Vessel of Nascency
, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
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Vessel of Nascency Discussion
6 hours ago
Thanks conk2000 for the suggestion and upvote.
Vessel of Nascency is good to get cards into the Graveyard, but what do I cut?
2 days ago
1 week ago
1 month ago
Jarad's Orders seems like a great card here. It tutors a creature into your hand and can provide up to three card types towards delirium (sorcery, creature plus artifact or enchantment). You could even use it to set up reanimating a fatty with Phyrexian Delver, though currently you don't have any big pay off cards like Terastodon or Baleful Force.
Ash Barrens is very similar to Evolving Wilds except you can just play it as a Wastes if you need mana right away and don't care about colors. I suggest you add it to have another land that enables delirium.
To further support your self-mill theme, Mulch, Vessel of Nascency and Dakmor Salvage could be added.
1 month ago
You might want to look into building in a Delirium package. Traverse the Ulvenwald seems like a great fit in this kind of deck, because it can help you develop your mana early, while also working well with Seasons Past later in the game because you can pick it back up to grab more threats out of your deck, and it combines well with Demonic Tutor to let you grab any creature card you want super consistently. Plus, Ishkanah, Grafwidow is a great tool to stabilize against creatures, and cards like Vessel of Nascency and Grapple with the Past that you might use to help reach delirium are also good with Seasons Past because they give you additional choices to get back when you cast it. Depending on how far you want to go in this direction, liliana, death's majesty could even be a good inclusion to reanimate any creatures that happen to end up in your graveyard incidentally.
I think you are probably running more spot removal than is necessary. You have 17 removal spells in the main deck, plus 2 Yahenni's Expertise and 2 Ob Nixilis, and Seasons Past to recur your removal spells in the late game. I think you could definitely trim some to make room for other cards, and having so much spot removal might be a liability in some matchups.
Consider including Dissenter's Deliverance in the main deck. It's good against a lot of popular decks, and even when it doesn't have targets it can still work well with Seasons Past, because you can bring it back and then cycle it again for more card advantage.
1 month ago
Thanks for the suggestions. I made some revisions. I agree with Nissa, Voice of Zendikar. Gideon, Ally of Zendikar is a little out of my price range right now but if I get him I'll heavily consider adding him. Tireless Tracker doesn't interact with Eldrazi Displacer very well and I already have a lot of 3 drops so he won't be making it in. Restoration Specialist was included to pull Anointed Procession from the graveyard. Since I was running Vessel of Nascency and Grapple with the Past, I thought Anointed Procession may get pushed to the graveyard so I wanted a way to get it back. I've rethought my position on Vessel of Nascency and Grapple with the Past and decided to drop them in favor of a more direct draw approach from clue tokens and perhaps Benefaction of Rhonas. Greenwarden of Murasa can do late game graveyard pulls if necessary.
I've added Traverse the Ulvenwald to help with land in the early game. In mid-game I'm thinking Delirium will kick in with the healthy mix of card types available. Scattered Groves can be cycled to the graveyard, Benefaction of Rhonas will probably add a card type or two through its effect, plus it is a sorcery, sac'ing From Beyond to search for Eldrazi Displacer, Eyeless Watcher or Brood Monitor will give me an enchantment. No doubt I'll have some creatures in the graveyard, perhaps the Walking Ballista or one of the Panharmonicons for artifact.
The curve looks better now too with clue tokens and cycle lands considered.
Still playtesting though. I will probably revise again soon.
1 month ago
Vessel of Nascency could help mill yourself as well as pull what you need.
1 month ago
Hunting Grounds is not modern legal. Just a thing. Also, I wouldn't run Hunting Grounds unless you can easily achieve threshold with some self-mill. Vessel of Nascency would be a prime choice. Also, the cheap fetch lands like Evolving Wilds help a lot for threshold.
You need more ways to regain the tempo of the game. And more heavy drops on the back end to utilize the mana acceleration.