Escape to the Wilds

Escape to the Wilds

Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Escape to the Wilds Discussion

ZendikariWol on Niv's 59 Dualcolored Hits

5 months ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

pistolpeteiii on Gruul Aggro: Theros Beyond Death

5 months ago

Boza

For the games that you did win, did you see cards like Domri, Anarch of Bolas or Escape to the Wilds ? I see the need for more removal, wasn't sure exactly how this would line up in the new meta. Figured cat/oven is a bad match with all the lifegain.

pistolpeteiii on Gruul Aggro: Theros Beyond Death

5 months ago

Boza thanks for your suggestions!

Thank you again for your suggestions! Like I said I think they might be suited for a similar deck but aren't the exact effects I am looking to pull off with this build. I hope I explained my decision making well enough, feel free to disagree or build one however you see fit!

Profet93 on A Gruuling Experience

5 months ago

I thought it was initially a budget build and you wanted any upgrade. Got you. So with budget ideas in mind....

  1. Eternal Witness - Recursion
  2. Reclamation Sage - Removal
  3. Beast Within - Permanent Removal
  4. Return of the Wildspeaker - Draw
  5. Decimate - 4x for 1 Removal, very powerful
  6. Escape to the Wilds - Can be nice, 5 mana is a lot but it reads until the end of your next turn which is useful. Extra land drop can't hurt.
  7. Ramunap Excavator - To replay lands from the grave
  8. Thaumatic Compass  Flip/Journey's Kite - Extra land drops
  9. Blighted Woodland - Ramp
  10. Reliquary Tower - To hold onto extra cards
  11. Multani, Yavimaya's Avatar - Allows you to return lands back, I'm sure there are other cards such as Mina and Den who can do the same. This is budget and can be a beater. Reach is nice.
  12. Realms Uncharted - Basically reads get 2 lands
  13. Harmonize - Stable draw

It sucks to be budget since you lose out on so many good cards, most importantly crucible and life from the loam.

ZerglingRushWins on Xenagos, God of Revels and obscene power

7 months ago

plushpenguin Thanks! Yeah, I actually being working a lot on how to lower my average CMC with minimal impoact to my raw power.

About your suggestions. Dude I completely ignored Godo's/Cleave combo existence! I will try it for sure. About Escape to the Wilds , I was hessitant to try it out due toits CMC, but seeing that it's been working for you just made me want to try it out

plushpenguin on Xenagos, God of Revels and obscene power

7 months ago

Lowest cmc Xenagod deck I saw so far.. which is a complement

I also have new tech for you. I've put in Godo, Bandit Warlord and an Embercleave .

Godo will fetch the one equipment and automatically equip it. He will then become an 8/8 doublestrike trample. He will attack for 16 and get an extra combat. His next attack will do 32 damage. This essentially one-shots anyone through their blockers.

As an added bonus, if either piece gets removed, the remaining half acts as a damage amplifier for the next threat. Additionally, after attacks, Godo will pretty much always survive your sweepers.

Escape to the Wilds has been a fantastic unconditional draw option for me.

phsycord on The long Pilgrim to Maze's End - $40 budget

7 months ago

I already play Into the Wilds .

With Escape to the Wilds the risk of exiling two or more gates is there, therefore making my wincon risky. I don't want to exile gates without a way of getting them back, as I already have that risk with Golos's activated ability I chose not to run this card.

The other three cards are simply way out of budget, as I try to stick under $40 according to MTG Goldfish.

BantBitch on The long Pilgrim to Maze's End - $40 budget

7 months ago

Into the Wilds and Escape to the Wilds both seem like good cards. If you're looking for some good synergy, Sensei's Divining Top , Scroll Rack , and Soothsaying could spice up Golos triggers.

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