Rewind

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Magic 2013 Uncommon
Ninth Edition Uncommon
Eighth Edition Uncommon
Urza's Saga Common
Promo Set Rare

Combos Browse all

Rewind

Instant

Counter target spell, then untap up to four lands.

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Rewind Discussion

chosenone124 on Countering the return from exile?

30 minutes ago

Rewind and Cancel target a spell. However, Vizier of Deferment's ability is not a spell, it is an ability. Therefore it is not a valid target.

Note that Disallow and Voidslime can target abilities, and counter Vizier's return effect.

SithCommander on Countering the return from exile?

58 minutes ago

Can't seem to wrap my head around this one.

Mid-game, three player game.

Main cards involved:

Purphoros, God of the Forge (mine)

Vizier of Deferment (player 2)

Rewind or Cancel, can't remember. (player 3)

Purphoros attacks. That resolves. Player 2 casts Vizier of Deferment and exiles Purphoros. I end my turn, Player 2 does their turn and ends their turn. I should be getting Purphoros back to the battlefield now. Player 3 casts Rewind or Cancel or some other counterspell with the intent to counter Purphoros from returning to the battlefield. I'm not as familiar on the rules of this, so it resolved and Purphoros went to the graveyard.

Is this how it was supposed to play out, or how would it have played out otherwise?

mtgcraig82 on Lazav's Domain

1 day ago

I think Rewind would be a very fun addition to this deck. If it were me, I'd replace Perplex with it.

TheLeonarding1 on Ertai's Counter Prison

1 week ago

Thank you! I put a lot of work into it, I'd like to know how yours runs! I don't know anybody else personally who runs an Ertai :p

The first budget replacements I can think of are Archaeomancer and Mnemonic Wall for Snappy and Gearhulk. They'll still get you the extra mileage from your counterspells, which are notoriously weak in EDH. I was given my Force by a retiring friend, but without that I'd probably run Rewind, as it's another "free" counterspell. Docent  Flip and Guile are cheap rares though, and they're my primary win routes, so just loading up on your favorite counterspells should do fine, as long as you have a variety in mana costs. Reassembling Skeleton is a bomb Bitterblossom replacement, and so good for Ertai I'm always considering running both, but it's one of those random uncommon I can never find! A Wall of Denial is a fine wall in place of Spellskite too, and it's shroud doesn't prevent Ertai from sacking it.

Now that I'm thinking about it, returning a counter with Archaeomancer, sacking to counter a spell, returning and replaying seems pretty alright...

bamichinees on Fatties into play

1 week ago

total_euphoria says...

''Birds of Paradise should be in any deck requiring ramp and/or mana fixing. Avacyn's Pilgrim will help with the white mana too.''

I was indeed thinking to replace Linvala, the Preserver , Torrential Gearhulk, since they were more of filler cards untill i got better cards. I was also thinking to replace Darksteel Ingot and put in Chromatic Lantern.

''you need a lot more ramp, disruption or counter spells''

I was thinking to remove Rewind for Cultivate. Do you have other recommendations as ramp cards?

Also do you have other suggestions? Which cards should I remove?

takeaseathoney on deleted

1 week ago

deleted

Gleeock on Pattern Recognition #27 - Enchanted

2 weeks ago

Bear Umbra is usually my "worth the risk" aura. It helps that the critter just has to attack for an instant benefit. Kind of has that Rewind effect potentially... But it is a good point that "worth the risk" auras make for such a juicy target right away

Geralf_Cecani on Need suggestions to protect Kaho!

2 weeks ago


Kaho, Minamo Troll

Commander / EDH Geralf_Cecani

1 VIEW


Pls read description of deck before replying

This deck's only weakness is the commanders fragility on turns 4-5. On turn 4 I'm tapped out, and she has summoning sickness anyway, so no real way of defending her there, but turn 5 is a different story. What should the third instant under her ass be? Counterspell is good, and the best option I could find, but it makes her a target and taps her out. I'm looking for something that can counter something and then untap her at the same time: Rewind style (yes, I know she's not a land, it was an example); or maybe a wrath effect that I can threaten people with (think Evacuation). I'm willing to go with hexproof or indestructible if it untaps her at the same time. Just anything you think would help.

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