Creature — Human Scout
Whenever a Land enters the battlefield under your control, investigate. (Put a colourles Clue artifact token onto the battleifled with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
|Have (4)||gildan_bladeborn , metalmagic , , jecder|
|Want (4)||adam1floyd3 , Kelcool , sumerian612 , ZimmerMcNasty|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tireless Tracker occurrence in decks from the last year
All decks: 0.21%
All decks: 0.32%
Commander / EDH:
All decks: 0.04%
BRG (Jund): 0.96%
Tireless Tracker Discussion
16 hours ago
I'm not sure if my deck is on here, but mine is centered around the Landfall mechanic.
I have Cycling lands as extra draw, so that I can regain them with his minus ability. I also have a ton of sac lands so I can keep the yard full.
Creature-wise, basically anything with Landfall or faux landfall, such as Tireless Tracker.
One of the biggest bombs in the deck is Caustic Crawler. I once got 13 lands into play in a single turn, and used that to take out an 11/11 indestructible creature.
There are also a few Planeswalkers that care about lands.
I'm at work for another 9 hours as the time of this post. I'll update later on (maybe over the weekend) with a decklist if you're interested. As I said, the current design may not be on here.
1 day ago
Hey I play tons of Ponza and have done for years. I play mostly on MTGO so you local meta might be different if you play at a store, but here is my take on the cards. I think I wrote a smaller book of a comment sorry about that.
first off Inferno Titan!, turn 2 moss into turn 3 titan is the most powerful thing ponza can do. Remember he can be pumped with his ability and often swing for 12 or more damage (when targeting face with the ability) plus he shoots stuff down planeswalkers and creatures alike both when he is played, but also when he attacks. The absolute best finisher for the deck.
I love Bonfire of the Damned and have played with everything from 1 to 4 copies in my main board, the one sided board clear feels so good, but I have come to realise it is just too conditional. It is too reliant on the miracle, i kept telling myself it wasn't but it really is, 7 mana for 3 damage is not worth it, you are already dead to aggro and if you have enough mana to shoot someone down with a big spike you should have already have won. Anger of the Gods in the sideboard are just better wipeing you own dudes does not really matter if the opponent just loses to a wipe and the exile of creatures is so important vs graveyard stuff.
You play Boom / Bust which i have experimented with as well, you say it cost less than Pillage, this is not true as you need 2 mana and a untapped fetch in order to play it, so that is 3 mana, plus you need a fetch to play it that is super conditional even with 8 fetches. And depending on Bust part to win the game is not something you should never wish to happen.
Artifacts, one thing Ponza loses to is Aether Vial, all the land disruption does nothing against it. So in order not to lose to that i suggest to main board Pillage or Abrade they are so good with the flexibility doing what the deck is already trying to do and able to remove artifacts when needed is super useful. Other cards they help against is Cranial Plating in affinity, Oblivion Stone the only answer tron really has and Arcum's Astrolabe which bypasses all moon activity and of course all the stupid artifact creatures that randomly appear like Walking Ballista and Myr Superion.
I know you play Primal Command for all the artifacts and such nonsense, I have played it myself in the past, but for 5 mana it is really slow and to that it is also quite conditional on its effectiveness some games it can just outright win it like mill or somthing, but more often you will lose with it in hand and it is the worst. searching for a big guy to finish with is not much good either as you would much rather play the big guy insteal of the command and i have so often lost with the searched up guy in hand as the opponent will know to kill off your mana dorks or keep a counter in hand because you revealed your plan.
your Eternal Witness Stampeding Serow combo is cute, but playing cards that are not just good on their own are a big mistake, blue deck might get away with it, but green really relies upoun mana effectiveness. I see how you can use witness's with other cards in your deck and be able to slowly grind value out, but in reality something like Tireless Tracker would be much better as it just gives value by existing and can end the game.
Okay how to win vs the bad matcups like burn, storm and control. It is so hard to win vs storm, you already use Scavenging Ooze, but other cards i use on and off is Cindervines, Weather the Storm and Damping Sphere.
to win against burn the most effective strategy I have used is the Madcap Experiment and Platinum Emperion combo. otherwise Obstinate Baloth and Kitchen Finks works, the baloth having added bonus of being really good against Burning Inquiry and Liliana of the Veil.
lastly control, i absolutely hate control. oh well here the best thing is getting a Blood Moon out turn 2 it is so important that running stuff like Magus of the Moon is very much worth it. otherwise there is of course Thrun, the Last Troll and Choke.
Hope i helped you out in some way and not just made you angry or something.
1 day ago
You're lacking serious card draw. If you want a candles chance of maintaining gas, then add some of the following...
Greater Good - Best card in Xenagos EVER. If you listen to ANYTHING, this is it.
Lifecrafter's Bestiary - Draw and filter, nice to have
Life's Legacy - Very good, just be careful of blue
Momentous Fall - See above, also use in response to removal
Rishkar's Expertise - Draw a bunch and don't lose tempo
Other ideas include....
Skullclamp- Cheap all around, works well on dorks should you wish to go that route
Sylvan Library - Card draw + Top deck manipulation
The Great Henge - Very cheap to play, very good benefits
Tireless Tracker - Decent card draw on a body that gets bigger
Deflecting Swat - Redirect removal for free, which is AMAZING given that removal is this deck's achilles heel
Decimate - 4 for 1 removal, very good
Voracious Hydra - Beater and removal
I can give you more ideas here should you wish, I just don't want to overwhelm you given all of the card draw you NEED to add
Caller of the Pack - Too expensive, hitting all opponents gives other opponents you're not hitting a reason to remove your creature precombat to ensure myraid does not go off
Hydra Omnivore - Same issue above
Phyrexian Juggernaut - 1 hit infect is cool, but putting all your eggs in that basket is too risky for my taste personally
Phyrexian Hydra - Same issue above
Savageborn Hydra - Voracious hydra is much better and has trample
Compost - Too meta, unless its filled with black
Guardian Project - They can kill it in response to the trigger so you don't draw
Runic Armasaur - Too meta, unless it's filled
Shadowspear - See above
Vexing Shusher - See above
Wars Toll - Doesn't address the main issue of removal, doesn't do much against blue due to their artifact ramp and playing on your turn anyways
Blood Mist - Winmore 100%
Fire Shrieker - See above
Grafted Exoskeleton - Makes you a target, 9 infect sucks. Cost + equip cost = Loss of tempo
Triumph of Hordes - Better in a token deck, you rarely will play a beater, not have it removed during your turn, pass your turn until it goes back to you (while praying that your beater is still there). Then hoping your beater doesn't die when you cast this? Very bad card. I know you're trying to go for infect, but if you want the deck to be more competitive, removing it would help mitigate your many weaknesses.
Gravitic Punch - Fling and Soul's fire do the trick for 1 less mana. See above for having all the mana to cast beater + this on same turn or hope beater lives while passing
Primal Rage - Bad card, just bad. Might as well get Nylea, God of the Hunt which can maybe be a creature and a booster as well.
You don't run enough lands or card draw at the moment to justify Exploration and Burgeoning. Dorks would be much better for this build.
1 week ago
I hope Masters-esque sets like this are here to stay. Ultimate Masters and Myserty Booster were both amazing and good for the budget playerbase(I now own 4x Tireless Tracker 'cos Mystery chopped its price by 2/3). Double Masters should be pretty good either way, at least reprinting a solid number of high value cards.
Anyone staring at Steam Vents and friends? '2' life? And if they reprint them, it's... 2^2 reprints. That's double doubled.
2 weeks ago
Dryad of the Ilysian Grove, The Gitrog Monster, Ramunap Excavator, Mina and Denn, Wildborn, Tireless Tracker, Wayward Swordtooth, Azusa, Lost but Seeking, Evolution Sage and Korvold, Fae-Cursed King all go very well well with this commander. Additional land drops and pay offs for playing more lands in a turn makes this commander shine.
2 weeks ago
Really cool deck, I like the idea and I would love to see this in a tournament, my suggestion would be to add Tireless Tracker, but if you dont the deck is still really good, great deck
3 weeks ago
Thanks for the comment ijakobe! To honest, your words are ones that have been kicking around in my head for a while. Typically I always try to leave a draw engine or two in hand (eg Tireless Tracker) as a way to recover, but it definitely doesn't solve the Wrath problem. They hurt. A lot. Thankfully there's not too many wrath-heavy lists in my playgroup, but it's something to address especially once social distancing is done and I'm able to go into the wider world again.
I've been thinking of cutting the spot removal package of Swords and Path for Intervention and Protection. Forgo trying to interact too much and just fully commit to the "run you over" plan. What are your thoughts?