|Commander / EDH||Legal|
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|Duel Decks: Nissa vs. Ob Nixilis||Rare|
|Return to Ravnica||Rare|
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Creature — Demon
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
Price & Acquistion Set Price Alerts
Desecration Demon Discussion
2 weeks ago
Above all I think you should make a deck you want to make. It might be unnecessary to sway to each comment and suggestion if it doesn't help you. Thematically outlast reminds me of slow and steady turtling. It's not about outwitting or outmaneuvering your opponent, but being able to remain on the field and eventually overpowering your opponents at the very end. In order to do this, you're going to want to prolong the game out, to the point where outlast can really shine. People will say this and that about anything they want so remember it's always about what you want to do with the deck.
Things I think you should keep in mind:
- Mass removal like Day of Judgments and Anger of the Gods can be countered with Inspiring Call
- You're not going to be the best on curve ie. look at Desecration Demon and Baneslayer Angel, it's good to have removal like Valorous Stance
- Every contributing piece that gives flying or deathtouch can be taken away mid combat so attacking a control player is going to be difficult unless you know what's in his hand Duress.
3 weeks ago
I'd still like a mill deck that carries the sinister feeling of Grixis. Like it's not just your mind, but also your body at stake. I may call it a modern deck, but it isn't for tournament play. Just casual games with friends. Lightning Bolt is a given, but I'd also like to see about filling the black section with a few demons. Ob Nixilis Reignited, Desecration Demon, and Indulgent Tormentor are being considered. As are Dimir cards from the Ravnica blocks.
3 weeks ago
Havoc Festival works pretty well and in combination with Wound Reflection it can just win you the game. Mikaeus, the Unhallowed might work pretty well in this deck too. Maybe take out Desecration Demon as giving your opponents a choice is hardly good. Heartless Hidetsugu can help if you want a chaotic deck. Necroskitter is amazing, but only really in an infect deck and Browbeat is brutal if you have your commander out. Playing some colourless cards to really take advantage of your commander. Red's praetor, Urabrask the Hidden, might work in this deck or maybe Archetype of Aggression. Nice deck though!
3 weeks ago
Playtested it. By turn 5 I had out Crypt Ghast, Heartless Summoning, and Lord of the Void. I just brought out Archfiend of Depravity for the low cost of 3 mana, which I tapped just two Swamps to get to. Now I have 1 black mana on the stack and two more Swamps I can tap for a total of 4 more mana. With 5 mana I can play either Painful Quandary or two Desecration Demon and hold onto Disentomb. Probably do Painful Quandary now, and on the next turn bring out the two Demons. Sac one and use Disentomb to get it back.
Point is, very early game I brought out the more typical "end game" creatures.
Maybe I just got an extremely lucky draw, but damn this thing worked fast.
3 weeks ago
Wow, thank you for a lot of great suggestions.
Lets start with Westvale Abbey Flip: The second ability is really cool, and getting the requirements is surprisingly easy with the zombies and apostles and the mana from Crypt of Agadeem. The downside is that colourless mana can't help you with pumping out apostles earlygame, so that might slow the first sacrifice down a turn. However, the potential it has is undeniable and I'm probably going to put 4 of those badboys in.
Eater of Hope is a really nice suggestion. I like that it can have an immediate impact on the board, and it will take the place of Lord of the Void. Keeping lord in the sideboard seems reasonable for if the opponent doesn't seem to have an answer for it.
Rune-Scarred Demon went past the jury when I started making this deck. I think he's less desirable than Griselbrand. If we try to simulate a game where we take Griselbrand as the first summon. The chance of having an Immortal Servitude around turn 6 with your starting hand, the cards you've been drawing plus the 7 from Griselbrand is 80% (a bit more if you were second ofc). 80% chance on Immortal Servitude plus 6 other cards plus a better body on the field outweighs a 100% chance on Immortal Servitude in my opinion.
Harvester of Souls is definitely an interesting one. It gives you amazing draw and is cheap enough to play out of your hand with a Crypt of Agadeem. I'll make sure to keep an eye on the amount of cards in my hand to see if more draw is justified.
Archfiend of Depravity is a really nice card, and will take the place of Desecration Demon if they underperform, or at least share the 3 spots. The 5 mana is actually a bigger problem than you might think. you start to get a boost in mana after your first sacrifice with the cards you'll get from Griselbrand and Crypt of Agadeem. before that being stuck on 3/4 mana is not uncommon. That was enough to operate the deck how it is now, but putting in the 5 mana creatures makes that a bit of a hassle. The effect is summonworthy against token/weenie decks though, so I'll put 1 in this deck to start and raise the amount if I can reliably play it out of my hand.
Languish is really solid removal, and goes really well with the new demon coming up. If you've got the time, could you check out the new demon from Kaladesh. I think it would add to the deck. https://www.reddit.com/r/magicTCG/comments/510fgh/kld_demon_of_shady_schemes_spanish/
1 month ago
I like the deck, dvdn1997! Overall, it does very similar things to mine, so I've got a few suggestions for you.
Geralf's Messenger is phenomenal, and not too expensive. He usually causes most damage throughout most games. I'd run 4 if you can. I would cut 1x Desecration Demon, 1x Gatekeeper of Malakir, and 2x Vampire Nighthawk to make room.
Another bit of advice is that Victim of Night is a strict upgrade to Ultimate Price if you're running mono black. It's clause is so minimal, that it's basically a BB Murder. Smother deserves an honerable mention too, since it deals with most threats in most decks.
Also, your land count is way too low for your curve. Expecting to cast a bunch of 4 drops and 5 drops consistently is asking way too much out of a 21 count manabase. I'd raise to at least 23, but 24 is recommended. Plus, with a bunch of Pack Rat, you can pitch extra swamps you draw if necessary. Whip of Erebos seems pretty clunky, so maybe you could directly cut both for swamps?
Lastly, your sideboard looks like it could use a bit of work. Sign in Blood is wholly unnecessary since you're running Phyrexian Arena in the main. Pithing Needle, Relic of Progenitus, or Torpor Orb are all great options. Even cards like Sadistic Sacrament are reasonable.
1 month ago
Drop: 1 time draws(sign in blood, read the bones, etc), grafted exoskeleton(who is even granted infect while gaining a new way to die?!), Knight of Infamy(weak), killing wave(they will pay the life in commander nearly every time as 40 plus your goal is infect so life totals matter less!), etc
Add: boosts: you want buffs and not in dire need of evasion so think Darksteel Axe, Bonesplitter, Trusty Machete, Chitinous Cloak(menace can be nice), Hall of Triumph, etc. You also want removal! Mass removal. You're low creature so think like: Languish, Havoc Demon, Deathbringer Regent, Mutilate, etc. These can clear the way to a direct hit or just give you a grip when things seem dire. Add some reanimation: Ever After, Dread Return, Necromantic Summons, etc can give you a key creature back or let you plunder a grave for a baddie. Speaking of baddies: you need some. Think like a giant eldrazi: Bane of Bala Ged, Breaker of Armies, a demon: Reiver Demon, Kuro, Pitlord, Desecration Demon, Archfiend of Depravity, etc or even a big artifact like Colossus of Akros or a spell like In Garruk's Wake or Rise of the Dark Realms. For an edh deck you have minimal pay offs if the game goes long. You're using infect; you're going to be hated. Be prepared to time well and be careful. A few generic buffs to your guys will go a long way. And some end game stuff might aid you in actually closing a game. I kept budget in mind and I hope at least something here helps ya!