Calculated Dismissal

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common

Combos Browse all

Calculated Dismissal

Instant

Counter target spell unless its controller pays .

Spell mastery — if there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Calculated Dismissal Discussion

kamarupa on Island Secrets

1 week ago

Perhaps one of these would be useful? Calculated Dismissal , Last Word , Mystical Dispute , Rewind , Supreme Will . These are just the counterspells I found that seemed remotely worth considering; there are of course many other non-counterspell instants & sorceries to consider. I'd say Archmage's Charm seems like the best candidate to swap out, given its UUU casting cost.

xyr0s on R/U Burn-Control, instants/sorceries in graveyard

1 year ago

Calculated Dismissal is 3 cmc Mana Leak that sometimes allows you to scry. But the attraction of Mana Leak is that it is available already in turn 2. And if you pay 3 mana anyway, you could get a hard counter in Disallow instead and always get a scry (I'd go with the cheaper, since cheap is good).

Fateful Showdown is an interesting card, but not really here. 4 mana is way too much for this deck, and you'll at best get to shoot for 3 damage or so. Exchange for Vapor Snag perhaps, to give a bit more pseudo-removal.

I'm not sure Rune Snag is better than Remand in this particular deck. Since you rely on filling your gravyard, drawing more cards is good.

How is Cathartic Reunion working in this deck? Great on your opening hand, but topdecking it later it's probably not all that great. For filling graveyard, Thought Scour isn't bad.

A more general problem is prowess + counterspells. That is a nonbo. You mostly get to play counterspells on your opponents turn, and you mostly want prowess triggers on your own turns, and something between those two doesn't work out too well.

IlGuale on Modern Crabs

2 years ago

Hi! First thing: tribal is love; unused tribal is life. Passing to businness:

Lastly, i would suggest to splash Green for Shambleshark and, most important, Assault Formation. The latter would give consistency to your tactic and would make playable Hedron Crab and Horseshoe Crab, which has a useful Vigilance-like ability.

jrwarrior1811 on

2 years ago

landofMordor Thank You! These tips really helped me a lot, and I'm going to make some improvements, like taking out a couple of the Blue Sun's Zeniths and Arcanis the Omnipotents, as well as the Sturmgeists and its Artful Dodges. I'll be sure to include the Research-themed cards you mentioned and maybe a couple of the Sphinx's Tutelages and Calculated Dismissals.

landofMordor on

2 years ago

Hey friend! Love the effort for a first deck. There's some cool interactions, and I love how you've stuck with your theme.

First, I'll suggest some weaker cards. Sift is a little expensive for a sorcery, you don't need 4 Laboratory Maniacs if you just draw your entire library (which I see as unlikely in the first place, though your playtesting may prove otherwise), you don't need both Artful Dodge and Thassa, and anything you're planning on casting for 6+ mana seems a little dangerous (Arcanis and Blue Sun), especially since you have so many copies in your library (any additional copies you draw won't be as useful, so I'd have 2 of each max). But here's a fundamental problem with alternate win cons: if you have alternate win conditions, and you plan to win by them, then all your "win by combat damage" cards like Sturmgeist are inherently useless. And vice versa: Sturmgeist wins mean that you had 4 useless Maniacs in your deck. Of course, you can have a backup win con, which is fine, but sometimes you gotta go all-in to make a wacky deck happen.

Then, here are some cards I think could replace some of those weaker cards. Perilous Research, Compulsive Research, Pore Over the Pages (you may see a theme of studying here...) are all high-powered budget draw spells. Sphinx's Tutelage is a slightly-more-reliable win con than Lab Maniac, although I suppose you could run them both at once and mill yourself to a win! Counterspells like Calculated Dismissal are also great, as they interfere with your opponent and help you get ahead on cards.

Hope this helped! Mention me (same way you highlight a card) if I can be helpful or if I can clarify my feedback.

JararoNatsu on Pauper BUG Defenders

2 years ago

This might be long ONLY because I have a lot to say that may be helpful. Bear with me here!

Galvanic Alchemist would be a wonderful addition to this deck, as you can use it's Soulbond ability on both Axebane Guardian and Doorkeeper, and multiple of all three can potentially lead to an infinite mana/mill combo if you make the correct choices.

Returned Phalanx would be good as well, as it would give some some means of offense, should you have the opportunity to attack.

I would highly recommend that you have some Reach in this deck, as you currently have no way of defending against creatures with Flying. To this end Archers of Qarsi could work really well. Aim High would allow you to untap Axebane Guardian and Doorkeeper as well as give them +2/+2 AND Reach. You should definitely have a 4-of of this. Shape the Sands and Spidery Grasp are likewise potentially helpful.

I really like the thought of using Aspect of Gorgon in this deck. It would turn one of your Defenders into a sturdy, murder-y machine. Considering adding some of these! If not those then maybe Coat with Venom?

Consider dropping or reducing the amount of Gatecreeper Vine. You don't need a lot of mana for this deck at all, so having a weak Defender that pulls a land card won't do too terribly much for you. There are other Defenders that could take that spot and work better for what you want to do.

As your Sideboard would possibly suggest, having a set of counter spells would be helpful in this deck. There are plenty of Common counter spells, like Cancel, Calculated Dismissal, and Counterspell. With counter spells I usually tend to avoid because it can be mana-intensive, but I don't think that would be too big of a deal for this deck so if it works, go for it!

Okay... I think I'm done. I hope this helps!

frogkill45 on UB Miller

2 years ago

Breaking useful since you can use both halves of the card. relatively cheap $.

Clockspinning not sure why its here seems like it has very few cards in your deck it interacts with.

Calculated Dismissal - Mana Leak might be a better choice Remand if you got the money.

you need some sort of board wiper or some creature removal. Despise is good early, Radiant Flames possibly, Languish also good since it just rotated and is cheaper now. might be to slow for modern but its effective at clearing the board.

Forgotten Creation and Alhammarret's Archive work really well with Sphinx's Tutelage. maybe even Collective Defiance / Dark Deal

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