Tale's End

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Tale's End

Instant

Counter target activated ability, triggered ability, or legendary spell.

Browse Alters

Tale's End Discussion

Hazankob on U/G Anti-spike Commander (EDH)

1 week ago

Update:

Played a few more games with this deck and noticed that while there are come powerful combo decks containing red, the red cards themselves aren't the big threats, this may be due to not having seen kiki-jiki/Splinter Twin in well over a year, or just the play style of the people at my LGS. Either way, as fun as that one game with it stuck on a scepter was, Hydroblast is out, dead card in more than 50% of games.

The card I'm going to put in is a card I kept dismissing because I felt in commander it would be a bit too mean, then I remembered the entire point of this deck and accepted that Declaration of Naught naming a combo-enabling commander is exactly what this deck is looking for.

I have this habit of buying piles of inexpensive but interesting cards every month or so, in doing this there's a lot of not unwelcome redundancy to cards in existing decks that presents itself. A couple other cards that I haven't put in but am considering are: Tale's End and Repudiate / Replicate . I'm holding off for now since there are plenty of ways to counter abilities in the deck that don't seem like they should be cut for the new options. I really like the versatility of the split card but since it doesn't scepter...

GhostChieftain on Mill, Mill, Mill for a Million

3 weeks ago

I am not sure if you actually want to make this competitive or if you were just mentioning that the competitive gauge is silly. I am just going to yeet in assuming the former.

First thing I would do is scrap everything 4 cmc or greater that doesn't almost immediately win me the game. I would cut your creature count by about half if not more. Lastly for cuts, I would put at the very most 33 lands in here and replace the ones you take out with some rocks.

As a mill deck, you will want to shut off your opponent's access to their graveyards. Planar Void is my fav for lazav, but Grafdigger's Cage , Nihil Spellbomb , Relic of Progenitus , and Silent Gravestone all really do the trick.

Your counterspell package should probably drop all of the ones greater than 2 cmc and add in Swan Song , Delay , Flusterstorm , Pact of Negation , Mana Drain , Mana Leak , Mental Misstep , Muddle the Mixture , Tale's End , Force of Will .

Tutors and draw are very quick ways to make an okay deck much better. For draw you can have Necropotence , Mystic Remora , Rhystic Study , Consecrated Sphinx , Brainstorm , Search for Azcanta  Flip, Wheel and Deal . The wheel effects are particularly nice because they bring down your opponent's deck size as well. For tutors ya get Demonic Tutor , Vampiric Tutor , Imperial Seal , Mystical Tutor , Fabricate , Intuition , Merchant Scroll , Whir of Invention .

I would add in artifacts and enchantments that slow your opponents to a point that they can't do much and your counterspells can really devastate them. Cursed Totem , Winter Orb , Static Orb , Trinisphere , Back to Basics , Pithing Needle , Sorcerous Spyglass , Torpor Orb , Nether Void

Lastly I would probably run a lab man consultation package as an extra win con Laboratory Maniac , Jace, Wielder of Mysteries , Demonic Consultation , Tainted Pact .

I hope even if you don't go quite in this direction that this gives you a glimpse into a spikier mindset and can give you some ideas for this and future decks. Cheers!

GhostChieftain on Lazav,Dimir Mastermind

3 weeks ago

I am not sure if you actually want to make this competitive or if you were just mentioning that the competitive gauge is silly. I am just going to yeet in assuming the former.

First thing I would do is scrap everything 5 cmc or greater that doesn't almost immediately win me the game. I would cut your creature count by about half if not more. Lastly for cuts, I would put at the very most 33 lands in here (i.e. cut 7 and add in mana rocks like Dimir Signet , Fellwar Stone , and Talisman of Dominance )

As a mill deck, you will want to shut off your opponent's access to their graveyards. Planar Void is my fav for lazav, but Grafdigger's Cage , Nihil Spellbomb , Relic of Progenitus , and Silent Gravestone all really do the trick.

Your counterspell package should probably drop all of the ones greater than 2 cmc and add in Swan Song , Delay , Flusterstorm , Pact of Negation , Mana Drain , Mana Leak , Mental Misstep , Muddle the Mixture , Tale's End , Force of Will .

Tutors and draw are very quick ways to make an okay deck much better. For draw you can have necropotence, Mystic Remora , Rhystic Study , Consecrated Sphinx , Brainstorm , Search for Azcanta  Flip, Dark Deal , Wheel and Deal , Whispering Madness , and Windfall . The wheel effects are particularly nice because they bring down your opponent's deck size as well. For tutors ya get Demonic Tutor , Vampiric Tutor , Imperial Seal , Mystical Tutor , Fabricate , Intuition , Merchant Scroll , Whir of Invention .

I would add in artifacts and enchantments that slow your opponents to a point that they can't do much and your counterspells can really devastate them. Null Rod , Cursed Totem , Winter Orb , Static Orb , Trinisphere , Back to Basics , Pithing Needle , Sorcerous Spyglass , Torpor Orb , Nether Void

Lastly I would probably run a lab man consultation package as an extra win con Laboratory Maniac , Jace, Wielder of Mysteries , Demonic Consultation , Tainted Pact .

I hope even if you don't go quite in this direction that this gives you a glimpse into a spikier mindset and can give you some ideas for this and future decks. Cheers!

jconeil1988 on Dirty Shapeshifting Tactics

1 month ago

Artatras- hey, thanks for the quick responses. I'm definately taking some cards you've mentioned into consideration. I just made a huge (for my budget) upgrade purchase from Card Kingdom last night to effectively remove the selfmill strategy I had going on. Unfortunately, the Wall of Blood was out of stock, so next upgrade purchase will probably have to be from TCG Player if it's not back in stock during the next round of upgrades.

Reality Shift and Tale's End where both cards I just missed in my purchase, so, well, they got kicked to the next round of upgrades :/

Along with Reality Shift and Tale's End , the next round of upgrades will include Entomb , Swan Song and my Land package.

I really, really hate that price tag on Phyrexian Dreadnought and Intuition . Because of that tag, if I can't work a trade out, I'll have to wait until tax season for that sweet sweet refund for either of them, or both.

As for the cantrip package, thanks! I figured that without those evil tutors, they would at least add some consistency to the deck. Now, I just cut Telling Time from the deck, but having second thoughts and kinda want it back, but still not sure.

Lightning Greaves , I have one, it's in my Angel tribal deck. That deck has sentimental value to me, so I don't really want to pluck good cards out of it, and I don't really like to use proxies. I may have to bite the bullet and get a new one, especially that sick new art in C19, if I can't persuade my one friend to part with his copy.

Lostsorrow on Blue Braids

1 month ago

I would think a Stifle , Squelch , Disallow , Tale's End , Trickbind would just be fun so you can stifle your own braids on your opponents turn this way you can have card advantage. In 1v1 its just mean but in multiplayer it allows the current target to be limited.

JP-Romero on Celestial Wings

1 month ago

Hello Sir!

I take it you started with the Mu Yanling, Celestial Wind planeswalker deck.

Two main suggestions in general:

I would suggest to keep the deck to mono-blue if you can, as this will allow you to not get color screwed (getting too many lands of one color, but not enough of another). If you insist on going White-blue, you need to run some dual color lands (maybe a set of Glacial Fortress ).

I would also suggest you get rid of your non-flying things and stay away from 1x counts. By having more one-ofs, you are thinning the probability to get the best cards.

If you dont mind cards rotating out of standard in october, the most obvious addition to this is Favorable Winds . A mono blue version of this would make the also soon rotating Tempest Djinn really good.

Having said this, let me give you a break down on how I would upgrade your deck in its colors:

-2x Air Elemental +2x Sphinx of New Prahv Sure, the Sphinx has 1 less toughness, but it also costs 1 mana less and is harder to deal with because of its special ability.

-1x Callous Dismissal -1x Bond of Discipline +2 Winged Words Since all of your creatures are flyers, you really want to be able to draw 2 cards for only 2 mana. This is also your only draw spell and Amass doesn't really make sense here.

-2x Spectral Sailor -2x Concordia Pegasus +4x Healer's Hawk Spectral Sailor and Concordia Pegasus can be easily replaced by the hawk, which will gain you life (and time) for you to get your finisher cards

-1x Saheeli's Silverwing +1 Warden of Evos Isle Get a fourth warden. Saheeli is slower than Warden, and the Warden will speed the rest of your deck. No brainer.

-3x Island -3x Plains +4x Glacial Fortress +2 Azorius Guildgate More reliable lands!

-2x Celestial Messenger + 2x Empyrean Eagle Eagle doesn't depend on having the planeswalker for not sucking.

-2x Show of Valor -1x Glaring Aegis +3 Aerial Assault Aerial Assault has better synergy with your deck, also, trying to have as many 4x as possible.

-2x Take Vengeance +2x Dovin, Grand Arbiter You already have 6x removal in the form of Aerial Assault and Pacifism

-1x Disdainful Stroke -1x Disenchant -1x Negate -1x Quench +4 Depose / Deploy Removing many one-ofs in favor of a flexible spell.

-1x Tale's End -1x Unsummon +2 Azorius Charm More flexible, in your colors, more consistency.

Unknownblah on Locust God

2 months ago

If you have a few penny to spend, add cards like Winds of Change , Gitaxian Probe Aetherize, aetherspouts will likely never see any play and possibly update your Counterspell game to include what are considered cheap staples in Blue like Counterspell Dispel Muddle the Mixture Pongify Tale's End Swan Song Mental Misstep . And can I ask why you did not include Mindmoil ? Literally an amazing enchantment for Wheel effects.

I have a Niv-Mizzet, Parun deck with an example of good counterspells to use. https://tappedout.net/mtg-decks/mizzet-budget-competitive-spells/

Load more

No data for this card yet.