Street Wraith


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Common
Future Sight Uncommon

Combos Browse all

Street Wraith

Creature — Wraith


Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

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1.81 TIX $1.3 Foil


Street Wraith Discussion

Dennis14 on Esper Death Shadow

1 week ago

Street Wraith is useful for enabling both Death's Shadow and the delve creatures while cycling through the deck and keeping the land count low.

Ranger of Eos is a 1x-of which can be very impactfull later in the game, I might move it to the SB if it becomes a liability.

Lingering Souls (and Stubborn Denial) is in the SB as I'm not sure if deserves a maindeck slot over Liliana, the Last Hope which is one of my main recursion engines for the deck's threats.

With both Fatal Push and Path to Exile Dismember becomes unnecessary.
Orzhov Charm's main function in the deck is instant-speed Death's Shadow reanimation, but having the removal option (and the more fringe self-bounce option) is also good and helps grow the D.Shadow.
I think that it is better in this deck than a half of Rise/Fall.

Caldra on Esper Death Shadow

1 week ago

I run a pretty similar list but with a few changes:

I don't play Street Wraith it can be good but most of the time it's just you lose 2 extra life when you try to dig for some removal and try to survive, maybe sideboard vs slower decks.

I also don't play Ranger of Eos because he's so slow, if you ever get to 4 mana you have to tap out play a vanilla 3/2 so you can flood the board next turn, maybe sideboard vs slower match ups.

I play 2 Dismember instead of Orzhov Charm and an extra Rise/Fall, Dismember is just a better removal and you can adjust your lifeloss, I have no idea why this card sees no play in death shadow decks (?)

Rise/Fall only the U/B side is a 2 for 1 trade, for 3 mana you get a death's shadow from the graveyard into play and you bounce an enemy creature, great tempo card.

Also you mentioned Lingering Souls but I don't see it on your current list? I run 2 copies, really amazing results with it. One problem of the Death's Shadow deck is, that you go low on life, you have to attack with your threats but you can't because your opponent will kill you in response -> Lingering Souls makes your day.

I also play Stubborn Denial or Faith's Shield not quite sure which one is better and a single Liliana of the Veil

Colgate on UW Spirits for FNM with ...

1 week ago

If you are new to Legacy, I highly suggest you to play combo deck or some noninteractive aggro, because then you need to just learn to play your deck. If you want to play interactive deck, you need to also know what your opponent is doing and in Legacy "What is my opponent trying to do?" is quite open question. If you know what you are going to go against it's a lot easier, but you still need to learn more decks than by playing noninteractive decks. Familirize with format before playing interactive decks to know how to interact. Let's try to play some control then:

4 Drifting Meadow
4 Slippery Karst
4 Blasted Landscape
6 Forest
6 Plains
3 Swords to Plowshares
3 Gilded Light
3 Blade Splicer
4 Fluctuator
4 Day of Judgment
2 Eternal Dragon
4 Wall of Roots
4 Astral Slide
3 Wall of Blossoms
2 Acidic Slime
4 Street Wraith

4 Nature's Claim 4 Relic of Progenitus 4 Pithing Needle 3 Ratchet Bomb

This is quite rough version and it's quite undercosted for your budget. You can improve it with Living Wish and wishboard, use Containment Priest for shenanigans and with more. You could add somewhere Lone Missionary somewhere or Reclamation Sage. Perhaps you want to splash a colour, anyway it's easily customizable for your own preferences. Your meta seems to be light on Abrupt Decay, so Astral Slide felt natural way to go.

krackhour on Lose - Turn 1 Edition

2 weeks ago

I'd prolly get rid of most of the land except red, throw in Lotus Petal, Simian Spirit Guide and either or both Final Fortune / Last Chance. Street Wraith and Gitaxian Probe so you can cycle to the much needed pacts on your first turn. It doesn't really matter you'll more than likely get a pact on the first 7 or a mulligan. GG - you win! Great way to mess with people : )

krackhour on Lose - Turn 1 Edition

2 weeks ago

WOOOT! Watch me die. One of my faves. Don't forget Gitaxian Probe and Street Wraith to help assist.

Von.Banamaor on Boom Stick

2 weeks ago


So you really need +3 power spells to make it work with Kiln Fiend. The +2 power spells like Mutagenic Growth will leave you short in the Kiln Fiend combo.

The deck is really seeking a two or three card combo and all the other cards provide instant mana or draw cards.

And then if you've used Gitaxian Probe or Street Wraith to draw when using the Immolating Souleater combo, you may need:

You could certainly add cards like Apostle's Blessing to try and handle blockers and/or creature removal, but I feel like that betrays the glass cannon concept. It is an all or nothing deck.

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