|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Uncommon|
Combos Browse all
Creature — Drake
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
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Enigma Drake Discussion
5 days ago
Do you think Enigma Drake has a place in modern or is it a sleeper?
1 week ago
1 week ago
Thud works swimmingly with Enigma Drake and Guttersnipe. The more instants/sorceries you've cast, the more sacrificing an Enigma Drake does. There's also the red spell for two mountains that copies a spell that was cast that turn.
That combination of Guttersnipe for 2 damage from casting the spell-copier, 2 damage from the first cast of Thud and 2 more damage from the second cast of Thud is nasty on its own but then you take into account doing Enigma Drake's power not only ONCE but TWICE!
At Pre-Release, my brother got this combination off perfectly and did 37 damage in one turn to go 2 - 1.
1 week ago
I don't think Jaya is any good here, you have only 12 red sources so on average you're only going to able to play her on turn 8 or 9 which seems late, also she only gives red mana so you can only cast a few spells with her +1.
I'd recommend some more win conditions like Enigma Drake.
3 weeks ago
can you reasonably make your land drops? 20 lands is disturbingly low for a control deck. You're also missing an energy package. If you're playing a control deck, Harnessed Lightning is almost always better than Lightning Strike with Aether Hub and Glimmer of Genius. Abrade is also better than Lightning Strike considering you aren't going to be throwing burn at your opponents. I'm not completely sure why you're splashing white either, considering you have no relevant cards to splash it for. Ixalan's Binding requires you to tap 4 at sorcery speed and doesn't enable Enigma Drake. Cast Out is a good card but it isn't worth splashing white alone for and also doesn't enable your win conditions (not instant or sorcery and makes you play it on your own turn for prowess). Most competitive Jeskai decks are U/R decks splashing white for Teferi, Hero of Dominaria and maybe some copies of Cast Out and Seal Away in addition to Approach of the Second Sun, but that requires you completely rework your win conditions because If you have Teferi and Approach, there's no need to fill your deck with bad creatures. I think if you really want to keep these cards you should consider just playing U/R Control (with either Dynavolt Tower or Enigma Drake and Cryptic Serpent as win conditions) U/R is generally faster than other control variants in terms of interaction because all its removal and counterspells are on the cheaper side, meaning it runs fewer lands than most control decks do, kind of like this list (although not as low as 20 because that's insanely low). U/R also has a better matchup against the extremely fast aggro decks like mono-red (chainwhirler and flame of keld variants) and vehicles decks.
1 month ago
Blink of an Eye sounds like an awesome addition. Great against any of the enchantments, artifacts, and more specifically vehicles that Blue and Red cannot normally hit. I have 4 Enigma Drakes in the sideboard for when opponents side out their creature removal. Thanks for the comment and advice!
1 month ago
You could also include Blink of an Eye, since blue and red have no hard removal at all. It is also a good mana sink in the late game, taking out a threat and drawing you gas.