|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Rare|
Combos Browse all
Permanents you control gain hexproof and indestructible until end of turn.
Heroic Intervention Discussion
5 hours ago
15 hours ago
I also recommend looking at some additional card draw options such as: Guardian Project , Sylvan Library , Lifecrafter's Bestiary and perhaps Zendikar Resurgent . I think it was a good choice of yours to add Vanquisher's Banner and I recommend following that path of play creatures draw cards.
Also Xenagos, God of Revels fits really well into this deck (or any red-green deck really) and you might like Heroic Intervention to protect your creatures from removal. I think you should consider creature tutors like Worldly Tutor to get Immerwolf out as that two or more spells cast thing is kinda painful for werewolves in commander; they really dropped the ball by not giving a legendary werewolf the ability control transforming for that exact reason.
18 hours ago
Seems to be a pretty well-rounded deck. Of course, I am not very familiar with the bantam interactions or value setups you have going, but may I recommend Dawn of Hope over something like Join Shields ? Heroic Intervention just seems better as well. It also seems light on removal.
1 day ago
What do you usually tutor for with Defense of the Heart and how often do your opponent allow it to trigger?
1 week ago
You are lacking adaptability. All you can do is play creatures. You need to be able to react to certain situations, certain ways to come out on top.
Some things you simply cannot deal with. For those instances, you need hard removal like Path to Exile . Spells that can do several things are very handy in a deck that otherwise just has to sit there and take it. Cards like Dromoka's Command and Abzan Charm will allow you to react in more ways than previously.
You just need cards that simply give you an advantage, like protection or card draw. I'm gonna recommend Heroic Intervention / Blossoming Defense depending on whether you want dueling potential or anti board wipe tech. For card draw my favorite is Harmonize . It's pretty self explanatory.
1 week ago
+1 for an interesting take on a traditional Angels tribal deck.
1) Belbe's Portal - Cheats Angels from hand directly into play. Deters your opponents from attacking you too when this is untapped as you can "flash" in a beefy blocker anytime.
2) Sylvan Library + Abundance - Both are awesome cards on their own and have great Synergies when they're both online. Draw 3 cards every turn without paying life, anyone? Perhaps these can replace Dawn of Hope and Loreseeker's Stone .
3) Lifecrafter's Bestiary - When you mesh Scry with Card Draw, you get an awesome card. The extra to draw a card shouldn't be a problem since you're ramping hard with Karametra.
I'll be back with more suggestions!
1 week ago
Firstly, you need
Elvish Piper can go. What are you putting into play that's worth the 5-mana, two turns, and a card of investment?
Devikarin Dissident can go. It's just not very strong.
Druid of the Cowl, Elfhame Druid, Llanowar Scout should be the next creatures to go. There are better mana elves out there. Llanowar Elves , Fyndhorn Elves , Joraga Treespeaker , and Arbor Elf should all be in there before more mana elves enter the equation.
Blanchwood Armor, Oakenform, Arbor Armament, Dragonscale Boon, Gift of Growth, Mutagenic Growth, Pounce, Shape the Sands, Vines of the Recluse, and Takedown are all poorly suited to EDH. You'll want effects that pump your whole team like Beastmaster Ascension , Overwhelming Stampede , Craterhoof Behemoth , and Thunderfoot Baloth , rather than targeted combat tricks. Likewise, you'll want Heroic Intervention to save creatures. As for flying removal, consider Hurricane , Tropical Storm , Whiptongue Hydra , and Tornado Elemental .
1 week ago
I think Harmonize might be more useful than Explore - after all, there's only 20 lands here, so the odds of getting the ramp effect are thin. For les mana, Serum Visions or even Opt would probably be more useful, too.
Heroic Intervention occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.24%
G/U (Simic): 0.81%
GW (Selesnya): 0.98%
RG (Gruul): 0.52%
RGW (Naya): 0.65%
BGW (Abzan, Junk): 0.15%
GWU (Bant): 0.21%