Tale's End

Tale's End

Instant

Counter target activated ability, triggered ability, or legendary spell.

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Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tale's End Discussion

evilclown5609 on Simic, Sensibility, and Sea Monsters

2 weeks ago

I love you and your great. this deck is a modern-day masterpiece.

Some suggestions:

Rashmi, Eternities Crafter Show

Engulf the Shore Show

Choke/Eaten by Spiders/Primeval Light/Capsize/Krosan Grip - This is a control shell. It IS NOT YOUR JOB to make sure they can play the game.

Explore/Harrow/Growth Spiral/Abundance - harder, better, ... you know the rest.

Veil of Summer/Voidslime/Tale's End/Last Word/Overwhelming Denial, Spell Burst, Thryx, the Sudden Storm - "no"

glhf<3

gavriel1136 on Roon Scaped

4 weeks ago

In-> Out Nephalia Smuggler- Mistmeadow Witch

Biomancer's Familiar-Flickerwisp

Tale's End-Dovin's Veto

Nimble Obstructionist-Mystic Snake

Overwhelmed Apprentice-Avacyn's Pilgrim

Hallowed Moonlight OR Containment Priest-Divine Deflection (For this one, keep in mind it will apply to YOU as well, so if you use the instant, it only lasts for one turn).

REMOVE: Hurricane, Squall Line, Felidar Guardian, Destiny Spinner, Cloudshift, Turn to Mist. PROBABLY REMOVE Midnight Guard and Presence of Gond, Thousand-Year Elixir.

I get why you put the Green X spells in there, but they'll kill you the same time they kill your opponents, which I don't think you want. Midnight Gond is an easy combo but they're dead cards on their own.

The elixir is barely useful, since you barely have any tap abilities to start with. For that reason, consider changing the mana dorks to mana rocks. Flickering a dork only slows them down, while Brago can flicker rocks, meaning they can be used again.

The counterspells I suggested are better for you because you want to make sure your opponents ETB abilities don't trigger when you flicker them. Once a creature is actually on the field, Roon can handle them.

AlwaysSleepy on Oracle Core

1 month ago

smilodex

Sylvan Tutor is really slow - it often doesn't make the cut in most cEDH decks. I don't think it can make the cut here either. It's a worse version of Worldly Tutor and the deck isn't hurting for card quality.

Tale's End is quite nice though. Perfectly fine meta choice.

smilodex on Oracle Core

1 month ago

Sylvan Tutor and Tale's End are worth to mention.

dingusdingo on Yuriko Reality and Consultants - cEDH

1 month ago

MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.

Your combo costs

  • for the Oboro activation
  • Play a land and have at least 3 other islands in play
  • Cast Time Warp for
  • Total cost is
  • 3 Islands + Mystic provides
  • There is still required every execution of your turns loop
  • You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
  • Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
  • This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.

You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.

I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.

My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.

No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.

LegitHuman46 on List of all infinite combos 2.0

1 month ago

Here are some combos:

Walk the Aeons + Life from the Loam +Azusa, Lost but Seeking Infinite turns.

Fist of Suns + Morophon, the Boundless + Kessig Malcontents + Stormfront Riders Infinite Damage

Nyxbloom Ancient + Basalt Monolith Infinite colorless mana.

Viscera Seer + Melira, Sylvok Outcast + Murderous Redcap Infinite Damage.

Myr Galvanizer + Myr Galvanizer + Palladium Myr Infinite colorless mana.

Scholar of the Ages + Thassa, Deep-Dwelling +Chance for Glory + Tale's End Infinite turns IN STANDARD as of GRN to THB.

Ilharg, the Raze-Boar + Medomai the Ageless Infinite turns. Use Helm of the Host as an Ilharg replacement.

Farycane on Pir Imagination

1 month ago

Great Decklist! :) Maybe it's just my Meta, but with Thassa's Oracle (should totally play this, you have instant effects for Toothy) but Tale's End does great work. Keeps commanders away, counters Thassa etc.

Laboratory Maniac personally I often have Jace in the last maybe 10 cards in the Library and Toothy with too many counters. having another way was a good choice for mne

I play Fated Infatuation//Cackling Counterpart for the Phantasmal image due to being instant.

Cyclonic Rift was already suggested, but in my Meta you need quite much interaction to stay in the game. You can't bound Toothy but this still destroys turns and wins

Azor's Gateway  Flip don't mind the exile, works great most times you have tons of cards and only one landdrop. With IsoRev filters through your deck without decking from a too big Toothy

Extract Having Omnipresent Oracles and more consitent Decks, this stops wins for 1 Mana

Perilous ResearchInstant 2 mana 2 cards for sacing your worst permanent. or Sacing Toothy to get more crads (The 2 from Perilous research won't count if you sac toothy, tho)

Overburden Even with Labman and Oracle in my deck, nearly doesn't harm you at all but, again, destroys Elfballs, TnT , Chulane etc

I still do play Mox opal, but often stuck without Metalcraft early.

Mystical dispute is great against blue spells. But really far from a good counter in any other case. Tale's End made it in for me

Personally I also really dislike Pact of Negation, having a Pact but Knowing you can't pay it makes it a feelsbad card for me. Free counter is great, but Losing isn't.

Careful Study went out for Perilous research, due to being Sorcery.

Copy Artifact Often relies on opponents. Maybe I'm missing something here, but a second Isochron is often Winmore for me.

i really love your deck, and I like the faces of new players in the LGS underestimating Toothy :D

Keep going!

AlwaysSleepy on Oracle Core

2 months ago

SynergyBuild

Good suggestions.

Cephalid Coliseum is an interesting one and likely playable. Though I have some hesitation with the Threshold, it is a card in EDH which is relatively okay to run.

I like Tale's End. Trickbind in this meta may be stronger though. I think it's a solid choice after though for added tech, but I may lean Stifle over it. 2 CMC can't be countered + 1 CMC over the Legendary clause. But that clause is for sure still okay.

I'm generally not too impressed with Abeyance. It sometimes works and sometimes doesn't help. I think in the current meta having cards with failure modes is less acceptable than it used to be. Similar reasoning to Narset's Reversal. With the card quality where it is, there isn't much motivation to play cards with capacity to miss.

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