|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Creature — Human Scout
Whenever a Land enters the battlefield under your control, investigate. (Put a colourles Clue artifact token onto the battleifled with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
Tireless Tracker Discussion
8 hours ago
Have you tried the Master Biomancer + Fathom Mage combo? It draws you at least two cards and can draw even more if your Biomancer is bigger. You might also want to put in some more +1/+1 counter cards such as Hardened Scales , Tireless Tracker , Nissa, Voice of Zendikar , Bloodspore Thrinax , Zameck Guildmage , and Loyal Guardian . Also, have you tried tutors such as Mystical Tutor and Worldly Tutor ? I think they really help the consistency of the deck.
6 days ago
The sideboard is already full of good cards in grindy matchups (for example against control, I'd side in the counterspells, Vendilion Clique , and Jace, the Mind Sculptor ). As there are already a reasonable number of cards that do well in those matchups (and those matchups are already usually pretty good (see Tireless Tracker )), I don't want to add additional cards for those matchups.
This leads me to the conclusion that it is vying for the one dedicated grind card in the Sideboard (currently held by Jace). Tamiyo is quite powerful and there are definitely boardstates it will be better than Jace. To add to that, generally, I think Tamiyo's down-tick is a little stronger than Jace's.
However, there are a few things that sell Jace to me (in no particular order).
- Jace is an alternate wincon. I played Whir-Prison and they landed a turn 2 Torpor Orb , cutting off my ability to remove an Ensnaring Bridge . That deck struggles to interact with Tireless Tracker so I could still dig to my one out of Jace
- Jace is much better than Tamiyo on an empty board. Given Knightfall's ability to 2-1, it's usually better at grinding than most other decks, except against board wipes. Jace helps allivate that issue.
- Usually when I drop Jace, I want to keep my creatures back to protect him. Tamiyo encourages me to attack which, frequently, would result in Tamiyo not lasting long or letting my opponent control my card advantage. Admittedly, this is probably the weakest point though.
- Brainstorm digs me further. Knightfall is a deck that has all the answers, but doesn't always draw them in the right order. Jace greatly helps solve the problem.
In closing, I want to keep my Sideboard flexible (~8 cards in and out for every matchup) and so I don't want to dedicate more than one slot for specifically grindy cards. Given that, I think Jace serves that role better than the alternatives.
1 week ago
Hexaflexagon the main reason for not running her is that the deck is usually running 3 drops that allow for more efficient use of the available mana. 5 mana for an angel is somewhat underwhelming when compared to dropping a fetch with Tireless Tracker in play is not comparable. Thank you for the input!
quadmiller7 on simic
1 week ago
2 weeks ago
I wasn't even trying to say "this should be a Torment of Scarabs deck, because it's better," what I was trying to say was: "look at how bad Torment of Scarabs is, and realize that Mogis, God of Slaughter is worse than that."
3 weeks ago
Any deck like this has to have Path to Exile
I know that they aren't allies, but you could consider Champion of the Parish and Thalia's Lieutenant seeing as how most of you allies are humans. You could use Tireless Tracker if you needed some card draw as well. Harmonize would work as well.
In a deck like this I like Dromoka's Command just because of the sheer versatility it gives me.
I have a deck similar to this: Thalia's Horde of Humans. It uses +1/+1 Counters just like this deck, except it uses Human synergies as apposed to ally synergies. There are a bunch of cards mentioned in the comments that might help you. If you need another perspective, I'd suggest going to OOBS. He has probably the most popular humans deck I've seen on TappedOut.
Here's a link to it: Path of the Champion
3 weeks ago
Take out all your filler. It's just gonna get lost and harder to find as we fill in the actual list. Keep Borborygmos Enraged
3 weeks ago
> weird mashup of ramp into semi-big threats with suboptimal control elements.
That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.
> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate
I actually laid that out in the deck description, but in case you missed it here it is again:
- Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
- Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
- Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.
Here are more details though, looking at the top meta decks in turn ...
- UR Phoenix: Often game-changing vs. trigger of Awoken Horror . Often good vs. triggers of Snapcaster Mage and Arclight Phoenix .
- Dredge: Often game-changing vs. trigger of Bloodghast and Narcomoeba (if opp has multiple Prized Amalgam in the graveyard) or Prized Amalgam (if there's only one). Often good vs. triggers of Creeping Chill and Stinkweed Imp , and activated ability of Shriekhorn .
- Tron: Often game-changing vs. -X of Ugin, the Spirit Dragon or activated ability of Oblivion Stone . Often good vs. triggers of Wurmcoil Engine , Ulamog, the Ceaseless Hunger , activated ability of Walking Ballista , Expedition Map , and Relic of Progenitus , and -3 of Karn Liberated .
- Humans: Often game-changing vs. trigger of Kitesail Freebooter , Meddling Mage , Phantasmal Image , and Reflector Mage , and activated ability of Aether Vial . Often good vs. triggers of Champion of the Parish , Noble Hierarch , and Thalia's Lieutenant (plus Anafenza, the Foremost , Deputy of Detention , Kambal, Consul of Allocation , and Sin Collector , if they have them).
- UW Control: Often game-changing vs. actived ability of Celestial Colonnade . Often good vs. +1 (since they're tapped out the next turn) and -3 of Teferi, Hero of Dominaria , and 0 of Jace, the Mind Sculptor (if we think they have a Terminus ).
- Burn: Often good vs. trigger of Monastery Swiftspear and Eidolon of the Great Revel , and activated ability of Grim Lavamancer .
- Hardened Affinity: Often game-changing vs. Modular of Arcbound Ravager and trigger of Hangarback Walker , and activated ability of Inkmoth Nexus . Often good vs. triggered ability of Arcbound Worker , and activated ability of Walking Ballista , Steel Overseer , Welding Jar , Animation Module , Throne of Geth , and Blinkmoth Nexus .
- Grixis Shadow: Meh. Perhaps good vs. trigger of Snapcaster Mage or activated ability of Mishra's Bauble .
- Amulet Titan: Often game-changing vs. trigger of Primeval Titan . Often good vs. trigger of Amulet of Vigor , Trinket Mage and Bojuka Bog , and activated ability of Walking Ballista , Engineered Explosives , Gemstone Mine , Ghost Quarter , Slayers' Stronghold , and Sunhome, Fortress of the Legion .
- RG Rock: Often game-changing vs. +1 and -2 of Liliana of the Veil , +1 and -2 of Liliana, the Last Hope . Often good vs. triggered and activated abilities of Kalitas, Traitor of Ghet , triggered abilites of Tireless Tracker , and activated ability of Scavenging Ooze , Hissing Quagmire , and Treetop Village .
- Whir Prison: Meh. Perhaps good vs. trigger of Bottled Cloister and activated ability of Engineered Explosives , Mishra's Bauble , Tormod's Crypt , Welding Jar , and Inventors' Fair .
- Old-school Affinity: Often game-changing vs. Modular of Arcbound Ravager , Equip of Cranial Plating , and activated ability of Inkmoth Nexus . Often good vs. trigger of Signal Pest and activated ability of Welding Jar and Blinkmoth Nexus .
- Ad Nauseum: Meh. Perhaps good vs. activated ability of Simian Spirit Guide .
- Spirits: Often game-changing vs. trigger of Phantasmal Image , Reflector Mage , and Spell Queller , and activated ability of Mausoleum Wanderer and Aether Vial . Often good vs. trigger of Mausoleum Wanderer , Noble Hierarch , Rattlechains , Geist of Saint Traft , and Deputy of Detention , and activated ability of Selfless Spirit .
All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...
Tireless Tracker occurrence in decks from the last year
All decks: 0.21%
All decks: 0.32%
Commander / EDH:
All decks: 0.04%
BRG (Jund): 0.96%