Heroic Intervention

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

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Heroic Intervention Discussion

Orion93 on Here kitty kitty

4 hours ago

Easy to play and very straightforward. I would either play or side board Heroic Intervention and Authority of the Consuls for more protection and control.

Balinor5 on Premade White/Green

7 hours ago

Heroic Intervention is crazy good... Kinda ridiculous actually.

If he goes humans, that opens it up a lot and can go in any number of ways... But yea, both Sigarda angels would be great fits, especially Heron's Grace since its so much cheaper.

Cultist's Staff and Slayer's Cleaver are pure shit and should be replaced... with anything.

oliveoilonyaasscureshemorrhoid on Counting Counters

8 hours ago

Welcome to mtg, dude! my first concern is the mana base, if you down have any pain lands (Llanowar Wastes, Caves of Koilos, Brushland), Sandsteppe Citadel should your only land that comes in tapped. good land count though, usually mtg decks have a 33% of lands, but I would consider more swamps and less plains, with forests staying high (especially with the Verdant Automaton's activated ability). I would take out Renegade Map, it does mana fix, but it doesn't ramp (consider Wayfarer's Bauble, Expedition Map for a good nonbasic land, or Sakura-Tribe Elder). And for combos: consider Barren Glory with Renounce, Spy Kit with Cornered Market/ Rememberance/ Pack Hunt. Also consider Tower Defense, Ranger's Guile, Heroic Intervention, Blossoming Defense, maybe Bonds of Mortality if you put in more removal, Young Wolf, Ghave, Guru of Spores. And if you like abzan colors, check out Fungal Growth. Plus I prefer the commander format over standard, there's lass turn 0 win assholes with Leyline of Anticipation, Lotus Petal, Mana Crypt, Show and Tell, Omniscience, Enter the Infinite. Hope this helps! If you or anyone else needs more help or have any questions, I'm always here.

WarrKing on Marionette's Mastery

13 hours ago

Erutan9 The Aether Poisoners have worked well so far, threatening as a deathtouch blocker, and summoning servos for me (and staying charged longer with Glimmer of Genius. If i took them out, what would be a good replacement? Maybe take them out and a Marionette Master for a playset of Walking Ballistas?

Wendigo4481 I wasn't too impressed by Heroic Intervention or Natural Obsolescence but Underhanded Designs could be promising... I will look into it. And ideas of what to pull for it?

Emzed on It's Not Easy Being Green

13 hours ago

I hope this doesn't come over the wrong way, but 'it's a staple, so you should always play it' isn't a good argument. Sure, there is certainly 'intelligence of the masses' as to which cards are good, but factors like your specific deck, playstyle and metagame should be considered. As i said before, i think indestructibility is a very metagame-dependent feature: It's somewhat narrow since various cards can circumvent it, and requires your opponents to rely on a specific set of answers. So, if that's true for your metagame, go ahead. But keep in mind that your opponents will learn from their mistakes, and if they lack answers once, they might adapt by the next time you face them.
To give somewhat more specific advice, have you considered Heroic Intervention instead of Darksteel Plate? While being a one-shot effect, it has plenty of upsides: It answers a lot more types of problems (e.g. Swords to Plowshares, Maze of Ith, Control Magic, Strip Mine) and protects your whole board instead of just one creature. You always have mana floating anyway, so keeping the mana ready isn't a problem for you. As an instant, you can actually counter a problem that your opponent already invested mana and a card into. (I mentioned this before, Darksteel Plate gives them all the information beforehand and allows them to adjust their plans.) I also think it matters a lot for Omnath that Heroic Intervention only costs 2 mana, since every single point of mana counts towards his power. In addition to that, you only pay that mana once you actually want the effect. For Darksteel Plate you basically lose 5 power on Omnath upfront.

frogkill45 on Mono green elves

13 hours ago

Heroic Intervention is a great way to keep your board safe from wipes. i board 3 of them in every game and won a few times thanks to having it.

mickalopagus on Premade White/Green

22 hours ago

lots of humans, maybe you should streamline it to that. I enjoy the tribals, and though people say Coat of Arms is overdone in our group I disagree. 1 of never hurt anything, so I would put that in there. Get rid of the treefolk, it doesnt fit. I like the angel for its ETB, but its not a human, and thats about all i like. If youre going to go big with an angel, get something that really fucks your opponents.

I mean, you can get Platinum Angel for one more and not lose the game. Advanced search for white or green angels CMC 6 and see whats out there, or scrap it and get heavy with human buffs. Sigarda, Heron's Grace and my favorite eldrazi hoser Sigarda, Host of Herons should be in consideration.

Heroic Intervention is a new favorite of mine, and is a must for any green deck IMO, especially with all the land destruct going around, your opponent will learn his lesson quickly. Thats what i see at first anyways.

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