Cryptbreaker

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Tokens

Cryptbreaker

Creature — Zombie

, , Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

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Cryptbreaker Discussion

ncjhou on Standard Dimir Control Afflict

6 days ago

Thanks for the suggestions, magicsheep. The first thing that jumps out at me is that 6/24 lands that definitely come into play tapped is not good. As I transition this to modern I'll fix the mana base by adding in pain lands, tainted lands, and more check lands. If I continue to enjoy playing the deck I'll get a few fetches and shocks as budget permits.

One suggestion that was made on reddit that sounds interesting is to get rid of the red and go UB zombies. That would make the mana base easier, and much cheaper, to fix well: 4xUnderground River, 4xDrowned Catacomb, 4xTainted Isle, and some basics. I like the 1 CMC suggestions you made and they would fit in well here. I could still keep my zombie creatures, but could add in Diregraf Captain, Diregraf Colossus, or Cryptbreaker (maybe all three). I would likely want to add another The Scarab God and take out River's Rebuke in favor of one or more Cyclonic Rift. Thoughts on this idea of going Blue/Black?

lagotripha on Jund Zoo

3 weeks ago

It looks interesting. I'd give some consideration to Evolutionary Leap. Secondarily, some cards like Insolent Neonate or Cryptbreaker to provide alternative discard to lotleth will help- Gravecrawler also has some interesting options.

Just, think through your card value engines and look for ways to consistantly generate card advantage.

LeaPlath on ZOMBIESSSSS (Modern)

3 weeks ago

So first of all, you aren't running enough creatures. 12 is less than what a midrange deck like Jund runs. You need to hit the critical mass to make your lords good and stuff. Even with Sarco and Salvation it is only 17 which is way too low.

Secondly Sarcomancy and Herald's Horn haven't been put in any modern legal sets so you can't get those.

Really I think zombies benefits from Cryptbreaker, Gravecrawler and Dread Wanderer not to be running them. Dread Wanderer at least lets you restart your board with Gravecrawler.

Diregraf Colossus is probably too slow. It just eats a path, and when you play in on turn 3 it will be a 2/2 ideally. Door of Destiny also fails by the same hurdle. Obelisk of Urd doesn't shore up any match up, and the time spent tapping out for it is generally equal to 1 attack which you could of made if you didn't tap out for it. Endless Ranks requires a board to be decent and doesn't shore up any of the decks issues.

As for lords, Lord of the Accursed is your best bet in mono black. Gravecrawler/Dread return themselves. Relentless Dead returns everything else. Lord lets you force through damage a lot better. Cemetery Reaper is also worth a consideration as it eats graveyard stuff to turn off reanimator style decks, while also making 3/3 tokens.

Damnation could go in the sideboard, as mainboard you want everything to feed into your beat down plan.

Sign in Blood is probably OK, but consider adding Smuggler's Copter, as a psudo haste for zombies, as well as letting you go through your deck quicker and you can always discard the returnable stuff.

Liliana's Reaver fails the bolt test and isn't that good really for a 4 drop that needs to connect. Lingering Souls sees too much play as well. Plague Belcher might be a better option. a 5/4 menace if you let, say, gravecrawler eat the -1/-1 counters and it makes board wipes and removal painful.

Rikente on Alesha, Who Luls at Death v2.0

4 weeks ago

Carrion Feeder, Anathemancer, and Cryptbreaker (eventually) all seem like they would bring a lot to the table.

MagicalHacker on Rate each draw engine from ...

1 month ago

I know draw engines are powerful, but I typically don't build with them in mind. I'll play Cryptbreaker if I have zombies, Well of Lost Dreams if I have life gain, and Geth's Grimoire if I have discard, but the synergistic cards won't automatically find a spot in the deck unless that card is also synergistic with a good number of cards in the rest of the deck too. For draw, I just pick single cards for draw, and if I accidentally assemble an engine, great. I won't cripple my deckbuilding to try to have one though.

StopShot on Rate each draw engine from ...

1 month ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

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