|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Common|
Combos Browse all
Counter target spell, then untap up to four lands.
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11 hours ago
I remember back in the day, that guy was a pain, because you'd cast Rewind, and flash it back to counter two spells for free.
Anyway...Abandoned Sarcophagus comes to mind, but it might be too specific.
3 days ago
TDK: OMG, i know its stupid but had to comment on how great of a suggestion cutting Chromatic Lantern for Phyrexian Altar is, just wow. Opens up combos and still serves the mana purpose, just thumbs up man.
VexenX : First of all, congratulations on the best zombie EDH deck on tappedout, you deserve it for putting this much work into it :) And i am also going to build one zombie deck with scarab god, it might be an exact copy of this deck, why mess with the formula ;). Love the amount of zombies, not to many but not to few, great token abilities, not only clean 2/2 zombies but zombie token with abilities :D And can win without its commander which is so nice to be able to do either through draining life, milling or just smash them in the face with zombies.
Now on your recent update.
First of all Phyrexian Altar, im glad to see you adding it soon, it goes so well with Gravecrawler and unlocks so many combos, most have already been posted but my list is over 20 combos with the two of them, crazy. And with The Scarab God Scry ability, you will find those two so freaking fast.
Chromatic Lantern out for Damnation: Agree, Not that useful in 2 colours, you will rarely start with mono coloured mana in your hand. Damnation is a great boardwipe, and there should always be included board wipes in EDH decks, and as you mention it fills the grave. There is still the Zombie friendly board wipe with Noxious Ghoul you could consider if you think about replacing a zombie.
Overseer of the Damned out for Fleshbag Marauder: Sad to see Overseer of the Damned go, it such a good card, but because of the CMC it just doesn't work. It is very expensive and not a zombie which also takes it a bit down. Fleshbag Marauder on the other hand is a zombie, removes more than Overseer of the Damned on the enter the battlefield effect, even though you dont get to choose, but playing it early will not often give other players a choice :)
Risen Executioner out for Undead Alchemist: Great swap. Risen Executioner as you say is the most expensive and worst lord. Completely agree on the arguments about Undead Alchemist, if only the exile had just let them stay in the graveyeard it would have been nuts. But it is still powering up your commanders triggered ability which seem more mana friendly than the activated ability, and a bit more healthy for you being one step ahead in both life total and knowing what you will be getting from your topdeck the next several turns. And if somebody removes it for the life drain effect, oh no what will i do with my 20 zombie tokens...swing.
Nim Deathmantle out for Gempalm Polluter: Yeah, the mana needed for Nim Deathmantle always seemed to high for me, awesome effect but for 6 mana there are better things to use the mana on. Gempalm Polluter seems really good, if only for its cycling its still amazing it can be a instant target player dies :)
Psychic Strike out for Rewind: I would say strictly better counterspell, great swap. Nice having four mana open, and it will also be able to generate an extra mana with Dimir Aqueduct or if you included Temple of the False God could in a rare instance generate 2 more mana :)
Dictate of Erebos out for Curtains' Call: Seems like a fine swap, more removal is always good, and Dictate of Erebos always seems like a little to expensive and you already have the same effect with Grave Pact.
4 mana for the ability = 1 trigger (4 mana total)
+2 additional trigger = 2 triggers (6 mana total)
+2 additional trigger = 3 triggers (8 mana total)
+2 additional trigger = 4 triggers (10 mana total)
+2 additional trigger = 5 triggers (12 mana total)
+2 additional trigger = 6 triggers (14 mana total)
4 mana for ability + extra trigger = 2 triggers (4 mana total)
4 mana for ability + extra trigger = 4 triggers (8 mana total)
4 mana for ability + extra trigger = 6 triggers (12 mana total
But yeah, great swaps :)
My last considerations is Noxious Ghoul for the zombie friendly board wipe.
Phyrexian Altar which you are going to include, which is good :D
Yeah, thats all i got, great deck, thanks for the appreciation of the suggestions, really nice to see one appreciating them :)
1 week ago
Thanks for all the fuel, greyninja! That Helm of Awakening combo is pretty classic. Took me a second to figure out, ha ha.
Yeah, Rewind was the first thing that jumped out from your list to me. Rashmi has been so interesting to build because of the departure from the normal assumption that lower CMC is always better. 4CMC counter that puts your Mana back up is an excellent drop on someone else's turn!
1 week ago
looks rad! +1 from me! sick mana base!
right now i'm prepping to add in infinite turns to my rashmi list. Time Warp, Temporal Manipulation and Time Stretch can go to grave; Eternal Witness, Archaeomancer, and Mnemonic Wall retrieve; then Deadeye Navigator, Progenitor Mimic, and Ghostly Flicker act as catalysts
after that it looks like low cmc control. Rewind is neat since you can leave open mana to Counterspell on another turn. most counterspells read "draw a card... counter target spell" assuming you don't hit something lower cmc.
that's what i love about rashmi. her raw power to chug along as you're just doing your thing: casting spells! if you do go the infinite mana route Thrasios, Triton Hero is a better candidate, but rashmi is less cliche. have fun with it! cheers!
1 week ago
VexenX happy to help. I agree on Cyclonic Rift but its no that strong lategame cause you just delays threads if there is enough mana. Its the way to go if you can go lethal for at least one. I think I'll add some more control into this build and exclude the "flash" enablers. It definitely is nice gettin Army of the Damned out there but of the 5 trys I even played them I ran into 3 Counterspells.Damnation and Rewind will be my next include.
Dont underestimate Mesmeric Orb. I got it out Turn 1 and before I got killed it milled each of 3 guys 20 cards into their GY. (I got Steel Hellkite, Hellkite Tyrant, Grave Titan and some Sliver stuff). Since not all colors run stuff to get their GY back you just get rid of stuff that may get unhandy lategame.
1 week ago
Lets be honest, Cyclonic Rift is always an auto include if you are playing . I know I want stuff in their grave, but it also just wins me the game when I get to keep all of my stuff. The instant speed of it is just nuts.
XDarthRipperX - I have been thinking a lot about Undead Alchemist recently. Although it is the opposite of what you want to do with The Scarab God's second ability, it is AMAZING for his first ability. I think I might add it because of that...
I don't like adding cards because of there one interaction with another card, unless I was building a combo centered deck. That being said, I don't think Duskmantle Guildmage is good enough.
MegaMatt13: Rewind might be going in at some point, getting to keep up mana to BOTH counter and then use with The Scarab God seems really sweet. Plus, untapping utility lands like Cabal Coffers seems nice!
Peaceful_Ninja: The mass-mill proved by Mesmeric Orb is not really what I am looking for. I play with a lot of gy focused decks in my meta, so I am going more for a smaller-scale controled mill, just to have a few targets for The Scarab God.
Thank you all so much for the support! We are just a few votes away from being the best Zombie deck on Tappedout!!!
1 week ago
Things I would cut (b/c they're slow or low value):Dovin Baan, Council's Judgment, Oblivion Ring, Detention Sphere, Imprisoned in the Moon, Darksteel Mutation, Rewind, Swords to Plowshares, windborn muse, deadeye, medomai, angel of tithes,Isperia, gwafa, chancellor, render silent, dissolve, negate, misdirection
Things I'd add:Armageddon, Planar Cleansing, HoU planar cleansing, Preordain, Gilded Drake (if you can justify its pricetag its really good), almost every goddamn 2cmc mana rock and below, , Static Orb , Trinisphere, Sphere of Resistance, , tanglewire, new emrakul, alhammarets archive, Dream fracture, arcane denial, mystic confluence, torrential gearhulk, cryptic command, baral cheif of cunting, both teferis, thran dynamo, exclude, evacuate, dismiss, capsize, careful consideration, seat of the synod, darksteel citadel, white artifact land.
Also remove all lands that have to come in tapped, theyre garbage (save for the scryland), replaces with even basics
Post deck in thread in sometime, ill review it again.
1 week ago
Nice deck! It's definitely provided some inspiration for mine: The Scarab God, Grave Defiler
A couple suggestions:
Rewind is a great counterspell in here. It untaps just enough lands for Scarab God's ability.