|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Uncommon|
|Modern Masters (MMA)||Common|
|Future Sight (FUT)||Uncommon|
Combos Browse all
Creature — Wraith
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
|Have (2)||metalmagic ,|
Street Wraith Discussion
3 days ago
This is a really cool deck! I like your thought process!
Here are some suggestions:
Scheming Symmetry would work perfectly in your deck. If you want to take out redundancies such as Simic Guildmage you could use cards like Manamorphose , Mishra's Bauble or Street Wraith . I highly suggest these cards since they basically act as deck shorteners. Maybe also bump Ob Nixilis, Unshackled up to x4 and Diabolic Tutor to help find them.
Sorry, I know that was a lot, but I think you could really make something great out of this deck!
Best of luck,
5 days ago
May I suggest Welding Jar and Mishra's Bauble ... one counters kill spells and the other draws you a card for free, but might be out of budget. I also feel that you're gonna have a hard time casting those 2 mana spells with only 14 lands. If that's the case you might want to replace some of these with Street Wraith s.
Nonetheless +1 for the creative idea!
2 weeks ago
Here is a card I've been wanting for a while. Not necessarily on a god, but at least on a legendary creature.
Yu Ren Szi, the Power of Thought
Legendary Creature - God
Flying, haste, prowess
Cycling noncreature spells from your hand triggers Prowess abilities on your creatures.
Whenever you cycle a card, you may Scry 1.
4 / 5
I have wanted a commander for Cycling effects for a long time, and keying it to Prowess also gives it some power and flexibility, but it doesn't deliver you that win-con unless you go wide, which isn't easy to do with prowess, since those bodies aren't cheap and don't always replenish themselves.
Other prospects for cycling commanders that I can imagine would be rakdos (who likes it when you discard) and abzan (who will reanimate the creatures you cycle). Let me show you this Abzan commander I've been sitting on for a while (it's been ages since I've seen a wildcard so indulge me ;) )
Azranath, Master of Life's Cycle
Legendary Creature - Demon Angel Avatar
Creatures with cycling you control enter the battlefield with an additional +1/+1 counter on them.
Whenever you cycle a creature card on your turn, until end of turn you may cast another creature card from your graveyard by paying its cycling cost and paying 3 life.
2 / 4
Not only is it card advantage, but it's a very cheap reanimator recursion of Abzan flavor that keeps it solidly in a cycling theme. (You can't break it with the big green or white creatures that you want to; instead you're limited to the ones that have cycling, like Krosan Tusker , Barkhide Mauler , Elvish Aberration , Greater Sandwurm , Jungle Weaver , Shefet Monitor , Pale Recluse , Horror of the Broken Lands , Archfiend of Ifnir , and Street Wraith ) ( Ruthless Sniper also goes in that deck, though it can't be reanimated or cycled). Access to white and green means you can remove those artifacts that keep you from accessing your graveyard.
Looking at Cycling as a commander theme thus far untapped, what would you do? Rakdos seems the other obvious choice for its wide discard mechanic applicability, but maybe you have another idea with bant, boros, orzhov... show me!
3 weeks ago
When I saw this deck I was pretty intrigued, especially since I love big blue creatures ( Stormtide Leviathan was my first rare from 2013 core set back when I joined). I was inspired to quickly come up with my own version: Ula's Temple. One recommendation I have is Dizzy Spell ; it acts as an additional copy of quest for ula's temple, plus it can also find clockspinning and shrink a creature in a pinch. I tried to use creatures like Judge's Familiar as disruption instead of instants to help my chances with Ula's temple; plus, without the need to leave mana open, it makes more sense to run Contentious Plan instead of Steady Progress . Grozoth will let you tutor for multiple inkwell leviathans, which would be pretty devastating. Also, Street Wraith would up your creature count and thin out your deck.
3 weeks ago
You're deck seems pretty solid aside from that it needs just a little bit of tweaking. I've been playing Shadow for quite some time and I can say that it is quite a blast to pilot! That being said, there are a couple ways you could go form here, I recommend doing the following: I recommend dropping your 3 cost cards ( Liliana of the Veil , Kolaghan's Command ). Those cards normally are better post-sideboard since they're more of "grind" cards. Definitely add 3 more Mishra's Bauble . The upside is insane, especially in a Tarmogoyf deck. 1. Artifact in the yard, 2. essentially a 0-mana cantrip, 3. also is technically letting you play with 4 less cards, this is because it is always going to turn into a different card for 0. Which actually increases efficiency quite a bit, 4. it lets you know what you're going to draw, or what the opponent might draw. Death's Shadow is played mainly like this: clear the way for your Death's Shadow to stick and then hold up Stubborn Denial just in case they draw something. Mishra's Bauble gives you a heads up on what answers your opponent may or may not draw. PLAY 4! This also leads to Thoughtseize and Inquisition of Kozilek . Always play 4 seizes and 2 inquisitions(maybe more) because they are how you clear the way. A turn 1 bauble (look on top and decide to: fetch, shock, or cycle Street Wraith then fetch) into Thoughtseize is probably the best scenario. That's also a turn 2 Shadow. Tarfire is fine, unfortunately it doesn't do really that much, 2 damage doesn't always kill what you want it to kill. I'd play 1 because the tribal type in the yard is beneficial for your goyfs. You may have trouble finding slots for Lightning Bolt and your removal package is already really solid. Since you're playing green, Traverse the Ulvenwald is a MUST! It ALWAYS gets what you need, especially with an array of fetches, cycle creatures, and baubles. (You should be playing at least 9 fetch lands, and 17 lands is more ideal, that way you get more action and almost every turn you get the full 3 life lost(also revolt on Fatal Push )). If you really wanted, to increase stuff in the yard, you could potentially play Thought Scour mainboard(I wouldn't play it in the side however). But definetly keep 2 and then add 2 more. Once Upon a Time has really been shining lately in tournaments so I would add 2 maybe? The leverage it gives is amazing. I'd cut your Serum Visions for Thought Scour if that was the route you wanted to go. Cut a Temur Battle Rage , 2 is enough since the third more often than not ends up being a dead draw and just sits in your hand, also you might need that slot for something better. If you wanted a planeswalker in your main board, you could keep Liliana, or go for Wrenn and Six . I'd playtest first but Wrenn has really dominated lately, if you ever get to ult it offers so much advantage. That's what I've got for that part but I'll answer your questions as best I can.
Biggest Weaknesses: Surprisingly, Death's Shadow has really good matchups all around, the only bad matchup is Humans, maybe tron. You do have to watch your life total against burn but you should win most of those games. You don't really need to build around however since those "bad" matchups are still favorable considering other modern decks and their bad matchups. You thrive on being fast and aggressive, the longer the game goes the more chance your opponent has for stopping your plans. So be fast and aggressive, but smart and also conservative with your Shadows and Goyfs.
A super awesome archetype to try: Grixis Death's Shadow. This is my personal favorite variant of the Death's Shadow builds, I'd recommend checking it out. I touched on most of the cards you should be playing(traverse, Bauble, etc.), but really it's up to you!
If you want to ditch green, go for grixis Shadow, I tried Esper for awhile and it's fun but feels more like a midrange deck. If that's what you want however, look up some lists and compare cards, you should find a bit.
Against creature heavy decks, the key is to pick their hand. Most won't be able to kill your creatures once they get big enough, so use your hand disruption to take the creatures that will be most annoying. Think about what cards you have that can deal with their creatures and spells, then pick what to take from the bunch.
(pro tip, if you see a Snapcaster Mage , take it because it can hypothetically just buy back whatever you discard instead).
I'm interested to see how your deck turns out! I hope I was helpful.
3 weeks ago
Update from this weekends cEDH tournament.
Won all rounds, but probably should have lost to a Kess, Dissident Mage in round 2, had a Glen Elendra Archmage resolved. I managed to Toxic Deluge it but then they Thoughtseize my Grim Tutor so was waiting for a tutor to pull a Swords to Plowshares . Then they tapped out on casting a Pact of Negation on my Bloodgift Demon (At the time, I only had Reflecting Pool (luckily they had played a Urborg, Tomb of Yawgmoth which enabled it to be ) and they were trying to mitigate my draw. (Note: I kept a 0 land hand in that round because I had Mana Crypt , Arcane Signet , and Dark Ritual in hand. Soon as they had no , successfully resolved my combo (again), they had already Force of Will cast on me earlier.
Anyways, never used the Worldgorger Dragon at all, drew the Bogardan Hellkite in the last round, never played him. Each round got there the same way, Buried Alive + Reanimate . The last round I resolved a Razaketh, the Foulblooded , sac'd Kaalia of the Vast realized I didn't have enough , so had to wait a turn, then cast Kaalia of the Vast again, resolved an Avacyn, Angel of Hope , sac'd Kaalia of the Vast to pull a for Goblin Bombardment (post-combat) sacrifice all the Restoration Angel after casting Buried Alive + Reanimate .
Post the tournament, realized Demonic Consultation was too much of a dead draw, going to replace it with Plunge into Darkness , saw it played a couple times was not horrible, worst case just pulls a tutor usually.
Also worked that evening on replacing Worldgorger Dragon and Bogardan Hellkite but came up with nothing. I primary win-con all rounds, never went to Leonin Relic-Warder which is far safer secondary than Worldgorger Dragon . Still thinking a Doomsday is a better way to go, could do Doomsday + Night's Whisper and build a stack:
Leonin Relic-Warder (discard with Faithless Looting )
That's CMC7 though .
What I really need is another Buried Alive best I can think of is Final Parting >> Leonin Relic-Warder + Animate Dead (to hand), but then still need a Goblin Bombardment . So the combo would be Final Parting + Goblin Bombardment or Animate Dead . So would be CMC9. Better than Doomsday CMC7 (stack) + = CMC10, and doesn't require a same turn enabler like Street Wraith . Still not right though. Hmm.
4 weeks ago
I would lessen the number of Gaea's Blessing to one, Mausoleum Secrets to two, and Murderous Cut to two or three. From there you can add more creatures such as Prized Amalgam , maybe a Syr Konrad, the Grim as honorary Liliana's Indignation s, and possibly Gurmag Angler to beat into the opponent. Any way to increase your creature count to increase the power of your Indignations. Cycling creatures could prove worthwhile for both finding Indignation and increasing its power such as Windcaller Aven and Street Wraith . Lastly more mill rocks could prove worthwhile as it will make Creeping Chill and Narcomoeba better, things like Shriekhorn
1 month ago
So, after finally getting some rest (averaging between 2-3 hours of sleep per night, crazy work shifts) I been thinking. Now correct me if i'm wrong here.
Doomsday Stack. From my understanding you're going to Dark Ritual into Doomsday . Now you need a card to draw into that stack. Thus, needing a card such as Night's Whisper , let's say this is in hand(or any other card as such); Now we can draw into the Doomsday pile, which then the stack will look like:
Leonin Relic-Warder (Discard)
that's a total of CMC5, . This is all assuming you're not going to wait until your next turn to draw into that stack. I was under the impression this is what will be done in 1 turn to end the game. Now if you are going to wait until your next turn to draw into the stack, then we can just dump this pile.
If you were to wait a turn to begin the draw, depending if there is a land in hand, you can replace Street Wraith with Magmatic Insight which will bring the stack to a total CMC6, . But now it comes with the a cost of trying to find a home for Magmatic Insight
Street Wraith occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.25%
All decks: 0.44%