Whenever you play an enchantment spell, draw a card.
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Enchantress's Presence Discussion
56 minutes ago
Definitely recommend Tajuru Preserver as a way to protect your gods. Besides exiling, sacrifice also kills them, but the Preserver puts a stop to this.
I also recommend running more enchantress-style cards, like Eidolon of Blossoms, Enchantress's Presence, Argothian Enchantress, and Mesa Enchantress to really get an engine going. Once you've ramped out, it becomes play a god, draw a god, repeat.
4 days ago
Seeing as you're very enchantment heavy, why not run the enchantresses? Argothian Enchantress, Eidolon of Blossoms, Enchantress's Presence, Mesa Enchantress, and Verduran Enchantress. You can't ever have enough card draw. :D
If you are looking for cards to remove, I personally think Koskun Falls is really weak in here unless you're facing off against infect constantly. Sorin, Lord of Innistrad and Growing Ranks are quite weak by only producing a single token a turn without a token doubler up. A good replacement for Sorin is Freyalise, Llanowar's Fury as she has more tool-boxing capabilities, this is assuming you like the planeswalker token producers, which are quite slow. Also I'm not sure what Hardened Scales is doing for you here either..
1 week ago
So, Enchantress in EDH outside of white has two main elements normally.
Big Voltronable creatures and draw from enchantments.
For big voltronable creatures, ideally you want hard to remove ones. Lone Revenant, Siege Behemoth, Sagu Mauler, Thrun, the Last Troll, Stormsurge Kraken, Sphinx of the Final Word are all good options for hexproofness. Predator Ooze and Stonehoof Chieftain are good indestructable options.
Next up, there are a lot of better enchantments you can run for value and stuff. A lot of the straight up buff enchantments are just eh at best. Ancestral Mask is generally what you want to be using to buff on something hard to kill. The gods are generally decent and had to remove, as well as being able to become creatures. Temur Ascendancy is a solid enchantment too. Bear Umbra is a buff that untaps lands and protects a creature which is nice. Goes infinite with another enchantment Aggravated Assault. I have a lot more to suggest, such as Sylvan Library but don't know your budget etc and if you want value enchantments too.
Also I would defo play some number of useful lands, ramp spells, generic draw and removal, otherwise all you can do it slam a creature and attack, no other interaction.
2 weeks ago
I know that your deck is designed to go fast and become indestructible quickly, but because you're playing so many enchantments, you might consider Sigil of the Empty Throne as an alternate wincon (i.e. each time you cast an enchantment, you get more angels until, eventually, you can overwhelm the enemy).
Something else to consider for card advantage might be the lowly Mana Bloom, which can be cast with X=0 so that it returns to hand every turn, and giving your Argothian Enchantress and Enchantress's Presence yet another trigger each turn.
Also, if you'd like to get some more blockers or attackers out there, but aren't drawing your invulnerability enchantments, a good alternative might be to include Myth Realized. Also, rather than Green Sun's Zenith, which is a risky move with only 5 creatures in your deck, you might consider something that brings you enchantments such as Plea for Guidance, although that card does have a high mana cost for little immediate return.
1 month ago
1 month ago
That's about the right number of lands, if you are having mana issues its because you are lacking some of the cheap ramp for enchantress based decks and some of your cards are simply too highly costed. It's kind of hard to give advice because you are like 1/2 way between a voltron sigarada build and a karametra enchatress deck (one relies on buffing and protecting with auras sigarda to win with commander damage while the other focuses on enchantments and controlling the game)
It will be easier to help more once you decide a more dedicated direction imo :)
1 month ago
I had Uril for a bit so I'm familiar with the theme. Here are some suggestions:
Hate: Rest in Peace
One of the biggest issues that I found was dodging something like Merciless Eviction. Flickerform is really the only thing that does it. One other option is having Greater Good so at least you will benefit before your stuff dies.
A strange card that I found to do good in Uril was Mark of Fury. It gives you the haste you want and lets you replay it each turn to net a card if you have something like Argothian Enchantress in play.