Creature — Wraith
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
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Street Wraith Discussion
3 days ago
This looks like a lot of fun, great to see these blasts from the past get used! One card that you might consider for ramp is Thran Turbine, could give you a free cycle each turn. As for lower CMC creatures, some that I think could be useful are Cryptbreaker, Stoic Champion, Ruthless Sniper, Cho-Arrim Alchemist, Pack Rat, Skirk Ridge Exhumer, Undertaker, and Devout Witness, since they get a different kind of value out of discards than cycling. Similarly, Key to the City and Smuggler's Copter can allow you to use discards for different kinds of value.
As far as other cards related to cycling go, did you consider Ash Barrens, Gilded Light, Stir the Sands, Unearth, Radiant's Judgment, Street Wraith, Viscera Dragger, and Pitiless Vizier? I'm not sure if those fit in perfectly, but they might be worth considering.
If you wanted to make all players discard but have you benefit more from it, you might consider cards like Oppression and Necrogen Mists. I also think Library of Leng is worth looking at, but it might not fit your strategy.
Do you think getting Hellbent is something you are looking to do with this deck? If the former, maybe something like Gibbering Descent, Asylum Visitor, Dark Suspicions, Grim Strider, or Hollowborn Barghest could be interesting. In either case, some card draw like Phyrexian Arena could be very useful.
Also, watch out for Stabilizer!
5 days ago
@2gherkins What is your criteria exactly?
There are no other narcomoeba-like effects.
There is no way to dredge more than 5 cards a turn without mana other than street wraith. You can get maybe 10 if you are very very lucky with a Street Wraith and a Stinkweed Imp in hand and dredging into a second imp. You are only going to hit 10 cards in graveyard turn 2.
There are literally only 2 creatures that behave the way you want in magic let alone in modern. So with 8 cards in deck (going in completely blind as you can't mulligan dredges) The maximum possible is 4x narcomoeba and 4x prized amalgam. (very very unlikey)
The prized amalgams come in tapped on your end step. so you can only convoke with them turn 3.
Then you cast your endless obedience and you target the angel.
The angel resurects 2x cards MAX.
Lets say you get the two you need... The burning tree emissary and the under-city informer.
You mill yourself out... use red for infernal plunge then do the rest of the combo I stated.
Is this the answer you are looking for?
5 days ago
Not too long ago, I took to this forum with an idea. I had just had a friend of mien explain legacy Oops, All Spells to me. Fascinated, I wanted to see if there was a way to build it in modern. So I built VialDredge (Modern All Spells). The deck used fast-mana to drop Aether Vial which you needed in your opening hand. You then somehow needed to start dredging and draw into Endless Obedience to get Balustrade Spy, then cast another Endless Obedience to win. It was a cute idea. Won on maybe turn eight, nine or ten at best.
I was recently clearing out all my old decks when I came across this old deck, which I had;t given any thought to in over a year. And I realized, Holy Shit, I can do this without Aether Vial!
Here's how my new-and-improved modern all-spells works. Draw to eight, discard, begin dredging. Once you have enough creatures that come into play from the grave (Prized Amalgam, Narcomoeba), cast Endless Obedience to reanimate Angel of Glory's Rise. Angel of Glory's Rise must reanimate at least one of each of the following: at least one Undercity Informer, at least one Snapcaster Mage or [[eternal witness], and at least one Wild Cantor or Burning-Tree Emissary. First, use Snapcaster Mage/Eternal Witness to allow us to recast our now-resolved Endless Obedience. Then, use the mana from Wild Cantor/Burning-Tree Emissary with Undercity Informer to sacrifice Angel of Glory's Rise and deck yourself. When decking ourselves, we get the rest of our narocmoebas, and then use the mana remaining from our Wild Cantors/Burning-Tree Emissarys (that were reanimated with our first Angel of Glory's Rise) with Undercity Informer to sacrifice any number of creatures and get a zombie tokens with Bridge from Below. We then recast Endless Obedience from our graveyard or hand, reanimate Angel of Glory's Rise, and return Laboratory Maniac and Eternal Witness and all other humans to the battlefield. Eternal Witness gets us to hand Street Wraith, which we cycle to win.
Did you follow that? If you did, I applaud you. Here's my build:
Now that I have a more consistent combo, I'm looking for advice. Do any other Narcomoeba-type cards exist? What should my deckles look like? All feedback appreciated, but that is really what I am looking for.
5 days ago
I'd second the Street Wraith. It essentially cuts your decksize by however many you have, and will make your deck much more consistant. I'd say cutting out either Rift Bolt or some of those lands would be good to make room for it. I really don't think you need more than 13 lands.
6 days ago
1 week ago
I have to agree with Atony1400. Unless you're strapped for cash, there's not a whole lot of reason to not just sit if your cards have gone down in value.
Basically, it's better to be mindful of the value of your cards and to pay attention to spikes. Stuff like Blackcleave Cliffs or Adarkar Wastes were under $2 a few years ago, and have since spiked. The same is true for stuff like Mishra's Bauble, Street Wraith, or Devoted Druid.
Things that appear to have no value can randomly spike due to changes in formats, bannings, or new combos. Hell, my buddy back in high school bought a Show and Tell from the $1 box at a local shop because the card was unplayable until more powerful creatures were printed.