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Creature — Demon
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
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Desecration Demon Discussion
1 week ago
Hello there whisenhuntn, I'd great to see that you're enjoying Magic so far! It's really good to see that the community is supporting you so well, thanks everyone for contributing!
I personally prefer Modern for its relatively huge pool of cards, but Standard is a great way for newer players to learn the game and for those who like to keep things fresh! Once you feel that you have a good grasp of the game, be sure to also check out the Commander format - It's much more drawn out, but makes for some really fun diplomacy games and impressive plays.
In terms of your deck here, here's some advice:
You might considering cutting out some of the slower cards like Cruel Reality. If your gf is bearing down on you with several creatures in play, then it would probably be better to play a more immediate answer such as Languish.
Deck synergy is really important, as having a lot of cards that work well together will often beat out decks composed of good cards that don't help each other out. For example, many zombie cards like Relentless Dead or Diregraf Colossus can make an unusually persistent aggro deck when working together. You might consider trying to build you deck around a common theme or two such as -1/-1 counters, zombies, or life stealing.
Be careful when using cards like Knight of Infamy or Trespasser's Curse. While they're effective against specific threats, if you opponent doesn't use those threats then they won't be nearly as useful.
These aren't all legal cards in Standard, but for Modern and Casual play you could consider cards like Gray Merchant of Asphodel, Abyssal Persecutor, Desecration Demon, Dismember, and Grasp of Darkness, to name a few. There's a lot more out there, but these could be some good budget cards to give you some ideas.
As stated above, try to keep your deck at 60 cards max and with as few one-ofs as possible in order to improve the odds of getting something useful to whatever situation you're in.
Your mana cost curve is very important. For an aggro deck such as this, you'll probably want to have it peak at two and three, if you can.
I hope that this helps you improve your deck! You're showing great potential and it's good to see you stick with it!
Oh, also, if you want to write out a card and have it display the card when moused over (Thoughtseize, for example), add two brackets around the card name like this: [0[thoughtseize]0] (without the 0s).
1 week ago
The biggest issue I can see is that your deck is built around combos of having cards like Jace's Phantasm and Consuming Aberration benefit off of your opponent having cards in their graveyard, but you all of your mill is conditional aside from 4 cards: 2x Mind Funeral and 2x Nephalia Drownyard. Grisly Spectacle requires that your opponent play somehthing big you want to kill, and Psychic Strike has the same issue. If you burn either of those just because you need the mill, you just wasted removal on something that may not be that big of an issue. Dream Salvage doesn't make a lot of sense to me, as nothing in your deck forces any sort of discard. Also Desecration Demon, while a nice thing to use to mess with people, has no synergy in a mill deck and you want every card in your deck to help with your win condition. If you want to go full mill I'd look into cards like Tome Scour, Mind Grind, Traumatize, and maybe more defense like Guard Gomazoa. If you prefer the "big creatures for low cost" strat then I'd drop all of the mill-related cards, lands and creatures and run Heartless Summoning along with other fun things like Myr Superion, and maybe something like Tombstalker. Myr Superion is perfect with Heartless Summoning, since you can cheat a 4/5 into play as early as turn 2. None of the cards I mentioned should be overly expensive (no more than a couple bucks each for a few of them) and if you cut out the mill you can switch to mono-black, which makes your mana base easier to manage, more consistent, and cheaper; all important things for a new player.
1 week ago
aholder7 i do have a decklist im working on, its more of a midrange deck but im not up to sharing it juts yet ;) i have one Phyrexian Obliterator but cant find other copies from where im around so subs are what im looking for. my curve ends at 5cc with Batterskull at the moment as a 2 of. but i do plan on moving it to sideboard.Desecration Demon really caught my eye but as sylvannos said Lingering Souls is deffinately an issue =( kinda breaks my heart.
Kalitas, Traitor of Ghet,Erebos, God of the DeadSidisi, Undead Vizier look hella good tho, damn legends why u have to be legends ahahaha ill defff consider.Korlash, Heir to Blackblade i fear will get chump blocked all day
1 week ago
Herald of Leshrac is heavy on mana but is some super-secret tech that dunks on midrange and control decks. Grave Titan is also above the curve you were asking for, but it's worth mentioning because of how powerful it is.
The other thing to think about are the larger infect creatures, which are Phyrexian Crusader, Skithiryx, the Blight Dragon, Phyrexian Juggernaut, and Phyrexian Vatmother. You lose the ability to win via normal damage and life loss, but you gain creatures that are really efficient for their mana cost.
Distended Mindbender and Abundant Maw are also reasonable when combined with things like Solemn Simulacrum. Speaking of Eldrazi, don't forget the plethora of colorless creatures that you can jam into your mono-black deck. That includes stuff like Wurmcoil Engine, Duplicant, Grid Monitor, Silent Arbiter, Scuttling Doom Engine, and Steel Hellkite.
1 week ago
And that's about it. Sure, you can throw in some cheese like Liliana's Reaver, but you're gonna have a bad time. Nothing really comes close to the obliterator.
1 week ago
Desecration Demon can be good in decks with lots of anti-creature spells.
2 weeks ago
UBQRLQL Seize the Soul, Lifebane Zombie, Nightveil Specter are all the options of a desperate man. The fact that we're even considering these cards for Merfolk goes to show how close the matchups can be. Although, I will say that double Desecration Demon is very very good.
3 weeks ago
The two cards that make the Merfolk matchup the most difficult are Silvergill Adept (because each Merfolk is a threat, that demands a removal spell - this is always a two for one) and Merrow Reejerey (makes defense impossible). Also, Desecration Demon is unfortunately not the stone wall he usually is against aggressive strategies, because of islandwalk, and because of "free" creatures like Adept and Master of Waves tokens. Sometimes, Cursecatcher can slow the game down enough to buy the Merfolk player just enough time to steal the win.
Our best cards in the matchup are Kalitas, Traitor of Ghet and Damnation. In conjunction with Thoughtseize and other removal, Merfolk can be reduced to a pile of bad creatures. However, Vapor Snag can be a beating.
Believe it or not, this matchup is one of the reasons I wanted to play Lifebane Zombie. That card makes it possible to race, with the help of targeted removal. I've even considered Nightveil Specter as a way to block and grind out advantage.
Right now, my plan against the deck is disrupt, kill, and keep a Kalitas in play. I take out Pack Rat because it can't block too often, and is really slow in terms of offense. I take out Shadow of Doubt because it doesn't do anything; I take out Erebos, God of the Dead because paying life to draw cards while also paying mana is too slow, especially since it is difficult to establish the board state necessary to turn Erebos into a creature.
As a result, overall, the matchup is draw dependent. I'm not yet certain of what exact tweaks to make to help the matchup, but I'm considering several options. I do like the discard, since Merfolk is synergy dependent. Obviously, the removal is fantastic as well. I dislike how draw dependent the matchup currently is, since it can feel like Merfolk just can't be answered sometimes by our cards if they have a great draw and we have an okay one (unlike, say, Burn), but there isn't a "hate card" for Merfolk the way there is for combo/affinity.
Also, for the most part, I tend to ignore Aether Vial, unless the opposing hand doesn't work without it, or is slowed down a lot without a Vial in play. Killing the creatures is a bigger priority.