|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Zombie
, , Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
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6 days ago
Thanks for the suggestions, magicsheep. The first thing that jumps out at me is that 6/24 lands that definitely come into play tapped is not good. As I transition this to modern I'll fix the mana base by adding in pain lands, tainted lands, and more check lands. If I continue to enjoy playing the deck I'll get a few fetches and shocks as budget permits.
One suggestion that was made on reddit that sounds interesting is to get rid of the red and go UB zombies. That would make the mana base easier, and much cheaper, to fix well: 4xUnderground River, 4xDrowned Catacomb, 4xTainted Isle, and some basics. I like the 1 CMC suggestions you made and they would fit in well here. I could still keep my zombie creatures, but could add in Diregraf Captain, Diregraf Colossus, or Cryptbreaker (maybe all three). I would likely want to add another The Scarab God and take out River's Rebuke in favor of one or more Cyclonic Rift. Thoughts on this idea of going Blue/Black?
3 weeks ago
It looks interesting. I'd give some consideration to Evolutionary Leap. Secondarily, some cards like Insolent Neonate or Cryptbreaker to provide alternative discard to lotleth will help- Gravecrawler also has some interesting options.
Just, think through your card value engines and look for ways to consistantly generate card advantage.
3 weeks ago
So first of all, you aren't running enough creatures. 12 is less than what a midrange deck like Jund runs. You need to hit the critical mass to make your lords good and stuff. Even with Sarco and Salvation it is only 17 which is way too low.
Diregraf Colossus is probably too slow. It just eats a path, and when you play in on turn 3 it will be a 2/2 ideally. Door of Destiny also fails by the same hurdle. Obelisk of Urd doesn't shore up any match up, and the time spent tapping out for it is generally equal to 1 attack which you could of made if you didn't tap out for it. Endless Ranks requires a board to be decent and doesn't shore up any of the decks issues.
As for lords, Lord of the Accursed is your best bet in mono black. Gravecrawler/Dread return themselves. Relentless Dead returns everything else. Lord lets you force through damage a lot better. Cemetery Reaper is also worth a consideration as it eats graveyard stuff to turn off reanimator style decks, while also making 3/3 tokens.
Damnation could go in the sideboard, as mainboard you want everything to feed into your beat down plan.
Liliana's Reaver fails the bolt test and isn't that good really for a 4 drop that needs to connect. Lingering Souls sees too much play as well. Plague Belcher might be a better option. a 5/4 menace if you let, say, gravecrawler eat the -1/-1 counters and it makes board wipes and removal painful.
4 weeks ago
Week 2 Changes:
- Temple of the False God becomes Cabal Stronghold
- Vampiric Rites becomes Carrion Feeder
- Fell Shepherd becomes Kokusho, the Evening Star
- Harvester of Souls becomes Noxious Gearhulk
- Morkrut Banshee becomes Cryptbreaker
- Reaper from the Abyss becomes Pawn of Ulamog
- Necromantic Selection becomes Undead Gladiator
- Gonti, Lord of Luxury becomes Noosegraf Mob
- The Eldest Reborn becomes Viscera Seer
4 weeks ago
1 month ago
I know draw engines are powerful, but I typically don't build with them in mind. I'll play Cryptbreaker if I have zombies, Well of Lost Dreams if I have life gain, and Geth's Grimoire if I have discard, but the synergistic cards won't automatically find a spot in the deck unless that card is also synergistic with a good number of cards in the rest of the deck too. For draw, I just pick single cards for draw, and if I accidentally assemble an engine, great. I won't cripple my deckbuilding to try to have one though.
1 month ago
A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)
A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.
Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.