Street Wraith

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Modern Masters (MMA) Common
Future Sight (FUT) Uncommon

Combos Browse all

Street Wraith

Creature — Wraith

Swampwalk

Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

A25

MMA

FUT

Ebay

Street Wraith Discussion

Meurth on Jund *in progress*

6 days ago

Street Wraith seems very risky with Dark Confidant, you don't want to kill yourself (especially if you don't even have a Death's Shadow in hand which will happen quite often)

secondwhiteline on Mulch -- $13 Golgari Graveyard

1 week ago

Have you considered Wild Mongrel? If ever there was an easy way to get Stinkweed into the graveyard, it's that. I think it would also help out your early game and speed the deck up. I feel like you've got a lot of creatures here that only take effect once you hit some prerequisites, but you've got to slow yourself down to get there. (I'd also personally go Delve more than Delirium or Undergrowth, but if those are the mechanics you're excited to play with, that's what to build your deck around.)

Putrid Imp would be glorious in this deck, too. Cards like that and Mongrel would also open you up to Grave Scrabbler. There's also cycling stuff like Street Wraith and Unearth, which is an additional way to get back your Stinkweed or Shambling Shell and fits the Sorcery slot nicely for Delirium.

Chasmolinker on Jund *in progress*

2 weeks ago

I would run Street Wraith over Liliana of the Veil. Cut Raging Ravine and Treetop Village for 4 Verdant Catacombs, and find room for Gurmag Angler. Also, swap Grim Flayer for another Dark Confidant.

Arguel's Blood Fast  Flip is interesting as a pseudo Bob.

Lose the Terminate for Fatal Push and Assassin's Trophy #3.

SynergyBuild on 2018 Vintage Flash Hulk

2 weeks ago

Why aren't you running Mana Crypt, Sol Ring, Mindbreak Trap, Force of Will, or any other good interaction, and are running Street Wraith? You know Wokshop, Paradoxical Outcome, and Oath will crush you, right?

Do you play Vintage? Or did you just see some cards and make a deck in 15 seconds...

Cereal_Killer on Transcend Decay

3 weeks ago

OK, first of all I'm glad you appreciated the suggestions and also thanks for explaining me the utility of Glowspore Shaman and Greenseeker

Some things that came in my mind after trying it on the plytest mode are: How do you manage to play against enchantments (think about an opponent that, in g2, plays Rest in Peace)? That's why I'd add 2x of Abrupt Decay or Assassin's Trophy. Maybe you could cut 1x of Fatal Push and 1x of Bone Splinters. The only other alternative that comes in my mind is Reclamation Sage (but I personally prefer an uncaunterable instant as decay)

Now, about creatures. I've seen you have appreciated Ghoultree (and I'm glad about it!) but consider that it and also Molderhulk are big creatures, but they don't trample or fly. This means that also a 1/1 could block them without any problem. Probably I'd cut 1 of them (or 1 Ghoultree or 1 Molderhulk) to make space for a 1x of Ghalta, Primal Hunger cause it's big, tramples and can be easily cast if you have some creatures on the battlefield

But in the complex the creatures part is really positive

Last weak point I've seen: lands. I've noticed that except for Birds of Paradise you don't have red mana to use on Kessig Wolf Run. If you want to run it you need at least a Stomping Ground, a Blood Crypt or a Mountain. Or you could use Rogue's Passage. Personally I'd choose the second way without splashing red

I'd also add 3x Overgrown Tomb cause they help you fix your mana and you can search them with the fetch

Last point, some other good cards you could consider: Dakmor Salvage (very good in your deck cause it feeds the graveyard and can recover itself. Think about it. Maybe in 2x instead of 2x Swamp), Vines of Vastwood (could replace Titanic Growth?), Life from the Loam, Street Wraith (only due to it's cycling ability), Grim Discovery, Grapple with the Past, Grisly Salvage, Rancor, Bloodghast

Xica on Dickhead Returns! - Modern Turbo Xerox

4 weeks ago

Faerie Macabre is a "free" discard outlet, that doubles up as graveyard hate AND doesn't cost me life.

The former is obviously relevant in any graveyard base matcup, and has incidental value against a LOT of stuff from preventing Path to Exile - Snapcaster Mage - Path to Exile, shrinking Tarmogoyf got a favorable trade, to preveneting Kitchen Finks from coming back from the yard. Or simply wrecking living end decks very hard.

The latter case can be relevant in every case where i need to race deck that don't deal infinite damage, as in my experience at least, drawing a lot of Street Wraith can cost you games - and due to my cmcs i can't afford the cost of cycling Edge of Autumn.

SynergyBuild on Dragonstorm

1 month ago

Dropping Howling Mine and Street Wraith would be smart, it makes the burn matchup unwinnable, and that isn't where you to be.

Uppping the land count by two and the last Vessel of Volatility should be good for mana. Act on Impulse and Tormenting Voice could be useful for and before combo turn.

Squirrelbacon on Esper Shadow

2 months ago

I'm super excited you turned this into Esper Shadow!! I played Esper Shadow at SCG Indianapolis in February, I didn't do too well but that was more to misplay on my end than anything else. A few things I learned about the deck from then to now.

Lingering Souls--> I play 2 in the main, one in the side. Great card, but used more for stalling than aggression with a Death's Shadow in play. Keep in, but maybe trim.

Serum Visions+Opt--> Probably want some number of both.

Stubborn Denial--> Better than Mana Leak and Cryptic Command for this deck.

Street Wraith--> Must have for Shadow Decks. Instant speed draw and lose life? Exactly what the deck wants.

Additional thoughts, 22 lands is still too many, and you probably don't want Field of Ruin in either a Shadow or a Delver deck. Too slow a card for most games. Vendilion Clique is a very serviceable threat. For shocks, your best bet is 2x Watery Grave, 1x Hallowed Fountain and 1x Godless Shrine.

I'm going to recommend against this, but, one of my pet cards is Monastery Mentor.... If you have a lot of games starting to go long, he may be worth looking at placing in the SB. You also have one extra board slot right now as you have an extra Thoughtseize sitting over there.

Best of luck, if you want a link to my list from SCG Indy, let me know I'll send it over! It hasn't been updated in a while though, so adjust if you look at it.

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