Rewind

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Magic 2013 (M13) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Urza's Saga (USG) Common
Promo Set (000) Rare

Combos Browse all

Rewind

Instant

Counter target spell, then untap up to four lands.

Price & Acquistion Set Price Alerts

MM3

M13

9ED

Ebay

Rewind Discussion

Pervavita on Goblin Tantrum

4 days ago

Deep-Sea Kraken is great as it will cast and dome some one for 10; it may even come out and do it on an opponents turn for free.

Gratuitous Violence is another fun card to help close out the game.

Rewind I find as a great counterspell in this deck as I always want to cast spells on my opponents turns and this helps that out especially if you have lands that tap for more then one mana.

SynergyBuild on An...Uncoventional commander

5 days ago

Deck sounds sweet, Stasis makes a great lock with is, as does Static Orb, Winter Orb, and some tutorage for those cards in the form of Muddle the Mixture, Enlightened Tutor, etc.

From that base, you could go more into turbo-stasis with Blind Obedience, Tangle Wire, Kismet, and Frozen AEther type cards, stax with Sphere of Resistance, Thorn of Amethyst, Grand Arbiter Augustin IV, and Thalia, Guardian of Thraben, or permission control with Counterspells, Swords to Plowshares, Terminus, Supreme Verdict, and other control cards.

This could also be backed up be a strong walker plan, think Teferi, Temporal Archmage, Jace, the Mind Sculptor, Jace, Architect of Thought.

Additionally, Teferi works well without creatures, you could run Humility as one of the harshest anti-creature cards, Cursed Totem to shut off more commanders, etc.

In a playgroup filled with walker commanders, Pithing Needle and Sorcerous Spyglass are great removal, as is anything else that can do similar effects. Suppression Field forces the issue that Stasis asks:

Can you pay for that?

Also, with a stax plan, or a control one in general, Rhystic Study is more powerful than usual, and never forget Mystic Remora! These cards should be pretty good.


Other than that, more cards that fit here are:

Jace, Unraveler of Secrets, Tamiyo, the Moon Sage, Brago, King Eternal (flickers walkers to reset counters&activations for the turn), Azorius Signet, Cyclonic Rift, Fellwar Stone, Sol Ring, Chrome Mox, Brainstorm, Ponder, Preordain, Swan Song, Path to Exile, Damping Sphere, Rings of Brighthearth (doubles walker activations!), Inspiring Statuary, Sphinx's Revelation, Search for Azcanta  Flip, Return to Dust, Fact or Fiction, Mystical Tutor, Arcane Denial, Teferi's Protection, Rewind, Reality Shift, Tragic Arrogance, Cleansing Nova, Treasure Cruise, Dig Through Time, Mind Stone, Sensei's Divining Top, etc.

hkhssweiss on Rise of the Machines

3 weeks ago

RozeVjestica

I used to play Sen Triplets back in the day, here is some advice that may help!

For Sen Triplets, by the looks of it, you are going for a pure control theme. The cmc curve is far too high and you can cut it out for more interaction/control package. I'm assuming this is on a budget so here might be some cards that I used to run that aren't that expensive at all.

Interaction:

Delay

Arcane Denial

Stoic Rebuttal

Oblation

Sudden Spoiling

Render Silent

Silence

Negate

Rewind

Unwind

Capsize

Dispatch

I would also up your count on low drop mana rocks, as the faster you have access to Sen, the easier you you will be able to prevent things happening to you as will as playing with your opponents hand :P

Ramp:

Talisman of Dominance

Talisman of Progress

Fellwar Stone

Mind Stone

Orzhov Signet

Commander's Sphere

Thought Vessel

Everflowing Chalice

Now moving on to the next point, how to abuse Sen Triplets? So we all know that you can use Sen Triplets to play anything, but to be less restrictive there are certain cards that synergizes with her. Here are some off the top of my head.

Synergy:

Celestial Dawn

Paradox Haze

Telepathy


Hopefully that helps, if you need any further suggestions or help refining Sen Triplets feel free to ask! She was one of my favorite decks before I dismantled her.

ninjaclevs13 on Help with Niv Mizzit Parun

1 month ago

Chain Reaction, Aether Gale, Evacuation, Blasphemous Act, Cyclonic Rift, Mizzium Mortars for sweepers

Rapid Hybridization, Pongify, Reality Shift, Curse of the Swine, Chaos Warp for spot removal.

I assume you have counters in the deck...but here are some suggestions anyway, in case you haven't heard of them: Ionize, Disallow, Counterflux, Misdirection, Rewind, Summary Dismissal (personal favorite of mine), Overwhelming Denial, Arcane Denial, Negate, Essence Scatter...

I know most pillow fort cards aren't instants or sorceries, but if your problem is getting overrun in combat, you could try Propaganda and the like.

Hope this helps!

DrowZgam3r on Shaolin Form #3, Azorius Control Style Kung Fu

1 month ago

I really like your deck and admire your desire to make inexpensive edh decks. That being said I do believe there are some ways you could improve this deck without breaking the budget.

While you do have plenty of board wipe effects I notice that you only have a few single target removal spells. Board wipes are great but the problem is the fact that they are sorcery speed. The ability to react on your opponents turn is invaluable so I would highly recommend adding one or two more instant speed removal spells. Some notable ones would be

I also think there are some counterspell's you would be better off for running that are pretty cheap.

  • Sinister Sabotage is basically a Cancel with upside and still pretty cheap.
  • Rewind is almost free in the late game.
  • Foil is a budget Force of Will that would fit great in your deck given your high island count.
  • Arcane Denial is just a solid counter spell in EDH since it replaces itself and the advantage it gives your opponent is mitigated by the multiplayer format.
  • I would also recommend running Forbid since you seem to draw so many cards but this one is a little more pricey.
Of all your counterspells I do believe that any of these would be better than Cancel,Mana Leak, or Spell Pierce

The only other general improvement I would recommend would be try to add some dual lands. Even if they come into play tapped, dual lands do wonders to help a deck perform at its best. Some really budget ones I'd recommend are.

And since you do have such a robust instant package I would also recommend considering running Tidespout Tyrant as another finisher type card.

I really do like your deck and what you have made so far, but I would like you to at least consider these options to further improve your deck.

SufferFromEDHD on Lands of Meletis

1 month ago

Dust Bowl, Thespian's Stage for utility but especially Valakut, Academy Ruins + Expedition Map seems useful.

Cycling lands seem really strong with Life from the Loam

Planar Birth for landfall triggers.

Gush, Deprive, Rewind utility spells centered around lands.

Tunnel Ignus to punish grouphug ramp.

Patron of the Moon!

DrowZgam3r on Esper Determination

1 month ago

Some cards you may want to consider.

I hope some of these suggestions help.

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