Vessel of Nascency


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Vessel of Nascency


, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

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Vessel of Nascency Discussion

snissance on Vraska's Assassins

3 weeks ago

I love Vraska as well! I put her in my Casual Clue deck and she is just a dream whenever I'm able to cast her. Have you considered looking into the Delirium mechanic? I find that creatures like Ishkanah, Grafwidow and Gnarlwood Dryad are great for alternative avenues of board control. I use Vessel of Nascency and that seems to be the best way to get the cards into the graveyard to activate Delirium. The deck looks like a lot of fun though!

Kizmetto on Hydra/Druid Tribal G/U (Jank/Fun)

1 month ago

Hmmmm so you wanna generate mana quick to throw out hydras right? Would Cryptolith Rite have a home in here somewhere? Im trying to think of the quickest way to get all that mana up and maybe even like, Splendid Reclamation Fork in the Road Vessel of Nascency and Grapple with the Past?

Argy on Gitrekt Monster (now with sideboard)

1 month ago

My apologies.

I am travelling at the moment and haven't had a lot of time for deck testing.

tbqh I also got the shits with someone on TappedOut and it made me not want to hang out here.

I don't have much feedback for you other than the deck is REALLY good.

Very consistent, with lots of paths to victory.

Vessel of Nascency was an excellent addition.

I played this a few times before that change but I noticed it as soon as I started playing this tonight.

You've got the correct amount of removal in the Mainboard, imo. Kudos for using the best version of Grasp of Darkness.

My only suggestion would be Murder instead of Warping Wail, but that is probably a personal preference or meta call.

Nice deck. Solid building. Fun to play.

Easy +1 from me.

Tobutron on B/G Spider/Scorpion (Prototype)

1 month ago


Thanks very much! I really appreciate the advice. I quite like the changes and will probably go through with them however, there are a few things that I may ask about.

I quite like Dead Weight. Seems to be more practical than Stab Wound. I guess I was enticed by the life loss bit a little too much

Sedge Scorpion may very well be the answer to my early game issues (tbh, I actually forgot about the existence of Sedge Scorpion) but as for Penumbra Spider, who should I swap out? Most likely either Sporecap Spider or Kessig Recluse?

For Vessel of Nascency, I can see how it pair up well with Ishkanah and I'll most likely swap out Duress or something with to put them in. As for Nyx Weaver...not too keen on that one. While I like how it speeds up Ishkanah's delirious and all, I feel I might end up cucking myself in the long run especially if I don't have a lot of Ishkanahs to play with.

I would definitely love to add Arachnogenesis in place of Terrifying Presence! But when I saw it's price I can do is probably 2. 3 if I somehow stumble upon a sweet, cheap deal.

seshiro_of_the_orochi on B/G Spider/Scorpion (Prototype)

1 month ago

You said something about the prototype being 'bad' in the related thread. I don't actually think so. You're doing many good things with your attempt. There are some things I'd change though:

Stab Wound seems cool, but if you use it as a removal (which you most of the time should do with cards like these), the life loss will never happen. If you want another cheap -2/-2, Disfigure or DeadWeight seems promising, especially the latter when you're planning on including Ishkanah (I#ll talk about her in a second).

Something you can compensate that a 'spiders only' build can't is the missing one drop: Sedge Scorpion is good enough for that slot. A card I really love in my spider list is Penumbra Spider. She basically has a better, but less abusable version of undying/persist, which is great as a defense option but also to outvalue your opponents. If you want to be more aggressive, Assault Formation defintely is what you want, and I see you already have it in your maybe board.

Regarding Ishkanah (I promised, and here it is): You want to get delirious as soon as you can. There are many useful cards for this. Removal like DeadWeight is great here, but I'd also suggest Vessel of Nascency as it usually puts you at least at three cardtypes in the grave if you play it turn one and crack it turn 2. You also do have Arachnus Web, which helps a lot with going delirious even before you can play Arachnus spinner. Another interesting option is Nyx Weaver. It does like a tripple duty in the deck: Helping you get delirious with both its triggered ability and its 'enchantment creature' type.

I'm not really sold on terryfying presence, but it definitely is a flavour-win. Maybe I suggest Arachnogenesis as a simillar, but more powerful fog spell?

Overall, good job!

jubale on The Ballista Paradox

1 month ago

I really like the concept for the deck.

You should drop Heroic Intervention for Selfless Spirit to the extent you have those. Traverse the Ulvenwald would be good if you get delirium. Otherwise, Vessel of Nascency may be a good idea. With the right creature package you also could run Dusk / Dawn as defense and a way to get back your Mechanics and Walking Ballista as your infinite mana kill spell. I don't think you need Samut or Ulamog, as an individually strong game plan with an infinite kill would do the job fine.

But I think to really make it work, you really need to be able to dig through your deck hard because your combo needs 2 Aviary Mechanics, 1 Paradox Engine and 1 Cryptolith Rite. There's a modern deck with an infinite mana combo, and it uses Duskwatch Recruiter to dig for Walking Ballista kill once it has infinite mana.

The fastest digging engine I know of is BWG Stockpile, running Hidden Stockpile and Catacomb Sifter. See Sam Black's Crazy Tokens Deck. You could easily adapt this to use your key cards. All the revolt features would be quite happy to see a pair of Aviary Mechanics.

Another build of mine, same archetype: Revolting Aristocrats. That deck could squeeze an infinite combo by adding Eldrazi Displacer and deserts, and then From Beyond as a tutor. Displacer+Sifter+2 Anointed Procession makes infinite mana, infinite tokens, infininte scry.

If you want to stick to Bant, I think you can get a lot of ideas from Free Stuff Midrange. That deck is designed to cast a ton of creatures, using As Foretold as the finite mana engine, but it selects its creatures to manage the game and draw lots of cards. I believe you could cut As Foretold for Cryptolith Rites, and I suspect you may want Rogue Refiner for the card draw, whether or not you have an energy theme.

abenz419 on Emerging Zombies

2 months ago

@Wendigo4481 Mana fixing and finding land drops really isn't an issue in this deck. Evolving Wilds and Traverse the Ulvenwald help fix my colors and with delerium (which I can have when I untap on turn 3 fairly often), traverse can tutor for any land (dual lands or sanctum) just like scrying but has the versatility to find a creature when finding a land isn't necessary. Plus, Vessel of Nascency, Grapple with the Past, and Champion of Wits all help me dig through the deck while simultaneously enabling the graveyard strategy and helping me hit my land drops. Sylvan Scrying would essentially be doing what all those other cards do, but without the versatility and without enabling the graveyard stuff. Once this deck hits 5 lands, it can basically do everything it needs to with ease. Whether it's popping off one of the graveyard enablers and being able to return something in the same turn.... or flashing in a Deep-fiend during upkeep to clear the board with a k-return and tap things down then bringing back the zombies from the graveyard. The sweet spot for mana is 5 and that's not really hard to do with the right colors having 15 cards in the deck that can help find me lands.

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