Street Wraith


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Common
Future Sight Uncommon

Combos Browse all

Street Wraith

Creature — Wraith


Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 3200%

1.32 TIX $0.06 Foil


Street Wraith Discussion

TheAlexGnan on ToolmasterOfBrainerd

2 hours ago

Jeezus. Jamming that in delver never crossed my mind. I can't possibly judge how well it works. Don't currently have the time to test it either, but if you do, feel free to report results.

This list begs one question: How viable is Death's Shadow grixis in general? Drop goyf and traverse, and you have a deck that can pump out tasigur and angler easily on turn 2. Why not run Street Wraith and Mishra's Bauble as well? Like:

4 snappy

4 shadow

4 wraith

2 tasigur

2 angler

4 bauble

4 bolt

4 scour

And so on. Do you see where i'm going with this?

Would be cool to experiment with, at least.

The downside would be our "goyfs" are smaller, but we get value from snappy and dont have to worry about delirium or goyf-count. We also get deck manipulation in blue


greatdevourer on Dredge for the win first turn every time

5 hours ago

I don't think this will work the way you are describing it. The Dredge mechanic replaces a card draw by milling X cards where X equals the Dredge number. Dredging into another Dredge card won't do anything. So you are only replacing the start of the turn card draw. Please take a look at and

Consider adding some card draw like the Street Wraith.

Spazik008 on The Shadow of Jund

14 hours ago

yea there's actually a lot of complexity and small hidden synergies in this deck. The Mishra's Bauble puts an artifact in the yard and thins the deck,and Tarfire is better than Lightning Bolt because it turns on Traverse the Ulvenwald. Street Wraith does kinda the same thing, and you can also do Street Wraith - bauble - fetchland to set up your draws, almost like Sensei's Divining Top.

It doesn't look like much on paper, but all the little values add up to big wins. You're basically drawing more Tarmogoyfs than they have answers to Tarmogoyf.

Spazik008 on The Shadow of Jund

1 day ago

Right, I need to just bite the bullet and make the cut. Dismember is coming out for the 4th Street Wraith. I can draw into disruption if needed, and the Wraith thins the deck and synergizes with Mishra's Bauble and fetchlands.

TheAlexGnan on The Shadow of Jund

1 day ago

I've been piloting the deck that won GP Vancouver quite a bit, and if the aim here is to make the deck as powerful as possible, I would only change 1 card at a time and each time carefully weigh the pros and cons. E.g. Street Wraith seems like a mandatory 4of to enable Death's Shadow reliably.

Lily at 3 seems a lot too.

I do agree though that as a whole, death's shadow jund is one of modern's most powerful decks right now. And very consistent. Naysayers obviously havent tested or faced this beast ;)

etheraldreamer on Zero to Hero - T1 Win

1 week ago

Actually against my intuition I think I may now actually add a 4th Street Wraith to prevent stalls and drop 1 of the Serum Powder to help towards the same.

Theone10 on Manaless Dredge

2 weeks ago

I have a few concerns, so I'll go through listing them.

Concern the first: decking yourself with Balustrade Spy doesn't give you the opportunity to sac Prized Amalgams. PA comes into play at the end of your turn, so you never get a chance to sac them to Dread Return. The rest of your description leads me to believe you think Dread Return is an instant. It is not. If you plan on winning with Balustrade Spy, you need to have a way to win that turn. This isn't hard to do after decking yourself, but I'm making sure you know this.

Concern 2: Laboratory Maniac. Going off the logic in the above concern, a few things have to happen for Laboratory Maniac to win you the game. First, you need to have one of eight cards in your starting hand (already a ~2/5 chance, assuming a starting hand of 8 cards). Second, you need to not use that card for the entire game (I dare you to find me a situation that will come up in a game of legacy where this isn't a bad play). Third, you need to be in a situation where reanimating the other two targets wont win you the game on the spot. You could argue that Laboratory Maniac lets you win next turn, but why take the risk of you opponent top-decking Abrupt Decay when you could just win now with Zealot or Flayer.

Concern C: Golgari Thug is, in every way this deck cares about, better than Shambling Shell. Why are you running a 3-3 split rather than 4-2. There shouldn't be any thought here, you want the largest dredge number. Both feed Ichorid, both are never going to hit the battlefield (in games that you have a reasonable chance of winning) and Thug has a higher dredge count. If we could run more Thugs instead of S. Shell, we would.

Concern no.IV: Less than 4 Cabal Therapies main is a mistake. Cabal Therapy is, if anything, the best card in this deck. You can fight grave-hate. You can deal with counter spells. You can discard dredgers. You can sac that last dude so you can have enough Zombies to cast Dread Return. After your opponent mulligans to 4 in game 2, looking for that one card that does anything to you, you can strip it from their hand, leaving them completely helpless. All because of Cabal Therapy. Run 4.

FIVE GOLDEN CONCERNS: This one ties quite nicely into the previous, you don't really need 4 copies of B. Spy. Most people run 3, I would go even lower. It only does anything as a re-animator target, and unless you're pushing for it, re-animating a game winning thing is plan B (plan A being Ichorid. The other guys too, but Ichorid with Bridge from Below is what pulls it all together). Going down to 3 seems to be the general consensus.

Final Concern: Chancellor of the Annex really needs to be a 4-off, and also would be very good in the main board. If you haven't played against it yet, Deathrite Shaman is a bitch. With it being in a third of all legacy decks at the moment, we really need to come prepared. While it is true that you have Phantasmagorian and Street Wraith, that is only 8 cards (~2/5). Chancellor also has a nice splash effect, helping us with decks that are faster than us (TES, RB Reanimator). Not to mention it's a great reanimation target if you're winning through attacking rather than the combo.

That's all I can really think of now. My own list is here. The description still needs work, as you can probably tell. If you haven't already, go check out the primer for the deck on The Source here. This here is the post that inspired me to get back into the deck, along with showing me a whole new world of only running 12 dredgers, that I had never considered before.

_person_ on The Progress Engine

2 weeks ago

Play Ideas Unbound, draw 3, play LED, cycle Street Wraith, sacrifice LED in response, pay Call to the Netherworlds madness cost to return street wraith, street wraith resolves, play Laboratory Maniac with the three from LED, then cycle street wraith again and win.

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