Tale's End

Tale's End

Instant

Counter target activated ability, triggered ability, or legendary spell.

Browse Alters View at Gatherer

Trade

Have (2) DudeMan1031 , abby315
Want (1) tgcchallenger

Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Pioneer Legal
Modern Legal
Historic Legal
Vintage Legal
Casual Legal
Highlander Legal
Pre-release Legal
Legacy Legal
Standard Legal
Brawl Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
Arena Legal
Duel Commander Legal
Frontier Legal
1v1 Commander Legal
Unformat Legal

Latest Decks as Commander

Tale's End Discussion

Wiizy on Blinking with the Roon

4 days ago

if you want to be annoying run cards that counter target ability, like Tale's End or Disallow. Because Roon's ability exiles then triggers a delayed triggered ability causing you to counter the effect that returns it meaning its in exile. Finally causing if choose their commander they have to either send to command zone or lose it if you counter ability.

Kaleo42 on Lost and Confused with cEDH Rashmi

2 weeks ago

Updated list finally, but still a work in progress.

+Tamiyo, Collector of Tales, Shark Typhoon, Spellseeker, Tale's End, Fierce Guardianship, Return to Nature, Arcane Signet, Uro, Titan of Nature's Wrath, and Mystic Sanctuary

-Exploration, Mystic Remora, Back to Basics, Teferi, Mage of Zhalfir, Unwind, Thought Vessel, Seal of Primordium, Walk the Aeons, matched the fetches to the ones I actually physically have in the deck.

Playing less turns spells as they were too large of commitments and brick draws early on and the addition of sharknado means I have another viable and versatile wincon.

usurphling on Nine Lives No Matter

1 month ago

Thanks for your comments and suggestions. Please take note that I made this deck tailored for a local FNM here in my place since I have one right now. Once I got enough wild cards, I will convert this deck to arena.

mikeb388 - My only purpose of Outlaws' Merriment is to stall the game and use the boys to swith with their big guys. Examples of those scenarios in my last friday's FNM are switching one of my human soldiers to a fully mutated Auspicious Starrix in my match against BUG mutate. Also, in my match against BG foods (which I am surprisingly lost against Rampage of the Clans), I swapped my soldier to his Feasting Troll King and eventually won against him.

FSims81 - Discontinuity was considered in the main board like what absurdheroine did on her video. Right now, I found Tale's End very useful for what I said in the guide above. In my match against BUG mutate, I countered their mutate trigger and their Illuna being a legendary creature. Once Tale's End rotates out, I will definitely use it.

ShiltonCDXX - feel free! I might make another changes since Temur Reclamation is a thing in my local FNM right now and I have a difficulty dealing with flash decks. And yes, those three helped me A LOT against grinding games. In my match again against BG Foods, he keeps using his foods until I cast Planar Cleansing then wished for Ugin, the Spirit Dragon and Chandra, Awakened Inferno. Unfortunately, Baneslayer cannot be wished so she shows up in games 2 and 3.

Pile-O-Homonculii on Big Beefy Fish Boys

1 month ago

Good choice of commander for a sea monsters deck. I have an Urza sea monsters deck, trying to use Urza's ability to tap artifacts for blue mana to ramp hard into those big blue beauties. It still ends up playing like an Urza artifact shenanigans deck though, because it's Urza..

So my next move is to make it an Arithmexes deck instead! The inclusion of green for its ramp should make it playable. I think that you should consider Circuitous Route, Nyxbloom Ancient, Explosive Vegetation, and Frontier Siege. This last one only produces green mana but holy god does it produce mana. Two green on EACH main phase, and those blue beauties need a lot of any color mana regardless.

Temur Sabertooth can save as many critters from board wipes as you have the mana for, as well as itself. Breaching Leviathan is nasty. Tidespout Tyrant is not a fish but is definitely a blue sea monster and does work. I love the inclusion of Tale's End. So unexpected and great for dealing with those obnoxious sac engine decks. Similar to Soul's Majesty, Return of the Wildspeaker will draw a ton of cards in a deck like this and has the added upside of being used as a finisher.

I also love the various umbras, generally, for commander decks. Eel Umbra has flash and will unexpectedly save one of your fish from removal, and Bear Umbra will do work in any green deck. Lastly, Capsize in a deck like this is great fun, and flavorful, but can produce saltiness when bought back repeatedly.

If you are interested, this is my Urza deck: http://tappedout.net/mtg-decks/urza-old-man-of-the-sea/?cb=1593614404

It has a strong draw package.

SynergyBuild on Anti triggered abilities cards?

2 months ago

Actually, abby315:

Stifle, Tale's End, Disallow, Nimble Obstructionist, Repudiate / Replicate, Voidslime, Summary Dismissal, Discontinuity, Glorious End, Sundial of the Infinite, and Time Stop do it too. Don't worry, you don't need to know these all or anything, it's just that Trickbind was definitely not the only one xD.

Also, Torpor Orb, Tocatli Honor Guard, Hushbringer, and Hushwing Gryff all do similar effects, perhaps this helps, Ethan2003

Brogan54 on Oloro, Ageless Ascetic

2 months ago

My recommendations :

I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.

LOW IMPACT:

Teferi's Protection

Rhox Faithmender

Debt to the Deathless

Despark

MANA COST TOO HIGH

Merciless Eviction

Anguished Unmaking

Disallow

Thran Dynamo

TOO SLOW

Mox Tantalite

Phyrexian Arena

Twilight Prophet

Crypt Ghast

Winds of Abandon

Vindicate

Search for Azcanta  Flip

I would first add better ramp, better draw, potential Stax, tutors and then other win cons.

RAMP

Dark Ritual

Fellwar Stone

Mox Diamond

Talisman of Hierarchy

Talisman of Progress

Copy Artifact

Mox Opal

Cabal Ritual

Grim Monolith

Lotus Petal

Dramatic Reversal

DRAW

Ad Nauseam

Night's Whisper

Windfall

Timetwister

Whispering Madness

Brainstorm

Ponder

Preordain

Verity Circle (good against dorks)

Plunge into Darkness (a good Impulse)

Mindblade Render

Sygg, River Cutthroat

STAX

Drannith Magistrate

Aven Mindcensor

Cursed Totem

Notion Thief

Humility

Blind Obedience

Rest in Peace

Torpor Orb

BETTER COUNTERSPELLS

Mental Misstep

Dispel

Flusterstorm

Delay

Spell Pierce

Spell Snare

Negate

Tale's End

BETTER REMOVAL

Chain of Vapor

Gilded Drake

Yahenni's Expertise

Into the Roil

Blink of an Eye

TUTORS

Vampiric Tutor

Imperial Seal

Transmute Artifact

Intuition

Whir of Invention

Praetor's Grasp

Spellseeker

Academy Rector

OTHER COMBOS

CONSULT COMBO Demonic Consultation

Tainted Pact

Jace, Wielder of Mysteries

Laboratory Maniac

AD NAUSEAM COMBO Angel's Grace

Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose

Helm of Obedience

Rest in Peace / Leyline of the Void

Heliod Walking Ballista

Approach of the Second Sun

Dramatic Scepter

Isochron Scepter

Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander

Didn't look at landbase

Bahoola on C0mik

3 months ago

Hello mate!

Im just Gold fishing abit with the Kalamax deck. not 100% satisfied. Feels like the deck needs abit more ramp and some cantrips.

Here's someother cards that im strongly concidering. -Aetherflux Reservoir -Brainstorm -Chandra's Ignition -Chord of Calling -Honor-Worn Shaku -Mission Briefing -Pyroblast -Radical Idea -Reap -Repeated Reverberation -Seedborn Muse -Tale's End -Thassa's Intervention -Whirlwind Denial

and some other just efficent tools 1x Ancient Grudge 1x Blue Sun's Zenith 1x Chemister's Insight 1x Commander's Sphere 1x Condescend 1x Counterspell 1x Cultivate 1x Dig Through Time 1x Fury Storm 1x Gamble 1x Guttersnipe 1x Insidious Will 1x Isochron Scepter 1x Ketria Triome 1x Lavabrink Floodgates 1x Lightning Greaves 1x Mission Briefing 1x Mizzix of the Izmagnus 1x Niblis of Frost 1x Opt 1x Return to Nature 1x Shark Typhoon 1x Simic Ascendancy 1x Smuggler's Copter 1x Spell Pierce 1x Starstorm 1x Stubborn Denial 1x Submerge 1x Supreme Will 1x Swarm Intelligence 1x Swiftfoot Boots 1x Turnabout 1x Whir of Invention 1x Wild Ricochet

plz let me know what changes u think seem right

//Bahoola

Phroggy1 on Dookie (doomsday ukkima)

3 months ago

So as a food chain player, things i notice off the bat, due to consultation and singleton mana base, Utopia Sprawl is really bad, you only have like 4 forests in the entire deck, that card is gonna be a whiff a lot, and something like Wild Growth would likely be better, i know growth only produces green, but meh. The card Tale's End is fantastic and likely should find a home in the deck answers to other peoples sushi could be good. The blue and green needed to cast Kiora's Follower is not good and thing's like Blightsoil Druid or Naga Vitalist are much better 2 drop mana dork choices. to be fair, i would take this in a more thief direction than doomsday since you already running 2 wheels and Notion Thief and Narset, Parter of Veils. no Regrowth or Reap or Noxious Revival or Eternal Witness Yawgmoth's Will is a bad mistake. jmo.

Load more