|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Uncommon|
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Creature — Drake
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
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Enigma Drake Discussion
2 days ago
My recommendations: I'd definitely take out all of the 6-drops, they're just gonna get stuck in your hand for most of the game. Run Opt instead of Anticipate. Replace the guild gates with basic lands. If you want burn to be your win condition, why not run a full playset of Guttersnipe? Take out Firemind's Research, it seems way too slow. Consider Enigma Drake as an extra win condition. 21 instants and sorceries seems low for a deck built around instants and sorceries, run as much as possible.
3 days ago
Heyo! Not sure when you last checked spoilers (they are all out at this point), or what your budget is, but I have some suggestions. I've also been trying to put together some ideas for an Izzet deck, and here are some of my thoughts:
The biggest thing I see is that the damage in this deck seems really low. You don't have many creatures that can get through blockers, and most are too small anyway. The passive burn from Electrostatic Field is nice, but if you don't get two of those in play and have them stick, you won't have enough damage to kill your opponent. To increase your damage, I highly recomend:
Add a few copies of Risk Factor. It can be extra damage, give you more cards, and can even be cast from the graveyard like Chemister's Insight. Consider replacing a few copies of Disperse or Syncopate for them.
A few other cards to consider, based on your preference:
Not a huge fan of Disperse, as I think more damage or draw power could be more useful. An alternative could also be Unexplained Disappearance, as it lets you surveil, though it can only target creatures.
Finally, if you wanted to go a different direction and get some powerful creatures, you could look at adding a few copies of Enigma Drake, Crackling Drake, and/or Niv-Mizzet, Parun. It would give you something a little more powerful to do in the mid-late game.
3 days ago
the mana-base and the balance of creature- and non-creature-spells look good. The problem I see is that your threats like Enigma Drake and Erratic Cyclops have relatively high mana-costs and do nothing the turn you play them. They can easily be dealt with with cards like Cast Down, Assassin's Trophy or Teferi, Hero of Dominaria.
So my proposal is to add Siren Stormtamer, so that you can cast Erratic Cyclops on turn 5 with protection. This way you could maybe also add Wizard's Lightning because of Siren Stormtamer and Goblin Electromancer. Wizard's Lightning also works well with Erratic Cyclops because of its cost-reduction - you get to pay one mana for a 3cmc-spell.
Another card that seems to work nicely with Erratic Cyclops seems to be invert//invent. When you cast invert//invent the cyclops will get +1 power, so when invert//invent resolves, you'll have an 8/1. Unfortunately, I cannot link the card right now.
That's all for now. Have fun
4 days ago
I really like the idea of a burn deck in standard. =D +1 This is what I would play in the deck...
I hope, I could inspire you a little =D
5 days ago
Ral, Izzet Viceroy is going to be your main win con but you don't have enough to really protect him. I would maybe move 1 or 2 Niv-Mizzet, Parun to the sideboard and may be run some Enigma Drake's main board as well. I would also run some Negate and some Essence Scatter as well to help with the counters.
6 days ago
1 week ago
65 cards and only one copy of each ? Am I missing something ?
With only 13 instant/sorcery creatures like Guttersnipe, Aven Wind Mage or Enigma Drake are totally useless, you have to define a strategy, choose the best options and run 4 copies of the cards you really need. Adeliz, the Cinder Wind has no purpose here unless you remove dragons, sphinx, etc, and replace them with more wizards. And again, you would need at least 20/22 instant/sorcery to benefit from it.
In its current state this deck has no consistance, no real pattern, for a solid wizards deck I recommand you keep 4/5 full sets of creatures, and add as many instant as you can.
If you have a moment have a look at my ultra-budget standard deck using some of the same cards : http://tappedout.net/mtg-decks/01-09-18-redblue-wizards/