Tireless Tracker

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Tokens

Tireless Tracker

Creature — Human Scout

Whenever a Land enters the battlefield under your control, investigate. (Put a colourles Clue artifact token onto the battleifled with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 1%

5.67 TIX $6.88 Foil

Ebay

Tireless Tracker Discussion

2austin5 on Massive sellout

3 hours ago

Hey all,

Im looking for some extra cash right now and as such, this list of things of sale! I want to come to you all with the individual cards first as this is the site Ive traded through most and I have done business with many of you in the past.

With that said, payment will be by Paypal gift or add 4%. Items will not ship until payment has been received. All items will be shipped in a bubble mailer with tracking. Orders under 25 dollars add 2.67 for shipping, over 25 it is included. This shipping applies to the USA, for Canada I will ask that half of shipping is paid due to the increased costs of shipping out of country. I think that covers most things so here is the list! (Bear with me on the length of it :) ) Also! Prices are per single card, so if you want two of a card, double the price shown

1x Extraplanar Lens (Masterpiece) 26.50

1x Engineered Explosives (Masterpiece) 67.30

2x Monastery Mentor (7.66)

2x Wooded Foothills (KTK) 13.53

1x Wasteland (Expedition) 80

4x Deathrite Shaman (RTR) (4x foil) 31

4x Polluted Delta (KTK) 14.50

1x Polluted Delta FOIL 43

4x Flooded Strand (KTK) 11.90

1x Flooded Strand FOIL 34.60

1x Relentless Dead Russian 13

1x Sword of Body and Mind (Masterpiece) 36.50

2x Tezzeret, Agent of Bolas (1sp) 16.64/ 16

1x Ulamog, the Ceaseless Hunger 22

1x Verdurous Gearhulk 6.25

2x Blightsteel Colossus 2x Japanese 24

1x Hazoret the Fervent (Pre release FOIL date stamped) 13.55

3x Simian Spirit Guide 5.87

1x Tropical Island NM/NM- (Rev) 182.50

2x Tireless Tracker 2xRussian 6.14

1x Traverse the Ulvenwald Russian 4.16

1x Scrapheap Scrounger FOIL 3

3x Amulet of Vigor (3x SP+) 7.5

1x Amulet of Vigor Japanese (sp) 7.5

4x Darkslick Shores (2xsp) 9.25/ 9

1x Westvale Abbey  Flip Russian 4

4x Atarka's Command 5.59

4x Ancient Stirrings 3.65

2x Blooming Marsh 5.30

4x Expedition Map (2x Zen, 2x MM) 2.25

3x Kolaghan's Command 11.33

1x Leyline of Sanctity (MM) 17

2x Esper Charm FOIL 8.9

1x Pithing Needle (Masterpiece) 35.40

4x Snapcaster Mage (4x INN) 41.40

1x Snapcaster Mage (MM17) 39.82

2x Scalding Tarn FOIL (MM17) 69.50

1x Arid Mesa FOIL (MM17) 35.50

1x Marsh Flats FOIL (MM17) 33.11

1x Spirebluff Canal 7.20

Please post on this thread to keep track of first come first serve. As always, thank you for your time and keeping this community the way it is!

robisstrange on Mounting Evidence

1 day ago

@bamboocha

I appreciate the criticism and feedback!

This deck is very much in the streamlining process. Haha

I had wanted to use Emrakul, the Promised End because of the synergy with Briarbridge Patrol and Tamiyo's Journal. The idea was to have a secondary win-con aside from Mechanized Production. I also put Plated Crusher as an option over Emrakul because it also seemed pretty nasty. I really enjoy the effect from Briarbridge Patrol and am trying to find the best creatures to suit such an ability. Do you think the strategy is a bit too clunky for frontier?

I agree that cards like Fleeting Memories, despite awesome effects, are cluttering up the deck. I move it to the sideboard for now.

I'd like to keep Bloodbriar for now as I think it has some untapped potential, especially for its cost. But I do agree that Tireless Tracker needs more importance.

I'll have to take a look at the "Frontier League" and see! Thanks for recommending it.

Again thanks for the feedback.

lagotripha on tokerino - a w/g token enchantment deck (budget!)

1 day ago

I'll quitely reccomend Grove of the Guardian instead of Armada Wurm, as its unlikely to be cast in most games when the rest of your deck is so aggressive. Your flicker effects mostly hit creatures, so the Trial/Carthouche is unlikely to be fantastic unless you Cloudstone Curio combo it up, or go all in on Ajani's Chosen type token/enchantment synergy. If you can find them Blade Splicer is a fantastic, aggressive option that plays in to a token artifact strategy, and is readily backed by Sundering Growth type proliferate effects and cloudshift. Countless Gears Renegade, Genesis Chamber, Hangarback Walker, Knight-Captain of Eos/Druid's Deliverance, Nest Invader, Servo Schematic Thraben Inspector, Tireless Tracker, etc all play well into this strategy, and combined with some value artifact sacrifice or artifact matters effects like Dispatch a very aggressive game is possible.

Have a look at Trostani, Selesnya's Voice EDH to get a better idea of the cards out there, then adjust for your meta. Can't really reccomend more than that.

multimedia on Energy Elves

2 days ago

I've done a swap of the number of Glorybringer and Verdurous Gearhulk. 4x Glorybringer gives me better odds to draw it and get it into play turn four or five. I've also increased the number of Mountain to 3x cutting 1x Forest to make room. Glorybringer is double red so having another red source that doesn't come into play tapped really helps.

The difference between the Dragon and Gearhulk is the Dragon's haste. Creature removal is good right now and I get more value faster out of the Dragon than Gearhulk. I've also found the Dragon to be much better than Gearhulk in both Mardu Vehicles and Zombie matchups, especially Mardu as a great way to deal with Gideon, Ally of Zendikar. Gearhulk is also an artifact, the Dragon isn't, which is relevant.

I was sideboarding a third Glorybringer, but I don't need to do that anymore, I cut it for a third Manglehorn. I like Manglehorn in both Marvel and Mardu Vehicles matchups, especially Mardu because it can kill Heart of Kiran and slow down Scrapheap Scrounger.


Small Summary, Sideboard Cards for Matchups (Look for a more in depth guide in the Sideboard Card Choices section soon):


HawkRider on Revolting isn't it?

3 days ago

I play an Abzan Revolt deck in Standard personally, and I can think of one or two things that may work.

In your colours, the five cards that come to mind are Tireless Tracker, Thraben Inspector, Implement of Ferocity, Call for Unity and Aid from the Cowl.

First, Tireless Tracker and Thraben Inspector. Clues are amazing for revolt. Not to mention, Thraben Inspector is one of the best one-drops in Standard.It's always helpful to have a clue floating around for those times you just have no other way to trigger revolt. Plus, extra card draw never hurts.

Call for Unity is a fantastic card, in my opinion. All of your creatures get gradually stronger, and people don't pack as much artifact removal in Standard currently. Aid from the Cowl is more fun, but when the worst thing that can happen is show your next draw you can't really complain about free permanents most turns. I've had a lot of fun with it.

Implement of Ferocity I rate as the best implement, except maybe Implement of Malice. It's better than Implement of Improvement, in my opinion, but I suppose it mostly depends on meta and personal preference. (As a side note, Renegade Map is another good artifact revolt trigger and can really help with consistency and mana fixing).

You may want to consider splashing in for black. Hidden Stockpile is an amazing card, both being able to trigger revolt and having a revolt trigger itself. Another benefit is that it allows you to do things like sacrifice your own creatures so you don't get burned by any Unlicensed Disintegration, or limiting life gain from Fumigate. Shambling Vent is a really good land (I've had a lot of fun, getting it to a 12/13 lifelinker through Call for Unity). You also get access to the amazing cards that are Fatal Push and Grasp of Darkness.

Revolt decks need consistency more than anything. There needs to be a way for you to trigger it every turn. Aethergeode Miner is really good for that, but more triggers that don't depend on killing your own creatures on your opponents are nice.

Nice to see someone else playing revolt though! Have fun!

TheHelvault on H: HUGE DISCOUNTS!!!! W: EDH ...

4 days ago

Hello all! this is my update on what's available plus PRICE DROP!!.

So what I have here are cards from my binder that I'm trying to get rid of. I'm building Karametra EDH and I need some expensive cards for it (listed below cards for sale), and I can't afford them. I will take trades or cash in the price listed below:

So, here's the cards!

All cards are NM/LP unless otherwise specified.

Cards I Need! 1 of Each!

If you're still reading by the time you get here, thanks! You're the best! :D

I will update this daily with what is and isnt available. Again, I will take cash or trades for the second list of cards

The_Westerner on Murder She Wrote

4 days ago

Aether Revolt really helped this style of deck. Fatal Push and Metallic Rebuke add a control element, Winding Constrictor and Walking Ballista complement the Tireless Tracker alt win condition (and the main one), and Tezzeret the Schemer is a huge boon for the end game. Tezzeret comes on board with six counters so I can get at least two Etherium Cells whenever he's cast. This way on the turn Marionette Master is cast I can sack Cells to sack Clues and either shoot face with Ballista so he dies or just cast for zero from my hand. Shooting my own Marionette Master 1's servos with a second Marionette Master in play was particularly fun. I just won Amonkhet game day against the best decks with this list: Sultai Master

DubiousDanish on Bant Humans(Needs Help)

4 days ago

Baral, Chief of Compliance: Can help with your control plan, in combination with your counter spells this will generate card advantage.

Channeler Initiate: Can help fix your mana and then become a threat itself.

Courageous Outrider: May be a weak option, but he can help you gain card advantage within your current theme.

Devoted Crop-Mate: If they remove a creature that you would like to have back, he can throw it right back into the fray.

Duskwatch Recruiter  Flip: Used heavily in the old Bant humans and also the Aristocrats decks.

Glory-Bound Initiate: A 2 cmc 4/4 Lifelink every other turn could be useful. Even stronger in combination with Always Watching.

Maulfist Revolutionary: It's a human and it bolsters your theme. It can also be used on your Planeswalkers which might be relevant, similar to skyship plunderer.

Renegade Rallier: Another human that can pull your creatures back from the grave.

Rogue Refiner: Kind of off theme because of the energy, but it's a 3 cmc 3/2 that draws you a card. Might be worth consideration...

Tireless Tracker: This card finds it's way into a ton of decks, if nothing else your opponent will respect it enough to use a removal spell on it.

Trueheart Duelist: Kind of a strange option, but it could be a lifesaver against aggro decks.

Unwavering Initiate: This is another fringe option, though a 3/2 Vigilance in theme may make the cut.

Vizier of Deferment: This one seems like it belongs in the deck to me, the versatility is a real bonus. Offensive and defensive uses that assist the growth of Thalia's Lieutenant.

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