Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
|Have (2)||sonnet666 , metalmagic|
|Want (3)||mtndewd , ellisgriffin13 , aschoenhard|
Printings View all
|Magic Origins (ORI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Flameshadow Conjuring occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Flameshadow Conjuring Discussion
1 day ago
I am also a big fan of Early Harvest and Summer Bloom with Riku, if you want to lean more heavily on the instants and sorceries. He is so mana hungry, so playing extra lands and getting some extra untaps can make a huge difference.
3 weeks ago
Hi MTGPower314, thanks for stopping by + all of the suggestions. Here's my thoughts on all those cards:
1 month ago
I can definitely see the value Sundial of the Infinite would add, CivilizedSin. Would help me keep the tokens from Flameshadow Conjuring, Kiki-Jiki, Mirror Breaker and Mirror March rather than losing them at the end of a turn. If I had something obvious to take out, I might consider it but I'm not sure if I want to make room for a combo that only works with so few cards. Though it would be hilarious for the effect of a Craterhoof Behemoth to stick around on all my creatures :D I'll keep Sundial in the back of my mind for future updates.
Thanks Forceofnature1! I hadn't done much to Riku in a while but wanted to add an Agent of Treachery and got inspired to re-evaluate a handful of other cards, too. I think you're right about Mystic Snake, I kind of forgot about that snek but with the flash/instant speed options to copy creatures, he'd be a great target. I'll have to Ponder what to take out to make room for him.
1 month ago
1 month ago
You might want to mess around with Banewhip Punisher as you can destroy a creature every turn with it. It’s better than Ravenous Chupacabra as you don’t need a sac-outlet to keep re-using it from the grave and you can get some pretty good value abusing it with Sun Titan. Another positive to reanimating spot removal through Alesha is counter spells can’t interact against it. If you have problems against tokens/mana-dorks I greatly recommend Necroplasm instead. Most Alesha decks don’t run the Necroplasm because a lot of them often produce a lot of creature tokens themselves, but your deck is pretty light on that theme.
It seems you are running only one infinite combo. If either Kiki-Jiki or Village Bell-Ringer gets exiled you’ll have to win through sheer combat strength. If you want to increase the consistency and durability of this combo I recommend using Felidar Guardian as your Village Bell-Ringer back-up because it too can go infinite with Kiki-Jiki. Felidar Guardian also goes infinite with Molten Echoes naming “cat” as you can always have the haste cat token blink the original Felidar Guardian which then will re-trigger the Molten Echoes. Molten Echoes in this case being your Kiki-Jiki, Mirror Breaker back-up. If you find Molten Echoes too narrow you can run Flameshadow Conjuring instead as the process is practically the same except every time the original Felidar Guardian enters the battlefield you must use its ETB to blink a red mana producing land to effectively untap it so you can keep paying Flameshadow Conjuring’s cost. This second combo can also bypasses your Cursed Totem which turns off your Kiki-Jiki, Mirror Breaker’s ability.
There is a catch however. If Felidar Guardian ends up in your graveyard and you want to win using it and either four-cost red enchantment, reanimating the Felidar Guardian through Alesha will instead waste up your combat step which means you can still create infinite haste tokens, but they won’t stick around for the next time you get another combat step to attack on. If you find yourself needing to salvage this combo you’ll need to cast a reanimation spell like Karmic Guide before your combat step. In this case I recommend adding Animate Dead and/or Necromancy to your deck as these will work as well and are much cheaper to hard-cast. Even without the Felidar-version of the combo either of the black reanimation spells are still beneficial as you can get back your larger stuff like Sun Titan or Elesh Norn, Grand Cenobite and you can always use your Hall of Heliod's Generosity to recur the black enchantments for further re-use which can make them valuable if your Karmic Guide ever gets exiled. You can also use them to pull stuff out of your opponent’s graveyards unlike Karmic Guide as well. They even make recurring your Kiki-Jiki, Mirror Breaker combo better as recurring him with your commander means having him sit on the battlefield for a whole turn cycle before you can go off while hoping none of your opponents draw any removal or worse, winning the game before you do. Having more flexible ways to reanimate creatures before the combat step can mean a huge difference when your goal is to win on your combat step.
1 month ago
Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)
Ichorclaw Myr (colorless infect)
Sun Titan (probably fine)
Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)
Winds of Abandon game ending 1 sided wrath (probably just too strong)
Mana Tithe fine card, but not sure why white has counter spells
Peregrine Drake probably fine, but just worth watching for overly easy infinites
Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)
Brain Freeze (not really supported?)
Snap again potential infinite mana
Feldon of the Third Path potentially degenerate?
Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)
Golgari Grave-Troll maybe fine
Sprout Swarm (I've seen this card be silly, but its probably fine)
2 months ago
Looks like a sweet deck! I really like all the changes you made to it, I think they're totally worth it. A couple cards to look at might be Dual Nature, Minion Reflector, or Flameshadow Conjuring. I think you have some great creatures in here that would be great to have a token copy of, and even if you can't populate it right then you at least get to keep the 5/5 token from stuff like Armada Wurm
I don't know if you've seen the new Quartzwood Crasher from the new set but i feel like it was made for this deck
I also think that Song of the Worldsoul is a really good card and maybe it's worth adding it back in. I've never played with it so if it wasn't preforming well for you then don't
If you want more card suggestions or any hot takes on cards just let me know, I've got a lot of free time with everything going on ;)
2 months ago
The deck has gone through a few different iterations, as I've tried out different elements that I like, especially since I hadn't really played this type aggro or reanimator strategy in the past.
I think what I currently have in mind for win-con lines for this deck:
Aggro swarming with evasive creatures, and adding stacking damage with cards like Hellrider
I think I wanted to have some elements of reanimation, creature aggro, and group-slug. In one iteration of the deck, I had more token creators like Mogg War Marshal, Hanweir Garrison, New Krenko, and Noosegraf Mob, but cut them for yard-filling cards.