|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Creature — Human Scout
Whenever a Land enters the battlefield under your control, investigate. (Put a colourles Clue artifact token onto the battleifled with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
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Tireless Tracker Discussion
1 day ago
Hey, I like that these colors are your choice. +1! I also really like the 4x Creeping Tar Pit.
Also, Damping Sphere is legit against Tron & Storm style decks.
Here's my 75, but it is more Control oriented:
SCORE: 121 | 336 COMMENTS | 20710 VIEWS | IN 38 FOLDERS
1 day ago
BlazingAbsol you have sound arguments. I’m running Geist of Saint Traft over Kitchen Finks because he is hard to answer and a solid threat. I actually chose Dovin Baan as my planeswalker of choice for a few reasons, apart from him being one of my favorites. But mostly, because his +1 ability can lock out cards like Scavenging Ooze andArcbound Ravager just to name a couple, both of which are meta at my LGS. In addition, the only decks I’ve come across so far that can get past his emblem is titan shift. As for Clockspinning it’s primarily a combo piece for The Mirari Conjecture that lets me repeat the 3rd chapter ability, but also has the potential to kill Liliana of the Veil Jace, the Mind Sculptor or any other planeswalker if it’s loyalty falls low enough. Also takes counters off of things like Chalice of the Void, Scavenging Ooze, Tireless Tracker, etc. as for Rest in Peace I would rather run Leyline of the Void or Nihil Spellbomb as they only affect my opponents yards, I just haven’t gotten around to acquiring those yet.
2 days ago
I will concede that lightning bolt will kill humans if no Thalia's Lieutenant is afoot.
However after various humans the following are the most played creatures in modern, in this order: Scavenging Ooze, Tarmogoyf, Birds of Paradise, Tireless Tracker, Tasigur, the Golden Fang, Gurmag Angler, Thought-Knot Seer, Bloodghast, Hollow One, Reality Smasher, Ulamog, the Ceaseless Hunger, Arcbound Ravager, Etched Champion, Flamewake Phoenix, Ornithopter, Signal Pest, Vault Skirge, Memnite, Steel Overseer, Courser of Kruphix, Goblin Guide, Matter Reshaper, Wurmcoil Engine, Master of Etherium...etc.
So out of those 24 creatures it can kill, like what? 9 of them? and a not insignificant amount of these cards are just enablers like Birds of Paradise, Goblin Guide, or various cheapo artifacts - yeah its great if you can remove them before the opponent is established.
But there is one thing that is even better, if the same spell you could use to kill these enablers would also hit the power cards they let the opponent play. Since in that case, the card actually does something if you topdeck it later.
Oh yeah it can go to face, tell that to Wurmcoil Engine...
Wouldn't Path to Exile do the job better? ...i mean do the job at all. If it can't remove relevant creatures its not a removal spell - if its very conditional its a bad removal spell.
2 weeks ago
2 weeks ago
2 weeks ago
I've been testing in Sultai colours non-budget- if you move to a fetch manabase Vinelasher Kudzu eats goyf, and Tireless Tracker really eases things post turn 5, and a sideboard full of counterspells and hand disruption helps fight through the Jaces.
Oran-Rief, the Vastwood exists. Its not great, but it exists.
Bramblewood Paragon and Oona's Blackguard are worth a look- they scream metallic mimic tribal synergies, but they work real well in counters lists. Drana, Liberator of Malakir is also effective due to the lack of fliers such lists often have.
Mana Bloom is worth a look if you're looking at ramp effects- Tezzeret's Gambit is a valuable source of draw, and running both song and Cryptolith Rite feels like it could be very very good, even if I can't quite see the mechanics to break it yet.
3 weeks ago
I usually shy away from planeswalkers in EDH but I noticed that my friends play them in their control decks, and I don't think there's a better blocker to keep them safe than Zacama. I'm definitely down to try Garruk.
Wheels have been kind of important for various reasons. Sometimes you get those hands that just dump out by turn 2 and having a wheel to resupply is pretty important, especially if Zacama is still out of reach. Additionally, it can eliminate pesky Buyback cards that stall me out in the endgame.
Path of Ancestry is just another Command Tower with an upside when I cast my commander. Your commander shares a creature type with your commander, fun fact. I could easily swap it for a City of Brass though.
I do agree that Comet Storm is more efficient, but Aurelia's Fury is a bit more multifaceted and modal cards are a bit more important to control decks in my opinion. Usually it's just one player who's turtled up behind a bunch of prisons and propagandas. I could see myself switching to Comet Storm though.
jordybear2002 comin atcha.
3 weeks ago
@ chaosumbreon87 : The suggestion of adding Tireless Tracker and Ramunap Excavator feels like a good hit for the deck. I had to find some extra fetches and sac lands in order to make it valid. But I added several to the deck and added both cards. Additionally I added Colfenor's Urn and Sorceress Queen. Especially the queen with the tree I like to see. But also alone she acts as a defensive measure.Curious how this will end up :)