|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
Creature — Drake
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
|Have (4)||orzhov_is_relatively_okay819 , bakeraj4 , Taki117 ,|
|Want (4)||Aragon_Neotrix , H4LTz01 , James9875412 , Tomagotchi|
Latest as Commander
Enigma Drake Discussion
1 day ago
A couple of things man.
I get the overarching theme is graveyard play, but there is a lot going on. I'd recommend you go directly midrange with it. 2x Enigma Drake , playset Incubation Druid , 1x Muldrotha, the Gravetide 2x Nicol Bolas, 2x Underrealm Lich 3x WORLDSHAPER! So 14 creatures. Flood of Recollection , Recollect and Nature's Spiral contradict Journey to Eternity Flip and World Shaper .
Unmoored Ego doesn't fit here imo.
I know it doesn't help with a whole bunch of remove this but my point of the comment was maybe to give you a more focused brew to start with. I hope it helps. Also, tell me what you think of my Mardu mid-range Divine Afterlife
1 week ago
Yeah I know the cards I suggested are not instant, but considering their mana costs and the fact you might want to use the prowess ability during your turn as well...
Enigma Drake might be too slow, of course, and your 1.70 average CMC makes a good point.
1 week ago
For the late game you could try Enigma Drake .
1 week ago
I see that this deck is one that you built from cards that you have, I don't know if you are aware of all the cards that are in the standards sets, and for that I suggest that u go to gatherer.wizards.com and use their card search to find cards with abilities, etc. that you would like to include in your deck.
Next, I would advice you to streamline your deck. Understand what your win condition is and build a deck around that, with cards that synergise well and do not hinder their abilities. Your Crackling Drake and Enigma Drake can be seen in your deck to somewhat contradict themselves by having one take their power from the graveyard and the other from the exile pile. Focusing one one drake could result in a better outcome for your deck as it will result in your deck snapping to either having the Izzet's Jump-Start ability be a main mechanic for your deck or just a gimmick of one or two of your cards in your deck.
Lastly, realise a smooth mana curve. Quantities of your cards need to be balanced in terms of amounts needed to reliably draw it and how much that card is needed to win. Some cards can be substituted for other cards that have the same function, but costs less.
I'm not going to lie, your deck needs a lot of work, but I would rather have you do some research, come up with ideas about what you want, and what could work and then write a synopsis of your deck so I know what your basic game plan is and how all the synergies in your deck work and not a flat I don't know. By you doing that, all the help can mean mounds more than what you will get at this stage.
I can and I'm willing to help, but not with what you are giving me at the moment.
2 weeks ago
Hello! Be most welcome to MTG! I wish you the best duels and adventures with this great community!
Now, to the deck!
It looks good, but there is something that I think you should keep on mind. Usually this kind of decks runs out of gas very very quickly. The way to solve that out is by “card draw” spells, of those you have none. I suggest any combination of:
- I would replace Gate Colossus , because although it is a good creature with good synergy with the gates, it is very slow. You need speed and control on this deck to get the most of it. What about Crackling Drake – Enigma Drake – Arclight Phoenix in this slot?
- I would replace Pteramander for Guttersnipe or maybe more burn spells like Skewer the Critics .
Hope this helps!
Have a wonderful day! <3
2 weeks ago
Murphy77, Thanks for the comments! I debated between Enigma Drake and Crackling Drake and ended up with Cracking Drake because of the Card Draw and ability to benefit from spells in Exile (Chemister's insight after Jump-Start). I also didn't want anything competing with Thief of Sanity at the 3-drop level. I figured Hostage Taker doesn't usually come out the second you have the mana for him, so Crackling Drake can take the 4-slot. I like Siren Stormtamer and Hired Poisoner . I felt the deck needed some protection and Siren would help there. I also considered Dive Down for that. Thoughts on Dive Down? Opt helps the Niv Triggers, which, ultimately, is my primary win con. Aether Tunnel has problems because I run into a lot of removal, and its hard to keep my guys on the field, so a 2 for 1 is rough... I missed Dead Man's Chest . I will add that in during the update with Cast Down . I'll try running it with the smaller creatures, but I may move back if it can't hold things off.
2 weeks ago
Working on the same steal your opponent's deck principle, I try to bring in Aether Tunnel to get an unblockable Thief of Sanity . Having a bit more creature hate (creature removal or deathtouch creatures) allows you to target your opponent's strongest creatures with Dead Man's Chest before killing them and stealing multiple cards. Hostage Taker is a bit slow and gives you a once-off partial steal (the cards return to the field if he leaves it). Enigma Drake (reprinted in M19) is cheaper and easier to cast than Crackling Drake .
I would look at replacing Crackling Drake , Hostage Taker and Chemister's Insight with Siren Stormtamer , Hired Poisoner and Dead Man's Chest then change out Opt for Aether Tunnel (which is really just one of my favourite cards, that adds a bit less to the deck) or Cast Down .
3 weeks ago
Baral, Chief of Compliance . The first ability is a redundant with Mizzix. Could be worth it if you wanna be that guy who runs loads of counters.
Enigma Drake . Bit of a non-bo if you start exiling your graveyard spells.
Enigma Drake occurrence in decks from the last year
All decks: 0.2%
Commander / EDH:
All decks: 0.0%