Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Magic 2013 (M13) Uncommon
Promo Set (000) Rare
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Urza's Saga (USG) Common

Combos Browse all



Counter target spell, then untap up to four lands.

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Recent Decks

Rewind Discussion

Kayne117 on wrexial mill

1 day ago

I highly recommend more answers and draw power. This deck has almost no draw power, so it will probably run out of gas pretty quickly. You also don't have many ways of dealing with troublesome cards from your opponent.

For card draw, I recommend:

  1. Staff of Nin
  2. The Immortal Sun
  3. Arch of Orazca
  4. Phyrexian Arena
  5. Underworld Connections
  6. Disciple of Bolas
  7. Kumena's Awakening

If you don't mind giving cards to your opponent in return for a slight mill effect and cheaper draw power, you can try:

  1. Temple Bell
  2. Jace Beleren
  3. Howling Mine

For removal/answers, I recommend:

  1. Sever the Bloodline
  2. Curtains' Call
  3. Go for the Throat
  4. Murderous Cut
  5. Victim of Night
  6. Rewind
  7. Dissolve
  8. Dismiss
  9. Countermand
  10. Desertion

There's probably some stuff that could be done better in regards to the mill and kraken themes the deck is going for, but I don't know enough krakens and I don't play mill, so I can't be much help there lol. Those are some things I spotted though.

Comred on The Scarab God, Grave Defiler

4 weeks ago

MegaMatt13 what's you're thoughts on running Lich Lord of Unx he's a really solid value card and the mill and other effects can really get going if you equip Illusionist's Bracers. Also Ancient Tomb, Temple of the False God, and Dimir Aqueduct since those will essentially let you double your mana when you cast Rewind

Vasher on Aura You Glad I Played Bruna

1 month ago

hahahahahhahaha I up-voted for the Pun. Love it. LOL.

Looks great, Personally I'd run a couple (zero)cost counterspells. Unwind, Foil, Pact of Negation, Rewind etc. and I will always recommend Teferi's Protection

Atrabilogie on {U/W} Control

1 month ago

Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.

Momentary Blink

It can be used to trigger Torrential Gearhulk and Reflector Mage abilities.

This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.

I'm new here so let me just relink you correctly my decklist :

3 Teferi, Mage of Zhalfir

1 Skeletal Vampire

1 Dralnu, Lich Lord

2 Dreadship Reef

1 Underground River

3 Dimir Aqueduct

9 Island

2 Swamp

3 Desert

3 Drowned Catacomb

4 Rune Snag

3 Spell Snare

4 Rewind

4 Think Twice

4 Mystical Teachings

1 Seize the Soul

3 Mana Leak

1 Cancel

4 Repeal

1 Cremate

1 Last Gasp

1 Sudden Death


3 Persecute

4 Deathmark

1 Slay

1 Seize the Soul

1 Trickbind

2 Moonlight Bargain

1 Spell Snare

1 Dreadship Reef

1 Darkblast

Things I added :


Hero's Downfall

Wrexial, the Risen Deep (not very strong but cool card)

Venser, Shaper Savant

Vesosoft on Bystander Mode Activate

2 months ago

What about dropping Rewind for 2 more Redirect?

It would allow me to affect many instants, sorceries and auras at 2cmc; but I wouldn't be able to counter creatures, global enchantments, and no target spells. And I guess wouldn't effect spells with no other valid targets except the one it is being cast on. Man, this really sounds like it adds up...but it doesn't seem that limited from play experience with the card.

I'd still have no hard counter in the deck, but I feel like well played Redirects could really mess with other players strategies and tactics.

By saving my Mana Leaks for the spells not covered by Redirect, I think it would still be a great combination of cards, and remove the 4 mana hold of Rewind in order to play it.

Vesosoft on Bystander Mode Activate

2 months ago


Thanks! Read through that and a lot of great information. You are right, a lot has changed since I played heavily; which is one reason I'm going through this. I have not played a lot of modern decks; as almost all of my currently built decks are not modern legal. Although, I can say, I'm not a huge fan of the creature emphasis; one of my favorite decks all time was a 4th edition burn deck that had no creatures in it; just slinging spells. So I prefer decks with either few or weak creatures, but the difference is made up in spells.

I can see your argument on Rewind and was looking at it from a position of being neutral or in control already (later in the game); not looking at it as being behind. At 4 cmc, it would be a card I hope to draw late; which is why I reduced it down to 2. I don't like not having any "hard" counterspells though, since I already switched out to Mana Leak. So I think Condescend is the way to go. Can be cheap in early game (when opponent taps out, which should happen often against the more aggressive modern decks) and still can be a more costly hard counter late game; or at worst, a way to make them spend more than they would like.

I am considering Spell Queller as well for that slot; simply because at worst, it is another creature on the board.

Didn't know about Moorland Haunt and could see including that in this deck. Will give a bit more land, and can give me some graveyard utility. I like this. Thank you!

Yeah, I think we ended up in the same opinion on walls. The pure defensive nature of them is a downside; I'm going to be removing them, still trying to decide for what.

As for the card advantage; the idea was to keep as close to 1 for 1 early on, then once the Eidolon of Rhetoric is in play, start gaining card advantage through counterspells (I can play a card on my turn, my opponents spell on their turn is countered, so I gain 1 on battlefield/in play, opponent gains 0); ultimately, ending with the combo (I can play 1 per turn, opponent can play 0). I know Card Advantage is normally calculated including cards to hand; but the original concept was gain advantage by removing my opponents ability to effectively get cards from hand into play, essentially removing my opponents hand from the Card Advantage calculation. Maybe this is just too slow to setup in modern; but that is what I'm trying to do. Then, to support that, and protect the pieces required, we'd use battlefield control. Which reminded me of my old Modified Deep Freeze deck; which was similar in concept, counter and control.

Great argument on Ghostly Prison. Still not sure where I'll end up on it. I have it in sideboard now.

Already dropped Azor's Elocutors, because after consideration, agree with you wholeheartedly, unless building specifically for them, including them for the chance I have one in hand and my combo is up and running, seems silly. Replaced them with Cyclonic Rift which still synergizes with the combo well, but also has use for battlefield control if I draw it early.

Thanks again for your advice and thoughts. It is helping more than you can know. Being so out of the loop, this exercise is teaching me a lot. I won't be a Modern expert when done, but definitely putting me in a good place to start playing it and consider how to be better. I really am trying to get this deck to be Modern casual (not super competitive) so I can learn the format more and really get into building more competitive decks. This is just the start; and your (and cdkime's) input is already making me consider things a bit differently then I am used to. Thank you again. I'll keep working on this.

Also, going to check out that spirit deck you provided, because as you suggested, may offer ideas. Also going to look at some more modern U/W control decks.

Vesosoft on Bystander Mode Activate

2 months ago


I'll trust your judgment on Rewind, and it is marked to be removed. Not sure if Cryptic Command is where I'll end up going with that, maybe put in Condescend instead; which can be a low cmc counter when opponent taps out, but still will hold weight late game if I have mana to spare for the counter (also its like Power Sink light, and I love Power Sink). Cryptic Command is really great, but still not sure if it is best fit.

I looked at Spell Queller and for some reason passed on it before; I think it was because I assumed the creature would be removed and the spells would still resolve. Also, I like counters with less restrictions, and the 4 cmc makes it less appealing. That said, being a creature may make up for this too. Good suggestion and will reconsider.

I was also looking at Thing in the Ice  Flip and Delver of Secrets  Flip when I was finding the walls currently slotted (gatherer blue/white creatures sorted by casting cost). Delver of Secrets  Flip would be a more aggressive low cmc card, and now I am running more instants than my initial build; and Thing in the Ice  Flip I figured would be a great blocker (and removal magnet) but once again, I only had I think 8 instants/sorceries when I looked at it. More to think about. And thanks for these suggestions.

You and xyr0s both suggested Opt and Serum Visions and I am definitely thinking about those now currently too. Just not sure where to fit them in. They definitely do get more appealing if I decide to go with Thing in the Ice  Flip or Delver of Secrets  Flip.

Thanks again for the input. I really appreciate it.

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