Vessel of Nascency

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Shadows over Innistrad (SOI) Common

Combos Browse all

Vessel of Nascency

Enchantment

, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Vessel of Nascency Discussion

emarg0ed on Pauper Aristocrats

18 hours ago

MrThosams thanks for the suggestion! I like it..I need to test the deck a bit more before I make any changes, but I could see Vessel of Nascency being useful.

MrThosams on Pauper Aristocrats

3 days ago

I might actually build this! Maybe one or two Vessel of Nascency to find the Ivy Lane Denizen , any maybe a few other creatures with persist? Other than that, really great deck!

abenz419 on need to cut at least ...

3 days ago

@SP3CTR3_chelts yeah I actually kind of missed playing him. I ran this sultai deck (with a red splash) when he was legal in standard. It was so much fun. It Prized Amalgam , Haunted Dead , and some graveyard enablers like Vessel of Nascency , Grapple with the Past , and Noose Constrictor .

It was pretty consistent at getting a Haunted Dead into the graveyard early, then pitching a Prized Amalgam or two to bring it back during my opponents upkeep, then in response to the ETB trigger on Haunted Dead sac it to Elder Deep-Fiend to tap all their lands down (triggering Sanctum of Ugin and Kozilek's Return when needed) leaving me with amalgams, a spirit, and elder deep-fiend and then repeating the process. Essentially time walking my opponent from turn 4 and on. I'll have to see if I can remember the deck list so I can show it to ya some time. It really was a blast to play.

hellhole3927 on Full Frontal Assault

1 week ago

I would cut Uncaged Fury for Temur Battle Rage , Skeleton Key for Commune with the Gods , and Rugged Highlands for 4 basic lands of your choice. Also 1 Explore , 2 Goldnight Castigator , and 1 Vessel of Nascency for a playset of Lightning Bolt . Finally maybe 3 Anger of the Gods on the sideboard.

Future Upgrades and/or More Expensive Upgrades:

1) Grove of the Burnwillows

2) Stomping grounds

3) Wooded Foothills

4) Blood Moon (sideboard)

ThallionDarkshine on Tide of Rot, A Tale of Lust for the Grave

2 weeks ago

Hey, just read your comment on my primer. I'd love to give some advice, though without knowing what direction you want to take with the deck, I'll just start with some general thoughts on the deck.

I really like some of the cheap interactive cards you're running. In particular, I like the idea of running a cheap deathtoucher in Gnarlwood Dryad to completely shut down creatures coming your way. I do think there may be better options for that slot, but I definitely like including something along those lines in the deck.

I think you probably want to find room for 3-4 more lands. Muldrotha is a very mana hungry commander, and you've got some expensive finishers in the deck to boot. I get it, lands aren't all that exciting, but if you miss a land drop playing Muldrotha, you're not going to have a very good time.

You've got a lot of great cheap and efficient cards in your noncreature slots, but you have a bunch of creatures that feel very expensive for what they do. Acid Web Spider and Noxious Dragon both fill important roles, but cost tons of mana, making it really hard to make use of them effectively. I would look for some cheaper creatures that fill similar roles. Manglehorn can not only take care of any artifact, it also can significantly weaken opposing mana rocks. Plaguecrafter is a great way to get rid of hexproof/shroud/indestructible creatures, and also lets you get creatures into your graveyard so you can replay them.

In a similar vein, I have really enjoyed reanimation enchantments in my Muldrotha. I'm not sure what your budget is, but Dance of the Dead , Animate Dead , and Necromancy have performed incredibly well for me. They let you get extra creature plays from your graveyard, help keep Muldrotha on the field, or cheat out giant creatures for cheap. I especially like them here because of Final Parting , which lets you tutor a reanimation spell and a reanimation target, letting you tutor and play any creature from your deck for 7 mana.

Finally, I really like all my self-mill pieces to do more than just fill my graveyard. While its all well and good to have a stocked graveyard, you can't neglect your hand, just in case you can't stick Muldrotha or your graveyard gets removed. For this reason, I really like things like Vessel of Nascency , Satyr Wayfinder , and Perpetual Timepiece . You've got a couple of the best options for this ( World Shaper , Sidisi, Brood Tyrant ), but you also have a bunch of cards that do nothing besides dump cards into the grave.

Crav96 on Mulling over 'Drotha

3 weeks ago

Many great suggestions have been covered here so you have a good start. My two cents for Muldrotha:

1. You want to be using as few instant/sorceries as possible as they are not recurrable with Muldrotha. For example, you have a Farseek ? Turn it into Sakura-Tribe Elder . Cultivate ? Make it Wood Elves and so on. Id keep mostly instants and sorceries with a necessary impact such as boardwipes and counterspells.

2. Curator's Ward is a freaking beast in Muldrotha. It enchants PERMANENTS so anything else thats valuable you can enchant, it can get political and enchant another player's card, from which YOU draw cards (if it was historic obviously). My second budget beast is Credit Voucher . A repeatable hand fixer every turn is pure value (shoutout to Magical Mallet if you ever played Yu-Gi-Oh!)

3. Last, Kiora, Master of the Depths is a mini Vessel of Nascency that can get you both creatures and lands or mana accelerate you for the turn.

If you want to take a look here is my list

Good luck with building!

hkhssweiss on Muldrotha, the Gravetide

1 month ago

Yo WarriorMagic, based on the list you sent me it seems like you want to go with the value route. Is there a particular budget that you have in mind? Muldrotha has access to a plethora of colors, I can help you get like a defined list of core cards and packages that would be great and than you can add in your particular flair that you like to make it more personalized for your meta or style.

Right away from what I can see these are already a list of cards you can cut due to inefficiency.

Cut these cards away first so we can see the deck in a 100 cards first than we can work from there~

Alkadron on Howlpack alpha brawl

1 month ago

Also: maybe drop a bit of the removal for some digging? With constant Immerwolf access, the werewolf cards actually get real good, but there aren't a lot and you gotta draw them. Stuff like Gift of the Gargantuan and Commune with Nature can be a big help in these situations. I especially like Gift of the Gargantuan 'cause it can put two cards in your hand, Seek the Wilds 'cause it's real hard to whiff, and Vessel of Nascency 'cause you can use it without contributing to the two-spells-a-turn-makes-your-creatures-suck issue.

Savage Silhouette , Withstand Death , Sheltering Word , and Serpent Skin can help keep the Immerwolf around as well, which seems important.

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Vessel of Nascency occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%