|Commander / EDH||Legal|
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|Amonkhet (AKH)||Mythic Rare|
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Nissa, Steward of Elements
Planeswalker — Nissa
+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
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Nissa, Steward of Elements Discussion
2 days ago
Catching up on comments. Thanks for the feedback usurphling. I have actually been considering using the ramp in this deck for another big finisher (outside of Nissa). Your suggestions are all good ones. I feel that Carnage Tyrant is strictly a sideboard card for control now. It is not good against Temur as it can be easily blocked by a couple of Rogue Refiners. I have always liked Aetherwind Basker but never had a good deck for it, but perhaps this is the deck. I will do some testing with it and Aethersquall Ancient to see if those work as good finishers. Thanks again!
Thanks for the comment and for playtesting kiegan! If I may ask, what did you playtest against? Weaver of Currents is an interesting suggestion. I always thought this deck could use more creatures and I had completely forgotten about that card. I'll definitely try that out. I have been looking to tweak the deck for some time now. It can do decently well on MTGO, but as you said it can also be a bit slow. It really struggles against God-Pharaoh decks (I can't stand that deck). If I get my sideboard cards it can have an OK matchup against red, but often it is too slow. It often timesout against Abzan Tokens because that deck just floods the board and then does nothing. It actually does best against control I would say.
Vizier is an interesting card. He has a solid body and is VERY strong with an active Nissa. If I don't like the top card, I can plus Nissa, if its a creature, I can just 0 her and put it out. I could certainly see your argument though. I'll be rethinking the deck here a bit in the coming days so it will likely not include the Vizier, but we shall see. The core of Attune with Aether, Servant of the Conduit, Rogue Refiner, Nissa, Steward of Elements and Bounty of the Luxa would most likely remain intact. I could see cutting Nissa and Bounty to 3 copies perhaps, but that would be about it. Thanks again and let me know what you think!
1 week ago
1 week ago
Murphy77 I had Nissa, Steward of Elements in this deck, but my main strategy is to get merfolk out and make them unblockable. I'm actually not convinced that I am going to keep Tishana, Voice of Thunder in. I like her ability, but it may not fit the strategy.
1 week ago
1 week ago
For any deck that contains Tishana, Voice of Thunder, I like to build a card-draw engine that includes Nissa, Steward of Elements, Rashmi, Eternities Crafter and some unblockable weenies that can be equipped with something like Sixth Sense for even more card draw. You want more than 7 cards in your hand and a range of options for cards you can play each turn.
1 week ago
I started out just trying to build a deck around the Blue/Green draw engine shown below:
3 Slither Blade-comes in unblockable
3 River Sneak - another unblockable attack
4 Sixth Sense - equip to an unblockable creature and draw with each attack
2 Rashmi, Eternities Crafter - slight chance of a free spell cast - but an extra card draw in both your turn and sometimes during your opponent's turn
2 Nissa, Steward of Elements - scry almost at will and frequently get a free casting of a land or creature
2 Nissa, Vital Force - You want the emblem, which you can get fairly quickly and easily - for each landfall, draw a card.
and 2 Tishana, Voice of Thunder - with all the above card draw - remove the hand size limit and draw a bunch of extra cards - Tishana becomes a big-hitter.
The basic idea is that while the draw engine makes up 1/2 of your non-land cards in a deck, it provides a game accelerator for the other half of your deck which can be either aggro or control.
In this deck, as an experiment, I have lost some of the draw engine - but try to keep enough of those cards to retain a high-tempo deck - hence River Sneak. Yes - if I wanted to be more aggro, 1-drop green creatures like Kumena's Speaker. If you leaned more toward a control sub-deck and were playing lots of instants and sorceries, Deeproot Champion becomes a must. You could even throw in a big game-ender like Fleet Swallower with Navigator's Ruin and Fraying Sanity - where your sub-deck would include mana-ramp (I like Dowsing Dagger) and cards like Chart A Course and Supreme Will.
The focus of this deck is cheap (to summon) creatures and +1/+1 tokens to build a threat. I like the idea of the change-out of using Waker of the Wilds to build large-attack, unblockable land creatures. I haven't yet taken this deck to a tournament, so, I suppose that there will be further changes and modifications.
2 weeks ago
Tishana, Voice of Thunder is awesome!