|Commander / EDH||Legal|
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|Amonkhet (AKH)||Mythic Rare|
|SDCC Promo 2017 (S17)||None|
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Nissa, Steward of Elements
Planeswalker — Nissa
+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
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Nissa, Steward of Elements Discussion
2 weeks ago
Fun deck. I've always liked Taty, but I've never built a deck around her.
A couple of staples I'd recommend you get your hands on ASAP for any deck are Eternal Witness (creature based recursion = good!), Sol Ring (Best ramp), Swiftfoot Boots and/or Lightning Greaves (protect your things), and perhaps Darksteel Plate. To quickly round out your bouncelands, also look for Simic Growth Chamber and Jungle Basin.
One thing to always keep an eye on in EDH is wincons. You have a couple goodies, but you could be running one or two more top-end cards to exploit your land count. If you're being more casual, I always recommend Progenitor Mimic because it's so fun. Rude Awakening is another way to make your lands work for you, Sylvan Advocate is a reasonable body and can buff your creature-lands. If you can get coin for it, Nissa, Worldwaker and Nissa, Steward of Elements are also both good 'walkers for both value and ramp, as is Nissa, Vastwood Seer Flip.
Welcome to EDH! It's a blast of a format. Have fun brewing!
2 weeks ago
Condescend, Gridlock, Thought Reflection, Syncopate, Nissa, Steward of Elements, Wildest Dreams, Elixir of Immortality, Astral Cornucopia, Riftsweeper, Gyre Sage, Void Winnower, Waker of the Wilds all I think should get cut
2 weeks ago
Thank you for your advice.
I apologize about your experince with Opt. On another note, with my deck, I have found that BOB is ok at best. The life loss that Sultai faces, is not worth it in my humble opinion. BOB "could" see play in a better life sustaining build. This is why Opt is so nice for me. It is also an Instant speed player and does not necessarily HAVE to be played on T1.
However, about T1, 3x Inquisition and 3x Thoughtseize along with 4x Opt, allow for 10x T1 plays. That is quite good. Regarding Tar-Pit, there are only 3x of them, so they do not always matter on T1, but when they do, there are also other lands that can be played in lieu of.
For this control shell, Tarmogoyf is seldom dropped on T2. It has to be an intellectual play. An example would be a clear board or an enemies 0 card hand.
Once again, thank you for your suggestion and in future changes - I will strongly consider Dark Confidant.
2 weeks ago
I play a similar build and I’ve found that replacing Opt with Dark Confidant could be nice. In my experience, in the deck you are playing, cantrips just aren’t good. If your plan is to either Tar Pit or discard spell on turn 1, use removal or jam goyf turn 2, Opt doesn’t really seem OPTimal. Bob would not only be better card draw, a good body against aggressive decks, but it’s actually insane with Nissa, Steward of Elements. If you weren’t running Nissa, I wouldn’t even suggest it, but being able to scry 2, then usually put a land or 1-drop on the top of your deck, negating the life loss while still granting you an extra card is just nutty.
3 weeks ago
Hey, thanks for the upvote.
Nissa, Steward of Elements is not usually a choice for me in typical . However, when combined with Jace, the Mind Sculptor, her +2 ability gets rid of the undesirable cards put back on top. Her -0 ability also grants free Tarmogoyf and lands, which is great with Jace's +2. One more thing is that she and Jace also make for super effective -2 with Liliana, the Last Hope. I hope this helps.
3 weeks ago
Nissa, Steward of Elements is pretty spicy. How's she working out for you?
3 weeks ago
Try out some Nissa, Steward of Elements and play a lot more Merfolk Creatures with Seahunter. Go into an infinite mana loop (Which is not hard at all in EDH and you'll be rolling strong my friend. Especially for Sea hunter, Try Isochron Scepter and Dramatic Reversal for the untap, tap method with seahunter so you could literally spam the field with all your merfolks in one turn and having infinite mana with those cards is as easy as Mind Stone and Sol Ring. and with how many tutors there are in EDH you should be good lol.
1 month ago
Well, you are already highly dependant on the graveyard, with all the star/star creatures and Cagebreakers and 0 Spider Spawning... Not to mention you are already playing hedron crab, sidisi, stitcher's supplier, glimpse the unthinkable, grisly salvage to specifically mill yourself, all of which except sidisi are just weaker than Traumatize. Sometimes, you have to accept that every deck has a weak point and for every muldrotha deck it is the graveyard, since no graveyard means you have a strictly worse Colossal Dreadmaw as a commander.
But other than that, I think that you have a focus - play big creatures that rely on the graveyard. However, the plan to get there is a bit weird - you have all the small enabling dudes to power out big Mortivore, but no way to get them there. You need sac outlets and Birthing Pod is probably the best one.
Additionally, you can combine the two - sac outlet and graveyard payoff - with Izoni, Thousand-Eyed. While you have lots of ways to continously sac and replay creatures, the same is not true for other permanents. Something like The Gitrog Monster will be super helpful.
Maxing out the muldrotha payoffs is also nice. Late game, your commander allows you to play absurd number of cards. Having one more type of card - planeswalker - will not hurt. Liliana, Death's Majesty and Nissa, Steward of Elements are some of the best choices for Muldrotha.
Ramping and generating value is the name of the game for this deck, so the lack of Commander's Sphere is surprising. Additionally, artifact creatures are very cool with muldrotha, so something like Solemn Simulacrum is a good addition.