|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Mythic Edition (GRNMED)||None|
|Eldritch Moon (EMN)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
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Liliana, the Last Hope
Planeswalker — Liliana
+1: Up to one target creature gets -2/-1 until your next turn.
-2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
-7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
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Liliana, the Last Hope Discussion
6 days ago
If you want to reliably t1 discard spell, I'd add 2-3x Thoughtseize.
Control decks can't survive in modern without planeswalkers. Jace is your best bet, but Liliana, the Last Hope is also great.
Finally, 11 swamps in a deck like this is just crazy. Add in 8-10 fetchlands, especially with 4 [!] Obliterators. You also want basic islands in the event you get path'd. I'd cut 1-2 Obliterators if you want to keep them in, and 1-2 Gearhulks for some alternatives like Gifted Aetherborn, Gatekeeper of Malakir, etc
I'm also brewing a dimir control deck for modern. Glad to see the idea getting fleshed out. Cheers!
6 days ago
Well at this point most of the good ideas might be taken but from a more casual perspective here are some possible inclusions: Lord of the Accursed, Vengeful Dead, Binding Mummy, Forgotten Creation, Corpse Harvester, Noxious Ghoul. I especially like Noxious Ghoul with Endless Ranks of the Dead or Liliana, the Last Hope's emblem.
As for potential cuts I think your weakest cards are Tidehollow Sculler, Stitcher Geralf, Gisa and Geralf, and Reconnaissance. Each certainly has solid uses but without having played the deck or gone against it these seem to be the smallest effects. I hesitate to mention Zulaport Cutthroat and Blood Artist for cuts because they win me games often but zombies have at least 3 similar effects in the tribe. Those effects being on a zombie vs not one a zombie is something to consider.
The list already looks awesome... Great job putting this together!
6 days ago
I am jealous of this deck as I want to run Varina so badly but own very little to support an esper deck. I'm loving this build. You need to cut three cards still so here are my suggestions.
Sanguine Bond: Expensive play that does not interact with your commander. It may seem nice to have with all the lifelink potential but it will likely reveal itself to be slow and inefficient as you'll likely kill with your army horde before drawing this or making a big difference.
Liliana, the Last Hope: I love this card. I've ran it in my commander decks of the past. It is a great card.. in 60 card decks. I find it to be very underwhelming for what it does in commander especially if you're goal is to get to the ult. The minus ability is good but you could do better in a running Liliana, Death's Majesty instead.
Tidehollow Sculler: I could see this making an impact in 1v1 commander but a rather unremarkable pick for multiplayer which could do more harm than good with unnecessary hate coming your way.
Nantuko Husk: Underwhelming unless in 1v1 and you make it unblockable. Mostly because if you pump it up a lot you could potenital self sabotage yourself since it wont even stay in play.
Hope those suggestions were of some help, I'm sure you have reasons they're there I don't see and I don't know your playgroup to know why you have it as you have. My only other concern is the lack of focus in the mill department. It would make sense to have an all in deck with zombies but it seems like an part in mill, part in tribal, part in lifegain, part in creatures dying so these pieces on their own look to be disjointed. I'd be interested in hearing how it runs.
EDIT: I also wanted to note your color wheel shows you will be thirsting for black mana and have an excess of white mana with little to put it towards. Has this caused any problems?
6 days ago
This is a great deck I don't have that much to add sadly. My one big inclusion would be Liliana, the Last Hope she can double all zombies if you can protect her, which with your creature count should hopefully be easy
1 week ago
I would cut 2-4x Tireless Tracker and/or 1-2 Liliana, the Last Hope for it. Maybe move a Lilly TLH To the side. Tireless is over costed (compared to the rest of the deck), is slower and is bad more often than it's good.
1 week ago
Hey multimedia, thanks again for your help. I have removed some of the cards you suggested that made sense to me in order to speed up the deck a bit. I ended up removing Austere Command for Cleansing Nova as it provides most of the same options while being 1 CMC less. I also removed costly token generating cards such as Necromancer's Covenant and From Under the Floorboards and the monster stealer Grave Betrayal. I also removed Gravespawn Sovereign to reduce the CMC and remove the last bit of creature steal in the deck. I added Liliana, the Last Hope, Graveyard Marshal, Nantuko Husk, and Shepherd of Rot in to reduce the cost in the deck. I was able to drop the deck from 3.7 CMC to 3.5. Not sure if said improvement will be noticeable during gameplay, but we shall see! Thanks again man I really do appreciate it.
Yea and before I forget, I avoided cards like Living End, Living Death, and Patriarch's Bidding because of the off chance that I help my opponent. In my 5 man pod, I'm not the only one who rocks grave recursion. Buddy of mine has a wicked good dredge deck that I hate.
1 week ago
Hey, you're welcome. The manabase is so much better, nice Fetch lands :)
Consider decreasing the avg CMC? It's currently 3.7 this is pretty high if you're wanting to be aggressive with Zombies and playing a Commander who's counting on having a some what established battlefield of Zombies to attack with when you play her. I see a lot of four and five drops here consider cutting most of them for lower CMC cards? Your four drop play is Varina this means that any other four drop should be a better card than her to warrant playing. Focus on one and two drop Zombies with the three drop lords if you're trying to be aggressive with Varina.
As far as the five drops go this spot on the mana curve is already occupied with your combo pieces (Archfiend, Havengul, Alhammarret). For the strategy here these are the five drops you want to draw. Are they the best five drops to play with Zombies? Nope, but for the combos and the combo strategies here you need them and want to draw them. Other than the combo pieces consider the five drops that reanimate all the Zombies in your graveyard with one spell: Living Death and Patriarch's Bidding? These would be the five, five drops I would play and cut all the rest.
I understand the desire to play so many combos in the deck, more choices can be good, but I feel you're not playing enough to the strengthens of Varina with some of these combos. Consider cutting the Amulet/Orb combo and the Betrayal/Pact combo? These combos in my opinion are the least good of the options because they aren't focused on Zombies or with Varina. Amulet/Orb is fine together, but as stand alone cards they aren't doing much. Betrayal/Pact combo costs too much mana, too much set-up, not enough payoff.
Cards to consider adding:
- Shepherd of Rot: you gain life with Varina for each Zombie you attack with. This gives you protection from Shepherd's life lose ability.
- Stitcher's Supplier
- Dread Wanderer
- Tidehollow Sculler
- Graveyard Marshal
- Diabolic Intent
- Cover of Darkness
- Liliana, the Last Hope
- Painful Truths
- Night's Whisper
I don't think you need all the high mana cost spells that create Zombie tokens. I think all these cards are too expensive for what you're trying to do here which is be aggressive with Zombies with Varina to draw and set-up a winning combo. Consider cutting: Army of the Damned, Necromancer's Covenant, From Under the Floorboards, etc.?
2 weeks ago
Upvoted, because I like black devotion. Especially black devotion that's actually good. The description just needs a polish.