Desecration Demon

Desecration Demon

Creature — Demon

Flying

At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

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Desecration Demon Discussion

trulychaos on Mono-Black

1 day ago

Hey, if you want a few pointers to speed up the deck here is what I have...

Underworld Connections out, and Phyrexian Arena in (I would say no more than 3

You can't fuel Murderous Cut fast enough so I would drop that as well

Distress is generally a very bad discard spell I would put Thoughtseize or Inquisition of Kozilek in its place

Bile Blight is great, but totally a sideboard card

Desecration Demon isn't modern playable generally (although he may fit in a slow grinder u/b type control deck... maybe) there are a lot better powerhouse cards that can go in that slot, Phyrexian Obliterator would be the top dog at 4cmc in black

Appetite for Brains is iffy... it hoses new eldrazi and some combo decks, so I do kinda like it as a 1 of. It is a dead card vs a lot of the top meta.

I hope I wasn't too critical. I'm not trying to be I only want to help out :) I love me some mono black and I think it will one day have a place at the top tables. My version is Black Devotion if you wanna take a look for ideas

DarkLaw on SOI Spoilers

2 days ago

I think that a 4/5 Flying Trample for four is great. Milling makes it very good. Drawback makes it build around.

So, build-around very good card overall.

People who are pessimistic about it overlook the 4/5 Flying Trample for four in favor of the more flashy effects.

I mean, Desecration Demon. Sure, it doesn't have the massive 6 power, but it has an additional (or two, really) form of evasion.

FAMOUSWATERMELON on [Community Discussion]: Modern Chat

6 days ago

Here's my current list:

3x Ayli, Eternal Pilgrim

1x Damnation

1x Desecration Demon

2x Dismember

1x Elspeth, Knight-Errant

4x Inquisition of Kozilek

4x Kitchen Finks

1x Languish

3x Liliana of the Veil

1x Obzedat, Ghost Council

4x Path to Exile

4x Phyrexian Obliterator

1x Slaughter Pact

4x Thoughtseize

2x Drown in Sorrow

24x lands

Thoughts?

The idea is to disrupt very hard early with discard and killspells, stabilize with a wipe, and let Obliterator do the rest of the work for you. It also looks great against Infect, Combo, and to an extent burn because of the lifegain.

PhotogenicParasympathetic on The Syndicate Requiem

6 days ago

So Ayli is the Queen of chump blocking. You don't need big, scary creatures to beat your opponents over the head with. What you need are a lot of cheap, cost effective creatures that you won't mind blocking with, then sacrificing to feed Ayli. When it's time for you to attack, Ayli can clear the path for small creatures. Or, more ideally, you can just stall until your infinite combo comes online.

To that end: I agree with all the cuts and adds suggested above, and have a few more.

Get rid of:Vindicate and Utter End. These are one shot cards that do exactly what your commander already does. You might use them if you haven't got your life enough, but most of the time they'll be wasted slots.

Debt to the Deathless and Exsanguinate are both fine cards, if you've got ways of producing massive amounts of, and preferably infinite, mana. You don't, so I wouldn't bother with these.

Rune-Tail, Kitsune Ascendant is redundant with Ayli. You'll prevent your creatures from taking damage... And then sac them? Nah, just let Ayli do her thing.

Teysa, Orzhov Scion is great if you're planning on having a ton of White tokens. Otherwise, she just gets in Ayli's way.

Ogre Slumlord and Requiem Angel are both alright, except that they're expensive for their size and what they do, and they are sloooooowwwww.

Speaking of slow and over costed... Endrek Sahr, Master Breeder. Believe me, I know the temptation to play him, he seems great. I ran him in my Golgari sacrifice deck forever, and he NEVER performed well. If I was winning, he MIGHT put me a bit more ahead, but he takes a very high investment to be worth his slot, and Ayli shouldn't be wasting time with him.

For additions:

Desecration Demon is large for its cost, and Ayli turns it's downside into an advantage. I like your Abyssal Persecutor for this deck- but this guy is the even better version.

Mikaeus, the Unhallowed gets extra value from your sacrifices. Optional; add Triskelion for another infinite combo.

Doomed Necromancer is a great bring-back-that-Sheoldred-you-finally-got-rid-of card.

Drana's Emissary- cheap, good effect, decent blocker, gets you two more life when Ayli sacs her.

Liliana, Heretical Healer  Flip. Valuetown's Value Village is having a value sale on value.

Mother of Runes. Extra protection for Ayli. Super cheap.

Pontiff of Blight- pump extra mana into drains late game, keeping your life total nice and cushy.

War Priest of Thune. Valuable ability, easy to cast, not a problem to sacrifice.

Archangel of Thune. Turn those late game weenies into monsters.

Since by some strange coincidence I seem to have recommended a bunch of Clerics, here's a few Cleric tribal support cards, in case you're like me and can't resist flavor.

Edgewalker makes Ayli, among others, cheaper to recast.

Rotlung Reanimator is Bargaintown's answer to Liliana.

Doubtless One can be quite large for not much.

Akroma's Devoted let's you attack, then still chump/sac.

Battletide Alchemist. If you can't block it all, don't bother, cause she'll protect that life total.

Going full cleric tribal isn't a great plan, but you can get some solid value out of them, since most of them fit Ayli's ideal card description; cheap, cost effective, decent body.

xcesiv on Grixis Card Disadvantage

1 week ago

I picked Void Grafter because I was looking for hexproof, didn't think about Vines of Vastwood basically being hexproof. I do have a question about Vines of Vastwood though. If say Fate Unraveler is targeted by the opponent in some way, does casting Vines of Vastwood as a response actually make Fate Unraveler an illegal target like a Flashed Void Grafter would? Or since it's not actually providing the ability Hexproof (but instead similar wording) would the Vines of Vastwood fizzle and the targeting spelling still resolve? That's my only concern there.

And yeah, I'm actually thinking of upping the number of Memoricide's in the side, possibly main boarding it because it's so good. If someone were to have Memoricide in their side and bring it in against me, my response would be trying to Memoricide their Memoricide or completely flip to artifacts or the Eldrazi build as the win con in side. If they do Memoricide my Fate Unraveler (and perhaps its game one or two and I didn't know they had it) then my win conditions through draw ping are Nekusar, the Mindrazer + Spiteful Visions, and my other options are using Disciple of Deceit + Fatestitcher to grab Desecration Demon then combo Fatestitcher + Desecration Demon.

Oh here's another thought, I'm not actually sure about this but would Spellskite beat a Memoricide?

Pethrax on {Skithiryx} Skeet Skeet Infect (Needs Help)

1 week ago

Heartless Summoning? Great way to speed up your heavy plays, and you have a lot of pump in here already, so -1/-1 not that big a deal. Gauntlet of Power, Caged Sun and Crypt Ghast also accelerate your mana production, and Damnation is a staple board clear. Sanguimancy is eh, as is Erebos, God of the Dead and Gray Merchant of Asphodel if the goal is infect. Desecration Demon is a pretty good card to go in here, especially with Glistening Oil because they are either taking 6 poison, or off-setting the -1/-1 by saccing a creature to give +1/+1. Also, +1 for using the best Liliana imo, Liliana of the Dark Realms.

Psychonautical on Sith Empire

1 week ago

I would actually keep Typhoid Rats. I'd never use them in a deck that didn't have Pack Rat, but since you do, they are worth it. A great chump blocker that pumps your pack. If worse comes to worse, discard him for whatever reason.

Rotting Rats could be useful in certain matches if you need more creatures to fight with and want to reduce theirs. Especially good against elf swarms since they almost never have recursion from the grave and you can afford to toss cards there. And again, another pump for the pack. Plus he's recursive.

If you went that route, you could drop a few creatures, too.

This is just my suggestion, take or leave whatever you find useful or not:

4x Pack Rat4x Typhoid Rats4x Rotting Rats3x Bloodghast3x Desecration Demon1x Erebos, God of the Dead3x Gray Merchant of Asphodel

4x Geth's Verdict / Go for the Throat3x Raven's Crime2x Surgical Extraction

1x Phyrexian Arena1x Profane Command1x Whip of Erebos2x Mind Stone2x Night's Whisper

4x Swarmyard2x Cavern of Souls2x Ghost Quarter2x Nykthos, Shrine to Nyx12x Swamp4x Urborg, Tomb of Yawgmoth

I just threw that together as a rough draft. Not to assume your budget or goal, but if you're looking to Pact Rat it up with a bit of discard/control and a good aggro, this could be something you're looking for.

With Swarmyard, you get a lot of insurance for your creature base, as well as making Typhoid Rats incredibly deadly.

To make the abundance of lands that do or could end up only producing colorless lands, just go with four Tombs to make sure you always have the black to cast.

Pack Rat will give you a discard outlet for the useless lands, but so will Raven's Crime, which is a hugely underrated card outside of Rack decks.

Profane Command can make use of your mana potential with Nykthos, Shrine to Nyx, and in this deck, not one of the four possible effects is useless. Bring back rats/merchants, burn them, kill a creature, or make use of Urborgs swamp walk. 2 in the sideboard may be worth it.

I always liked Geth's Verdict because of boggle and the life loss, but I know sometimes you'd rather have targeted effects. However, with Raven's Crime and Rotting Rats, they could easily be reduced to only one creature to choose often times anyway. I always at least side it in black decks, if only to hit an indestructible Eldrazi and laugh.

Surgical Extraction is also a huge powerhouse when you have discard effects, and it works on hex proof opponents. It also wrecks Gifts if you trap them in their EOT play when they tap out, and using your Ghost Quarters to put Urza or Eldrazi lands in the graveyard can also destroy colorless decks. At its worst, you can nullify annoyances like Lightning Helix, Path to Exile, or Remand after they hit you with the first one. I HIGHLY recommend this for almost all mono-black decks.

I'd almost say you could completely do without Desecration Demons but they are a Timmy/Johnny's dream so I know how hard they are to say no to, but dropping 3 or 4 and using 4 Bloodghasts and maybe a couple more control spells that are cheaper than 4 cmc would likely work out better.

Oh, and a set of Ratchet Bombs in the sideboard is black's little known secret weapon. Black has a really hard time with non-land and non-creature permanents. This gives you a means to take out enchantments, artifacts, or swarms of weenies in a very mana-efficient manner, albeit sometimes slow for stronger targets. And don't forget that it can be tapped with no counters on it immediately to take out a whole hoard of tokens, which helps against Goblins and Lingering Souls especially. With kill spells, black has a hard time with groups unless they drop an arm and a leg on a few Damnations. I find tokens and elves are the most dangerous swarms, and Ratchet Bomb takes care of them for a cheaper cost both for you mana and wallet.

Whew, that sure did go long. But that's my take on it. Not trying to be too narrow or overly-critical, I just REALLY like mono black an I play it a LOT. So I hope this helps in your quest.

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