_Tryst , Agronoth , DarrickMaverick , B1andy413 , WayneKerr , Kriathos , adam1floyd3

Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Mystery Booster (MYS1) Uncommon
Ixalan (XLN) Uncommon
Promo Set (000) None

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Unclaimed Territory occurrence in decks from the last year

Standard:

All decks: 0.2%

Modern:

All decks: 0.14%

Commander / EDH:

All decks: 0.05%

Unclaimed Territory Discussion

multimedia on Mardu | Hammer and Anvil | 6

1 day ago

Hey, good budget version of Syr.

Silverblade Paladin's soulbound can change. Give another Knight as well as Silverblade double strike before you can cast Syr. Can then later on be another source of double strike for Syr. Fervent Champion is a one drop Knight who can hold equipment well. Because of haste and reduce cost of equip this guy is a fine later game play as well as early game. Knight of the Ebon Legion is another good one drop Knight who can potentially repeatedly grow at your end step. It's a mana sink and deathtouch makes it a good attacker. Thalia's Lancers can tutor for Embercleave, Shadowspear or another legendary card.

Unbreakable Formation can save your Knights from most board wipes or cast it during your main phase for a big attack. Dolmen Gate can protect Knights in combat; making it difficult for your opponents to want to block your Knights because your creatures will not receive combat damage, but opponents blockers are dealt combat damage by your creatures.

Sun Titan is not a Knight, but has a great ETB/attack ability because he can reanimate a Knight, an equipment, Knights' Charge or History of Benalia which is now a budget card. You can get Gideon Blackblade for much less than $5 from TCGPlayer and he's good with Knights, Titan and -6 is versatile exile. Generous Gift is a versatile instant removal spell in Commander.

Exotic Orchard, Unclaimed Territory, Caves of Koilos, Battlefield Forge, Ash Barrens are budget lands to consider adding.


Cards to consider cutting:

  • Boros Guildgate
  • Rakdos Guildgate
  • Orzhov Guildgate
  • Bloodfell Caves
  • Scoured Barrens
  • Wind-Scarred Crag
  • Venerable Knight
  • Belle of the Brawl
  • Syr Alin, the Lion's Claw
  • Syr Konrad, the Grim
  • Mortify
  • Open the Vaults
  • Crystal Slipper
  • All That Glitters
  • Accorder's Shield

Good luck with your deck.

Ragham on Rakdos 8-Whack

1 week ago

You miss Devastating Summons. I've been playing this deck also in major tournaments, and this combo Summons + Whacker is the main kill of the deck. I would not play less than 3 Summons.

I have also really prefered to play with Mogg Fanatic over Fanatical Firebrand for having more reach, and to put more pressure.

As you splash black, you have a all-indicated companion to play : Lurrus of the Dream-Den.

Your land choice are not the best clearly. I would recommend to play Auntie's Hovel, Blood Crypt and Blackcleave Cliffs alongside basic mountains. For budget issue, replace cliffs by your Unclaimed Territory why not, but do not play Dragonskull Summit because you have many non-mountain lands.

I am unsure about Munitions Expert and Light Up the Stage. The expert is situational and needs conditions, while the sorcery spell is not triggered before combat so it slows down our main plan. Since we play black, I wonder me if a Thoughtseize effect would not be better for not being disrupted in our game plan which allows at our opponent to play. The question would be Thoughtseize or Inquisition of Kozilek ?

Finally, I am happy to see no Burning-Tree Emissary as they are bad with Goblin Bushwhacker. In my opinion, they are great when we play Manamorphose to fix mana issue as well as digging for the combo.

In sideboard, I think that you want some Fatal Push to defend yourself against Kor Firewalker etc, Thoughtseize effect against combo, some graveyard answers like Nihil Spellbomb which can be recast with Lurrus, some anti-Chalice of the Void like Smash to Smithereens.

I will start with a list like that : (18 lands) 4 Auntie's hovel, 4 Blood crypt, 4 Blackcleave cliffs, 2 Bloodstained mire, 4 Mountains. // (28 creatures) 4 Goblin guide, 4 Foundry street denizen, 4 Mogg fanatic, 4 SPike jester, 4 Legion loyalist, 8 Bushwhackers. // (14 spells) 4 Lightning bolt, 4 Goblin grenade, 3 Devastating summons, 3 Inquisition of Kozilek or Thoughtseize (meta call). // Sideboard: Lurrus of the dream-den, 4 Fatal push, 2 Thoughtseize, 4 Nihil spellbomb, 4 Smash to smithereens.

I hope I would help you fellow goblin ! What do you think about all that ? :)

Heliogabale on Vampires

1 week ago

I am here answering your question about the inclusion of red in this deck.

I don't know what your budget is, but I would first look at losing any land that enters tapped without a huge benefit (Akoum Refuge, Scoured Barrens, Wind-Scarred Crag), Reliquary Tower, which I can't imagine is very useful in here, and a Mountain, and replace these with Unclaimed Territory, Path of Ancestry, Luxury Suite, Graven Cairns and Rugged Prairie. If you can't afford Filters, Tainted lands are a good option. Then check your basic lands to try and balance your colors.

Red is a splash in this Vampire pie, and should be treated as such. The one red card that I feel you absolutely need to add here is Berserkers' Onslaught. I am considering Mythos of Snapdax for my version, and here you could easily replace Fervor with Footfall Crater.

To weight in on previous comments, whatever you do please don't remove Patron of the Vein; it is crazy good. But do add Drana. Living Death is cool, but I am using Patriarch's Bidding for additional flavour.

I hope this is helpful; if you are looking for further inspiration I am leaving the link to my Vampire Tribal: The Partnership

Cheers

RNR_Gaming on Oops, All Nyx!

1 week ago

So, you mentioned needing help with the mana base...so, for any 5 color deck I'll recommend the rainbow lands every time. City of Brass, Mana Confluence, Tarnished Citadel and because its somewhat tribal Cavern of Souls and Unclaimed Territory - not sure if these would cover demigods but definitely gives you all the fixing for the big gods.

multimedia on Vampires

2 weeks ago

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

I_Want_To_PlayAllTheDecks on Pioneer Pirate Aggro

3 weeks ago

I have a couple suggestions- but these are mainly for the current meta, not a game store or an LGS where different decks might be better.

Land Base

I would remove the Unclaimed Territorys because you need colored mana early game for both pushes and seizes.

I would put in a couple Mutavault just because it is a great card in tribal decks and sweeper protection. The downside of it producing neither red nor black can be mitigated by playing more urborgs, which brings me to the next point.

Probably 3 or 4 Urborg, Tomb of Yawgmoth. It by itself is a swamp, and the downside of it being legendary is not a huge deal if you only play 3 anyway. This is also necessary when playing with Mutavault

Creatures

I would recommend taking out Rigging Runner entirely for more Metallic Mimic s, because while playing rigging runner or t2 after a swing is unlikely(but I’m not mathematician) because you only play 4 other one drops.

I will need to think about this some more, because the curve would be very heavy on two drops with these changes so I just need to think about what else could change to put less strain on the curve.

Sideboard

Instead of Rending Volley, Fry would be better because it can also hit walkers. Take out rending volley

Leyline of the Void would also help out in lots of matches like soultai delirium and lotus breach. Take out the glint horns

Pithing Needle almost a strictly better Phyrexian Revoker because it gets hit by less removal. Take out the revokers

Also- although you would have to take out some of the best cards in your deck, Lurrus of the Dream-Den could really help out against removal and sweepers.

RamenNoodles on Azorius humans in Pioneer

3 weeks ago

Have you considered brewing in Esper? if you remove the walkers you can run lands such as Unclaimed Territory. General Kudro on his own is very strong, and adding utility cards like Kitesail Freebooter seem good as well.

Staying in Azorius, Warkite Marauder is a card I would highly recommend at least in the sideboard, and maybe mainboard.

Load more