Enigma Drake

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Uncommon

Combos Browse all

Enigma Drake

Creature — Drake

Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

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Enigma Drake Discussion

Hyperalgialysis on Izzet Mid-Range Afflict

2 days ago

Love it. The sideboard is good for that pesky red deck running around, and you have a good target for a free spell off Wildfire Eternal I was tinkering with Remorseless Punishment but yours is way better. If I may, drop it to 3 Wildfire Eternal and drop all the Vizier of Many Faces for 4 Enigma Drake. The drake will always be at a high power in your deck, and the vizier is useless on an empty board, or a board with a single creature if that creature gets killed when you cast. I realize that won't be the case often, but the drake is probably stronger a higher portion of the time. I say go to 3 wildfire because if you happen to be out of cards his ability is meh, and at 4 mana he is lackluster without a free cast. Also with the meta right now, everyone is running Chandra's Defeat and he is easily removed as a result. Merely my opinion, still upvoting because so many decks I see like this have no plan for that red deck and you have it in spades. Kudos

Hyperalgialysis on Locust Pocus

3 days ago

Enigma Drake is pretty solid against that red deck wins. I understand wanting to run sweepers against it but honestly a great solution is 4 each of Magma Spray Galvanic Bombardment Shock. The downside is that your sideboard is almost entirely set up for that match up, but your deck should be able to handle just about anything else. Essence Scatter is a must have to since hazoret is hard to remove otherwise. Also give Rise from the Tides a try as a one of instead of one island. 24 lands with all that draw is plenty.

Hyperalgialysis on The scarab god 2.0

4 days ago

The mono red aggro will beat you consistently. Too fast and you would have to run Magma Spray Fatal Push and Essence Scatter at minimum in playsets to slow it down. Do you play at fnm? Your sideboard is determined by your meta(the decks being played at your local game store lgs) and what your deck lacks to beat them. Your deck may have trouble with mardu vehicles and golgari counters as well since they are very fast. Grixis usually runs control and you have some of the necessary pieces but not enough. You should probably use Never / Return as a sideboard piece. Given the high number of instants/sorceries you are playing you may want to drop Spellweaver Eternal for Enigma Drake since it has the potential to hit harder and survives Abrade and a host of other threats. Drop a mountain, 24 is plenty of lands. I think come down 2 copies on Neheb, the Eternal he is legendary and a 5 drop, I am sure 2 would be good enough. In it's place another pair of Ammit Eternal might be good or Magmaroth. Reduce / Rubble is pretty strong too.

Hyperalgialysis on The scarab god 2.0

5 days ago

Izzet is blue and red. Dimir is blue and black. The two different things are that the deck is playing lots of spells off of neheb and the wildfire but it also runs the graveyard recursion from the scarab. Typically decks do one thing, but do it very well. For example currently the deck to beat is mono red aggro, lots of cheap haste creatures with evasion supported by a little burn to get rid of blockers. The deck is very narrow but it does the aggro part so well it is very difficult to beat. Try making this just blue red and run Enigma Drake and the like and see hoe you like it. If you do the Wildfire Eternal is probably going to come out since it won't have much to cast for free that would be very good.

Hyperalgialysis on The scarab god 2.0

6 days ago

I can see wanting more 3 drops. May I suggest trying to make it more graveyard based? For example Scrapheap Scrounger Liliana, Death's Majesty Dreamstealer and Strategic Planning all work pretty well with the scarab god. Keeping a splash of red would allow you to still run Combustible Gearhulk Earthshaker Khenra and Heart-Piercer Manticore. I like the idea behind the deck but I feel like it is doing two different things. The free spells and such make it seem similar to an izzet spell based deck that would run like Enigma Drake and the rest of it is more like a removal heavy reanimator dimir deck. Do not take this as being rude please, just my thoughts on the deck and if you enjoy it as is by all means keep it how you like.

Swaghat on Modern Izzet

1 week ago

Seems pretty creature heavy given what you're shooting for, I think. Take advantage of the blue with some bounce and/or counter (Mana Leak, Syncopate, Vapor Snag, another Cyclonic Rift). I would pick the Niv-Mizzet, the Firemind over dracogenius if you're wanting to do things with card draw and maybe some Faithless Looting, Desperate Ravings, or Dangerous Wager, maybe Browbeat or Reforge the Soul . Kiln Fiend and Nivix Cyclops are killer, especially with a few Artful Dodge, which has that nice flashback. Maybe drop the Wee Dragonauts since you've already got a playset of Stormchaser Mage and the 2 Enigma Drake. Maybe cut down on the number of Bloodwater Entity and replace them with instants or sorceries. It's nice to pull from the graveyard, I like Mystic Retrieval for that since the flashback means I don't feel bad about discarding it.

I realize I just wrote a lot. I'm currently working on converting my vintage Izzet to modern so these are things I've been thinking about recently anyways. Hope at least a little bit of this is helpful.

Hyperalgialysis on Grixis control HOU

1 week ago

Dual Shot is a nightmare for the red decks running around. You could also run Enigma Drake and Mercurial Geists in the sideboard and have some stuff they never expect in game 2.

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