Niv-Mizzet, Parun

Legality

Format Legality
Leviathan Legal
Magic Duels Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Niv-Mizzet, Parun

Legendary Creature — Dragon Wizard

This spell can't be countered.

Flying

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.

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Niv-Mizzet, Parun Discussion

Orion93 on U/R Wizard deck Rotation proof

19 hours ago

Looks like you've got it figured out rudderdudder, sorry for the late reply.

I like how drsnailtrail thought the process through. I avoided Dismissive Pyromancer before but they're correct in its synergies with Jumpstart. It has some potential. Works well with the Dimir mechanic Surveil also.

Siren Stormtamer is a fun idea. At worst they burn a removal spell targeting it over your more important pieces. At worst you counter their spell to save a key piece. But it does focus somewhat on a longer game which you may not be shooting for here.

In testing with a friend of mine we decided to avoid Crackling Drake and Niv-Mizzet, Parun completely in favor of Ral, Izzet Viceroy. The filter ability of Ral is insane in potential with standard mechanics and his Ult ability leaves you constantly drawing into more spells. But this never happened before turn 8. Aggro wizards is losing some steam from rotation taking Soul-Scar Mage but in any aggro deck you still want the possibility of doing serious damage by turn 4.

We did completely focus the deck for Ral by the end due to my friend's preference. Its his deck. And it became a Temur set up, losing most early game damage in exchange for early game ramp. He could play Ral by turn 3 with a Llanowar Elves turn 1 and a Chromatic Lantern turn 2. It was fun.

DwaginFodder on Guttersniped

21 hours ago

I've built something similar that relies on Runaway Steam-Kin to start on a playstyle akin to Storm, using Warlord's Fury and Crash Through to generate counters, mana, and card draw. They also trigger Guttersnipe. You might also want to consider splashing into blue: Goblin Electromancer and Ionize are pretty good incentives, and Niv-Mizzet, Parun is an incredible finisher.

DimirAgent8 on Grixis Midrange [GRN] Please help for GP!

1 day ago

This deck looks very confused as to what it's trying to do.

Grixis Midrange actually does look good in GRN standard. Your deck, however, is playing quite a few cards that are of relatively low quality. If you want to play midrange, I would run some number of the following cards:

Counterspells: 3-4xSinister Sabotage, plus 2-4x Counterspells that cost 2 mana (Essence Scatter or Syncopate). Ionize is probably a sideboard card against control to get some extra damage in and defend your threats/stop theirs.

Removal: Lightning Strike, Lava Coil plus some combination of Ravenous Chupacabra and Vraska's Contempt (probably 10-12 removal slots total).

Threats: Some combination of Nicol Bolas, the Ravager  Flip, Angrath, the Flame-Chained, Ral, Izzet Viceroy, and Niv-Mizzet, Parun. Don't go too heavy on any given number of these since they're all legendary. With all the heavy creature removal in the format Doom Whisperer is probably a sideboard card vs aggro. Probably 7-9 slots total for some combination of these cards.

Lands: 24, no more. Don't go 26 like you are now.

If midrange is what you want, I recommend building some variation on that for a standard gauntlet or on an online site like untap.in and giving it a test run. Otherwise, I can't help you too much. Hope this was useful!

Elf0491 on Izzet counter burn

2 days ago

Heyo! Not sure when you last checked spoilers (they are all out at this point), or what your budget is, but I have some suggestions. I've also been trying to put together some ideas for an Izzet deck, and here are some of my thoughts:

The biggest thing I see is that the damage in this deck seems really low. You don't have many creatures that can get through blockers, and most are too small anyway. The passive burn from Electrostatic Field is nice, but if you don't get two of those in play and have them stick, you won't have enough damage to kill your opponent. To increase your damage, I highly recomend:

  • Swap in 4x Guttersnipe and take out 4x Ghitu Lavarunner. This increases your passive burn damage, and evens out your mana curve with a 3 drop.

  • Swap out your Negates for Ionize. You can keep them in the sideboard, but I think starting with Ionize will be better in most matchups. Plus, more burn!

  • Add a few copies of Risk Factor. It can be extra damage, give you more cards, and can even be cast from the graveyard like Chemister's Insight. Consider replacing a few copies of Disperse or Syncopate for them.

A few other cards to consider, based on your preference:

  • Wizard's Lightning instead of Shock. With 7 wizards, it will usually be an extra damage for free!

  • Not a huge fan of Disperse, as I think more damage or draw power could be more useful. An alternative could also be Unexplained Disappearance, as it lets you surveil, though it can only target creatures.

  • River's Rebuke and/or Sleep could be great additions to your sideboard (maybe 2-3 combined), and would help you deal with creature heavy opponents.

Finally, if you wanted to go a different direction and get some powerful creatures, you could look at adding a few copies of Enigma Drake, Crackling Drake, and/or Niv-Mizzet, Parun. It would give you something a little more powerful to do in the mid-late game.

Bxbx on Izzet Snipe

3 days ago

Hi, thanks for commenting on my deck!

Your deck looks solid! The only idea I have for your mainboard is adding 2 copies of Mission Briefing, though its UU casting cost might be a problem. Mission Briefing represents a copy of every instant or sorcery in your graveyard which makes it a great, versatile card. It also generates two instances of casting a spell, which is good for Guttersnipe and Niv-Mizzet, Parun.

The composition of the sideboard will depend on the GRN metagame. It will obviously contain some more specific counters like Dispel, Disdainful Stroke, Negate and Essence Scatter. Maybe even Syncopate against graveyard-decks. If graveyard-decks with jump-start cards or with creatures become relevant, you might also consider Silent Gravestone. Sorcerous Spyglass against planeswalkers like Teferi, Hero of Dominaria.

That's all for now. Have fun!

Merkulon666 on U/R Izzet Counterburn

4 days ago

I feel like 20 lands may be too little for a deck like this. I feel like you would almost never play Niv-Mizzet, Parun. You would probably win before you get the chance to play it. If you get up to like 23-25 lands I feel like he would be good. I love the card but it isn't really feasible with this little of land. I love the deck though. I'm probably gonna do something similar to this. +1

Merkulon666 on Izzet Spells (Post-Rotation)

4 days ago

Ral, Izzet Viceroy is going to be your main win con but you don't have enough to really protect him. I would maybe move 1 or 2 Niv-Mizzet, Parun to the sideboard and may be run some Enigma Drake's main board as well. I would also run some Negate and some Essence Scatter as well to help with the counters.

MeagherMan101 on Pew pew 2.0

5 days ago

Hey man, nice deck.

A few thoughts from me, if you think the deck loses to midrange threats from Green and Black why not make the deck more aggro-centric? I've put together a more tempo Wizard Izzet Counter-Burn with Guttersnipe and low cost burn spells that should apply enough pressure to win early liike you mentioned.

I agree Niv-Mizzet, Parun is a bit too high on the curve but is a good win-con. I'm thinking about using Crackling Drake on the high end of the curve as a finisher especially since even cards in exile (like flash-back) still count towards it's power and it'll be able to deal with BG's big threats too when all you're looking for is a burn threat and to NOT take 12 to the face from Charnel Troll. Plus in your deck, the Surveil makes it bigger too.

Also, quick shoutout to Goblin Electromancer, I just want to shoe-horn him in there too.

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