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Permanents you control gain hexproof and indestructible until end of turn.
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Heroic Intervention Discussion
14 hours ago
SailorJoeV Thanks for the advice, the Lifecrafter's Bestiary sounds like a pretty decent idea to me. I have a few evasion cards in Blossoming Defense and Heroic Intervention but it wont hurt for me to test with the other cards as well. Dusk / Dawn brings back every creature in my deck except for the Regal Caracal, and if they have creatures that are lower than 2 power, I am getting my creatures back to help deal with them. I do see why Fumigate still has its place, but I think that is another one I want to test a bit and see how it is working out. I used to main board two Declaration in Stone and I probably will go back to it, it's a really solid card. As far as the Authority of the Consuls reccomendation, I think that is a really good call. It's a super strong card against aggro, and I think it would go great with my aggro as well. Also it can get blown up early which may make them use the removal on it rather than my Anointed Procession. Thanks for the feedback, I appreciate it!
1 day ago
Oloro_Magic I have had problems with infect in the past, when I try to race it, then it is always just barely 1 turn faster than me and since I have basically no removal, if it has any creature with evasion (Inkmoth Nexus or Blighted Agent) then I am almost forced to race it. Thragtusk has helped in the past against removal heavy decks and helped me pull through to victory on a top deck or just saved me with the life-gain a really surprising amount of times, Chameleon Colossus is another anti-removal card, but I agree that both of them could always be taken out for something better. I'll try out Heroic Intervention in place of them and Selfless Spirit and see how it goes.
1 day ago
Elfball is generally quick enough to kinds dodge Blood Moon seeing how your elves make the mana you need, ad ideally you aren't playing many lands anyway so if I had Blood Moon in the side I probably wouldn't side it in unless I am really scared of Shaman of the Pack for some reason, and even then it isn't a permanent fix. Drop Kataki, War's Wage for another Reclamation Sage and then Heroic Intervention is the only good replacement to Selfless Spirit nut if you are only ever going to cheat it out I guess it could stay though it seems like a bad idea considering you shouldn't be playing white mana. You have other cards like Thragtusk, Chameleon Colossus, and Melira, Sylvok Outcast (unless you actually still have to face infect) that aren't really needed in the sideboard that could clear up some space for the Heroic Intervention.
1 day ago
Thanks so much for the feedback, I highly appreciate it!
I used to have Joraga Warcaller in the deck but after thinking about it, I realized if I'm kicking him once I'm better off playing Elvish Archdruid and getting a mana-generating elf also, kicked for two he is ok and kicked for three, I am better off playing Ezuri, Renegade Leader and activating his ability and giving my creatures trample for one extra mana. I initially considered Craterhoof Behemoth but I figured that I would probably be tapping out a lot of my creatures to play him anyway but I will certainly give Craterhoof Behemoth a chance. I agree that 2 copies of Ezuri, Renegade Leader might be a lot considering he is legendary, I used to have 4 copies of him and had some problems where I got stuck with two of him but I lowered it down to 3 and havn't had too many more problems. Typically when I am stuck with 2 Ezuri, Renegade Leader, unless I have close to no other elves, or for some reason very little mana (although his regenerate ability really helps with chump blocks if you are stuck in a bad situation), then having 2 Ezuri, Renegade Leader is not too too bad since he is the main win condition and if you have him out you have a good shot of winning the next turn.
I agree that Heroic Intervention would be good but the thing is that I typically side in 2 Chord of Calling to search up the other cards I side-boarded in. Selfless Spirit is good because if I have a Chord of Calling in my hand then I can keep 5 mana up for an instant speed save from a board sweeper. By having 1 Selfless Spirit instead of 3 or so Heroic Intervention then I can almost be just as protected from sweepers while only having one slot in my sideboard taken up by an anti-sweeper card.
18 lands are working fine, sometimes I do get a bit mana-flooded, 18 lands is pretty typical of a modern elf deck from what I have seen but maybe not in legacy? Would you reccommend trying to drop 2 lands, and if so what do you think I should add?
Why not run Pendelhaven though? Sure it isn't useful most of the time, but isn't the few times it is worth having 1 of the legendary land in the deck. Or is the threat of Blood Moon just not worth it?
I think cutting white completely is probably something I should do, Kataki, War's Wage is just so good against Affinity though with Chord of Calling, what could I replace it with? I agree my sideboard needs a bit of help, I do want to keep the Chord of Calling with hate-creatures theme in the sideboard because I think it works really well and is a less expected way for me to sideboard. My meta consists of mainly Affinity, Infect, Naya Burn, Dredge, Jund and 8-Rack, but I don't want to restrict my sideboard to be soley against those, I want to make sure my sideboard can handle other powerful modern decks too. What suggestions do you have for my sideboard? What should defenitely stay in? What really needs to come out? What cards would you reccommend for it in place of Kataki, War's Wage and Selfless Spirit keeping in mind that I have the 2 Chord of Calling in there?
1 day ago
Honestly, I have always been more of a fan of the flicker variant of elves in legacy which uses Wirewood Symbiote and Quirion Ranger, but Ezuri, Renegade Leader is hard to ignore. Since you are goinf for the more stompy version of elves have you considered Craterhoof Behemoth and/or Joraga Warcaller, to this day those are my favorite way to win with elves. The mainboard looks pretty solid, I would personally only run two Ezuri, Renegade Leader due to the legend rule but three works, and I would cut Pendelhaven all together. Pendelhaven is a great card but with elfball you will always be playing Elvish Archdruid hopefully and that just shuts off Pendelhaven, I would also cut the white you have altogether as you don't need it, the sideboard looks like it needs some work so if you give me an idea of what your meta is I can help there as the side seems a bit all over the place. Heroic Intervention was mentioned earlier and I agree it is a card you should consider.
Finally, I am just curious how 18 lands is working for you, generally with elfball I aim for 16 so I'm just wondering how the two extra affect the deck for you?
1 day ago
Love this deck idea, friend! I think the mainboard is solid -- and I love how your sideboard has a Chord tutor package for random hatebears. However, I would still cut Thrag/Selfless/Spellskite in favor of Heroic Intervention, which does the same things as the others, but in green. I don't have much experience with Elfball, so the most I can do now is give a well-deserved upvote!
2 days ago
Greenbob99 Incorrect; you are not taking the stack into account.
If you play Heroic Intervention in response to your opponent's Hour of Devastation, your Intervention resolves first, granting your creatures indestructible and hexproof. Then Hour of Devastation resolves, removing the indestructible from all of your creatures and dealing them 5 damage. That's why Hour of Devastation is so good. You will get the same result if you were to sacrifice a Selfless Spirit in place of the Heroic Intervention.
3 days ago
Excellent choice in commander. I love my Trostani deck located here: http://tappedout.net/mtg-decks/trostani-edh-v20/
Trostani is surprisingly quite hard to build correctly reason being it does not remove any elements from your deck. For example Marath, Will of the Wild removes token production so all you need to do is ramp, draw cards and make those tokens better. But even failing that you will still have basic tokens to stall with. With Trostani who is still an awesome commander you have to build all elements into your deck.
I recommend taking all small token generators out of the deck and replacing them with quality token generators such as Crested Sunmare or Giant Adephage. Trostani loves big tokens because of her populate. If you were looking to go small tokens, I'd recommend Rhys the Redeemed as your commander. Things like Geist-Honored Monk, Trostani's Summoner, and Vitu-Ghazi Guildmage would be the ones I'd cut first. finally, Cryptolith Rite becomes bad without little creatures so I'd recommend cutting that too if you end up following my advice.
The second thing that trostani struggles with a lot is getting on the board early because big token generators tend to cost a lot of mana - e.g., Desolation Twin. If you're at a table with aggressive decks, you will likely die quickly if you don't drop something early or ramp into your late game quickly. Ramping on trostani is very important. You have a good start, but I would recommend even more. Kodama's Reach is just another Cultivate which is one of the best ramp cards in commander. Nature's Lore and Skyshroud Claim both put lands in untapped which is huge. Farseek is a nice early ramp that can grab you either a plains or a forest.
luckily, we're in selesnya and selesnya has some of the best land based ramp in the game. Lands like Myriad Landscape, Krosan Verge, and Blighted Woodland are great for ramping. While i'm on the topic of lands, i'd recommend cutting your generic tap-lands such as Tranquil Expanse, Terramorphic Expanse, Selesnya Guildgate, Blossoming Sands, Evolving Wilds, and Graypelt Refuge for just more basic lands. We're not that desperate for color fixing and it's really important to have your lands coming in untapped.
I'll finish up by making a few recommendations from my deck and some cuts i recommend as well. First, Emmara Tandris is a pretty weak card for how expensive she is. Think about what else could go in the 7cmc slot - e.g., Giant Adephage. Intangible Virtue probably isn't good enough for its minimal +1/+1. I'm not sure what your budget is, but Archangel of Thune is an absolute monster in this deck. Darien, King of Kjeldor is sweet too because if you ever take damage, you immediately get all your life back from the tokens coming out if trostani is in play. I recommend swapping out your Green Sun's Zenith for a Chord of Calling because you can instant speed in a Felidar Sovereign right before your turn to just win the game if no one has removal or is tapped out. If you don't have $60 to fork over for a Doubling Season, Primal Vigor can be a nice budget option. The downside to vigor is that it helps everyone at the table but %99 of the time it will be the most useful to you. It's also even better if you know no one in your play group plays a token/counters deck.
You mentioned in your description that this deck is weak to board wipes. I have also had problems with board clear, and I like how you've tried to combat them with cards like Heroic Intervention, Loxodon Hierarch, and Dauntless Escort. I'll have to play test some of these to see how they work.
I am by no means an expert of Trostani. I have been brewing her for a while now, but I bought my trostani deck only about a month ago. So, please take everything I say with a grain of salt. Good luck and feel free to message me with any questions you have.