Desecration Demon


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis Rare
Return to Ravnica Rare

Combos Browse all

Desecration Demon

Creature — Demon


At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

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Cardhoarder (MTGO)

0.01 TIX $0.04 Foil


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Desecration Demon Discussion

Juha on Budget aristocrats

3 days ago

Looks solid. You might want to add another way to win besides Blood Artist and Zulaport Cutthroat. Maybbe you could squeeze in a big hitter like Desecration Demon.

Reassembling Skeleton is a repeatable sac outlet.

Immortal Servitude is another option to return to the ranks.

Not Forgotten might also be sweet if your opponent is playing fetch lands or evolving wilds.

My Aristocrat deck is just two colors and more aggro: The Aristocrats Joke

aholder7 on My First BU Control Deck

3 days ago

hey im in agreeance with everything landofmordor said. cut anything that doesn't fit your theme/goal. Desecration Demon, Fetid Imp, Morkrut Necropod, Pestilence Demon (this ones mostly do to its high cost), Shadow Alley Denizen, Thriving Turtle, Artificer's Epiphany (because you have no artifacts), Dramatic reversal (you don't really have much that this helps), Tidy Conclusion (because its way over costed and you have no artifacts), Weave Fate (because Divination is terrible at 3 mana and this is 4), Assassin's Strike (6 mana removal is bad), Crippling Blight (1 mana cards removal that probably won't kill anything is even worse), Dead Weight, Singing Bell Strike, Spectral Prison, Viper's Kiss (basically all of your enchantments are much worse than any instant or sorcery you should be playing).

that leaves

2x Aether Theorist (slow and doesn't help you control much)

1x Aethersquall Ancient (expensive finisher, you could do alot better but if you really like it this one can work i guess).

1x Air Servant (expensive flier that dies to every piece of removal that i can think of that costs 1 or 2 mana. and doesnt really close things out that fast. you can find much better threats).

2x Azure Mage (too mana intensive for any modern deck other than the absolute slowest control deck. generally speaking you can find better cards that give you card advantage)

1x Benthic Giant (this one is hexproof so it does act as a better finisher compared to Air Servant, but it has no evasion which means it will be chump blocked all day).

1x Benthic Infiltrator (you have no cards that interact with the exile effect and its a terrible card in terms of unblockable damage dealers. Tormented Soul would deal damage just as fast at 1 mana).

1x Harbinger of the Tides (actually a pretty good card. play more of these probably)

1x Salvage Drone (somewhat lackluster as a 1 drop)

1x Disperse (decent card)

2x Doom Blade (very solid card. may want to switch to Ultimate Price)

1x Force Away (probably should just be another disperse)

2x Glimmer of Genius (this is a pretty bad draw spell)

3x Select for Inspection (great card).

things you can add

Mana Leak, Duress, Inquisition of Kozilek, Dismember, Boomerang maybe a Tasigur, the Golden Fang or two.

landofMordor on My First BU Control Deck

3 days ago

Okay, so it seems to me like you've got a bunch of useful cards and you're not sure what to do with them. To start, I'd even reduce your lands down to 24 (start by taking out basic lands first). Typical deck size is 36 spells and 24 lands. Then, I'd consider making an advanced search on the deck builder that narrows the the decks by hub: Dimir and Casual and Control, probably. Look at some decks to figure out what kinds of things work well for other players.

The first spells I'd take out would be anything that didn't fit my goal of control. Benthic Giant, Desecration Demon, Morkrut Necropod, the Eldrazi. It also seems like you're gunning for a subtheme of energy counters from Kaladesh, but you only have a couple of ways to spend energy. You also have no artifacts, so I'd get rid of things like Tidy Conclusion that are only good if you have artifacts. If you want energy counters and control as the foci of your deck, then build around those things.

Best of luck! Feel free to check out any decks on my page -- I don't have any UB control but maybe it can get you thinking about spell/land ratios and things like that. Also let me know if I can clarify my post at all. Great start at deckbuilding. Cheers!

aholder7 on Rakdos... Because why not

3 days ago

well, i'm looking at the deck and i'm sorry to say that there is no way to make this deck viable in legacy without extreme overhaul to the point that it would be unrecognizable.

however, there are only 6 cards in here that are not modern legal (3 Dark Ritual and 3 Malicious Affliction). I will attempt to give you advise for a scenario where you move this over to modern, and for if you intend to stick to legacy. so this post will be long.

first off modern because it will involve "less" alterations. first cut the 6 cards i mentioned as they wouldnt be legal. starting from the top Nefarox, Overlord of Grixis should be cut as he is too slow, and provides little value when he enters. for a six drop in modern you need extreme value. Ob Nixilis, Unshackled should be cut for the same reason. Haunting Echoes does absolutely nothing to help your goals in this deck. your opponent may have a creature or two that they blocked yours with or maybe some fetches and a removal spell, but likely they will only have 3-5 cards in the grave. this card will exile fetches mostly which will only serve to help them remove dead draws since at the point in the game where you play Haunting Echoes your opponent will have enough mana to do whatever they please. cut them. Archfiend of Depravity is a big flier with an effect that can really control the board, but i think there are a few other 5 drops you'd rather play (or not play and fill up on 4 drop threats which black is loaded with), so for those reasons i'd cut these as well.

Master of Cruelties: interesting card for sure. a very serious threat on offense or defense. sadly it's pretty high on the curve for a card that's usefulness is stopped by 1/1s. your deck will probably want to be more aggressive than this card lets you be. so for that reason i'd cut him.

time for 4 drops and lower. Exava, Rakdos Blood Witch is good when you have lots of creatures with +1/+1 counters the turn they enter (her ability is useless for Desecration Demon. currently you have 7 (10 if you count the megamorph option on Silumgar Assassin which would only count if you play it face down and flip it the same turn). all of these creatures are expected to come down much earlier than her, and wouldn't provide much value if played after her because of their small size, regardless of haste. so i'd cut her for a more efficient 4 drop.

Desecration Demon: decent card depending on the scenario, but you're leaving yourself open to tempo loss. if you opponent has a few disposable creatures then you probably spent 4 mana and a card to do nothing. however if you can control the board with well placed removal, your opponent will be forced to make some tough choices. basically i'd say this guy is bad in the current deck but will be much better with more removal (which will be discussed later).

Rakdos, Lord of Riots: great body with evasion and trample for when he can't evade blockers. great body. the mana cost is restrictive, but with a better mana base you will be able to cast him easier. the damage condition hopefully wont be terribly difficult for a deck that plays red. the second effect is something you shouldn't ever expect or rely on, but will be nice to have when it happens.

Hellhole Flailer isn't very good for it's mana cost. you could be playing cards with better stats for the same cost Ashenmoor Gouger. yes it can't be sacrificed, but it can't be Lightning Bolted either. or Shambling Remains which is basically Hellhole Flailer that can be brought back for another swing if needed. there are also other cards like Anathemancer which will enter and probably deal 3-4 damage to the opponent and still leave a 2/2 body. Olivia, Mobilized for War basically as a 3/3 flyer for 3 with an optional effect that can be relevant in some cases.

Spike Jester is an aggressive card for this aggressive deck. might be slightly outclassed by other 2 drops. keep at your own discretion.

Silumgar Assassin is a bad card for a bad scenario. it's ability is only relevant when your opponent has bigger creatures than you, in which case you swinging for 2 unblockable won't matter much when their Tarmogoyf hits back for 6. cut this.

Devour in Shadow: red and black are the two colors with the most removal in pretty much every format. this card is outclassed by its competitors like Terminate and Lightning Bolt and Grasp of Darkness and Dismember and Victim of Night (this one is more for mono-black but still possible), Ultimate Price...etc etc etc. cut this. it will be replaced with better removal.

Rakdos Cackler: aggressive 1 drop on a budget does exactly what it needs to do.

ok so thats 25 cards removed.

now what to add back in. you need more low drop threats to pressure your opponent. Monastery Swiftspear is good if we add more instants and sorceries, but i think this will end up as a creature heavy deck. you can play Zurgo Bellstriker as a 2 of. he is basically a better cackler. but only 2 since he is legendary. Bloodsoaked Champion is good if you plan on winning with many smaller attackers, but it looks like you'd prefer a more midrangy plan with bigger beaters. so i think for now you can just add 2 zurgos for 1 drops. but i don't think you need a lot of these.

for 2 drops you have lots of options. Battle Brawler is a 2 mana 3/2 first strike most of the time. Burning-Tree Emissary can help you with a going wide strategy, as it refunds itself. its a little hard to get the double red on turn 2. but it will refund a red and an extra to play any other red two drops you have. or it can be held for latter to basically play for free before you cast another creature. but it's much harder to optimally use without green. Eidolon of the Great Revel is a bit pricey, but is a great addition to your deck. especially since you will be able to grind out your opponent who will probably have more cards with cmc 3 or less compared to you. if you end up in heavy black Gatekeeper of Malakir is great (but usually held back until turn 3 for the kicker). Goblin Deathraiders is a good card that can replace Spike Jester if you want to try going over your opponents creatures. might be better with the midrange style of your deck (slightly slower and more big creatures). Scrapheap Scrounger is a new card that could have some potential here. Grixis Grimblade is good if other multicolored enchantments are added.

3 drops would include somethings like: Ashenmoor Gouger, Shambling Remains, Anathemancer, Olivia, Mobilized for War. for the reasons mentioned before

4 drops that warrant attention: Ashenmoor Liege is a great way to buff your entire team and it will cost your opponent 4 life to remove it which is decent value, Carnage Gladiator makes blocking decisions much harder, Mogis, God of Slaughter will be turned on fairly easily with lots of the creatures already mentioned that are highly saturated colorwise. theres also the cards that we didnt cut from the deck.

removal that you should consider: Lightning Bolt this card should go in. this one isnt really a suggestion. this is more of a necessity. Terminate is great and will really help you out. basically anything i mentioned earlier.

other supporting cards that could help you out would be a discard suite.

land base could be really upped but not without straining budget. 4 Dragonskull Summits would help. 4 Bloodfell Caves would also make things slightly better.

so to sum things up:

-2x Archfiend of Depravity

-2x Exava, Rakdos Blood Witch

-3x Hellhole Flailer

-2x Master of Cruelties

-1x Nefarox, Overlord of Grixis

-1x Ob Nixilis, Unshackled

-3x Silumgar Assassin

-3x Dark Ritual

-3x Devour in Shadow

-3x Malicious Affliction

-2x Haunting Echoes

+2 Zurgo Bellstriker

+3 Eidolon of the Great Revel

+3 Scrapheap Scrounger

(you can also add 4 Goblin Deathraiders if you switch them with Spike Jester)

+4 Shambling Remains

+2 Olivia, Mobilized for War

(you can cut Desecration Demon for 2 Ashenmoor Liege if you prefer it)

+4 Lightning Bolt

+4 Terminate

+2 Dreadbore

-3 Swamps

-2 Mountains

+3 Dragonskull Summits

+2 Bloodfell Caves

for the advice on legacy, i'll be blunt. there is no way to conceivably make this deck legacy viable and still have it look even remotely like the current deck. the only cards that i would keep in a legacy version of this deck would probably be 4 basic mountains and 3 basic swamps. at most.

MRDOOM3 on Kaalia try

2 weeks ago

First, this is the first Kaalia deck I've seen that doesn't include the Master of Cruelties+Kaalia of the Vast "get around the 'can only attack alone' rule" combo.

You can also try Akroma's Memorial, because now all of your creatures are Akromas.

The only time Ob Nixilis, Unshackled would be useful is if someone runs Evolving Wilds, Terramorphic Expanse, or a bunch of Tutors. I feel that Ob Nixilis, the Fallen makes a better choice in most scenarios, hence the larger price tag.

Balefire Dragon makes for a good dragon, since when it hits someone, it wraths your opponent's field.

You can also try out Utvara Hellkite, because more dragons=more fun.

Indulgent Tormentor is a good way to bully opponents for card advantage.

Speaking of card advantage, Rune-Scarred Demon also serves that purpose. You can also try Diabolic Revelation.

Reaper from the Abyss is great, because Morbid is annoying as heck. (Trust me, one too many Tragic Slips have taught me the hard way.)

You can also try out Desecration Demon and Havoc Demon, because nuff said.

This may be a little out there, but you can probably try out Bruna, the Fading Light and Gisela, the Broken Blade for a nice little 9/10 that paralyzes opponents slightly.

For the moment, this is all I can think of. Hope this wall of text helps, and good luck with the deck.

dahhahm on Outlast Deck

1 month ago

Above all I think you should make a deck you want to make. It might be unnecessary to sway to each comment and suggestion if it doesn't help you. Thematically outlast reminds me of slow and steady turtling. It's not about outwitting or outmaneuvering your opponent, but being able to remain on the field and eventually overpowering your opponents at the very end. In order to do this, you're going to want to prolong the game out, to the point where outlast can really shine. People will say this and that about anything they want so remember it's always about what you want to do with the deck.

Things I think you should keep in mind:

Loboargost on Conversion to Grixis

1 month ago

I'd still like a mill deck that carries the sinister feeling of Grixis. Like it's not just your mind, but also your body at stake. I may call it a modern deck, but it isn't for tournament play. Just casual games with friends. Lightning Bolt is a given, but I'd also like to see about filling the black section with a few demons. Ob Nixilis Reignited, Desecration Demon, and Indulgent Tormentor are being considered. As are Dimir cards from the Ravnica blocks.

Laszlokh on The Formation of Damnation

1 month ago

Havoc Festival works pretty well and in combination with Wound Reflection it can just win you the game. Mikaeus, the Unhallowed might work pretty well in this deck too. Maybe take out Desecration Demon as giving your opponents a choice is hardly good. Heartless Hidetsugu can help if you want a chaotic deck. Necroskitter is amazing, but only really in an infect deck and Browbeat is brutal if you have your commander out. Playing some colourless cards to really take advantage of your commander. Red's praetor, Urabrask the Hidden, might work in this deck or maybe Archetype of Aggression. Nice deck though!

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