Enchantress's Presence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Onslaught (ONS) Rare

Combos Browse all

Enchantress's Presence

Enchantment

Whenever you cast an enchantment spell, draw a card.

Enchantress's Presence Discussion

Lanzo493 on Uril....It's kinda like Bogle....I guess

3 weeks ago

Rishkar's Expertise is a great card for your deck, replacing itself on top of the card draw. Since you're running Grafted Exoskeleton , I don't see you being opposed to Chandra's Ignition . It's a great boardwipe, especially when your commander has lifelink. Lastly, you have all of the enchantresses except for the hardest one to remove: Enchantress's Presence . It's great.

goblinguiderevealpls on Enchantment Voltron Commanders

2 months ago

i like Tuvasa the Sunlit for multiple reasons:

she combines Ethereal Armor with Enchantress's Presence in the command zone, two abilities commonly seen in enchantress and aura voltron decks

combines well with the above as well as Argothian Enchantress and all the other enchantress cards, and gets bigger not just from auras but value cards like Rhystic Study, Land Tax, Aura of Silence, Exploration and City of Solitude

is a new commander which hasn't seen much play but has multiple interesting and powerful enchantments

multimedia on Enchanted tokens

2 months ago

Hey, the avg. CMC here is 4.2 that's pretty high you'll want to consider reducing that number to 2.5-3.0. You can speed your deck up by adding ramp and more Enchantresses.

One of the best interactions with Estrid are the enchant land Auras. With Estrid's +2 ability you can untap all enchanted lands this can produce a lot of mana for the turn. If you add The Chain Veil and mask it you can make infinite colored mana with Estrid using these Auras. You can then use this infinite mana with a variety of other win conditions.

Cards to consider adding:

These are not all the enchant land Auras, but these are the best ones with Estrid because they all make ramp, at least one additional mana when the enchanted land is tapped. Overgrown, Reflection and Festival make three mana when the enchanted land is tapped.

These Auras are good with more Enchantresses:


hkhssweiss on Uril ramp/control

2 months ago

sriah001 Hmm I know you said that a few goals of yours are to control the board through Wraths, but what about just making Uril a huge enough threat where that doesn't matter.

Some card draws I can think right off the bat for Uril are Sylvan Library, Sensei's Divining Top, Commune with Lava, Hunter's Insight, Sage's Reverie, Sixth Sense, and Keen Sense.

If your going for more of an enchantress type build there are other card drawing options in terms of Enchantress's Presence, Sram, Senior Edificer, Satyr Enchanter, Mesa Enchantress, Kor Spiritdancer, Argothian Enchantress.

Some general cards I would recommend for Uril as well would be: Rancor, Shielded by Faith, Messenger's Speed, Ethereal Armor, Hyena Umbra, and Spirit Mantle.

Hope that helps!

eliakimras on Krond Lock-Down

2 months ago

Krond may be tough to cast at . I believe Command Tower, Bountiful Promenade, Scattered Groves, Canopy Vista, Fortified Village, Sungrass Prairie and Brushland might replace Evolving Wilds, Terramorphic Expanse and some basics for more mana consistency. // A turn 2 Nature's Lore (can grab a nonbasic Forest), Fertile Ground or Selesnya Signet lead you to a turn 3 Skyshroud Claim, Hunting Wilds, Ranger's Path (nonbasic forest synergy) or Circuitous Route (guildgate synergy) so you can cast your commander on turn 4. Similarly, a turn 1 Wild Growth, Birds of Paradise, Llanowar Elves or Elvish Mystic into a turn 2 Overgrowth can bring Krond on turn 3! // Since you are going heavy on enchantments, Satyr Enchanter, Verduran Enchantress and Enchantress's Presence give great card advantage. // Rogue's Passage is good for alpha strikes.

eliakimras on Krond Lock-Down

2 months ago

Krond may be tough to cast at . I believe Command Tower, Bountiful Promenade, Scattered Groves, Canopy Vista, Fortified Village, Sungrass Prairie and Brushland might replace Evolving Wilds, Terramorphic Expanse and some basics for more mana consistency. // A turn 2 Nature's Lore (can grab a nonbasic Forest), Fertile Ground or Selesnya Signet lead you to a turn 3 Skyshroud Claim, Hunting Wilds, Ranger's Path (nonbasic forest synergy) or Circuitous Route (guildgate synergy) so you can cast your commander on turn 4. Similarly, a turn 1 Wild Growth, Birds of Paradise, Llanowar Elves or Elvish Mystic into a turn 2 Overgrowth can bring Krond on turn 3! // Since you are going heavy on enchantments, Satyr Enchanter, Verduran Enchantress and Enchantress's Presence give great card advantage. // Rogue's Passage is good for alpha strikes.

ghostfire86 on Tuvasa, Altered Reality

4 months ago

Snap157,

Sacred Mesa gives me enough reason to add back in Fertile Ground. I’m already running Wild Growth. I’ve run all the above mentioned enchant land cards you’ve listed in previous builds of this deck and was never satisfied, even when Estrid, the Masked was the commander. Exploration and Burgeoning offer more towards ramp with inclusion of draw and Land Tax.

I’m already running Satyr Enchanter, Eidolon of Blossoms, Argothian Enchantress, Enchantress's Presence, Mystic Remora, and Sylvan Library, not to mention my Commander is a guaranteed turn 2-3 drop. Also, I can always tutor my enchantress pieces in multiple ways. Inclusion of two additional enchantress cards with double mana costs is not as good as you think.

Thought Vessel is needed fo hand size and not to be dropped. More options in hand to respond during other players turns is power. Including Seedborn Muse continuous plays at all times is guaranteed.

Aurification and Dissipation Field are actually worthless pillowfort choices as Commander damage or an all out assault can still kill you when up and opponents have possiblility to reobtain their creatures. Taxing effects are often more effective to discourage assaults as well as being cheaper to cast. Elephant Grass is listed on my maybe list, but is not prime choice due to cumulative upkeep and gives no card draw unlike Mystic Remora.

Overall my deck shuts down opponents very effectively so they can’t interact with me, but I can still touch them. Either opponents die to combat damage, Commander damage, or scoop due to lack of ability. I do like that Sacred Mesa that you mentioned.

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Enchantress's Presence occurrence in decks from the last year

Legacy:

All decks: 0.03%

Commander / EDH:

All decks: 0.03%

GW (Selesnya): 0.09%

GWU (Bant): 0.31%