Liliana, the Last Hope

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Liliana, the Last Hope

Planeswalker — Liliana

+1: Up to one target creature gets -2/-1 until your next turn.

-2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

-7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."

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Liliana, the Last Hope Discussion

Spirit_Logan on i want the zombie apocalypse

2 days ago

I'm surprised that nobody's suggested Liliana, the Last Hope. She can be cast turn one if you have a Dark Ritual and a Swamp. She's the ultimate horde card. Emblems never leave the game, so her emblem will almost always secure a win.

Esper879 on Death's Shadow

1 week ago

FNM 2017 01 12: 2/2

Round 1 Grixis Madcap 2-0

Game 1: Won when I ripped a turn 4 Kolaghan's Command to remove the Platinum Emperion they just Madcap Experimented for.

Game 2: Won with it coming down to an Inquisition of Kozilek from the opponent. The only thing in my hand was a land and a Snapcaster Mage in hand with a lone Stubborn Denial in the graveyard. Played the Snapcaster Mage and targeted the Stubborn Denial with a Gurmag Angler in play.

Round 2 5 Color Shadow 1-2

Game 1: Won with a decent opening hand.

Game 2: Lost due to flooding.

Game 3: Lost due to flooding.

Round 3 Storm 2-1

Game 1: Lost draw 9 lands during the game. No creatures.

Game 2: Won with a quick Tasigur.

Game 3: Opening hand was 2 Snapcaster Mage 1 Inquisition of Kozilek 1 Thoughtseize and drew into 2 more Inquisition of Kozileks. I didn't draw into any creatures and despite having two Gifts Ungiven and a Blood Moon cast on me Tasigur, the Golden Fang and Gurmag Angler eventually got me there.

Round 3 Mirror Match 0-2

Game 1: Lost the close game that came down to top deck. Eventually a timely Fatal Push and a Death's Shadow won him the game.

Game 2: Lost due to kepping a one land hand and a Thoughtscour. Inquisition of Kozilek pulled the Thoughtscour from my hand and I didn't draw another land for the next three turns.

I'm updating the sideboard.

+2 Liliana of the Veil

+1 Illness in the Ranks

+1 Nihil Spellbomb

-1 Liliana, the Last Hope

-1 Deprive

-1 Ceremonious Rejection

chadsansing on In progress commander

1 week ago

Sweet commander!

Since you have Phenax, perhaps test with Consuming Aberration, and since you have a lot of zombies, perhaps test with Rooftop Storm and Undead Alchemist? Rooftop Storm might also give you an infinite mill combo with Gravecrawler and Altar of Dementia.

Razaketh, the Foulblooded, Rune-Scarred Demon, and Sidisi, Undead Vizier all offer ways to tutor for your combo, as do Dark Petition, Demonic Tutor, Diabolic Tutor, and Vampiric Tutor.

Liliana, the Last Hope seems like a good walker here. Maybe a Kindred Discovery or a Slate of Ancestry naming Zombies would be helpful for card draw, too.

Happy brewing!

TheDuggernaught on UB ZOOMBIES

1 week ago

One thing you have to ask yourself when building tribal decks is imply asking yourself why you are going to stick to tribal? If your reason is pure flavor, that is fine. But if you are looking for efficiency, you have to have a good reason why you are intentionally limiting your avilible card pool to play cards that might be worse (but are tribal) than cards that might be otherwise available to you. The reason tribal decks often work is the synergy the have with each other. Allies work because they all trigger each other's etb triggers. Humans work because of the lord effect and the interaction they can provide with your opponent. Merfolk work along similar lines in that they have ample lords and a decent amount of interaction. Elves work because of lords the synergy they have in being able to generate obscene amounts of mana to dump your hand and simply have far more creatures than your opponent can block. The common thing between all of these tribal archetypes? Lords. They make cards that are otherwise pretty meh into cards that are extremely efficient. Zombie lord effects I found were Liliana's Mastery, Cemetery Reaper, Death Baron, Diregraf Captain, Lord of the Accursed, and Lord of the Undead. The downside of these lords is that they are all 3 cmc. You will want to hit all 3 lands drops by turn 3 to ensure you can play your lord effects. As such, you will likely want between 20-22 lands. This will give you between an 86.4% and 90.5% chnance to hit all three lands drops if you are on the draw, and a 79.6% and 84.7% chance if you are on the play. Until you hit your land drops, you likely want some way to interact with your opponent. This can be done through removal (preferably on a body), discard (preferably on a body), or even just by vomiting your hand as fast as possible as elves do. Zombies do not have a ton for great interaction, but there are card like Black Cat, Rotting Rats, Miasmic Mummy, Sedraxis Alchemist, and Fleshbag Marauder. These cards are also all very good with Aether Vial -- which not only lets you play creatures at instant speed, but also helps you vomit your hand a little faster. This is esecially ture with those 3 cmc lord effects. There are also spells like Nameless Inversion, and Crib Swap that count as zombie spells (and can even be returned to hand with Lord of the Undead). Fatal Push is also almost too good to not include, and Liliana of the Veil also tends to play well with zombies and can add some very needed interaction. Liliana, the Last Hope also tends to play well with zombies. Other zombies that can help provide a little extra oomph are Cryptbreaker (card draw, and a way to gain value from extra land drops), Grixis Grimblade (above curve with another grimblade or a Diregraf Captain, Gray Merchant of Asphodel (can be a great finisher with all the heavy costs), and Plague Belcher (works super well with Geralf's Messenger.

chadsansing on Elenda EDH

2 weeks ago

This commander looks great.

Have you tested with Sanguine Bond to complement Exquisite Blood?

I also wonder about more token producers to work with your Anointed Procession. Cards like Ajani, Caller of the Pride, Carrion, Dark Salvation, Empty the Pits, Liliana, the Last Hope, Plague of Vermin, Secure the Wastes, and Sorin, Grim Nemesis, might help here.

Have fun playing!

chadsansing on Vish Kal: The Swull Vampire Lord

2 weeks ago

If your playgroup is up for combos, Exquisite Blood + Sanguine Bond is often played in these colors. Aetherflux Reservoir is often played in life-gain decks.

Zulaport Cutthroat complements Blood Artist.

Grave Pact and Dictate of Erebos get better with more sac outlets. Have you ever tested with Disciple of Bolas or Viscera Seer?

Greed is a good source of card draw in a life-gain deck.

A lot of your creatures are too big for Sun Titan; maybe something like a Serra Ascendant instead for more life-gain?

You may also want more token generators to make Anointed Procession really pay off in a big way. Cards like Ajani, Caller of the Pride, Carrion, Dark Salvation, Empty the Pits, Liliana, the Last Hope, Plague of Vermin, Secure the Wastes, and Sorin, Grim Nemesis, might help here.

Happy brewing!

Chasmolinker on Modern Midrange: Read the bones ...

2 weeks ago

Arena will benefit you more, but it makes Liliana of the Veil or Liliana, the Last Hope come down turn 4. You want card advantage before you play card disadvantage.

chadsansing on Phenax, God of Eh?

2 weeks ago

I love this commander.

I might suggest more creatures in the mainboard - some mill-themed (e.g. Manic Scribe, some value (e.g. Grave Titan; some big (e.g. Sheoldred, Whispering One, some small (e.g. Jace's Phantasm). Maybe +/- 30 total?

I'm a big fan of Altar of the Brood in The Locust God decks. How might you generate a bunch of tokens in UB or colorless to trigger multiple mill effects each turn? A protected Liliana, the Last Hope, that ultimates might be good. Chasm Skulker is a good squid battery if you can protect it until it has a ton of counters. Abhorrent Overlord might help if your devotion to B is up there. Nuisance Engine and Spawning Pit are okay. Myr Battlesphere comes to mind, too. And maybe a Carrion to use on a giant Consuming Aberration.

Altar can be a pretty narrow win con, but it's easy to recast if you can bring it back to hand.

Have fun playing!

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