|Commander / EDH||Legal|
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|Khans of Tarkir||Mythic Rare|
|Promo Set||Mythic Rare|
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Legendary Creature — Human Warrior
Surrak Dragonclaw can't be countered.
Creatures you control can't be countered.
Other creatures you control have trample.
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|Have (15)||Caldazar , mcstang1986 , Forkbeard , gildan_bladeborn , Atony1400 , Skulldrey , Nemesis , Swamy , NOGzFTW , sonnet666 , marsthesoos , LoneCrusader399 , GeminiSpartanX , philktoken8998 , pskinn01|
Surrak Dragonclaw Discussion
6 days ago
I used to run a Surrak Dragonclaw deck and Yasova was a stand out card in that deck. I liked using her with Beastmaster Ascension. If you can get it triggered, she can steal much bigger things. The ascension buffs that creature for hitting it's owner too.
2 weeks ago
Hokori, Dust Drinker Dragonlord Dromoka Gaea's Herald Gaddock Teeg Grand Abolisher Gisela, the Broken Blade + Bruna, the Fading Light Surrak Dragonclaw Blinding Angel Blazing Archon Winter Orb Phyrexian Revoker -- used all of those at some point
2 weeks ago
Since I see you like your Planeswalkers, might I suggest Sarkhan Vol? And from my personal experience with Yasova, Surrak Dragonclaw and Shaman of the Great Hunt are lackluster with her. You may have better luck with them than I did though. I put in Keiga, the Tide Star and Dracoplasm instead. I love the Dracoplasm! It's hilarious when you steal your opponents creatures with something like Insurrection, swing, then drop a Dracoplasm.
4 weeks ago
Here are some cards that I might immediately cut:
Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.
My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.
I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.
4 weeks ago
Hey pal few suggestions:
(I'll be operating under the assumption you plan on switching to Surrak Dragonclaw later down the road)
Equipments can be good, but not really as much in this deck. Surrak doesn't just want the equipped creature to get through, he wants all your stuff to go through. That being said, some equips are good, like Swiftfoot Boots or Lightning Greaves as they can provide protection for your key pieces in the way of shroud.
There are many great ways to ramp up your available mana early game, and I'd strongly suggest you use a bunch of them for all your mana-hungry creatures. Rampant Growth, Cultivate, Kodama's Reach, Explosive Vegetation, Sprouting Vines/Seek the Horizon, and Oracle of Mul Daya are all pretty good in EDH. I'd say to take out Untamed Wilds, Unbridled Growth, and Map the Wastes among a few other cards to slot this good ramp in. Also, I'd suggest using the Signets instead of Fire Diamond and Izzet Cluestone. (Last second, throw Boundless Realms in for Nissa's Renewal. you have way too much going on at the 6 mark to be ramping)
Horrible Awful Creatures
I can't really think of much to add here, just a bunch of things to toss so here it goes!~
Tromokratis: A touch too expensive for my tastes. If he's there to get your guys through, he's doing a real bad job at it because you already have trample on them. Really just a waste at this rate.
Sphinx of Magosi: Similar problems with Trom. Real pricey, not super big or game-changing. While he'll draw you a few cards, there are a bunch of better cards out there for that.
Sagu Mauler: He's pretty good if he's all you have. I mean, Slippery Bogle is a modern staple for a reason. But I think that your creatures at the 5/6 slot should be a bit more than a dodgy 6/6 trample.
Prophet of Distortion: He's just bad. You only have 5 sources of the colorless mana he needs in order to work. He's not a good body, he won't draw you many (if any) cards, and he is frankly undeserving of a slot in this deck.
Phytotitan: I'm half and half on this. A 7/2 that sticks around a bunch could be good, depending on your meta. This one is up to you.
Pack Guardian: It's just bad. A 4/3 vanilla that lets you turn a land hand into a 2/2 vanilla. Wooo~
Oran-Rief Hydra: You don't have enough forests to have the best of him. Not really super great when you compare it to other things at the 6 slot.
Harbinger of the Hunt: Too pricey to board wipe with, too expensive to be a 5/3. Not very good.
Frontier Guide: You should have much better things to do with 4 mana. Isn't even big enough to consider swinging with if you've used all you mana MP1 or don't need more ramp.
Flamewake Phoenix: It's really just an annoying little bird. if anything, it'll get your big guys hated out so you stop pinging your opponents for 2 in the air every turn.
Right now, as far as actually finishing the game goes, I see 3 things in the deck that you might be able to win with. Avenger of Zendikar, if you can dump a bunch of lands on the board in one turn, Ulamog, the Ceaseless Hunger, and Hydra Broodmaster. I'd suggest finding a way to throw in any combination of Overrun, Pathbreaker Ibex, Beastmaster Ascension, or Craterhoof Behemoth.
Sorry about the long post, I'm just trying to help you in the only way I know how.
1 month ago
Personally I really like the idea of Doran, these decks seem to tend more towards combo but there are a lot of high toughness creatures that doran turns into terrifying monsters that come out way too early. turn one drops can have 6 toughness so when doran or a few others are out that 1 drop is a 6/6.... all of your creatures will be huge so burn and combat will usually be pointless.
1 month ago
I feel like Sigarda, Host of Herons deserves a spot on this list.
Skithiryx, the Blight Dragon, Surrak Dragonclaw, Teeka's Dragon, Wurmcoil Engine, Two-Headed Dragon, Dragonlord Dromoka, Atarka, World Render, Dragonlord Silumgar, Karrthus, Tyrant of Jund, Ojutai, Soul of Winter, Silumgar, the Drifting Death, Uril, the Miststalker, Anya, Merciless Angel, Archangel Avacyn Flip, Archangel of Thune, Avacyn, Angel of Hope, Empyrial Archangel, Lightning Angel, Razia, Boros Archangel, Stoic Angel, Sublime Archangel, Glissa, the Traitor, Vault of the Archangel, Griselbrand, Gisela, Blade of Goldnight and Aurelia, the Warleader all have that same Akroma-like feel to me, but some of them technically don't fit one or more conditions of big and 3+ static abilities.
1 month ago
Commander community of TappedOut, I beseech thee for thine assistance!
I have this, friend. Let's call him Surrak Dragonclaw. He is a wayward child, that cannot seem to come to a conclusion as to what he wants to be when he grows up.
If you could, please review his humble deck and give him any suggestions as to a direction he could go.
I thank you, I mean, Surrak thanks you in advance.
Commander / EDH