Vessel of Nascency

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Shadows over Innistrad (SOI) Common

Combos Browse all

Vessel of Nascency

Enchantment

, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Price & Acquistion Set Price Alerts

A25

SOI

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Vessel of Nascency Discussion

multimedia on Muldrotha

2 weeks ago

Hey, this is a good start, nice base of Elves and interesting choice to use Muldrotha as Commander for tribal Elves; I haven't seen this before. When I see something new with Elves I get excited :) Elves having access to both blue and black gives you some great options of under played Simic and Golgari Elves. Even though this is Elves and ramp, consider expanding on the idea that Muldrotha's ability lets you play multiple types of permanent cards not just creatures from your graveyard even the same turn? You can only play one creature a turn from the graveyard with Muldrotha unless that creature is an artifact creature or enchantment creature, but Elves have neither. There's only 5 nonland cards that are permanents that aren't creatures here.

Consider expanding on the use of enchantments? I'm not saying to cut a lot of Elves you still want them, but have a more well rounded mix of nonland permanent cards to also take better advantage of Muldrotha as Commander. Consider this ratio: 35 lands/30 creatures/10-15 enchantments/5-10 artifacts/5 instants/5 sorceries? Instead of playing a lot of instants and sorceries instead play enchantments that do the same thing or nearly equal effects. For instance Unearth is a good card for reanimation, but so is Animate Dead and Animate Dead can be cast from your graveyard thanks to Muldrotha, where as Unearth outright can't.


All my card suggestions are budget, no card over $6 and most are $1 or less. Cards to consider adding:

Elves:

Ezuri is a huge payoff for playing tribal Elves and ramp, repeatable Overrun a ton of times and attack with a huge trampling Elf army. Momir's ability seems great with Muldrotha since you can play green and blue cards from your graveyard with her. Other cards that give you benefits when you cast creatures such as Beast Whisperer, Lifecrafter's Bestiary seem excellent with Muldrotha and Elves. You're still casting creatures from your graveyard with Muldrotha even though her ability says play, that still means cast. The only reason her ability says play and not cast is because you can play a land, you can't cast a land. Underrealm can be repeatable source of draw/card advantage and adds self-mill which is good with Muldrotha.

Enchantments/Artifacts:

Value creatures:

Other than Blightsteel Colossus and Rune-Scarred Demon the other big creatures you're trying to ramp into aren't really worth it because they're just big creatures who don't give you any value. With Muldrotha you can really take advantage of creatures who give you value when they ETB (enter the battlefield) or die because you can potentially repeatedly play them each turn from your graveyard. Getting a continuous source of value from many single cards is very good in Commander. Symbiote and Quirion Ranger is a combo with Archdruid/Priest/Channeler letting you tap and untap them many times a turn to make a lot of mana.

As far as playing three colors with Elves it can be problematic because green is the most important color to be able to cast the one drop green Elves consistently you need a ton of Forests. My advice is to play primarily green (20x Forests) and just light splash the two other colors (2x Swamps, 2x Islands and 11-12x dual lands) in the manabase. Joiner Adept and Lantern can be a huge help here with land color fixing. It's better to play more Forests and then use other cards to get blue and black such as Tribe Elder, Farhaven, etc.

Good luck with your deck.


SynergyBuild on Teneb vs Meren vs Muldrotha

3 weeks ago

Font of Fortunes, Vessel of Nascency, Sidisi, Undead Vizier etc.

There are multiple good card draw spells that are repeatable, and drawing your self to oblivion is common in my version, which happens to be $200, but you could drop some of the expensive fetches and do just swell.

SynergyBuild on Teneb vs Meren vs Muldrotha

3 weeks ago

ZendikariWol it depends, you don't need a sacrifice outlet per se, just a Vessel of Nascency, Executioner's Capsule, Sakura-Tribe Elder, Font of Mythos, Nevinyrral's Disk, Seal of Primordium, Seal of Doom, all of the fetchlands, and other self-sacrificing cards. The Capsules, Spellbombs, Vessels, Fonts, Seals, Blighted Lands, Single-Colored-Pain-Land-Desert Cycle, etc.

marcdarc on Heroes

4 weeks ago

I forgot that Starfield of Nyx affects creature-enchantments too; it will cause your gods to be 4/4 or 5/5. The "benefit" is it can turn them into creatures without the requisite devotion, but that doesn't seem especially helpful. It shines when you're running a bunch of utility enchantment creatures, or constellation effects (Eidolon of Blossoms, Forgeborn Oreads).

Your color fixing feels fine when I playtest, the vivid crags might be overkill when coming into play tapped. Consider Jungle Shrine instead? Also the more non-basics you run the harder Duergar Hedge-Mage will be to trigger, particularly for the mode you want. I would suggest +2 Always Watching, maybe -1 Iroas and -1 Starfield to make room? You might also try to slot in some tutor effects to let you customize the anthems you're grabbing, since they're mostly bad in twos but pretty critical to get one.

Gah, Glittering Wish would be perfect but it's $5 each. Idyllic Tutor is even more... Lost Auramancers?

Commune with the Gods is pretty spot-on for flavor; did you consider Benefaction of Rhonas or Vessel of Nascency? The former is card advantage and the latter grabs your planeswalker. Kruphix's Insight? Reviving Melody is also a good enabler if you run some more self-mill seek effects. Satyr Wayfinder might help keep you on curve mana-wise?

BlaineTog on Mulch -- $13 Golgari Graveyard

1 month ago

Thanks for commenting!

I do like Vessel of Nascency but the deck functions poorly when spending too much time spinning its wheels. So far, I've found three copies of Grapple with the Past to be a good amount of wheel-spin. It's possible that Vessel is the better choice for this slot since it can hit Dead Weight but I really like being able to grab from my entire graveyard, not just something from the cards I milled just then.

marcdarc on Black Green Gorgons

1 month ago

Consider these swaps:

x2 Forest, x2 Swamp -> x3 Hissing Quagmire, x1 Dark Petition

x1 Hythonia the Cruel -> x1 Dark Petition

x4 Doom Blade -> x2 Removal (see Vraska's Contempt alternatives), x1 Seasons Past, x1 Dark Petition

x1 Animist's Awakening, x2 Commune with Nature -> x4 Grapple with the Past

x4 Rampant Growth -> x4 Vessel of Nascency

x1 Sisters of Stone Death -> x1 Ishkanah, Grafwidow

x4 Pharika's Chosen -> x4 Gnarlwood Dryad

Some number of Pulse of Murasa could also be helpful if early game rushes are a problem. Maybe for 1 or 2 between Vessel and Grapple.

Sideboard should be where enchantment/artifact hate goes (2-3 is a good number, Naturalize is efficient, cheap, and good enough for most situations). Consider for sideboard a pair of Languish for go-wide strategies, and some exile removal for go-tall hard-to-remove strategies.

Vraska's Contempt alternatives: I think planeswalkers will be hard for the deck to deal with, unless creatures are chained efficiently, so making sure your removal hits planeswalkers is a good idea. Some alternatives to Doom Blade are: Hero's Downfall, To the Slaughter, Never / Return).

Gattison on

1 month ago

Ranger's Guile or Vines of Vastwood for your sideboard. Also Dash Hopes if you're into that sort of thing.

Vessel of Nascency will end up costing you for 1 card--and you don't even have any artifacts or enchantments in the deck that it could hit. So I recommend swapping it out for Adventurous Impulse or Commune with Nature or something like that.

Finally, if you have any laying around, or feel like paying the money, Ash Barrens might be quicker for you than Evolving Wilds.

Hope some of that helps. =)

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