Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Magic 2013 (M13) Uncommon
Ninth Edition (9ED) Uncommon
Eighth Edition (8ED) Uncommon
Urza's Saga (USG) Common
Promo Set (000) Rare

Combos Browse all



Counter target spell, then untap up to four lands.

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Rewind Discussion

Bababad on Kruphix and the Value Town Toolbox (Sundering)

2 weeks ago

its good card for sure, especially for recasting the big baddies.

I just need early counters to be early counters, for most gamesI would prefer throwing in Spell Swindle or Rewind if I were gonna add another counter.

or Mana Drain once it dips enough

KALE434 on Kefnet High Tide EDH

3 weeks ago

Only got a couple of suggestions for ya ever try Rewind in stead of Insidious Will or Snap instead of Rapid Hybridization just to have a couple more un-tapers at instant speed? Thats all i got and if want anymore ideas check out my friend's deck Mizzix's Maelstrom, i know its but kinda has the same idea behind it.

Profet93 on Talrand, Token Summoner

1 month ago


I love seeing another Talrand user. The deck looks pretty good. +1 from me. A few suggestions...

  1. Capsize Win condition that is very useful, especially late game.

  2. Force of Will and Mana Drain. You seem like you have a big budget

  3. Memory Lapse goes well with isochron scepter and is a hard counter for 2

  4. Misdirection and Pact of Negation because the blue player is still a threat even when he's tapped out ;)

  5. Muddle the Mixture as a nice counter. Can also be a tutor which is very useful in mono blue. Speaking of tutors, Mystical Tutor might be another option to consider

  6. Remand, Rewind, Swan Song. Telling Time, and Twincast are all nice options as well.

Your avg CMC seems a little bit high, so adding cheaper counter spells will allow you to counter something when it matters most.

  1. Blatant Thievery is a great card for multiplayer

  2. Temporal Manipulation and Time Warp are useful because you have talrand out, cast it, get a drake, do whatever, end the turn. Then have another turn to play a land (blue's way of ramping) and the drake you casted last turn with the extra turn can now attack.

  3. Back to Basics and Overburden help slow your opponents down (Note: overburden won't trigger on your tokens so thats good). Moreover, you have too many creatures for a talrand deck. I can recommend some options of what to take out (creatures and others) if you like.

  4. Speaking of creatures, while we don't want to have to many in the deck, some are worth their weight in gold such as Consecrated Sphinx, Snapcaster Mage (can be reused with Riptide Laboratory, which can also be used for talrand) and Torrential Gearhulk

  5. Ramp. There are a lot of options, some of which you already have. One I like in particular is Sky Diamond because it allows Talrand to come out on turn 3.

I don't know your budget/meta/competitive level but if you want more ideas, feel free to look at my deck Tisk Tisk Talrand.

Profet93 on Talrand Midrange v1-0

1 month ago


I love seeing another Talrand user. +1 from me! How has your inclusion of Mox Diamond and Chrome Mox working for you? If you get them in your starting hand they seem great, otherwise, useless.

A couple suggestions...

Disallow - Very useful and versatile

Memory Lapse - With Isochron scepter ;)

Misdirection - Much better than it looks!

Rewind - Im assuming this build is multiplayer? If so, this is a must.

Blatant Thievery - I don't run any real "finishers" or "combos" in my deck. So this card usually helps seal the deal.

Overburden - SO USEFUL. Note: Does not affect tokens.

If you have some time, feel free to check out my competitive deck Tisk Tisk Talrand for some other ideas.

DarkSepho on Baral's alternate win con

1 month ago

Cyclonic Rift is a must have in mono blue control decks.

And why no Counterspell?

Another good counter here is Rewind, it's already one of the best counters in edh imho but with Baral out it's even better because it basically generates mana

enpc on All hail Slivers competitive

1 month ago

You really ought to be running Homeward Path with your commander. And Unnatural Selection feels like a waste of a card slot.

Also, your counterspells suite feels wrong for the deck. You're an aggro based deck wit ha bunch of heavy costed counterspells. This just slows you down. You should be looking more for cards like Swan Song, Muddle the Mixture or Flusterstorm (depending on budget) which are there to protect your deck, rather than try and counter everything others are doing. Rewind, Time Stop and even Cryptic Command are way to heavy costed and slow.

You also should be looking at more raw card advantage. Currently you're relying on your commander to do the bulk of your tutoring. While there is no problem abusing his ability, support cards like Sylvan Library, Phyrexian Arena and Necropotence are all super good. You also have access to every colour of wheel. I have found that even Day's Undoing, while having a downside is still strong enough to warrant as it doubles as recursion.

A bit more early game ramp wouldn't hurt either. You already have BoP, but Deathrite Shaman is a strong contender as well. Long term Noble Hierarch should go in as well, but that card is quite price these days.

Kyln on rewind

2 months ago

Can I cast Rewind without countering a spell to untap four lands?

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