Cryptbreaker

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Tokens

Cryptbreaker

Creature — Zombie

, , Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

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Recent Decks

Cryptbreaker Discussion

zephyr_chang on Rakdos Zombies, The Best Zombies

2 weeks ago

Cryptbreaker is a 1-drop that has a lot of text!

RedUndead40 on Looking for tips on this ...

3 weeks ago

So the deck focuses on using Lotleth Troll and Cryptbreaker to discard cards like Gravecrawler, Bloodsoaked Champion, and Bloodghast for value and then keeps a swarm of undead 2/1s attacking your face.

I really like how the deck runs right now but the main thing I'm curious about is if I can find better replacements for Stinkweed Imp or Gurmag Angler. Stinkweed is great for filling my grave with my undead swarm, and having a flying deathtouch blocker has been relevant in many situations. However I was curious if there is anything better value-wise for this spot. I was looking at something like Emrakul's Evangel since it can give me a way to recycle my swarm once they are out of my hand and on the board. I don't have any sac outlets so I was leaning towards this guy.

Anybody have any thoughts or tips on this particular slot in the deck? Any particular utility lands I should be running?

Sideboard is still a work in progress until I find what exactly my biggest weaknesses are. Victim of Night is a placeholder for Assassin's Trophy.

Lotleth Breaker

EDIT: For some reason when I post the hyperlink it takes you to an older version of the deck... try the link instead and it should take you to the version with Tasigur rather than Jarad - http://tappedout.net/mtg-decks/lotleth-value/?cb=1537798897

JoosetheMuice on Tymaret, the murder king

3 weeks ago

I second all Pat's comments except I really do like Rend Flesh. I like it better than Bone Splinters. You have a lot of sac outlets and the sorcery speed is a real drawback.

Have you considered Trading Post, Geralf's Messenger, Puppeteer Clique, Cauldron of Souls? I really like undying/persist in this deck. There is also Mikaeus, the Unhallowed, but price is a factor with him.

A couple things I don't like: Pitiless Plunderer, Cryptbreaker

oliveoilonyaasscureshemorrhoid on Thriller (Sidisi EDH) *need help with 10 cuts

3 weeks ago

Grimgrin, Corpse-Born and Cryptbreaker have good synergy. Grimgrin is a beater, affects the board with specific removal, is a sacrifice engine, and goes well with Necrotic Ooze/Phenax, and like Cryptbreaker (gotta love them one drops) it goes well with this commander and her expendable zombies.

Sultai Ascendancy is a rather weak card, it's a 3 drop with no immediate effect, only digs two cards deep, only mills one card and at upkeep, and is one less creature to be made a 2/2 zombie from Sidisi. Jace, Vryn's Prodigy  Flip isn't the best, he flips too quickly, his ultimate mills your opponent's not you, unlike Eternal Witness it can only recur instant/sorceries then exiles them. Thrashing Brontodon is a good piece of removal but you could upgrade with Reclamation Sage/Caustic Caterpillar/Assassin's Trophy. Vizier of Many Faces is alright, I thought I should mention Clever Impersonator/Phyrexian Metamorph/Evil Twin. Maybe Drana instead of Taigam? Venser, Shaper Savant/Royal Assassin/Archfiend of Depravity v Dream Eater? Just stuff to consider. Training Grounds is a wasted slot, it works with a handful of cards and synergy is good but always assume the worst case scenario, and ask if you would really target this card with Skullwinder.

I think you've made a fine deck otherwise. And to answer your question about a card that shuffles back alone, would Beacon of Unrest suffice?

Sparky41 on Zombies

4 weeks ago

As someone who put together a modern zombies list, I'd say it's a bit of a meta call. By that I mean in a vacuum it may not be the "best" option, especially not against fast combo (although that could be mitigated by maindeck discard and/or splashing white for Tidehollow Sculler) or unfair aggro decks like bridgevine. But I play it as a fun and original choice that just so happens to be a sweet foil to all of the attrition-style decks played at my FNM. The selling point of Zombies is that they are recursive, so they play out like slower merfolk, but also have enough card advantage to keep up with any UWx control deck, any GBx midrange deck, Grixis Death's Shadow, Mardu Pyromancer, the list goes on. Notice the comparison to merfolk, as I feel the best build of zombies looks quite a lot like thetanman91's list, but includes lands that almost always come in untapped (fetch, shock, fastlands, basics), and also mutavault and aether vial to provide the aggressive pressuring stance any creature deck in modern should provide. My personal color splash choice is green, which is for maindeck Lotleth Troll and sideboard abrupt decay/maelstrom pulse, though blue and white each have their merits. The coolest thing about the deck is that you can tune the numbers of your specific zombies to face the kinds of decks you expect to see-add more lords (especially Death Baron) if your meta is heavy on humans, CoCo, or other creature decks; add more value zombies like Relentless Dead or Cryptbreaker if you expect midrange; add interactive zombies if you expect combo, like the aforementioned Tidehollow Sculler or my personal favorite, a few copies of collective brutality, which synergizes quite well with Dread Wanderer and Gravecrawler. And that isn't even covering the untapped potential of the new cards like Assassin's Trophy when they come out!

The most important thing to remember-never write a deck or archetype off as unplayable in modern, there are always ways to make decks viable. Such is the fun of a wide open format.

:)

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 month ago

Varina isn't even good enough on her own merit to be tier 3. I'd say tier 3.5 given you are actually going to ever cast her, tier 3 if you are just going to run her as a random esper commander helming a decent Iso/Reversal Combo list, stax shell, or permission list. The token generation is too weak to take over a game in stax considering the tokens cost mana unlike Tana or Sidisi or something, and so hurts when you already need to be extremely mana efficient to get around your own mana-disruption stax. Varina's lifegain isn't useful, and because very zombies are good enough to be run in the deck (maybe Cryptbreaker because it can draw a few cards), the loot ability is basically only going to ever be her, and then your are paying 4 mana for a loot one per turn, which is utter trash.

TLDR; Varina kinda sucks.

Kirtanian on Shamble and Rot

1 month ago

Thanks for checking out my Grim-Grin deck.

A couple cards that are nice for getting more creatures in their graveyard to abuse Scarab God are Geralf's Mindcrusher and Geth, Lord of the Vault

Lord of the Undead can be solid to get your creatures back. Especially those with ETC effects. Dreamborn Muse or Graveborn Muse are possibilities, although you have to be careful with graveborn.

Serum Visions looks like a pretty weak card for Commander. Basically you are paying 1 to scry 2 since the draw just replaces the serum visions you cast. Ambition's Cost, Morbid Curiosity, Promise of Power, or Ancient Craving are better for one off card draw.

Cryptbreaker could be fantastic in this deck if you can keep it alive. Greed, Grim Haruspex, and Rhystic Study are solid repeatable draw for Commander.

Hope some of these suggestions are useful. Good Luck!

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