|Commander / EDH||Legal|
Printings View all
|Amonkhet (AKH)||Mythic Rare|
Combos Browse all
Nissa, Steward of Elements
Planeswalker — Nissa
+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Price & Acquistion Set Price Alerts
|Have (17)||Poptartz95 , RedMulligan , Atroxreaper , thetechzombie , Lucan2000 , clayperce , dexxter7 , NobleSlay3r , JeremyTheMiner , kpral , Dredgar , philktoken8998 , jstn.mrrtt , Venser_the_Sojoner , gildan_bladeborn , MagnaAura , GoldGhost012|
|Want (5)||MythicMeadow , RomanCoffee , KB2187 , dthoreson813 , SirFowler|
Nissa, Steward of Elements Discussion
1 day ago
So, first and foremost: I love the idea. I've been wondering about a deck that focuses on exploring for a while. However, I would make a few changes. I think Jadelight ranger needs to be a 4-of for sure. They're expensive, so no need if you're looking to keep it on a budget, but I think they'll really help the deck a lot. Two explore triggers is huge if you T2 a wildgrowth walker. This deck has a low curve, and almost all of the cards are explore cards, so I would look to cut a land or two since all of your creatures will help you find that last land or two you need to curve out. You also need some kind of pay-off for exploring so much. Hadana's Climb Flip seems good here, and Appeal. With the explore triggers, you could flip it the turn you play it. Also, Verdurous Gearhulk seems good here. You have some fliers and such, but a card that gives you some trample will help you push damage through and will act as a combat trick/removal. You might also consider Spell Pierce in place of your cancels. They'll likely fit better on your curve, and with the size that your creatures may become, it probably won't matter much about what creatures your opponent plays. You're going over the top of them. Shaper's Sanctuary is always a super good card for the sb of a green aggro deck to resist control/mid-range removal spells. Nissa, Steward of Elements as a 1-2 of would be good for exploiting the explore triggers (using your knowledge of the top of your deck to inform your 0-ability activations), or to just dump a ton of Mana into and kill people with fliers. I'm also a fan of Vizier of the Menagerie, if you want to be able to explore into being able to play creatures right off the top. Get yourself some Evolving Wilds, Woodland Stream, Hashep Oasis, and/or Botanical Sanctum and you'll be all set! I hope some of this helps, and good luck! Keep us posted on results! +1
6 days ago
I might also suggest Praetor's Counsel and Creeping Renaissance (on sorcery or land) + Seismic Assault to complement Splendid Reclamation and your other land recursion effects. Kynaios and Tiro of Meletis might also be helpful, as might a big Genesis Wave or Animist's Awakening.
Nissa, Steward of Elements is another planewaslker that might be fun to test here.
I think the big idea is play lands and consider Maze's End just another line to play in the deck, if that makes sense. The more lines, the better.
1 week ago
Approach of the Second Sun Nissa, Steward of Elements Azor, the Lawbringer Beneath the Sands Fumigate Settle the Wreckage Slaughter the Strong Hour of Promise Sunpetal Grove Glacial Fortress Island Plains Forest
1 week ago
This week's experiment: Nissa's Gift. A good Samaritan gave me 4 Nissa, Steward of Elements and I promised to make a deck with a little jank in it. Nissa naturally fits into Merfolk tribal in this meta, so obviously, I wanted to try something else.So, let's see about our forgotten friend, Rashmi, Eternities Crafter, and perhaps creating a team of Monster Mavens!
1 week ago
This week's experiment: Nissa's GiftA good Samaritan gave me 4 Nissa, Steward of Elements and I promised to make a deck with a little jank in it. Nissa naturally fits into Merfolk tribal in this meta, so obviously, I wanted to try something else.So, let's see about our forgotten friend, Rashmi, Eternities Crafter, and perhaps creating a team of Monster Mavens!
2 weeks ago
Okay I'm here! Sorry it took so long; my comment deleted somehow!
Here's a good list of resources I use if you're new to the format:
EDHREC.com look up your commander and get hundreds of the most popular cards for him!
MTG ASSIST.com look up cards and find similar ones!
The Command Zone #151 Deck template maybe watch this first; very helpful!
So You need a bunch of cuts, I'd start with looking at:
- Allosaurus Rider
- Caller of the Pack
- Garruk's Horde
- Hornet Queen
- Inkwell Leviathan
- Nezahal, Primal Tide
- Pelakka Wurm
- Ranging Raptors
- Ripjaw Raptor
- Scavenging Ooze
- Scute Mob
- Simic Sky Swallower
- Stormtide Leviathan
- Ulvenwald Hydra
- Hunt the Weak
- Primal Surge
- Hadana's Climb
- Sandwurm Convergence
- Venser's Journal
- Kiora, Master of the Depths
- Early Harvest
- Swell of Growth
Not saying throw them all at, but consider cutting and replacing :)
Now, I think Kruphix boils down to two things: Making mana, and using mana. With that in mind, here are some suggestions. Consider what your budget allows.
Making Mana: Kydele, Chosen of Kruphix, Doubling Cube, Plasm Capture, Seedborn Muse, Kiora's Follower, Sakura-Tribe Elder, Vorinclex, Voice of Hunger, Deadeye Navigator(some infinite combos with this guy, ask if interested), Weaver of Currents, Everflowing Chalice, Frontier Siege etc.
Using mana: Stroke of Genius, Pull from Tomorrow, Curse of the Swine, Altered Ego, Jin-Gitaxias, Core Augur, Thrasios, Triton Hero, some Eldrazi beasties if you have the money, Genesis Wave, Braingeyser, Enter the Infinite, Gelatinous Genesis, Expropriate, Planar Bridge, Nissa, Steward of Elements, and finally, Helix Pinnacle as a fun win-condition.
That's my $0.02! Hope some if this helps!
3 weeks ago
I just did a MASSIVE write up, but I am in Emergency (yes, I'm THAT dedicated), and I accidentally deleted it.
I'll do a shorter version.
I Sideboarded your deck, and Flame-Chained.
I put in more Creature spells, and Blossoming Defense, because Control hates those.
You had a Blossoming Defense in hand, but it was useless in the face of the Deathtouch.
I got rid of all your other Creatures.
I had the City's Blessing and Twilight Prophet on the field, so I was doing constant small bits of damage to you.
I eventually got out Glorybringer, and the extra Combat damage wore you done to nought.
Since you've been goldfishing you have seen this deck work in isolation.
When you play against other people you MUST include cards that disrupt their plans.
Some copies of Disallow in the Mainboard would be useful.
This is a difficult matchup for your deck.
You can either just hope that you don't play something like this, or make some adjustments.
At this stage I think you need to do what I do with my decks.
See what cards you ABSOLUTELY need in order to win, and replace the others with Counters and/or removal.