|Commander / EDH||Legal|
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Whenever you play an enchantment spell, draw a card.
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|Have (7)||Pocketmouse , Dr_Jay , kpral , Sparky41 , Big-Foot , Justinaut , cklise|
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Enchantress's Presence Discussion
6 days ago
I really like the maelstrom cards as they add some flavor and kill factor, but they don't necessarily fit the deck besides being 5 color.
Crystal Chimes seems like an obvious run for the long play. Again, I don't understand why enchantments are so naturally hard to deal with.
1 week ago
I understand the enchantment flavor for Chromanticore and that it's decent by itself, but would rather see Ramos, Dragon Engine or something else that functions better (although Ramos can be aggro).
You totally have a theme going and I dig it, just tossing some thoughts out there.
1 week ago
In my Today, Gruul DOESN'T Fight?! (Radha Primer), I didn't know how powerful having Abundance, Possibility Storm, and Enchantress's Presence out simultaneously until every enchantment I played gave me two nonlands into my hand. Fuuuuun lol
4 weeks ago
So, I have added Agent of Erebos and Tormod's Crypt, plan on adding Scavenging Ooze, most likely replacing Conjurer's Closet. That will bring target removal to 3x cards, and mass graveyard removal to 2x cards.
Added Silence the Believers to ruin indestructible creature and creature recursion dependent players' game, especially if my mana is running strong. It also is instant speed to screw with sacrifice and recursion or infinite creature copy abilities.
I want to put in Journey to Eternity Flip and Growing Rites of Itlimoc Flip, but I need a place to remove those. Thinking a creature or two that aren't doing anything. I thought I had an Enchantress's Presence for card draw, but I seem to have removed that as well.
So far, I start getting gross by turn 4, with either massive creatures or massive numbers of creatures starting by turn 5. I've had alpha strikes of 21 damage with 7x flying insects from the hornet queen, 18/18 land swinging, a 32/32 Mana Gorger.
Yeah, players with board wipes that threaten you if you attack them... better attack before they make their commander 22/22 and unblockable and attack you first.
Suggestions are welcome!
1 month ago
Hey, Enchantress deck with no Enchantresses ;)? This is Atraxa enchantment Voltron not Enchantress.
The Enchantress strategy is based on drawing cards by playing enchantments. This is a fine strategy with Atraxa because as a Voltron Commander playing enchantments is not only making her very scary, but also drawing you cards. Voltron means loading her up with enchantments.
These are the Enchantresses:
25x total lands is not enough land, this is Standard territory for lands not Commander. I suggest adding more land, 36-38x total lands is good number depending on the mana curve, how many high CMC cards you play as well as the amount of mana rocks and land ramp/mana dorks you play.
A good number to start for each of these is 8x mana rocks and 4-5x in combination of dorks or land ramp spells:
- Sol Ring
- Fellwar Stone
- Simic Signet
- Selesnya Signet
- Golgari Signet
- Azorius Signet
- Astral Cornucopia
- Everflowing Chalice
Cornucopia and Chalice use counters making them good rocks with Atraxa's proliferate ability.
Mana Dorks and Land Ramp Spells
Some enchantments that can protect Atraxa or Enchantresses:
Enchantments to protect other enchantments:
Enchantments to make Atraxa huge:
Cards that have synergy with enchantments:
If you would like further help I'm happy to help,
Good luck with your deck.
2 months ago
And here is my current Acquire List:
3 months ago
Cards I'm Planning to get (First Pass):