Counter target activated ability, triggered ability, or legendary spell.
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|Core Set 2020 (M20)||Rare|
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|Commander / EDH||Legal|
Tale's End Discussion
2 weeks ago
I love you and your great. this deck is a modern-day masterpiece.
4 weeks ago
I get why you put the Green X spells in there, but they'll kill you the same time they kill your opponents, which I don't think you want. Midnight Gond is an easy combo but they're dead cards on their own.
The elixir is barely useful, since you barely have any tap abilities to start with. For that reason, consider changing the mana dorks to mana rocks. Flickering a dork only slows them down, while Brago can flicker rocks, meaning they can be used again.
The counterspells I suggested are better for you because you want to make sure your opponents ETB abilities don't trigger when you flicker them. Once a creature is actually on the field, Roon can handle them.
1 month ago
Sylvan Tutor is really slow - it often doesn't make the cut in most cEDH decks. I don't think it can make the cut here either. It's a worse version of Worldly Tutor and the deck isn't hurting for card quality.
Tale's End is quite nice though. Perfectly fine meta choice.
1 month ago
MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.
Your combo costs
- for the Oboro activation
- Play a land and have at least 3 other islands in play
- Cast Time Warp for
- Total cost is
- 3 Islands + Mystic provides
- There is still required every execution of your turns loop
- You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
- Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
- This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.
You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.
I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.
My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.
No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.
1 month ago
Here are some combos:
1 month ago
Great Decklist! :) Maybe it's just my Meta, but with Thassa's Oracle (should totally play this, you have instant effects for Toothy) but Tale's End does great work. Keeps commanders away, counters Thassa etc.
Laboratory Maniac personally I often have Jace in the last maybe 10 cards in the Library and Toothy with too many counters. having another way was a good choice for mne
Cyclonic Rift was already suggested, but in my Meta you need quite much interaction to stay in the game. You can't bound Toothy but this still destroys turns and wins
Extract Having Omnipresent Oracles and more consitent Decks, this stops wins for 1 Mana
Perilous ResearchInstant 2 mana 2 cards for sacing your worst permanent. or Sacing Toothy to get more crads (The 2 from Perilous research won't count if you sac toothy, tho)
Overburden Even with Labman and Oracle in my deck, nearly doesn't harm you at all but, again, destroys Elfballs, TnT , Chulane etc
I still do play Mox opal, but often stuck without Metalcraft early.
Mystical dispute is great against blue spells. But really far from a good counter in any other case. Tale's End made it in for me
Personally I also really dislike Pact of Negation, having a Pact but Knowing you can't pay it makes it a feelsbad card for me. Free counter is great, but Losing isn't.
Careful Study went out for Perilous research, due to being Sorcery.
Copy Artifact Often relies on opponents. Maybe I'm missing something here, but a second Isochron is often Winmore for me.
i really love your deck, and I like the faces of new players in the LGS underestimating Toothy :D
2 months ago
Cephalid Coliseum is an interesting one and likely playable. Though I have some hesitation with the Threshold, it is a card in EDH which is relatively okay to run.
I like Tale's End. Trickbind in this meta may be stronger though. I think it's a solid choice after though for added tech, but I may lean Stifle over it. 2 CMC can't be countered + 1 CMC over the Legendary clause. But that clause is for sure still okay.
I'm generally not too impressed with Abeyance. It sometimes works and sometimes doesn't help. I think in the current meta having cards with failure modes is less acceptable than it used to be. Similar reasoning to Narset's Reversal. With the card quality where it is, there isn't much motivation to play cards with capacity to miss.