|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Rare|
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, Pay 1 life, Sacrifice Prismatic View: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Prismatic Vista Discussion
4 days ago
List looks solid. Sideboard looks decent. I think the way to do the sideboard is to see what your local meta looks like, then adjust the sideboard to beat those decks.
The one other thing I think would be really helpful is 4 more fetchlands and 4 fewer Plains. You definitely want 4 Flooded Strand because it can fetch island and plains. Prismatic Vista is a good 1-of or 2-of. It can't fetch hallowed fountain, but it can fetch both island and plains.
Good luck if you build this and play it! Legacy is super fun.
If you want more suggestions (which is a good idea) try posting it in the legacy deck help forum.
multimedia on meren
6 days ago
Hey, saw your forum topic asking for help.
Overall your deck looks really good, but consider more early game plays? Max out on mana dorks as they're excellent with Meren; able to ramp into her faster and then being sac fodder to get experience counters:
If adding more one drop green mana dorks then more Forests are wanted to consistently be able to play one turn one. Add more Forests or lands that can ETB untapped turn one to make green mana such as Llanowar Wastes or simply cut some Swamps for more Forests. My advice is have more Forests than Swamps if adding more one drop green mana dorks. Consider cutting just about all lands that ETB tapped? Replacing them with lands that don't ETB tapped or more basic lands.
Meren benefits from more self sacing creatures and sac outlets to get experience counters faster.
Buried Alive and Fauna Shaman are busted with Meren's ability to reanimate or recur a creature. Fauna is a repeatable effect to get a creature into your graveyard and tutor for another one. I see Razaketh here; great creature to tutor for with Buried or Fauna and then reanimate with it low mana cost reanimation: Renaimate, Apprentice Necromancer , Animate Dead , Victimize or Life / Death .
Other low mana cost cards to consider adding:
- Skullclamp : draw and sac outlet.
- Veteran Explorer : basic land ramp.
- Elvish Visionary : two drop draw.
- Wall of Blossoms : two drop draw.
Lands within the deck's budget to consider adding:
Cards to consider cutting:
- Crypt of Agadeem
- Golgari Rot Farm
- Grim Backwoods
- Temple of the False God
- Barren Moor
- Bramble Sovereign
- Butcher of Malakir
- Golgari Findbroker
- Izoni, Thousand-Eyed
- Llanowar Dead
- Mindwrack Demon
- Savra, Queen of the Golgari
- Torgaar, Famine Incarnate
- Underrealm Lich
- Kodama's Reach
- Skyshroud Claim
- Deadbridge Chant
- Open the Graves
- Ever After
If you like some of these suggestions then I offer more advice including explanations of why I'm suggesting to cut these cards, etc. Good luck with your deck.
1 week ago
I would cut out the Tron lands. It's hard to get them all and its a 5C deck. Having fetches might help instead. Prismatic Vista , Terramorphic Expanse and Evolving Wilds also are good here. I would add another of each basic at least too.
1 week ago
Poly_raptor Thanks for the suggestions! And, the only reason I'm not running the Force of Negation is because I don't have it haha, looking to acquire it right now, as for Prismatic Vista I didn't know the card, I didn't follow much Modern Horizons, wow, it could be a nice add in here, so, thanks mate!
1 week ago
Really cool deck, considering the power level of cards in here would you consider running
1 week ago
I am curious to know when your deck tends to win in a casual meta. Not a big thing but have you considered Prismatic Vista . Also, a good way to win in the late game is the Extraplanar Lens / Snow land combo.
2 weeks ago
2 weeks ago
Made some minor adjustmants-
Living Wish was removed to be more compliant with the general EDH rules - even though my playgroup uses "Open Wishes" and lets it grab from our collection, I wanted this deck to be more 'pure' and so I could potentially play it in a LGS without issue. Oran-Rief and Mirrorpool - were replaced with the fifth fetch, and a more useful utility land - neither of which come into play tapped, which will hopefully improve performance slightly.
I cannot stress how good fetchlands are in this deck - if I could, I would run closer to 8. But alas, monocolor only has 5 to work with.
Finale of Devastation is curious - I'm not quite sure whether it will be worse or better than Green Sun's Zenith yet. It's one mana more, but it can grab from graveyard, and if I have enough mana (12 or more) act as a finisher - potentially a 22/22 Kozilek haste-swing plus massive buffs to whatever else I have. Time will tell, but there's no reason to not just run both.
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