Heroic Intervention


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Heroic Intervention


Permanents you control gain hexproof and indestructible until end of turn.

Heroic Intervention Discussion

Gadianten on Who Let the Wolves Out?

15 hours ago

Looks like a good start, consider adding in some additional mana ramp sources like: Sol Ring , Gruul Signet and Kodama's Reach .

I also recommend looking at some additional card draw options such as: Guardian Project , Sylvan Library , Lifecrafter's Bestiary and perhaps Zendikar Resurgent . I think it was a good choice of yours to add Vanquisher's Banner and I recommend following that path of play creatures draw cards.

Also Xenagos, God of Revels fits really well into this deck (or any red-green deck really) and you might like Heroic Intervention to protect your creatures from removal. I think you should consider creature tutors like Worldly Tutor to get Immerwolf out as that two or more spells cast thing is kinda painful for werewolves in commander; they really dropped the ball by not giving a legendary werewolf the ability control transforming for that exact reason.

HappyCat123 on Emmara, Soul of lifegain and token

18 hours ago

Seems to be a pretty well-rounded deck. Of course, I am not very familiar with the bantam interactions or value setups you have going, but may I recommend Dawn of Hope over something like Join Shields ? Heroic Intervention just seems better as well. It also seems light on removal.

Dankey on [PRIMER]Parley Girl cEDH

1 day ago

Kudos for playing a lot of underrated cards that I haven't seen in other lists such as City of Solitude , Land Tax , and Heroic Intervention !

What do you usually tutor for with Defense of the Heart and how often do your opponent allow it to trigger?

Catpocolypse on Abzan Allies

1 week ago

You are lacking adaptability. All you can do is play creatures. You need to be able to react to certain situations, certain ways to come out on top.

Some things you simply cannot deal with. For those instances, you need hard removal like Path to Exile . Spells that can do several things are very handy in a deck that otherwise just has to sit there and take it. Cards like Dromoka's Command and Abzan Charm will allow you to react in more ways than previously.

You just need cards that simply give you an advantage, like protection or card draw. I'm gonna recommend Heroic Intervention / Blossoming Defense depending on whether you want dueling potential or anti board wipe tech. For card draw my favorite is Harmonize . It's pretty self explanatory.

Cloudius on Angels with Ramp

1 week ago

+1 for an interesting take on a traditional Angels tribal deck.

Some recommendations:

1) Belbe's Portal - Cheats Angels from hand directly into play. Deters your opponents from attacking you too when this is untapped as you can "flash" in a beefy blocker anytime.

2) Sylvan Library + Abundance - Both are awesome cards on their own and have great Synergies when they're both online. Draw 3 cards every turn without paying life, anyone? Perhaps these can replace Dawn of Hope and Loreseeker's Stone .

3) Lifecrafter's Bestiary - When you mesh Scry with Card Draw, you get an awesome card. The extra to draw a card shouldn't be a problem since you're ramping hard with Karametra.

4) Teferi's Protection and Heroic Intervention - Protects yourself and/or your flying legion from board wipes and stuff.

I'll be back with more suggestions!

triproberts12 on don't look at this elf deck

1 week ago

Firstly, you need

I would start with cutting Arcane Encyclopedia. In green, you have much better options. Guardian Project , Lead the Stampede , Vanquisher's Banner , and Harmonize are all better.

Elvish Piper can go. What are you putting into play that's worth the 5-mana, two turns, and a card of investment?

Devikarin Dissident can go. It's just not very strong.

Druid of the Cowl, Elfhame Druid, Llanowar Scout should be the next creatures to go. There are better mana elves out there. Llanowar Elves , Fyndhorn Elves , Joraga Treespeaker , and Arbor Elf should all be in there before more mana elves enter the equation.

Blanchwood Armor, Oakenform, Arbor Armament, Dragonscale Boon, Gift of Growth, Mutagenic Growth, Pounce, Shape the Sands, Vines of the Recluse, and Takedown are all poorly suited to EDH. You'll want effects that pump your whole team like Beastmaster Ascension , Overwhelming Stampede , Craterhoof Behemoth , and Thunderfoot Baloth , rather than targeted combat tricks. Likewise, you'll want Heroic Intervention to save creatures. As for flying removal, consider Hurricane , Tropical Storm , Whiptongue Hydra , and Tornado Elemental .

kamarupa on I BUG you to look (+1 +win)

1 week ago

First of all, I love Thrummingbird and Fate Transfer here - those are two awesome cards that see so little play.

Something like Heroic Intervention might be good to protect all the counters you're moving. Either that or some counterspell option like Mana Leak or Negate . Good thing the sideboard is wide open!

Perhaps Invisible Stalker would be better than Mist-Cloaked Herald ?

I think Harmonize might be more useful than Explore - after all, there's only 20 lands here, so the odds of getting the ramp effect are thin. For les mana, Serum Visions or even Opt would probably be more useful, too.

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Heroic Intervention occurrence in decks from the last year


All decks: 0.07%

Green: 0.19%

Golgari: 0.07%

Commander / EDH:

All decks: 0.24%

Green: 1.38%

G/U (Simic): 0.81%

GW (Selesnya): 0.98%

RG (Gruul): 0.52%

Golgari: 0.3%

RGW (Naya): 0.65%

BGW (Abzan, Junk): 0.15%

GWU (Bant): 0.21%