Curious Obsession


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Curious Obsession

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

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Recent Decks

Curious Obsession Discussion

liljramos88 on Guilds of Ravnica: Flying

6 hours ago

Love the Deck I run something extremely similar and it has been testing well. Have you tried Siren Stormtamer for a bit of protection and early game damage. Curious Obsession has been testing so well for me especially with Dimir Spybug.

My deck:

Airborne Surveillance (Dimir Flyers)

Standard* liljramos88


willwrdn on UB Fliers

5 days ago

Actually concerning the draw, what do you think about Curious Obsession? It doesn't surveil, and I know that's very critical, but with this current iteration of the deck, I think any opponent would be pretty hard pressed to stop my fliers from hitting them consistently. Also the fact that it's only 1 CMC makes it a very nice option for t3 where more than likely I'll have to play a 2-drop and have 1 unspent mana.

Nightveil Sprite is definitely slower than I would like, but I don't know if it's great enough that it merits cutting. If I were to cut it, what do you think I should put in it's place? I'm guessing Erasure?

hejtmane on Niv-Mizzet is a Rick and Morty Fan

1 week ago

Question i get the big Kozilek, Butcher of Truth because annihilator 4 but in play it is nice but without a bunch of other creatures then easier to defend a 10/10 you get people like me that run stuff like this all the timeTajuru Preserver or Sigarda, Host of Herons. 10/10 are fairly easy to take care off and 10 mana to get out and your commander is expensive. I figured you leverage unblockable you are running blue they are cheap there are a lot and some have haste there are less cards for unblockable three total most people do not know about them and two are instants. There running green they may most likelyhave hexproof on Creatures and themselves even you can not even lighting bolt there creatures. I mean it is a lot easier to slap Storm Fleet Sprinter and drop Curiosity and Curious Obsession and hit wit a 5 mana combo I can not block you still draw two cards and have an unblockable creature on the board.

TheKing8426 on Daxos of Meletis

1 week ago

Adding on to what Cereal_Killer said about draw spells, you don't play a ton, and I can see there being times you're just empty handed without anything to do. More enchantment - auras that draw cards (recently printed and cheap examples include Cartouche of Knowledge & Curious Obsession) and more cantrips (Ponder, Preordain, and the like) would be my top priority.

Also, you play a ton of lands (currently 37). Your heaviest card is 6 mana, but there's only one. I can see you trimming down to 34 lands, and then that opens up some slots (in the case that you like everything in your deck already and don't wanna make moves for other cards you've been considering).

HubHikari on U/W Spirits Upgraded

2 weeks ago

Curious Obsession is a great card. I don't think this deck is the right place for it though. When you are playing Aether Vial you want to play as many creatures as possible. If you are playing a more budget version without Vial it would likely be s solid card choice.

SP3CTR3_chelts on U/W Spirits Upgraded

2 weeks ago

Love the deck +1 :) I had a look at making one a while back but it ended up being a bit pricey for me. Have you considered running Curious Obsession for some excellent card draw

hueylicious on Budget UG Merfolk (Rotation-proof)

3 weeks ago

Looks good so far, to answer your question about lands, we know we will get shocks in Guilds of Ravnica as well as guild gates, unfortunately Breeding Pool wont be printed in the first set, Simic Guildgate probably wont be either so waiting around wont be too helpful. I've noticed you've not included Hinterland Harbor its 2-3 dollars and will often enter untapped, I think it'd be a good pickup for you.

There are actually a couple of cards I think you have in your sideboard that might be more playable in your main-deck. I'd swap your copies of Seafloor Oracle with Tempest Caller, while your deck can quickly build up a big board, none of your cards are superstars when it comes to power. Tempest Caller Can often be the card that lets your creatures through for a win, particularly against the angels, dragons and knights in the format. Back to Seafloor Oracle, its good but it really shines against decks with no creatures, namely control. Another change i'd consider is bringing Merfolk Trickster to your main deck, similar to Tempest Caller it can let you slip through lethal damage and it can also save you in certain situations, I'd consider swapping them with the Swift Wardens despite them being playable.

Due to the decks in standard at the moment i think its more important to main board for creature match-ups and sideboard for control. The scariest cards from control are the removals. Naturalize is great due to the presence of enchantment removal like Seal Away, Ixalan's Binding etc etc. Swift Warden is good for single target removals but it is 3 mana, I think for an aggro deck cards like Blossoming Defense is great while we have it as well as Dive Down, they're also both useful in situational mid-range match-ups. Another really scary card against you is Settle the Wreckage, you have negate which is the right answer for it, i would also consider adding a few copies of Spell Pierce, they're most likely going to tap out for Settle the Wreckage as turn 4-5 is where you can be swinging lethal and having both Negate and Spell Pierce just makes it more reliable they wont be able to resolve it. Not to mention that 1 mana difference actually means something for you, you can throw out an extra 1 drop, or save for a removal next turn if you decide to play Dive Down or Blossoming Defense. Another card you might consider for the control match-up is Kopala, Warden of Waves, if nothing else this card is annoying, Fatal Push is 3 mana to remove a 2 drop Teferi, Hero of Dominaria requires 2 mana to activate his -3 and if they want to cast Ixalan's Binding they need to wait untill turn 6.

In what you would take away from the sideboard. Merfolk Trickster and Tempest Caller would be in your main deck. I probably wouldn't include the Swift Warden, they're good but not really necessary. Unless you main deck Unsummon I don't think you need it. Finally, Gaea's Blessing is nice but if a game has stretch on to the point where you have all copies of your best card in your graveyard, you've probably already lost. If you really need a card engine Chart a Course or Curious Obsession are much better options for this deck.

Frd123 on Estrid, Hit and Run

3 weeks ago

Your deck have one more card than allowed. It is 100 cards including commander. The way you are listing you have 101 cards.

Wouldn't Kestia, the Cultivator be better for the build you want to make? You can run other cheap enchantment creatures in order to trigger its effects.

You could run Curious Obsession, Ophidian Eye, Curiosity, Sixth Sense, Keen Sense and Snake Umbra. And for a global effect Coastal Piracy.

I suggest using Mesa Enchantress.

Another good suggestion is using prowess creatures such as Seeker of the Way and Monastery Mentor. Or even Myth Realized.

Another good enchantment for providing unblockability is Flickering Ward.

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