Tireless Tracker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Tokens

Tireless Tracker

Creature — Human Scout

Whenever a Land enters the battlefield under your control, investigate. (Put a colourles Clue artifact token onto the battleifled with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

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Tireless Tracker Discussion

Cragon18 on Bant Value Town

22 hours ago

Thanks for the comment and the +1 Naseroth. Yes it is looking to win with a big Nissa (I should really update that description...). It is also playing with the interaction between Ramunap Excavator and Wayward Swordtooth. You can pitch some lands with Champion of Wits and play 2 from the graveyard with excavator and swordtooth out. You can also Play Evolving Wilds sack it, get a basic, play it again and get another basic (this deck really needs Tireless Tracker :*( ). I don't think the deck is overly competitive, but I thought it was a cool idea.

xyr0s on Pattern Recognition #56 - Fetches

4 days ago

Wauw. What conclusion: thinning one card from your deck in the early turns aren't worth it, therefore fetchlands are bad.

Along the way, they fix your mana. A lot of decks, at least in modern, have 2 main colors and then splash a third, and it's the splash color that's hard to do, if you don't have fetches. Apart from this, there's regular manafixing - hard to play triplecolor cost cards, if you don't have fetches to get exactly the right lands for that (as long as you play 2+ colors, no problem for monocolored decks, obviously). You want that Siege Rhino on turn 4? It's not impossible out of dual colored lands and basics, but it's fetches that makes it reliable.

Incidental advantages: Shuffling after playing Brainstorm or activating Jace, the Mind Sculptor. As far as I know (and I'm no legacy player at all), this is one of the strongest things to do in that format. Brainstorming without reshuffling is nowhere near the strength of brainstorming and reshuffling.

Triggering landfall (already mentioned). Not something you see that often, but in modern both burn (because Searing Blaze - try and get a basic land to enable landfall in your opponents turn) and decks with Tireless Tracker use this a lot.

Another reshuffle: Anything dealing with the topcard on your library, like Courser of Kruphix or as a play against lantern-control. Useful enough on its own - enough fetches can actually be the only way to play against lanterncontrol before sideboard.

Fetches go the graveyard, which is also an advantage to many decks - anything with Tarmogoyf, or cards that use delirium like Traverse the Ulvenwald and Grim Flayer, or cards that replay from the graveyard like Sun Titan, Ramunap Excavator or Renegade Rallier. Or anything so classic it uses threshold (speaking of classics; fetches can fetch the original ABUR dual lands - they've been able to do that since the first fetches from onslaught). Just count the advantage on this - a card in the graveyard, the land you really wanted for whatever hand you have, and a little bit of late-game thinning.

And only THEN, after you've gotten a good way into the game, the thinning becomes relevant. Is there seriously anybody thinking that removing one card in 52 (opening hand + 1 drawn in your first turn) is anything but microscopically relevant for your turn 2 draw on its own, or is that perhaps a strawman who has learned playing mtg? How often have a deck that didn't really need fetches played them? Are there any examples that could be linked? Monoblue merfolk with fetches whether legacy or modern? Monogreen stompy (without any revolt or landfall)?

Firebones675 on Mono Green Land Matters

4 days ago

If you're looking for a budget replacement for Oracle of Mul Daya, you could try Courser of Kruphix. They both work really nicely with shuffle effects like Rampant Growth. Top card a land? Play it! Not a land, shuffle your deck and reveal a new top card for a second chance.

Here are a few other cards with landfall or care about the number of lands you have: Kalonian Twingrove, Avenger of Zendikar, Oran-Rief Hydra, Rampaging Baloths, Undergrowth Champion, Tireless Tracker.

Also another thing you can potentially consider are fetchlands and their variants like Windswept Heath, Terramorphic Expanse, Evolving Wilds etc. While they are usually used in multicolor decks, it means you get 2 landfall triggers (one for the fetchland and one for the forest)

Lonebones on Werewolf EDH

4 days ago

I'm building a similar deck but I'm gonna try Tireless Tracker with Sage of Ancient Lore  Flip so basicly I'm gonna shoot for card advantage

As you said before you really don't need all these creatures, but from my own experience I understand it can be kind of tough to find noncreature spells.

Another thought regarding your deck is that all the werewolf buffs also work on wolf's so you might consider Pyreheart Wolf and Silverfur Partisan

Other suggestions would be more ramp(was said before) and I think Garruk's Horde would be sweet.

xyr0s on Help building Bloodbraid elf burn ...

6 days ago

Having been back and look at bit at it, I think you can make a really funny RG deck which is all about your topdeck and card advantage.

4 Bloodbraid Elf (that's what it was all about from the start, right?)

2 Abbot of Keral Keep

4 Courser of Kruphix (normally I would be careful about playing more than 1, but since the top card is really important, 4 is ok)

2 Vizier of the Menagerie (topdecks matter)

1 Pia and Kiran Nalaar

4 Lightning Bolt

2 Domri Rade (like I said, the topdeck is important)

X Temple of Abandon (to manipulate the topdeck)

X Tireless Tracker (that's the last echo of your landfall theme, would be better with fetches, though)

There's some 5 cmc creatures that could also be useful in a deck like this - Thragtusk, Glorybringer... anything else, that would give you some sort of semi-card advantage. But the main problem will most likely be the early turns of the game against fast decks, so a bit of Pyroclasm could also be necessary. Anyway, there's plenty of space left, so if you have anything particular, you'd like to cascade into, you can easily add that.

lemons452922 on 2018 Bloody JUND

1 week ago

First off, I like the Tech. Blood Moon + Bloodbraid Elf is quite funny. +1

Secondly, I'm still on the fence if Blood Moon should be in the main or in the side. Personally, I like it side because you would like your colors even after Blood Moon is out, which forces you to have at least 1-2 Swamp and one Forest, which restricts your early game, but hey... let's work with this!

As for the mana-base, I would say:

4x Verdant Catacombs

3x Wooded Foothills

2x Bloodstained Mire (possibly flip numbers with Foothills depending on cuts)

3x Forest (possibly lower depending on cuts)

2x Swamp

1x Mountain

1x Overgrown Tomb (2 if you move moon to the side)

1x Blood Crypt

1x Stomping Ground

2x Raging Ravine

1x Treetop Village

2x Blackcleave Cliffs

so that is 24, which, with 4x 4-drops, is right around where you want to be.. Even though you are playing Blood Moon, you are going to want a decent amount of Man-Lands as, with typical Jund fashion, you will probably be top-decking later in the game, and will want to push damage if you don't hit the Blood Moon. With that said, we need to cut 2 from the main going form 22 -> 24.

Now let's talk about Noble Hierarch. Personally, I say cut it, as it seems underwhelming if not in your opener, and cascading into it is meh (it does give Exalted though...), but if you do keep it (because a T2 Lilly into T3 BBE is BROKEN), make it a 4-of and possibly cut a land to 23. If you cut it, maybe add another Grim Flayer or another Liliana of the Veil to make up for the one extra cut.

Let me say, Grim Flayer is ridiculous with Bloodbraid Elf, so maybe make that a 4-of and move Tireless Tracker to the board. I get it is color intensive, so the decision is, as always, ultimately up to you.

Let me also say that discard and conditional removal seems to be going down in priority with Bloodbraid Elf, so I wouldn't be opposed to going to 4x discard and maybe 2x Fatal Push for another Terminate or Dreadbore or Abrupt Decay (ehhhhh). Plus, that frees up your reliance on Swamp so earlier Forest doesn't seem that bad (to get there with BBE through a Blood Moon).

The sideboard - SPICY. Personally, i say cut the white and have more sideboard slots for what you really want to do, but I cannot say the BBE into Lingering Souls isn't tempting. Id remove the Surgical Extraction and add another Nihil Spellbomb and one Grafdigger's Cage because I feel that combo is low in priority right now, but that depends on your meta. Anger of the Gods also feels outclassed by Damnation, but I cannot argue against the Exile part - once again, meta dependent.

All in all, this seems to be fun! if you want to check out my BBE deck for some explenations, feel free... Junding Them w/ BBE... Good Luck!

clayperce on Serious Ponza

1 week ago

wylie72,
I've been on 3x Courser of Kruphix for a while now, for a bunch of small reasons...

All that said, with Jund rising (due to Bloodbraid Elf) we're sure to see a bunch more Tarmogoyf soon, and Courser is pretty terrible in that match up, since it gives them an Enchantment and a Creature for Goyf. So a few weeks from now, I could easily see having some mix of Finks and Jadelight Ranger in those slots. And without 3x Courser, I might drop one of the Chandras too ...

I've never been a fan of Huntmaster of the Fells  Flip. I mean, it's a great card (it's a 4-of in my Modern Wolves funsies deck) and I know a lot of folks love it. But it's just never worked for me in Ponza.

I really like Pia and Kiran Nalaar; not running them is just a meta call. I'm on 2x Obstinate Baloth for now (due to Burn and Lili), and Chameleon Colossus and Thrun, the Last Troll are both regulars in those slots. But I could easily see running P&K there ... especially if Affinity becomes a big part of the meta, since Thopters are one of the few tools we have to stop Etched Champion.

Hope that helps!

Modern_Master42 on CoCo Bloodbraid Ball Breaker

1 week ago

Birds of Paradise, Dryad Arbor, Vengevine and Simian Spirit Guide could be nice for the main deck. for sideboard I agree with adding Ancient Grudge and Scavenging Ooze. I'd also try Ricochet Trap, Dismember, and Stone Rain. I'm not sure if it would be to expensive but you could try Tireless Tracker in the main deck.

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