Enchantress's Presence

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Onslaught Rare

Combos Browse all

Enchantress's Presence

Enchantment

Whenever you play an enchantment spell, draw a card.

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Enchantress's Presence Discussion

Austin_Smith_of_Cards on The One True Tribe

56 minutes ago

Definitely recommend Tajuru Preserver as a way to protect your gods. Besides exiling, sacrifice also kills them, but the Preserver puts a stop to this.

I also recommend running more enchantress-style cards, like Eidolon of Blossoms, Enchantress's Presence, Argothian Enchantress, and Mesa Enchantress to really get an engine going. Once you've ramped out, it becomes play a god, draw a god, repeat.

Osbert on Token for Your Thoughts?

4 days ago

Seeing as you're very enchantment heavy, why not run the enchantresses? Argothian Enchantress, Eidolon of Blossoms, Enchantress's Presence, Mesa Enchantress, and Verduran Enchantress. You can't ever have enough card draw. :D

Also noticed you are missing a few other enchantment synergistic cards like Sterling Grove or Privileged Position to protect your enchantments, or have both up and they all have shroud.

If you are looking for cards to remove, I personally think Koskun Falls is really weak in here unless you're facing off against infect constantly. Sorin, Lord of Innistrad and Growing Ranks are quite weak by only producing a single token a turn without a token doubler up. A good replacement for Sorin is Freyalise, Llanowar's Fury as she has more tool-boxing capabilities, this is assuming you like the planeswalker token producers, which are quite slow. Also I'm not sure what Hardened Scales is doing for you here either..

LeaPlath on the Patheon of Temur

1 week ago

So, Enchantress in EDH outside of white has two main elements normally.

Big Voltronable creatures and draw from enchantments.

To go with Blossoms, you have Argothian Enchantress, Enchantress's Presence and Verduran Enchantress. These give you a cycling engine, where you turn enchantments into card draw.

For big voltronable creatures, ideally you want hard to remove ones. Lone Revenant, Siege Behemoth, Sagu Mauler, Thrun, the Last Troll, Stormsurge Kraken, Sphinx of the Final Word are all good options for hexproofness. Predator Ooze and Stonehoof Chieftain are good indestructable options.

Next up, there are a lot of better enchantments you can run for value and stuff. A lot of the straight up buff enchantments are just eh at best. Ancestral Mask is generally what you want to be using to buff on something hard to kill. The gods are generally decent and had to remove, as well as being able to become creatures. Temur Ascendancy is a solid enchantment too. Bear Umbra is a buff that untaps lands and protects a creature which is nice. Goes infinite with another enchantment Aggravated Assault. I have a lot more to suggest, such as Sylvan Library but don't know your budget etc and if you want value enchantments too.

Also I would defo play some number of useful lands, ramp spells, generic draw and removal, otherwise all you can do it slam a creature and attack, no other interaction.

ruy343 on Control and card advantage without blue? Oh yes!

2 weeks ago

I know that your deck is designed to go fast and become indestructible quickly, but because you're playing so many enchantments, you might consider Sigil of the Empty Throne as an alternate wincon (i.e. each time you cast an enchantment, you get more angels until, eventually, you can overwhelm the enemy).

Something else to consider for card advantage might be the lowly Mana Bloom, which can be cast with X=0 so that it returns to hand every turn, and giving your Argothian Enchantress and Enchantress's Presence yet another trigger each turn.

Also, if you'd like to get some more blockers or attackers out there, but aren't drawing your invulnerability enchantments, a good alternative might be to include Myth Realized. Also, rather than Green Sun's Zenith, which is a risky move with only 5 creatures in your deck, you might consider something that brings you enchantments such as Plea for Guidance, although that card does have a high mana cost for little immediate return.

themachamp on GW Enchantments

1 month ago

That's about the right number of lands, if you are having mana issues its because you are lacking some of the cheap ramp for enchantress based decks and some of your cards are simply too highly costed. It's kind of hard to give advice because you are like 1/2 way between a voltron sigarada build and a karametra enchatress deck (one relies on buffing and protecting with auras sigarda to win with commander damage while the other focuses on enchantments and controlling the game)

Nevertheless here are some cards that will help Wild Growth Replenish Enchantress's Presence Sterling Grove

It will be easier to help more once you decide a more dedicated direction imo :)

UpsetYoMama on Tana & Tymna

1 month ago

I had Uril for a bit so I'm familiar with the theme. Here are some suggestions:

Card Draw: Kor Spiritdancer, Enchantress's Presence

Ramp: Sol Ring, Nature's Lore, Trace of Abundance, Lotus Cobra, Herald of the Pantheon, Courser of Kruphix, Birds of Paradise

Tutoring: Academy Rector, Idyllic Tutor, Open the Armory, Recruiter of the Guard, Sterling Grove

Protection: Mother of Runes, Flickerform, Shield of the Oversoul, Sigarda, Host of Herons

Increase your threat: Ancestral Mask, Armadillo Cloak, Angelic Destiny, Daybreak Coronet, Doubling Season

Removal: Vindicate, Anguished Unmaking, Krosan Grip, Song of the Dryads, Toxic Deluge

Hate: Rest in Peace

One of the biggest issues that I found was dodging something like Merciless Eviction. Flickerform is really the only thing that does it. One other option is having Greater Good so at least you will benefit before your stuff dies.

The dream: Serra's Sanctum and Gaea's Cradle, both of which would be nuts in this deck.

A strange card that I found to do good in Uril was Mark of Fury. It gives you the haste you want and lets you replay it each turn to net a card if you have something like Argothian Enchantress in play.

--Matthew

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