Liliana, the Last Hope


Format Legality
Standard Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Eldritch Moon Mythic Rare
Promo Set Mythic Rare

Combos Browse all


Liliana, the Last Hope

Planeswalker — Liliana

+1: Up to one target creature gets -2/-1 until your next turn.

-2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

-7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."

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Liliana, the Last Hope Discussion

The_Dark_Adonis on Left for Dead *need advice*

9 hours ago

Firstly, I would like to say its nice to see a tribal(ish) standard. +1 upvote.
Secondly, I don't play much standard right now so consider these suggestions with that in mind.

From what I understand a lot of standard is going wide right now, which means walkers die fast, also her +1 gets rid of 2 cards and the only thing that can benefit is Diregraf Colossus. Yes Liliana, the Last Hope can return creatures to hand, but they can't both be on the field, and chances are Death's Magesty will come out second because of the higher CMC.
Possibly just my playing mostly control but leaving things on the field is always sub-optimal. Compulsory Rest gives your opponent an easy +2 life and does nothing against things like Walking Ballista.Cast Out is nice in that it can hit any non-land but the ability to get whatever it is back is bad. Consider Anguished Unmaking as a replacement. Not only is it cheaper but the removal is permanent too. If your worried about the 3 life remember that it's a resource and consider adding another Shambling Vent or 2 instead of Painted Bluffs. Authority of the Consuls can also help with life but probably is best only as a 2 of sideboard to answer aggro. Be careful here i.m not sure on the standard rotation atm so Unmaking may be rotating out this next set.
I would keep 1, possibly 2 but switch the ones going out for more Murder, sure it doesn't hit walkers but instant speed is worth it and you have a lot of creatues to smack them anyway. As for the 2nd half, it can't be cast from hand and exiling a creature from a graveyard is not really going to mess with anything your opponent can do, so is effectively for a vanilla 2/2, not worth it.
The ability is a nice thought but you can use your mana for something better, easily. However a 1/2 blocker you can potentially buff for only is rather nice. While there are certainly more efficient choices this is pseudo-tribal so I really can't say remove it outright. Festering Mummy is a good candidate to replace this. He may only be a 1/1 but can at least weaken, if not outright remove, a creature. Once again i'm not sure about the next rotation but if Relentless Dead is not rotating out it gets ridiculous.
Only run 1. means it can't come out before turn 3 and is only really threatening past turn 7-8. As a late-game bomb it's invaluable but sitting with one in your opening hand is probably not good.
Your only running 2 colors and one of them is splashed. You do not need mana fixing.

Adam_Dills on Mardu Superfriends (Amonkhet)

1 day ago

I likewise agree that Gideon of the Trials doesn't seem to be a good fit. Running 7 Gideons also just doesn't seem amazing. Sure MOST of the time it won't be an issue, but there will be games where you just have both and it feels bad. Also the Renegade Map seems terrible to me. I understand that you have Unlicensed Disintegration but it still seems so lackluster. Renegade map is such a bad draw later in the game. I have been playing Black Red walkers as of late and cards that have done very well for me are Cut / Ribbons and Liliana, the Last Hope. Also Chandra, Flamecaller destroys people. I would recommend Grasp of Darkness but that might be a bit too stressful on the mana base.

AaronEchoes on Scarab's Horde

3 days ago

Liliana, the Last Hope for zombie tokens

mozz on Modern Grixis Pyromancer

4 days ago

Hi Zencyclopedia,

Like always Ratchet Bomb is great if you expect to use it vs CMC 0 and CMC 1, where we have good targets in Chalice of the Void, Death's Shadow, Slippery Bogle, Relic of Progenitus, elves, etc. But it's rather slow and unreliable after CMC 1. We want to get rid of problematic cards like Rest in Peace and Etched Champion, but also to have the versatility to deal with Thalia, Guardian of Thraben, Liliana, the Last Hope, Izzet Staticaster, etc.

Me2021 on 1st place at PPTQ Esper Control

5 days ago

Why is Liliana, the Last Hope as a 4 of in the main, and 1 in the sideboard?

rothgar13 on Which deck to use in ...

5 days ago

I actually haven't gotten to play as Grixis Shadow against Sun and Moon yet. It's not a very common deck, especially online. That said, I can see it being problematic. Blood Moon is a problem, Gideon of the Trials is a problem, and Chalice of the Void can be a problem. Leyline of Sanctity coming out of the board will also be annoying. I think Game 1 is probably reasonable thanks to discard, but postboard games might be tough.

As far as the deck's positioning, it looks pretty reasonable at the moment. The tide is starting to turn in terms of decks like Death & Taxes packing dedicated hosers like Mirran Crusader, but overall the deck is just really tight and efficient, so it can sometimes overcome the hate. The only tech I'd recommend going forward are ways to deal with aggressive creature decks that go wide quickly - Elves, Humans, and Merfolk are examples of this. I like Kozilek's Return and Liliana, the Last Hope in those matchups.

PeeBee on Black is the new Black

5 days ago

Hey, I like the deck and have been running my own mono black control deck in standard for quite a few months now.

1). I think you should add Gifted Aetherborn, hes such a great card and any deck that can cast him should run him. The curve of Fatal Push -> Gifted Aetherborn -> Liliana, the Last Hope is super strong.

2). Harsh Scrutiny is a card i like to run as an additional 1 drop, its good early game and later game the one mana scry doesnt hurt much.

3). I wouldnt run x2 Cruel Finality, as you only have Collective Brutality to discard it early game, and if you draw the second, you will be waiting a long time to cast it.

4). I love Drana, Liberator of Malakir but I feel you need more creatures in your deck to make her more useful. I would swap her for a more impactful creature/spell.

5). I really wanted to play Demon of Dark Schemes in my deck, however i felt like the ability would never be used, and with me being a control deck, by turn 6/7/8 my opponent shouldnt have many/any creatures on the board so his wipe may hit nothing. However if you want to keep the creature, i would suggest swapping Succumb to Temptation with Live Fast. You downgrade to a sorcery speed draw spell, but do benefit from gaining extra energy meaning the demon should get an activation.

The above is only personal preference but I am happy to give more of my opinion if required.

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