|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Permanents you control gain hexproof and indestructible until end of turn.
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Heroic Intervention Discussion
1 day ago
I usually find Deathgorge Scavenger more situational so I usually throw like 2 copies in my side deck, don't forget he can eat a card on summon to allow Rhonas the Indomitable to attack. Also consider Heroic Intervention to protect your creatures.
1 day ago
Great Deck! I would recommend Vineshaper Mystic to help out with those counters over Carnage Tyrant and perhaps 1 Tishana, Voice of Thunder. With a counter build you should be able to curve out with Herald of Secret Streams. I also think Shapers' Sanctuary, Spell Pierce and Heroic Intervention may be better as side board cards for another Jace, and more early card draw Chart A Course or Opt.
I like the build though- this is a deck I've ran in a couple of drafts and have thought about making into standard. I would be curious to see how it performs in your meta.
1 day ago
Looks pretty cool so far! Consistency is important but I would say you probably don't need to run 4 Ixalan's Binding, Abrade or Savage Stomp. I would add some more Drover of the Mighty and Otepec Huntmaster. I might even add some of those Blossoming Defense into your main deck as they are useful in most matchups. You could afford to have 2 or 3 more big dinos like Carnage Tyrant or Charging Monstrosaur. Your lands are pretty solid, 23 is a pretty safe number though I'd consider running more Forest than other basic lands as they help you get out your split lands more easily. Also consider some Inspiring Vantage for your caller and huntmaster.
For you side deck I don't think you need 4 Burning Sun's Avatar. I like to have Heroic Intervention and Prowling Serpopard for pesky U/B decks. Serpopard also works with Rhonas the Indomitable. Also Sweltering Suns or Raging Swordtooth are useful against swarmy decks.
Looks good for your first standard deck, good luck! let me know what you think about my deck: We're Back: A Dinosaur Deck
1 day ago
Well, first, you will probably never under any circumstance be able to cast something like Garruk, Apex Predator in Modern. Its just way to heavy of a creature if youre not using a lot of ramp.
Next, you should have at least seven strong removal cards in the deck. Fatal Push, Abrupt Decay, Walk the Plank, etc. youll want them to be mostly 2 or less CMC, most Modern games are won between turns 4 and 7. Occasionally youll see turbo fog decks or extreme control decks that can develop later, but those are rare. Tragic Slip is actually a pretty good card, but you need sacrifice fodder of enough removal to pair with it to get the upper end of the cards utility.
You need a solid win condition. I suggest cards like Lotleth Troll, Varolz, the Scar-Striped, Death's Shadow, Silhana Ledgewalker, and Bassara Tower Archer if you want to do counters. I have had a lot of success with a deck structured around those cards. You basically throw Deaths Shadow into the graveyard and use Varolz to scavenge 13 counters from him onto Silhana Ledgewalker who is Hexproof and can only be blocked by creatures with flying. Throw a Predator's Strike on top of it and Silhana becomes a 17/17 with Trample too. Its super fast paced and pretty cheap.
Land MATTERS in modern. Like, a whole lot. I understand Fetches are expensive like Verdant Catacombs, but there are budget friendly alternatives. Llanowar Wastes, Blooming Marsh, City of Brass and even Field of Ruin can be used. Any lands that come in tapped will set you behind your opponent 99% of the time.
Diabolic Tutor is a dead turn in Modern that takes up a 4 CMC slot. Its pretty much the worst tutor in the game. Grisly Salvage, Jarad's Orders, and Treasured Find are probably the best toolbox available for Golgari in the tutor department.
Fog will usually stop creatures, but it doesnt stop non-combat damage. So, modern Boros Burn, 8-Rack, Storm, Cheerios, and other decks that deal direct player damage make it pretty much a sideboard card unless you go Abzan and slot in Aegis of the Gods, Leyline of Sanctity, or some other card that prevents direct player damage. I would recommend relying on low cost spells instead of trying to stall the game for big plays later on. Instead, you could try Vines of Vastwood, Heroic Intervention, or something else to prevent damage to your creatures that doesnt cost a lot of mana and can help you win earlier matchups.
If you want to run a planeswalker, Liliana, the Last Hope is a fun one that can keep a good pace for n Modern.
Thats really the best I can offer you, I know its a lot, but Modern Golgari is especially fragile right now. Thats why you almost always see a third color splashed into them.
2 days ago
Really cool deck!
Heres my 2 cents: if your goal is to get out Belligerent Brontodon consider Ranging Raptors as they can help you ramp faster, also having more Ripjaw Raptor never hurts. Play 4 Sunpetal Grove if you got them.
Typically I find Blossoming Defense to be better than Sheltering Light. Also Id sideboard Heroic Intervention. Finally I think Ixalan's Binding might be better in your main deck rather than Dawn then swap it in against swarmy decks.
2 days ago
I think your main deck is pretty solid and idk a whole lot on energy so Ill refrain from commenting on it. However I think your side deck could be improved. You could stand to benefit by adding some protection like Heroic Intervention, Blossoming Defense, and/or Sheltering Light. I also like running Sweltering Suns since it helps against Aggro or swarm.
3 days ago
TheGuyWhoNeverGoes4o If you've taken a look at the post, I never said it's a two-card combo. It's a three-card one. You need either a copy, or make it indestructible with Sheltering Light or Heroic Intervention
3 days ago
Merfolk are just a bit too slow in Standard to really get a great value out of Tishana, I would recommend cutting down to 2 Deeproot Waters and Cut Tishana completely, then add 4x Spell Pierce, Censor, Heroic Intervention, or Blossoming Defense. They are really important in competitive play.
I also recommend 23 lands.