|Commander / EDH||Legal|
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Creature — Zombie
1B, T, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
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|Have (11)||Nemesis , ZombieFood , PTsmitty , golgarigirl , acbooster , marsthesoos , jparker-sartori21 , brokendwarf , jhTheMan99 , fireborne1986 , clayperce|
|Want (2)||Nemesis , TheRealPeaches|
11 hours ago
FullmetalWes I know a lot of people like Cryptbreaker but I can't get myself to find room for him nor am I a fan of him to begin with. All initial play-tests (mostly testing curve strength) has gone really well and I'm excited to see how this performs!
13 hours ago
I like this a lot! This is the closest build I've seen to mine so far and I think it's very powerful. I love the idea of adding in Avacyn. Here's my build if you wanna check it out>Necropowered Army. I've playtested it a lot and it's been consistently amazing. The unexpected powerhouse in my deck is Cryptbreaker who turns bad draws into creatures or allows for draw power, super awesome. If you play this in Standard please post your results, I'll be posting mine ASAP. Good luck!
21 hours ago
Dusk/Dawn is a real star for this sort of deck - so many targets for you to hit, plus you can get so many back. Have a Kalitas on the board as well? Watch all those zombies get created as well. Also Cryptbreaker is a real generator of zombies quickly if you dont have many other creatures.
22 hours ago
I would definitely cut Rancid Rats, Noosegraf Mob, Seagraf Skaab, Tattered Haunter, Doomed Dissenter from the creatures and Rise from the Tides, From Under the Floorboards and Drag Under from the sorcery slots. I would also probably cut Mindwrack Demon, Geralf's Masterpiece and Lamplighter of Selhoff.
Here's some of my reasoning behind those thoughts.- Rancid Rats I don't think you want to playing a 2CMC 1/1 even though it has death touch, you could be playing something more impactful even on a budget.
Noosegraf Mob 6mana creature is already pretty hard to cast and the fact that it does nothing when it comes on the board feels bad for that cmc. Even though it can take over the game after that, I still think that at 6 mana you would be better of recurring or playing multiple zombies that do more or holding up spells.
Seagraf Skaab 2mana 1/3 doesn't really kill or trade anything relevant, again could be using this slot to focus on having more impactful spells/creaturs.
Tattered Haunter Again doesn't really do anything for whats it worth.
Doomed Dissenter This could actually be playable, but I think you could still be playing something better.
Rise From the Tides This card works better in a deck that is really trying to break it. The zombies entering tapped is a big downside since they can't even block.
From Under the Floorboard I don't think you deck has enough looting effects to really take advantage of this card, Amonkhet also had this card Liliana's Mastery which is the same cmc but pumps your whole team and gets you 1 less zombie. Not sure if I would play even that though, but it is definitely more powerful.
Drag under basically reads "Delay your opponent by a turn, draw a card" or it gets rid of a blocker. But again for 3 mana you could be playing something better. 3 mana is surprisingly costly price to play for a spells that doesn't improve your board state, unless you're hitting for lethal but you need to get rid of a blocker.
Mindwrack Demon this is a powerful card, but it works much better in a deck that is dedicated on getting delirium fast.
Geralf's Masterpiece this is again a potentially powerful card. But it's very hard for a deck like this to have a near empty hand to cast this on turn 5 to get a lot out of it.
Lamplighter of Selhoff probably my favorite art in all of SOI, but sadly the card isn't very good outside of sealed/limited if you get synergies around it.
There are some other kinda bad cards as well like Liliana's Elite that could be cut for something better, but enough of that. Lets see what could help your deck perform a lot better. First of all focusing the on something for recursion or for aggro. Seeing that you're already in the camp I would suggest going for the recursion theme. Playing more 4x cards also really helps with consistency so you get to do more powerful plays more often.
I'll list a couple of cards that I would always run 4x in a zombie tribal with recursion theme.
Prized Amalgam this really the key recursion creature and one of the cards that will make your deck very resilient against removal.
Haunted Dead 4cmc 2/2 that gives you a 1/1 flyer isn't great, but the ability to pay to discard 2 cards and then bring it back is. You can even do things like have this creature die, use the ability target 2x Prized Amalgam in your hand and you would get all of them on the board. Also you can do that at instant speed during your opponents second main phase to get the amalgams ready for attacks on your next turn.
Those are what I would definitely run as 4x every time. Now I can give you some ideas of cards that I might or might not run as 4x but would definitely run 2-4 copies of.
First of all this card Voldaren Pariah Flip not a zombie, but vampire with a sweet art is almost as good right? If you got 5mana with at least 4 and a Cryptbreaker on board you can use its ability to discard this card and then cast it for madness using the zombie token you just created as 1 of the 3 creatures to flip this card and kill 3 of your opponents creatures. Most of the time you want to be probably sacking Haunted Dead and 2 Prized Amalgam since you can then just get them back on the next turn. This is a really awesome card and I would run 3-4 of these.
Lord of the Accursed make your whole team bigger and can even give them menace, very nice card since you're running almost only zombies. I don't know how many of these I would run, but this card looks like it could be worth a shot.
This is the kind of shell I would build for a deck like this other cards worth considering 4xFatal Push annoyingly pricey but a very good card. Some form of card draw is also good, like your Epiphany at the Drownyard for an example. Having 2x Geier Reach Sanitarium instead of 1 could also be nice.
I hope this comment helps or gives you some fun ideas. I didn't really want to become "play THIS or dont play" so please do brainstorm with it a bit and fit it into your own budget. Luckily none of the cards I mentioned are more than 3 dollars (aside from push), so getting a powerful deck shouldn't be very expensive :)
1 day ago
If you want it that way, i'd suggest you go zombies instead. Check out my full aggro version of BW zombies.
You may want to go mono black as well.
If you want recursion, focus on being on the defensive end with Relentless Dead and Cryptbreaker. Then in the mid game, try resolving Haunted Dead with Prized Amalgam in your graveyard. Then mid to late game, try to resolve Voldaren Pariah Flip through madness ability. These 5 cards that i mentioned should all be a playset in your deck as they are the core cards with the exception of Voldaren Pariah Flip (you may have 3 copies of it in the deck instead of 4).
To smoothen it up, you may need some cards that would make you discard.
There's just no such thing in zombies as a combination of both aggro and recursion. I've tried it and i failed several times (been playing zombies since shadows over innistrad block and i always come back to play it even if i did try other meta). You have to commit fully on one type that you are comfortable with. Otherwise, you'll end up discarding key aggro cards or removal in order to recur Haunted Dead or stitchwings. I also tried switching Haunted Deads with Scrapheap Scrounger and it was a failure. I end up exiling zombies that Relentless Dead could've taken out of the grave once i activate it's ability.
You may wan't to try aristocrats zombies. I'm honestly excited about it since it might augment the benefits of recursion (Wayward Servant on the battlefield, recur Haunted Dead or recur another zombie with Relentless Dead = drain/gain 1 life + another gain/drain 1 life per Prized Amalgam that would come back in the next end step) and with Plague Belcher, Voldaren Pariah Flip can sweep your opponent's creatures while you are draining his/her life as well.
Hope my advice helps.;).
Play to have fun, and play to win.
The ZOMBIES are COMING!
2 days ago
I do have Cryptbreaker in the maybe listings but I don't know about him. I prefer a free discard outlet, even a non-zombie one at that, to one that costs 1B just to activate. I understand that cost is payed for the 2/2 Zombie token you get but when I'm discarding and playing for Madness From Under the Floorboards i want to conserve the two mana for the X cost and not spend it on getting another token from Cryptbreaker.
I do like that it's a Zombie creature and cheap CMC so it comes out to play early.
I love that in this deck 3 Zombies is a drawn card. The life loss from that would balance out with the life gained from other card effects.
I also how it requires you to tap it because that is another way besides Cryptolith Rite to tap creatures without attacking to trigger burn damage from Throne of the God-Pharaoh.
I might look to include it but what would you take out?
3 days ago
That being said, with 4 continuous sources of discard, the few embalming you do have won't be hard to pitch. But brutality is just such a versatile card, add in the value of embalming now, and it's tier 0 for black right now.
3 days ago
All of the good flying zombies are currently in blue, such as Stitchwing Skaab/Advanced Stitchwing and Geralf's Masterpiece. Although that may be true, I still believe Noose Constrictor is solidly a better card, especially considering you could pump it up at instant speed. A good token producer right now is Cryptbreaker, he should help you draw, discard, populate and he's also a fairly consistent trigger of your Wayward Servant.