Flameshadow Conjuring

Flameshadow Conjuring

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

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Set Rarity
Magic Origins (ORI) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Flameshadow Conjuring occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Flameshadow Conjuring Discussion

StopShot on anyone know good blink infinite ...

3 hours ago

Felidar Guardian + Flameshadow Conjuring + Mountain

Doesn't need to be a Mountain. Command Tower or Arcane Signet can also work.

  1. Cat enters battlefield
  2. Blink red-mana-source
  3. Use mana to activate the conjuring
  4. Haste cat token enters -> conjuring does not activate
  5. Haste cat token etb blinks the original cat
  6. Repeat steps 1 through 5 as many times as you want
  7. Swing for infinite haste damage

Azeworai on Animar Elemental Tribal

1 week ago

Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.

Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.

Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.

Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.

Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.

I would perhaps include more elementals and/or more creature tutors. Perhaps specific creatures for situations, such as Collector Ouphe and Reclamation Sage.

If budget so allows, Thassa, God of the Sea, Rhystic Study, Sylvan Library, and Cyclonic Rift are as good as they are played.

Specific to your deck, Vivien, Champion of the Wilds just seems lovely.

Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.

I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.

Some counter magic is always great; Supreme Will, Counterspell, and Forbid are some favourites of mine.

That shall be all from me!

I do have a couple of tribal decks along the same route as this if you so wish to peer upon them: Eladamri, Leader of Skyshroud The River Anew

Good luck and happy casting.

king-saproling on Tokens Everywhere

2 weeks ago

This is a great start! You might like these:

  • Mimic Vat. Interestingly, if you populate a token that was made by Mimic Vat, the populated token stays indefinitely. This is because the new token was not created by the Vat and does not have the same triggers/restrictions tied to it. However, if you populate a token from Minion Reflector, both tokens are lost at end of turn because the creature itself has the text "At the beginning of the end step, sacrifice this permanent." So I recommend Mimic Vat but not Minion Reflector haha.

  • Similar to Mimic Vat: Twinflame, Flameshadow Conjuring, Helm of the Host, Seance, Feldon of the Third Path, Soul Foundry. These all let you create token copies of your creatures, which can be populated. Imagine having multiple Dragon Broodmothers!

  • Adorned Pouncer, Anointer Priest, Angel of Sanctions. These are all interesting here because after they have been embalmed/eternalized, you can populate them! Populating tokens with powerful effects like these is much better than making vanilla tokens.

  • Second Harvest and Parallel Evolution. Populate on steroids.

  • Eternal Witness, Farhaven Elf, Wily Goblin. These cards are decent on their own and become especially good when you start making token copies of them.

ThoAlmighty on Korvold and the Suicide Squad

1 month ago

Looks awesome, and I love to see people use Flameshadow Conjuring ! Just to let you know though, unless your playgroup allows otherwise Recurring Nightmare is banned in EDH.

hybrid_theory on It’s Harvest Time

1 month ago

I've played a lot of reaper king decks including the tribal tribal version. I highly highly recommend Lin Sivvi, Defiant Hero , Skyshroud Poacher , etc. as repeatable changeling tutors. Moggcatcher is particularly nice with Goblin Recruiter and Goblin Ringleader (2 + 4 mana over 2 turns == tutor at least 4 changelings). Sliver Overlord + Amoeboid Changeling combo is also conspicuously absent; it's totally on theme and very nice to have when facing down something like Avacyn, Angel of Hope .

As for tribal payoffs, one card that I've found to be really good with a bunch of changelings in play is Voidmage Prodigy , especially because this deck has no counter magic otherwise. I also really like Gemhide Sliver for ramp and Azami, Lady of Scrolls for card draw.

On the topic of more general recommendations, Bloom Tender and Faeburrow Elder are excellent ramp in these kinds of decks. For additional vindicate triggers, I really like Flameshadow Conjuring (which goes infinite with Deadeye Navigator and Bloom Tender fyi). Finally, Conflux is usually fantastic.

Here's my (slightly outdated) list if you're interested

XeroXss on Mono Red 7 Dwarfs are dumb

2 months ago

Have you considered Flameshadow Conjuring ? Cause even one of could do you a solid work.

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