Golos, Tireless Pilgrim

Golos, Tireless Pilgrim

Legendary Artifact Creature — Scout

When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.

: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

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Set Rarity
Core Set 2020 (M20) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Golos, Tireless Pilgrim Discussion

Gleeock on What is Your Opinion of ...

5 days ago

DemonDragonJ for me it is not so much about restrictions & it is more about identity. I like it when, for example-lets say, Rakdos is the color of crazy politics... So you have that player that sortof specializes as that crazy politics Rakdos guy, but then its: well, WUBRG politics does it better. WUBRG should be rare & historically connected characters of major import, like Ramos, Dragon Engine. People may like them but: Golos, Tireless Pilgrim, Kenrith, the Returned King, Najeela, the Blade-Blossom are superfluous... This comes from someone who likes Kenrith very much. So yeah, color identity is important to me & it says something to me when a player sticks to their guns on their specialty.

slashdotdash on 5 color no theme deck

1 week ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

Aurelias on Golos cheaty stuff

1 week ago

It's been surprisingly consistent so far, to the point that I took out most of the other cheat-stuff-into-play effects.

The main way to turbo-ramp is tutoring out Lotus Field+ Deserted Temple and land enchantments like Wild Growth. I can usually ramp into Golos, Tireless Pilgrim turn 4, and tutor a combination like that onto the field by turn 6 or so; those 3 cards give 7 Mana on their own, and I can start activating my commander.

Carmasem on This deck plays all the EPIC spells.

1 week ago

Treighnof Thanks for the suggestion. Sadly Golos, Tireless Pilgrim has the same problem as a lot of other ways to cast these spells, in that you have to obey timing restrictions with his ability. This means we can resolve no more than 1 spell. Works the same as Narset. And while Golos is good, having a 3 drop commander that makes tokens is just too good to give up.

Mitchelljoneill on Golos: Hazed and Confused

1 week ago

I have decided to remove Primordial Hydra from the deck. I have replaced this card with Privileged Position.

The are a few reasons why I removed Primordial Hydra the first being that far too often I would pull it off of the top of my library when activating Golos, Tireless Pilgrim which means I cast him for 0 on "X".

The second reason I removed Primordial Hydra is because it cannot interact with cards like Debtors' Knell and Reya Dawnbringer once again due to the "X" in it's cost.

Lastly, I feel like the deck does not interact with Primordial Hydra as well as other decks that abuse "X" costs do. It felt like I was trying to keep the hydra in the deck to stay on upkeep theme.

Now that I have Privileged Position in the deck, I can now better protect cards like Solitary Confinement, Form of the Dragon, and Paradox Haze which are all very big targets for removal for my opponents.

Coward_Token on The Ur-Companion

2 weeks ago

Chainer does work with casting your commander & companion (and cards cheated out with Golos, Tireless Pilgrim/Ugin, the Spirit Dragon's ultimate, or reanimated with something other than Chainer), but yeah, a little narrow. Depends on if you think re-casting valuable dragons without cheating them is worth it. (I guess you could use it to recast Sakura-Tribe Elder as well.)

Your reasoning with the Incubator is fine, although in that case you might want to take it further by cutting the rocks you have in favor of either more land fetchers like the Skyshroud Claim you mentioned before, or auras like Overgrowth. I do like cost reducers and big colorless mana with Jegantha though, since it got the colored symbols covered.

I just realized Mudslide is bad here since it'll also affect Jegantha. Never mind, it's just that it's fun for its Ice Age color pie wildness in decks that focus on flying creatures.

Don't run an Ur-deck myself. I can just say the obvious here, that since you got a companion with a tap ability and a commander with an attack trigger you definitely want haste sources, especially since both of them are high-cmc with no built-in resilience and are therefor prone to being hit by removal before you can make use of them. But you've probably already come to that conclusion. Hell, Karrthus, Tyrant of Jund might have a home here. (Some funny synergy with the symmetrical nature of Urza's Incubator I might add.)

PhotogenicParasympathetic on The 'Ultimate' Idea

3 weeks ago

I second running Jodah, although Golos, Tireless Pilgrim might also be a strong option - once you get to seven of ANY color, he can start searching for ultimatums off the top of your deck, and he can find you a missing/underrepresented color when he ETBs.

Gornt on Brudiclad in duplicates

1 month ago

HELLcaster19 it might be fun to make a Golos, Tireless Pilgrim deck using cards like Yarok, the Desecrated Brudiclad, Telchor Engineer and others to make a populate deck I could call "A thousand triggers".

also thanks for the Helm of the Host suggestion.

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