Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all



Creature — Zombie

1B, T, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

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Cryptbreaker Discussion

RazortoothMtg on Looking for creatures tha benefit ...

2 days ago

Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter

Ruthless Knave has to have a way to go infinite with Training Grounds but I'm not sure how.

Magus of the Coffers goes infinite even without Training Grounds, but grounds does make it even better. Same with Palinchron.

Deadeye Plunderers + Training Grounds + Parallel Lives + Marrionette master is infinite damage. Replace Parallel lives with Doubling Season/Primal Vigor, or replace Master with Disciple of the Vault.

Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.

Also Paradise Mantle + Pili-Pala + Training Grounds is infinite. You can replace Pili-Pala with Knacksaw Clique as well.

Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.

hullos on UB Zombie Army

3 days ago

it may be another 1 drop but Cryptbreaker is insane, with all the zombies that are okay with going to the grave you can make a ton of tokens. also add some major draw for the deck.

krestofu on mono black zombies

4 days ago

Necropotence is amazing. You could replace Read the Bones and add it in. Also maybe throw in a copy or two of Lake of the Dead for some ramp. I'd add in some one drop creatures, maybe cut Harsh Scrutiny and a Profane Command for 3x Cryptbreaker. I'd also add in a total of 6 of the following cutting some of your other creatures and a Sol Ring maybe: Miasmic Mummy, Plaguebearer, Relentless Dead, Shepherd of Rot, or Stromgald Crusader. You could add in some lords... Death Baron, Lord of the Undead, and Undead Warchief are solid. Some other things to consider are Attrition, Curse of Shallow Graves, Endless Ranks of the Dead, and Call to the Grave. Hope this helps out!

brandonsperry25 on White/Black Zombies

5 days ago

Have you considered Undead Warchief, Gravecrawler, Cryptbreaker, Unbreathing Horde, Relentless Dead, Death Baron, Lord of the Undead and Cemetery Reaper? I feel like a lot of these cards would help with triggering Wayward Servant and Binding Mummy multiple times as well as boosting up your zombies to do some serious damage.

Curious why you aren't running Path to Exile as cheap removal as well.

Ghenni on The Unthinkable Graveyard, Zombie Self Mill

1 week ago

Thanks for the suggestion Barsan! It would combo really nice with Cryptbreaker's second ability indeed! 3 cards milled and one draw :) I'm just thinking of other cards that could combo with it. Cryptbreaker only wouldn't justify the addition of this card in my opinion. Can you think of other combos? (I'm not considering attacking+untapping a combo hehe)

Kevinosten on Mono-Black Zombie Swarm!

2 weeks ago

Nice deck! A few suggestions: remove Graveborn Muse her ability is powerful, but will kill you before you can kill your opponent. Look into: Cryptbreaker and Lord of the Undead. Those two are awesome. Cryptbreaker will speed up the beginning of the game by making 2/2 zombie tokens and Lord of the Undead can bring back sacrificed monsters and give them +1/+1. If you want more tips look at my deck Vast Amounts of Zombie Tokens. +1 from me!

Kysta on

2 weeks ago

Thanks Padapos for the suggestions!

I replaced 4x Plague Belcher with 4x Relentless Dead, but I am unsure of how I am going to fit Geralf's Messenger into the deck. The removal now consists of 4x Path to Exile, and 4x Fatal Push, also putting in 2x Graf Harvest (I would rather this than paying Lord of the Accursed's cost every turn). I don't think I am game enough to include Aether Vial as it is very expensive (Awesome card though). Thanks for suggesting Sea Gate Wreckage, but I think the card draw from Cryptbreaker is enough for me :)

As for lands, I added in 4x Marsh Flats, and 4x Godless Shrine, taking out 4x Holdout Settlement.

Thanks again!

Padapos on

2 weeks ago

I tried out plague belcher in my own Zombies deck and he just isn't worth playing. As the above suggests add 4x Relentless Dead and also add 4x Geralf's Messenger. Also if you're playing zombies, instead of running the Lord of the Accursed you should try running something like a 2/3 split of Death Baron and Cemetery Reaper. For removal spells since you're in white you should be running 4x Path to Exile and 4x Fatal Push. One really good card I added as a 2 of to my deck recently was Graf Harvest. For 1 single mana this card generates SO much advantage for a zombies deck and I'd rate it a 10/10.

If you don't care about budget, it's best to add in 4-6 fetchlands for your mana sources and to help activate revolt for Fatal Push. You can also add in cards like Aether Vial and Phylactery Lich to combo with it. It helps you play zombies at instant speed while leaving up mana for effects like Cemetery Reaper, Relentless Dead, Graf Harvest, Cryptbreaker, and even Mutavault if you decide to add it in along with a couple Urborg, Tomb of Yawgmoth.

Lastly, a FANTASTIC card for late game card advantage for when you finally get into top deck mode is Sea Gate Wreckage. Only problem is that you need to have a mana source that taps for colourless mana to activate this land's ability. This can be very easily solved by running filter lands that can tap for either 1 colourless mana or tap it and one of the colours in your mana base to produce 2 colours in that mana base. The card you would want would be Fetid Heath and you would want approximately 3 of them if you include Sea Gate Wreckage.

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