Rewind

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Magic 2013 Uncommon
Ninth Edition Uncommon
Eighth Edition Uncommon
Urza's Saga Common
Promo Set Rare

Combos Browse all

Rewind

Instant

Counter target spell, then untap up to four lands.

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Rewind Discussion

JeskaiMaster90 on Derevi Staxxxxxxxxxxxxxxxxxxxxxx

5 days ago

Pleeber more counters could be useful like Mystic Snake or Rewind, but ultimately it's your call.

enpc on Brewing For Knowledge/Pain

1 week ago

Depending on how mnay artifacts you want to run, Paradox Engine could be worth a slot. Especially if you include cards like Pyretic Ritual and Desperate Ritual and Isochron Scepter. Cards like Fellwar Stone, Chrome Mox and the like are also good. You could even consider Thran Dynamo if you wanted.

i would also recommend swapping Fact or Fiction with Mystic Confluence - while it doesn't dig as deep, it's such a flex card that ti's not an issue. Also, Rewind is not good as storm deck counterspell. Swan Song would be a much better fit.

thewyzman on Sultain Goodies

1 week ago

enpc, I know what you mean, bud. Goodstuffs is a bit scattered, naturally. Obviously, the colors can do so much: Control, Reanimator, Combos, etc. Since I haven't really gotten a chance to play this live much, it's mostly theorycrafted, and will likely evolve as it gets more experience.

  • Rewind was actually the first major counterspell I put in the deck, and here's why: In most cases, I'm keeping 4 mana open anyhow for Taz's ability. Once I cast it, it untaps the mana and then I can still use Taz's ability, so it's a free counterspell if I can keep the mana up for it. Honestly though, it has been a card I've been eyeballing for cut.

  • I hear you on the bouncelands, and I've got Cabal Coffers (I'm just not black-heavy) and High Market in my paper maybeboard.

  • I, too, feel like I need more ramp. I have cards like Tempt with Discovery and Explosive Vegetation, as well as dudes like Sylvan Caryatid, but the problem is that they're junk past the first few turns... easy pickins for opponents when I'm pumping mana into Taz's ability, and awkward cards are the first to get cut. NOTE: I actually just got Burgeoning in the mail today, so that'll be the first ramp card to find its way in methinks.

  • I've got an Animate Dead somewhere, MIA atm, but also have Beacon of Unrest and Profane Command in maybeboard also. This deck is actually a descendent of Sedris, the Traitor King, which I built as reanimator, but found it vulnerable and ineffective too much in multiplayer, so I made this. I skipped reanimation as a theme because it's one of those that feel like it's all or nothing, but a few inclusions couldn't hurt.

  • Regarding self-mill, I agree with you completely, which is why I took out Deadbridge Chant (10 cards with no control, swiftly met with Rakdos Charm just feels horrible). That said, the Siege is a loot engine that at least lets me select 1 out of the 2 cards as additional draw. Nyx Weaver is one of those cards that feels sketchy, but that sac ability means I can turn it off at any time. Sidisi, Brood Tyrant is the only card that feels bad self-milling, but at least I can sneak a zombie or two onto my board. If anthing, she's the one to get chopped simply because she doesn't provide me any cards while all other self-mill cards provide loot effects.

enpc on Sultain Goodies

1 week ago

Your list feels a bit scattered. While I appreciate that you're trying to make the deck "good stuff", you still need coherence between cards.

Some immediate things I noticed:

  • you're running a bunch of defensive counter spells and then you're running Rewind. This card should be reserved only for control decks (or not at all) as 4 mana is too expensive while you're trying to do other things.

  • for any even remotely competitive metas, unless you're specifically wanting landfall triggers, the ravnica bounce lands are terrible. They're slow and prime Strip Mine targets.

  • you need more ramp. For a food stuff deck, 10-15 cards is more what you want. And cheap ramp. One and two mana spells, like Farseek are good.

  • self mill is only good if you can capitalise on it. As it stands, I think your deck is too slow with not enough reanimation pieces to be running as much self mill as you do. Especially since most of those pieces don't let you choose what you mill (like Monastery Siege).

n0bunga on Breya: The Last Metalbender

1 week ago

Nicely done with the trades! But yeah man, delay is great. At it's best you've "suspended" a hard counter that was trying to respond to something of yours. So once that final time counter removes on their upkeep, it's forced to cast and fizzle.

At its "worst" you've timewalked their general, or menacing creature for a few turns. The downside here is they gain haste.

Other than that, Countersquall isn't necessarily budget, but it's fairly effective in storm decks. The added life drain is cute. Dromar's Charm is VERY resource restrictive. But they're all within the colours of Breya. Force Spike is White Mana Tithe. Absorb is another hard counter that is very resource dependent - less than Dromar, and there's the cute life gain that's usually inconsequential. Memory Lapse is another timewalk that stalls your opponent. And if you're okay with 4 mana counters, Rewind is technically free.

JustinEndymion on Slinging Spells and stuff

2 weeks ago

I've got a few suggestions depending on how you want to play your table.

More fun? Wild Ricochet Steam Augury and Illusionist's Gambit make for more table interaction that can get a little wild.

Want to run a little more cleaner? Rewind and Syncopate are good counter spells to throw in, maybe adding a Isochron Scepter to make your Twincast and Reverberate a constant threat, draw cards like Blue Sun's Zenith and Stroke of Genius will help keep you with steady answers.

Want to blow your friends away? Comet Storm and Increasing Vengeance with Mizzix can get out of control, Insurrection is a great way to end a game if your table runs a little stompy. And I'm a huge fan of using Runechanter's Pike on Mizzix to remove someone from the game with commander damage.

Either way excellent deck thus far!! Mizzix a great commander to build around,

Moonrasor on Mono- Blue Boner Soup

3 weeks ago

First edit.

-1 Rewind

+1 Isochron Scepter

vibrabones on Bruna, Auramancer

3 weeks ago

It seems like you're trying to build Bruna as a Voltron commander, so you'll want to focus your cards around her. You won't really need basic creatures like Serra Angel; consider replacing them will creatures that have more helpful abilities for Bruna, like Sram, Senior Edificer, Mesa Enchantress, Umbra Mystic, and Aegis Angel. As for enchantments, I have a few suggestions that you haven't included here: Sigil of the Empty Throne, Gift of Immortality, Spirit Mantle, Sphere of Safety, Spectra Ward, and Flickerform. You'll want to run a couple of counterspells, like Counterspell and Rewind, to protect you from your opponents' spells.

EDHREC is a great, wonderful website that offers lots of helpful card suggestions for every possible commander, including Bruna! I would highly recommend checking it out for further suggestions to refine and improve your deck. Good luck with your deckbuilding!

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