|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
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Vessel of Nascency
, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
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Vessel of Nascency Discussion
2 weeks ago
made some more tweeks based on some limited play testing. Increasing artifact count to 4 by adding in 2 Mishra's Bauble. Increased copies of Liliana, the Last Hope to 3 to help increase odds of draw or milling her. Increased enchantment count by adding 1 copy of Vessel of Nascency.
I still need to cut 1 more card but unsure what to remove. Feedback welcome as always. Thanks!
2 weeks ago
Reclamation Sage is a good shout too for the sideboard!
Thanks for your input
2 weeks ago
Maybe ditch some of the tap-lands to ensure turn 1 plays, add a set of Elvish Mystic or Llanowar Elves, and add Vessel of Nascency for another turn 1 play that can fetch a critter or a Whip from the yard on turn 2.
1 month ago
Hey! I saw your list on the FB group. Here is some feedback...
Since you a running green, you do not need mana rocks, rather, you need just get out your lands faster. Rocks can be destroyed, lands usually arent. As such, I suggest you remove the following...
Fork in the Road - There is much better ramp
Ground Assault - Much better removal
Slagstorm - See above
Sylvan Scrying - Gets you any land card, but since you don't run specialty lands like Cradle or Eye of Ugin, its best to replace this with better ramp
Blanchwood Armor - better in a mono green deck, also auras have the 2-1 issue (try to place aura on creature, they doomblade in response).
Vessel of Nascency - Weak card
Vessel of Volatility - Weak, nonrepeatable ramp
Pit Fight - Better versions of this card exist
Cards to put in Show
Cultivate - better ramp
Decimate - really good removal
Hull Breach - see above
Explosive Vegetation - better ramp
Kodama's Reach - see above
Nissa's Pilgrimage - see above
Rishkar's Expertise - Card draw and free stuff is cool
Skyshroud Claim - better ramp
Traverse the Outlands - Have a 6/6, Xenagos makes it 12/12, cast this, get 12 lands. Seems good.
Beast Within - PERMANENT REMOVAL IN GREEN!!!
Song of the Dryads - see above! (extra points if used on their commander)
Garruk, Primal Hunter - His -3 is like a Soul's majesty (similar to Rishkars expertise)
Greater Good - Card draw is always great
Malignus - Used to one shot an opponent with your commander
Tyrant's Familiar - speaks for itself
Thunderfoot Baloth - Trample is key!
I can give you more suggestions if you like. I see your deck is budget so feel free to ignore the more costly cards and put them in an acquireboard for trades/purchase later on.
2 months ago
It's not that I don't get you on being innovative. But there's just no denying that staple cards have that status for a reason (most of them, at least). So as far as I can tell, what you have here is a bad jund shell, with a surprisingly good combo finisher (Generator Servant into Master of Cruelties). But you still need to do all the grindy things a regular jund deck does - that is: win a bunch of 1-for-1 trades, and somehow come out a little bit on top. Lightning Bolt is "played by everyone", because it provides to things - best mana-to-damage ratio at instant speed, and an efficient way of trading 1 for 1. Slaughter Games is a really bad card, because you can't even trust it to trade for anything on your opponents hand - you just name a card, and hope you hit... and it costs 4 mana (compare to Thoughtseize with its 1 mana for trading for the best card in your opponents hand). So, it's not using other cards than the usual staples, I find doubtful, it's using new cards that do that do the same things as more commonly played cards, but are less effective.
If you change a deck fundamentally, you should go out of your way to get something out of it. In jund, you could for example play cards with delirium. Traverse the Ulvenwald would be really sweet in this deck, since you have a finishing combo with 2 creatures, and could use traverse to find the combo pieces. There's a pile of cheap enchanments that can be sac'ed, and that would help on delirium... Grave Peril looks promising, but so does Vessel of Nascency. There's also a couple of spellbombs that aren't too silly, and could put an artifact in GY. And then you could then play Grim Flayer and Whispers of Emrakul... discard 2 at random... that's just nasty. Speaking of discard, Blightning hasn't seen much play lately (since Kolaghan's Command covers the same functions and then some more too) - but it's still a good card, and you could easily get a lot of advantage out of it.
While it's not really card draw, Abbot of Keral Keep comes close enough. It's better when the average cost is a bit lower than what you have here (which is another argument for 1 cmc spells).
Also: Adding in 3 Thragtusks doesn't really reduce casting cost in this deck.
3 months ago
Those are some really good suggestions, but I rather love Vesuva as it can be really anything, including more Dunes of the Dead. I can see your point, however. I would feel comfortable dropping one or two copies and a copy of Nykthos, Shrine to Nyx, I like the idea of subbing in the Windswept Heath as it can cut down the size of the deck and that increase consistency. Plus the built-in sac ability is quite nice. I think I'll play Oath of Nissa as it gives devotion and is cheaper than Vessel of Nascency.
3 months ago
The second effect of Oath of Nissa isn't relative to most decks but it digs you to any of your win conditions or lands and lets you keep more opening hands. Compare it to Ancient Stirrings which is arguably the strongest cantrip in the Modern format. Vessel of Nascency is another option that can hit all but 4 cards in the deck and puts any excess lands into the graveyard which you can return later.
For green sources, I'd remove a couple of copies of Nykthos, Shrine to Nyx and Vesuva and add in some Windswept Heaths or Razorverge Thickets. Even if you run out of lands to fetch with the Heath, you can sacrifice it and bring it back from the graveyard again and again to trigger Landfall.
3 months ago
I am thinking about building a similar deck myself.
In my opion Blue is a better third color for the deck than Black (which doesn't offer much besides Grisly Salvage) as you get cards like:
Forbidden Alchemy, Strategic Planning, the flashback mode of Tracker's Instincts and also Invisible Stalker as a creature and Auramancer's Guise as a powerful aura.
Instead of running so many auras/creatures I'd rather play more self-milling cantrips.
Vessel of Nascency/Tracker's Instincts and Gather the Pack/Commune with the Gods/Grapple with the Past/Mulch can be decent options.