Vessel of Nascency
, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
Printings View all
|Masters 25 (A25)||None|
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
|Commander / EDH||Legal|
Vessel of Nascency occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Vessel of Nascency Discussion
4 weeks ago
3 months ago
3 months ago
This is a pretty great list. I have a spider delirium list that works similarly, and a card that's great for turn one is Vessel of Nascency. In my list, it's perfect to obtain delirium, here it would be great for each of your lurgoyfs and especially for Tarmogoyf. If you want to go higher up your curve, Deadbridge Chant might be useful.
5 months ago
What's up here? Suddenly, there are all these awesome tribal decks coming out of nowhere. I really like this spiders list. A rather pricey, but pretty powerful card is Arachnogenesis . It pumps out quite a lot of tokens, maybe try a copy? Another card I have in my spider deck is Vessel of Nascency . It really helps getting Ishkanah online pretty fast.
6 months ago
I think Commune with the Gods is just better than Grapple with the Past . If you're turned off my your lack of enchantments to support it (though I don't think it's a big deal for your deck), you could also consider Vessel of Nascency .
6 months ago
Very excited to see Splinterfright in your list. It's a pet card of mine that I used for a long time in Meren.
You may want to bump up the number of artifacts and enchantments that you can get into the yard so you're getting more cards to recur each turn. Mind Stone and Witching Well come to mind for artifacts, Vessel of Nascency and The Eldest Reborn for enchantments.
Primal Growth is a nice ramp spell that could help you kill something key 'on time' while still building your mana base.
6 months ago
I think if you are going to run Deathrite Shaman effectively in pioneer, a few copies of Grisly Salvage or other similar cards are necessary. Satyr Wayfinder , Grapple with the Past Vessel of Nascency to name a few. I'd consider cutting some of the 1-ofs, or even 1 or 2 llanowar elves.
8 months ago
Deck link? I assume you mean Ooze Jund though?
I actually have an Ooze-centred deck (Classic Jund-er!) and while it's not super competitive I've got a few thoughts based on my own experiences. First, I'd drop Cryptbreaker : you've got no cards that benefit from being discarded, and only two that utilise the cards once they're in the graveyard. Playing on the counters theme are Corpsejack Menace and Winding Constrictor . The latter is the perfect follow-up to Bloodhall Ooze as they give it four counters a turn regardless of anything else on the field while the former is really just a win-more that will see your counters getting out of control very quickly. Neither play well with Devoted Druid but I'm not convinced you need him anyway as your mana base is pretty strong, if lacking Raging Ravine and perhaps a basic Forest or two. Speaking of, if you think you can handle the triple green you might want to think about Predator Ooze as a one or two-of. Next, are Doom Whisperer or Morselhoarder contributing meaningfully to your game plan? Considering the the theme, I would suggest replacing the higher-end gribblies with a more synergistic payoff such as Biogenic Ooze as well as including a fourth Walking Ballista . Acidic Slime is very versatile as well but probably not worth the main board, perhaps it could replace Wickerbough Elder ?
Other than its creatures, Jund's main strengths are all about being interactive. First is hand disruption, so including some discard spells is practically obligatory. Whether you want to go with any of the first turn options ( Duress et al) or the retro Blightning is up to you, but the former is probably of more value for this deck and gives it a strong opener that sets back your opponent while giving you information. On the removal front I would cut Font of Agonies because you simply don't have enough ways to repeatably pay life consistently early on and is a dead draw later. The fact that it is also an enchantment that your opponent knows you have and can play around or simply destroy once you get to three counters really puts the nail in its coffin. The truth is that Jund is spoiled for choice when it comes to destroying anything, even on a limited budget you've got access to Lightning Bolt , Putrefy and Terminate . Then if you want to upgrade you can look into Fatal Push , Abrupt Decay / Assassin's Trophy , Maelstrom Pulse and Kolaghan's Command . Vessel of Nascency also feels very sub-par and is rather mana hungry: Jund in all its flavours is about that Dat Walue and three mana for one card doesn't feel like a good deal. Especially when, again, you've no Tarmogoyf s or other things that want a graveyard stacked with different card types. Both oozes looking in that direction prefer a creature-based diet, so focus on attacking, making aggressive trades and simply blowing up any creatures your opponent brings out.
Sideboard I'll avoid commenting on unless you have a specific question because it's pretty meta-dependant, though four Pithing Needle s seems like a lot. Any card in particular giving you trouble? Anyway hope that helps, or at least gives you something to think about.