Vessel of Nascency


Format Legality
Pre-release Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Vessel of Nascency


, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

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Vessel of Nascency Discussion

bold44 on B/G Eldrazi Delirium

2 weeks ago

made some more tweeks based on some limited play testing. Increasing artifact count to 4 by adding in 2 Mishra's Bauble. Increased copies of Liliana, the Last Hope to 3 to help increase odds of draw or milling her. Increased enchantment count by adding 1 copy of Vessel of Nascency.

Cut the Hangarback Walker and the Scavenging Ooze, -1 Fatal Push, and modified the land base a bit to bring down to 22 lands with 6 total fetches instead of 5.

I still need to cut 1 more card but unsure what to remove. Feedback welcome as always. Thanks!

Slappywag on Modern Whip

2 weeks ago

chadsansing Thanks. I actually used Siege Rhino when I played it in Standard and loved it.

Remove Jungle Hollow, possibly? I like Vessel of Nascency.

Reclamation Sage is a good shout too for the sideboard!

Thanks for your input

chadsansing on Modern Whip

2 weeks ago

Maybe ditch some of the tap-lands to ensure turn 1 plays, add a set of Elvish Mystic or Llanowar Elves, and add Vessel of Nascency for another turn 1 play that can fetch a critter or a Whip from the yard on turn 2.

I might also test a set of Siege Rhino over the Demon, Greenwarden, Duplicant, and Slime. Maybe a Reclamation Sage or two in the sideboard, as well.

Happy brewing!

Profet93 on Xenagos EDH

1 month ago

Hey! I saw your list on the FB group. Here is some feedback...

Since you a running green, you do not need mana rocks, rather, you need just get out your lands faster. Rocks can be destroyed, lands usually arent. As such, I suggest you remove the following...

Artifact Ramp to Remove Show

Fork in the Road - There is much better ramp

Ground Assault - Much better removal

Slagstorm - See above

Sylvan Scrying - Gets you any land card, but since you don't run specialty lands like Cradle or Eye of Ugin, its best to replace this with better ramp

Blanchwood Armor - better in a mono green deck, also auras have the 2-1 issue (try to place aura on creature, they doomblade in response).

Vessel of Nascency - Weak card

Vessel of Volatility - Weak, nonrepeatable ramp

Pit Fight - Better versions of this card exist

Cards to put in Show

I can give you more suggestions if you like. I see your deck is budget so feel free to ignore the more costly cards and put them in an acquireboard for trades/purchase later on.

xyr0s on

2 months ago

It's not that I don't get you on being innovative. But there's just no denying that staple cards have that status for a reason (most of them, at least). So as far as I can tell, what you have here is a bad jund shell, with a surprisingly good combo finisher (Generator Servant into Master of Cruelties). But you still need to do all the grindy things a regular jund deck does - that is: win a bunch of 1-for-1 trades, and somehow come out a little bit on top. Lightning Bolt is "played by everyone", because it provides to things - best mana-to-damage ratio at instant speed, and an efficient way of trading 1 for 1. Slaughter Games is a really bad card, because you can't even trust it to trade for anything on your opponents hand - you just name a card, and hope you hit... and it costs 4 mana (compare to Thoughtseize with its 1 mana for trading for the best card in your opponents hand). So, it's not using other cards than the usual staples, I find doubtful, it's using new cards that do that do the same things as more commonly played cards, but are less effective.

If you change a deck fundamentally, you should go out of your way to get something out of it. In jund, you could for example play cards with delirium. Traverse the Ulvenwald would be really sweet in this deck, since you have a finishing combo with 2 creatures, and could use traverse to find the combo pieces. There's a pile of cheap enchanments that can be sac'ed, and that would help on delirium... Grave Peril looks promising, but so does Vessel of Nascency. There's also a couple of spellbombs that aren't too silly, and could put an artifact in GY. And then you could then play Grim Flayer and Whispers of Emrakul... discard 2 at random... that's just nasty. Speaking of discard, Blightning hasn't seen much play lately (since Kolaghan's Command covers the same functions and then some more too) - but it's still a good card, and you could easily get a lot of advantage out of it.

While it's not really card draw, Abbot of Keral Keep comes close enough. It's better when the average cost is a bit lower than what you have here (which is another argument for 1 cmc spells).

Also: Adding in 3 Thragtusks doesn't really reduce casting cost in this deck.

loopsorspool on I am the modern land

3 months ago

Those are some really good suggestions, but I rather love Vesuva as it can be really anything, including more Dunes of the Dead. I can see your point, however. I would feel comfortable dropping one or two copies and a copy of Nykthos, Shrine to Nyx, I like the idea of subbing in the Windswept Heath as it can cut down the size of the deck and that increase consistency. Plus the built-in sac ability is quite nice. I think I'll play Oath of Nissa as it gives devotion and is cheaper than Vessel of Nascency.

Furry_Trash on I am the modern land

3 months ago

The second effect of Oath of Nissa isn't relative to most decks but it digs you to any of your win conditions or lands and lets you keep more opening hands. Compare it to Ancient Stirrings which is arguably the strongest cantrip in the Modern format. Vessel of Nascency is another option that can hit all but 4 cards in the deck and puts any excess lands into the graveyard which you can return later.

For green sources, I'd remove a couple of copies of Nykthos, Shrine to Nyx and Vesuva and add in some Windswept Heaths or Razorverge Thickets. Even if you run out of lands to fetch with the Heath, you can sacrifice it and bring it back from the graveyard again and again to trigger Landfall.

Dennis14 on Junk Reboglenator

3 months ago

I am thinking about building a similar deck myself.

In my opion Blue is a better third color for the deck than Black (which doesn't offer much besides Grisly Salvage) as you get cards like:
Forbidden Alchemy, Strategic Planning, the flashback mode of Tracker's Instincts and also Invisible Stalker as a creature and Auramancer's Guise as a powerful aura.

To take full advantage of Retether I'd focus on high impact auras only, like:
Eldrazi Conscription, Auramancer's Guise, Angelic Destiny, Celestial Mantle and Spectra Ward.

Instead of running so many auras/creatures I'd rather play more self-milling cantrips.
Vessel of Nascency/Tracker's Instincts and Gather the Pack/Commune with the Gods/Grapple with the Past/Mulch can be decent options.

To realiably find Retether I'd use Eternal Witness and Noxious Revival to get back milled copies.

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