Desecration Demon

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Duel Decks: Nissa vs. Ob Nixilis Rare
Return to Ravnica Rare

Combos Browse all

Desecration Demon

Creature — Demon

Flying

At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.03 Foil

Ebay

Recent Decks

Load more

Desecration Demon Discussion

Hapadbeep24 on Golgari Grave play/Sacrifce

1 week ago

Thank you for the feedback, I definitely like the ideas you gave, and I'm going to try them out. The idea behind Palace Siege was mainly using it for the Khans option, but I can see it being slow. As far as the other two, they were just for early game protection, but I like the others, especially Desecration Demon.

Vaan on Golgari Grave play/Sacrifce

1 week ago

Desecration Demon has no real synergy with sac/grave play but you have some power dependent effects that can benefit from it.

Savra, Queen of the Golgari lets you make your sac effects symmetrical for only 2 life!

Life's Legacy and Grim Haruspex are good options since you have very little card draw.

Catacomb Sifter and Blisterpod are very common cards on this type of deck, fixing your draws and being effective sac fodder, respectively.

Varolz, the Scar-Striped seems like a pretty straightforward addition.

Palace Siege is a very slow card and both Ambush Viper and Deadly Recluse seems out of place on this deck so i would cut them all out and play around with some of the cards i mentioned.

ItsPericles on Template: Demonic Duel Deck

1 week ago

g0regrind Thanks for taking a look, and taking the time to comment! I love the suggestions, and while I've been playing for years, I admittedly don't have a lot of experience playing anything other than kitchen table games with my friends. Naturally, I wanted to add all the stuff my normal Demon deck would have, but I thought it would be fun to give Modern a go, and see what I could come up with.

I think I'll be including the Bloodgift Demon, Tendrils of Corruption, and Read the Bones, all of which I have handy. I'll definitely have to add a Heartless Summoning, the flavor and mana saving are way too good to ignore. Tribute to Hunger as well, if I'm paying life, I should have a good way of getting it back. I also never liked Larceny, but it was available at the moment. I kind of suspected I'd be removing it at some point down the road.

The real standouts in your recommendations are the Desecration Demon and the Whip of Erebos. I used to love running Grinning Demon as a 4CMC drop, the Desecration Demon is leaps and bounds better. And to give a bunch of big body demons lifelink is like Christmas coming early.

I'll take a look through your deck as well, and see what fits the flavor, legality, and budget. Thank you again!

g0regrind on Template: Demonic Duel Deck

1 week ago

Oh, I found a mistake. In Route 2 I wrote "It can be incredibly powerful and allow you to drop bombs as early as turn 5". Obviously I meant turn 3, as you could cast Desecration Demon, Bloodgift Demon, Seizan, Perverter of Truth and any number of 5cmc Demons, of which there are several good ones to choose from.

And here's my demon deck, which is mainly just a casual version, but I plan to build a second modern legal variant with Heartless Summoning.


Mono B Control Demon Beatdown

Casual* g0regrind

SCORE: 5 | 5 COMMENTS | 249 VIEWS


g0regrind on Template: Demonic Duel Deck

1 week ago

Hey there. Prepare for a wall of text, as I think you're on to something here but could benefit a lot from some additional information.

As I have been building and playing with a Demon deck for a few years now, and my group is transitioning from casual Legacy to Modern, I have a ton of suggestions, but I will try to keep them moderately priced, assuming you are operating on a budget.

The main reason that Demons aren't played by a wide array of people is that they cannot efficiently operate without mana acceleration. Your idea is to go the sacrificing route, but in its current form that is quite inconsistent, as there aren't many demons that you can push out quickly.

I see two main avenues you could go in order to push out Demons fairly quickly and with more consistency, and without having to play weak-ass creatures (That's not the point of a demon deck after all). Outside of Modern it would be considerably easier, but lets go the Modern route.

Route 1: Mana acceleration

The problem in modern is, that most mana acceleration engines are banned. Currently you don't have too many choices in this department and they rely on creature spells, which are prone to removal.

Route 2: Creature cost decrease

  • Heartless Summoning Let this one sink in. It can be incredibly powerful and allow you to drop bombs as early as turn 5 and with consistency. If you rely solely on demons and other big stompers, the -1/-1 won't bother you in the slightest.

Specific card critique

  • If you play Demons (which don't need any powerup) and plan to sacrifice your smaller creatures (they would die inevitably, the powerup would be wasted), there is no reason to play Unholy Strength.
  • Tendrils of Corruption is probably better here than Consume Spirit
  • It depends on the circumstance, but to keep you alive Tribute to Hunger can be better than Dark Banishing
  • Larceny is just bad, unless multiples of your Imps survive until round 5, which is not a given.
  • Oni Possession You might be trading three cards for one removal spell here. First, you sacrifice a creature, then you enchant your own. If the enemy casts a simple removal spell, you lost three cards, for +3/+3 and 3 mana.

Card recommendations

Now, for the good part! More Demons, more powerful cards, a better mana curve and a stronger competitive focus!

  • Desecration Demon Arguably the best Demon for a budget. He was even features in the duel deck, albeit a different one. And you really need more cards in the 4-mana Slot. With Heartless Summoning it can be played for 2, is a 5/5 flier and let's your opponents sacrifice creatures!
  • Mutilate Boardsweeper, in case you end up being dominated before you can get out your fatties. As a bonus, if played early, your fatties will survive.
  • Bloodgift Demon A 5-mana flying, demonized Phyrexian Arena. A total bomb.
  • Read the Bones or Night's Whisper or Ambition's Cost Card Draw for a budget.
  • Whip of Erebos Can be ridiculously overpowered in this deck.
  • Lightning Greaves Haste and protection for 2 mana. Probably worth the investment, as it can be a powerhouse in most decks.

Asyndeton on Liliana the discarded healer

2 weeks ago

Hi, At first i think you don't need that many lands, about 35-38 should be enough. Also the strategy (Discard right?) isn't well constructed. I would recommend also discarding cards from your Hand and creating some Synergies with your graveyard (Reanimator stuff etc...). Here are some Cards which are relativ cheap, but could work quite well.

Discard stuff:Mind Shatter, The Rack, Shrieking Affliction, Rotting Rats

Reanimation and Graveyard stuff:Gravecrawler, Exhume, Buried Alive, Victimize, Bojuka Bog!!!, Zombify, Nighthowler

Maybe some Ramp:Commander's Sphere, Mind Stone, Sol Ring

Other good Stuff:Yawgmoth's Bargain, Mutilate, Languish, Bloodgift Demon, Profane Command, Swiftfoot Boots, Skullclamp, Avatar of Woe, Desecration Demon, Harvester of Souls, Phyrexian Reclamation, Nekrataal, Shriekmaw, Polluted Mire

I think that most of the cards are affordable and could improve this deck a lot. Adding more removal is also important. There are plenty of more cards, but this list should be enough for some new toughts :)

casmiel on *Finished?* Angels and Demons

1 month ago

I would recommend you to keep running 4 copies of Heartless Summoning. It's just too slow without it. I'd say just forget about the token plan and go all in on the fatties, that gives you a clear strategy:

1.Survive the first few turns by removing threats with Inquisition of Kozilek, Fatal Push, Blessed Alliance etc.

2a. Stabilize on Turn 3-4 if you couldn't remove their threats quick enough with a Sweeper like Wrath of God

2b. If you have Turn 3 Desecration Demon/Abyssal Persecutor and had early removal you probably won't need the sweeper and can stop them from attacking by having a big blocker

After that, go over their head with huge flying creatures and cast bigger things than they do (Griselbrand is great with his lifelink and card draw but you need more dual-lands as 4 black is difficult to cast with 8 lands that don't tap for Black. 1-2 copies Urborg, Tomb of Yawgmoth can help)

I actually don't think you need any search cards. As long as all of your creatures do something on their own and have a strong impact, you can just forego those. If every creature is good on their own, why bother searching for one? I'd rather have more Desecration Demon or Abyssal Persecutor since you can cast them as early as Turn 3 while having a lot of power. Rune-Scarred Demon is still a decent card though! Percy is actually better than it looks, as you have a lot of removal in B/W and can just kill him yourself when your opponent's life total is below 1

I wouldn't recommend Sigil outside of dedicated Enchantress decks (20+ Enchantments). Those should also be in Green/White, as Green is absolutely indispensable for that build. You'd lock out the opponent with Ghostly Prison and Sphere of Safety in that sort of deck before spamming Angels with Sigil.

IlGuale on Budget Mono-black control

1 month ago

Trust Sargeras, he knows what he is talking about. To be honest, he gave me the inspiration to build my budget Mono-B.

My suggestion is to substitute the Desecration Demon with a playset of Abyssal Persecutor and to remove 2-3 removal for Rite of Consumption which is a good way to sacrifice the Persecutor, also dealing the finale damage in the process. I would not play the full playset since it is most of a win-more condition.

Load more