Heroic Intervention

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

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Heroic Intervention Discussion

seemellow on Atraxa Superfriends

1 day ago

Thanks for the suggestions noshadowkick, ClockworkSwordfish, Jimmy_Chinchila, Kaleo42. Have applied a few changes, found myself straying away from taking out too many planeswalkers, however the deck is now much more tutor heavy. I like the Thalia's Lancers suggestion, fetches me my oaths! Not sure what to take out for Heroic Intervention though... seems clunky as I imagine my planeswalkers would be mostly dying from damage.

Jimmy_Chinchila on Atraxa Superfriends

1 day ago

Heroic Intervention good to save team. Inexorable Tide another good way for extra ticks. Tezzeret the Seeker good way to find Chain Veil, Enlightened Tutor can find either Veil or Doubling Season. Darksteel Ingot is solid fixing, Sylvan Caryatid also and hexproof and 3 toughness makes it better than Bird of Paradise. Fixing critical in 4-color. Looks pretty solid, +1

Heres mine for ideas: How Many Emblems Until They Scoop?

deepon on Go Big Green

3 days ago

I have a few suggestions for this deck.

Sticking with mono-green, Dungrove Elder and Primeval Titan synergize immensely. You can play Dungrove as early as turn 2 with 2 Forests and a mana dork and it just gets stronger and stronger as you play. Find a way to get Prime Time out quick, going over that in a bit, and you instantly power up Dungrove with 2 forests hitting the field when Prime Time is played.

Sticking with Prime Time, his ability also works with Nykthos since it the ability states that any land card can be searched for and placed on the battlefield tapped. Mana ramping lets you get the Prime Time out faster i.e. Search for Tomorrow, Explosive Vegetation, Skyshroud Claim and Nature's Lore if you are sticking with Casual format.

I love Mwonvuli Beast Tracker for the card search ability. I stick stick with 4 of those and 1 or 2 of the bombs that you want to draw out like Rhonas or Gearhulk. In fact, make sure the only creatures you run have the searchable abilities like hexproof, reach, deathtouch and trample sans multiple Beast Trackers and mana dorks.

I like some of the creatures you have listed like the Hornet Queen because you utilize the tokens it makes AND the 3 devotion you get towards using Nykthos. A REALLY good devotion card like Khalni Hydra is a good game ender because unless it gets removed, you can literally summon anything in your deck at that point plus with running mono-green creatures, its super easy to summon with just your forests.

The only instants you should keep at this point are Giant Growth if you really want to make stuff bigger but I think a better sweeper would be Nylea, God of the Hunt. You could run 2-3 of these because it you can use it as a enchantment to give everything on your side of the field trample plus if you have the devotion (and it counts itself too) you have low costing 6/6 Indestructible which can only be removed with exile.

The true instants that every green deck will need is Beast Within for literally the best green spot removal in the game or to troll your opponent, Snakeform. Other instants are to protect your your field and your face. Heroic Intervention, Blossoming Defense, Ranger's Guile all protect your creatures from either a boardwipe or targeting with exile spells. Tower Defense is for protecting YOU from taking damage from flyers because that is one of the biggest weaknesses of mono-green. Clip Wings is good to take out big bad flyers like dragons and angels.

Rancor is ok if you aren't going to run other trample creatures or Nylea but unless its 4 of, I think its not all that great tbh.

Not sure if you want Planeswalkers but if you do, Garruk Wildspeaker is great for ramping and Garruk, Primal Hunter is good for getting card draw/creatures played and both have a win-con with their ulti. Similar win-cons are Overwhelming Stampede or Overrun.

Hopes this helps! +1

danielmaher420 on Cat zombies?

4 days ago

Hey! Looks good as a strating point! Solemnity is a little slow to be a real answer to the energy decks in the format and I'd almost recommend trying to just stay more aggressive than they are! Hashep Oasis is defiently still very powerful in combination with Adorned Pouncer and I would defiently suggest keeping some! Gideon, Martial Paragon is okay but honestly, I'd say you're better off with more creatures, Resilient Khenra is very strong and would recommend up-in the amount you have of him. Lastly Heroic Intervention whilst powerful vs cards like Fumigate + Sweltering Suns is a little worse in the main board in most situations vs Blossoming Defense (which allows you to be more aggressive aswell) Id recommend trying to move the interventions to the side and fitting Defenses in instead.All in all its a fun/good list that won't embarrass you at all! Very powerful cards in here that'll win you a lot of games!

If you're looking for other standard decks to try I have a few up that are p fun and powerful (I at least hope so haha)

bbentmagic on Naya Stompy

4 days ago

This deck looks great! I suggest removing Bristling Hydra and Longtusk Cub. It seems like your deck isn't focused on energy, and you'd be much better off with Ranging Raptors or Kinjalli's Sunwing , since you have a lot of dinos. I love Cast Out, but in my opinion Ixalan's binding isn't as good since you can't cycle it. Also, you might want to consider adding Heroic Intervention if you have the $, it's great defense against control/aggro.

Xica on Evolve Deck

4 days ago

Sorry for skipping over your post, seeing God-Pharaoh's Gift recommended for evolve decks, just put me in a state of mind where i thought that the discussion lost all conection to the reality of modern.

I agree that Greenbelt Rampager is should be an inclusion.
But in my opinion Heroic Intervention/Shapers' Sanctuary are better than Blossoming Defense


In the end not much of this matters, as the deck must have some way of dealing with the big beasts of modern, big Death's Shadow, Reality Smasher, Champion of the Parish, Tarmogoyf can all lead to game loss.
A single playset of evasive creatures is just not enough - it either desperately needs removal, or more evasive creatures.

Darkshadow327 on Muddy Merfolk

1 week ago

You could also run Essence Scatter to counter creature spells and Heroic Intervention if you run into Fumigate and Bontu's Last Reckoning a lot (probably in sideboard though).

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