|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Creature — Devil
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.
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Sin Prodder Discussion
3 days ago
If you don't mind it being a regular thing then you could also consider Sin Prodder. (Bonus: is also a Devil.)
1 week ago
Depends on what you expect to go up against...
I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.
If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)
Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.
I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)
If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).
Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.
In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....
If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.
3 weeks ago
Thanks for the feedback, I agree Chandra's Ignition is much more potent compared to Rolling Earthquake but the inclusion is mostly to deal with low toughness creature that are pervasive in competitive metas. Also, my list has a low creature density to make full use of Chandra's Ignition, It would feel bad to only burn everyone for 4 or if someone removes my only creature that i'm targeting with it. I've considered Sin Prodder,as creature with good stats and potential to become card advantage or increase mana production with Neheb for the turn but it's more for a slow attrition game or if you're running the Big spells Neheb which Sin Prodder can be really punishing with Ulamog, the Ceaseless Hunger.
I greatly appreciate your suggestion as well as taking the time to check out my primer on Neheb! :)
1 month ago
1 month ago
TheGeneralAdvisor , if I cut Rapacious One, Sin Prodder, Cudgel Troll, Flamespeaker's Will, Clan Defiance, Soul's Fire, Fire Servant, and Nessian Game Warden and considered adding Gruul Signet, Rampant Growth, Birds of Paradise, and Kodama's Reach, along with filling in more lands, do you think that would fix the mana problem, considering Ive already got 3 mana dorks. Maybe also adding in Manamorphose somewhere?
1 month ago
This is quite a spectacle! I think we both agree that Neheb can combo off in fun and often ridiculous ways. I really like your card draw which is really hard to achieve in mono-red haha. If you want my two cents, I prefer Chandra's Ignition over Rolling Earthquake due to monetary cost and also card value. Also, I might recommend you replace Runehorn Hellkite with Sin Prodder.
I have a more budget-oriented build (Neheb, the Eternal Manamaker) that you can check out if you'd like.
2 months ago
Hey, you asked me for more help. lupin5th's gave you good advice. Add pingers, cards that have an activated ability that can do damage to an opponent thus making them lose life. Letting you cast your Commander or reduce the CMC of a another creature to cast. Play cards that don't require you to spend any additional mana to make an opponent(s) lose life this way you can really benefit from reducing the CMC of a creature.
To expand on Lupin5th's suggestions consider adding these cards:
- Lobber Crew
- Nettle Drone
- Goblin Fireslinger
- Chandra, Fire of Kaladesh Flip
- Viashino Heretic
- Chandra, Torch of Defiance
- Vial Smasher the Fierce
- Sin Prodder
- Inferno Titan
- Mogis, God of Slaughter
It looks like you have a Demon theme here as the high end creatures, that's fine, but understand that you really need enablers, cards that can make your opponent's lose life before you can realistically play a large amount of these high CMC Demons.
Rakdos, Lord of Riots has double red in it's CC. You're not playing enough red sources in the manabase to consistently be able to play your Commander. 26x Swamps are not needed, you can cut a lot of these for some Mountains and more dual lands. All my suggestions are also red, some even have double red CCs, to include these cards you'll want a lot more red sources in the manabase.
Cards to consider cutting:
- Abhorrent Overlord
- Apocalypse Demon
- Havoc Demon
- Nefarox, Overlord of Grixis
- Shadowborn Demon
- Xathrid Demon
- Assault Suit
- Staff of the Death Magus
- Worn Powerstone
- Reign of the Pit
2 months ago
Lord_Khaine While living end decks are some of the most powerful decks in the format, I'm not really into making actual decks, I prefer coming at my opponent with jank so strong they are confused. But I will address the actual things.
Part of the reasons I abandoned Living End was due to it being easily dumped by Sin Prodder, if I reveal it, its in the graveyard, done, so what I ended up trying to do was get cards that could be cost for cheap but whose base cmc was high to be dumped or drawn via Combustible Gearhulk and Sin Prodder ( these high cmcs actually help dodge Fatal Push ) It was an afterthought to become focused on graveyards, and while certainly a powerful deck could be built around the concept, that's not really the deck I want to build, I find recursion is very easily disrupted in modern and if I have a main theme of burn with a side theme of graveyards, it makes it difficult to sideboard against. So neither Wheel of Fortune nor Living End work because that's not really what I'm trying to accomplish. And sadly Palace Siege Is reeeeeeally slow, effective, but slow, besides I need things in my graveyard for delving, again two themes that synergize well as opposed to one theme that dominates.