|Commander / EDH||Legal|
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Creature — Zombie
1B, T, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
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|Have (18)||Nemesis , ZombieFood , acbooster , jparker-sartori21 , fireborne1986 , Lindough , YossarianLives , golgarigirl , jrschnoebelen , Wolfninja , PTsmitty , brokendwarf , AtomicEmpire7 , firemind12 , marsthesoos , Dredgar , Spinalripper , clayperce|
|Want (3)||Nemesis , TheRealPeaches , rakdos24|
1 hour ago
if you wanna go for more T1 plays then you should consider more 1mana creatures.
more Student of Warfare
Birds of Paradise
Gravecrawler / Bloodsoaked Champion / Dread Wanderer
to name a few.
that is the aggro-ish midrange way to go.If you are interested in full control yeah Duress effects ARE the way to go for 1.
Just Consider this: you do have a generally strong finisher(Knight of the Reliquary) but it is a "finisher" either focus on completely stop their actions before that or trade creatures with them that you can summon back.
either Duress their Rest in Peace from hand or go so much aggro that they regret even bringing them to the game.
For me Cryptbreaker + Gravecrawler is the way to punish my opponent when they mullied to 5 to play Rest in Peace agaisnt me.
(of course i always play 4x Ratchet Bomb vs Grave Hate but still i punish them).
Finally at least keep 1 Crib Swap in sb for those Goyf's / Death's Shadows.
Hope i helped.
8 hours ago
I think any zombie build these days should have Cryptbreaker. He's good early, he's good late, and he does all the things you need him to do- make zombies and draw cards. I would run a full set of him. You also want to run the full set of Wayward Servant. He's that good.
And for wanting to control the board, you don't have any removal. Fatal Push, Grasp of Darkness, and Declaration in Stone are all really good right now. I know you have a couple tappers, but you need some hard removal.
You can probably find room for these cards with just a few changes- I would suggest taking the solo cards out. the Gideon, the Bontu, the Kalitas, and the Oketra (probably the Lilly as well). They are powerful, but there's no consistancy with that many solos. I see you have a tutor to help, but you only have 1 of those too. I also think the Stir the Sands and the Null Caller can come out.
These changes will keep your curve low and make 22 land work. I think if you keep the 5 and 6 drops in, than you'll need to bump the land to 24. And I know you're looking to switch some land around when you get it, but in the meantime, there's nothing wring with playing 4 Forsaken Sanctuary. Yeah, it's slower, but it helps to fix the mana and is easy to get.
Hope this helps some.
2 days ago
Cryptbreaker would work really well in this list, it's a cheap zombie that can generate card advantage and enable a lot of your madness and recursion synergies.
You have 4 cards hat cost 5 or more, which is a lot in a fast format like modern. I suggest cutting at least one or two of them (Zombie Apocalypse is the weakest in my opinion) and focussing on a more aggressive approach, since that's your best bet against combo decks like Ad Nauseam. For matchups like that one, you could really use some discard spells in your maindeck or sideboard, like Thoughtseize or Duress.
2 days ago
Blood Scrivener official rulings -
Any time you are instructed to draw more than one card, you draw them one at a time. For example, if you control Blood Scrivener and have no cards in hand and youre instructed to draw two cards, your first card draw is replaced by drawing two cards and losing 1 life, then youll draw the second card from the original instruction. In total, youll draw three cards and lose 1 life.
Each additional Blood Scrivener you control will effectively add one card and 1 life lost. Say you control two Blood Scriveners and would draw a card while you have no cards in hand. The effect of one Blood Scrivener will replace the event draw a card with draw two cards and lose 1 life. The effect of the other Blood Scrivener will replace the drawing of the first of those two cards with draw two cards and lose 1 life. Youll draw two cards and lose 1 life, then draw another card and lose another 1 life.
Paired with Cryptbreaker when you get a few of these cards combining, you can draw a lot of cards. Since the deck runs really cheap you can effectively cast your drawn cards in most situations by turn 4. This is budget though, so it's not exactly a top tier deck in terms of effeciency.
Gravecrawler I've considered adding, but I just don't know if he will fit in because I don't want to sacrifice any of the effects that are going on in the deck.
3 days ago
Those changes will just help consistency and defense against aggro, which it would seem would be this deck's weak spot (being a slower aggro deck).
3 days ago
You can't build a consistent Standard deck with only one copy of so many cards.
To start with, I would remove:
Try to add:
4x Sunken Hollow if you have the cash
Have a good look at this deck, as it's basically the best way to build Zombies at the moment, and should give you a few tips.
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4 days ago
Didn't realize that, sorry. Maybe Cryptbreaker instead? Idk. It's pretty expensive I guess, though.
4 days ago
This looks like a lot of fun, great to see these blasts from the past get used! One card that you might consider for ramp is Thran Turbine, could give you a free cycle each turn. As for lower CMC creatures, some that I think could be useful are Cryptbreaker, Stoic Champion, Ruthless Sniper, Cho-Arrim Alchemist, Pack Rat, Skirk Ridge Exhumer, Undertaker, and Devout Witness, since they get a different kind of value out of discards than cycling. Similarly, Key to the City and Smuggler's Copter can allow you to use discards for different kinds of value.
As far as other cards related to cycling go, did you consider Ash Barrens, Gilded Light, Stir the Sands, Unearth, Radiant's Judgment, Street Wraith, Viscera Dragger, and Pitiless Vizier? I'm not sure if those fit in perfectly, but they might be worth considering.
If you wanted to make all players discard but have you benefit more from it, you might consider cards like Oppression and Necrogen Mists. I also think Library of Leng is worth looking at, but it might not fit your strategy.
Do you think getting Hellbent is something you are looking to do with this deck? If the former, maybe something like Gibbering Descent, Asylum Visitor, Dark Suspicions, Grim Strider, or Hollowborn Barghest could be interesting. In either case, some card draw like Phyrexian Arena could be very useful.
Also, watch out for Stabilizer!